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Yandex Radio Equalizer

Yandex Radio Equaliser

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Greasemonkey 油猴子Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Userscripts ,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name            Yandex Radio Equalizer
// @namespace       Bobsans@Scripts
// @description     Yandex Radio Equaliser
// @grant           GM_xmlhttpRequest 
// @match           *://radio.yandex.ru/*
// @version 0.0.1.20170208173349
// ==/UserScript==

function VisualizerSample() {
  this.context = new AudioContext();
  
  this.options = {
    SMOOTHING: 0.85,
    FFT_SIZE: 1024
  };
  
  this.canvas = document.createElement('canvas');
  this.canvas.width = window.innerWidth;
  this.canvas.height = window.innerHeight;
  this.canvas.style.position = 'absolute';
  this.canvas.style.left = this.canvas.style.top = 0;
  this.ctx = this.canvas.getContext('2d');
  
  var back = document.querySelector('.background');
  back.style.background = '#666666';
  
  back.appendChild(this.canvas);
  
  document.querySelector('.page-root').style.overflowY = 'auto';
}

VisualizerSample.prototype.start = function(loadtrack) {
  //loadSounds(this, {buffer: Mu.Flow._current._$e_});
  //this.source = this.context.createBufferSource();

  this.source = this.context.createBufferSource();
  var self = this;

  var request = new XMLHttpRequest();
  request.open('GET', Mu.Flow._current._$e_, true);
  request.responseType = 'arraybuffer';

  request.onload = function() {
    self.context.decodeAudioData(request.response, function(buffer) {
      self.source.buffer = buffer;

      self.analyser = self.context.createAnalyser();
      self.analyser.minDecibels = -140;
      self.analyser.maxDecibels = 0;
      self.analyser.smoothingTimeConstant = self.options.SMOOTHING;
      self.analyser.fftSize = self.options.FFT_SIZE;

      self.gain = self.context.createGain();
      self.gain.gain.value = 0;

      self.source.connect(self.analyser);
      self.source.connect(self.gain);
      self.gain.connect(self.context.destination);

      self.freqs = new Uint8Array(self.analyser.frequencyBinCount);
      self.times = new Uint8Array(self.analyser.frequencyBinCount);

      self.source.start(self.context.currentTime, Mu.Flow.getPosition() + 0.02);
      self.source.plating = true;
      self.playing = true;

      requestAnimationFrame(self.draw.bind(self));
    }, function(error) {
      console.error('decodeAudioData error', error);
    });
  };

  request.onerror = function() {
    alert('BufferLoader: XHR error');
  };

  request.send();
};

VisualizerSample.prototype.stop = function() {
  this.playing = false;
  if(this.source && this.source.playing)
    this.source.stop();
};

VisualizerSample.prototype.draw = function() {
  var i = 0;
  this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
  
  this.analyser.getByteFrequencyData(this.freqs);
  this.analyser.getByteTimeDomainData(this.times);

  this.ctx.shadowBlur = 0;

  for (i = 0; i < this.analyser.frequencyBinCount; i++) {
    var value = this.freqs[i];
    var percent = value / 256;
    var height = this.canvas.height * percent;
    var width = this.canvas.width / this.analyser.frequencyBinCount;
    var offset = this.canvas.height - (this.canvas.height * percent) - 1;
    var hue = i / this.analyser.frequencyBinCount * 360;
    this.ctx.fillStyle = 'hsl(' + hue + ', 100%, 50%)';
    this.ctx.fillRect(i * (width + 0.5), offset, width, height);
  }
  
  this.ctx.beginPath();
  this.ctx.strokeStyle = '#FFF';
  this.ctx.globlAlpha = 0.5;
  this.ctx.lineWidth = 4;
  
  this.ctx.shadowColor = '#FFF';
  this.ctx.shadowOffsetX = 0;
  this.ctx.shadowOffsetY = 0;
  this.ctx.shadowBlur = 10;
  
  for (i = 0; i < this.analyser.frequencyBinCount; i++) 
    this.ctx.lineTo(i * this.canvas.width / this.analyser.frequencyBinCount, this.canvas.height - (this.canvas.height * (this.times[i] / 256)) - 1);

  this.ctx.stroke();

  if(this.playing)
  	requestAnimationFrame(this.draw.bind(this));
};

VisualizerSample.prototype.getFrequencyValue = function(freq) {
  var nyquist = this.context.sampleRate / 2;
  var index = Math.round(freq / nyquist * this.freqs.length);
  return this.freqs[index];
};

window.onload = function () {
  eq = new VisualizerSample();
  
  window.onresize = function() {
    eq.canvas.width = window.innerWidth;
    eq.canvas.height = window.innerHeight;
    eq.ctx = eq.canvas.getContext('2d');
  };

  Mu.Flow.on('changeCurrent', function() {
    eq.stop();

    setTimeout(function() {
      eq.start(true);
    }, 1000);
  });
  
  Mu.Flow.on('state', function() {
    if(eq.playing)
      eq.stop();
    else
      eq.start();
  });
};