您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Greasy Fork is available in English.
雀魂解锁全角色、皮肤、装扮等,支持全部服务器。
当前为
// ==UserScript== // @name 雀魂Mod_Plus(增加新网站适配)感谢原作者 // @name:zh-TW 雀魂Mod_Plus(增加新网站适配)感谢原作者 // @name:zh-HK 雀魂Mod_Plus(增加新网站适配)感谢原作者 // @name:en MajsoulMod_Plus // @name:ja 雀魂Mod_Plus // @namespace https://github.com/Avenshy // @version 0.1 // @description 雀魂解锁全角色、皮肤、装扮等,支持全部服务器。 // @description:zh-TW 雀魂解鎖全角色、皮膚、裝扮等,支持全部伺服器。 // @description:zh-HK 雀魂解鎖全角色、皮膚、裝扮等,支持全部服務器。 // @description:en A majsoul mod that unlocks all characters, skins, decorations, etc. and supports all servers. // @description:ja A majsoul mod that unlocks all characters, skins, decorations, etc. and supports all servers. // @author Avenshy // @homepageURL https://github.com/Avenshy/majsoul_mod_plus // @supportURL https://github.com/Avenshy/majsoul_mod_plus/issues // @match https://game.maj-soul.com/1/ // @match https://game.mahjongsoul.com/ // @match https://game.mahjongsoul.com/index.html // @match https://mahjongsoul.game.yo-star.com/ // @match https://game.maj-soul.net/1/ // @grant GM_setValue // @grant GM_getValue // @inject-into auto // @run-at document-start // @license GPL-3.0 // ==/UserScript== // 无需在此调整任何设置!正常游戏即可! // 无需在此调整任何设置!正常游戏即可! // 无需在此调整任何设置!正常游戏即可! // ID可以F12打开控制台查询。 // 所有物品 cfg.item_definition.item.map_ // 所有角色 cfg.item_definition.character.map_ // 所有皮肤 cfg.item_definition.skin.map_ // 所有称号 cfg.item_definition.title.map_ class MajsoulModPlus { constructor() { this.settings = { // 第一次使用的默认设置 character: 200001, // 当前角色 characters: { 0: 400101 }, // 各角色使用的皮肤 star_chars: [], // 星标角色 commonViewList: [[], [], [], [], []], // 保存装扮 using_commonview_index: 0, // 使用装扮页 title: 600021, // 称号 nickname: '', setAuto: { isSetAuto: false, // 开关,是否保存状态 setAutoLiPai: true, // 自动理牌 setAutoHule: true, // 自动和了 setAutoNoFulu: false, // 不吃碰杠 setAutoMoQie: false // 自动摸切 }, setbianjietishi: false, // 强制打开便捷提示 setItems: { setAllItems: true, // 开关,是否获得全部道具 ignoreItems: [309000, 309022, 309023, 309029, 309035]// 不需要获得的道具id } } this.randomBotSkin = true; //开关,是否随机电脑皮肤 this.randomPlayerDefSkin = true; //开关,是否随机那些只有默认皮肤的玩家的皮肤 } loadSettings() { var temp = {}; try { temp = JSON.parse(GM_getValue('majsoul_mod_plus', '{}')); } catch (error) { let ca = document.cookie.split(";"); for (let items of ca) { items = items.trim(); if (items.indexOf('majsoul_mod_plus=') == 0) { temp = JSON.parse(decodeURIComponent(items.substring("majsoul_mod_plus=".length, items.length))); break; } } } for (var key in temp) { if (this.settings[key] != undefined) { this.settings[key] = temp[key]; } } this.saveSettings(true); } saveSettings(isFirstRun) { try { GM_setValue('majsoul_mod_plus', JSON.stringify(this.settings)); } catch (error) { var d = new Date(); d.setTime(d.getTime() + (360 * 24 * 60 * 60 * 1000)); var expires = "expires=" + d.toGMTString(); document.cookie = "majsoul_mod_plus=" + encodeURIComponent(JSON.stringify(this.settings)) + "; " + expires; } if (isFirstRun) { console.log('[雀魂mod_plus] 设置已读取:', this.settings); } else { console.log('[雀魂mod_plus] 设置已保存:', this.settings); } } } !function() { var MMP = new MajsoulModPlus; if (typeof unsafeWindow !== "undefined") { unsafeWindow.MMP = MMP; } else { console.log("unsafeWindow API not available. Try to inject into window.MMP"); window.MMP = MMP; } MMP.loadSettings(); }(); // 取称号id function getAvatar_id() { for (let item of MMP.settings.commonViewList[MMP.settings.using_commonview_index]) { if (item.slot == 5) { return item.item_id; } } return 305501; } // 设置便捷提示 function setAuto() { // 自动理牌 view.DesktopMgr.Inst.auto_liqi = MMP.settings.setAuto.setAutoLiPai; view.DesktopMgr.Inst.setAutoLiPai(MMP.settings.setAuto.setAutoLiPai); uiscript.UI_DesktopInfo.Inst.refreshFuncBtnShow(uiscript.UI_DesktopInfo.Inst._container_fun.getChildByName("btn_autolipai"), MMP.settings.setAuto.setAutoLiPai); Laya.LocalStorage.setItem("autolipai", MMP.settings.setAuto.setAutoLiPai ? "true" : "false"); // 自动和牌 view.DesktopMgr.Inst.auto_hule = MMP.settings.setAuto.setAutoHule; view.DesktopMgr.Inst.setAutoHule(MMP.settings.setAuto.setAutoHule); uiscript.UI_DesktopInfo.Inst.refreshFuncBtnShow(uiscript.UI_DesktopInfo.Inst._container_fun.getChildByName("btn_autohu"), MMP.settings.setAuto.setAutoHule); // 不吃碰杠 view.DesktopMgr.Inst.auto_nofulu = MMP.settings.setAuto.setAutoNoFulu; view.DesktopMgr.Inst.setAutoNoFulu(MMP.settings.setAuto.setAutoNoFulu); uiscript.UI_DesktopInfo.Inst.refreshFuncBtnShow(uiscript.UI_DesktopInfo.Inst._container_fun.getChildByName("btn_autonoming"), MMP.settings.setAuto.setAutoNoFulu); // 自动摸切 view.DesktopMgr.Inst.auto_moqie = MMP.settings.setAuto.setAutoMoQie; view.DesktopMgr.Inst.setAutoMoQie(MMP.settings.setAuto.setAutoMoQie); uiscript.UI_DesktopInfo.Inst.refreshFuncBtnShow(uiscript.UI_DesktopInfo.Inst._container_fun.getChildByName("btn_automoqie"), MMP.settings.setAuto.setAutoMoQie); } !function majsoul_mod_plus() { try { // Hack 开启报番型,作者 aoarashi1988,Handle修改 !function () { const arrBackup = cfg.voice.sound.groups_; if (!arrBackup || arrBackup.length === 0) { throw new Error(); } Object.entries(cfg.voice.sound.groups_).forEach( ([soundID, soundGroup]) => { soundGroup.forEach((soundObject, index) => { soundObject.level_limit = 0; soundObject.bond_limit = 0; }); }); } (); // 设置全部道具 !function (t) { var e; !function (t) { t[t.none = 0] = "none", t[t.daoju = 1] = "daoju", t[t.gift = 2] = "gift", t[t.fudai = 3] = "fudai", t[t.view = 5] = "view" } (e = t.EItemCategory || (t.EItemCategory = {})); var i = function (i) { function n() { var t = i.call(this, new ui.lobby.bagUI) || this; return t.container_top = null, t.container_content = null, t.locking = !1, t.tabs = [], t.page_item = null, t.page_gift = null, t.page_skin = null, t.select_index = 0, n.Inst = t, t } return __extends(n, i), n.init = function () { var t = this; app.NetAgent.AddListener2Lobby("NotifyAccountUpdate", Laya.Handler.create(this, function (e) { var i = e.update; i && i.bag && (t.update_data(i.bag.update_items), t.update_daily_gain_data(i.bag)) }, null, !1)), this.fetch() }, n.fetch = function () { var e = this; this._item_map = {}, this._daily_gain_record = {}, app.NetAgent.sendReq2Lobby("Lobby", "fetchBagInfo", {}, function (i, n) { if (i || n.error) t.UIMgr.Inst.showNetReqError("fetchBagInfo", i, n); else { app.Log.log("背包信息:" + JSON.stringify(n)); var a = n.bag; if (a) { if (MMP.settings.setItems.setAllItems) { //设置全部道具 var items = cfg.item_definition.item.map_; for (var id in items) { if (MMP.settings.setItems.ignoreItems.includes(Number(id))) { for (let item of a.items) { if (item.item_id == id) { cfg.item_definition.item.get(item.item_id); e._item_map[item.item_id] = { item_id: item.item_id, count: item.stack, category: items[item.item_id].category }; break; } } } else { cfg.item_definition.item.get(id); e._item_map[id] = { item_id: id, count: 1, category: items[id].category }; //获取物品列表并添加 } } } else { if (a.items) for (var r = 0; r < a.items.length; r++) { var s = a.items[r].item_id, o = a.items[r].stack, l = cfg.item_definition.item.get(s); l && (e._item_map[s] = { item_id: s, count: o, category: l.category }, 1 == l.category && 3 == l.type && app.NetAgent.sendReq2Lobby("Lobby", "openAllRewardItem", { item_id: s }, function () { })) } if (a.daily_gain_record) for (var h = a.daily_gain_record, r = 0; r < h.length; r++) { var c = h[r].limit_source_id; e._daily_gain_record[c] = {}; var _ = h[r].record_time; e._daily_gain_record[c].record_time = _; var u = h[r].records; if (u) for (var d = 0; d < u.length; d++) e._daily_gain_record[c][u[d].item_id] = u[d].count } } } } }) }, n.find_item = function (t) { var e = this._item_map[t]; return e ? { item_id: e.item_id, category: e.category, count: e.count } : null }, n.get_item_count = function (t) { var e = this.find_item(t); if (e) return e.count; if (100001 == t) { for (var i = 0, n = 0, a = GameMgr.Inst.free_diamonds; n < a.length; n++) { var r = a[n]; GameMgr.Inst.account_numerical_resource[r] && (i += GameMgr.Inst.account_numerical_resource[r]) } for (var s = 0, o = GameMgr.Inst.paid_diamonds; s < o.length; s++) { var r = o[s]; GameMgr.Inst.account_numerical_resource[r] && (i += GameMgr.Inst.account_numerical_resource[r]) } return i } if (100004 == t) { for (var l = 0, h = 0, c = GameMgr.Inst.free_pifuquans; h < c.length; h++) { var r = c[h]; GameMgr.Inst.account_numerical_resource[r] && (l += GameMgr.Inst.account_numerical_resource[r]) } for (var _ = 0, u = GameMgr.Inst.paid_pifuquans; _ < u.length; _++) { var r = u[_]; GameMgr.Inst.account_numerical_resource[r] && (l += GameMgr.Inst.account_numerical_resource[r]) } return l } return 100002 == t ? GameMgr.Inst.account_data.gold : 0 }, n.find_items_by_category = function (t) { var e = []; for (var i in this._item_map) this._item_map[i].category == t && e.push({ item_id: this._item_map[i].item_id, category: this._item_map[i].category, count: this._item_map[i].count }); return e }, n.update_data = function (e) { for (var i = 0; i < e.length; i++) { var n = e[i].item_id, a = e[i].stack; if (a > 0) { this._item_map.hasOwnProperty(n.toString()) ? this._item_map[n].count = a : this._item_map[n] = { item_id: n, count: a, category: cfg.item_definition.item.get(n).category }; var r = cfg.item_definition.item.get(n); 1 == r.category && 3 == r.type && app.NetAgent.sendReq2Lobby("Lobby", "openAllRewardItem", { item_id: n }, function () { }) } else if (this._item_map.hasOwnProperty(n.toString())) { var s = cfg.item_definition.item.get(n); s && 5 == s.category && t.UI_Sushe.on_view_remove(n), this._item_map[n] = 0, delete this._item_map[n] } } this.Inst && this.Inst.when_data_change(); for (var i = 0; i < e.length; i++) { var n = e[i].item_id; if (this._item_listener.hasOwnProperty(n.toString())) for (var o = this._item_listener[n], l = 0; l < o.length; l++) o[l].run() } for (var i = 0; i < this._all_item_listener.length; i++) this._all_item_listener[i].run() }, n.update_daily_gain_data = function (t) { var e = t.update_daily_gain_record; if (e) for (var i = 0; i < e.length; i++) { var n = e[i].limit_source_id; this._daily_gain_record[n] || (this._daily_gain_record[n] = {}); var a = e[i].record_time; this._daily_gain_record[n].record_time = a; var r = e[i].records; if (r) for (var s = 0; s < r.length; s++) this._daily_gain_record[n][r[s].item_id] = r[s].count } }, n.get_item_daily_record = function (t, e) { return this._daily_gain_record[t] ? this._daily_gain_record[t].record_time ? game.Tools.isPassedRefreshTimeServer(this._daily_gain_record[t].record_time) ? this._daily_gain_record[t][e] ? this._daily_gain_record[t][e] : 0 : 0 : 0 : 0 }, n.add_item_listener = function (t, e) { this._item_listener.hasOwnProperty(t.toString()) || (this._item_listener[t] = []), this._item_listener[t].push(e) }, n.remove_item_listener = function (t, e) { var i = this._item_listener[t]; if (i) for (var n = 0; n < i.length; n++) if (i[n] === e) { i[n] = i[i.length - 1], i.pop(); break } }, n.add_all_item_listener = function (t) { this._all_item_listener.push(t) }, n.remove_all_item_listener = function (t) { for (var e = this._all_item_listener, i = 0; i < e.length; i++) if (e[i] === t) { e[i] = e[e.length - 1], e.pop(); break } }, n.prototype.have_red_point = function () { return !1 }, n.prototype.onCreate = function () { var e = this; this.container_top = this.me.getChildByName("top"), this.container_top.getChildByName("btn_back").clickHandler = Laya.Handler.create(this, function () { e.locking || e.hide(Laya.Handler.create(e, function () { t.UI_Lobby.Inst.enable = !0 })) }, null, !1), this.container_content = this.me.getChildByName("content"); for (var i = function (t) { n.tabs.push(n.container_content.getChildByName("tabs").getChildByName("btn" + t)), n.tabs[t].clickHandler = Laya.Handler.create(n, function () { e.select_index != t && e.on_change_tab(t) }, null, !1) }, n = this, a = 0; 4 > a; a++) i(a); this.page_item = new t.UI_Bag_PageItem(this.container_content.getChildByName("page_items")), this.page_gift = new t.UI_Bag_PageGift(this.container_content.getChildByName("page_gift")), this.page_skin = new t.UI_Bag_PageSkin(this.container_content.getChildByName("page_skin")) }, n.prototype.show = function (e) { var i = this; void 0 === e && (e = 0), this.enable = !0, this.locking = !0, t.UIBase.anim_alpha_in(this.container_top, { y: -30 }, 200), t.UIBase.anim_alpha_in(this.container_content, { y: 30 }, 200), Laya.timer.once(300, this, function () { i.locking = !1 }), this.on_change_tab(e), game.Scene_Lobby.Inst.change_bg("indoor", !1), 3 != e && this.page_skin.when_update_data() }, n.prototype.hide = function (e) { var i = this; this.locking = !0, t.UIBase.anim_alpha_out(this.container_top, { y: -30 }, 200), t.UIBase.anim_alpha_out(this.container_content, { y: 30 }, 200), Laya.timer.once(300, this, function () { i.locking = !1, i.enable = !1, e && e.run() }) }, n.prototype.onDisable = function () { this.page_skin.close() this.page_item.close(), this.page_gift.close() }, n.prototype.on_change_tab = function (t) { this.select_index = t; for (var i = 0; i < this.tabs.length; i++) this.tabs[i].skin = game.Tools.localUISrc(t == i ? "myres/shop/tab_choose.png" : "myres/shop/tab_unchoose.png"), this.tabs[i].getChildAt(0).color = t == i ? "#d9b263" : "#8cb65f"; switch (this.page_item.close(), this.page_gift.close(), this.page_skin.me.visible = !1, t) { case 0: this.page_item.show(e.daoju); break; case 1: this.page_gift.show(); break; case 2: this.page_item.show(e.view); break; case 3: this.page_skin.show() } }, n.prototype.when_data_change = function () { this.page_item.me.visible && this.page_item.when_update_data(), this.page_gift.me.visible && this.page_gift.when_update_data() }, n.prototype.on_skin_change = function () { this.page_skin.when_update_data() }, n.prototype.clear_desktop_btn_redpoint = function () { this.tabs[3].getChildByName("redpoint").visible = !1 }, n._item_map = {}, n._item_listener = {}, n._all_item_listener = [], n._daily_gain_record = {}, n.Inst = null, n } (t.UIBase); t.UI_Bag = i } (uiscript || (uiscript = {})); // 修改牌桌上角色 !function (t) { var e = function () { function e() { var e = this; this.urls = [], this.link_index = -1, this.connect_state = t.EConnectState.none, this.reconnect_count = 0, this.reconnect_span = [500, 1e3, 3e3, 6e3, 1e4, 15e3], this.playerreconnect = !1, this.lasterrortime = 0, this.load_over = !1, this.loaded_player_count = 0, this.real_player_count = 0, this.is_ob = !1, this.ob_token = "", this.lb_index = 0, this._report_reconnect_count = 0, this._connect_start_time = 0, app.NetAgent.AddListener2MJ("NotifyPlayerLoadGameReady", Laya.Handler.create(this, function (t) { app.Log.log("NotifyPlayerLoadGameReady: " + JSON.stringify(t)), e.loaded_player_count = t.ready_id_list.length, e.load_over && uiscript.UI_Loading.Inst.enable && uiscript.UI_Loading.Inst.showLoadCount(e.loaded_player_count, e.real_player_count) })) } return Object.defineProperty(e, "Inst", { get: function () { return null == this._Inst ? this._Inst = new e : this._Inst }, enumerable: !1, configurable: !0 }), e.prototype.OpenConnect = function (e, i, n, a) { var r = this; uiscript.UI_Loading.Inst.show("enter_mj"), t.Scene_Lobby.Inst && t.Scene_Lobby.Inst.active && (t.Scene_Lobby.Inst.active = !1), this.Close(), view.BgmListMgr.stopBgm(), this.is_ob = !1, Laya.timer.once(500, this, function () { r.url = "", r.token = e, r.game_uuid = i, r.server_location = n, GameMgr.Inst.ingame = !0, GameMgr.Inst.mj_server_location = n, GameMgr.Inst.mj_game_token = e, GameMgr.Inst.mj_game_uuid = i, r.playerreconnect = a, r._setState(t.EConnectState.tryconnect), r.load_over = !1, r.loaded_player_count = 0, r.real_player_count = 0, r.lb_index = 0, r._fetch_gateway(0) }), Laya.timer.loop(3e5, this, this.reportInfo) }, e.prototype.reportInfo = function () { this.connect_state == t.EConnectState.connecting && GameMgr.Inst.postNewInfo2Server("network_route", { client_type: "web", route_type: "game", route_index: t.LobbyNetMgr.root_id_lst[t.LobbyNetMgr.Inst.choosed_index], route_delay: Math.min(1e4, Math.round(app.NetAgent.mj_network_delay)), connection_time: Math.round(Date.now() - this._connect_start_time), reconnect_count: this._report_reconnect_count }) }, e.prototype.Close = function () { this.load_over = !1, app.Log.log("MJNetMgr close"), this._setState(t.EConnectState.none), app.NetAgent.Close2MJ(), this.url = "", Laya.timer.clear(this, this.reportInfo) }, e.prototype._OnConnent = function (e) { app.Log.log("MJNetMgr _OnConnent event:" + e), e == Laya.Event.CLOSE || e == Laya.Event.ERROR ? Laya.timer.currTimer - this.lasterrortime > 100 && (this.lasterrortime = Laya.timer.currTimer, this.connect_state == t.EConnectState.tryconnect ? this._try_to_linknext() : this.connect_state == t.EConnectState.connecting ? view.DesktopMgr.Inst.active ? (view.DesktopMgr.Inst.duringReconnect = !0, this._setState(t.EConnectState.reconnecting), this.reconnect_count = 0, this._Reconnect()) : (this._setState(t.EConnectState.disconnect), uiscript.UIMgr.Inst.ShowErrorInfo(t.Tools.strOfLocalization(2008)), t.Scene_MJ.Inst.ForceOut()) : this.connect_state == t.EConnectState.reconnecting && this._Reconnect()) : e == Laya.Event.OPEN && (this._connect_start_time = Date.now(), (this.connect_state == t.EConnectState.tryconnect || this.connect_state == t.EConnectState.reconnecting) && ((this.connect_state = t.EConnectState.tryconnect) ? this._report_reconnect_count = 0 : this._report_reconnect_count++, this._setState(t.EConnectState.connecting), this.is_ob ? this._ConnectSuccessOb() : this._ConnectSuccess())) }, e.prototype._Reconnect = function () { var e = this; t.LobbyNetMgr.Inst.connect_state == t.EConnectState.none || t.LobbyNetMgr.Inst.connect_state == t.EConnectState.disconnect ? this._setState(t.EConnectState.disconnect) : t.LobbyNetMgr.Inst.connect_state == t.EConnectState.connecting && GameMgr.Inst.logined ? this.reconnect_count >= this.reconnect_span.length ? this._setState(t.EConnectState.disconnect) : (Laya.timer.once(this.reconnect_span[this.reconnect_count], this, function () { e.connect_state == t.EConnectState.reconnecting && (app.Log.log("MJNetMgr reconnect count:" + e.reconnect_count), app.NetAgent.connect2MJ(e.url, Laya.Handler.create(e, e._OnConnent, null, !1), "local" == e.server_location ? "/game-gateway" : "/game-gateway-zone")) }), this.reconnect_count++) : Laya.timer.once(1e3, this, this._Reconnect) }, e.prototype._try_to_linknext = function () { this.link_index++, this.url = "", app.Log.log("mj _try_to_linknext(" + this.link_index + ") url.length=" + this.urls.length), this.link_index < 0 || this.link_index >= this.urls.length ? t.LobbyNetMgr.Inst.polling_connect ? (this.lb_index++, this._fetch_gateway(0)) : (this._setState(t.EConnectState.none), uiscript.UIMgr.Inst.ShowErrorInfo(t.Tools.strOfLocalization(59)), this._SendDebugInfo(), view.DesktopMgr.Inst && !view.DesktopMgr.Inst.active && t.Scene_MJ.Inst.ForceOut()) : (app.NetAgent.connect2MJ(this.urls[this.link_index].url, Laya.Handler.create(this, this._OnConnent, null, !1), "local" == this.server_location ? "/game-gateway" : "/game-gateway-zone"), this.url = this.urls[this.link_index].url) }, e.prototype.GetAuthData = function () { return { account_id: GameMgr.Inst.account_id, token: this.token, game_uuid: this.game_uuid, gift: CryptoJS.HmacSHA256(this.token + GameMgr.Inst.account_id + this.game_uuid, "damajiang").toString() } }, e.prototype._fetch_gateway = function (e) { var i = this; if (t.LobbyNetMgr.Inst.polling_connect && this.lb_index >= t.LobbyNetMgr.Inst.urls.length) return uiscript.UIMgr.Inst.ShowErrorInfo(t.Tools.strOfLocalization(58)), this._SendDebugInfo(), view.DesktopMgr.Inst && !view.DesktopMgr.Inst.active && t.Scene_MJ.Inst.ForceOut(), this._setState(t.EConnectState.none), void 0; this.urls = [], this.link_index = -1, app.Log.log("mj _fetch_gateway retry_count:" + e); var n = function (n) { var a = JSON.parse(n); if (app.Log.log("mj _fetch_gateway func_success data = " + n), a.maintenance) i._setState(t.EConnectState.none), uiscript.UIMgr.Inst.ShowErrorInfo(t.Tools.strOfLocalization(2009)), view.DesktopMgr.Inst && !view.DesktopMgr.Inst.active && t.Scene_MJ.Inst.ForceOut(); else if (a.servers && a.servers.length > 0) { for (var r = a.servers, s = t.Tools.deal_gateway(r), o = 0; o < s.length; o++) i.urls.push({ name: "___" + o, url: s[o] }); i.link_index = -1, i._try_to_linknext() } else 1 > e ? Laya.timer.once(1e3, i, function () { i._fetch_gateway(e + 1) }) : t.LobbyNetMgr.Inst.polling_connect ? (i.lb_index++, i._fetch_gateway(0)) : (uiscript.UIMgr.Inst.ShowErrorInfo(t.Tools.strOfLocalization(60)), i._SendDebugInfo(), view.DesktopMgr.Inst && !view.DesktopMgr.Inst.active && t.Scene_MJ.Inst.ForceOut(), i._setState(t.EConnectState.none)) }, a = function () { app.Log.log("mj _fetch_gateway func_error"), 1 > e ? Laya.timer.once(500, i, function () { i._fetch_gateway(e + 1) }) : t.LobbyNetMgr.Inst.polling_connect ? (i.lb_index++, i._fetch_gateway(0)) : (uiscript.UIMgr.Inst.ShowErrorInfo(t.Tools.strOfLocalization(58)), i._SendDebugInfo(), view.DesktopMgr.Inst.active || t.Scene_MJ.Inst.ForceOut(), i._setState(t.EConnectState.none)) }, r = function (t) { var e = new Laya.HttpRequest; e.once(Laya.Event.COMPLETE, i, function (t) { n(t) }), e.once(Laya.Event.ERROR, i, function () { a() }); var r = []; r.push("If-Modified-Since"), r.push("0"), t += "?service=ws-game-gateway", t += GameMgr.inHttps ? "&protocol=ws&ssl=true" : "&protocol=ws&ssl=false", t += "&location=" + i.server_location, t += "&rv=" + Math.floor(1e7 * Math.random()) + Math.floor(1e7 * Math.random()), e.send(t, "", "get", "text", r), app.Log.log("mj _fetch_gateway func_fetch url = " + t) }; t.LobbyNetMgr.Inst.polling_connect ? r(t.LobbyNetMgr.Inst.urls[this.lb_index]) : r(t.LobbyNetMgr.Inst.lb_url) }, e.prototype._setState = function (e) { this.connect_state = e, GameMgr.inRelease || null != uiscript.UI_Common.Inst && (e == t.EConnectState.none ? uiscript.UI_Common.Inst.label_net_mj.text = "" : e == t.EConnectState.tryconnect ? (uiscript.UI_Common.Inst.label_net_mj.text = "尝试连接麻将服务器", uiscript.UI_Common.Inst.label_net_mj.color = "#000000") : e == t.EConnectState.connecting ? (uiscript.UI_Common.Inst.label_net_mj.text = "麻将服务器:正常", uiscript.UI_Common.Inst.label_net_mj.color = "#00ff00") : e == t.EConnectState.disconnect ? (uiscript.UI_Common.Inst.label_net_mj.text = "麻将服务器:断开连接", uiscript.UI_Common.Inst.label_net_mj.color = "#ff0000", uiscript.UI_Disconnect.Inst && uiscript.UI_Disconnect.Inst.show()) : e == t.EConnectState.reconnecting && (uiscript.UI_Common.Inst.label_net_mj.text = "麻将服务器:正在重连", uiscript.UI_Common.Inst.label_net_mj.color = "#ff0000", uiscript.UI_Disconnect.Inst && uiscript.UI_Disconnect.Inst.show())) }, e.prototype._ConnectSuccess = function () { var e = this; app.Log.log("MJNetMgr _ConnectSuccess "), this.load_over = !1, app.NetAgent.sendReq2MJ("FastTest", "authGame", this.GetAuthData(), function (i, n) { if (i || n.error) uiscript.UIMgr.Inst.showNetReqError("authGame", i, n), t.Scene_MJ.Inst.GameEnd(), view.BgmListMgr.PlayLobbyBgm(); else { app.Log.log("麻将桌验证通过:" + JSON.stringify(n)), uiscript.UI_Loading.Inst.setProgressVal(.1); // 强制打开便捷提示 if (MMP.settings.setbianjietishi) { n.game_config.mode.detail_rule.bianjietishi = true; } // END // 增加对mahjong-helper的兼容 let req = new XMLHttpRequest(); req.open("POST", "https://localhost:12121/"); req.send(JSON.stringify(n)); //END var a = [], r = 0; view.DesktopMgr.player_link_state = n.state_list; var s = t.Tools.strOfLocalization(2003), o = n.game_config.mode, l = view.ERuleMode.Liqi4; o.mode < 10 ? (l = view.ERuleMode.Liqi4, e.real_player_count = 4) : o.mode < 20 && (l = view.ERuleMode.Liqi3, e.real_player_count = 3); for (var h = 0; h < e.real_player_count; h++) a.push(null); o.extendinfo && (s = t.Tools.strOfLocalization(2004)), o.detail_rule && o.detail_rule.ai_level && (1 === o.detail_rule.ai_level && (s = t.Tools.strOfLocalization(2003)), 2 === o.detail_rule.ai_level && (s = t.Tools.strOfLocalization(2004))); for (var c = t.GameUtility.get_default_ai_skin(), _ = t.GameUtility.get_default_ai_character(), h = 0; h < n.seat_list.length; h++) { var u = n.seat_list[h]; if (0 == u) { a[h] = { nickname: s, avatar_id: c, level: { id: 10101 }, level3: { id: 20101 }, character: { charid: _, level: 0, exp: 0, views: [], skin: c, is_upgraded: !1 } }; //随机化电脑皮肤 if(MMP.randomBotSkin) { let all_keys = Object.keys(cfg.item_definition.skin.map_); let rand_skin_id = parseInt(Math.random()*all_keys.length,10); let skin = cfg.item_definition.skin.map_[all_keys[rand_skin_id]]; a[h].avatar_id = skin.id; a[h].character.charid = skin.character_id; a[h].character.skin = skin.id; } } else { r++; for (var d = 0; d < n.players.length; d++) if (n.players[d].account_id == u) { a[h] = n.players[d]; //修改牌桌上人物头像及皮肤 if (a[h].account_id == GameMgr.Inst.account_id) { a[h].character = uiscript.UI_Sushe.characters[uiscript.UI_Sushe.main_character_id - 200001]; a[h].avatar_id = uiscript.UI_Sushe.main_chara_info.skin; a[h].views = uiscript.UI_Sushe.commonViewList[uiscript.UI_Sushe.using_commonview_index]; a[h].avatar_frame = GameMgr.Inst.account_data.avatar_frame; a[h].title = GameMgr.Inst.account_data.title; if (MMP.settings.nickname != '') { a[h].nickname = MMP.settings.nickname; } } else if(MMP.randomPlayerDefSkin && (a[h].avatar_id == 400101 || a[h].avatar_id == 400201)) { //玩家如果用了默认皮肤也随机换 let all_keys = Object.keys(cfg.item_definition.skin.map_); let rand_skin_id = parseInt(Math.random()*all_keys.length,10); let skin = cfg.item_definition.skin.map_[all_keys[rand_skin_id]]; a[h].avatar_id = skin.id; a[h].character.charid = skin.character_id; a[h].character.skin = skin.id; } // END //break } } } for (var h = 0; h < e.real_player_count; h++) null == a[h] && (a[h] = { account: 0, nickname: t.Tools.strOfLocalization(2010), avatar_id: c, level: { id: 10101 }, level3: { id: 20101 }, character: { charid: _, level: 0, exp: 0, views: [], skin: c, is_upgraded: !1 } }); e.loaded_player_count = n.ready_id_list.length, e._AuthSuccess(a, n.is_game_start, n.game_config.toJSON()) } }) }, e.prototype._AuthSuccess = function (e, i, n) { var a = this; view.DesktopMgr.Inst && view.DesktopMgr.Inst.active ? (this.load_over = !0, Laya.timer.once(500, this, function () { app.Log.log("重连信息1 round_id:" + view.DesktopMgr.Inst.round_id + " step:" + view.DesktopMgr.Inst.current_step), view.DesktopMgr.Inst.Reset(), view.DesktopMgr.Inst.duringReconnect = !0, uiscript.UI_Loading.Inst.setProgressVal(.2), app.NetAgent.sendReq2MJ("FastTest", "syncGame", { round_id: view.DesktopMgr.Inst.round_id, step: view.DesktopMgr.Inst.current_step }, function (e, i) { e || i.error ? (uiscript.UIMgr.Inst.showNetReqError("syncGame", e, i), t.Scene_MJ.Inst.ForceOut()) : (app.Log.log("[syncGame] " + JSON.stringify(i)), i.isEnd ? (uiscript.UIMgr.Inst.ShowErrorInfo(t.Tools.strOfLocalization(2011)), t.Scene_MJ.Inst.GameEnd()) : (uiscript.UI_Loading.Inst.setProgressVal(.3), view.DesktopMgr.Inst.fetchLinks(), view.DesktopMgr.Inst.Reset(), view.DesktopMgr.Inst.duringReconnect = !0, view.DesktopMgr.Inst.syncGameByStep(i.game_restore))) }) })) : t.Scene_MJ.Inst.openMJRoom(n, e, Laya.Handler.create(this, function () { view.DesktopMgr.Inst.initRoom(JSON.parse(JSON.stringify(n)), e, GameMgr.Inst.account_id, view.EMJMode.play, Laya.Handler.create(a, function () { i ? Laya.timer.frameOnce(10, a, function () { app.Log.log("重连信息2 round_id:-1 step:" + 1e6), view.DesktopMgr.Inst.Reset(), view.DesktopMgr.Inst.duringReconnect = !0, app.NetAgent.sendReq2MJ("FastTest", "syncGame", { round_id: "-1", step: 1e6 }, function (e, i) { app.Log.log("syncGame " + JSON.stringify(i)), e || i.error ? (uiscript.UIMgr.Inst.showNetReqError("syncGame", e, i), t.Scene_MJ.Inst.ForceOut()) : (uiscript.UI_Loading.Inst.setProgressVal(1), view.DesktopMgr.Inst.fetchLinks(), a._PlayerReconnectSuccess(i)) }) }) : Laya.timer.frameOnce(10, a, function () { app.Log.log("send enterGame"), view.DesktopMgr.Inst.Reset(), view.DesktopMgr.Inst.duringReconnect = !0, app.NetAgent.sendReq2MJ("FastTest", "enterGame", {}, function (e, i) { e || i.error ? (uiscript.UIMgr.Inst.showNetReqError("enterGame", e, i), t.Scene_MJ.Inst.ForceOut()) : (uiscript.UI_Loading.Inst.setProgressVal(1), app.Log.log("enterGame"), a._EnterGame(i), view.DesktopMgr.Inst.fetchLinks()) }) }) })) }), Laya.Handler.create(this, function (t) { return uiscript.UI_Loading.Inst.setProgressVal(.1 + .8 * t) }, null, !1)) }, e.prototype._EnterGame = function (e) { app.Log.log("正常进入游戏: " + JSON.stringify(e)), e.is_end ? (uiscript.UIMgr.Inst.ShowErrorInfo(t.Tools.strOfLocalization(2011)), t.Scene_MJ.Inst.GameEnd()) : e.game_restore ? view.DesktopMgr.Inst.syncGameByStep(e.game_restore) : (this.load_over = !0, this.load_over && uiscript.UI_Loading.Inst.enable && uiscript.UI_Loading.Inst.showLoadCount(this.loaded_player_count, this.real_player_count), view.DesktopMgr.Inst.duringReconnect = !1, view.DesktopMgr.Inst.StartChainAction(0)) }, e.prototype._PlayerReconnectSuccess = function (e) { app.Log.log("_PlayerReconnectSuccess data:" + JSON.stringify(e)), e.isEnd ? (uiscript.UIMgr.Inst.ShowErrorInfo(t.Tools.strOfLocalization(2011)), t.Scene_MJ.Inst.GameEnd()) : e.game_restore ? view.DesktopMgr.Inst.syncGameByStep(e.game_restore) : (uiscript.UIMgr.Inst.ShowErrorInfo(t.Tools.strOfLocalization(2012)), t.Scene_MJ.Inst.ForceOut()) }, e.prototype._SendDebugInfo = function () { }, e.prototype.OpenConnectObserve = function (e, i) { var n = this; this.is_ob = !0, uiscript.UI_Loading.Inst.show("enter_mj"), this.Close(), view.AudioMgr.StopMusic(), Laya.timer.once(500, this, function () { n.server_location = i, n.ob_token = e, n._setState(t.EConnectState.tryconnect), n.lb_index = 0, n._fetch_gateway(0) }) }, e.prototype._ConnectSuccessOb = function () { var e = this; app.Log.log("MJNetMgr _ConnectSuccessOb "), app.NetAgent.sendReq2MJ("FastTest", "authObserve", { token: this.ob_token }, function (i, n) { i || n.error ? (uiscript.UIMgr.Inst.showNetReqError("authObserve", i, n), t.Scene_MJ.Inst.GameEnd(), view.BgmListMgr.PlayLobbyBgm()) : (app.Log.log("实时OB验证通过:" + JSON.stringify(n)), uiscript.UI_Loading.Inst.setProgressVal(.3), uiscript.UI_Live_Broadcast.Inst && uiscript.UI_Live_Broadcast.Inst.clearPendingUnits(), app.NetAgent.sendReq2MJ("FastTest", "startObserve", {}, function (i, n) { if (i || n.error) uiscript.UIMgr.Inst.showNetReqError("startObserve", i, n), t.Scene_MJ.Inst.GameEnd(), view.BgmListMgr.PlayLobbyBgm(); else { var a = n.head, r = a.game_config.mode, s = [], o = t.Tools.strOfLocalization(2003), l = view.ERuleMode.Liqi4; r.mode < 10 ? (l = view.ERuleMode.Liqi4, e.real_player_count = 4) : r.mode < 20 && (l = view.ERuleMode.Liqi3, e.real_player_count = 3); for (var h = 0; h < e.real_player_count; h++) s.push(null); r.extendinfo && (o = t.Tools.strOfLocalization(2004)), r.detail_rule && r.detail_rule.ai_level && (1 === r.detail_rule.ai_level && (o = t.Tools.strOfLocalization(2003)), 2 === r.detail_rule.ai_level && (o = t.Tools.strOfLocalization(2004))); for (var c = t.GameUtility.get_default_ai_skin(), _ = t.GameUtility.get_default_ai_character(), h = 0; h < a.seat_list.length; h++) { var u = a.seat_list[h]; if (0 == u) s[h] = { nickname: o, avatar_id: c, level: { id: 10101 }, level3: { id: 20101 }, character: { charid: _, level: 0, exp: 0, views: [], skin: c, is_upgraded: !1 } }; else for (var d = 0; d < a.players.length; d++) if (a.players[d].account_id == u) { s[h] = a.players[d]; break } } for (var h = 0; h < e.real_player_count; h++) null == s[h] && (s[h] = { account: 0, nickname: t.Tools.strOfLocalization(2010), avatar_id: c, level: { id: 10101 }, level3: { id: 20101 }, character: { charid: _, level: 0, exp: 0, views: [], skin: c, is_upgraded: !1 } }); e._StartObSuccuess(s, n.passed, a.game_config.toJSON(), a.start_time) } })) }) }, e.prototype._StartObSuccuess = function (e, i, n, a) { var r = this; view.DesktopMgr.Inst && view.DesktopMgr.Inst.active ? (this.load_over = !0, Laya.timer.once(500, this, function () { app.Log.log("重连信息1 round_id:" + view.DesktopMgr.Inst.round_id + " step:" + view.DesktopMgr.Inst.current_step), view.DesktopMgr.Inst.Reset(), uiscript.UI_Live_Broadcast.Inst.startRealtimeLive(a, i) })) : (uiscript.UI_Loading.Inst.setProgressVal(.4), t.Scene_MJ.Inst.openMJRoom(n, e, Laya.Handler.create(this, function () { view.DesktopMgr.Inst.initRoom(JSON.parse(JSON.stringify(n)), e, GameMgr.Inst.account_id, view.EMJMode.live_broadcast, Laya.Handler.create(r, function () { uiscript.UI_Loading.Inst.setProgressVal(.9), Laya.timer.once(1e3, r, function () { GameMgr.Inst.EnterMJ(), uiscript.UI_Loading.Inst.setProgressVal(.95), uiscript.UI_Live_Broadcast.Inst.startRealtimeLive(a, i) }) })) }), Laya.Handler.create(this, function (t) { return uiscript.UI_Loading.Inst.setProgressVal(.4 + .4 * t) }, null, !1))) }, e._Inst = null, e } (); t.MJNetMgr = e } (game || (game = {})); // 读取战绩 !function (t) { var e = function (e) { function i() { var t = e.call(this, "chs" == GameMgr.client_language || "chs_t" == GameMgr.client_language ? new ui.both_ui.otherplayerinfoUI : new ui.both_ui.otherplayerinfo_enUI) || this; return t.account_id = 0, t.origin_x = 0, t.origin_y = 0, t.root = null, t.title = null, t.level = null, t.btn_addfriend = null, t.btn_report = null, t.illust = null, t.name = null, t.detail_data = null, t.achievement_data = null, t.locking = !1, t.tab_info4 = null, t.tab_info3 = null, t.tab_note = null, t.tab_img_dark = "", t.tab_img_chosen = "", t.player_data = null, t.tab_index = 1, t.game_category = 1, t.game_type = 1, i.Inst = t, t } return __extends(i, e), i.prototype.onCreate = function () { var e = this; "chs" == GameMgr.client_language || "chs_t" == GameMgr.client_language ? (this.tab_img_chosen = game.Tools.localUISrc("myres/bothui/info_tab_chosen.png"), this.tab_img_dark = game.Tools.localUISrc("myres/bothui/info_tab_dark.png")) : (this.tab_img_chosen = game.Tools.localUISrc("myres/bothui/info_tabheng_chosen.png"), this.tab_img_dark = game.Tools.localUISrc("myres/bothui/info_tabheng_dark.png")), this.root = this.me.getChildByName("root"), this.origin_x = this.root.x, this.origin_y = this.root.y, this.container_info = this.root.getChildByName("container_info"), this.title = new t.UI_PlayerTitle(this.container_info.getChildByName("title"), "UI_OtherPlayerInfo"), this.name = this.container_info.getChildByName("name"), this.level = new t.UI_Level(this.container_info.getChildByName("rank"), "UI_OtherPlayerInfo"), this.detail_data = new t.UI_PlayerData(this.container_info.getChildByName("data")), this.achievement_data = new t.UI_Achievement_Light(this.container_info.getChildByName("achievement")), this.illust = new t.UI_Character_Skin(this.root.getChildByName("illust").getChildByName("illust")), this.btn_addfriend = this.container_info.getChildByName("btn_add"), this.btn_addfriend.clickHandler = Laya.Handler.create(this, function () { e.btn_addfriend.visible = !1, e.btn_report.x = 343, app.NetAgent.sendReq2Lobby("Lobby", "applyFriend", { target_id: e.account_id }, function () { }) }, null, !1), this.btn_report = this.container_info.getChildByName("btn_report"), this.btn_report.clickHandler = new Laya.Handler(this, function () { t.UI_Report_Nickname.Inst.show(e.account_id) }), this.me.getChildAt(0).clickHandler = Laya.Handler.create(this, function () { e.locking || e.close() }, null, !1), this.root.getChildByName("btn_close").clickHandler = Laya.Handler.create(this, function () { e.close() }, null, !1), this.note = new t.UI_PlayerNote(this.root.getChildByName("container_note"), null), this.tab_info4 = this.root.getChildByName("tab_info4"), this.tab_info4.clickHandler = Laya.Handler.create(this, function () { e.locking || 1 != e.tab_index && e.changeMJCategory(1) }, null, !1), this.tab_info3 = this.root.getChildByName("tab_info3"), this.tab_info3.clickHandler = Laya.Handler.create(this, function () { e.locking || 2 != e.tab_index && e.changeMJCategory(2) }, null, !1), this.tab_note = this.root.getChildByName("tab_note"), this.tab_note.clickHandler = Laya.Handler.create(this, function () { e.locking || "chs" != GameMgr.client_type && "chs_t" != GameMgr.client_type && (game.Tools.during_chat_close() ? t.UIMgr.Inst.ShowErrorInfo("功能维护中,祝大家新年快乐") : e.container_info.visible && (e.container_info.visible = !1, e.tab_info4.skin = e.tab_img_dark, e.tab_info3.skin = e.tab_img_dark, e.tab_note.skin = e.tab_img_chosen, e.tab_index = 3, e.note.show())) }, null, !1), this.locking = !1 }, i.prototype.show = function (e, i, n, a) { var r = this; void 0 === i && (i = 1), void 0 === n && (n = 2), void 0 === a && (a = 1), GameMgr.Inst.BehavioralStatistics(14), this.account_id = e, this.enable = !0, this.locking = !0, this.root.y = this.origin_y, this.player_data = null, t.UIBase.anim_pop_out(this.root, Laya.Handler.create(this, function () { r.locking = !1 })), this.detail_data.reset(), app.NetAgent.sendReq2Lobby("Lobby", "fetchAccountStatisticInfo", { account_id: e }, function (i, n) { i || n.error ? t.UIMgr.Inst.showNetReqError("fetchAccountStatisticInfo", i, n) : t.UI_Shilian.now_season_info && 1001 == t.UI_Shilian.now_season_info.season_id && 3 != t.UI_Shilian.get_cur_season_state() ? (r.detail_data.setData(n), r.changeMJCategory(r.tab_index, r.game_category, r.game_type)) : app.NetAgent.sendReq2Lobby("Lobby", "fetchAccountChallengeRankInfo", { account_id: e }, function (e, i) { e || i.error ? t.UIMgr.Inst.showNetReqError("fetchAccountChallengeRankInfo", e, i) : (n.season_info = i.season_info, r.detail_data.setData(n), r.changeMJCategory(r.tab_index, r.game_category, r.game_type)) }) }), this.note.init_data(e), this.refreshBaseInfo(), this.btn_report.visible = e != GameMgr.Inst.account_id, this.tab_index = i, this.game_category = n, this.game_type = a, this.container_info.visible = !0, this.tab_info4.skin = 1 == this.tab_index ? this.tab_img_chosen : this.tab_img_dark, this.tab_info3.skin = 2 == this.tab_index ? this.tab_img_chosen : this.tab_img_dark, this.tab_note.skin = this.tab_img_dark, this.note.close(), this.tab_note.visible = "chs" != GameMgr.client_type && "chs_t" != GameMgr.client_type, this.player_data ? (this.level.id = this.player_data[1 == this.tab_index ? "level" : "level3"].id, this.level.exp = this.player_data[1 == this.tab_index ? "level" : "level3"].score) : (this.level.id = 1 == this.tab_index ? 10101 : 20101, this.level.exp = 0) }, i.prototype.refreshBaseInfo = function () { var e = this; this.title.id = 0, this.illust.me.visible = !1, game.Tools.SetNickname(this.name, { account_id: 0, nickname: "", verified: 0 }), this.btn_addfriend.visible = !1, this.btn_report.x = 343, app.NetAgent.sendReq2Lobby("Lobby", "fetchAccountInfo", { account_id: this.account_id }, function (i, n) { if (i || n.error) t.UIMgr.Inst.showNetReqError("fetchAccountInfo", i, n); else { var a = n.account; //修复读取战绩信息时人物皮肤不一致问题 ----fxxk if (a.account_id == GameMgr.Inst.account_id) { a.avatar_id = uiscript.UI_Sushe.main_chara_info.skin, a.title = GameMgr.Inst.account_data.title; if (MMP.settings.nickname != '') { a.nickname = MMP.settings.nickname; } } //end e.player_data = a, game.Tools.SetNickname(e.name, a), e.title.id = game.Tools.titleLocalization(a.account_id, a.title), e.level.id = a.level.id, e.level.id = e.player_data[1 == e.tab_index ? "level" : "level3"].id, e.level.exp = e.player_data[1 == e.tab_index ? "level" : "level3"].score, e.illust.me.visible = !0, e.account_id == GameMgr.Inst.account_id ? e.illust.setSkin(a.avatar_id, "waitingroom") : e.illust.setSkin(game.GameUtility.get_limited_skin_id(a.avatar_id), "waitingroom"), game.Tools.is_same_zone(GameMgr.Inst.account_id, e.account_id) && e.account_id != GameMgr.Inst.account_id && null == game.FriendMgr.find(e.account_id) ? (e.btn_addfriend.visible = !0, e.btn_report.x = 520) : (e.btn_addfriend.visible = !1, e.btn_report.x = 343), e.note.sign.setSign(a.signature), e.achievement_data.show(!1, a.achievement_count) } }) }, i.prototype.changeMJCategory = function (t, e, i) { void 0 === e && (e = 2), void 0 === i && (i = 1), this.tab_index = t, this.container_info.visible = !0, this.detail_data.changeMJCategory(t, e, i), this.tab_info4.skin = 1 == this.tab_index ? this.tab_img_chosen : this.tab_img_dark, this.tab_info3.skin = 2 == this.tab_index ? this.tab_img_chosen : this.tab_img_dark, this.tab_note.skin = this.tab_img_dark, this.note.close(), this.player_data ? (this.level.id = this.player_data[1 == this.tab_index ? "level" : "level3"].id, this.level.exp = this.player_data[1 == this.tab_index ? "level" : "level3"].score) : (this.level.id = 1 == this.tab_index ? 10101 : 20101, this.level.exp = 0) }, i.prototype.close = function () { var e = this; this.enable && (this.locking || (this.locking = !0, this.detail_data.close(), t.UIBase.anim_pop_hide(this.root, Laya.Handler.create(this, function () { e.locking = !1, e.enable = !1 })))) }, i.prototype.onEnable = function () { game.TempImageMgr.setUIEnable("UI_OtherPlayerInfo", !0) }, i.prototype.onDisable = function () { game.TempImageMgr.setUIEnable("UI_OtherPlayerInfo", !1), this.detail_data.close(), this.illust.clear(), Laya.loader.clearTextureRes(this.level.icon.skin) }, i.Inst = null, i } (t.UIBase); t.UI_OtherPlayerInfo = e } (uiscript || (uiscript = {})); // 宿舍相关 !function (t) { var e = function () { function e(e, n) { var a = this; this._scale = 1, this.during_move = !1, this.mouse_start_x = 0, this.mouse_start_y = 0, this.me = e, this.container_illust = n, this.illust = this.container_illust.getChildByName("illust"), this.container_move = e.getChildByName("move"), this.container_move.on("mousedown", this, function () { a.during_move = !0, a.mouse_start_x = a.container_move.mouseX, a.mouse_start_y = a.container_move.mouseY }), this.container_move.on("mousemove", this, function () { a.during_move && (a.move(a.container_move.mouseX - a.mouse_start_x, a.container_move.mouseY - a.mouse_start_y), a.mouse_start_x = a.container_move.mouseX, a.mouse_start_y = a.container_move.mouseY) }), this.container_move.on("mouseup", this, function () { a.during_move = !1 }), this.container_move.on("mouseout", this, function () { a.during_move = !1 }), this.btn_big = e.getChildByName("btn_big"), this.btn_big.clickHandler = Laya.Handler.create(this, function () { a.locking || a.bigger() }, null, !1), this.btn_small = e.getChildByName("btn_small"), this.btn_small.clickHandler = Laya.Handler.create(this, function () { a.locking || a.smaller() }, null, !1), this.btn_close = e.getChildByName("btn_close"), this.btn_close.clickHandler = Laya.Handler.create(this, function () { a.locking || a.close() }, null, !1), this.scrollbar = e.getChildByName("scrollbar").scriptMap["capsui.CScrollBar"], this.scrollbar.init(new Laya.Handler(this, function (t) { a._scale = 1 * (1 - t) + .5, a.illust.scaleX = a._scale, a.illust.scaleY = a._scale, a.scrollbar.setVal(t, 0) })), this.dongtai_kaiguan = new t.UI_Dongtai_Kaiguan(this.me.getChildByName("dongtai"), new Laya.Handler(this, function () { i.Inst.illust.resetSkin() }), new Laya.Handler(this, function (t) { i.Inst.illust.playAnim(t) })) } return Object.defineProperty(e.prototype, "scale", { get: function () { return this._scale }, set: function (t) { this._scale = t, this.scrollbar.setVal(1 - (t - .5) / 1, 0) }, enumerable: !1, configurable: !0 }), e.prototype.show = function (e) { var n = this; this.locking = !0, this.when_close = e, this.illust_start_x = this.illust.x, this.illust_start_y = this.illust.y, this.illust_center_x = this.illust.x + 984 - 446, this.illust_center_y = this.illust.y + 11 - 84, this.container_illust.getChildByName("container_name").visible = !1, this.container_illust.getChildByName("container_name_en").visible = !1, this.container_illust.getChildByName("btn").visible = !1, i.Inst.stopsay(), this.scale = 1, Laya.Tween.to(this.illust, { x: this.illust_center_x, y: this.illust_center_y }, 200), t.UIBase.anim_pop_out(this.btn_big, null), t.UIBase.anim_pop_out(this.btn_small, null), t.UIBase.anim_pop_out(this.btn_close, null), this.during_move = !1, Laya.timer.once(250, this, function () { n.locking = !1 }), this.me.visible = !0, this.dongtai_kaiguan.refresh(i.Inst.illust.skin_id) }, e.prototype.close = function () { var e = this; this.locking = !0, "chs" == GameMgr.client_language || "chs_t" == GameMgr.client_language ? this.container_illust.getChildByName("container_name").visible = !0 : this.container_illust.getChildByName("container_name_en").visible = !0, this.container_illust.getChildByName("btn").visible = !0, Laya.Tween.to(this.illust, { x: this.illust_start_x, y: this.illust_start_y, scaleX: 1, scaleY: 1 }, 200), t.UIBase.anim_pop_hide(this.btn_big, null), t.UIBase.anim_pop_hide(this.btn_small, null), t.UIBase.anim_pop_hide(this.btn_close, null), Laya.timer.once(250, this, function () { e.locking = !1, e.me.visible = !1, e.when_close.run() }) }, e.prototype.bigger = function () { 1.1 * this.scale > 1.5 ? this.scale = 1.5 : this.scale *= 1.1, Laya.Tween.to(this.illust, { scaleX: this.scale, scaleY: this.scale }, 100, null, null, 0, !0, !0) }, e.prototype.smaller = function () { this.scale / 1.1 < .5 ? this.scale = .5 : this.scale /= 1.1, Laya.Tween.to(this.illust, { scaleX: this.scale, scaleY: this.scale }, 100, null, null, 0, !0, !0) }, e.prototype.move = function (t, e) { var i = this.illust.x + t, n = this.illust.y + e; i < this.illust_center_x - 600 ? i = this.illust_center_x - 600 : i > this.illust_center_x + 600 && (i = this.illust_center_x + 600), n < this.illust_center_y - 1200 ? n = this.illust_center_y - 1200 : n > this.illust_center_y + 800 && (n = this.illust_center_y + 800), this.illust.x = i, this.illust.y = n }, e } (), i = function (i) { function n() { var t = i.call(this, new ui.lobby.susheUI) || this; return t.contianer_illust = null, t.illust = null, t.container_name = null, t.label_name = null, t.label_cv = null, t.container_page = null, t.container_look_illust = null, t.page_select_character = null, t.page_visit_character = null, t.origin_illust_x = 0, t.chat_id = 0, t.container_chat = null, t._select_index = 0, t.sound_channel = null, t.chat_block = null, t.illust_showing = !0, n.Inst = t, t } return __extends(n, i), n.init = function (e) { var i = this; app.NetAgent.sendReq2Lobby("Lobby", "fetchCharacterInfo", {}, function (n, a) { if (n || a.error) t.UIMgr.Inst.showNetReqError("fetchCharacterInfo", n, a); else { if (app.Log.log("fetchCharacterInfo: " + JSON.stringify(a)), (a = JSON.parse(JSON.stringify(a))).main_character_id && a.characters) { //if (i.characters = [], a.characters) // for (r = 0; r < a.characters.length; r++) // i.characters.push(a.characters[r]); //if (i.skin_map = {}, a.skins) // for (r = 0; r < a.skins.length; r++) // i.skin_map[a.skins[r]] = 1; //i.main_character_id = a.main_character_id //人物初始化修改寮舍人物(皮肤好感额外表情)----fxxk i.characters = []; for (var j = 1; j <= cfg.item_definition.character['rows_'].length; j++) { var id = 200000 + j; var skin = 400001 + j * 100; i.characters.push({ charid: id, level: 5, exp: 0, skin: skin, is_upgraded: 1, extra_emoji: ["10", "11", "12", "13", "14", "15", "16", "17", "888"] }); } let skins = cfg.item_definition.skin['rows_']; for (let skinitem of skins) { uiscript.UI_Sushe.add_skin(skinitem['id']); } for (let skinitem in MMP.settings.characters) { uiscript.UI_Sushe.characters[skinitem].skin = MMP.settings.characters[skinitem]; } i.main_character_id = MMP.settings.character; GameMgr.Inst.account_data.avatar_id = MMP.settings.characters[MMP.settings.character - 200001]; uiscript.UI_Sushe.star_chars = MMP.settings.star_chars; // END } else i.characters = [], i.characters.push({ charid: 200001, level: 0, exp: 0, views: [], skin: 400101, is_upgraded: !1, extra_emoji: [], rewarded_level: [] }), i.characters.push({ charid: 200002, level: 0, exp: 0, views: [], skin: 400201, is_upgraded: !1, extra_emoji: [], rewarded_level: [] }), i.skin_map[400101] = 1, i.skin_map[400201] = 1, i.main_character_id = 200001; if (i.send_gift_count = 0, i.send_gift_limit = 0, a.send_gift_count && (i.send_gift_count = a.send_gift_count), a.send_gift_limit && (i.send_gift_limit = a.send_gift_limit), a.finished_endings) for (var r = 0; r < a.finished_endings.length; r++) i.finished_endings_map[a.finished_endings[r]] = 1; if (a.rewarded_endings) for (var r = 0; r < a.rewarded_endings.length; r++) i.rewarded_endings_map[a.rewarded_endings[r]] = 1; // i.star_chars = [], // a.character_sort && (i.star_chars = a.character_sort), e.run() } }); //app.NetAgent.sendReq2Lobby("Lobby", "fetchAllCommonViews", {}, function (e, n) { //if (e || n.error) // t.UIMgr.Inst.showNetReqError("fetchAllCommonViews", e, n); //else { // // i.using_commonview_index = n.use, i.using_commonview_index = MMP.settings.using_commonview_index; i.commonViewList = [[], [], [], [], [], [], [], []]; //var a = n.views; //if (a) // for (var r = 0; r < a.length; r++) { // var s = a[r].values; // s && (i.commonViewList[a[r].index] = s) // } i.commonViewList = MMP.settings.commonViewList; GameMgr.Inst.account_data.title = MMP.settings.title; GameMgr.Inst.load_mjp_view(); GameMgr.Inst.load_touming_mjp_view(); GameMgr.Inst.account_data.avatar_frame = getAvatar_id(); //} //}) }, n.on_data_updata = function (e) { if (e.character) { var i = JSON.parse(JSON.stringify(e.character)); if (i.characters) for (var n = i.characters, a = 0; a < n.length; a++) { for (var r = !1, s = 0; s < this.characters.length; s++) if (this.characters[s].charid == n[a].charid) { this.characters[s] = n[a], t.UI_Sushe_Visit.Inst && t.UI_Sushe_Visit.Inst.chara_info && t.UI_Sushe_Visit.Inst.chara_info.charid == this.characters[s].charid && (t.UI_Sushe_Visit.Inst.chara_info = this.characters[s]), r = !0; break } r || this.characters.push(n[a]) } if (i.skins) { for (var o = i.skins, a = 0; a < o.length; a++) this.skin_map[o[a]] = 1; t.UI_Bag.Inst.on_skin_change() } if (i.finished_endings) { for (var l = i.finished_endings, a = 0; a < l.length; a++) this.finished_endings_map[l[a]] = 1; t.UI_Sushe_Visit.Inst } if (i.rewarded_endings) { for (var l = i.rewarded_endings, a = 0; a < l.length; a++) this.rewarded_endings_map[l[a]] = 1; t.UI_Sushe_Visit.Inst } } }, n.chara_owned = function (t) { for (var e = 0; e < this.characters.length; e++) if (this.characters[e].charid == t) return !0; return !1 }, n.skin_owned = function (t) { return this.skin_map.hasOwnProperty(t.toString()) }, n.add_skin = function (t) { this.skin_map[t] = 1 }, Object.defineProperty(n, "main_chara_info", { get: function () { for (var t = 0; t < this.characters.length; t++) if (this.characters[t].charid == this.main_character_id) return this.characters[t]; return null }, enumerable: !1, configurable: !0 }), n.on_view_remove = function (t) { for (var e = 0; e < this.commonViewList.length; e++) for (var i = this.commonViewList[e], n = 0; n < i.length; n++) if (i[n].item_id == t) { i[n].item_id = game.GameUtility.get_view_default_item_id(i[n].slot); break } var a = cfg.item_definition.item.get(t); a.type == game.EView.head_frame && GameMgr.Inst.account_data.avatar_frame == t && (GameMgr.Inst.account_data.avatar_frame = game.GameUtility.get_view_default_item_id(game.EView.head_frame)) }, n.add_finish_ending = function (t) { this.finished_endings_map[t] = 1 }, n.add_reward_ending = function (t) { this.rewarded_endings_map[t] = 1 }, n.check_all_char_repoint = function () { for (var t = 0; t < n.characters.length; t++) if (this.check_char_redpoint(n.characters[t])) return !0; return !1 }, n.check_char_redpoint = function (t) { // 去除小红点 return 0; // END var e = cfg.spot.spot.getGroup(t.charid); if (e) for (var i = 0; i < e.length; i++) { var a = e[i]; if (!(a.is_married && !t.is_upgraded || !a.is_married && t.level < a.level_limit) && 2 == a.type) { for (var r = !0, s = 0; s < a.jieju.length; s++) if (a.jieju[s] && n.finished_endings_map[a.jieju[s]]) { if (!n.rewarded_endings_map[a.jieju[s]]) return !0; r = !1 } if (r) return !0 } } return !1 }, n.is_char_star = function (t) { return -1 != this.star_chars.indexOf(t) }, n.change_char_star = function (t) { var e = this.star_chars.indexOf(t); -1 != e ? this.star_chars.splice(e, 1) : this.star_chars.push(t), MMP.settings.star_chars = uiscript.UI_Sushe.star_chars, MMP.saveSettings(); // 屏蔽网络请求 // app.NetAgent.sendReq2Lobby("Lobby", "updateCharacterSort", { // sort: this.star_chars // }, function () { }) // END }, Object.defineProperty(n.prototype, "select_index", { get: function () { return this._select_index }, enumerable: !1, configurable: !0 }), n.prototype.reset_select_index = function () { this._select_index = -1 }, n.prototype.onCreate = function () { var i = this; this.contianer_illust = this.me.getChildByName("illust"), this.illust = new t.UI_Character_Skin(this.contianer_illust.getChildByName("illust").getChildByName("illust")), this.container_chat = this.contianer_illust.getChildByName("chat"), this.chat_block = new t.UI_Character_Chat(this.container_chat), this.contianer_illust.getChildByName("btn").clickHandler = Laya.Handler.create(this, function () { if (!i.page_visit_character.me.visible || !i.page_visit_character.cannot_click_say) if (i.illust.onClick(), i.sound_channel) i.stopsay(); else { if (!i.illust_showing) return; i.say("lobby_normal") } }, null, !1), this.container_name = null, "chs" == GameMgr.client_language || "chs_t" == GameMgr.client_language ? (this.container_name = this.contianer_illust.getChildByName("container_name"), this.contianer_illust.getChildByName("container_name_en").visible = !1) : (this.container_name = this.contianer_illust.getChildByName("container_name_en"), this.contianer_illust.getChildByName("container_name").visible = !1), this.label_name = this.container_name.getChildByName("label_name"), this.label_cv = this.container_name.getChildByName("label_CV"), this.origin_illust_x = this.contianer_illust.x, this.container_page = this.me.getChildByName("container_page"), this.page_select_character = new t.UI_Sushe_Select, this.container_page.addChild(this.page_select_character.me), this.page_visit_character = new t.UI_Sushe_Visit, this.container_page.addChild(this.page_visit_character.me), this.container_look_illust = new e(this.me.getChildByName("look_illust"), this.contianer_illust) }, n.prototype.show = function (t) { GameMgr.Inst.BehavioralStatistics(15), game.Scene_Lobby.Inst.change_bg("indoor", !1), this.enable = !0, this.page_visit_character.me.visible = !1, this.container_look_illust.me.visible = !1; for (var e = 0, i = 0; i < n.characters.length; i++) if (n.characters[i].charid == n.main_character_id) { e = i; break } 0 == t ? (this.change_select(e), this.show_page_select()) : (this._select_index = -1, this.illust_showing = !1, this.contianer_illust.visible = !1, this.page_select_character.show(1)) }, n.prototype.starup_back = function () { this.enable = !0, this.change_select(this._select_index), this.page_visit_character.show(n.characters[this._select_index], 0), this.page_visit_character.show_levelup() }, n.prototype.spot_back = function () { this.enable = !0, this.change_select(this._select_index), this.page_visit_character.show(n.characters[this._select_index], 2) }, n.prototype.go2Lobby = function () { this.close(Laya.Handler.create(this, function () { t.UIMgr.Inst.showLobby() })) }, n.prototype.close = function (e) { var i = this; this.illust_showing && t.UIBase.anim_alpha_out(this.contianer_illust, { x: -30 }, 150, 0), Laya.timer.once(150, this, function () { i.enable = !1, e && e.run() }) }, n.prototype.onDisable = function () { view.AudioMgr.refresh_music_volume(!1), this.illust.clear(), this.stopsay(), this.container_look_illust.me.visible && this.container_look_illust.close() }, n.prototype.hide_illust = function () { var e = this; this.illust_showing && (this.illust_showing = !1, t.UIBase.anim_alpha_out(this.contianer_illust, { x: -30 }, 200, 0, Laya.Handler.create(this, function () { e.contianer_illust.visible = !1 }))) }, n.prototype.open_illust = function () { if (!this.illust_showing) if (this.illust_showing = !0, this._select_index >= 0) this.contianer_illust.visible = !0, this.contianer_illust.alpha = 1, t.UIBase.anim_alpha_in(this.contianer_illust, { x: -30 }, 200); else { for (var e = 0, i = 0; i < n.characters.length; i++) if (n.characters[i].charid == n.main_character_id) { e = i; break } this.change_select(e) } }, n.prototype.show_page_select = function () { this.page_select_character.show(0) }, n.prototype.show_page_visit = function (t) { void 0 === t && (t = 0), this.page_visit_character.show(n.characters[this._select_index], t) }, n.prototype.change_select = function (e) { this._select_index = e, this.illust.clear(), this.illust_showing = !0; var i = n.characters[e]; this.label_name.text = "chs" == GameMgr.client_language || "chs_t" == GameMgr.client_language ? cfg.item_definition.character.get(i.charid)["name_" + GameMgr.client_language].replace("-", "|") : cfg.item_definition.character.get(i.charid)["name_" + GameMgr.client_language], "chs" == GameMgr.client_language && (this.label_name.font = -1 != n.chs_fengyu_name_lst.indexOf(i.charid) ? "fengyu" : "hanyi"), this.label_cv.text = "chs" == GameMgr.client_language || "chs_t" == GameMgr.client_language ? "CV" + cfg.item_definition.character.get(i.charid)["desc_cv_" + GameMgr.client_language] : "CV:" + cfg.item_definition.character.get(i.charid)["desc_cv_" + GameMgr.client_language], "chs" == GameMgr.client_language && (this.label_cv.font = -1 != n.chs_fengyu_cv_lst.indexOf(i.charid) ? "fengyu" : "hanyi"), this.illust.setSkin(i.skin, "full"), this.contianer_illust.visible = !0, Laya.Tween.clearAll(this.contianer_illust), this.contianer_illust.x = this.origin_illust_x, this.contianer_illust.alpha = 1, t.UIBase.anim_alpha_in(this.contianer_illust, { x: -30 }, 230), this.stopsay(); var a = cfg.item_definition.skin.get(i.skin); a.spine_type ? (this.page_select_character.changeKaiguanShow(!0), this.container_look_illust.dongtai_kaiguan.show(this.illust.skin_id)) : (this.page_select_character.changeKaiguanShow(!1), this.container_look_illust.dongtai_kaiguan.hide()) }, n.prototype.onChangeSkin = function (t) { n.characters[this._select_index].skin = t, this.change_select(this._select_index), n.characters[this._select_index].charid == n.main_character_id && (GameMgr.Inst.account_data.avatar_id = t) // 屏蔽换肤请求 //app.NetAgent.sendReq2Lobby("Lobby", "changeCharacterSkin", { // character_id: n.characters[this._select_index].charid, // skin: t //}, function () { }) // 保存皮肤 MMP.settings.characters[this._select_index] = t; MMP.saveSettings(); // END }, n.prototype.say = function (t) { var e = this, i = n.characters[this._select_index]; this.chat_id++; var a = this.chat_id, r = view.AudioMgr.PlayCharactorSound(i, t, Laya.Handler.create(this, function () { Laya.timer.once(1e3, e, function () { a == e.chat_id && e.stopsay() }) })); r && (this.chat_block.show(r.words), this.sound_channel = r.sound) }, n.prototype.stopsay = function () { this.chat_block.close(!1), this.sound_channel && (this.sound_channel.stop(), Laya.SoundManager.removeChannel(this.sound_channel), this.sound_channel = null) }, n.prototype.to_look_illust = function () { var t = this; this.container_look_illust.show(Laya.Handler.create(this, function () { t.illust.playAnim("idle"), t.page_select_character.show(0) })) }, n.prototype.jump_to_char_skin = function (e) { var i = this; if (void 0 === e && (e = -1), e >= 0) for (var a = 0; a < n.characters.length; a++) if (n.characters[a].charid == e) { this.change_select(a); break } t.UI_Sushe_Select.Inst.close(Laya.Handler.create(this, function () { n.Inst.show_page_visit(), i.page_visit_character.show_pop_skin() })) }, n.prototype.jump_to_char_qiyue = function (e) { var i = this; if (void 0 === e && (e = -1), e >= 0) for (var a = 0; a < n.characters.length; a++) if (n.characters[a].charid == e) { this.change_select(a); break } t.UI_Sushe_Select.Inst.close(Laya.Handler.create(this, function () { n.Inst.show_page_visit(), i.page_visit_character.show_qiyue() })) }, n.characters = [], n.chs_fengyu_name_lst = [200040, 200043], n.chs_fengyu_cv_lst = [200047, 200050, 200054], n.skin_map = {}, n.main_character_id = 0, n.send_gift_count = 0, n.send_gift_limit = 0, n.commonViewList = [], n.using_commonview_index = 0, n.finished_endings_map = {}, n.rewarded_endings_map = {}, n.star_chars = [], n.Inst = null, n } (t.UIBase); t.UI_Sushe = i } (uiscript || (uiscript = {})); // 屏蔽改变宿舍角色的网络请求 !function (t) { var e = function () { function e(e) { var n = this; this.scrollview = null, this.select_index = 0, this.show_index_list = [], this.only_show_star_char = !1, this.me = e, this.me.getChildByName("btn_visit").clickHandler = Laya.Handler.create(this, function () { i.Inst.locking || i.Inst.close(Laya.Handler.create(n, function () { t.UI_Sushe.Inst.show_page_visit() })) }, null, !1), this.me.getChildByName("btn_look").clickHandler = Laya.Handler.create(this, function () { i.Inst.locking || i.Inst.close(Laya.Handler.create(n, function () { t.UI_Sushe.Inst.to_look_illust() })) }, null, !1), this.me.getChildByName("btn_huanzhuang").clickHandler = Laya.Handler.create(this, function () { i.Inst.locking || t.UI_Sushe.Inst.jump_to_char_skin() }, null, !1), this.me.getChildByName("btn_star").clickHandler = Laya.Handler.create(this, function () { i.Inst.locking || n.onChangeStarShowBtnClick() }, null, !1), this.scrollview = this.me.scriptMap["capsui.CScrollView"], this.scrollview.init_scrollview(new Laya.Handler(this, this.render_character_cell), -1, 3), this.scrollview.setElastic(), this.dongtai_kaiguan = new t.UI_Dongtai_Kaiguan(this.me.getChildByName("dongtai"), new Laya.Handler(this, function () { t.UI_Sushe.Inst.illust.resetSkin() })) } return e.prototype.show = function (e, i) { void 0 === i && (i = !1), this.me.visible = !0, e ? this.me.alpha = 1 : t.UIBase.anim_alpha_in(this.me, { x: 0 }, 200, 0), this.getShowStarState(), this.sortShowCharsList(), i || (this.me.getChildByName("btn_star").getChildAt(1).x = this.only_show_star_char ? 107 : 47), this.scrollview.reset(), this.scrollview.addItem(this.show_index_list.length) }, e.prototype.render_character_cell = function (e) { var i = this, n = e.index, a = e.container, r = e.cache_data; a.visible = !0, r.index = n, r.inited || (r.inited = !0, a.getChildByName("btn").clickHandler = new Laya.Handler(this, function () { i.onClickAtHead(r.index) }), r.skin = new t.UI_Character_Skin(a.getChildByName("btn").getChildByName("head")), r.bg = a.getChildByName("btn").getChildByName("bg"), r.bound = a.getChildByName("btn").getChildByName("bound"), r.btn_star = a.getChildByName("btn_star"), r.star = a.getChildByName("btn").getChildByName("star"), r.btn_star.clickHandler = new Laya.Handler(this, function () { i.onClickAtStar(r.index) })); var s = a.getChildByName("btn"); s.getChildByName("choose").visible = n == this.select_index; var o = this.getCharInfoByIndex(n); s.getChildByName("redpoint").visible = t.UI_Sushe.check_char_redpoint(o), r.skin.setSkin(o.skin, "bighead"), s.getChildByName("using").visible = o.charid == t.UI_Sushe.main_character_id, a.getChildByName("btn").getChildByName("bg").skin = game.Tools.localUISrc("myres/sushe/bg_head" + (o.is_upgraded ? "2.png" : ".png")); var l = cfg.item_definition.character.get(o.charid); "en" == GameMgr.client_language || "jp" == GameMgr.client_language ? r.bound.skin = l.ur ? game.Tools.localUISrc("myres/sushe/bg_head_bound" + (o.is_upgraded ? "4.png" : "3.png")) : game.Tools.localUISrc("myres/sushe/en_head_bound" + (o.is_upgraded ? "2.png" : ".png")) : l.ur ? (r.bound.pos(-10, -2), r.bound.skin = game.Tools.localUISrc("myres/sushe/bg_head" + (o.is_upgraded ? "6.png" : "5.png"))) : (r.bound.pos(4, 20), r.bound.skin = game.Tools.localUISrc("myres/sushe/bg_head" + (o.is_upgraded ? "4.png" : "3.png"))), r.btn_star.visible = this.select_index == n, r.star.visible = t.UI_Sushe.is_char_star(o.charid) || this.select_index == n, "chs" == GameMgr.client_language || "chs_t" == GameMgr.client_language ? (r.star.skin = game.Tools.localUISrc("myres/sushe/tag_star_" + (t.UI_Sushe.is_char_star(o.charid) ? "l" : "d") + (o.is_upgraded ? "1.png" : ".png")), s.getChildByName("label_name").text = cfg.item_definition.character.find(o.charid)["name_" + GameMgr.client_language].replace("-", "|")) : (r.star.skin = game.Tools.localUISrc("myres/sushe/tag_star_" + (t.UI_Sushe.is_char_star(o.charid) ? "l.png" : "d.png")), s.getChildByName("label_name").text = cfg.item_definition.character.find(o.charid)["name_" + GameMgr.client_language]), ("chs" == GameMgr.client_language || "chs_t" == GameMgr.client_language) && (200041 == o.charid ? (s.getChildByName("label_name").scaleX = .67, s.getChildByName("label_name").scaleY = .57) : (s.getChildByName("label_name").scaleX = .7, s.getChildByName("label_name").scaleY = .6)) }, e.prototype.onClickAtHead = function (e) { if (this.select_index == e) { var i = this.getCharInfoByIndex(e); if (i.charid != t.UI_Sushe.main_character_id) if (t.UI_PiPeiYuYue.Inst.enable) t.UIMgr.Inst.ShowErrorInfo(game.Tools.strOfLocalization(2769)); else { var n = t.UI_Sushe.main_character_id; t.UI_Sushe.main_character_id = i.charid, // app.NetAgent.sendReq2Lobby("Lobby", "changeMainCharacter", { // character_id: t.UI_Sushe.main_character_id // }, function (t, e) {}), GameMgr.Inst.account_data.avatar_id = i.skin; // 保存人物和皮肤 MMP.settings.character = i.charid; MMP.settings.characters[MMP.settings.character - 200001] = i.skin; MMP.saveSettings(); // END for (var a = 0; a < this.show_index_list.length; a++) this.getCharInfoByIndex(a).charid == n && this.scrollview.wantToRefreshItem(a); this.scrollview.wantToRefreshItem(e) } } else { var r = this.select_index; this.select_index = e, r >= 0 && this.scrollview.wantToRefreshItem(r), this.scrollview.wantToRefreshItem(e), t.UI_Sushe.Inst.change_select(this.show_index_list[e]) } }, e.prototype.onClickAtStar = function (e) { if (t.UI_Sushe.change_char_star(this.getCharInfoByIndex(e).charid), this.only_show_star_char) this.scrollview.wantToRefreshItem(e); else if (this.show(!0), Math.floor(this.show_index_list.length / 3) - 3 > 0) { var i = (Math.floor(this.select_index / 3) - 1) / (Math.floor(this.show_index_list.length / 3) - 3); this.scrollview.rate = Math.min(1, Math.max(0, i)) } // 保存人物和皮肤 MMP.settings.star_chars = uiscript.UI_Sushe.star_chars; MMP.saveSettings(); // END }, e.prototype.close = function (e) { var i = this; this.me.visible && (e ? this.me.visible = !1 : t.UIBase.anim_alpha_out(this.me, { x: 0 }, 200, 0, Laya.Handler.create(this, function () { i.me.visible = !1 }))) }, e.prototype.onChangeStarShowBtnClick = function () { if (0 == t.UI_Sushe.star_chars.length && !this.only_show_star_char) return t.UI_SecondConfirm.Inst.show_only_confirm(game.Tools.strOfLocalization(3301)), void 0; t.UI_Sushe.Inst.change_select(this.show_index_list.length > 0 ? this.show_index_list[0] : 0), this.only_show_star_char = !this.only_show_star_char, Laya.LocalStorage.setItem("onlyShowStar", this.only_show_star_char ? "1" : "0"); var e = this.me.getChildByName("btn_star").getChildAt(1); Laya.Tween.clearAll(e), Laya.Tween.to(e, { x: this.only_show_star_char ? 107 : 47 }, 150), this.show(!0, !0) }, e.prototype.getShowStarState = function () { return 0 == t.UI_Sushe.star_chars.length ? (this.only_show_star_char = !1, void 0) : (this.only_show_star_char = "1" == Laya.LocalStorage.getItem("onlyShowStar"), void 0) }, e.prototype.sortShowCharsList = function () { this.show_index_list = [], this.select_index = -1; for (var e = 0, i = t.UI_Sushe.star_chars; e < i.length; e++) for (var n = i[e], a = 0; a < t.UI_Sushe.characters.length; a++) if (t.UI_Sushe.characters[a].charid == n) { a == t.UI_Sushe.Inst.select_index && (this.select_index = this.show_index_list.length), this.show_index_list.push(a); break } if (!this.only_show_star_char) for (var a = 0; a < t.UI_Sushe.characters.length; a++) - 1 == this.show_index_list.indexOf(a) && (a == t.UI_Sushe.Inst.select_index && (this.select_index = this.show_index_list.length), this.show_index_list.push(a)) }, e.prototype.getCharInfoByIndex = function (e) { return t.UI_Sushe.characters[this.show_index_list[e]] }, e } (), i = function (i) { function n() { var t = i.call(this, "chs" == GameMgr.client_language || "chs_t" == GameMgr.client_language ? new ui.lobby.sushe_selectUI : new ui.lobby.sushe_select_enUI) || this; return t.bg_width_head = 962, t.bg_width_zhuangban = 1819, t.bg2_delta = -29, t.container_top = null, t.locking = !1, t.tabs = [], t.tab_index = 0, n.Inst = t, t } return __extends(n, i), n.prototype.onCreate = function () { var i = this; this.container_top = this.me.getChildByName("top"), this.container_top.getChildByName("btn_back").clickHandler = Laya.Handler.create(this, function () { i.locking || (1 == i.tab_index && i.container_zhuangban.changed ? t.UI_SecondConfirm.Inst.show(game.Tools.strOfLocalization(3022), Laya.Handler.create(i, function () { i.close(), t.UI_Sushe.Inst.go2Lobby() }), null) : (i.close(), t.UI_Sushe.Inst.go2Lobby())) }, null, !1), this.root = this.me.getChildByName("root"), this.bg2 = this.root.getChildByName("bg2"), this.bg = this.root.getChildByName("bg"); for (var n = this.root.getChildByName("container_tabs"), a = function (e) { r.tabs.push(n.getChildAt(e)), r.tabs[e].clickHandler = new Laya.Handler(r, function () { i.locking || i.tab_index != e && (1 == i.tab_index && i.container_zhuangban.changed ? t.UI_SecondConfirm.Inst.show(game.Tools.strOfLocalization(3022), Laya.Handler.create(i, function () { i.change_tab(e) }), null) : i.change_tab(e)) }) }, r = this, s = 0; s < n.numChildren; s++) a(s); this.container_head = new e(this.root.getChildByName("container_heads")), this.container_zhuangban = new t.zhuangban.Container_Zhuangban(this.root.getChildByName("container_zhuangban0"), this.root.getChildByName("container_zhuangban1"), new Laya.Handler(this, function () { return i.locking })) }, n.prototype.show = function (e) { var i = this; this.enable = !0, this.locking = !0, this.container_head.dongtai_kaiguan.refresh(), this.tab_index = e, 0 == this.tab_index ? (this.bg.width = this.bg_width_head, this.bg2.width = this.bg.width + this.bg2_delta, this.container_zhuangban.close(!0), this.container_head.show(!0), t.UIBase.anim_alpha_in(this.container_top, { y: -30 }, 200), t.UIBase.anim_alpha_in(this.root, { x: 30 }, 200)) : (this.bg.width = this.bg_width_zhuangban, this.bg2.width = this.bg.width + this.bg2_delta, this.container_zhuangban.show(!0), this.container_head.close(!0), t.UIBase.anim_alpha_in(this.container_top, { y: -30 }, 200), t.UIBase.anim_alpha_in(this.root, { y: 30 }, 200)), Laya.timer.once(200, this, function () { i.locking = !1 }); for (var n = 0; n < this.tabs.length; n++) { var a = this.tabs[n]; a.skin = game.Tools.localUISrc(n == this.tab_index ? "myres/sushe/btn_shine2.png" : "myres/sushe/btn_dark2.png"); var r = a.getChildByName("word"); r.color = n == this.tab_index ? "#552c1c" : "#d3a86c", r.scaleX = r.scaleY = n == this.tab_index ? 1.1 : 1, n == this.tab_index && a.parent.setChildIndex(a, this.tabs.length - 1) } }, n.prototype.change_tab = function (e) { var i = this; this.tab_index = e; for (var n = 0; n < this.tabs.length; n++) { var a = this.tabs[n]; a.skin = game.Tools.localUISrc(n == e ? "myres/sushe/btn_shine2.png" : "myres/sushe/btn_dark2.png"); var r = a.getChildByName("word"); r.color = n == e ? "#552c1c" : "#d3a86c", r.scaleX = r.scaleY = n == e ? 1.1 : 1, n == e && a.parent.setChildIndex(a, this.tabs.length - 1) } this.locking = !0, 0 == this.tab_index ? (this.container_zhuangban.close(!1), Laya.Tween.to(this.bg, { width: this.bg_width_head }, 200, Laya.Ease.strongOut, Laya.Handler.create(this, function () { t.UI_Sushe.Inst.open_illust(), i.container_head.show(!1) })), Laya.Tween.to(this.bg2, { width: this.bg_width_head + this.bg2_delta }, 200, Laya.Ease.strongOut)) : 1 == this.tab_index && (this.container_head.close(!1), t.UI_Sushe.Inst.hide_illust(), Laya.Tween.to(this.bg, { width: this.bg_width_zhuangban }, 200, Laya.Ease.strongOut, Laya.Handler.create(this, function () { i.container_zhuangban.show(!1) })), Laya.Tween.to(this.bg2, { width: this.bg_width_zhuangban + this.bg2_delta }, 200, Laya.Ease.strongOut)), Laya.timer.once(400, this, function () { i.locking = !1 }) }, n.prototype.close = function (e) { var i = this; this.locking = !0, t.UIBase.anim_alpha_out(this.container_top, { y: -30 }, 150), 0 == this.tab_index ? t.UIBase.anim_alpha_out(this.root, { x: 30 }, 150, 0, Laya.Handler.create(this, function () { i.container_head.close(!0) })) : t.UIBase.anim_alpha_out(this.root, { y: 30 }, 150, 0, Laya.Handler.create(this, function () { i.container_zhuangban.close(!0) })), Laya.timer.once(150, this, function () { i.locking = !1, i.enable = !1, e && e.run() }) }, n.prototype.onDisable = function () { for (var e = 0; e < t.UI_Sushe.characters.length; e++) { var i = t.UI_Sushe.characters[e].skin, n = cfg.item_definition.skin.get(i); n && Laya.loader.clearTextureRes(game.LoadMgr.getResImageSkin(n.path + "/bighead.png")) } }, n.prototype.changeKaiguanShow = function (t) { t ? this.container_head.dongtai_kaiguan.show() : this.container_head.dongtai_kaiguan.hide() }, n } (t.UIBase); t.UI_Sushe_Select = i } (uiscript || (uiscript = {})); // 友人房 !function (t) { var e = function () { function e(t) { var e = this; this.friends = [], this.sortlist = [], this.me = t, this.me.visible = !1, this.blackbg = t.getChildByName("blackbg"), this.blackbg.clickHandler = Laya.Handler.create(this, function () { e.locking || e.close() }, null, !1), this.root = t.getChildByName("root"), this.scrollview = this.root.scriptMap["capsui.CScrollView"], this.scrollview.init_scrollview(Laya.Handler.create(this, this.render_item, null, !1)), this.noinfo = this.root.getChildByName("noinfo") } return e.prototype.show = function () { var e = this; this.locking = !0, this.me.visible = !0, this.scrollview.reset(), this.friends = [], this.sortlist = []; for (var i = game.FriendMgr.friend_list, n = 0; n < i.length; n++) this.sortlist.push(n); this.sortlist = this.sortlist.sort(function (t, e) { var n = i[t], a = 0; if (n.state.is_online) { var r = game.Tools.playState2Desc(n.state.playing); a += "" != r ? 3e10 : 6e10, a += n.base.level.id % 1e3 * 1e7, a += n.base.level3.id % 1e3 * 1e4, a += -Math.floor(n.state.login_time / 1e7) } else a += n.state.logout_time; var s = i[e], o = 0; if (s.state.is_online) { var r = game.Tools.playState2Desc(s.state.playing); o += "" != r ? 3e10 : 6e10, o += s.base.level.id % 1e3 * 1e7, o += s.base.level3.id % 1e3 * 1e4, o += -Math.floor(s.state.login_time / 1e7) } else o += s.state.logout_time; return o - a }); for (var n = 0; n < i.length; n++) this.friends.push({ f: i[n], invited: !1 }); this.noinfo.visible = 0 == this.friends.length, this.scrollview.addItem(this.friends.length), t.UIBase.anim_pop_out(this.root, Laya.Handler.create(this, function () { e.locking = !1 })) }, e.prototype.close = function () { var e = this; this.locking = !0, t.UIBase.anim_pop_hide(this.root, Laya.Handler.create(this, function () { e.locking = !1, e.me.visible = !1 })) }, e.prototype.render_item = function (e) { var i = e.index, n = e.container, r = e.cache_data; r.head || (r.head = new t.UI_Head(n.getChildByName("head"), "UI_WaitingRoom"), r.name = n.getChildByName("name"), r.state = n.getChildByName("label_state"), r.btn = n.getChildByName("btn_invite"), r.invited = n.getChildByName("invited")); var s = this.friends[this.sortlist[i]]; r.head.id = game.GameUtility.get_limited_skin_id(s.f.base.avatar_id), r.head.set_head_frame(s.f.base.account_id, s.f.base.avatar_frame), game.Tools.SetNickname(r.name, s.f.base); var o = !1; if (s.f.state.is_online) { var l = game.Tools.playState2Desc(s.f.state.playing); "" != l ? (r.state.text = game.Tools.strOfLocalization(2069, [l]), r.state.color = "#a9d94d", r.name.color = "#a9d94d") : (r.state.text = game.Tools.strOfLocalization(2071), r.state.color = "#58c4db", r.name.color = "#58c4db", o = !0) } else r.state.text = game.Tools.strOfLocalization(2072), r.state.color = "#8c8c8c", r.name.color = "#8c8c8c"; s.invited ? (r.btn.visible = !1, r.invited.visible = !0) : (r.btn.visible = !0, r.invited.visible = !1, game.Tools.setGrayDisable(r.btn, !o), o && (r.btn.clickHandler = Laya.Handler.create(this, function () { game.Tools.setGrayDisable(r.btn, !0); var e = { room_id: a.Inst.room_id, mode: a.Inst.room_mode, nickname: GameMgr.Inst.account_data.nickname, verified: GameMgr.Inst.account_data.verified, account_id: GameMgr.Inst.account_id }; app.NetAgent.sendReq2Lobby("Lobby", "sendClientMessage", { target_id: s.f.base.account_id, type: game.EFriendMsgType.room_invite, content: JSON.stringify(e) }, function (e, i) { e || i.error ? (game.Tools.setGrayDisable(r.btn, !1), t.UIMgr.Inst.showNetReqError("sendClientMessage", e, i)) : (r.btn.visible = !1, r.invited.visible = !0, s.invited = !0) }) }, null, !1))) }, e } (), i = function () { function e(e) { var i = this; this.tabs = [], this.tab_index = 0, this.me = e, this.blackmask = this.me.getChildByName("blackmask"), this.root = this.me.getChildByName("root"), this.page_head = new t.zhuangban.Page_Waiting_Head(this.root.getChildByName("container_heads")), this.page_zhangban = new t.zhuangban.Container_Zhuangban(this.root.getChildByName("container_zhuangban0"), this.root.getChildByName("container_zhuangban1"), new Laya.Handler(this, function () { return i.locking })); for (var n = this.root.getChildByName("container_tabs"), a = function (e) { r.tabs.push(n.getChildAt(e)), r.tabs[e].clickHandler = new Laya.Handler(r, function () { i.locking || i.tab_index != e && (1 == i.tab_index && i.page_zhangban.changed ? t.UI_SecondConfirm.Inst.show(game.Tools.strOfLocalization(3022), Laya.Handler.create(i, function () { i.change_tab(e) }), null) : i.change_tab(e)) }) }, r = this, s = 0; s < n.numChildren; s++) a(s); this.root.getChildByName("close").clickHandler = new Laya.Handler(this, function () { i.locking || (1 == i.tab_index && i.page_zhangban.changed ? t.UI_SecondConfirm.Inst.show(game.Tools.strOfLocalization(3022), Laya.Handler.create(i, function () { i.close(!1) }), null) : i.close(!1)) }), this.root.getChildByName("btn_close").clickHandler = new Laya.Handler(this, function () { i.locking || (1 == i.tab_index && i.page_zhangban.changed ? t.UI_SecondConfirm.Inst.show(game.Tools.strOfLocalization(3022), Laya.Handler.create(i, function () { i.close(!1) }), null) : i.close(!1)) }) } return e.prototype.show = function () { var e = this; this.me.visible = !0, this.blackmask.alpha = 0, this.locking = !0, Laya.Tween.to(this.blackmask, { alpha: .3 }, 150), t.UIBase.anim_pop_out(this.root, Laya.Handler.create(this, function () { e.locking = !1 })), this.tab_index = 0, this.page_zhangban.close(!0), this.page_head.show(!0); for (var i = 0; i < this.tabs.length; i++) { var n = this.tabs[i]; n.skin = game.Tools.localUISrc(i == this.tab_index ? "myres/sushe/btn_shine2.png" : "myres/sushe/btn_dark2.png"); var a = n.getChildByName("word"); a.color = i == this.tab_index ? "#552c1c" : "#d3a86c", a.scaleX = a.scaleY = i == this.tab_index ? 1.1 : 1, i == this.tab_index && n.parent.setChildIndex(n, this.tabs.length - 1) } }, e.prototype.change_tab = function (t) { var e = this; this.tab_index = t; for (var i = 0; i < this.tabs.length; i++) { var n = this.tabs[i]; n.skin = game.Tools.localUISrc(i == t ? "myres/sushe/btn_shine2.png" : "myres/sushe/btn_dark2.png"); var a = n.getChildByName("word"); a.color = i == t ? "#552c1c" : "#d3a86c", a.scaleX = a.scaleY = i == t ? 1.1 : 1, i == t && n.parent.setChildIndex(n, this.tabs.length - 1) } this.locking = !0, 0 == this.tab_index ? (this.page_zhangban.close(!1), Laya.timer.once(200, this, function () { e.page_head.show(!1) })) : 1 == this.tab_index && (this.page_head.close(!1), Laya.timer.once(200, this, function () { e.page_zhangban.show(!1) })), Laya.timer.once(400, this, function () { e.locking = !1 }) }, e.prototype.close = function (e) { var i = this; //修改友人房间立绘 if (!(i.page_head.choosed_chara_index == 0 && i.page_head.choosed_skin_id == 0)) { for (let id = 0; id < a.Inst.players.length; id++) { if (a.Inst.players[id].account_id == GameMgr.Inst.account_id) { a.Inst.players[id].avatar_id = i.page_head.choosed_skin_id; GameMgr.Inst.account_data.avatar_id = i.page_head.choosed_skin_id; uiscript.UI_Sushe.main_character_id = i.page_head.choosed_chara_index + 200001; uiscript.UI_WaitingRoom.Inst._refreshPlayerInfo(uiscript.UI_WaitingRoom.Inst.players[id]); MMP.settings.characters[i.page_head.choosed_chara_index] = i.page_head.choosed_skin_id; MMP.saveSettings(); break; } } } //end this.me.visible && (e ? (this.page_head.close(!0), this.page_zhangban.close(!0), this.me.visible = !1) : (app.NetAgent.sendReq2Lobby("Lobby", "readyPlay", { ready: a.Inst.owner_id == GameMgr.Inst.account_id ? !0 : !1, dressing: !1 }, function () { }), this.locking = !0, this.page_head.close(!1), this.page_zhangban.close(!1), t.UIBase.anim_pop_hide(this.root, Laya.Handler.create(this, function () { i.locking = !1, i.me.visible = !1 })))) }, e } (), n = function () { function t(t) { this.modes = [], this.me = t, this.bg = this.me.getChildByName("bg"), this.scrollview = this.me.scriptMap["capsui.CScrollView"], this.scrollview.init_scrollview(new Laya.Handler(this, this.render_item)) } return t.prototype.show = function (t) { this.me.visible = !0, this.scrollview.reset(), this.modes = t, this.scrollview.addItem(t.length); var e = this.scrollview.total_height; e > 380 ? (this.scrollview._content.y = 10, this.bg.height = 400) : (this.scrollview._content.y = 390 - e, this.bg.height = e + 20), this.bg.visible = !0 }, t.prototype.render_item = function (t) { var e = t.index, i = t.container, n = i.getChildByName("info"); n.fontSize = 40, n.fontSize = this.modes[e].length <= 5 ? 40 : this.modes[e].length <= 9 ? 55 - 3 * this.modes[e].length : 28, n.text = this.modes[e] }, t } (), a = function (a) { function r() { var e = a.call(this, new ui.lobby.waitingroomUI) || this; return e.skin_ready = "myres/room/btn_ready.png", e.skin_cancel = "myres/room/btn_cancel.png", e.skin_start = "myres/room/btn_start.png", e.skin_start_no = "myres/room/btn_start_no.png", e.update_seq = 0, e.pre_msgs = [], e.msg_tail = -1, e.posted = !1, e.label_rommid = null, e.player_cells = [], e.btn_ok = null, e.btn_invite_friend = null, e.btn_add_robot = null, e.btn_dress = null, e.beReady = !1, e.room_id = -1, e.owner_id = -1, e.tournament_id = 0, e.max_player_count = 0, e.players = [], e.container_rules = null, e.container_top = null, e.container_right = null, e.locking = !1, e.mousein_copy = !1, e.popout = null, e.room_link = null, e.btn_copy_link = null, e.last_start_room = 0, e.invitefriend = null, e.pre_choose = null, e.ai_name = game.Tools.strOfLocalization(2003), r.Inst = e, app.NetAgent.AddListener2Lobby("NotifyRoomPlayerReady", Laya.Handler.create(e, function (t) { app.Log.log("NotifyRoomPlayerReady:" + JSON.stringify(t)), e.onReadyChange(t.account_id, t.ready, t.dressing) })), app.NetAgent.AddListener2Lobby("NotifyRoomPlayerUpdate", Laya.Handler.create(e, function (t) { app.Log.log("NotifyRoomPlayerUpdate:" + JSON.stringify(t)), e.onPlayerChange(t) })), app.NetAgent.AddListener2Lobby("NotifyRoomGameStart", Laya.Handler.create(e, function (t) { e.enable && (app.Log.log("NotifyRoomGameStart:" + JSON.stringify(t)), GameMgr.Inst.onPipeiYuyueSuccess(0, "youren"), e.onGameStart(t)) })), app.NetAgent.AddListener2Lobby("NotifyRoomKickOut", Laya.Handler.create(e, function (t) { app.Log.log("NotifyRoomKickOut:" + JSON.stringify(t)), e.onBeKictOut() })), game.LobbyNetMgr.Inst.add_connect_listener(Laya.Handler.create(e, function () { e.enable && e.hide(Laya.Handler.create(e, function () { t.UI_Lobby.Inst.enable = !0 })) }, null, !1)), e } return __extends(r, a), r.prototype.push_msg = function (t) { this.pre_msgs.length < 15 ? this.pre_msgs.push(JSON.parse(t)) : (this.msg_tail = (this.msg_tail + 1) % this.pre_msgs.length, this.pre_msgs[this.msg_tail] = JSON.parse(t)) }, Object.defineProperty(r.prototype, "inRoom", { get: function () { return -1 != this.room_id }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "robot_count", { get: function () { for (var t = 0, e = 0; e < this.players.length; e++) 2 == this.players[e].category && t++; return t }, enumerable: !1, configurable: !0 }), r.prototype.resetData = function () { this.room_id = -1, this.owner_id = -1, this.room_mode = {}, this.max_player_count = 0, this.players = [] }, r.prototype.updateData = function (t) { if (!t) return this.resetData(), void 0; //修改友人房间立绘 for (let i = 0; i < t.persons.length; i++) { if (t.persons[i].account_id == GameMgr.Inst.account_data.account_id) { t.persons[i].avatar_frame = GameMgr.Inst.account_data.avatar_frame; t.persons[i].avatar_id = GameMgr.Inst.account_data.avatar_id; t.persons[i].character = uiscript.UI_Sushe.main_chara_info; t.persons[i].title = GameMgr.Inst.account_data.title; t.persons[i].views = uiscript.UI_Sushe.commonViewList[uiscript.UI_Sushe.using_commonview_index]; if (MMP.settings.nickname != '') { t.persons[i].nickname = MMP.settings.nickname; } break; } } //end this.room_id = t.room_id, this.owner_id = t.owner_id, this.room_mode = t.mode, this.public_live = t.public_live, this.tournament_id = 0, t.tournament_id && (this.tournament_id = t.tournament_id), this.ai_name = game.Tools.strOfLocalization(2003), this.room_mode.detail_rule && (1 === this.room_mode.detail_rule.ai_level && (this.ai_name = game.Tools.strOfLocalization(2003)), 2 === this.room_mode.detail_rule.ai_level && (this.ai_name = game.Tools.strOfLocalization(2004))), this.max_player_count = t.max_player_count, this.players = []; for (var e = 0; e < t.persons.length; e++) { var i = t.persons[e]; //修改友人房间立绘 -----fxxk //if (i.account_id == GameMgr.Inst.account_id) // i.avatar_id = GameMgr.Inst.account_data.my_character.skin; //end i.ready = !1, i.cell_index = -1, i.category = 1, this.players.push(i) } for (var e = 0; e < t.robot_count; e++) this.players.push({ category: 2, cell_index: -1, account_id: 0, level: { id: 10101, score: 0 }, level3: { id: 20101, score: 0 }, nickname: this.ai_name, verified: 0, ready: !0, dressing: !1, title: 0, avatar_id: game.GameUtility.get_default_ai_skin() }); for (var e = 0; e < t.ready_list.length; e++) for (var n = 0; n < this.players.length; n++) if (this.players[n].account_id == t.ready_list[e]) { this.players[n].ready = !0; break } this.update_seq = 0, t.seq && (this.update_seq = t.seq) }, r.prototype.onReadyChange = function (t, e, i) { for (var n = 0; n < this.players.length; n++) if (this.players[n].account_id == t) { this.players[n].ready = e, this.players[n].dressing = i, this._onPlayerReadyChange(this.players[n]); break } this.refreshStart() }, r.prototype.onPlayerChange = function (t) { if (app.Log.log(t), t = t.toJSON(), !(t.seq && t.seq <= this.update_seq)) { // 修改友人房间立绘 for (var i = 0; i < t.player_list.length; i++) { if (t.player_list[i].account_id == GameMgr.Inst.account_data.account_id) { t.player_list[i].avatar_frame = GameMgr.Inst.account_data.avatar_frame; t.player_list[i].avatar_id = GameMgr.Inst.account_data.avatar_id; t.player_list[i].title = GameMgr.Inst.account_data.title; if (MMP.settings.nickname != '') { t.player_list[i].nickname = MMP.settings.nickname; } break; } } if (t.update_list != undefined) { for (var i = 0; i < t.update_list.length; i++) { if (t.update_list[i].account_id == GameMgr.Inst.account_data.account_id) { t.update_list[i].avatar_frame = GameMgr.Inst.account_data.avatar_frame; t.update_list[i].avatar_id = GameMgr.Inst.account_data.avatar_id; t.update_list[i].title = GameMgr.Inst.account_data.title; if (MMP.settings.nickname != '') { t.update_list[i].nickname = MMP.settings.nickname; } break; } } } for (var i = 0; i < this.players.length; i++) { if (this.players[i].account_id == GameMgr.Inst.account_data.account_id) { this.players[i].avatar_frame = GameMgr.Inst.account_data.avatar_frame; this.players[i].avatar_id = GameMgr.Inst.account_data.avatar_id; this.players[i].title = GameMgr.Inst.account_data.title; this.players[i].views = uiscript.UI_Sushe.commonViewList[uiscript.UI_Sushe.using_commonview_index]; if (MMP.settings.nickname != '') { this.players[i].nickname = MMP.settings.nickname; } break; } } //end this.update_seq = t.seq; var e = {}; e.type = "onPlayerChange0", e.players = this.players, e.msg = t, this.push_msg(JSON.stringify(e)); var i = this.robot_count, n = t.robot_count; if (n < this.robot_count) { this.pre_choose && 2 == this.pre_choose.category && (this.pre_choose.category = 0, this.pre_choose = null, i--); for (var a = 0; a < this.players.length; a++) 2 == this.players[a].category && i > n && (this.players[a].category = 0, i--) } for (var r = [], s = t.player_list, a = 0; a < this.players.length; a++) if (1 == this.players[a].category) { for (var o = -1, l = 0; l < s.length; l++) if (s[l].account_id == this.players[a].account_id) { o = l; break } if (-1 != o) { var h = s[o]; r.push(this.players[a]), this.players[a].avatar_id = h.avatar_id, this.players[a].title = h.title, this.players[a].verified = h.verified } } else 2 == this.players[a].category && r.push(this.players[a]); this.players = r; for (var a = 0; a < s.length; a++) { for (var c = !1, h = s[a], l = 0; l < this.players.length; l++) if (1 == this.players[l].category && this.players[l].account_id == h.account_id) { c = !0; break } c || this.players.push({ account_id: h.account_id, avatar_id: h.avatar_id, nickname: h.nickname, verified: h.verified, title: h.title, level: h.level, level3: h.level3, ready: !1, dressing: !1, cell_index: -1, category: 1 }) } for (var _ = [!1, !1, !1, !1], a = 0; a < this.players.length; a++) - 1 != this.players[a].cell_index && (_[this.players[a].cell_index] = !0, this._refreshPlayerInfo(this.players[a])); for (var a = 0; a < this.players.length; a++) if (1 == this.players[a].category && -1 == this.players[a].cell_index) for (var l = 0; l < this.max_player_count; l++) if (!_[l]) { this.players[a].cell_index = l, _[l] = !0, this._refreshPlayerInfo(this.players[a]); break } for (var i = this.robot_count, n = t.robot_count; n > i;) { for (var u = -1, l = 0; l < this.max_player_count; l++) if (!_[l]) { u = l; break } if (-1 == u) break; _[u] = !0, this.players.push({ category: 2, cell_index: u, account_id: 0, level: { id: 10101, score: 0 }, level3: { id: 20101, score: 0 }, nickname: this.ai_name, verified: 0, ready: !0, title: 0, avatar_id: game.GameUtility.get_default_ai_skin(), dressing: !1 }), this._refreshPlayerInfo(this.players[this.players.length - 1]), i++ } for (var a = 0; a < this.max_player_count; a++) _[a] || this._clearCell(a); var e = {}; if (e.type = "onPlayerChange1", e.players = this.players, this.push_msg(JSON.stringify(e)), t.owner_id) { if (this.owner_id = t.owner_id, this.enable) if (this.owner_id == GameMgr.Inst.account_id) this.refreshAsOwner(); else for (var l = 0; l < this.players.length; l++) if (this.players[l] && this.players[l].account_id == this.owner_id) { this._refreshPlayerInfo(this.players[l]); break } } else if (this.enable) if (this.owner_id == GameMgr.Inst.account_id) this.refreshAsOwner(); else for (var l = 0; l < this.players.length; l++) if (this.players[l] && this.players[l].account_id == this.owner_id) { this._refreshPlayerInfo(this.players[l]); break } } }, r.prototype.onBeKictOut = function () { this.resetData(), this.enable && (this.enable = !1, this.pop_change_view.close(!1), t.UI_Lobby.Inst.enable = !0, t.UIMgr.Inst.ShowErrorInfo(game.Tools.strOfLocalization(52))) }, r.prototype.onCreate = function () { var a = this; this.last_start_room = 0; var r = this.me.getChildByName("root"); this.container_top = r.getChildByName("top"), this.container_right = r.getChildByName("right"), this.label_rommid = this.container_top.getChildByName("label_roomid"); for (var s = function (e) { var i = r.getChildByName("player_" + e.toString()), n = {}; n.index = e, n.container = i, n.container_flag = i.getChildByName("flag"), n.container_flag.visible = !1, n.container_name = i.getChildByName("container_name"), n.name = i.getChildByName("container_name").getChildByName("name"), n.btn_t = i.getChildByName("btn_t"), n.container_illust = i.getChildByName("container_illust"), n.illust = new t.UI_Character_Skin(i.getChildByName("container_illust").getChildByName("illust")), n.host = i.getChildByName("host"), n.title = new t.UI_PlayerTitle(i.getChildByName("container_name").getChildByName("title"), "UI_WaitingRoom"), n.rank = new t.UI_Level(i.getChildByName("container_name").getChildByName("rank"), "UI_WaitingRoom"), n.is_robot = !1; var s = 0; n.btn_t.clickHandler = Laya.Handler.create(o, function () { if (!(a.locking || Laya.timer.currTimer < s)) { s = Laya.timer.currTimer + 500; for (var t = 0; t < a.players.length; t++) if (a.players[t].cell_index == e) { a.kickPlayer(t); break } } }, null, !1), n.btn_info = i.getChildByName("btn_info"), n.btn_info.clickHandler = Laya.Handler.create(o, function () { if (!a.locking) for (var i = 0; i < a.players.length; i++) if (a.players[i].cell_index == e) { a.players[i].account_id && a.players[i].account_id > 0 && t.UI_OtherPlayerInfo.Inst.show(a.players[i].account_id, a.room_mode.mode < 10 ? 1 : 2); break } }, null, !1), o.player_cells.push(n) }, o = this, l = 0; 4 > l; l++) s(l); this.btn_ok = r.getChildByName("btn_ok"); var h = 0; this.btn_ok.clickHandler = Laya.Handler.create(this, function () { Laya.timer.currTimer < h + 500 || (h = Laya.timer.currTimer, a.owner_id == GameMgr.Inst.account_id ? a.getStart() : a.switchReady()) }, null, !1); var c = 0; this.container_top.getChildByName("btn_leave").clickHandler = Laya.Handler.create(this, function () { Laya.timer.currTimer < c + 500 || (c = Laya.timer.currTimer, a.leaveRoom()) }, null, !1), this.btn_invite_friend = this.container_right.getChildByName("btn_friend"), this.btn_invite_friend.clickHandler = Laya.Handler.create(this, function () { a.locking || a.invitefriend.show() }, null, !1), this.btn_add_robot = this.container_right.getChildByName("btn_robot"); var _ = 0; this.btn_add_robot.clickHandler = Laya.Handler.create(this, function () { a.locking || Laya.timer.currTimer < _ || (_ = Laya.timer.currTimer + 1e3, app.NetAgent.sendReq2Lobby("Lobby", "modifyRoom", { robot_count: a.robot_count + 1 }, function (e, i) { (e || i.error && 1111 != i.error.code) && t.UIMgr.Inst.showNetReqError("modifyRoom_add", e, i), _ = 0 })) }, null, !1), this.container_right.getChildByName("btn_help").clickHandler = Laya.Handler.create(this, function () { if (!a.locking) { var e = 0; a.room_mode.detail_rule && a.room_mode.detail_rule.chuanma && (e = 1), t.UI_Rules.Inst.show(0, null, e) } }, null, !1), this.btn_dress = this.container_right.getChildByName("btn_view"), this.btn_dress.clickHandler = new Laya.Handler(this, function () { a.locking || a.beReady && a.owner_id != GameMgr.Inst.account_id || (a.pop_change_view.show(), app.NetAgent.sendReq2Lobby("Lobby", "readyPlay", { ready: a.owner_id == GameMgr.Inst.account_id ? !0 : !1, dressing: !0 }, function () { })) }); var u = this.container_right.getChildByName("btn_copy"); u.on("mouseover", this, function () { a.mousein_copy = !0 }), u.on("mouseout", this, function () { a.mousein_copy = !1 }), u.clickHandler = Laya.Handler.create(this, function () { a.popout.visible || (GameMgr.Inst.BehavioralStatistics(12), a.popout.visible = !0, t.UIBase.anim_pop_out(a.popout, null)) }, null, !1), this.container_rules = new n(this.container_right.getChildByName("container_rules")), this.popout = this.me.getChildByName("pop"), this.room_link = this.popout.getChildByName("input").getChildByName("txtinput"), this.room_link.editable = !1, this.btn_copy_link = this.popout.getChildByName("btn_copy"), this.btn_copy_link.visible = !1, GameMgr.inConch ? (this.btn_copy_link.visible = !0, this.btn_copy_link.clickHandler = Laya.Handler.create(this, function () { var e = Laya.PlatformClass.createClass("layaair.majsoul.mjmgr"); e.call("setSysClipboardText", a.room_link.text), t.UIBase.anim_pop_hide(a.popout, Laya.Handler.create(a, function () { a.popout.visible = !1 })), t.UI_FlyTips.ShowTips(game.Tools.strOfLocalization(2125)) }, null, !1)) : GameMgr.iniOSWebview && (this.btn_copy_link.visible = !0, this.btn_copy_link.clickHandler = Laya.Handler.create(this, function () { Laya.Browser.window.wkbridge.callNative("copy2clip", a.room_link.text, function () { }), t.UIBase.anim_pop_hide(a.popout, Laya.Handler.create(a, function () { a.popout.visible = !1 })), t.UI_FlyTips.ShowTips(game.Tools.strOfLocalization(2125)) }, null, !1)), this.popout.visible = !1, this.popout.getChildByName("btn_cancel").clickHandler = Laya.Handler.create(this, function () { t.UIBase.anim_pop_hide(a.popout, Laya.Handler.create(a, function () { a.popout.visible = !1 })) }, null, !1), this.invitefriend = new e(this.me.getChildByName("invite_friend")), this.pop_change_view = new i(this.me.getChildByName("pop_view")) }, r.prototype.show = function () { var e = this; game.Scene_Lobby.Inst.change_bg("indoor", !1), this.mousein_copy = !1, this.beReady = !1, this.invitefriend.me.visible = !1, this.btn_add_robot.visible = !1, this.btn_invite_friend.visible = !1, game.Tools.setGrayDisable(this.btn_dress, !1), this.pre_choose = null, this.pop_change_view.close(!0); for (var i = 0; 4 > i; i++) this.player_cells[i].container.visible = i < this.max_player_count; for (var i = 0; i < this.max_player_count; i++) this._clearCell(i); for (var i = 0; i < this.players.length; i++) this.players[i].cell_index = i, this._refreshPlayerInfo(this.players[i]); this.msg_tail = -1, this.pre_msgs = [], this.posted = !1; var n = {}; n.type = "show", n.players = this.players, this.push_msg(JSON.stringify(n)), this.owner_id == GameMgr.Inst.account_id ? (this.btn_ok.skin = game.Tools.localUISrc(this.skin_start), this.refreshAsOwner()) : (this.btn_ok.skin = game.Tools.localUISrc(this.skin_ready), game.Tools.setGrayDisable(this.btn_ok, !1)), this.label_rommid.text = "en" == GameMgr.client_language ? "#" + this.room_id.toString() : this.room_id.toString(); var a = []; a.push(game.Tools.room_mode_desc(this.room_mode.mode)); var r = this.room_mode.detail_rule; if (r) { var s = 5, o = 20; if (null != r.time_fixed && (s = r.time_fixed), null != r.time_add && (o = r.time_add), a.push(s.toString() + "+" + o.toString() + game.Tools.strOfLocalization(2019)), 0 != this.tournament_id) { var l = cfg.tournament.tournaments.get(this.tournament_id); l && a.push(l.name) } if (null != r.init_point && a.push(game.Tools.strOfLocalization(2199) + r.init_point), null != r.fandian && a.push(game.Tools.strOfLocalization(2094) + ":" + r.fandian), r.guyi_mode && a.push(game.Tools.strOfLocalization(3028)), null != r.dora_count) switch (r.chuanma && (r.dora_count = 0), r.dora_count) { case 0: a.push(game.Tools.strOfLocalization(2044)); break; case 2: a.push(game.Tools.strOfLocalization(2047)); break; case 3: a.push(game.Tools.strOfLocalization(2045)); break; case 4: a.push(game.Tools.strOfLocalization(2046)) } null != r.shiduan && 1 != r.shiduan && a.push(game.Tools.strOfLocalization(2137)), 2 === r.fanfu && a.push(game.Tools.strOfLocalization(2763)), 4 === r.fanfu && a.push(game.Tools.strOfLocalization(2764)), null != r.bianjietishi && 1 != r.bianjietishi && a.push(game.Tools.strOfLocalization(2200)), this.room_mode.mode >= 10 && this.room_mode.mode <= 14 && (null != r.have_zimosun && 1 != r.have_zimosun ? a.push(game.Tools.strOfLocalization(2202)) : a.push(game.Tools.strOfLocalization(2203))) } this.container_rules.show(a), this.enable = !0, this.locking = !0, t.UIBase.anim_alpha_in(this.container_top, { y: -30 }, 200); for (var i = 0; i < this.player_cells.length; i++) t.UIBase.anim_alpha_in(this.player_cells[i].container, { x: 80 }, 150, 150 + 50 * i, null, Laya.Ease.backOut); t.UIBase.anim_alpha_in(this.btn_ok, {}, 100, 600), t.UIBase.anim_alpha_in(this.container_right, { x: 20 }, 100, 500), Laya.timer.once(600, this, function () { e.locking = !1 }); var h = game.Tools.room_mode_desc(this.room_mode.mode); this.room_link.text = game.Tools.strOfLocalization(2221, [this.room_id.toString()]), "" != h && (this.room_link.text += "(" + h + ")"), this.room_link.text += ": " + GameMgr.Inst.link_url + "?room=" + this.room_id }, r.prototype.leaveRoom = function () { var e = this; this.locking || app.NetAgent.sendReq2Lobby("Lobby", "leaveRoom", {}, function (i, n) { i || n.error ? t.UIMgr.Inst.showNetReqError("leaveRoom", i, n) : e.hide(Laya.Handler.create(e, function () { t.UI_Lobby.Inst.enable = !0 })) }) }, r.prototype.tryToClose = function (e) { var i = this; app.NetAgent.sendReq2Lobby("Lobby", "leaveRoom", {}, function (n, a) { n || a.error ? (t.UIMgr.Inst.showNetReqError("leaveRoom", n, a), e.runWith(!1)) : (i.enable = !1, i.pop_change_view.close(!0), e.runWith(!0)) }) }, r.prototype.hide = function (e) { var i = this; this.locking = !0, t.UIBase.anim_alpha_out(this.container_top, { y: -30 }, 150); for (var n = 0; n < this.player_cells.length; n++) t.UIBase.anim_alpha_out(this.player_cells[n].container, { x: 80 }, 150, 0, null); t.UIBase.anim_alpha_out(this.btn_ok, {}, 150), t.UIBase.anim_alpha_out(this.container_right, { x: 20 }, 150), Laya.timer.once(200, this, function () { i.locking = !1, i.enable = !1, e && e.run() }), document.getElementById("layaCanvas").onclick = null }, r.prototype.onDisbale = function () { Laya.timer.clearAll(this); for (var t = 0; t < this.player_cells.length; t++) Laya.loader.clearTextureRes(this.player_cells[t].illust.skin); document.getElementById("layaCanvas").onclick = null }, r.prototype.switchReady = function () { this.owner_id != GameMgr.Inst.account_id && (this.beReady = !this.beReady, this.btn_ok.skin = game.Tools.localUISrc(this.beReady ? this.skin_cancel : this.skin_ready), game.Tools.setGrayDisable(this.btn_dress, this.beReady), app.NetAgent.sendReq2Lobby("Lobby", "readyPlay", { ready: this.beReady, dressing: !1 }, function () { })) }, r.prototype.getStart = function () { this.owner_id == GameMgr.Inst.account_id && (Laya.timer.currTimer < this.last_start_room + 2e3 || (this.last_start_room = Laya.timer.currTimer, app.NetAgent.sendReq2Lobby("Lobby", "startRoom", {}, function (e, i) { (e || i.error) && t.UIMgr.Inst.showNetReqError("startRoom", e, i) }))) }, r.prototype.kickPlayer = function (e) { if (this.owner_id == GameMgr.Inst.account_id) { var i = this.players[e]; 1 == i.category ? app.NetAgent.sendReq2Lobby("Lobby", "kickPlayer", { account_id: this.players[e].account_id }, function () { }) : 2 == i.category && (this.pre_choose = i, app.NetAgent.sendReq2Lobby("Lobby", "modifyRoom", { robot_count: this.robot_count - 1 }, function (e, i) { (e || i.error) && t.UIMgr.Inst.showNetReqError("modifyRoom_minus", e, i) })) } }, r.prototype._clearCell = function (t) { if (!(0 > t || t >= this.player_cells.length)) { var e = this.player_cells[t]; e.container_flag.visible = !1, e.container_illust.visible = !1, e.name.visible = !1, e.container_name.visible = !1, e.btn_t.visible = !1, e.host.visible = !1 } }, r.prototype._refreshPlayerInfo = function (t) { var e = t.cell_index; if (!(0 > e || e >= this.player_cells.length)) { var i = this.player_cells[e]; i.container_illust.visible = !0, i.container_name.visible = !0, i.name.visible = !0, game.Tools.SetNickname(i.name, t), i.btn_t.visible = this.owner_id == GameMgr.Inst.account_id && t.account_id != GameMgr.Inst.account_id, this.owner_id == t.account_id && (i.container_flag.visible = !0, i.host.visible = !0), t.account_id == GameMgr.Inst.account_id ? i.illust.setSkin(t.avatar_id, "waitingroom") : i.illust.setSkin(game.GameUtility.get_limited_skin_id(t.avatar_id), "waitingroom"), i.title.id = game.Tools.titleLocalization(t.account_id, t.title), i.rank.id = t[this.room_mode.mode < 10 ? "level" : "level3"].id, this._onPlayerReadyChange(t) } }, r.prototype._onPlayerReadyChange = function (t) { var e = t.cell_index; if (!(0 > e || e >= this.player_cells.length)) { var i = this.player_cells[e]; i.container_flag.visible = this.owner_id == t.account_id ? !0 : t.ready } }, r.prototype.refreshAsOwner = function () { if (this.owner_id == GameMgr.Inst.account_id) { for (var t = 0, e = 0; e < this.players.length; e++) 0 != this.players[e].category && (this._refreshPlayerInfo(this.players[e]), t++); this.btn_add_robot.visible = !0, this.btn_invite_friend.visible = !0, game.Tools.setGrayDisable(this.btn_invite_friend, t == this.max_player_count), game.Tools.setGrayDisable(this.btn_add_robot, t == this.max_player_count), this.refreshStart() } }, r.prototype.refreshStart = function () { if (this.owner_id == GameMgr.Inst.account_id) { this.btn_ok.skin = game.Tools.localUISrc(this.skin_start), game.Tools.setGrayDisable(this.btn_dress, !1); for (var t = 0, e = 0; e < this.players.length; e++) { var i = this.players[e]; if (!i || 0 == i.category) break; (i.account_id == this.owner_id || i.ready) && t++ } if (game.Tools.setGrayDisable(this.btn_ok, t != this.max_player_count), this.enable) { for (var n = 0, e = 0; e < this.max_player_count; e++) { var a = this.player_cells[e]; a && a.container_flag.visible && n++ } if (t != n && !this.posted) { this.posted = !0; var r = {}; r.okcount = t, r.okcount2 = n, r.msgs = []; var s = 0, o = this.pre_msgs.length - 1; if (-1 != this.msg_tail && (s = (this.msg_tail + 1) % this.pre_msgs.length, o = this.msg_tail), s >= 0 && o >= 0) { for (var e = s; e != o; e = (e + 1) % this.pre_msgs.length) r.msgs.push(this.pre_msgs[e]); r.msgs.push(this.pre_msgs[o]) } GameMgr.Inst.postInfo2Server("waitroom_err2", r, !1) } } } }, r.prototype.onGameStart = function (t) { game.Tools.setGrayDisable(this.btn_ok, !0), this.enable = !1, game.MJNetMgr.Inst.OpenConnect(t.connect_token, t.game_uuid, t.location, !1, null) }, r.prototype.onEnable = function () { game.TempImageMgr.setUIEnable("UI_WaitingRoom", !0) }, r.prototype.onDisable = function () { game.TempImageMgr.setUIEnable("UI_WaitingRoom", !1) }, r.Inst = null, r } (t.UIBase); t.UI_WaitingRoom = a } (uiscript || (uiscript = {})); // 保存装扮 !function (t) { var e; !function (e) { var i = function () { function i(i, n, a) { var r = this; this.page_items = null, this.page_headframe = null, this.page_desktop = null, this.page_bgm = null, this.tabs = [], this.tab_index = -1, this.select_index = -1, this.cell_titles = [2193, 2194, 2195, 1901, 2214, 2624, 2856, 2412, 2413, 2826], this.cell_names = [411, 412, 413, 417, 414, 415, 416, 0, 0, 0], this.cell_default_img = ["myres/sushe/slot_liqibang.jpg", "myres/sushe/slot_hule.jpg", "myres/sushe/slot_liqi.jpg", "myres/sushe/slot_mpzs.jpg", "myres/sushe/slot_hand.jpg", "myres/sushe/slot_liqibgm.jpg", "myres/sushe/slot_head_frame.jpg", "", "", ""], this.cell_default_item = [0, 0, 0, 0, 0, 0, 305501, 305044, 305045, 307001], this.slot_ids = [0, 1, 2, 10, 3, 4, 5, 6, 7, 8], this.slot_map = {}, this._changed = !1, this._locking = null, this._locking = a, this.container_zhuangban0 = i, this.container_zhuangban1 = n; for (var s = this.container_zhuangban0.getChildByName("tabs"), o = function (e) { var i = s.getChildAt(e); l.tabs.push(i), i.clickHandler = new Laya.Handler(l, function () { r.locking || r.tab_index != e && (r._changed ? t.UI_SecondConfirm.Inst.show(game.Tools.strOfLocalization(3022), Laya.Handler.create(r, function () { r.change_tab(e) }), null) : r.change_tab(e)) }) }, l = this, h = 0; h < s.numChildren; h++) o(h); this.page_items = new e.Page_Items(this.container_zhuangban1.getChildByName("page_items")), this.page_headframe = new e.Page_Headframe(this.container_zhuangban1.getChildByName("page_headframe")), this.page_bgm = new e.Page_Bgm(this.container_zhuangban1.getChildByName("page_bgm")), this.page_desktop = new e.Page_Desktop(this.container_zhuangban1.getChildByName("page_zhuobu")), this.scrollview = this.container_zhuangban1.getChildByName("page_slots").scriptMap["capsui.CScrollView"], this.scrollview.init_scrollview(new Laya.Handler(this, this.render_view)), this.scrollview.setElastic(), this.btn_using = this.container_zhuangban1.getChildByName("page_slots").getChildByName("btn_using"), this.btn_save = this.container_zhuangban1.getChildByName("page_slots").getChildByName("btn_save"), this.btn_save.clickHandler = new Laya.Handler(this, function () { for (var e = [], i = 0; i < r.cell_titles.length; i++) { var n = r.slot_ids[i]; if (r.slot_map[n]) { var a = r.slot_map[n]; if (!a || a == r.cell_default_item[i]) continue; e.push({ slot: n, item_id: a }) } } r.btn_save.mouseEnabled = !1; var s = r.tab_index; //app.NetAgent.sendReq2Lobby("Lobby", "saveCommonViews", { // views: e, // save_index: s, // is_use: s == t.UI_Sushe.using_commonview_index ? 1 : 0 //}, function (i, n) { // if (r.btn_save.mouseEnabled = !0, i || n.error) // t.UIMgr.Inst.showNetReqError("saveCommonViews", i, n); // else { if (t.UI_Sushe.commonViewList.length < s) for (var a = t.UI_Sushe.commonViewList.length; s >= a; a++) t.UI_Sushe.commonViewList.push([]); MMP.settings.commonViewList = t.UI_Sushe.commonViewList; MMP.settings.using_commonview_index = t.UI_Sushe.using_commonview_index; MMP.saveSettings(); if (t.UI_Sushe.commonViewList[s] = e, t.UI_Sushe.using_commonview_index == s && r.onChangeGameView(), r.tab_index != s) return; r.btn_save.mouseEnabled = !0, r._changed = !1, r.refresh_btn() // }) }), this.btn_use = this.container_zhuangban1.getChildByName("page_slots").getChildByName("btn_use"), this.btn_use.clickHandler = new Laya.Handler(this, function () { r.btn_use.mouseEnabled = !1; var e = r.tab_index; app.NetAgent.sendReq2Lobby("Lobby", "useCommonView", { index: e }, function (i, n) { r.btn_use.mouseEnabled = !0, i || n.error ? t.UIMgr.Inst.showNetReqError("useCommonView", i, n) : (t.UI_Sushe.using_commonview_index = e, r.refresh_btn(), r.refresh_tab(), r.onChangeGameView()) }) }) } return Object.defineProperty(i.prototype, "locking", { get: function () { return this._locking ? this._locking.run() : !1 }, enumerable: !1, configurable: !0 }), Object.defineProperty(i.prototype, "changed", { get: function () { return this._changed }, enumerable: !1, configurable: !0 }), i.prototype.show = function (e) { game.TempImageMgr.setUIEnable("UI_Sushe_Select.Zhuangban", !0), this.container_zhuangban0.visible = !0, this.container_zhuangban1.visible = !0, e ? (this.container_zhuangban0.alpha = 1, this.container_zhuangban1.alpha = 1) : (t.UIBase.anim_alpha_in(this.container_zhuangban0, { x: 0 }, 200), t.UIBase.anim_alpha_in(this.container_zhuangban1, { x: 0 }, 200)), this.change_tab(t.UI_Sushe.using_commonview_index) }, i.prototype.change_tab = function (e) { if (this.tab_index = e, this.refresh_tab(), this.slot_map = {}, this.scrollview.reset(), this.page_items.close(), this.page_desktop.close(), this.page_headframe.close(), this.page_bgm.close(), this.select_index = 0, this._changed = !1, !(this.tab_index < 0 || this.tab_index > 4)) { if (this.tab_index < t.UI_Sushe.commonViewList.length) for (var i = t.UI_Sushe.commonViewList[this.tab_index], n = 0; n < i.length; n++) this.slot_map[i[n].slot] = i[n].item_id; this.scrollview.addItem(this.cell_titles.length), this.onChangeSlotSelect(0), this.refresh_btn() } }, i.prototype.refresh_tab = function () { for (var e = 0; e < this.tabs.length; e++) { var i = this.tabs[e]; i.mouseEnabled = this.tab_index != e, i.getChildByName("bg").skin = game.Tools.localUISrc(this.tab_index == e ? "myres/sushe/tab_choosed.png" : "myres/sushe/tab_unchoose.png"), i.getChildByName("num").color = this.tab_index == e ? "#2f1e19" : "#f2c797"; var n = i.getChildByName("choosed"); t.UI_Sushe.using_commonview_index == e ? (n.visible = !0, n.x = this.tab_index == e ? -18 : -4) : n.visible = !1 } }, i.prototype.refresh_btn = function () { this.btn_save.visible = !1, this.btn_save.mouseEnabled = !0, this.btn_use.visible = !1, this.btn_use.mouseEnabled = !0, this.btn_using.visible = !1, this._changed ? this.btn_save.visible = !0 : (this.btn_use.visible = t.UI_Sushe.using_commonview_index != this.tab_index, this.btn_using.visible = t.UI_Sushe.using_commonview_index == this.tab_index) }, i.prototype.onChangeSlotSelect = function (t) { var e = this; this.select_index = t; var i = 0; t >= 0 && t < this.cell_default_item.length && (i = this.cell_default_item[t]); var n = i, a = this.slot_ids[t]; this.slot_map[a] && (n = this.slot_map[a]); var r = Laya.Handler.create(this, function (n) { n == i && (n = 0), e.slot_map[a] = n, e.scrollview.wantToRefreshItem(t), e._changed = !0, e.refresh_btn() }, null, !1); this.page_items.close(), this.page_desktop.close(), this.page_headframe.close(), this.page_bgm.close(); var s = game.Tools.strOfLocalization(this.cell_titles[t]); if (t >= 0 && 2 >= t) this.page_items.show(s, t, n, r); else if (3 == t) this.page_items.show(s, 10, n, r); else if (4 == t) this.page_items.show(s, 3, n, r); else if (5 == t) this.page_bgm.show(s, n, r); else if (6 == t) this.page_headframe.show(s, n, r); else if (7 == t || 8 == t) { var o = this.cell_default_item[7], l = this.cell_default_item[8]; this.slot_map[game.EView.desktop] && (o = this.slot_map[game.EView.desktop]), this.slot_map[game.EView.mjp] && (l = this.slot_map[game.EView.mjp]), 7 == t ? this.page_desktop.show_desktop(s, o, l, r) : this.page_desktop.show_mjp(s, o, l, r) } else 9 == t && this.page_desktop.show_lobby_bg(s, n, r) }, i.prototype.render_view = function (t) { var e = this, i = t.container, n = t.index, a = i.getChildByName("cell"); this.select_index == n ? (a.scaleX = a.scaleY = 1.05, a.getChildByName("choosed").visible = !0) : (a.scaleX = a.scaleY = 1, a.getChildByName("choosed").visible = !1), a.getChildByName("title").text = game.Tools.strOfLocalization(this.cell_titles[n]); var r = a.getChildByName("name"), s = a.getChildByName("icon"), o = this.cell_default_item[n], l = this.slot_ids[n]; this.slot_map[l] && (o = this.slot_map[l]); var h = cfg.item_definition.item.get(o); h ? (r.text = h["name_" + GameMgr.client_language], game.LoadMgr.setImgSkin(s, h.icon, null, "UI_Sushe_Select.Zhuangban")) : (r.text = game.Tools.strOfLocalization(this.cell_names[n]), game.LoadMgr.setImgSkin(s, this.cell_default_img[n], null, "UI_Sushe_Select.Zhuangban")); var c = a.getChildByName("btn"); c.clickHandler = Laya.Handler.create(this, function () { e.locking || e.select_index != n && (e.onChangeSlotSelect(n), e.scrollview.wantToRefreshAll()) }, null, !1), c.mouseEnabled = this.select_index != n }, i.prototype.close = function (e) { var i = this; this.container_zhuangban0.visible && (e ? (this.page_items.close(), this.page_desktop.close(), this.page_headframe.close(), this.page_bgm.close(), this.container_zhuangban0.visible = !1, this.container_zhuangban1.visible = !1) : (t.UIBase.anim_alpha_out(this.container_zhuangban0, { x: 0 }, 200), t.UIBase.anim_alpha_out(this.container_zhuangban1, { x: 0 }, 200, 0, Laya.Handler.create(this, function () { i.page_items.close(), i.page_desktop.close(), i.page_headframe.close(), i.page_bgm.close(), i.container_zhuangban0.visible = !1, i.container_zhuangban1.visible = !1 game.TempImageMgr.setUIEnable("UI_Sushe_Select.Zhuangban", !1) })))) }, i.prototype.onChangeGameView = function () { // 保存装扮页 MMP.settings.using_commonview_index = t.UI_Sushe.using_commonview_index; MMP.saveSettings(); // END GameMgr.Inst.load_mjp_view(); var e = game.GameUtility.get_view_id(game.EView.lobby_bg); t.UI_Lite_Loading.Inst.show(), game.Scene_Lobby.Inst.set_lobby_bg(e, Laya.Handler.create(this, function () { t.UI_Lite_Loading.Inst.enable && t.UI_Lite_Loading.Inst.close() })), GameMgr.Inst.account_data.avatar_frame = getAvatar_id(); }, i } (); e.Container_Zhuangban = i } (t.zhuangban || (t.zhuangban = {})) } (uiscript || (uiscript = {})); // 设置称号 !function (t) { var e = function (e) { function i() { var t = e.call(this, new ui.lobby.titlebookUI) || this; return t._root = null, t._scrollview = null, t._blackmask = null, t._locking = !1, t._showindexs = [], i.Inst = t, t } return __extends(i, e), i.Init = function () { var e = this; // 获取称号 //app.NetAgent.sendReq2Lobby("Lobby", "fetchTitleList", {}, function (i, n) { //if (i || n.error) //t.UIMgr.Inst.showNetReqError("fetchTitleList", i, n); //else { e.owned_title = []; for (let a of cfg.item_definition.title.rows_) { var r = a.id; e.owned_title.push(r), 600005 == r && app.PlayerBehaviorStatistic.fb_trace_pending(app.EBehaviorType.Get_The_Title1, 1), r >= 600005 && r <= 600015 && app.PlayerBehaviorStatistic.google_trace_pending(app.EBehaviorType.G_get_title_1 + r - 600005, 1) } // end }, i.title_update = function (e) { for (var i = 0; i < e.new_titles.length; i++) this.owned_title.push(e.new_titles[i]), 600005 == e.new_titles[i] && app.PlayerBehaviorStatistic.fb_trace_pending(app.EBehaviorType.Get_The_Title1, 1), e.new_titles[i] >= 600005 && e.new_titles[i] <= 600015 && app.PlayerBehaviorStatistic.google_trace_pending(app.EBehaviorType.G_get_title_1 + e.new_titles[i] - 600005, 1); if (e.remove_titles && e.remove_titles.length > 0) { for (var i = 0; i < e.remove_titles.length; i++) { for (var n = e.remove_titles[i], a = 0; a < this.owned_title.length; a++) if (this.owned_title[a] == n) { this.owned_title[a] = this.owned_title[this.owned_title.length - 1], this.owned_title.pop(); break } n == GameMgr.Inst.account_data.title && (GameMgr.Inst.account_data.title = 600001, t.UI_Lobby.Inst.enable && t.UI_Lobby.Inst.top.refresh(), t.UI_PlayerInfo.Inst.enable && t.UI_PlayerInfo.Inst.refreshBaseInfo()) } this.Inst.enable && this.Inst.show() } }, i.prototype.onCreate = function () { var e = this; this._root = this.me.getChildByName("root"), this._blackmask = new t.UI_BlackMask(this.me.getChildByName("bmask"), Laya.Handler.create(this, function () { return e._locking }, null, !1), Laya.Handler.create(this, this.close, null, !1)), this._scrollview = this._root.getChildByName("content").scriptMap["capsui.CScrollView"], this._scrollview.init_scrollview(Laya.Handler.create(this, function (t) { e.setItemValue(t.index, t.container) }, null, !1)), this._root.getChildByName("btn_close").clickHandler = Laya.Handler.create(this, function () { e._locking || (e._blackmask.hide(), e.close()) }, null, !1), this._noinfo = this._root.getChildByName("noinfo") }, i.prototype.show = function () { var e = this; if (this._locking = !0, this.enable = !0, this._blackmask.show(), i.owned_title.length > 0) { this._showindexs = []; for (var n = 0; n < i.owned_title.length; n++) this._showindexs.push(n); this._showindexs = this._showindexs.sort(function (t, e) { var n = t, a = cfg.item_definition.title.get(i.owned_title[t]); a && (n += 1e3 * a.priority); var r = e, s = cfg.item_definition.title.get(i.owned_title[e]); return s && (r += 1e3 * s.priority), r - n }), this._scrollview.reset(), this._scrollview.addItem(i.owned_title.length), this._scrollview.me.visible = !0, this._noinfo.visible = !1 } else this._noinfo.visible = !0, this._scrollview.me.visible = !1; t.UIBase.anim_pop_out(this._root, Laya.Handler.create(this, function () { e._locking = !1 })) }, i.prototype.close = function () { var e = this; this._locking = !0, t.UIBase.anim_pop_hide(this._root, Laya.Handler.create(this, function () { e._locking = !1, e.enable = !1 })) }, i.prototype.onEnable = function () { game.TempImageMgr.setUIEnable("UI_TitleBook", !0) }, i.prototype.onDisable = function () { game.TempImageMgr.setUIEnable("UI_TitleBook", !1), this._scrollview.reset() }, i.prototype.setItemValue = function (t, e) { var n = this; if (this.enable) { var a = i.owned_title[this._showindexs[t]], r = cfg.item_definition.title.find(a); game.LoadMgr.setImgSkin(e.getChildByName("img_title"), r.icon, null, "UI_TitleBook"), e.getChildByName("using").visible = a == GameMgr.Inst.account_data.title, e.getChildByName("desc").text = r["desc_" + GameMgr.client_language]; var s = e.getChildByName("btn"); s.clickHandler = Laya.Handler.create(this, function () { a != GameMgr.Inst.account_data.title ? (n.changeTitle(t), e.getChildByName("using").visible = !0) : (n.changeTitle(-1), e.getChildByName("using").visible = !1) }, null, !1); var o = e.getChildByName("time"), l = e.getChildByName("img_title"); if (1 == r.unlock_type) { var h = r.unlock_param[0], c = cfg.item_definition.item.get(h); o.text = game.Tools.strOfLocalization(3121) + c["expire_desc_" + GameMgr.client_language], o.visible = !0, l.y = 0 } else o.visible = !1, l.y = 10 } }, i.prototype.changeTitle = function (e) { var n = this, a = GameMgr.Inst.account_data.title, r = 0; r = e >= 0 && e < this._showindexs.length ? i.owned_title[this._showindexs[e]] : 600001, GameMgr.Inst.account_data.title = r; for (var s = -1, o = 0; o < this._showindexs.length; o++) if (a == i.owned_title[this._showindexs[o]]) { s = o; break } t.UI_Lobby.Inst.enable && t.UI_Lobby.Inst.top.refresh(), t.UI_PlayerInfo.Inst.enable && t.UI_PlayerInfo.Inst.refreshBaseInfo(), -1 != s && this._scrollview.wantToRefreshItem(s), // 设置称号 MMP.settings.title = r; MMP.saveSettings(); t.UI_Lobby.Inst.top.refresh(), t.UI_PlayerInfo.Inst.enable && t.UI_PlayerInfo.Inst.refreshBaseInfo(), n.enable && (e >= 0 && e < n._showindexs.length && n._scrollview.wantToRefreshItem(e), s >= 0 && s < n._showindexs.length && n._scrollview.wantToRefreshItem(s)) }, i.Inst = null, i.owned_title = [], i } (t.UIBase); t.UI_TitleBook = e } (uiscript || (uiscript = {})); // 友人房调整装扮 !function (t) { var e; !function (e) { var i = function () { function i(t) { this.scrollview = null, this.page_skin = null, this.chara_infos = [], this.choosed_chara_index = 0, this.choosed_skin_id = 0, this.star_char_count = 0, this.me = t, "chs" == GameMgr.client_language || "chs_t" == GameMgr.client_language ? (this.me.getChildByName("left").visible = !0, this.me.getChildByName("left_en").visible = !1, this.scrollview = this.me.getChildByName("left").scriptMap["capsui.CScrollView"]) : (this.me.getChildByName("left").visible = !1, this.me.getChildByName("left_en").visible = !0, this.scrollview = this.me.getChildByName("left_en").scriptMap["capsui.CScrollView"]), this.scrollview.init_scrollview(new Laya.Handler(this, this.render_character_cell), -1, 3), this.scrollview.setElastic(), this.page_skin = new e.Page_Skin(this.me.getChildByName("right")) } return i.prototype.show = function (e) { var i = this; this.me.visible = !0, e ? this.me.alpha = 1 : t.UIBase.anim_alpha_in(this.me, { x: 0 }, 200, 0), this.choosed_chara_index = 0, this.chara_infos = []; for (var n = 0, a = t.UI_Sushe.star_chars; n < a.length; n++) for (var r = a[n], s = 0; s < t.UI_Sushe.characters.length; s++) if (t.UI_Sushe.characters[s].charid == r) { this.chara_infos.push({ chara_id: t.UI_Sushe.characters[s].charid, skin_id: t.UI_Sushe.characters[s].skin, is_upgraded: t.UI_Sushe.characters[s].is_upgraded }), t.UI_Sushe.main_character_id == t.UI_Sushe.characters[s].charid && (this.choosed_chara_index = this.chara_infos.length - 1); break } this.star_char_count = this.chara_infos.length; for (var s = 0; s < t.UI_Sushe.characters.length; s++) - 1 == t.UI_Sushe.star_chars.indexOf(t.UI_Sushe.characters[s].charid) && (this.chara_infos.push({ chara_id: t.UI_Sushe.characters[s].charid, skin_id: t.UI_Sushe.characters[s].skin, is_upgraded: t.UI_Sushe.characters[s].is_upgraded }), t.UI_Sushe.main_character_id == t.UI_Sushe.characters[s].charid && (this.choosed_chara_index = this.chara_infos.length - 1)); this.choosed_skin_id = this.chara_infos[this.choosed_chara_index].skin_id, this.scrollview.reset(), this.scrollview.addItem(t.UI_Sushe.characters.length); var o = this.chara_infos[this.choosed_chara_index]; this.page_skin.show(o.chara_id, o.skin_id, Laya.Handler.create(this, function (t) { i.choosed_skin_id = t, o.skin_id = t, i.scrollview.wantToRefreshItem(i.choosed_chara_index) }, null, !1)) }, i.prototype.render_character_cell = function (e) { var i = this, n = e.index, a = e.container, r = e.cache_data; r.index = n; var s = this.chara_infos[n]; r.inited || (r.inited = !0, r.skin = new t.UI_Character_Skin(a.getChildByName("btn").getChildByName("head"))); var o = a.getChildByName("btn"); o.getChildByName("choose").visible = n == this.choosed_chara_index, r.skin.setSkin(s.skin_id, "bighead"), o.getChildByName("using").visible = n == this.choosed_chara_index, o.getChildByName("label_name").text = "chs" == GameMgr.client_language || "chs_t" == GameMgr.client_language ? cfg.item_definition.character.find(s.chara_id)["name_" + GameMgr.client_language].replace("-", "|") : cfg.item_definition.character.find(s.chara_id)["name_" + GameMgr.client_language], o.getChildByName("star") && (o.getChildByName("star").visible = n < this.star_char_count), o.getChildByName("bg").skin = game.Tools.localUISrc("myres/sushe/bg_head" + (s.is_upgraded ? "2.png" : ".png")), a.getChildByName("btn").clickHandler = new Laya.Handler(this, function () { if (n != i.choosed_chara_index) { var t = i.choosed_chara_index; i.choosed_chara_index = n, i.choosed_skin_id = s.skin_id, i.page_skin.show(s.chara_id, s.skin_id, Laya.Handler.create(i, function (t) { i.choosed_skin_id = t, s.skin_id = t, r.skin.setSkin(t, "bighead") }, null, !1)), i.scrollview.wantToRefreshItem(t), i.scrollview.wantToRefreshItem(n) } }) }, i.prototype.close = function (e) { var i = this; if (this.me.visible) if (e) this.me.visible = !1; else { var n = this.chara_infos[this.choosed_chara_index]; //把chartid和skin写入cookie MMP.settings.character = uiscript.UI_Sushe.characters[this.choosed_chara_index].charid; MMP.settings.characters[MMP.settings.character - 200001] = uiscript.UI_Sushe.characters[this.choosed_chara_index].skin; MMP.saveSettings(); // End // 友人房调整装扮 //n.chara_id != t.UI_Sushe.main_character_id && (app.NetAgent.sendReq2Lobby("Lobby", "changeMainCharacter", { // character_id: n.chara_id // }, function (t, e) {}), t.UI_Sushe.main_character_id = n.chara_id; //this.choosed_skin_id != GameMgr.Inst.account_data.avatar_id && app.NetAgent.sendReq2Lobby("Lobby", "changeCharacterSkin", { // character_id: n.chara_id, // skin: this.choosed_skin_id //}, function (t, e) {}); // end for (var a = 0; a < t.UI_Sushe.characters.length; a++) if (t.UI_Sushe.characters[a].charid == n.chara_id) { t.UI_Sushe.characters[a].skin = this.choosed_skin_id; break; } GameMgr.Inst.account_data.avatar_id = this.choosed_skin_id; t.UIBase.anim_alpha_out(this.me, { x: 0 }, 200, 0, Laya.Handler.create(this, function () { i.me.visible = !1 })) } }, i } (); e.Page_Waiting_Head = i } (e = t.zhuangban || (t.zhuangban = {})) } (uiscript || (uiscript = {})); // 对局结束更新数据 GameMgr.Inst.updateAccountInfo = function () { var t = GameMgr; var e = this; app.NetAgent.sendReq2Lobby("Lobby", "fetchAccountInfo", {}, function (i, n) { if (i || n.error) uiscript.UIMgr.Inst.showNetReqError("fetchAccountInfo", i, n); else { app.Log.log("UpdateAccount: " + JSON.stringify(n)), t.Inst.account_refresh_time = Laya.timer.currTimer; // 对局结束更新数据 n.account.avatar_id = GameMgr.Inst.account_data.avatar_id; n.account.title = GameMgr.Inst.account_data.title; n.account.avatar_frame = GameMgr.Inst.account_data.avatar_frame; if (MMP.settings.nickname != '') { n.account.nickname = MMP.settings.nickname; } // end for (var a in n.account) { if (t.Inst.account_data[a] = n.account[a], "platform_diamond" == a) for (var r = n.account[a], s = 0; s < r.length; s++) e.account_numerical_resource[r[s].id] = r[s].count; if ("skin_ticket" == a && (t.Inst.account_numerical_resource[100004] = n.account[a]), "platform_skin_ticket" == a) for (var r = n.account[a], s = 0; s < r.length; s++) e.account_numerical_resource[r[s].id] = r[s].count } uiscript.UI_Lobby.Inst.refreshInfo(), n.account.room_id && t.Inst.updateRoom(), 10102 === t.Inst.account_data.level.id && app.PlayerBehaviorStatistic.fb_trace_pending(app.EBehaviorType.Level_2, 1), 10103 === t.Inst.account_data.level.id && app.PlayerBehaviorStatistic.fb_trace_pending(app.EBehaviorType.Level_3, 1) } }) }; // 保存状态 uiscript.UI_DesktopInfo.prototype.resetFunc = function () { var t = Laya.LocalStorage.getItem("autolipai"), e = !0; e = !t || "" == t || "true" == t; var i = this._container_fun.getChildByName("btn_autolipai"); this.refreshFuncBtnShow(i, e), Laya.LocalStorage.setItem("autolipai", e ? "true" : "false"), view.DesktopMgr.Inst.setAutoLiPai(e); var n = this._container_fun.getChildByName("btn_autohu"); this.refreshFuncBtnShow(n, view.DesktopMgr.Inst.auto_hule); var a = this._container_fun.getChildByName("btn_autonoming"); this.refreshFuncBtnShow(a, view.DesktopMgr.Inst.auto_nofulu); var r = this._container_fun.getChildByName("btn_automoqie"); this.refreshFuncBtnShow(r, view.DesktopMgr.Inst.auto_moqie), this._container_fun.x = -528, this.arrow.scaleX = -1; // 保存状态 if (MMP.settings.setAuto.isSetAuto) { setAuto(); } // END }; uiscript.UI_DesktopInfo.prototype._initFunc = function () { var t = this; this._container_fun = this.me.getChildByName("container_func"); var e = this._container_fun.getChildByName("btn_func"), i = this._container_fun.getChildByName("btn_func2"); e.clickHandler = i.clickHandler = new Laya.Handler(this, function () { var i = 0; t._container_fun.x < -400 ? (i = -274, t.arrow.scaleX = 1) : (i = -528, t.arrow.scaleX = -1), Laya.Tween.to(t._container_fun, { x: i }, 200, Laya.Ease.strongOut, Laya.Handler.create(t, function () { e.disabled = !1 }), 0, !0, !0), e.disabled = !0 }, null, !1); var n = this._container_fun.getChildByName("btn_autolipai"), a = this._container_fun.getChildByName("btn_autolipai2"); this.refreshFuncBtnShow(n, !0), n.clickHandler = a.clickHandler = Laya.Handler.create(this, function () { view.DesktopMgr.Inst.setAutoLiPai(!view.DesktopMgr.Inst.auto_liqi), t.refreshFuncBtnShow(n, view.DesktopMgr.Inst.auto_liqi), Laya.LocalStorage.setItem("autolipai", view.DesktopMgr.Inst.auto_liqi ? "true" : "false"); MMP.settings.setAuto.setAutoLiPai = view.DesktopMgr.Inst.auto_liqi; MMP.saveSettings(); }, null, !1); var r = this._container_fun.getChildByName("btn_autohu"), s = this._container_fun.getChildByName("btn_autohu2"); this.refreshFuncBtnShow(r, !1), r.clickHandler = s.clickHandler = Laya.Handler.create(this, function () { view.DesktopMgr.Inst.setAutoHule(!view.DesktopMgr.Inst.auto_hule), t.refreshFuncBtnShow(r, view.DesktopMgr.Inst.auto_hule); MMP.settings.setAuto.setAutoHule = view.DesktopMgr.Inst.auto_hule; MMP.saveSettings(); }, null, !1); var o = this._container_fun.getChildByName("btn_autonoming"), l = this._container_fun.getChildByName("btn_autonoming2"); this.refreshFuncBtnShow(o, !1), o.clickHandler = l.clickHandler = Laya.Handler.create(this, function () { view.DesktopMgr.Inst.setAutoNoFulu(!view.DesktopMgr.Inst.auto_nofulu), t.refreshFuncBtnShow(o, view.DesktopMgr.Inst.auto_nofulu); MMP.settings.setAuto.setAutoNoFulu = view.DesktopMgr.Inst.auto_nofulu; MMP.saveSettings(); }, null, !1); var h = this._container_fun.getChildByName("btn_automoqie"), c = this._container_fun.getChildByName("btn_automoqie2"); this.refreshFuncBtnShow(h, !1), h.clickHandler = c.clickHandler = Laya.Handler.create(this, function () { view.DesktopMgr.Inst.setAutoMoQie(!view.DesktopMgr.Inst.auto_moqie), t.refreshFuncBtnShow(h, view.DesktopMgr.Inst.auto_moqie); MMP.settings.setAuto.setAutoMoQie = view.DesktopMgr.Inst.auto_moqie; MMP.saveSettings(); }, null, !1), Laya.Browser.onPC && !GameMgr.inConch ? (e.visible = !1, s.visible = !0, a.visible = !0, l.visible = !0, c.visible = !0) : (e.visible = !0, s.visible = !1, a.visible = !1, l.visible = !1, c.visible = !1), this.arrow = this._container_fun.getChildByName("arrow"), this.arrow.scaleX = -1 }; temp = uiscript.UI_Info.Init; uiscript.UI_Info.Init = function () { // 设置名称 if (MMP.settings.nickname != '') { GameMgr.Inst.account_data.nickname = MMP.settings.nickname; } temp(); } console.log('[雀魂mod_plus] 启动完毕!!!'); } catch (error) { console.log('[雀魂mod_plus] 等待游戏启动'); setTimeout(majsoul_mod_plus, 1000); } } ();