Greasy Fork

Greasy Fork is available in English.

[Pokeclicker] Auto Battle Items

Automates the usage of Battle Items as effectively and efficiently as possible. Now includes which items you would like to automate specifically and being able to toggle them.

当前为 2022-07-11 提交的版本,查看 最新版本

// ==UserScript==
// @name        [Pokeclicker] Auto Battle Items
// @namespace   Pokeclicker Scripts
// @match       https://www.pokeclicker.com/
// @grant       none
// @version     1.1
// @author      Ephenia
// @description Automates the usage of Battle Items as effectively and efficiently as possible. Now includes which items you would like to automate specifically and being able to toggle them.
// ==/UserScript==

var battleItemState;
var itemABLoop;
var ItemABPrefs;

function initAutoBattleItems() {
    const battleItemDisplay = document.getElementById('battleItemContainer');
    battleItemDisplay.querySelector('.card-header').outerHTML += `<button id= "auto-battle-items" class="btn btn-sm btn-${battleItemState ? 'success' : 'danger'}" style="position: absolute;left: 0px;top: 0px;width: 65px;height: 41px;font-size: 7pt;">
    Auto Use [${battleItemState ? 'ON' : 'OFF'}]
    </button>`
    document.getElementById('auto-battle-items').addEventListener('click', event => { switchABItems(event); });

    //Specific Battle Items Toggling
    const battleItemTop = battleItemDisplay.querySelectorAll('.amount.p-0');
    for (let i = 0; i < battleItemTop.length; i++) {
        battleItemTop[i].setAttribute('data-src', i);
        backColor(ItemABPrefs[i], battleItemTop[i]);
        battleItemTop[i].addEventListener('click', event => { toggleABItems(event); });
    }

    function toggleABItems(event) {
        const element = event.target;
        const index = +element.getAttribute('data-src');
        ItemABPrefs[index] = !ItemABPrefs[index];
        backColor(ItemABPrefs[index], element);
        localStorage.setItem("toggleABItems", JSON.stringify(ItemABPrefs));
    }

    function backColor(boolean, element) {
        boolean ? element.style.background = 'yellowgreen' : element.style.background = 'salmon';
    }

    function switchABItems(event) {
        const element = event.target;
        battleItemState = !battleItemState;
        battleItemState ? ABItems() : clearInterval(itemABLoop);
        element.setAttribute('class', `btn btn-${battleItemState ? 'success' : 'danger'}`);
        element.textContent = `Auto Use [${battleItemState ? 'ON' : 'OFF'}]`;
        localStorage.setItem('autoBattleItems', JSON.stringify(battleItemState));
    }

    function ABItems() {
        itemABLoop = setInterval(() => {
            //In order the towns required to be unlocked for each Battle Item
            const townReqs = ['Viridian City','Pewter City','Lavender Town'].flatMap(i => [i,i]);
            const battleItems = GameHelper.chunk(6, Object.keys(ItemList).filter(i=>ItemList[i].constructor.name == 'BattleItem'))[0];
            for (let i = 0; i < battleItems.length; i++) {
                if (ItemABPrefs[i]) {
                    const itemAmnt = player.itemList[battleItems[i]]();
                    const effectActive = player.effectList[battleItems[i]]();
                    const townUnlocked = TownList[townReqs[i]].isUnlocked();
                    if (townUnlocked) {
                        const getMoney = App.game.wallet.currencies[GameConstants.Currency.money]();
                        const basePrice = ItemList[battleItems[i]].basePrice;
                        const price = ItemList[battleItems[i]].price();
                        if (itemAmnt == 0 && basePrice == price && price <= getMoney) {
                            ItemList[battleItems[i]].buy(1);
                        }
                    }
                    if (itemAmnt != 0 && effectActive <= 1) {
                        ItemHandler.useItem(battleItems[i], 1);
                    }
                }
            }
        }, 500);
    }

    if (battleItemState) { ABItems(); }
}

if (!localStorage.getItem('autoBattleItems')) {
    localStorage.setItem("autoBattleItems", false);
}
if (!localStorage.getItem('toggleABItems')) {
    const prefArray = new Array(6).fill(false, 0, 6);
    localStorage.setItem("toggleABItems", JSON.stringify(prefArray));
}
battleItemState = JSON.parse(localStorage.getItem('autoBattleItems'));
ItemABPrefs = JSON.parse(localStorage.getItem('toggleABItems'));

function loadScript(){
    var oldInit = Preload.hideSplashScreen

    Preload.hideSplashScreen = function(){
        var result = oldInit.apply(this, arguments)
        initAutoBattleItems()
        return result
    }
}

var scriptName = 'autobattleitems'

if (document.getElementById('scriptHandler') != undefined){
    var scriptElement = document.createElement('div')
    scriptElement.id = scriptName
    document.getElementById('scriptHandler').appendChild(scriptElement)
    if (localStorage.getItem(scriptName) != null){
        if (localStorage.getItem(scriptName) == 'true'){
            loadScript()
        }
    }
    else{
        localStorage.setItem(scriptName, 'true')
        loadScript()
    }
}
else{
    loadScript();
}