您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Greasy Fork is available in English.
Automates the usage of Battle Items as effectively and efficiently as possible. Now includes which items you would like to automate specifically and being able to toggle them.
当前为
// ==UserScript== // @name [Pokeclicker] Auto Battle Items // @namespace Pokeclicker Scripts // @author Ephenia // @description Automates the usage of Battle Items as effectively and efficiently as possible. Now includes which items you would like to automate specifically and being able to toggle them. // @copyright https://github.com/Ephenia // @license GPL-3.0 License // @version 1.1 // @homepageURL https://github.com/Ephenia/Pokeclicker-Scripts/ // @supportURL https://github.com/Ephenia/Pokeclicker-Scripts/issues // @match https://www.pokeclicker.com/ // @icon https://www.google.com/s2/favicons?domain=pokeclicker.com // @grant none // @run-at document-idle // ==/UserScript== var scriptName = 'autobattleitems'; var battleItemState; var itemABLoop; var ItemABPrefs; function initAutoBattleItems() { const battleItemDisplay = document.getElementById('battleItemContainer'); battleItemDisplay.querySelector('.card-header').outerHTML += `<button id= "auto-battle-items" class="btn btn-sm btn-${battleItemState ? 'success' : 'danger'}" style="position: absolute;left: 0px;top: 0px;width: 65px;height: 41px;font-size: 7pt;"> Auto Use [${battleItemState ? 'ON' : 'OFF'}] </button>` document.getElementById('auto-battle-items').addEventListener('click', event => { switchABItems(event); }); //Specific Battle Items Toggling const battleItemTop = battleItemDisplay.querySelectorAll('.amount.p-0'); for (let i = 0; i < battleItemTop.length; i++) { battleItemTop[i].setAttribute('data-src', i); backColor(ItemABPrefs[i], battleItemTop[i]); battleItemTop[i].addEventListener('click', event => { toggleABItems(event); }); } function toggleABItems(event) { const element = event.target; const index = +element.getAttribute('data-src'); ItemABPrefs[index] = !ItemABPrefs[index]; backColor(ItemABPrefs[index], element); localStorage.setItem("toggleABItems", JSON.stringify(ItemABPrefs)); } function backColor(boolean, element) { boolean ? element.style.background = 'yellowgreen' : element.style.background = 'salmon'; } function switchABItems(event) { const element = event.target; battleItemState = !battleItemState; battleItemState ? ABItems() : clearInterval(itemABLoop); element.setAttribute('class', `btn btn-${battleItemState ? 'success' : 'danger'}`); element.textContent = `Auto Use [${battleItemState ? 'ON' : 'OFF'}]`; localStorage.setItem('autoBattleItems', JSON.stringify(battleItemState)); } function ABItems() { itemABLoop = setInterval(() => { //In order the towns required to be unlocked for each Battle Item const townReqs = ['Viridian City','Pewter City','Lavender Town'].flatMap(i => [i,i]); const battleItems = GameHelper.chunk(6, Object.keys(ItemList).filter(i=>ItemList[i].constructor.name == 'BattleItem'))[0]; for (let i = 0; i < battleItems.length; i++) { if (ItemABPrefs[i]) { const itemAmnt = player.itemList[battleItems[i]](); const effectActive = player.effectList[battleItems[i]](); const townUnlocked = TownList[townReqs[i]].isUnlocked(); if (townUnlocked) { const getMoney = App.game.wallet.currencies[GameConstants.Currency.money](); const basePrice = ItemList[battleItems[i]].basePrice; const price = ItemList[battleItems[i]].price(); if (itemAmnt == 0 && basePrice == price && price <= getMoney) { ItemList[battleItems[i]].buy(1); } } if (itemAmnt != 0 && effectActive <= 1) { ItemHandler.useItem(battleItems[i], 1); } } } }, 500); } if (battleItemState) { ABItems(); } } if (!localStorage.getItem('autoBattleItems')) { localStorage.setItem("autoBattleItems", false); } if (!localStorage.getItem('toggleABItems')) { const prefArray = new Array(6).fill(false, 0, 6); localStorage.setItem("toggleABItems", JSON.stringify(prefArray)); } battleItemState = JSON.parse(localStorage.getItem('autoBattleItems')); ItemABPrefs = JSON.parse(localStorage.getItem('toggleABItems')); function loadScript(){ var oldInit = Preload.hideSplashScreen Preload.hideSplashScreen = function(){ var result = oldInit.apply(this, arguments) initAutoBattleItems() return result } } if (!App.isUsingClient || localStorage.getItem(scriptName) === 'true') { loadScript(); }