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[Pokeclicker] Auto Battle Items

Automates the usage of Battle Items as effectively and efficiently as possible. Now includes which items you would like to automate specifically and being able to toggle them.

当前为 2023-08-17 提交的版本,查看 最新版本

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您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Userscripts ,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展后才能安装此脚本。

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您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name          [Pokeclicker] Auto Battle Items
// @namespace     Pokeclicker Scripts
// @author        Ephenia
// @description   Automates the usage of Battle Items as effectively and efficiently as possible. Now includes which items you would like to automate specifically and being able to toggle them.
// @copyright     https://github.com/Ephenia
// @license       GPL-3.0 License
// @version       1.1

// @homepageURL   https://github.com/Ephenia/Pokeclicker-Scripts/
// @supportURL    https://github.com/Ephenia/Pokeclicker-Scripts/issues

// @match         https://www.pokeclicker.com/
// @icon          https://www.google.com/s2/favicons?domain=pokeclicker.com
// @grant         none
// @run-at        document-idle
// ==/UserScript==

var scriptName = 'autobattleitems';

var battleItemState;
var itemABLoop;
var ItemABPrefs;

function initAutoBattleItems() {
    const battleItemDisplay = document.getElementById('battleItemContainer');
    battleItemDisplay.querySelector('.card-header').outerHTML += `<button id= "auto-battle-items" class="btn btn-sm btn-${battleItemState ? 'success' : 'danger'}" style="position: absolute;left: 0px;top: 0px;width: 65px;height: 41px;font-size: 7pt;">
    Auto Use [${battleItemState ? 'ON' : 'OFF'}]
    </button>`
    document.getElementById('auto-battle-items').addEventListener('click', event => { switchABItems(event); });

    //Specific Battle Items Toggling
    const battleItemTop = battleItemDisplay.querySelectorAll('.amount.p-0');
    for (let i = 0; i < battleItemTop.length; i++) {
        battleItemTop[i].setAttribute('data-src', i);
        backColor(ItemABPrefs[i], battleItemTop[i]);
        battleItemTop[i].addEventListener('click', event => { toggleABItems(event); });
    }

    function toggleABItems(event) {
        const element = event.target;
        const index = +element.getAttribute('data-src');
        ItemABPrefs[index] = !ItemABPrefs[index];
        backColor(ItemABPrefs[index], element);
        localStorage.setItem("toggleABItems", JSON.stringify(ItemABPrefs));
    }

    function backColor(boolean, element) {
        boolean ? element.style.background = 'yellowgreen' : element.style.background = 'salmon';
    }

    function switchABItems(event) {
        const element = event.target;
        battleItemState = !battleItemState;
        battleItemState ? ABItems() : clearInterval(itemABLoop);
        element.setAttribute('class', `btn btn-${battleItemState ? 'success' : 'danger'}`);
        element.textContent = `Auto Use [${battleItemState ? 'ON' : 'OFF'}]`;
        localStorage.setItem('autoBattleItems', JSON.stringify(battleItemState));
    }

    function ABItems() {
        itemABLoop = setInterval(() => {
            //In order the towns required to be unlocked for each Battle Item
            const townReqs = ['Viridian City','Pewter City','Lavender Town'].flatMap(i => [i,i]);
            const battleItems = GameHelper.chunk(6, Object.keys(ItemList).filter(i=>ItemList[i].constructor.name == 'BattleItem'))[0];
            for (let i = 0; i < battleItems.length; i++) {
                if (ItemABPrefs[i]) {
                    const itemAmnt = player.itemList[battleItems[i]]();
                    const effectActive = player.effectList[battleItems[i]]();
                    const townUnlocked = TownList[townReqs[i]].isUnlocked();
                    if (townUnlocked) {
                        const getMoney = App.game.wallet.currencies[GameConstants.Currency.money]();
                        const basePrice = ItemList[battleItems[i]].basePrice;
                        const price = ItemList[battleItems[i]].price();
                        if (itemAmnt == 0 && basePrice == price && price <= getMoney) {
                            ItemList[battleItems[i]].buy(1);
                        }
                    }
                    if (itemAmnt != 0 && effectActive <= 1) {
                        ItemHandler.useItem(battleItems[i], 1);
                    }
                }
            }
        }, 500);
    }

    if (battleItemState) { ABItems(); }
}

if (!localStorage.getItem('autoBattleItems')) {
    localStorage.setItem("autoBattleItems", false);
}
if (!localStorage.getItem('toggleABItems')) {
    const prefArray = new Array(6).fill(false, 0, 6);
    localStorage.setItem("toggleABItems", JSON.stringify(prefArray));
}
battleItemState = JSON.parse(localStorage.getItem('autoBattleItems'));
ItemABPrefs = JSON.parse(localStorage.getItem('toggleABItems'));

function loadScript() {
    const oldInit = Preload.hideSplashScreen;
    var hasInitialized = false;

    Preload.hideSplashScreen = function (...args) {
        var result = oldInit.apply(this, args)
        if (App.game && !hasInitialized) {
            initAutoBattleItems();
            hasInitialized = true;
        }
        return result
    }
}

if (!App.isUsingClient || localStorage.getItem(scriptName) === 'true') {
    loadScript();
}