Greasy Fork is available in English.
Automates the usage of Battle Items as effectively and efficiently as possible. Now includes which items you would like to automate specifically and being able to toggle them.
当前为
// ==UserScript==
// @name [Pokeclicker] Auto Battle Items
// @namespace Pokeclicker Scripts
// @author Ephenia
// @description Automates the usage of Battle Items as effectively and efficiently as possible. Now includes which items you would like to automate specifically and being able to toggle them.
// @copyright https://github.com/Ephenia
// @license GPL-3.0 License
// @version 1.1
// @homepageURL https://github.com/Ephenia/Pokeclicker-Scripts/
// @supportURL https://github.com/Ephenia/Pokeclicker-Scripts/issues
// @match https://www.pokeclicker.com/
// @icon https://www.google.com/s2/favicons?domain=pokeclicker.com
// @grant none
// @run-at document-idle
// ==/UserScript==
var scriptName = 'autobattleitems';
var battleItemState;
var itemABLoop;
var ItemABPrefs;
function initAutoBattleItems() {
const battleItemDisplay = document.getElementById('battleItemContainer');
battleItemDisplay.querySelector('.card-header').outerHTML += `<button id= "auto-battle-items" class="btn btn-sm btn-${battleItemState ? 'success' : 'danger'}" style="position: absolute;left: 0px;top: 0px;width: 65px;height: 41px;font-size: 7pt;">
Auto Use [${battleItemState ? 'ON' : 'OFF'}]
</button>`
document.getElementById('auto-battle-items').addEventListener('click', event => { switchABItems(event); });
//Specific Battle Items Toggling
const battleItemTop = battleItemDisplay.querySelectorAll('.amount.p-0');
for (let i = 0; i < battleItemTop.length; i++) {
battleItemTop[i].setAttribute('data-src', i);
backColor(ItemABPrefs[i], battleItemTop[i]);
battleItemTop[i].addEventListener('click', event => { toggleABItems(event); });
}
function toggleABItems(event) {
const element = event.target;
const index = +element.getAttribute('data-src');
ItemABPrefs[index] = !ItemABPrefs[index];
backColor(ItemABPrefs[index], element);
localStorage.setItem("toggleABItems", JSON.stringify(ItemABPrefs));
}
function backColor(boolean, element) {
boolean ? element.style.background = 'yellowgreen' : element.style.background = 'salmon';
}
function switchABItems(event) {
const element = event.target;
battleItemState = !battleItemState;
battleItemState ? ABItems() : clearInterval(itemABLoop);
element.setAttribute('class', `btn btn-${battleItemState ? 'success' : 'danger'}`);
element.textContent = `Auto Use [${battleItemState ? 'ON' : 'OFF'}]`;
localStorage.setItem('autoBattleItems', JSON.stringify(battleItemState));
}
function ABItems() {
itemABLoop = setInterval(() => {
//In order the towns required to be unlocked for each Battle Item
const townReqs = ['Viridian City','Pewter City','Lavender Town'].flatMap(i => [i,i]);
const battleItems = GameHelper.chunk(6, Object.keys(ItemList).filter(i=>ItemList[i].constructor.name == 'BattleItem'))[0];
for (let i = 0; i < battleItems.length; i++) {
if (ItemABPrefs[i]) {
const itemAmnt = player.itemList[battleItems[i]]();
const effectActive = player.effectList[battleItems[i]]();
const townUnlocked = TownList[townReqs[i]].isUnlocked();
if (townUnlocked) {
const getMoney = App.game.wallet.currencies[GameConstants.Currency.money]();
const basePrice = ItemList[battleItems[i]].basePrice;
const price = ItemList[battleItems[i]].price();
if (itemAmnt == 0 && basePrice == price && price <= getMoney) {
ItemList[battleItems[i]].buy(1);
}
}
if (itemAmnt != 0 && effectActive <= 1) {
ItemHandler.useItem(battleItems[i], 1);
}
}
}
}, 500);
}
if (battleItemState) { ABItems(); }
}
if (!localStorage.getItem('autoBattleItems')) {
localStorage.setItem("autoBattleItems", false);
}
if (!localStorage.getItem('toggleABItems')) {
const prefArray = new Array(6).fill(false, 0, 6);
localStorage.setItem("toggleABItems", JSON.stringify(prefArray));
}
battleItemState = JSON.parse(localStorage.getItem('autoBattleItems'));
ItemABPrefs = JSON.parse(localStorage.getItem('toggleABItems'));
function loadScript() {
const oldInit = Preload.hideSplashScreen;
var hasInitialized = false;
Preload.hideSplashScreen = function (...args) {
var result = oldInit.apply(this, args)
if (App.game && !hasInitialized) {
initAutoBattleItems();
hasInitialized = true;
}
return result
}
}
if (!App.isUsingClient || localStorage.getItem(scriptName) === 'true') {
loadScript();
}