Greasy Fork

Greasy Fork is available in English.

Hello! I'm stupid man! [ Patched ]

just a funny script.. Sends a message when a player appears on the screen

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Greasemonkey 油猴子Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Userscripts ,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Hello! I'm stupid man! [ Patched ]
// @namespace    -
// @version      0.1
// @description  just a funny script.. Sends a message when a player appears on the screen
// @author       Devil D. Nudo#7346
// @match        *://*.moomoo.io/*
// @match        *://moomoo.io/*
// @grant        none
// @run-at       document-start
// ==/UserScript==

(function() {
    "use strict"

    class MsgPack {
        static decodeData(data) {
            if (!data || typeof MsgPack.decode !== 'function') return

            data = MsgPack.decode(new Uint8Array(data))

            return data
        }

        static encodeData(data) {
            if (!data || typeof MsgPack.encode !== 'function') return

            data = new Uint8Array(Array.from(MsgPack.encode(data)))

            return data
        }

        static getFormatedData() {
            if (!arguments.length) return

            const type = Array.prototype.slice.call(arguments, 0, 1)
            const content = Array.prototype.slice.call(arguments, 1)

            if (!content.length) {
                console.warn(type[0], "A strange packet with no data being sent")
            }

            const data = MsgPack.encode([type[0], [...content]])

            return data
        }
    }

    Function.prototype.call = new Proxy(Function.prototype.call, {
        apply(target, _this, args) {
            const data = target.apply(_this, args)

            if (args[1] && args[1].i) {
                const index = args[1].i

                if (index === 9) {
                    MsgPack.encode = args[0].encode
                }

                if (index === 15) {
                    MsgPack.decode = args[0].decode

                    Function.prototype.call = target
                }
            }

            return data
        }
    })

    class Config {
        get stupidMessage() {
            return "Hello [name]! I'm stupid man!"
        }
    }

    const config = new Config()

    class Socket {
        constructor(websocket = null) {
            this.websocket = websocket

            this.eventQueue = []
        }

        addEvent(event, callback) {
            if (!this.websocket) {
                return this.eventQueue.push({
                    event: event,
                    callback: callback
                })
            }

            this.websocket.addEventListener(event, callback)
        }

        send() {
            const data = MsgPack.getFormatedData(...arguments)

            this.websocket.send(data)
        }

        init(sourceThis, callback) {
            this.websocket = sourceThis

            for (const event of this.eventQueue) {
                this.addEvent(event.event, event.callback)
            }

            callback.call(this, this.websocket)
        }
    }

    class MyPlayer {
        constructor() {
            if (MyPlayer.instance) {
                return MyPlayer.instance
            }

            this.sid = null

            this.socket = new Socket()

            MyPlayer.instance = this
        }

        onSetupGame(content) {
            if (this.sid !== null) return

            this.sid = content[0]
        }

        onAddPlayer(content) {
            const info = [...content[0]]

            if (info[1] === this.sid) return

            const message = config.stupidMessage.replace(/\[\w+\]/, info[2])

            this.socket.send("ch", message)
        }

        onMessage(event) {
            const data = MsgPack.decodeData(event.data)
            const type = data[0]
            const content = [...data[1]]

            switch (type) {
                case "1": this.onSetupGame(content)
                    break

                case "2": this.onAddPlayer(content)
                    break
            }
        }
    }

    const myPlayer = new MyPlayer()

    window.WebSocket = class extends WebSocket {
        constructor(...args) {
            super(args)

            myPlayer.socket.init(this, function() {
                this.addEvent("message", myPlayer.onMessage.bind(myPlayer))
            })
        }
    }

    window.myPlayer = myPlayer
})()