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Multibox script UPDATED

multibox after 2023 patch

当前为 2023-10-01 提交的版本,查看 最新版本

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Multibox script UPDATED
// @namespace    http://tampermonkey.net/
// @version      501
// @description  multibox after 2023 patch
// @author       Mi300#4401
// @match        https://diep.io/*
// @icon         data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==
// @license      dont copy
// @grant        GM_getValue
// @grant        GM_setValue
// ==/UserScript==
    (function() {
      var delay = 1000;
      (function loop() {
        setTimeout(() => {
          localStorage.removeItem("rivet:token")
          loop();
        }, delay);
      })();
    })();


let WTF = setInterval (function() {
    if (!document.querySelector('d-base').shadowRoot.children[0].shadowRoot.getElementById('username-input')) {
      return;
    }
    clearInterval (WTF)


    const p = CanvasRenderingContext2D.prototype

    const _fill = p.fill,
    _beginPath = p.beginPath,
    _lineTo = p.lineTo,
    _moveTo = p.moveTo,
    _getGamepads = window.navigator.getGamepads,
    _strokeRect = p.strokeRect,
   	_toString = Function.prototype.toString;


    let fill,
        beginPath,
        lineTo,
        moveTo,
        getGamepads,
        strokeRect;

    let canRespawn = false;
    let worldPosition = [0, 0];
    let overlay;
    let mouseOffset = [0, 0];
    let gui = true;
    let test = 1;

    let gamepadConnected = false;
    let gamepadAxes = [0, 0, 0, 0]
    let gamepadButtons = [
        ...Array(17)].map((x) => {
            return { pressed: false };
        });

    const fetchGamepad = () => {
        return {
            axes: gamepadAxes,
            buttons: gamepadButtons,
            mapping: 'standard',
        }
    }

    getGamepads = function(...args) {
      if (gamepadConnected) {
        return [fetchGamepad()]
      }
      return false;
    }


    let cameraZoom = 0.5;

    const canvas = document.getElementById ('canvas');

    let dgg = 'i';

    function hookMinimapArrow () {

        let drawInstructions = 0;
        let minimapArrowVertex = [];
        beginPath = function(...args) {
          drawInstructions = 1;
          minimapArrowVertex = [];
          _beginPath.call(this, ...args);
        }
        moveTo = function(...args) {
            drawInstructions = 2;
            minimapArrowVertex.push (args);
            _moveTo.call(this, ...args)
        }
        lineTo = function(...args) {
          if (drawInstructions >= 2 && drawInstructions <= 5) {
            drawInstructions ++;
            minimapArrowVertex.push (args);
          } else {
            drawInstructions = 0;
          }
          _lineTo.call(this, ...args)
        }
        fill = function(...args) {
          if (this.globalAlpha != 1) {
            _fill.call(this, ...args)
            return;
          }
          if (this.fillStyle != '#000000') {
            _fill.call(this, ...args)
            return;
          }
          if (drawInstructions === 4) {
            const pos = getAverage (minimapArrowVertex);
            worldPosition = getWorldPosition (pos);
          }
          _fill.call(this, ...args)
        }
    }
    let minimapPosition = [0, 0];
    let minimapDim = [0, 0];

    function hookMinimap () {
        strokeRect = function(...args) {
          const transform = this.getTransform ();
          minimapPosition = [transform.e, transform.f];
          minimapDim = [transform.a, transform.d];
          _strokeRect.call(this, ...args)
        }
    }

    function getWorldPosition (position) {
        const ret = [
            parseFloat((((position[0] - minimapPosition[0] - minimapDim[0] / 2) / minimapDim[0] * 100) * 460).toFixed (3)),
            parseFloat((((position[1] - minimapPosition[1] - minimapDim[1] / 2) / minimapDim[1] * 100) * 460).toFixed (3)),
        ]
        return ret;
    }
    const Mi = '';

    function getAverage (points) {
        let ret = [0, 0];
        points.forEach (point => {
            ret[0] += point[0];
            ret[1] += point[1];
        });
        ret[0] /= points.length;
        ret[1] /= points.length;

        return ret;
    }
    let dgh = 'M';


      const getDist = (t1, t2) => {
          const distX = t1[0] - t2[0];
          const distY = t1[1] - t2[1];

          return [Math.hypot(distX, distY), distX, distY];
      };

    function moveBot () {
        const dangerRadius = Boolean(parseInt(localStorage.followCursor)) ? 750 : 250
        gamepadButtons[7].pressed = Boolean(parseInt(localStorage.autoShoot))

        if (Boolean(parseInt(localStorage.autoRespawn))) {
            if (canRespawn) {
                input.try_spawn (localStorage.name)
            }
        }
        if (input.should_prevent_unload()) {
            canRespawn = true;
        }
        let masterMouse = GM_getValue('multiboxMouse');
        let masterMove = GM_getValue ('multiboxWorld');

        if (Boolean(parseInt(localStorage.followCursor))) {
            masterMove = masterMouse;
        }

        const distanceMouse = getDist (masterMouse, worldPosition);
        const distanceMove = getDist (masterMove, worldPosition);

        if (!masterMouse[0] || !masterMouse[1] || !masterMove[0] || !masterMove[1]) {
            return;
        }



        if (Boolean(parseInt(localStorage.copyMovement))) {
              gamepadAxes[0] = masterMove[0] + distanceMove[1] * 100;
              gamepadAxes[1] = masterMove[1] + distanceMove[2] * 100;
        } else {
            gamepadAxes[0] = worldPosition[0];
            gamepadAxes[1] = worldPosition[1];
        }
            gamepadAxes[2] = masterMouse[0] + distanceMouse[1] * 100;
            gamepadAxes[3] = masterMouse[1] + distanceMouse[2] * 100;
        gamepadConnected = true;
    }



    function frame () {
        overlay.innerHTML = `
        <h1>MULTIBOX</h1>
        <br> <br>
        World position: <br> ${Math.round(worldPosition[0]) + ', ' + Math.round(worldPosition[1])}
        <br> <br>
        Master Tab: ${Boolean (document.hasFocus ())}
        <br> <br>
        [F] Multibox Enabled: ${Boolean (parseInt (localStorage.multiboxEnabled))}
        <br> <br>
        [G] Copy Movement: ${Boolean (parseInt (localStorage.copyMovement))}
        <br> <br>
        [R] Follow Cursor: ${Boolean (parseInt (localStorage.followCursor))}
        <br> <br>
        [Q] Toggle Gui: true
        <br> <br>
        [Z] Auto Respawn: ${Boolean (parseInt (localStorage.autoRespawn))}
        <br> <br>
        [,] Always Shoot: ${Boolean (parseInt (localStorage.autoShoot))}
        <br> <br>
        `

        if (Boolean (document.hasFocus ())) {
            gamepadConnected = false;


            const pos1 = mouseOffset[0] / Math.abs(mouseOffset[0])
            const pos2 = mouseOffset[1] / Math.abs(mouseOffset[1])
            GM_setValue('multiboxWorld', worldPosition);
            GM_setValue('multiboxMouse', [
              worldPosition[0] + ( (mouseOffset[0] * (4 - (mouseOffset[0] / Math.abs(mouseOffset[0])))) * (1 - (cameraZoom)) * 1.35 ) * 1.6,
              worldPosition[1] + ( (mouseOffset[1] * 4) * (1 - cameraZoom) * 1.35 ) * 1.6,
            ]);
            //0.46699 1          2.14137
            //0.38238 1.15
            //

        } else if (localStorage.multiboxEnabled === '1') {
            moveBot ();
        } else {
            gamepadConnected = false;
        }
        window.requestAnimationFrame (frame);
    }




    document.addEventListener ('keydown', e => {
        if (e.key === 'f') {
            localStorage.multiboxEnabled = Number (!Boolean (parseInt (localStorage.multiboxEnabled)))
        }
        if (e.key === 'g') {
            localStorage.copyMovement = Number (!Boolean (parseInt (localStorage.copyMovement)))
        }
        if (e.key === 'r') {
            localStorage.followCursor = Number (!Boolean (parseInt (localStorage.followCursor)))
        }
        if (e.key === 'q') {
            gui = !gui;
            overlay.style.display = gui ? 'block' : 'none'
        }
        if (e.key === ',') {
            localStorage.autoShoot = Number (!Boolean (parseInt (localStorage.autoShoot)))
        }
        if (e.key === 'z') {
            localStorage.autoRespawn = Number (!Boolean (parseInt (localStorage.autoRespawn)))
        }
        if (e.key === '[') {
          test += 0.25;
        }
    })

    document.addEventListener ('mousemove', e => {
        const aimRatioX = 1 - (e.x / canvas.width);
        const aimRatioY = 1 - (e.y / canvas.height);

        if (Boolean (document.hasFocus ())) {
            localStorage.aimRatioX = aimRatioX;
            localStorage.aimRatioY = aimRatioY;
        }

        mouseOffset = [
            e.x - canvas.width / 2,
            e.y - canvas.height / 2,
        ]
    });
    function terminate () {
        if (!localStorage.multiboxEnabled) {
            localStorage.multiboxEnabled = 0;
        }
        if (!localStorage.copyMovement) {
            localStorage.copyMovement = 1;
        }
        if (!localStorage.followCursor) {
            localStorage.followCursor = 0;
        }
        if (!localStorage.autoRespawn) {
            localStorage.autoRespawn = 0;
        }
        if (!localStorage.autoShoot) {
            localStorage.autoShoot = 0;
        }

        overlay = document.createElement('div');
        overlay.style.position = 'fixed';
        overlay.style.top = '1px';
        overlay.style.left = '1px';
        overlay.style.fontFamily = 'Lucida Console, Courier, monospace';
        overlay.style.fontSize = '12px';
        overlay.style.color = '#ffffff';
        overlay.style.pointerEvents = 'none';
        overlay.style.userSelect = 'none';
        overlay.style.fontSize = '14px';
        overlay.style.backgroundColor = 'gray';
        overlay.style.height = '450px';
        overlay.style.width = '250px';
        overlay.style.borderRadius = '1px'
        overlay.style.borderStyle = 'solid'
        overlay.style.borderColor = '#404040'
        overlay.style.borderWidth = '5px'
        overlay.style.textAlign = 'center';
        document.body.appendChild(overlay);

        frame ();
        hookMinimapArrow ();
        hookMinimap ();



    }
    terminate ();




    const toString = function() {

      switch(this) {
        case fill: return _toString.call(_fill);
        case moveTo: return _toString.call(_moveTo);
        case beginPath: return _toString.call(_beginPath);
        case lineTo: return _toString.call(_lineTo);
        case getGamepads: return _toString.call(_getGamepads);
        case strokeRect: return _toString.call(_strokeRect);
        case toString: return _toString.call(_toString);
      }

      return _toString.call(this);

    };
    p.fill = fill;
    p.beginPath = beginPath;
    p.moveTo = moveTo;
    p.lineTo = lineTo;
    window.navigator.getGamepads = getGamepads;
    p.strokeRect = strokeRect;
    Function.prototype.toString = toString;
},400);