您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
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Import whatever model URLs you need - library that does the heavy lifting
当前为
此脚本不应直接安装。它是供其他脚本使用的外部库,要使用该库请加入元指令 // @require https://update.greasyfork.icu/scripts/526336/1534125/Barclay%27s%20Library.js
# Barclay's Shell Model Injector
> built by onlypuppy7, based off LibertyMutual's code
> [> repository link](https://github.com/onlypuppy7/BarclaysShellShockers)
## How to use
Create models in Blender with names that overwrite the original's. They MUST match.
Upload to somewhere. Add the link to the arrays at the beginning of the script. You can add multiple models if desired, as well as many URLs as you like. The order of execution is from first to last, so GLBs that have models that target the same meshes as ones prior will overwrite the previous data.
## As a library
Add this to the userdata meta:
```
@require
```
Then, to set the script's models add this:
```js
BARCLAYS.modelURLs = [
"https://link.to.file/model.glb",
];
```
After this, you need to decide how you want the script injecting. If you want to let Barclay's inject itself, add this:
```js
BARCLAYS.init();
```
Otherwise, you can pass in the game's js from your own injection mechanism, for example like this:
```js
js = BARCLAYS.applyBarclays(js);
```
## FAQ
### Oh my god, onlypuppy7 made this! It's hacks and virus and a malware!
Please find a bathroom to do your business, because you appear to be full of shit.