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allie test

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当前为 2025-06-10 提交的版本,查看 最新版本

此脚本不应直接安装。它是供其他脚本使用的外部库,要使用该库请加入元指令 // @require https://update.greasyfork.icu/scripts/538683/1605102/allie%20test.js

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Greasemonkey 油猴子Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Userscripts ,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

Tabs.Chat = {
    tabOrder: 900,
    tabLabel: 'Chat',
    tabDisabled: false,
    myDiv: null,
    globalChatDiv: null,
    allianceChatDiv: null,
    inputDiv: null,
    userListDiv: null,
    currentChatType: 'global',

    init: function(div) {
        var t = Tabs.Chat;
        t.myDiv = div;
        t.createMainDiv();
        t.hookGameChat();
        t.updateUserList();
    },

    createMainDiv: function() {
        var t = Tabs.Chat;
        var m = '<DIV class=divHeader align=center>' + tx('CHAT') + '</div>';
        
        m += '<div id="pbChatTabs" style="margin-bottom:10px;">';
        m += '<button id="pbGlobalChatTab" class="tabActive">Global Chat</button>';
        m += '<button id="pbAllianceChatTab">Alliance Chat</button>';
        m += '</div>';
        
        m += '<div id="pbChatRoom" style="display:flex; height:500px; border:1px solid #888;">';
        m += '<div id="pbUserList" style="width:150px; border-right:1px solid #888; overflow-y:auto;"></div>';
        m += '<div style="flex-grow:1; display:flex; flex-direction:column;">';
        m += '<div id="pbGlobalChatContent" style="flex-grow:1; overflow-y:auto; padding:10px;"></div>';
        m += '<div id="pbAllianceChatContent" style="flex-grow:1; overflow-y:auto; padding:10px; display:none;"></div>';
        m += '<div id="pbChatInput" style="border-top:1px solid #888; padding:10px;">';
        
        // Custom chat input area
        m += '<textarea id="pbChatTextArea" style="width:100%; height:60px; margin-bottom:5px; padding:5px; resize:none;"></textarea>';
        m += '<button id="pbChatSendButton" style="width:100%; padding:5px; cursor:pointer;">Send</button>';
        
        m += '</div>';
        m += '</div>';
        m += '</div>';

        t.myDiv.innerHTML = m;
        
        t.globalChatDiv = ById('pbGlobalChatContent');
        t.allianceChatDiv = ById('pbAllianceChatContent');
        t.userListDiv = ById('pbUserList');
        t.inputDiv = ById('pbChatInput');

        ById('pbGlobalChatTab').addEventListener('click', function() { t.switchChatType('global'); });
        ById('pbAllianceChatTab').addEventListener('click', function() { t.switchChatType('alliance'); });

        // Add event listeners for the custom chat input
        var chatTextArea = ById('pbChatTextArea');
        var sendButton = ById('pbChatSendButton');
        
        chatTextArea.addEventListener('keypress', function(e) {
            if (e.key === 'Enter' && !e.shiftKey) {
                e.preventDefault();
                t.sendChat();
            }
        });
        
        sendButton.addEventListener('click', function() {
            t.sendChat();
        });
    },

    hookGameChat: function() {
        var t = Tabs.Chat;
        var gameChatContainer = document.querySelector('#mod_comm_list1');
        var gameAllianceChatContainer = document.querySelector('#mod_comm_list2');
        
        if (gameChatContainer && gameAllianceChatContainer) {
            var observerGlobal = new MutationObserver(function(mutations) {
                t.updateChat('global');
            });

            var observerAlliance = new MutationObserver(function(mutations) {
                t.updateChat('alliance');
            });

            observerGlobal.observe(gameChatContainer, { childList: true, subtree: true });
            observerAlliance.observe(gameAllianceChatContainer, { childList: true, subtree: true });
            
            t.updateChat('global');
            t.updateChat('alliance');
        } else {
            console.error('Could not find game chat containers');
        }
    },

    updateChat: function(chatType) {
        var t = Tabs.Chat;
        var gameChatContainer = (chatType === 'global') ? 
            document.querySelector('#mod_comm_list1') : 
            document.querySelector('#mod_comm_list2');
        var targetDiv = (chatType === 'global') ? t.globalChatDiv : t.allianceChatDiv;
        
        if (gameChatContainer && targetDiv) {
            targetDiv.innerHTML = gameChatContainer.innerHTML;
            targetDiv.scrollTop = targetDiv.scrollHeight;
        }
    },

    sendChat: function() {
        var t = Tabs.Chat;
        var chatTextArea = ById('pbChatTextArea');
        var originalChatTextArea = document.querySelector('#mod_comm_input textarea');
        var originalSendButton = document.querySelector('#mod_comm_input button');
        
        if (chatTextArea && originalChatTextArea && originalSendButton) {
            var message = chatTextArea.value.trim();
            if (message !== '') {
                // First, make sure we're on the right chat tab in the game
                var tabSelector = document.querySelector('#mod_comm_tabs');
                if (tabSelector) {
                    // Find the correct tab based on our current chat type
                    var tabIndex = (t.currentChatType === 'global') ? 0 : 1;
                    
                    // Try to select the tab in the game's interface
                    var tabToClick = document.querySelector('#mod_comm_tabs li:nth-child(' + (tabIndex + 1) + ')');
                    if (tabToClick) {
                        tabToClick.click();
                        
                        // Give the game a moment to switch tabs
                        setTimeout(function() {
                            // Now set the message and send it
                            originalChatTextArea.value = message;
                            
                            // Trigger input event to ensure the game recognizes the text
                            var inputEvent = new Event('input', { bubbles: true });
                            originalChatTextArea.dispatchEvent(inputEvent);
                            
                            // Focus the textarea (some games require this)
                            originalChatTextArea.focus();
                            
                            // Click the send button
                            originalSendButton.click();
                            
                            // Clear our textarea
                            chatTextArea.value = '';
                            
                            // Update our chat display after a short delay
                            setTimeout(function() {
                                t.updateChat(t.currentChatType);
                            }, 500);
                        }, 100);
                    } else {
                        // If we can't find the tab, try direct method
                        directSend();
                    }
                } else {
                    // If there's no tab selector, try direct method
                    directSend();
                }
                
                // Direct send method as fallback
                function directSend() {
                    originalChatTextArea.value = message;
                    
                    // Trigger input event
                    var inputEvent = new Event('input', { bubbles: true });
                    originalChatTextArea.dispatchEvent(inputEvent);
                    
                    originalChatTextArea.focus();
                    originalSendButton.click();
                    chatTextArea.value = '';
                    
                    setTimeout(function() {
                        t.updateChat(t.currentChatType);
                    }, 500);
                }
            }
        } else {
            console.error('Could not find necessary elements to send chat');
        }
    },

    switchChatType: function(chatType) {
        var t = Tabs.Chat;
        t.currentChatType = chatType;
        
        if (chatType === 'global') {
            t.globalChatDiv.style.display = 'block';
            t.allianceChatDiv.style.display = 'none';
            ById('pbGlobalChatTab').className = 'tabActive';
            ById('pbAllianceChatTab').className = '';
        } else {
            t.globalChatDiv.style.display = 'none';
            t.allianceChatDiv.style.display = 'block';
            ById('pbGlobalChatTab').className = '';
            ById('pbAllianceChatTab').className = 'tabActive';
        }
    },

    updateUserList: function() {
        var t = Tabs.Chat;
        // This is a placeholder function. You'll need to implement the actual user list retrieval
        // based on how your game manages online users.
        var onlineUsers = ['User1', 'User2', 'User3']; // Replace with actual online users
        
        var userListHTML = '<div class="divHeader">Online Users</div>';
        onlineUsers.forEach(function(user) {
            userListHTML += '<div class="chatUser">' + user + '</div>';
        });
        
        t.userListDiv.innerHTML = userListHTML;

        // Update the user list periodically
        setTimeout(t.updateUserList, 60000); // Update every minute
    }
};