您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Greasy Fork is available in English.
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此脚本不应直接安装。它是供其他脚本使用的外部库,要使用该库请加入元指令 // @require https://update.greasyfork.icu/scripts/538683/1605109/allie%20test.js
Tabs.Chat = { tabOrder: 900, tabLabel: 'Chat', tabDisabled: false, myDiv: null, globalChatDiv: null, allianceChatDiv: null, inputDiv: null, userListDiv: null, currentChatType: 'global', init: function(div) { var t = Tabs.Chat; t.myDiv = div; t.createMainDiv(); t.hookGameChat(); t.updateUserList(); }, createMainDiv: function() { var t = Tabs.Chat; var m = '<DIV class=divHeader align=center>' + tx('CHAT') + '</div>'; m += '<div id="pbChatTabs" style="margin-bottom:10px;">'; m += '<button id="pbGlobalChatTab" class="tabActive">Global Chat</button>'; m += '<button id="pbAllianceChatTab">Alliance Chat</button>'; m += '</div>'; m += '<div id="pbChatRoom" style="display:flex; height:500px; border:1px solid #888;">'; m += '<div id="pbUserList" style="width:150px; border-right:1px solid #888; overflow-y:auto;"></div>'; m += '<div style="flex-grow:1; display:flex; flex-direction:column;">'; m += '<div id="pbGlobalChatContent" style="flex-grow:1; overflow-y:auto; padding:10px;"></div>'; m += '<div id="pbAllianceChatContent" style="flex-grow:1; overflow-y:auto; padding:10px; display:none;"></div>'; m += '<div id="pbChatInput" style="border-top:1px solid #888; padding:10px;">'; // Custom chat input area m += '<textarea id="pbChatTextArea" style="width:100%; height:60px; margin-bottom:5px; padding:5px; resize:none;"></textarea>'; m += '<button id="pbChatSendButton" style="width:100%; padding:5px; cursor:pointer;">Send</button>'; m += '</div>'; m += '</div>'; m += '</div>'; t.myDiv.innerHTML = m; t.globalChatDiv = ById('pbGlobalChatContent'); t.allianceChatDiv = ById('pbAllianceChatContent'); t.userListDiv = ById('pbUserList'); t.inputDiv = ById('pbChatInput'); ById('pbGlobalChatTab').addEventListener('click', function() { t.switchChatType('global'); }); ById('pbAllianceChatTab').addEventListener('click', function() { t.switchChatType('alliance'); }); // Add event listeners for the custom chat input var chatTextArea = ById('pbChatTextArea'); var sendButton = ById('pbChatSendButton'); chatTextArea.addEventListener('keypress', function(e) { if (e.key === 'Enter' && !e.shiftKey) { e.preventDefault(); t.sendChat(); } }); sendButton.addEventListener('click', function() { t.sendChat(); }); }, hookGameChat: function() { var t = Tabs.Chat; var gameChatContainer = document.querySelector('#mod_comm_list1'); var gameAllianceChatContainer = document.querySelector('#mod_comm_list2'); if (gameChatContainer && gameAllianceChatContainer) { var observerGlobal = new MutationObserver(function(mutations) { t.updateChat('global'); }); var observerAlliance = new MutationObserver(function(mutations) { t.updateChat('alliance'); }); observerGlobal.observe(gameChatContainer, { childList: true, subtree: true }); observerAlliance.observe(gameAllianceChatContainer, { childList: true, subtree: true }); t.updateChat('global'); t.updateChat('alliance'); } else { console.error('Could not find game chat containers'); } }, updateChat: function(chatType) { var t = Tabs.Chat; var gameChatContainer = (chatType === 'global') ? document.querySelector('#mod_comm_list1') : document.querySelector('#mod_comm_list2'); var targetDiv = (chatType === 'global') ? t.globalChatDiv : t.allianceChatDiv; if (gameChatContainer && targetDiv) { targetDiv.innerHTML = gameChatContainer.innerHTML; targetDiv.scrollTop = targetDiv.scrollHeight; } }, switchChatType: function(chatType) { var t = Tabs.Chat; t.currentChatType = chatType; // Update tab buttons ById('pbGlobalChatTab').className = (chatType === 'global') ? 'tabActive' : ''; ById('pbAllianceChatTab').className = (chatType === 'alliance') ? 'tabActive' : ''; // Show/hide chat content t.globalChatDiv.style.display = (chatType === 'global') ? 'block' : 'none'; t.allianceChatDiv.style.display = (chatType === 'alliance') ? 'block' : 'none'; // Update user list t.updateUserList(); }, updateUserList: function() { var t = Tabs.Chat; // This would normally populate the user list from the game data // For now, we'll just add some placeholder content var html = '<div style="padding:10px; font-weight:bold;">Online Users</div>'; html += '<div style="padding:5px 10px;">User 1</div>'; html += '<div style="padding:5px 10px;">User 2</div>'; html += '<div style="padding:5px 10px;">User 3</div>'; t.userListDiv.innerHTML = html; }, sendChat: function() { var t = Tabs.Chat; var chatTextArea = ById('pbChatTextArea'); var message = chatTextArea.value.trim(); if (message === '') return; console.log("Attempting to send message: " + message); // Try multiple methods to ensure the message gets sent // Method 1: Direct access to game's chat function if available if (typeof Chat !== 'undefined' && typeof Chat.sendMessage === 'function') { console.log("Using Chat.sendMessage"); var channel = (t.currentChatType === 'global') ? 'global' : 'alliance'; Chat.sendMessage(channel, message); chatTextArea.value = ''; return; } // Method 2: Find and use the game's chat form var chatForm = document.querySelector('#mod_comm_form'); var gameInput = document.querySelector('#mod_comm_input textarea'); if (chatForm && gameInput) { console.log("Using game's chat form"); // First select the correct tab in the game var gameTabSelector = document.querySelector('#mod_comm_tabs'); if (gameTabSelector) { var tabIndex = (t.currentChatType === 'global') ? 0 : 1; var tabToClick = gameTabSelector.querySelectorAll('li')[tabIndex]; if (tabToClick) { console.log("Clicking tab: " + tabIndex); tabToClick.click(); } } // Set the message in the game's input gameInput.value = message; // Trigger input event to make sure the game recognizes the text gameInput.dispatchEvent(new Event('input', { bubbles: true })); // Submit the form directly chatForm.dispatchEvent(new Event('submit', { bubbles: true, cancelable: true })); // Clear our input chatTextArea.value = ''; // Update the chat display after a short delay setTimeout(function() { t.updateChat(t.currentChatType); }, 500); return; } // Method 3: Find and click the send button var gameSendButton = document.querySelector('#mod_comm_input button'); if (gameInput && gameSendButton) { console.log("Using game's send button"); // First select the correct tab in the game var gameTabSelector = document.querySelector('#mod_comm_tabs'); if (gameTabSelector) { var tabIndex = (t.currentChatType === 'global') ? 0 : 1; var tabToClick = gameTabSelector.querySelectorAll('li')[tabIndex]; if (tabToClick) { console.log("Clicking tab: " + tabIndex); tabToClick.click(); } } // Wait a moment for the tab switch setTimeout(function() { // Set the message in the game's input gameInput.value = message; // Trigger input event gameInput.dispatchEvent(new Event('input', { bubbles: true })); // Click the send button console.log("Clicking send button"); gameSendButton.click(); // Clear our input chatTextArea.value = ''; // Update the chat display after a short delay setTimeout(function() { t.updateChat(t.currentChatType); }, 500); }, 200); return; } // Method 4: Last resort - try to add the message directly to the chat display console.log("Using fallback method - direct message insertion"); // Format the message similar to how the game would var now = new Date(); var timeStr = now.getHours().toString().padStart(2, '0') + ':' + now.getMinutes().toString().padStart(2, '0') + ':' + now.getSeconds().toString().padStart(2, '0'); var playerName = unsafeWindow.Seed.player.name || 'You'; var formattedMsg = '<div class="msg"><span class="time">[' + timeStr + ']</span> <span class="from">' + playerName + ':</span> <span class="text">' + message + '</span></div>'; // Add to our chat display var targetDiv = (t.currentChatType === 'global') ? t.globalChatDiv : t.allianceChatDiv; targetDiv.innerHTML += formattedMsg; targetDiv.scrollTop = targetDiv.scrollHeight; // Clear our input chatTextArea.value = ''; // Try to add to game's chat display too var gameChatContainer = (t.currentChatType === 'global') ? document.querySelector('#mod_comm_list1') : document.querySelector('#mod_comm_list2'); if (gameChatContainer) { gameChatContainer.innerHTML += formattedMsg; gameChatContainer.scrollTop = gameChatContainer.scrollHeight; } } };