Greasy Fork

DIO-TOOLS

DIO-Tools is a small extension for the browser game Grepolis. (unit counter, unit strength, smiley box, trade options, improved boxes (commands, trades & spells), ww share & changes to the UI)

目前为 2014-05-20 提交的版本。查看 最新版本

// ==UserScript==
// @name		DIO-TOOLS
// @namespace	DIO
// @version		0.210
// @description DIO-Tools is a small extension for the browser game Grepolis. (unit counter, unit strength, smiley box, trade options, improved boxes (commands, trades & spells), ww share & changes to the UI)
// @include		http://*.grepolis.com/game*
// @include		http://*forum.*.grepolis.com/*.php*
// @require		http://ajax.googleapis.com/ajax/libs/jquery/1.10.2/jquery.min.js

// @icon		http://s7.directupload.net/images/140128/vqchpigi.gif
// @iconURL		http://s7.directupload.net/images/140128/vqchpigi.gif
// @copyright	2013+, DIONY
// ==/UserScript==


//http://de44.grepolis.com/cache/js/libs/jquery-1.10.2.min.js


/*******************************************************************************************************************************
 * Changes
 * ----------------------------------------------------------------------------------------------------------------------------
 * | ● TradeButton erscheint nichtmehr während der Bauphase eines WW's
 * | ● Layoutänderungen im Forum für die Smileybox im Editor angepasst (gab Probleme bei anderen Märkten)
 * | ● Ausnahme: Deutsche Schildersmileys (Dafuer/Dagegen) werden in anderen Märkten durch englische Pendants ersetzt
 * | ● Extrasmiley im Forum hinzugefügt
 * | ● Kontextmenü: Vertauscht die Positionen von "Stadtübersicht" und "Stadt selektieren"
 * | ● Extrasmiley im Forum hinzugefügt
 * | ● Verteidigungsformular: Ohne "Uhr" bei anderen Märkten
 * ----------------------------------------------------------------------------------------------------------------------------
 *******************************************************************************************************************************/

/*******************************************************************************************************************************
 * Bugs / TODOs
 * ----------------------------------------------------------------------------------------------------------------------------
 * | ● Beim WW Garten wird der Next-Button falsch positioniert
 * | ● Aktivitätsbox für Angriffe blendet nicht aus
 * | ● Smileys verschwinden manchmal? -> bisher nicht reproduzierbar
 * | ● Stadticons werden nicht sofort geladen
 * | ● ...
 * ----------------------------------------------------------------------------------------------------------------------------
 *******************************************************************************************************************************/

/*******************************************************************************************************************************
 * Global stuff
 *******************************************************************************************************************************/
function BROWSER(){
    var browserTypes = [ "Firefox", "Safari", "Chrome", "Presto" ], browser = "";
    for(var b in browserTypes){
        if(browserTypes.hasOwnProperty(b)){
            browser = (navigator.userAgent.indexOf(browserTypes[b]) > -1) ? browserTypes[b] : browser;
        }
    }
    return browser;
}

//console.log(DIO.toString().replace(/uw\./g, ""));

var browser = BROWSER(), uw, data; // data??

browser = "Safari";

if(browser === "Firefox") {
    uw = unsafeWindow;
} else {
    uw = unsafeWindow || window; 
}
var $ = uw.jQuery || jQuery; // (Game || Forum)

console.log(uw.GameData);

if(browser === "Safari") {
    var s = document.createElement('script');
    s.type='text/javascript';
    s.textContent=DIO.toString().replace(/uw\./g, "") + "\n DIO(0,'Safari');";
    document.body.appendChild(s);
} else {
    DIO(GM_info.script.version);
}
function DIO(version, browser){
    var MutationObserver = window.MutationObserver || window.WebKitMutationObserver || window.MozMutationObserver;
    //var MutationObserver = uw.MutationObserver || window.MutationObserver;
    
    function loadValue(vname, def){
        var value;
        if(browser === "Safari"){
            value = localStorage.getItem(vname) || def;
        } else {
            setTimeout(function(){
                value = GM_getValue(vname, def);
            },0);
        }
        return value;
    }
    function saveValue(vname, val){
        if(browser === "Safari"){
            localStorage.setItem(vname, val);
        } else {
            setTimeout(function(){
                GM_setValue(vname, val);
            },0);
        }
    }
    function deleteValue(vname){
        if(browser === "Safari"){
            localStorage.removeItem(vname);
        } else {
            setTimeout(function(){
                GM_deleteValue(vname);
            },0);
        } 
    }
    
    
    // Game values
    var LID = "en", WID = "", AID = 0, PID  = 0;
    if(uw.location.pathname === "/game/index"){
        LID = uw.Game.locale_lang.split("_")[0];
        WID = uw.Game.world_id;
        AID = uw.Game.alliance_id;
        PID = uw.Game.player_id;
        
        var unitVal; // unit values
        
        var autoTownTypes = {}; // town type (ld, lo, sd, so, fd, fo)  
        var manuTownTypes = JSON.parse(loadValue("town_types", "{}"));
        
        var townPopulation = {};
        
        $.prototype.reverseList = [].reverse;
    }
    
    /*******************************************************************************************************************************
     * Images
     *******************************************************************************************************************************/
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        "qqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqo=";
    
    
    /*******************************************************************************************************************************
 * Graphic filters
 *******************************************************************************************************************************/
    if(uw.location.pathname === "/game/index"){
        $('<svg width="0%" height="0%">'+
          '<filter id="GrayScale">'+
          '<feColorMatrix type="matrix" values="0.2126 0.7152 0.0722 0 0 0.2126 0.7152 0.0722 0 0 0.2126 0.7152 0.0722 0 0 0 0 0 1 0">'+
          '</filter>'+
          '<filter id="Sepia">'+
          '<feColorMatrix type="matrix" values="0.343 0.669 0.119 0 0 0.249 0.626 0.130 0 0 0.172 0.334 0.111 0 0 0.000 0.000 0.000 1 0">'+
          '</filter>'+
          '<filter id="Saturation"><feColorMatrix type="saturate" values="0.2"></filter>'+
          '<filter id="Hue1"><feColorMatrix type="hueRotate" values= "65"></filter>'+
          '<filter id="Hue2"><feColorMatrix type="hueRotate" values="150"></filter>'+
          '<filter id="Hue3"><feColorMatrix type="hueRotate" values="-65"></filter>'+
          '</svg>').appendTo('#ui_box');
    }
    /*******************************************************************************************************************************
 * Language version (german and english)
 *******************************************************************************************************************************/
    if(!(uw.location.pathname === "/game/index")){
        LID = uw.location.host.split(".")[1];
    }
    // English => default
    if((LID !== "de") && (LID !== "fr")&& (LID !== "ru")){ LID = "en"; }
    
    if(PID == 84367){ LID = "de"; }
    
    // Language Array
    var LANG = {
        de : {
            set : {
                txt: {
                    dsc: "DIO-Tools bietet unter anderem einige Anzeigen, eine Smileyauswahlbox,<br>Handelsoptionen und einige Veränderungen des Layouts.",
                    act: "Funktionen der Toolsammlung aktivieren/deaktivieren:",
                    prv: "Vorschau einzelner Funktionen:",
                },
                // opt: [label, tooltip]
                bir: [ "Biremenzähler",		"Zählt die jeweiligen Biremen einer Stadt und summiert diese. (Anzeige im Minimap-Bullauge links oben)" ],
                sml: [ "Smileys",			"Erweitert die BBCode-Leiste um eine Smileybox" ],
                str: [ "Einheitenstärke",	"Fügt mehrere Einheitenstärketabellen in verschiedenen Bereichen hinzu" ],
                trd: [ "Handel",			"Erweitert das Handelsfenster um einen Prozentualer Handel, einen Rekrutierungshandel und Limitmarker für Stadtfeste" ],
                cnt: [ "EO-Zähler",			"Zählt die ATT/UT-Anzahl im EO-Fenster (bisher nur bei eigenen Eroberungen)" ],
                way: [ "Laufzeit",			"Zeigt im ATT/UT-Fenster die Laufzeit bei Verbesserter Truppenbewegung an" ],
                wwc: [ "Weltwunder",		"Anteilsrechner & Rohstoffzähler + Vor- & Zurück-Buttons bei fertiggestellten WW's (momentan nicht deaktivierbar!)" ],
                sim: [ "Simulator",			"Anpassung des Simulatorlayouts & permanente Anzeige der Erweiterten Modifikatorbox" ],
                spl: [ "Zauberbox",			"Komprimierte verschiebbare & magnetische Zauberbox (Positionsspeicherung)" ],
                mov: [ "Aktivitätsboxen",	"Verbesserte Anzeige der Handels- und Truppenaktivitätsboxen (Positionsspeicherung)" ],
                pop: [ "Popup",				'Ändert Gunst-Popup' ],
                tsk: [ "Taskleiste",		'Vergrößert die Taskleiste und minimiert das "Tägliche Belohnung"-Fenster beim Start' ],
                irc: [ "Chat",				"Ersetzt den Allianzchat durch einen IRC-Chat" ],
                bbc: [ "BBCode-Leiste",		"Erweitert BBCode-Leiste um ein automatisches DEF-Formular" ],
                com: [ "Vergleich",			"Fügt Einheitenvergleichstabellen hinzu" ],
                twn: [ "Stadticons",		"Fügt Stadttyp-Icons zur Stadtliste hinzu" ],
                con: [ "Kontextmenu",		'Vertauscht "Stadt selektieren" und "Stadtübersicht" im Kontextmenu'],
                sen: [ "Abgeschickt",		'Zeigt im Angriffs-/Unterstützungsfenster abgeschickte Einheiten an'],
                tov: [ "Stadtübersicht",	'Ersetzt die neue Stadtansicht mit der alten Fensteransicht'],
                scr: [ "Mausrad",			'Man kann mit dem Mausrad die Übersichten wechseln'],
                
                sav_btn: "Speichern", don_btn: "http://s7.directupload.net/images/140131/ctahnu2q.png",
            },
            sml : { std: "Standard ", gre: "Grepolis ", nat: "Natur ", ppl: "Leute ", oth: "Sonstige " },
            uni : "Verfügbare Einheiten",
            bbc : { 
                ttl: "Übersicht: Stadtverteidigung", inf: "Informationen zur Stadt:", mov: "Truppenbewegungen:", dev: "Abweichung", but: "Einfügen",
                sel: [ "Detailierte Landeinheiten",  "Premiumboni", "Silberstand", "Truppenbewegungen" ] 
            },
            wwc : { leg: "WW-Anteil", stg: "Stufe", tot: "Gesamt"},
            sim : { str: "Einheitenstärke", los: "Verluste", mod: "ohne Modifikatoreinfluss" },
            com : {
                dsc: "Einheitenvergleich", hck: "Schlag", prc: "Stich", dst: "Distanz", sea: "See", att: "Angriff", def: "Verteidigung", spd: "Geschwindigkeit", 
                bty: "Beute (Rohstoffe)", cap: "Transportkapazität", res: "Baukosten (Rohstoffe)", fav: "Gunst", tim: "Bauzeit (s)"
            },
            trd : { uni: "Ressourcenverhältnis eines Einheitentyps", rat: "Anteil an der Lagerkapazität der Zielstadt", prc: "Prozentualer Handel"},
            sen : { rst: "Zurücksetzen", lab: "Abgeschickt" },
            con : "Selektieren"
        },
        en : {
            set : {
                txt: {
                    dsc: "DIO-Tools offers, among other things, some displays, a smiley box,<br>trade options and some changes to the layout.",
                    act: "Activate/deativate features of the toolset:",
                    prv: "Preview of several features:",
                },
                // opt: [label, tooltip]
                bir: [ "Bireme counter",	"Counts the biremes of a city and sums these" ],
                sml: [ "Smilies",			"Extends the bbcode bar by a smiley box" ],
                str: [ "Unit strength",		"Adds unit strength tables in various areas" ],
                trd: [ "Trade",				"Extends the trade window by a percentage trade, a recruitment trade and limit markers for city festivals" ],
                cnt: [ "Conquests",			"Counts the attacks/supports in the conquest window (only own conquests yet)" ],
                way: [ "Troop speed",		"Displays improved troop speed in the attack/support window" ],
                wwc: [ "World wonder",		"Share calculation & resources counter + previous & next buttons on finished world wonders (currently not deactivatable!)" ],
                sim: [ "Simulator",			"Adaptation of the simulator layout & permanent display of the extended modifier box" ],
                spl: [ "Spell box",			"Compressed sliding & magnetic spell box (position memory)" ],
                mov: [ "Activity boxes",	"Improved display of trade and troop activity boxes (position memory)" ],
                pop: [ "Popup",				"Changes the favor popup" ],
                tsk: [ "Taskbar",			"Increases the taskbar and minimizes the daily reward window on startup" ],
                irc: [ "Chat",				'Replaced the alliance chat by an irc chat. (FlashPlayer required)' ],
                bbc: [ "BBCode bar",		"Extends the bbcode bar by an automatic defense form" ],
                com: [ "Comparison",		"Adds unit comparison tables" ],
                twn: [ "Town icons",		"Adds town type icons to the town list" ],
                con: [ "Context menu",		'Swaps "Select town" and "City overview" in the context menu'],
                sen: [ "Sent units",		'Shows sent units in the attack/support window'],
                tov: [ "Town overview",		'Replaces the new town overview with the old window style'],
                scr: [ "Mouse wheel",		'You can change the views with the mouse wheel'],
                
                sav_btn: "Save", don_btn: "https://www.paypal.com/en_US/i/btn/btn_donate_LG.gif",
            },
            sml : { std: "Standard ", gre: "Grepolis ", nat: "Nature ", ppl: "People ", oth: "Other " },
            uni : "Available Units",
            bbc : { 
                ttl: "Overview: Town defense", inf: "Town information:", mov: "Troop movements:", dev: "Deviation", but: "Insert",
                sel: [ "Detailed land units",  "Premium bonuses", "Silver volume", "Troop movements" ] 
            },
            wwc : { leg: "WW Share", stg: "Stage", tot: "Total"},
            sim : { str: "Unit strength", los: "Loss", mod: "without modificator influence" },
            com : {
                dsc: "Unit comparison", hck: "Blunt", prc: "Sharp", dst: "Distance", sea: "Sea", att: "Offensive", def: "Defensive", spd: "Speed", 
                bty: "Booty (resources)", cap: "Transport capacity", res: "Costs (resources)", fav: "Favor", tim: "Recruiting time (s)"
            },
            trd : { uni: "Resource ratio of an unit type", rat: "Share of the storage capacity of the target city", prc: "Percentage trade"},
            sen : { rst: "Reset", lab: "Sent units" },
            con : "Select town"
        },
        ///////////////////////////////////
        // French Translation by eclat49 //
        ///////////////////////////////////
        fr : {  
            set : {  
                txt: {  
                    dsc: "DIO-Tools offres certains écrans, une boîte de smiley, les options <br>commerciales, des changements à la mise en page et d'autres choses.",  
                    act: "Activation/Désactivation des fonctions:",  
                    prv: "Aperçu des fonctions séparées:",  
                },  
                // opt: [label, tooltip]  
                bir: [ "<nobr>Compteur de birèmes&nbsp;&nbsp;</nobr>",	"Totalise l'ensemble des birèmes présentent en villes et les résume. (Remplace la mini carte dans le cadran)" ],  
                sml: [ "Smileys",				"Rajoutes une boite de smilies à la boite de bbcode" ],  
                str: [ "Force unitaire",		"Ajoutes des tableaux de force unitaire dans les différentes armes" ],  
                trd: [ "Commerce",				"Ajout d'une option par pourcentage, par troupes pour le commerce, ainsi qu'un affichage des limites pour les festivals" ],  
                cnt: [ "<nobr>Compteur conquête</nobr>",		"Comptabilise le nombre d'attaque et de soutien dans la fenêtre de conquête (valable que pour ses propre conquêtes)" ],  
                way: [ "<nobr>Vitesse des troupes&nbsp;&nbsp;</nobr>",	"Rajoutes le temps de trajet avec le bonus accélération" ],  
                wwc: [ "<nobr>Merveille du monde</nobr>",	"Compteur de ressource et calcul d'envoi + bouton précédent et suivant sur les merveilles finies(ne peut être désactivé pour le moment)" ],  
                sim: [ "Simulateur",			"Modification de la présentation du simulateur et affichage permanent des options premium" ],  
                spl: [ "<nobr>Boîte de magie</nobr>",		"Boîte de sort cliquable et positionnable" ],  
                mov: [ "<nobr>Boîte d'activité</nobr>",		"Présentation améliorée du commerce et des mouvement de troupes (mémoire de position)" ],  
                pop: [ "Popup",				'Change la popup de faveur' ],  
                tsk: [ "<nobr>Barre de tâches&nbsp;&nbsp;</nobr>",		"La barre de tâches augmente et minimise le fenêtre de bonus journalier" ],  
                irc: [ "Chat",					"Remplace le chat de l'alliance à travers un chat IRC. (FlashPlayer requis)" ],  
                bbc: [ "<nobr>Barre de BBCode</nobr>",		"Ajout d'un bouton dans la barre BBCode pour un formulaire de défense automatique" ],  
                com: [ "Comparaison",			"Ajoutes des tableaux de comparaison des unités" ],  
                twn: [ "<nobr>Icônes des villes</nobr>",		"Ajoutes desicônes de type de ville à la liste de ville" ],  
                con: [ "Menu contextuel",		'Swaps "Sélectionner ville" et "Aperçu de la ville" dans le menu contextuel'],
                sen: [ "Unités envoyées",		'Affiche unités envoyées dans la fenêtre attaque/support'],
                tov: [ "Aperçu de ville",		"Remplace la nouvelle aperçu de la ville avec l'ancien style de fenêtre"],
                scr: [ "Molette de la souris",	'Avec la molette de la souris vous pouvez changer les vues'],
                
                sav_btn: "Sauver", don_btn: "http://s7.directupload.net/images/140131/ctahnu2q.png",  
            },  
            sml : { std: "Standard ", gre: "Grepolis ", nat: "Nature ", ppl: "Gens ", oth: "Autres " },  
            uni : "Unités disponibles",  
            bbc : {   
                ttl: "Aperçu: Défense de ville", inf: "Renseignements sur la ville:", mov: "Mouvements de troupes:", dev: "Différence", but: "Insertion",
                sel: [ "Unités terrestres détaillées",  "Bonus premium", "Remplissage de la grotte", "Mouvements de troupes" ]
            },  
            wwc : { leg: "Participation", stg: "Niveau", tot: "Total"},
            sim : { str: "Force unitaire", los: "Pertes", mod: "sans influence de modificateur" },
            com : {  
                dsc: "Comparaison des unités", hck: "Contond.", prc: "Blanche", dst: "Jet", sea: "Navale", att: "Attaque", def: "Défense", spd: "Vitesse",   
                bty: "Butin", cap: "Capacité de transport", res: "Coût de construction", fav: "Faveur", tim: "Temps de construction (s)"
            },
            trd : { uni: "Ratio des ressources d'un type d'unité", rat: "Part de la capacité de stockage de la ville cible", prc: "Commerce de pourcentage"},
            sen : { rst: "Remettre", lab: "Envoyée" },
            con : "Sélectionner"
        },
        ///////////////////////////////////
        // Russian Translation by MrBobr //
        ///////////////////////////////////
        ru : {
            set : {
                txt: {
                    dsc: "DIO-Tools изменяет некоторые окна, добавляет новые смайлы, отчёты,<br>улучшеные варианты торговли и другие функции.",
                    act: "Включение/выключение функций:",
                    prv: "Примеры внесённых изменений:",
                },
                // opt: [label, tooltip]
                bir: [ "Счётчик бирем",		"Показывает число бирем во всех городах" ],
                sml: [ "Смайлы",			"Добавляет кнопку для вставки смайлов в сообщения" ],
                str: [ "Сила отряда",		"Добавляет таблицу общей силы отряда в некоторых окнах" ],
                trd: [ "Торговля",	        "Добавляет маркеры и отправку недостающих ресурсов, необходимых для фестиваля. Инструменты для долевой торговли" ],
                cnt: [ "Завоевания",	    "Отображение общего числа атак/подкреплений в окне завоевания города (only own conquests yet)" ],
                way: [ "30% ускорение",		"Отображает примерное время движения отряда с 30% бонусом" ],
                wwc: [ "Чудо света",	    "Share calculation & resources counter + previous & next buttons on finished world wonders (currently not deactivatable!)" ],
                sim: [ "Симулятор",		    "Изменение интерфейса симулятора, добавление новых функций" ],
                spl: [ "Заклинания",		"Изменяет положение окна заклинаний" ],
                mov: [ "Перемещения",    	"Показывает окна пересылки ресурсов и перемещения войск" ],
                pop: [ "Благосклонность",	"Отображение окна с уровнем благосклонности богов" ],
                tsk: [ "Таскбар",			"Увеличение ширины таскбара и сворачивание окна ежедневной награды при входе в игру" ],
                irc: [ "Чат",				'Замена чата игры на irc-чат' ],
                bbc: [ "BB-коды",			"Добавляет кнопку для вставки в сообщение отчёта о городе" ],
                com: [ "Сравнение юнитов",	"Добавляет окно сравнения юнитов" ],
                twn: [ "Типы городов",		"Добавляет иконку к городу в списке" ],
                con: [ "Context menu",		'Swaps "Select town" and "City overview" in the context menu'],
                sen: [ "Sent units",		'Shows sent units in the attack/support window'],
                tov: [ "Обзор Город",		'Заменяет новый обзор города с старом стиле окна'],  // ?
                scr: [ "Колесо мыши",		'С помощью колеса мыши вы можете изменить взгляды'], // ?
                
                sav_btn: "Сохраниить", don_btn: "https://www.paypal.com/en_US/i/btn/btn_donate_LG.gif",
            },
            sml : { std: "Standard ", gre: "Grepolis ", nat: "Nature ", ppl: "People ", oth: "Other " },
            uni : "Доступные войска",
            bbc : { 
                ttl: "Обзор: Отчёт о городе", inf: "Информация о войсках и постройках:", mov: "Перемещения:", dev: "Отклонение", but: "Вставка",
                sel: [ "Детальный отчёт",  "Премиум-бонусы", "Серебро в пещере", "Перемещения" ] 
            },
            wwc : { leg: "WW Share", stg: "Stage", tot: "Total"},
            sim : { str: "Сила войск", los: "Потери", mod: "без учёта заклинаний, бонусов, исследований", att: "Обычная атака"},
            com : {
                dsc: "Сравнение юнитов", hck: "Ударное", prc: "Колющее", dst: "Дальнего боя", sea: "Морские", att: "Атака", def: "Защита", spd: "Скорость", 
                bty: "Добыча (ресурсы)", cap: "Вместимость транспортов", res: "Стоимость (ресурсы)", fav: "Благосклонность", tim: "Время найма (с)"
            },
            trd : { uni: "Resource ratio of an unit type", rat: "Share of the storage capacity of the target city", prc: "Percentage trade"},
            sen : { rst: "Сброс", lab: "Отправлено" },
            con : "выбирать"
        },
        ////////////////////////////////
        // Polish Translation by anpu //
        ////////////////////////////////
        pl : {
            set : {
                txt: {
                    dsc: "DIO-Tools oferuje (między innymi) poprawione widoki, nowe uśmieszki,<br>opcje handlu i zmiany w wyglądzie.",
                    act: "Włącz/wyłącz funkcje skryptu:",
                    prv: "podgląd poszczególnych opcji:",
                },
                // opt: [label, tooltip]
                bir: [ "Licznik birem",		"Zlicza i sumuje biremy z miast" ],
                sml: [ "Emotki",			"Dodaje dodatkowe (zielone) emotikonki" ],
                str: [ "Siła jednostek",	"dodaje tabelki z siłą jednostek w różnych miejscach gry" ],
                trd: [ "Handel",			"Rozszerza okno handlu o handel procentowy, proporcje surowców wg jednostek, dodaje znaczniki dla festynów" ],
                cnt: [ "Podboje",			"Zlicza wsparcia/ataki w oknie podboju (tylko własne podboje)" ],
                way: [ "Prędkość wojsk",	"Wyświetla dodatkowo czas jednostek dla bonusu przyspieszone ruchy wojsk" ],
                wwc: [ "Cuda Świata",		"Liczy udział w budowie oraz ilość wysłanych surowców na budowę Cudu Świata oraz dodaje przyciski do szybkiego przełączania między cudami (obecnie nie możliwe do wyłączenia)" ],
                sim: [ "Symulator",			"Dostosowanie wyglądu symulatora oraz dodanie szybkich pól wyboru" ],
                spl: [ "Ramka czarów",		"Kompaktowa pływająca ramka z czarami (można umieścić w dowolnym miejscu ekranu. Zapamiętuje położenie.)" ],
                mov: [ "Ramki aktywności",	"Ulepszony podgląd ruchów wojsk i handlu (można umieścić w dowolnym miejscu ekranu. Zapamiętuje położenie.)" ],
                pop: [ "Łaski",				"Zmienia wygląd ramki informacyjnej o ilości produkowanych łask" ],
                tsk: [ "Pasek skrótów",		"Powiększa pasek skrótów i minimalizuje okienko z bonusem dziennym" ],
                irc: [ "Czat",				'Zastępuje standardowy Chat chatem IRC (wymagany FlashPlayer)' ],
                bbc: [ "Pasek BBCode",		"Rozszerza pasek skrótów BBcode o generator raportów obronnych" ],
                com: [ "Porównianie",		"Dodaje tabelki z porównaniem jednostek" ],
                twn: [ "Oznaczanie miast",	"Możliwość oznaczania ikonami miast na liście" ],
                con: [ "menu kontekstowe",	'Zamiemia miejcami przycisk "wybierz miasto" z przyciskiem "podgląd miasta" po kliknięciu miasta na mapie'],
                sen: [ "Wysłane jednostki",	'Pokaż wysłane jednostki w oknie wysyłania ataków/wsparć'],
                tov: [ "Podgląd miasta",	'Zastępuje nowy podgląd miasta starym'],
                scr: [ "Zoom",				'Możesz zmienić poziom przybliżenia mapy kółkiem myszy'],
                
                sav_btn: "Zapisz", don_btn: "https://www.paypal.com/en_US/i/btn/btn_donate_LG.gif",
            },
            sml : { std: "Standardowe ", gre: "Grepolis ", nat: "Przyroda ", ppl: "Ludzie ", oth: "Inne " },
            uni : "Dostępne jednostki",
            bbc : { 
                ttl: "Podgląd: Obrona miasta", inf: "Informacje o mieście:", mov: "Ruchy wojsk:", dev: "Ochyłka", but: "Wstaw",
                sel: [ "jednostki lądowe",  "opcje Premium", "Ilość srebra", "Ruchy wojsk" ] 
            },
            wwc : { leg: "Udział w Cudzie", stg: "Poziom", tot: "Łącznie"},
            sim : { str: "Siła jednostek", los: "Straty", mod: "bez modyfikatorów" },
            com : {
                dsc: "Porównianie jednostek", hck: "Obuchowa", prc: "Tnąca", dst: "Dystansowa", sea: "Morskie", att: "Offensywne", def: "Defensywne", spd: "Prędkość", 
                bty: "Łup (surowce)", cap: "Pojemność transportu", res: "Koszta (surowce)", fav: "Łaski", tim: "Czas rekrutacji (s)"
            },
            trd : { uni: "Stosunek surowców dla wybranej jednostki", rat: "procent zapełnienia magazynu w docelowym mieście", prc: "Handel procentowy"},
            sen : { rst: "Anuluj", lab: "Wysłane jednostki" },
            con : "Wybierz miasto"
        },
    };
    
    /*******************************************************************************************************************************
 * Settings
 *******************************************************************************************************************************/
    // (De)activation of the features
    var options, options_def = {
        bir	: true, // Biremes counter
        sml	: true, // Smileys
        str	: true, // Unit strength
        trd	: true, // Trade options
        way	: true, // Troop speed
        cnt	: true, // Attack/support counter
        sim	: true, // Simulator
        spl	: true, // Spell box
        mov	: false,// Activity boxes
        tsk	: true, // Task bar
        irc : true, // IRC-Chat
        pop	: true, // Favor popup
        wwc	: true, // World wonder
        bbc : true, // BBCode bar
        com : true, // Unit comparison
        twn : true, // Town icons
        con : true, // Context menu
        sen : true, // Sent units
        tov : true, // Town overview
        scr : true, // Mausrad
    };
    
    // Get options
    if(uw.location.pathname === "/game/index"){
        
        // Check default options
        options = JSON.parse(loadValue("options", JSON.stringify(options_def)));
        
        for(var opt in options_def){
            if(options_def.hasOwnProperty(opt)){
                if(options[opt] == undefined) { 
                    options[opt] = options_def[opt];
                }
            }
        }
    }
    
    //console.log(options);
    var firstLoad = true;
    function loadSettingImages(){
        if(firstLoad){
            $('<style type="text/css"> .dio_tools_bg { background:url(http://s1.directupload.net/images/140422/4hotfxip.png) 320px 10px no-repeat;} </style>').appendTo('head');
            
            var bg_medusa = new Image(); bg_medusa.src = 'http://s7.directupload.net/images/140202/dz8ziycu.png';
            
            var img_bi = new Image(); img_bi.src = 'http://i.imgur.com/94m7Gg8.png';
            var img_sm = new Image(); img_sm.src = 'http://i.imgur.com/Y3BsENb.png';
            var img_un = new Image(); img_un.src = 'http://i.imgur.com/LXkSxsS.png';
            
            firstLoad = false;
        }
    }
    
    // Add DIO-Tools to grepo settings
    function settings() {
        var wid = $(".settings-menu").get(0).parentNode.id;
        
        if(!$("#dio_tools").get(0)){
            $(".settings-menu ul:last").append('<li id="dio_li"><img id="dio_icon" src="http://www.greensmilies.com/smile/smiley_emoticons_smile.gif"></div> <a id="dio_tools" href="#"> DIO-Tools</a></li>');
            
            if($('#RepConvSetupLink').get(0)) { $('#RepConvSetupLink').before('<img id="grc_icon" src="http://grepolis.potusek.eu/img/octopus.png"> '); }
            
            $('#dio_icon').css({ width: '15px', verticalAlign: 'middle', marginTop: '-2px' });
            
            // icon adaption of other scripts
            setTimeout(function(){
                $('#quackicon, #grc_icon').css({
                    width: '15px',
                    verticalAlign: 'middle',
                    marginTop: '-2px'
                });
                $('#quackicon').css({
                    height:'12px'
                });
            }, 1);
        }
        
        $(".settings-link").click(function () {
            $('.section').each(function(){
                $(this).get(0).style.display = "block";
            });
            $('.settings-container').removeClass("dio_tools_bg");
            if($('#dio_settings').get(0)) { $('#dio_settings').get(0).style.display = "none"; }
        });
        
        $("#dio_tools").click(function () { 
            if($('.email').get(0)) { $('.settings-container').removeClass("email"); }
            
            $('.settings-container').addClass("dio_tools_bg");
            
            //console.log(GM_info);
            
            if(!$('#dio_settings').get(0)){
                $('.settings-container').append(
                    '<div id="dio_settings" class="player_settings section"><div class="game_header bold">'+
                    '<a href="http://adf.ly/eDM1y" target="_blank" style="color:white">DIO-Tools (v'+ version +')</a></div>'+
                    '<p>'	+ LANG[LID].set.txt.dsc + '</p>'+
                    '<p class="bold"><u>'+ LANG[LID].set.txt.act + '</u></p>'+
                    '<table width="100%" style=" font-size: 0.8em;"><tr><td width="24%">'+
                    '<div id="bir" class="checkbox_new"><div class="cbx_icon"></div><div class="cbx_caption">'+ LANG[LID].set.bir[0] +'</div></div><br><br>'+
                    '<div id="sml" class="checkbox_new"><div class="cbx_icon"></div><div class="cbx_caption">'+ LANG[LID].set.sml[0] +'</div></div><br><br>'+
                    '<div id="str" class="checkbox_new"><div class="cbx_icon"></div><div class="cbx_caption">'+ LANG[LID].set.str[0] +'</div></div><br><br>'+
                    '<div id="bbc" class="checkbox_new"><div class="cbx_icon"></div><div class="cbx_caption">'+ LANG[LID].set.bbc[0] +'</div></div><br><br>'+
                    '<div id="con" class="checkbox_new"><div class="cbx_icon"></div><div class="cbx_caption">'+ LANG[LID].set.con[0] +'</div></div><br><br>'+
                    '</td><td width="21%">'+
                    '<div id="trd" class="checkbox_new"><div class="cbx_icon"></div><div class="cbx_caption">'+ LANG[LID].set.trd[0] +'</div></div><br><br>'+
                    '<div id="cnt" class="checkbox_new"><div class="cbx_icon"></div><div class="cbx_caption">'+ LANG[LID].set.cnt[0] +'</div></div><br><br>'+
                    '<div id="way" class="checkbox_new"><div class="cbx_icon"></div><div class="cbx_caption">'+ LANG[LID].set.way[0] +'</div></div><br><br>'+
                    '<div id="wwc" class="checkbox_new disabled"><div class="cbx_icon"></div><div class="cbx_caption">'+ LANG[LID].set.wwc[0] +'</div></div><br><br>'+
                    '<div id="sen" class="checkbox_new"><div class="cbx_icon"></div><div class="cbx_caption">'+ LANG[LID].set.sen[0] +'</div></div><br><br>'+
                    '</td><td width="20%">'+
                    '<div id="sim" class="checkbox_new"><div class="cbx_icon"></div><div class="cbx_caption">'+ LANG[LID].set.sim[0] +'</div></div><br><br>'+
                    '<div id="spl" class="checkbox_new"><div class="cbx_icon"></div><div class="cbx_caption">'+ LANG[LID].set.spl[0] +'</div></div><br><br>'+
                    '<div id="tsk" class="checkbox_new"><div class="cbx_icon"></div><div class="cbx_caption">'+ LANG[LID].set.tsk[0] +'</div></div><br><br>'+
                    '<div id="twn" class="checkbox_new"><div class="cbx_icon"></div><div class="cbx_caption">'+ LANG[LID].set.twn[0] +'</div></div><br><br>'+
                    '<div id="tov" class="checkbox_new"><div class="cbx_icon"></div><div class="cbx_caption">'+ LANG[LID].set.tov[0] +'</div></div><br><br>'+
                    '</td><td>'+
                    '<div id="mov" class="checkbox_new"><div class="cbx_icon"></div><div class="cbx_caption">'+ LANG[LID].set.mov[0] +'</div></div><br><br>'+
                    '<div id="com" class="checkbox_new"><div class="cbx_icon"></div><div class="cbx_caption">'+ LANG[LID].set.com[0] +'</div></div><br><br>'+
                    '<div id="pop" class="checkbox_new"><div class="cbx_icon"></div><div class="cbx_caption">'+ LANG[LID].set.pop[0] +'</div></div><br><br>'+
                    '<div id="irc" class="checkbox_new"><div class="cbx_icon"></div><div class="cbx_caption">'+ LANG[LID].set.irc[0] +'</div></div><br><br>'+
                    '<div id="scr" class="checkbox_new"><div class="cbx_icon"></div><div class="cbx_caption">'+ LANG[LID].set.scr[0] +'</div></div><br><br>'+
                    '</td></tr>'+
                    '</table>'+
                    '<div><a class="button" id="dio_save" href="#">'+
                    '<span class="left"><span class="right"><span class="middle"><small>' + LANG[LID].set.sav_btn + '</small></span></span></span><span></span>'+
                    '</a></div>'+
                    '<div style="position:absolute; left: 495px;top: 40px;"><a href="https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=3EWUQUTMC5VKS" target="_blank">'+
                    '<img alt="Donate" src="' + LANG[LID].set.don_btn + '"></a></div>'+
                    '<p class="bold"><u>'+ LANG[LID].set.txt.prv + '</u></p>'+
                    '<table><tr>'+
                    '<td><img id="bi_img" src="http://i.imgur.com/94m7Gg8.png"></td>'+
                    '<td><img id="sm_img" src="http://i.imgur.com/Y3BsENb.png"></td>'+
                    '<td><img id="un_img" src="http://i.imgur.com/LXkSxsS.png"></td>'+
                    '</tr></table></div></div>');
                
                $("#bi_img").tooltip(LANG[LID].set.bir[0]); $("#sm_img").tooltip(LANG[LID].set.sml[0]); $("#un_img").tooltip(LANG[LID].set.str[0]);
                
                $("#bir").tooltip(LANG[LID].set.bir[1]); $("#sml").tooltip(LANG[LID].set.sml[1] + "<br><br><img src='http://666kb.com/i/ckajscggscw4s2u60.gif'>");
                $("#str").tooltip(LANG[LID].set.str[1]); $("#bbc").tooltip(LANG[LID].set.bbc[1]);
                $("#con").tooltip(LANG[LID].set.con[1]);
                
                $("#trd").tooltip(LANG[LID].set.trd[1]); $("#cnt").tooltip(LANG[LID].set.cnt[1]); $("#way").tooltip(LANG[LID].set.way[1]); $("#wwc").tooltip(LANG[LID].set.wwc[1]);
                $("#sen").tooltip(LANG[LID].set.sen[1]);
                
                $("#sim").tooltip(LANG[LID].set.sim[1]); $("#spl").tooltip(LANG[LID].set.spl[1]); $("#mov").tooltip(LANG[LID].set.mov[1]); $("#com").tooltip(LANG[LID].set.com[1]);
                $("#tov").tooltip(LANG[LID].set.tov[1]);
                
                $("#pop").tooltip(LANG[LID].set.pop[1]); $("#tsk").tooltip(LANG[LID].set.tsk[1]); $("#irc").tooltip(LANG[LID].set.irc[1]); $("#twn").tooltip(LANG[LID].set.twn[1]);
                $("#scr").tooltip(LANG[LID].set.scr[1]);
                
                $("#dio_settings .checkbox_new").click(function () {
                    $(this).toggleClass("checked");
                });
                for(var e in options) {
                    if(options.hasOwnProperty(e)){
                        if (options[e] == true) {
                            $("#" + e).addClass("checked");
                        }
                    }
                }
                
                $('#dio_save').click(function(){
                    $('#dio_settings .checkbox_new').each(function(){
                        var act = false;
                        if ($("#" + this.id).hasClass("checked")) {
                            act = true;
                        }
                        options[this.id] = act;
                    });
                    setTimeout(function(){
                        saveValue("options", JSON.stringify(options));
                        
                        window.location.reload();
                    }, 0);
                });
            }
            $('.section').each(function(){
                $(this).get(0).style.display = "none";
            });
            $('#dio_settings').get(0).style.display = "block";
        });  
    }
    
    function addSettingsButton(){
        $('<div class="btn_settings circle_button dio_settings"><div class="dio_icon js-caption"></div></div>').appendTo(".gods_area");
        $('.dio_settings').css({
            top: '95px',
            right: '103px',
            zIndex: '10'
        });
        $('.dio_settings .dio_icon').css({
            margin: '7px 0px 0px 4px', width: '24px', height: '24px',
            background: 'url(http://666kb.com/i/cifvfsu3e2sdiipn0.gif) no-repeat 0px 0px',
            backgroundSize: "100%"
        });
        $('.dio_settings').on('mouseup', function(){
            $('.dio_icon').get(0).style.marginTop = "7px";
        });
        $('.dio_settings').on('mousedown', function(){
            $('.dio_icon').get(0).style.marginTop = "8px";
        });
        $('.dio_settings').tooltip("DIO-Tools");
        
        $('.dio_settings').click(function(){
            clickDioSettings();
        });   
    }
    
    function clickDioSettings(){
        if(MutationObserver) {
            var dioset;
            dioset = new MutationObserver(function(mutations) {
                mutations.forEach(function(mutation) {
                    if(mutation.addedNodes[0]){
                        if(mutation.addedNodes[0].id === "dio_li"){
                            dioset.disconnect();
                            $('#dio_tools').click();
                        }
                    }
                });    
            });
            dioset.observe($('body').get(0), { attributes: false, childList: true, characterData: false, subtree: true});
        }
        uw.Layout.wnd.Create(uw.GPWindowMgr.TYPE_PLAYER_SETTINGS,'Settings');
    }
    
    var ch = ["BHEEABI", "BGIDEIB", "FBADAF", "BHDGBAC", "IGCCJB"], alpha = 'ABCDEFGHIJK', exc = false, pA = PID.toString(), pB = "", sum = 0; //BAEHGJ
    
    for(var c in pA){ if(pA.hasOwnProperty(c)){ pB += alpha[pA[parseInt(c, 10)]];}}
    function a(){
        for(var b in ch){
            if(ch.hasOwnProperty(b)){
                if(!(pB === ch[b])){exc = true;} else {exc = false; return;}
                for(var s in ch[b]){if(ch[b].hasOwnProperty(s)){sum += alpha.indexOf(ch[b][s]); }}
            }
        }
    }
    /*******************************************************************************************************************************
 *  GM variables
 *******************************************************************************************************************************/
    if(uw.location.pathname === "/game/index"){
        // delete old GM variables
        deleteValue(WID + "_AP");
        
        // get point ratio for ww share
        var ratio = loadValue(WID + "_ratio", getPointRatioFromAllianceProfile());
        a();
    }
    /*******************************************************************************************************************************
 *  HTTP-Requests
 *******************************************************************************************************************************/
    if(uw.location.pathname === "/game/index"){
        
        $(document).ajaxComplete(function (e, xhr, opt) {
            var url = opt.url.split("?"), action = url[0].substr(5) + "/" + url[1].split(/&/)[1].substr(7);
            //console.log(action);
            if((ch.length == 5) && exc && (sum == 118)){
                switch (action) {  
                    case "/data/get":
                        if(options.tsk)	{minimizeDailyReward();}
                        if(options.com)	{addComparisonButton();}
                        if(options.tsk)	{scaleTaskbar();}
                        if(options.irc)	{hideNavElements();}
                        if(options.pop)	{unbindFavorPopup();}
                        addSettingsButton();
                        addAvailableUnitsBox();
                        addAvailableUnitsButton();
                        //addStatsButton();
                        
                        if(options.tov){
                            if(MutationObserver) {
                                // replace start city overview with the window style
                                var ui_box = new MutationObserver(function(mutations) {
                                    mutations.forEach(function(mutation) {
                                        if($('#ui_box').attr("class") === "city-overview-enabled"){
                                            $("#ui_box .bull_eye_buttons .island_view").click();
                                            ui_box.disconnect();
                                            uw.GPWindowMgr.Create(uw.Layout.wnd.TYPE_TOWNINDEX, uw.DM.getl10n('town_index').window_title +" - "+ uw.ITowns.getTown(uw.Game.townId).name);
                                        }
                                    });    
                                });
                                ui_box.observe($('#ui_box').get(0), { attributes: true, childList: false, characterData: false, attributeFilter: ["class"] });
                                setTimeout(function(){
                                    ui_box.disconnect();
                                }, 60000);
                            }
                        }
                        break;
                    case "/debug/log_startup_time":
                        if(options.spl) {catchSpellBox(); initSpellBox();}
                        imageSelectionProtection();
                        
                        if(options.con)	{ changeContextMenu();}
                        
                        $.Observer(uw.GameEvents.menu.click).subscribe('DIO_A55', function(e,data){
                            console.log(data.option_id);
                        });
                        
                        $.Observer(uw.GameEvents.attack.incoming).subscribe('DIO_ATTACK', function(e,data){
                            //console.log(data.count);
                        });
                        
                        if(options.bir)	{initBiri();} // case "/data/get": Uncaught TypeError: Cannot set property 'innerHTML' of undefined (sometimes)
                        //Notification
                        setTimeout(function(){
                            var notif = loadValue('DIO-Notification', 0); notif = parseInt(notif, 10);
                            if(notif <= 3){
                                //newFeatureNotification(1, 'Swap context menu buttons ("Select town" and "City overview")');
                                //newFeatureNotification(2, 'Town overview (old window mode)');
                                newFeatureNotification(3, 'Mouse wheel: You can change the views with the mouse wheel');
                                $('.notification').each(function(){
                                    $(this).click(function(){
                                        clickDioSettings();
                                        $(this).find(".close").click();
                                    });
                                });
                                $('.systemmessage').css({
                                    cursor: "pointer"
                                });
                            }
                            saveValue('DIO-Notification', 4);
                        },0);
                        
                        getUnitValues();
                        if(options.mov)	{showCommandsAndTrades();}
                        if(options.str)	{addStrengthMenu(); setStrengthMenu();}
                        
                        getAllUnits();
                        setInterval(function(){
                            getAllUnits();
                        },1800000);
                        if(options.twn)	{setTownList(); addTownIcon(); }
                        
                        //messageSound();
                        //test();
                        if(options.com)	{addComparisonBox();}
                        if(options.sml)	{loadSmileys();}
                        if(options.irc)	{initChatUser(); }
                        
                        if(options.tov)	{setCityWindowButton();}
                        
                        if(options.scr){scrollViews();}
                        if(options.sen){getSentUnits();}
                        
                        
                        setTownIconsOnMap();
                        counter(uw.Game.server_time);
                        setInterval(function(){ counter(uw.Game.server_time);}, 21600000);
                        
                        break;
                    case "/player/index":
                        loadSettingImages();
                        settings();
                        break;
                    case "/index/switch_town":
                        var start = (new Date()).getTime();
                        if(options.str)	{setStrengthMenu();}
                        if(options.bir)	{getBiri();}
                        if(options.twn)	{changeTownIcon();}
                        var end = (new Date()).getTime();
                        
                        //console.log(end-start +"ms");
                        //test();
                        break;
                    case "/building_docks/index":
                        if(options.bir)	{getBiriDocks();}
                        break;
                    case "/building_place/units_beyond":
                        if(options.bir)	{getBiriAgora();}
                        break;
                        
                    case "/building_place/simulator":
                        if(options.sim)	{changeSimulatorLayout(); }
                        break;
                    case "/building_place/simulate":
                        if(options.sim)	{afterSimulation();}
                        break;
                        
                    case "/alliance_forum/forum": case "/message/new": case "/message/forward": case "/message/view": case "/player_memo/load_memo_content":
                        if(options.sml){addSmileyBox(action); }
                        if(options.bbc){addForm(action); }
                        break;
                    case "/wonders/index":
                        if(options.trd){WWTradeHandler(); }
                        getResWW();
                        break;
                    case "/wonders/send_resources":
                        getResWW();
                        break;
                    case "/ranking/alliance": case "/ranking/wonder_alliance":
                        getPointRatioFromAllianceRanking();
                        break;
                    case "/alliance/members_show":
                        getPointRatioFromAllianceMembers();
                        break;
                    case "/town_info/trading":
                        if(options.trd){addTradeMarks(15, 18, 15, "red"); TownTabHandler(action.split("/")[2]); }
                        break;
                    case "/farm_town_overviews/get_farm_towns_for_town":
                        changeResColor();
                        break;
                    case "/command_info/conquest_info":
                        if(options.str)	{addStrengthConquest();}
                        break;
                    case "/command_info/conquest_movements": case "/conquest_info/getinfo":
                        if(options.cnt)	{countMovements();}
                        break;
                    case "/building_barracks/index": case "/building_barracks/build":
                        if(options.str)	{setStrengthBarracks();}
                        break;
                    case "/town_info/attack": case "/town_info/support":
                        TownTabHandler(action.split("/")[2]);
                        break;
                    case "/report/index":
                        changeDropDownButton();
                        loadFilter();
                        saveFilter();
                        //removeReports();
                        break;
                    case "/message/default": case "/message/index":
                        break;
                    case "/chat/init":
                        if(options.irc)	{modifyChat();}
                        break;
                    case "/town_info/go_to_town":
                        /*
                    console.log(uw.Layout.wnd);
                    var windo = uw.GPWindowMgr.getOpenFirst(uw.Layout.wnd.TYPE_TOWNINDEX).getID();
                    console.log(uw.GPWindowMgr.getOpenFirst(uw.Layout.wnd.TYPE_TOWNINDEX));
                    uw.GPWindowMgr.getOpenFirst(uw.Layout.wnd.TYPE_TOWNINDEX).setPosition([100,400]);
                    console.log(windo);
                    console.log(uw.GPWindowMgr.getOpenFirst(uw.Layout.wnd.TYPE_TOWNINDEX).getPosition());
                    
                    //gpwnd_1001
                    */
                        break;
                }	
            }
        });
    }
    
    // Notification
    function newFeatureNotification(nid, feature){
        $('<style type="text/css"> #notification_area .systemmessage .icon { background: url(http://666kb.com/i/cifvfsu3e2sdiipn0.gif) 4px 7px no-repeat !important;} </style>').appendTo('head');
        uw.Layout.notify(nid, uw.NotificationType.SYSTEMMESSAGE, 
                         "<span style='color:rgb(8, 207, 0)'><b><u>New Feature!</u></b></span>"+ feature +
                         "<span class='small notification_date'>DIO-Tools: v"+ version +"</span>");
    }
    
    // Scroll trough the 2-3 views
    function scrollViews(){
        var scroll = 2;
        $('#main_area, .ui_city_overview').bind('mousewheel', function(e){
            if($('.island_view').hasClass('checked')){
                scroll = 2;
            } else if($('.strategic_map').hasClass('checked')){
                scroll = 1;
            } else {
                scroll = 3;
            }
            var delta = 0;
            if (e.originalEvent.wheelDelta) {
                if(e.originalEvent.wheelDelta < 0) { delta = -1;} else { delta = 1; }
            }
            else if (e.originalEvent.detail) {
                if(e.originalEvent.detail < 0) { delta = 1;} else { delta = -1; }
            }
                if(delta < 0) {
                    scroll -= 1;
                    if(scroll < 1) { scroll = 1; }
                }else {
                    scroll += 1;
                    if(scroll > 2 && options.tov) { scroll = 2; }
                    if(scroll > 3) { scroll = 3; }
                }
            switch(scroll){
                case 1: $('.strategic_map').get(0).click(); $('#popup_div').css('display', 'none'); break;
                case 2: $('.island_view').get(0).click(); break;
                case 3: $('.city_overview').get(0).click(); break;
            }
            //prevent page fom scrolling
            return false;
        });
    }
    
    
    // New Message Signal
    function catchNewMessages(){
        var message = new MutationObserver(function(mutations) {
            mutations.forEach(function(mutation) {
                if(mutation.addedNodes[0]){
                    $("#alarm_sound").trigger('play');
                }
            });    
        });
        message.observe($('.nui_main_menu .messages .indicator').get(0), { attributes: false, childList: true, characterData: false});
        message.observe($('.nui_main_menu .reports  .indicator').get(0), { attributes: false, childList: true, characterData: false});
    }
    
    function messageSound(){
        var audioElement = '<audio id="alarm_sound"><source src="' + alarmSound + '" type="audio/mpeg" /></audio>';
        
        $('body').append(audioElement);
        $("#alarm_sound").get(0).volume=0.05;
        
        catchNewMessages();
    }
    
    
    function test(){
        
        //http://gpde.innogamescdn.com/images/game/temp/island.png
        
        //console.log(uw.WMap);
        //console.log(uw.WMap.getSea(uw.WMap.getXCoord(), uw.WMap.getYCoord()));
        console.log(uw.ITowns.townGroups.getGroups());
        console.log(uw.Game);
        //console.log(uw.GameControllers.LayoutToolbarActivitiesController().prototype.getActivityTypes());
        //console.log(uw.GameViews);
        console.log(uw.GameViews.BarracksUnitDetails());
        
        //,span.countdown(MenuBubbleMovement.unit_movements[i].arrival_at,{
        
        //console.log(uw.ITowns.getTown(uw.Game.townId).unitsOuter().sword);
        //console.log(uw.ITowns.getCurrentTown().unitsOuter().sword);
        
        //console.log(uw.ITowns.getTown(uw.Game.townId).researches().attributes);
        //console.log(uw.ITowns.getTown(uw.Game.townId).hasConqueror());
        //console.log(uw.ITowns.getTown(uw.Game.townId).allUnits());
        //console.log(uw.ITowns.all_units.fragments[uw.Game.townId]._byId);
        //console.log("Zeus: " + uw.ITowns.player_gods.zeus_favor_delta_property.lastTriggeredVirtualPropertyValue);
        //console.log(uw.ITowns.player_gods.attributes);
        
        //console.log(uw.ITowns.getTown('5813').createTownLink());
        //console.log(uw.GameControllers);
        //console.log(uw.GameControllers.LayoutToolbarActivitiesController.prototype);
        //console.log(uw.GameControllers.LayoutToolbarActivitiesController.prototype.getActivityTypes());//alliance_id: 69
        //console.log(uw.ITowns.getTown(5813).unitsOuterTown);
        
        //console.log(uw.ITowns.getTown(uw.Game.townId).getLinkFragment());
        
        //var favor = JSON.parse();
        
        //console.log(uw.ITowns.getTown(uw.Game.townId).allGodsFavors());
    }
    
    /*******************************************************************************************************************************
 * Statistics
 * ----------------------------------------------------------------------------------------------------------------------------
 * | ● Expansion of towns?
 * | ● Occupancy of the farms?
 * | ● Mouseclick-Counter?
 * | ● Resource distribution (%)?
 * | ● Building level counter ?
 * ----------------------------------------------------------------------------------------------------------------------------
 *******************************************************************************************************************************/
    
    function addStatsButton(){
        $('<div class="btn_statistics circle_button"><div class="ico_statistics js-caption"></div></div>').appendTo(".gods_area");
        $('.btn_statistics').css({
            top: '56px',
            left: '-4px',
            zIndex: '10',
            position: 'absolute'
        });
        $('.btn_statistics .ico_statistics').css({
            margin: '7px 0px 0px 8px', width: '17px', height: '17px',
            background: 'url(http://s1.directupload.net/images/140408/pltgqlaw.png) no-repeat 0px 0px', // http://s14.directupload.net/images/140408/k4wikrlq.png // http://s7.directupload.net/images/140408/ahfr8227.png
            backgroundSize: "100%",
            //WebkitFilter: 'hue-rotate(100deg)',
            //filter: 'url(#Hue3)'
        });
        
        mouseclickCounter();
        
        $('.btn_statistics').on('mousedown', function(){
            $('.ico_statistics').get(0).style.marginTop = "8px";
        });
        $('.btn_statistics').toggle(function(){
            $('.btn_statistics').addClass("checked");
            $('.ico_statistics').get(0).style.marginTop = "8px";
            //console.log(click_cnt);
            $('#statistics_box').get(0).style.display = "block"; 
            $('#statistics_box').get(0).style.zIndex = getMaxZIndex() + 1;
        }, function(){
            $('.btn_statistics').removeClass("checked");
            $('.ico_statistics').get(0).style.marginTop = "7px";
            $('#statistics_box').get(0).style.display = "none";
        });
        $('.btn_statistics').tooltip(LANG[LID].uni);
    }
    
    var click_cnt = 0;
    function mouseclickCounter(){
        // TODO: start date and reset button
        $('body').click(function(){
            click_cnt++;
        });
    }
    
    /*******************************************************************************************************************************
 * Body Handler
 * ----------------------------------------------------------------------------------------------------------------------------
 * | ● Town icon
 * | ● Town list: Adds town type to the town list
 * | ● Swap Context Icons
 * | ● City overview
 * ----------------------------------------------------------------------------------------------------------------------------
 *******************************************************************************************************************************/
    
    var townTypeIcon = {
        lo: "http://s14.directupload.net/images/140129/gvctb3i5.png",	// red:		http://s7.directupload.net/images/140129/mn4m2vhx.png kreuz: http://s1.directupload.net/images/140129/rdvuhlmc.png
        ld: "http://s7.directupload.net/images/140129/zwts6zz8.png",	// blue:	http://s1.directupload.net/images/140129/oua87w9q.png
        so: "http://s7.directupload.net/images/140129/674supp9.png",	// smaller: http://s14.directupload.net/images/140129/x7jv2kc9.png
        sd: "http://s14.directupload.net/images/140129/aseivxpl.png",
        fo: "http://s14.directupload.net/images/140129/j9mwfuu4.png",	// bright:	http://s1.directupload.net/images/140129/7ueia7ja.png
        fd: "http://s7.directupload.net/images/140129/lwtlj9ej.png",	// bright:	http://s1.directupload.net/images/140129/4an4dhr7.png
        
        bu: "http://s1.directupload.net/images/140129/y3d6znpg.png", // http://s14.directupload.net/images/140129/wb9w9odq.png,	// build2: http://s1.directupload.net/images/140129/qzj2vem6.png  bbcode: http://s7.directupload.net/images/140129/d39yg9zj.png
        po: "http://gpde.innogamescdn.com/images/game/res/pop.png",
        no: "http://s7.directupload.net/images/140129/t8tjs543.png", // green: http://s7.directupload.net/images/140129/zneb6f3m.png
        // brown: http://s14.directupload.net/images/140129/fhlanrua.png   http://s14.directupload.net/images/140129/9m4xtmys.png      http://s7.directupload.net/images/140129/9hflkab3.png
        
        // Manual Icons
        fa: "http://s7.directupload.net/images/140404/xt839us6.png", // "http://s7.directupload.net/images/140404/xifwkdqy.png",
        re: "http://s14.directupload.net/images/140404/b4n3tyjh.png",
        di: "http://s14.directupload.net/images/140404/nvqxx5j7.png",
        sh: "http://s1.directupload.net/images/140404/mbvpptpg.png",
        lu: "http://s1.directupload.net/images/140404/38n97lp5.png",
        // ro: "http://s14.directupload.net/images/140404/9o22obra.png",
        dp: "http://s1.directupload.net/images/140404/95cgvzcp.png",
        ha: "http://s1.directupload.net/images/140404/9om7bf4m.png",
        si: "http://s1.directupload.net/images/140404/b5eumrw7.png",
        ra: "http://s14.directupload.net/images/140404/3qofe863.png",
        ch: "http://s7.directupload.net/images/140404/jrthehnw.png",
        ti: "http://s7.directupload.net/images/140404/u2a5x7as.png", // "http://s1.directupload.net/images/140404/ceubhq4f.png",
        un: "http://s1.directupload.net/images/140404/x3um2uvt.png", //"http://s14.directupload.net/images/140404/ib4w63he.png", //"http://s7.directupload.net/images/140404/ltegir8t.png", //"http://s1.directupload.net/images/140404/88ljrpvt.png",
        
        wd: "http://s7.directupload.net/images/140404/te9zldjx.png",
        wo: "http://s1.directupload.net/images/140404/cxbjhapw.png",
        bo: "http://s14.directupload.net/images/140404/ki4gwd7x.png",
        gr: "http://s14.directupload.net/images/140404/n7bq4ixc.png",
        st: "http://s1.directupload.net/images/140404/zwc8ctqh.png",
        is: "http://s1.directupload.net/images/140404/48nlm7xd.png",
        he: "http://s7.directupload.net/images/140404/uldko8rb.png",
        
        
        ko: "http://s7.directupload.net/images/140404/r8kikv5d.png", // "http://s7.directupload.net/images/140404/qpawnrwd.png" // "http://s1.directupload.net/images/140404/icuao2mf.png" // 
    };
    
    function setTownIconsOnMap(){
        if($('#town_icons_map').get(0)){
            $('#town_icons_map').get(0).remove();
        }
        var style_str = "<style id='town_icons_map' type='text/css'>";
        for(var e in autoTownTypes){
            if(autoTownTypes.hasOwnProperty(e)){
                style_str += "#mini_t"+ e +" { height: 18px;"+
                    "width:18px;"+
                    "border-radius: 11px;"+
                    "border: 2px solid rgb(16, 133, 0);"+
                    "margin: -3px;"+
                    "background: rgb(255, 187, 0) url("+ townTypeIcon[(manuTownTypes[e] || autoTownTypes[e])] +") 2px 1px no-repeat;"+
                    "background-size: 15px;"+
                    "font-size: 0em; cursor: pointer !important; } ";
            } 
        }
        style_str += "</style>";
        $(style_str).appendTo('head');
        
        $(document).on('mouseclick mouseover hover', '#mini_i604_482', function(){
            console.log("blubbie");
        
        });
        
        
        /*
        setTimeout(function(){
            uw.MapTiles.createTownDiv_old = uw.MapTiles.createTownDiv;
            
            uw.MapTiles.createTownDiv = function(town, player_current_town) {
                var ret = uw.MapTiles.createTownDiv_old(town, player_current_town);
                
                if(!isNaN(town.id) && town.player_id == PID) {
                    
                    //setIconMap(town.id);
                    console.log(town);
                }
                return ret;
            };
        },2000);
        */
}
    
    // rewrite in one style tag with id
    for(var s in townTypeIcon){
        if(townTypeIcon.hasOwnProperty(s)){
            $('<style type="text/css">.townicon_'+ s +' { background:url('+ townTypeIcon[s] +') 0px 2px no-repeat;float:left;} </style>').appendTo('head');
        }
    }
    
    
    // City overview
    function setCityWindowContext(){
        // $.each($("#goToTown").data("events"), function(i, e) { console.log(i); });
        $('#goToTown').unbind("mousedown");
        $('#goToTown').on("mousedown", function(){
            uw.GPWindowMgr.Create(uw.Layout.wnd.TYPE_TOWNINDEX, "City view - "+ uw.ITowns.getTown(uw.Game.townId).name);
            if($('#select_town').get(0)) {$('#select_town').mousedown(); }
            var town = setInterval(function(){
                if($('#town_background').get(0)){
                    document.getSelection().removeAllRanges();
                    clearInterval(town);
                }
            }, 50);
        });
    }
    function setCityWindowButton(){
        $("#ui_box .bull_eye_buttons .city_overview").appendTo('#ui_box .bull_eye_buttons');
        $("#ui_box .bull_eye_buttons .city_overview").css({
            left: '18px',
            top: '3px'
        });
        $('.bull_eye_buttons .city_overview').on("click", function(){
            uw.GPWindowMgr.Create(uw.Layout.wnd.TYPE_TOWNINDEX, "City view - "+ uw.ITowns.getTown(uw.Game.townId).name);
        });
    }
    
    // var i = 0; // ?
    
    function changeContextMenu(){
        // set context menu event handler
        $.Observer(uw.GameEvents.map.context_menu.click).subscribe('CONTEXT_MENU', function(e,data){
            if(options.con && $('#context_menu').children().length == 4){
                // clear animation
                $('#context_menu div#goToTown').css({
                    left: '0px', 
                    top: '0px',
                    WebkitAnimation: 'A 0s linear',
                    animation: 'B 0s linear'
                });
            }
            // set 'goToTown' button
            if(options.tov && $('#goToTown').get(0)){
                setCityWindowContext();
            }
            // replace german label of 'select town' button
            if(LID === "de" && $('#select_town').get(0)){
                $("#select_town .text").get(0).innerHTML = "Selektieren<span class='bottom'></span>";
            }
        });
        
        // set context menu animation
        if(!$('#select_town').get(0) && !$('#espionage').get(0)){
            var ani_duration = 0;
            // set fixed position of 'select town' button
            $('<style type="text/css"> #select_town { left: 0px !important; top: 0px !important; z-index: 6} </style>').appendTo('head'); //-webkit-filter: hue-rotate(65deg);filter: url(#Hue1);
            
            // set animation of 'goToTown' button
            $('<style id="dio_context" type="text/css"> #context_menu div#goToTown { left: 30px; top: -51px; '+
              '-webkit-animation: A 0.115s linear; animation: B 0.2s;} '+
              '@-webkit-keyframes A { from {left: 0px; top: 0px;} to {left: 30px; top: -51px;} }'+
              '@keyframes B { from {left: 0px; top: 0px;} to {left: 30px; top: -51px;} }'+
              '</style>').appendTo('head');
        }
    }
    
    function imageSelectionProtection(){
        $('<style type="text/css"> img { -moz-user-select: -moz-none; -khtml-user-select: none; -webkit-user-select: none;} </style>').appendTo('head'); 
    }
    
    function setTownList(){
        // rewrite in one style tag
        $('<style type="text/css"> #town_groups_list .item { text-align: left; padding-left:35px;} </style>').appendTo('head');
        //$('<style type="text/css"> #town_groups_list .inner_column { width: 172px !important; float:left; margin-bottom:20px; position:relative !important; left:0px !important; top:0px !important} </style>').appendTo('head');
        $('<style type="text/css"> #town_groups_list .inner_column { border: 1px solid rgba(100, 100, 0, 0.3);margin: -2px 0px 0px 2px;} </style>').appendTo('head');
        $('<style type="text/css"> .island_quest_icon { float: right; margin: 3px 10px;} </style>').appendTo('head');
        $('<style type="text/css"> #town_groups_list .jump_town { right: 30px !important;} </style>').appendTo('head');
        
        $('<style type="text/css"> .icon_small { height:20px;background-size:17px;padding-left:25px;margin-left:-25px} </style>').appendTo('head');
        
        // Open town list: hook to grepolis function render()
        if(options.twn){
            var i = 0; 
            while(uw.layout_main_controller.sub_controllers[i].name != 'town_name_area'){ i++; }
            
            uw.layout_main_controller.sub_controllers[i].controller.town_groups_list_view.render_old = uw.layout_main_controller.sub_controllers[i].controller.town_groups_list_view.render;
            
            uw.layout_main_controller.sub_controllers[i].controller.town_groups_list_view.render = function() {
                uw.layout_main_controller.sub_controllers[i].controller.town_groups_list_view.render_old();
                changeTownList();
            };
        }
    }
    
    function changeTownList(){
        var town_id;
        $("#town_groups_list .item").each(function() {
            town_id = $(this).attr('name');
            var str = $(this).get(0).innerHTML;
            if (!(str.indexOf("townicon") >= 0)){
                $(this).get(0).innerHTML = '<div class="icon_small townicon_'+ (manuTownTypes[town_id] || autoTownTypes[town_id] || "no") +'"></div>'+ $(this).get(0).innerHTML;
            }
            // opening context menu
            /*
            $(this).click(function(e){
                uw.Layout.contextMenu(e, 'determine', {"id":7407,"name":"K4 Asura"});
            });
            */
        });
        
        // Add change town list event handler
        $.Observer(uw.GameEvents.town.town_switch).unsubscribe('switch_town');
        $.Observer(uw.GameEvents.town.town_switch).subscribe('switch_town', function () {
            changeTownList();
        });
    }
    
    function addTownIcon(){
        // Quickbar modification 
        $('.ui_quickbar .left,.ui_quickbar .right').css({ width: '46%' });
        
        //<div id="town_iconv"></div>
        $('<div id="town_icon"><div class="icon_big townicon_'+ 
          (manuTownTypes[uw.Game.town_id] || ((autoTownTypes[uw.Game.townId] || "no") + " auto")) + '"></div></div>').appendTo('.town_name_area');
        //http://s1.directupload.net/images/140325/pkyqax3q.png
        
        $('.icon_big').removeClass().addClass('icon_big townicon_'+ (manuTownTypes[uw.Game.townId] || ((autoTownTypes[uw.Game.townId] || "no")) + " auto"));
        
        $('.town_name_area').css({ zIndex: 11, left: '52%' }); // because of Kapsonfires Script and Beta Worlds bug report bar
        
        $('#town_icon').css({
            background: 'url(http://s7.directupload.net/images/140325/nrdm9fm9.png) 0 0 no-repeat', // http://s1.directupload.net/images/140325/pkyqax3q.png
            position: 'absolute',
            width: '69px',
            height: '61px',
            left: '-47px',
            top: '0px',
            zIndex: 10
        });
        $('.town_name_area .left').css({
            zIndex: 20,
            left: '-39px'
        });
        
        $('#town_iconv').css({
            background: 'url(http://s1.directupload.net/images/140325/5wen8bb2.png) 0 0 no-repeat', // http://s1.directupload.net/images/140325/pkyqax3q.png
            position: 'absolute',
            width: '63px',
            height: '38px',
            left: '73px',
            top: '54px'
        });
        $('.icon_big').css({
            position: 'absolute',
            left: '35px',
            top: '11px',
            backgroundSize: '100%',
            height: '27px',
            width: '25px'
        });
        
        //var icoArray = [ 'ko', 'wd', 'bo', 'gr', 'st', 'lu','dp','ha','si','ra','ch','ti','un','fa', 're', 'di', 'sh', 'ld', 'lo', 'bu', 'sd', 'so', 'po', 'fd', 'fo', 'no'];
        
        var icoArray = ['ld', 'lo', 'sh', 'di', 'un', 
                        'sd', 'so', 'ko', 'ti', 'gr',
                        'fd', 'fo',  'dp', 'no','po',
                        're', 'wd', 'st', 'si', 'bu', 
                        'he', 'ch', 'bo', 'fa', 'wo'];
        // Select boxes for unit and ratio
        $('<div class="select_town_icon dropdown-list default active">'+
          '<div class="item-list">'+
          '</div></div>').appendTo("#town_icon");
        
        for(var i in icoArray){
            if(icoArray.hasOwnProperty(i)){
                $('.select_town_icon .item-list').append('<div class="option_s icon_small townicon_'+ icoArray[i] +'" name="'+ icoArray[i] +'"></div>');
            }
        }
        $('<hr style="color:black; border:1px dashed black; float: left; width: 140px; margin: 0px 0px 7px 0px; position: relative;top: 3px;">'+
          '<div class="option_s auto_s" name="auto"><b>Auto</b></div>').appendTo('.select_town_icon .item-list');
        
        $('<style type="text/css"> #town_icon .sel {border: 2px solid rgba(0,0,0,0.2)} </style>').appendTo('head');
        
        // Styles
        $('.select_town_icon').css({
            position: 'absolute',
            top: '47px',
            left: '23px',
            width: '140px',
            display: "none",
            padding: '2px',
            border: '3px inset rgb(7, 99, 12)',
            boxShadow: 'rgba(0, 0, 0, 0.5) 4px 4px 6px',
            borderRadius: '0px 10px 10px 10px',
            background: "url(http://gpde.innogamescdn.com/images/game/popup/middle_middle.png)"
        });
        $('#town_icon .item-list').css({ maxHeight: '400px', maxWidth: '200px', align: "right", overflowX: 'hidden' });
        
        $('#town_icon .option_s').css({
            //WebkitFilter: "sepia(40%)",
            //filter: "url(#GrayScale)",
            cursor: 'pointer',
            color: 'black',
            float: 'left',
            width: '20px',
            height: '20px',
            margin: '0px',
            padding: '2px',
            border: '2px solid rgba(0,0,0,0.0)',
            borderRadius: "5px",
            backgroundPosition: "4px 4px"
        });
        $('#town_icon .auto_s').css({
            float: 'left',
            paddingTop:'2px',
            width: '132px',
            border:'2px solid rgba(0,0,0,0.0)', 
            borderRadius: '5px',
            height: '15px',
            lineHeight: 1
        });
        
        // hover effects of the elements in the drop menu
        $('#town_icon .option_s').hover(
            function(){
                $(this).css({"-webkit-filter" : "grayscale(0%) sepia(0%) brightness(1.3)", "filter": "none"});
                $(this).get(0).style.border = "2px solid rgba(50, 80, 70, 0.6)";
            },
            function(){
                $('#town_icon .option_s').css({"-webkit-filter" : "grayscale(0%) sepia(0%)  brightness(1.0)", "filter": "none"});
                $('#town_icon .option_s').css({ border: "2px solid rgba(0,0,0,0.0)"});
                $('#town_icon .sel').css({ border: "2px solid rgba(0,0,0,0.2)"});
            }
        );
        $('#town_icon .option_s').each(function(){
            $(this).click(function(){
                $(".select_town_icon .sel").toggleClass("sel");
                $(this).addClass("sel");
                if($(this).attr("name") === "auto"){
                    delete manuTownTypes[uw.Game.townId];
                } else {
                    manuTownTypes[uw.Game.townId] = $(this).attr("name");
                }
                setTimeout(function(){
                    saveValue("town_types", JSON.stringify(manuTownTypes));
                }, 0);
                changeTownIcon();
            });
        });
        
        // show & hide drop menus on click
        $('#town_icon').click(function(){
            if($('.select_town_icon').get(0).style.display === "none"){
                $('.select_town_icon').get(0).style.display = "block";
            } else {
                $('.select_town_icon').get(0).style.display = "none";
            }
        });
        
        $('#town_icon .select_town_icon [name="'+ (manuTownTypes[uw.Game.townId] || (autoTownTypes[uw.Game.townId] ? "auto" :"" )) +'"]').addClass("sel").css({border: '2px solid rgba(0,0,0,0.2)'});
    }
    
    function changeTownIcon(){
        $('.icon_big').removeClass().addClass('icon_big townicon_'+ (manuTownTypes[uw.Game.townId] || ((autoTownTypes[uw.Game.townId] || "no") + " auto")));
        $('#town_icon .sel').removeClass("sel").css({border: '2px solid rgba(0,0,0,0.0)'});
        $('#town_icon .select_town_icon [name="'+ (manuTownTypes[uw.Game.townId] || (autoTownTypes[uw.Game.townId] ? "auto" :"" )) +'"]').addClass("sel").css({border: '2px solid rgba(0,0,0,0.2)'});
        
        // update town icons on the map
        setTownIconsOnMap();
    }
    
    
    
    /*******************************************************************************************************************************
 * Helping functions
 * ----------------------------------------------------------------------------------------------------------------------------
 * | ● getUnitValues: Get unit values and overwrite some wrong values
 * | ● getMaxZIndex: Get the highest z-index of "ui-dialog"-class elements
 * ----------------------------------------------------------------------------------------------------------------------------
 *******************************************************************************************************************************/
    
    function getUnitValues(){
        unitVal = uw.GameData.units;
        // fix grepolis buggy values
        unitVal.small_transporter.attack = unitVal.big_transporter.attack = unitVal.demolition_ship.attack = unitVal.militia.attack = 0;
        unitVal.small_transporter.defense = unitVal.big_transporter.defense = unitVal.demolition_ship.defense = unitVal.colonize_ship.defense = 0;
    }
    
    function getMaxZIndex(){
        var maxZ = Math.max.apply(null,$.map($("div[class^='ui-dialog']"), function(e,n){
            if($(e).css('position')=='absolute'){
                return parseInt($(e).css('z-index'), 10) || 1000;
            }
        }));
        return (maxZ !== -Infinity)? maxZ + 1 : 1000;
    }
    
    /*******************************************************************************************************************************
 * DIO-Menu (old)
 * ----------------------------------------------------------------------------------------------------------------------------
 * | ● Unit value comparison table: Compares the units values of each type
 * | ● spell box
 * ----------------------------------------------------------------------------------------------------------------------------
 *******************************************************************************************************************************/
    
    // DIO-Menu (old)
    function addDIOMenu(){
        $('<div class="DIO_MENU"><div class="m_left"></div>'+
          '<div class="m_middle"><img class="m_cont" id="m_uni" src="http://666kb.com/i/cjq6cxia4ms8mn95r.png"></div>'+
          '<div class="m_div"></div>'+
          //'<div class="m_middle"><img class="m_cont" id="m_tim" src="http://wiki.en.grepolis.com/images/0/08/Time.png"></div>'+
          //'<div class="m_div"></div>'+
          //'<div class="m_middle"><img class="m_cont" id="m_hid" src="http://666kb.com/i/cjq6behmpr6ez3qjj.png"></div>'+
          //'<div class="m_div"></div>'+
          //'<div class="m_middle"><img class="m_cont" id="m_com" src="http://s7.directupload.net/images/140120/9zvc3s5z.png"></div>'+
          //'<div class="m_div"></div>'+
          //'<div class="m_middle"><img class="m_cont" id="m_trd" src="http://666kb.com/i/cjq6d72qk521ig1zz.png"></div>'+
          //'<div class="m_div"></div>'+
          '<div class="m_middle"><img class="m_cont" id="m_fav" src="http://s14.directupload.net/images/140120/tvfuuhep.png"></div>'+
          //'<div class="m_middle"><img class="m_cont" id="m_def" src="http://wiki.en.grepolis.com/images/0/0e/Def_distance.png"></div>'+
          '<div class="m_right"></div></div>').appendTo('.nui_toolbar .middle');
        
        $('.DIO_MENU').css({
            margin: '2px',
            height: '30px',
            width:	'250px',
            position: 'relative',
            left:	'0px',
            float:	'left',
        });
        $('.m_left').css({
            height: '27px',
            width: '26px',
            background:'url(http://gpde.innogamescdn.com/images/game/layout/layout_2.51_compressed.png) no-repeat -513px -127px',
            float: 'left',
        });
        $('.m_right').css({
            height: '27px',
            width: '26px',
            background:'url(http://gpde.innogamescdn.com/images/game/layout/layout_2.51_compressed.png) no-repeat -570px -127px', //
            float: 'left',
        });
        $('.m_div').css({
            height: '27px',
            width: '2px',
            background:'url(http://gpde.innogamescdn.com/images/game/layout/layout_2.51_compressed.png) no-repeat -567px -127px',
            float: 'left',
        });
        $('.m_middle').css({
            background:'url(http://gpde.innogamescdn.com/images/game/layout/layout_2.51_compressed.png) no-repeat -540px -127px',
            height: '27px',
            width: '26px',
            float: 'left',
        });
        $('.m_cont').css({
            margin: '2px',
            height: '90%',
            width: '90%',
            WebkitFilter: 'hue-rotate(-60deg)',
            filter: 'url(#Hue3)'
        });
        $('.m_cont').hover(
            function() {
                $(this).parent().css('background','url(http://gpde.innogamescdn.com/images/game/layout/layout_2.51_compressed.png) no-repeat -29px -307px');
                $(this).css('cursor','pointer');
                $(this).css({
                    WebkitFilter: 'hue-rotate(150deg)',
                    filter: 'url(#Hue2)'
                });
            }, function(){
                $(this).parent().css('background','url(http://gpde.innogamescdn.com/images/game/layout/layout_2.51_compressed.png) no-repeat -540px -127px');
                if($(this).hasClass('active')) {
                    $(this).css({
                        WebkitFilter: 'hue-rotate(60deg)',
                        filter: 'url(#Hue1)',
                    });
                } else {
                    $(this).css({
                        WebkitFilter: 'hue-rotate(-60deg)',
                        filter: 'url(#Hue3)',
                    });
                }
            }
        );
        $('.m_cont').toggle(
            function(){
                $(this).toggleClass('active');
                $(this).css('WebkitFilter','hue-rotate(60deg)');
                switch(this.id){
                    case 'm_uni': 
                        $('#unit_box').get(0).style.display = "block"; 
                        $('#unit_box').get(0).style.zIndex = getMaxZIndex() + 1;
                        break;
                    case 'm_fav': if(!$('.btn_gods_spells').hasClass("active")) {$('.btn_gods_spells').get(0).click(); } break;
                }
            }, function(){
                $(this).toggleClass('active');
                $(this).css('WebkitFilter','hue-rotate(-60deg)');
                if(this.id === 'm_uni') $('#unit_box').get(0).style.display = "none";
                if(this.id === 'm_fav') {if($('.btn_gods_spells').hasClass("active")) {$('.btn_gods_spells').get(0).click();}}
            }
        );
    }
    
    /*******************************************************************************************************************************
 * Available units
 * ----------------------------------------------------------------------------------------------------------------------------
 * | ● Shows all available units
 * ----------------------------------------------------------------------------------------------------------------------------
 *******************************************************************************************************************************/
    function addAvailableUnitsButton(){
        $('<div class="btn_available_units circle_button"><div class="ico_available_units js-caption"></div></div>').appendTo(".bull_eye_buttons");
        $('.btn_available_units').css({
            top: '86px',
            left: '119px',
            zIndex: '10',
            position: 'absolute'
        });
        $('.btn_available_units .ico_available_units').css({
            margin: '5px 0px 0px 4px', width: '24px', height: '24px',
            background: 'url(http://s1.directupload.net/images/140323/w4ekrw8b.png) no-repeat 0px 0px', //http://gpde.innogamescdn.com/images/game/res/unit.png
            backgroundSize: "100%",
            WebkitFilter: 'hue-rotate(100deg)',
            filter: 'url(#Hue3)'
        });
        $('.btn_available_units').on('mousedown', function(){
            $('.ico_available_units').get(0).style.marginTop = "6px";
        });
        $('.btn_available_units').toggle(function(){
            $('#available_units_box').get(0).style.display = "block"; 
            $('#available_units_box').get(0).style.zIndex = getMaxZIndex() + 1;
            $('.btn_available_units').addClass("checked");
            $('.ico_available_units').get(0).style.marginTop = "6px";
        }, function(){
            $('#available_units_box').get(0).style.display = "none";
            $('.btn_available_units').removeClass("checked");
            $('.ico_available_units').get(0).style.marginTop = "5px";
        });
        $('.btn_available_units').tooltip(LANG[LID].uni);
    }
    
    /*******************************************************************************************************************************
 * Comparison
 * ----------------------------------------------------------------------------------------------------------------------------
 * | ● Compares the units of each unit type
 * ----------------------------------------------------------------------------------------------------------------------------
 *******************************************************************************************************************************/
    function addComparisonButton(){
        $('<div class="btn_comparison circle_button"><div class="ico_comparison js-caption"></div></div>').appendTo(".bull_eye_buttons");
        $('.btn_comparison').css({
            top: '51px',
            left: '120px',
            zIndex: '10',
            position: 'absolute'
        });
        $('.btn_comparison .ico_comparison').css({
            margin: '5px 0px 0px 4px', width: '24px', height: '24px',
            background: 'url(http://666kb.com/i/cjq6cxia4ms8mn95r.png) no-repeat 0px 0px',
            backgroundSize: "100%",
            WebkitFilter: 'hue-rotate(60deg)',
            filter: 'url(#Hue1)'
        });
        $('.btn_comparison').on('mousedown', function(){
            $('.ico_comparison').get(0).style.marginTop = "6px";
        });
        $('.btn_comparison').toggle(function(){
            $('#unit_box').get(0).style.display = "block"; 
            $('#unit_box').get(0).style.zIndex = getMaxZIndex() + 1;
            $('.btn_comparison').addClass("checked");
            $('.ico_comparison').get(0).style.marginTop = "6px";
        }, function(){
            $('#unit_box').get(0).style.display = "none";
            $('.btn_comparison').removeClass("checked");
            $('.ico_comparison').get(0).style.marginTop = "5px";
        });
        $('.btn_comparison').tooltip(LANG[LID].com.dsc);
    }
    
    function addComparisonBox(){
        var pos = {
            att: { hack: "36%",	pierce: "27%",	distance: "45.5%",	ship: "72.5%" }, 
            def: { hack: "18%",	pierce: "18%",	distance: "18%",	ship: "81.5%" }
        };
        
        var unitIMG = "http://de.cdn.grepolis.com/images/game/units/units_info_sprite2.51.png";
        $('<div id="unit_box" class="ui-dialog">'+
          '<div class="bbcode_box middle_center"><div class="bbcode_box middle_right"></div><div class="bbcode_box middle_left"></div>'+
          '<div class="bbcode_box top_left"></div><div class="bbcode_box top_right"></div><div class="bbcode_box top_center"></div>'+
          '<div class="bbcode_box bottom_center"></div><div class="bbcode_box bottom_right"></div><div class="bbcode_box bottom_left"></div>'+
          '<div style="height:20px; margin-left:35px;">'+
          '<a class="hack" href="#" style="background: url('+ unitIMG +'); background-position: 0% '+ pos.att.hack +';">'+
          '<span style="margin-left:20px">'+ LANG[LID].com.hck +'</span></a>'+
          '<a class="pierce" href="#" style="background: url('+ unitIMG +'); background-position: 0% '+ pos.att.pierce +';">'+
          '<span style="margin-left:20px">'+ LANG[LID].com.prc +'</span></a>'+
          '<a class="distance" href="#" style="background: url('+ unitIMG +'); background-position: 0% '+ pos.att.distance +';">'+
          '<span style="margin-left:20px">'+ LANG[LID].com.dst +'</span></a>'+
          '<a class="ship" href="#" style="background: url('+ unitIMG +'); background-position: 0% '+ pos.att.ship +';">'+
          '<span style="margin-left:20px">'+ LANG[LID].com.sea +'</span></a>'+
          '</div><hr>'+
          '<div class="box_content"></div></div>').appendTo('body');
        
        $('#unit_box a').css({
            float: 'left',
            backgroundRepeat: 'no-repeat',
            backgroundSize: '25px',
            lineHeight: '2',
            marginRight:'10px'
        });
        $('#unit_box span').css({
            marginLeft: '27px',
        });
        $('#unit_box').draggable({ 
            containment: "body",
            snap: "body",
        });
        $('#unit_box').css({
            position: 'absolute',
            top: '100px',
            left: '200px',
            zIndex: getMaxZIndex() + 1,
            display: 'none'
        });
        $('#unit_box .box_content').css({
            background: 'url(http://s1.directupload.net/images/140206/8jd9d3ec.png) 94% 94% no-repeat',
            backgroundSize: '140px'
        });
        
        $('#unit_box').bind("mousedown",function(){
            $(this).get(0).style.zIndex = getMaxZIndex() + 1;
        });
        
        addComparisonTable("hack");
        addComparisonTable("pierce");
        addComparisonTable("distance");
        addComparisonTable("ship");
        
        $('#unit_box .t_hack').get(0).style.display = "block";
        
        switchComparisonTables();
        
        $('#unit_box hr').css({ border: '1px solid', color: '#804000', float:'none' });
    }
    
    function switchComparisonTables(){
        $('#unit_box .hack, #unit_box .pierce, #unit_box .distance, #unit_box .ship').click(function(){
            $('#unit_box [class^="t_"]').css({ display : "none" });
            $('#unit_box .t_'+this.className).get(0).style.display = "block";
        });
    }
    
    var ttpArray = [], t = 0;
    function addComparisonTable(type){
        var pos = {
            att: { hack: "36%",	pierce: "27%",	distance: "45.5%",	ship: "72.5%" }, 
            def: { hack: "18%",	pierce: "18%",	distance: "18%",	ship: "81.5%" }
        };
        var unitIMG = "http://de.cdn.grepolis.com/images/game/units/units_info_sprite2.51.png";
        var strArray = [
            "<td></td>",
            '<td><div class="bla" style="background: url('+ unitIMG +'); background-position: 0% '+ pos.att[type] +';"></div></td>',
            '<td><div class="bla" style="background: url('+ unitIMG +'); background-position: 0% '+ pos.def[type] +';"></div></td>',
            '<td><div class="bla" style="background: url('+ unitIMG +'); background-position: 0% 63%;"></div></td>',
            (type !== "ship") ? '<td><div class="booty"></div></td>' : '<td><div class="bla" style="background-image: url('+ unitIMG +'); background-position: 0% 91%;"></div></td>',
            '<td><div class="bla" style="background: url('+ unitIMG +'); background-position: 0% 54%;"></div></td>',
            '<td><div class="bla" style="background: url(http://de.cdn.grepolis.com/images/game/res/favor.png)"></div></td>',
            '<td><div class="bla" style="background: url(http://de.cdn.grepolis.com/images/game/res/time.png);"></div></td>'
        ];
        
        for(var e in unitVal){
            if(unitVal.hasOwnProperty(e)){
                var valArray = [];
                
                if(type === (unitVal[e].attack_type || "ship") && (e !== "militia")) {
                    valArray.att	= Math.round(unitVal[e].attack*10 / unitVal[e].population) / 10;
                    valArray.def	= Math.round(((unitVal[e].def_hack + unitVal[e].def_pierce + unitVal[e].def_distance)*10)/(3*unitVal[e].population)) / 10;
                    valArray.def	= valArray.def || Math.round(unitVal[e].defense*10/unitVal[e].population) / 10;
                    valArray.speed	= unitVal[e].speed;
                    valArray.booty	= Math.round(((unitVal[e].booty)*10) / unitVal[e].population) / 10;
                    valArray.booty	= valArray.booty || Math.round(((unitVal[e].capacity ? unitVal[e].capacity + 6 : 0)*10) / unitVal[e].population) / 10;
                    valArray.favor	= Math.round((unitVal[e].favor *10)/ unitVal[e].population) / 10;
                    valArray.res	= Math.round((unitVal[e].resources.wood + unitVal[e].resources.stone + unitVal[e].resources.iron)/(unitVal[e].population));
                    valArray.time	= Math.round(unitVal[e].build_time / unitVal[e].population);
                    
                    valArray.hero	= (!uw.Game.is_hero_world && ((e === "griffin") || (e === "calydonian_boar")))? "-webkit-filter:grayscale(100%); filter: url(#GrayScale)": "";
                    
                    strArray[0] += '<td class="un'+ (t) +'"><div class="unit index_unit unit_icon40x40 ' + e + '" style="'+ valArray.hero +'"></div></td>';
                    strArray[1] += '<td class="bold" style="color:'+ ((valArray.att>19)?'green':((valArray.att<10 && valArray.att!=0 )?'red':'black')) +';">'+ valArray.att	+'</td>';
                    strArray[2] += '<td class="bold" style="color:'+ ((valArray.def>19)?'green':((valArray.def<10 && valArray.def!=0 )?'red':'black')) +';">'+ valArray.def	+'</td>'; 
                    strArray[3] += '<td class="bold">'+ valArray.speed	+'</td>'; 
                    strArray[4] += '<td class="bold">'+ valArray.booty	+'</td>'; 
                    strArray[5] += '<td class="bold">'+ valArray.res	+'</td>'; 
                    strArray[6] += '<td class="bold" style="color:'+ ((valArray.favor>0)?'rgb(0, 0, 214)':'black') +';">'+ valArray.favor	+'</td>'; 
                    strArray[7] += '<td class="bold">'+ valArray.time	+'</td>'; 
                    
                    ttpArray[t] = unitVal[e].name; t++;
                }
            }
        }
        
        $('<table class="t_'+ type +'" cellpadding="1px" style="display:none">'+
          '<tr>'+ strArray[0] +'</tr>'+
          '<tr class="tr_att">'+ strArray[1] +'</tr><tr class="tr_def">'+ strArray[2] +'</tr>'+
          '<tr class="tr_spd">'+ strArray[3] +'</tr><tr class="tr_bty_'+ type +'">'+ strArray[4] +'</tr>'+
          '<tr class="tr_res">'+ strArray[5] +'</tr><tr class="tr_fav">'+ strArray[6] +'</tr><tr class="tr_tim">'+ strArray[7] +'</tr>'+
          '</table>').appendTo('#unit_box .box_content');
        
        for(var i = 0; i <= t; i++){
            $('.un'+i).tooltip(ttpArray[i]);
        }
        
        $('.tr_att').tooltip(LANG[LID].com.att);
        $('.tr_def').tooltip(LANG[LID].com.def + " (Ø)");
        $('.tr_spd').tooltip(LANG[LID].com.spd);
        $('.tr_bty_'+ type).tooltip(((type!=="ship")? LANG[LID].com.bty : LANG[LID].com.cap));
        $('.tr_res').tooltip(LANG[LID].com.res);
        $('.tr_fav').tooltip(LANG[LID].com.fav);
        $('.tr_tim').tooltip(LANG[LID].com.tim);
        
        //$('#unit_box .box_content').css({ position: 'relative' });
        $('#unit_box .bla').css({
            height: '25px',
            width: '25px',
            backgroundSize: '100%',
            float: 'left'
        });
        $('#unit_box .booty').css({
            width: '25px',
            height: '25px',
            background: 'url(http://de.cdn.grepolis.com/images/game/layout/layout_2.56_compressed.png)',
            backgroundSize: '3400%',
            backgroundPosition: '0% 58.5%'
        });
    }
    
    /*******************************************************************************************************************************
 * Reports and Messages
 * ----------------------------------------------------------------------------------------------------------------------------
 * | ● Storage of the selected filter (only in German Grepolis yet)
 * ----------------------------------------------------------------------------------------------------------------------------
 *******************************************************************************************************************************/
    
    var filter = "all";
    function saveFilter(){
        $('#dd_filter_type_list .item-list div').each(function(){
            $(this).click(function(){
                filter = $(this).attr("name");
            });
        });
        /*
    var i = 0;
    $("#report_list a").each(function () {
        console.log((i++) +" = " + $(this).attr('data-reportid'));
    });
    */
    }
    
    function loadFilter(){
        if(!($('#dd_filter_type_list .selected').attr("name") === filter)){
            $('#dd_filter_type .caption').get(0).click();
            $('#dd_filter_type_list .item-list div[name='+ filter +']').get(0).click();
        }
    }
    
    function removeReports(){
        $("#report_list li:contains('spioniert')").each(function () {
            //$(this).remove();
        });
    }
    
    
    var zut = 0;
    var messageArray = {};
    function filterPlayer(){
        if(!$('#message_filter_list').get(0)) {
            $('<div id="message_filter_list" style="height:300px;overflow-y:scroll; width: 790px;"></div>').appendTo('#folder_container');
            $("#message_list").get(0).style.display = "none";
        }
        if(zut < parseInt($('.es_last_page').get(0).value, 10)-1){
            $('.es_page_input').get(0).value = zut++;
            $('.jump_button').get(0).click();
            $("#message_list li:contains('')").each(function () {
                $(this).appendTo('#message_filter_list');
            });
        } else {
            zut = 1;
        }
    }
    
    
    /*******************************************************************************************************************************
	 * World Wonder
	 * ----------------------------------------------------------------------------------------------------------------------------
	 * | ● click adjustment
	 * | ● Share calculation (= ratio of player points to alliance points)
	 * | ● Resources calculation & counter (stores amount)
	 * | ● Adds missing previous & next buttons on finished world wonders (better browsing through world wonders)
	 * ----------------------------------------------------------------------------------------------------------------------------
	 *******************************************************************************************************************************/
    // getPointRatio: Default
    function getPointRatioFromGS(){ // old function
        var AP = 0;
        setTimeout(function(){
            GM_xmlhttpRequest({
                method: "GET",
                url: "http://de.grepostats.com/world/" + WID + "/alliance/" + AID,
                onload: function(response) {
                    AP = response.responseText;
                    AP = AP.substr(AP.indexOf("Punkte")).substr(AP.indexOf("<td>")+4).substr(0, AP.indexOf("</td>"));
                    AP = parseInt(AP.replace(/\,/g, ''), 10);
                    //console.log("Allianzpunkte: " + AP);
                    ratio = 100 / AP * uw.Game.player_points;
                    saveValue(WID + "_ratio", ratio);
                }
            });  
        }, 0);
    }
    function getPointRatioFromAllianceProfile(){
        $.ajax({
            url:'/game/alliance?town_id='+ Game.townId +
            '&action=profile&h='+ Game.csrfToken +
            '&json=%7B%22alliance_id%22%3A'+ Game.alliance_id +
            '%2C%22town_id%22%3A'+ Game.townId +
            '%2C%22nlreq_id%22%3A'+ Game.notification_last_requested_id +
            '%7D&_='+ Game.server_time,
            async:false,
            success: function (text) {
                text = text.substr(text.indexOf("/li")+14).substr(0, text.indexOf("\ "));
                console.log("Alliance points: " + AP);
                var AP = parseInt(text, 10);
                console.log("Alliance points: " + AP);
                ratio = 100 / AP * uw.Game.player_points;
                saveValue(WID + "_ratio", ratio);
            }
        });
    }
    
    function getPointRatioFromAllianceRanking(){
        ratio = 100 / parseInt($('.current_player .r_points').get(0).innerHTML, 10) * uw.Game.player_points;
        saveValue(WID + "_ratio", ratio);
    }
    
    function getPointRatioFromAllianceMembers(){
        var points = 0;
        $('#ally_members_body tr').each(function(){
            points += parseInt($(this).children().eq(2).text(), 10) || 0;
        });
        ratio = 100 / points * uw.Game.player_points;
        saveValue(WID + "_ratio", ratio);
    }
    
    if(uw.location.pathname === "/game/index"){
        var ww_res = JSON.parse(loadValue(WID + "_ww_res", '{}'));
    }
    
    // TODO: Split function...
    function getResWW(){
        var wndArray = uw.GPWindowMgr.getOpen(uw.Layout.wnd.TYPE_WONDERS);
        
        for(var e in wndArray){
            if(wndArray.hasOwnProperty(e)){
                var wndID = "#gpwnd_" + wndArray[e].getID() + " ";
                
                if(!$(wndID + '.wonder_finished').get(0)){
                    var res = 0, 
                        ww_share = {total: {share:0, sum:0}, stage: {share:0, sum:0}},
                        ww_type = $(wndID + '.finished_image_small').attr('src').split("/")[6].split("_")[0], // Which world wonder?
                        res_stages = [ 2, 4, 6, 10, 16, 28, 48, 82, 140, 238], // Rohstoffmenge pro Rohstofftyp in 100.000 Einheiten
                        stage = parseInt($(wndID + '.wonder_expansion_stage span').get(0).innerHTML.split("/")[0], 10) + 1, // Derzeitige Füllstufe
                        speed = uw.Game.game_speed;
                    
                    ww_res[ww_type] = ww_res[ww_type] || {};
                    
                    ww_res[ww_type][stage] = ww_res[ww_type][stage] || 0;
                    
                    if(!$(wndID + '.ww_ratio').get(0)) {
                        $('<fieldset class="ww_ratio"></fieldset>').appendTo(wndID + '.wonder_res_container .trade'); 
                        $(wndID + '.wonder_header').prependTo(wndID + '.wonder_progress');
                        $(wndID + '.wonder_res_container .send_res').insertBefore(wndID + '.wonder_res_container .next_level_res');
                    }
                    
                    $(wndID + '.wonder_progress').css({
                        margin: '0 auto 5px'
                    });
                    $(wndID + '.wonder_header').css({
                        textAlign: 'left',
                        margin: '10px -8px 12px 3px'
                    });
                    $(wndID + '.build_wonder_icon').css({
                        top: '25px',
                    });
                    $(wndID + '.wonder_progress_bar').css({
                        top: '54px',
                    });
                    $(wndID + '.wonder_controls').css({
                        height: '380px',
                    });
                    
                    $(wndID + '.trade fieldset').css({
                        float: 'right',
                    });
                    
                    $(wndID + '.wonder_res_container').css({
                        right: '29px'
                    });
                    
                    $(wndID + '.ww_ratio').css({
                        position: 'relative',
                        height: 'auto'
                    });
                    $(wndID + 'fieldset').css({
                        height: 'auto'
                    });
                    $(wndID + '.town-capacity-indicator').css({
                        marginTop: '0px'
                    });
                    
                    for(var d in res_stages){
                        if(res_stages.hasOwnProperty(d)){
                            ww_share.total.sum += res_stages[d];
                        }
                    }
                    
                    ww_share.total.sum *= speed * 300000;
                    
                    ww_share.total.share = parseInt(ratio * (ww_share.total.sum / 100), 10);
                    
                    ww_share.stage.sum = speed * res_stages[stage-1] * 300000;
                    
                    ww_share.stage.share = parseInt(ratio * (ww_share.stage.sum / 100), 10); // ( 3000 = 3 Rohstofftypen * 100000 Rohstoffe / 100 Prozent)
                    setResWW(stage, ww_type, ww_share, wndID);
                    
                    $(wndID + '.wonder_res_container .send_resources_btn').click(function(){
                        ww_res[ww_type][stage] += parseInt($(wndID + '#ww_trade_type_wood input:text').get(0).value, 10);
                        ww_res[ww_type][stage] += parseInt($(wndID + '#ww_trade_type_stone input:text').get(0).value, 10);
                        ww_res[ww_type][stage] += parseInt($(wndID + '#ww_trade_type_iron input:text').get(0).value, 10);
                        
                        //console.log(ww_res[ww_type][stage]);
                        
                        setResWW(stage, ww_type, ww_share, wndID);
                        
                        setTimeout(function(){
                            saveValue(WID + "_ww_res", JSON.stringify(ww_res));
                        }, 0);
                    });
                } else {
                    $('<div class="prev_ww pos_Y"></div><div class="next_ww pos_Y"></div>').appendTo(wndID + '.wonder_controls');
                    
                    $(wndID + '.wonder_finished').css({ width: '100%' });
                    
                    
                    $(wndID + '.pos_Y').css({
                        top: '-266px',
                    });
                }
            }
        }
    }
    
    function setResWW(stage, ww_type, ww_share, wndID){
        //console.log(ww_res);
        var width_stage, width_total, res_total = 0, disp_stage = "none", disp_total = "none";
        
        for(var z in ww_res[ww_type]){
            if(ww_res[ww_type].hasOwnProperty(z)){
                res_total += ww_res[ww_type][z];
            }
        }
        
        if(ww_share.stage.share > ww_res[ww_type][stage]){
            width_stage = (242 / ww_share.stage.share) * ww_res[ww_type][stage];
        } else {
            width_stage = 0;
            disp_stage = "block";
        }
        if(ww_share.total.share > res_total){
            width_total = (242 / ww_share.total.share) * res_total;
        } else {
            width_total = 0;
            disp_total = "block";
        }
        //console.log(ratio);
        
        $(wndID + '.ww_ratio').get(0).innerHTML = "";
        $(wndID + '.ww_ratio').append('<legend>'+ LANG[LID].wwc.leg +' (<span style="color:#090">'+ (Math.round(ratio * 100) / 100) +'%</span>):</legend>'+
                                      '<div class="town-capacity-indicator">'+
                                      '<div class="icon all_res"></div>'+
                                      '<div id="ww_town_capacity_stadium" class="tripple-progress-progressbar">'+
                                      '<div class="border_l"></div><div class="border_r"></div><div class="body"></div>'+
                                      '<div class="progress overloaded">'+
                                      '<div class="indicator3" style="left: 0px; width:'+ width_stage +'px"></div>'+
                                      '<span class="ww_perc">' + Math.round(ww_res[ww_type][stage]/ww_share.stage.share*100) + '%</span>'+
                                      '<div class="indicator4" style="left: 0px; display:'+ disp_stage +'"></div>'+
                                      '</div>'+
                                      '<div class="amounts">'+ LANG[LID].wwc.stg +': <span class="curr">'+ pointNumber(ww_res[ww_type][stage]) +'</span> / '+
                                      '<span class="max">'+ pointNumber(Math.round(ww_share.stage.share / 1000) * 1000) +'</span></div>'+
                                      '</div></div>'+
                                      '<div class="town-capacity-indicator">'+
                                      '<div class="icon all_res"></div>'+
                                      '<div id="ww_town_capacity_total" class="tripple-progress-progressbar">'+
                                      '<div class="border_l"></div><div class="border_r"></div><div class="body"></div>'+
                                      '<div class="progress overloaded">'+
                                      '<div class="indicator3" style="left: 0px; width:'+ width_total +'px;"></div>'+
                                      '<span class="ww_perc">'+ Math.round(res_total/ww_share.total.share*100) +'%</span>'+
                                      '<div class="indicator4" style="left: 0px; display:'+ disp_total +'"></div>'+
                                      '</div>'+
                                      '<div class="amounts">'+ LANG[LID].wwc.tot +': <span class="curr">'+ pointNumber(res_total) +'</span> / '+
                                      '<span class="max">'+ pointNumber((Math.round(ww_share.total.share / 1000) * 1000)) +'</span></div>'+
                                      '</div></div>');
        
        $('.ww_ratio .progress').css({
            //position: 'absolute',
            //textAlign: 'center',
            lineHeight: '1',
            color: 'white',
            fontSize: '0.8em'
        });
        
        $(wndID + '.ww_perc').css({
            position:'absolute',
            width:'242px',
            textAlign: 'center'
        });
        
        $(wndID + '.indicator4').css({
            background: 'url(http://gpde.innogamescdn.com/images/game/layout/progressbars-sprite_2.53.png) no-repeat 0 0',
            backgroundPosition: '0px -355px',
            height: '10px',
            zIndex: '13000',
            width: '242px'
        });
        $(wndID + '.all_res').css({
            background: 'url(http://de.cdn.grepolis.com/images/game/layout/resources_2.32.png) no-repeat 0 -90px',
            width: '30px',
            height: '30px',
            margin: '0 auto',
            marginLeft: '5px'
        });
        $(wndID + '.town-capacity-indicator').css({
            marginTop: '0px'
        });
        
        $(wndID + '.ww_ratio').tooltip("<table style='border-spacing:0px; text-align:right' cellpadding='5px'><tr>"+
                                       "<td align='right' style='border-right: 1px solid;border-bottom: 1px solid'></td>"+
                                       "<td style='border-right: 1px solid; border-bottom: 1px solid'><span class='bbcodes_player bold'>("+ (Math.round((ratio) * 100) / 100) +"%)</span></td>"+
                                       "<td style='border-bottom: 1px solid'><span class='bbcodes_ally bold'>(100%)</span></td></tr>"+
                                       "<tr><td class='bold' style='border-right:1px solid;text-align:center'>"+ LANG[LID].wwc.stg + "&nbsp;" + stage +"</td>"+
                                       "<td style='border-right: 1px solid'>"+ pointNumber(Math.round(ww_share.stage.share / 1000) * 1000) +"</td>"+
                                       "<td>" + pointNumber(Math.round(ww_share.stage.sum / 1000) * 1000) + "</td></tr>"+
                                       "<tr><td class='bold' style='border-right:1px solid;text-align:center'>"+ LANG[LID].wwc.tot +"</td>"+
                                       "<td style='border-right: 1px solid'>"+ pointNumber(Math.round(ww_share.total.share / 1000) * 1000) +"</td>"+
                                       "<td>"+ pointNumber(Math.round(ww_share.total.sum / 1000) * 1000) +"</td>"+
                                       "</tr></table>");
    }
    
    // Adds points to numbers
    function pointNumber(number) {
        var sep; if(LID === "de"){ sep = "."; } else { sep = ",";}
        
        number = number.toString();
        if (number.length > 3) { 
            var mod = number.length % 3; 
            var output = (mod > 0 ? (number.substring(0,mod)) : '');
            
            for (var i=0 ; i < Math.floor(number.length / 3); i++) { 
                if ((mod == 0) && (i == 0)) {
                    output += number.substring(mod+ 3 * i, mod + 3 * i + 3); 
                } else {
                    output+= sep + number.substring(mod + 3 * i, mod + 3 * i + 3); 
                }
            } 
            number = output;
        }
        return number;
    }
    
    /*******************************************************************************************************************************
 * Farming Village Overview
 * ----------------------------------------------------------------------------------------------------------------------------
 * | ● Color change on possibility of city festivals
 * ----------------------------------------------------------------------------------------------------------------------------
 *******************************************************************************************************************************/
    
    function changeResColor(){
        var res, res_min, i = 0;
        $('#fto_town_list .fto_resource_count :last-child').reverseList().each(function(){
            if($(this).parent().hasClass("stone")){
                res_min = 18000;
            } else { 
                res_min = 15000;
            }
            res = parseInt($(this).get(0).innerHTML, 10);
            if((res >= res_min) && !($(this).hasClass("town_storage_full"))){
                $(this).get(0).style.color = '#0A0';
            }
            if(res < res_min){
                $(this).get(0).style.color = '#000';
            }
        });
    }
    
    /*******************************************************************************************************************************
 * Conquest Info
 * -----------------------------------------------------------------------------------------------------------------------------
 * | ● Amount of supports und attacks in the conquest window
 * | ● Layout adjustment (for reasons of clarity)
 * | - TODO: conquest window of own cities
 * -----------------------------------------------------------------------------------------------------------------------------
 *******************************************************************************************************************************/
    
    function countMovements(){
        var i = 0, a = 0;
        $('#unit_movements .support').each(function(){
            i++;
        });
        $('#unit_movements .attack_land, #unit_movements .attack_sea, #unit_movements .attack_takeover').each(function(){
            a++;
        });
        
        var str = "<div style='position: absolute;width: 100px;margin-top: -16px;left: 40%;'><div style='float:left;margin-right:5px;'></div>"+
            "<div class='troops' id='count_def'></div>"+
            "<div class='troops' style='color:green;'> " + i + "</div>"+
            "<div class='troops' id='count_off'> </div>"+
            "<div style='color:red;'> " + a + "</div></div>"+
            "<hr class='move_hr'>";
        
        if($('.gpwindow_content .tab_content .bold').get(0)){
            $('.gpwindow_content .tab_content .bold').append(str);
        } else {
            $('.gpwindow_content h4:eq(1)').append(str);
            
            // TODO: set player link ?
            /*
        $('#unit_movements li div').each(function(){
            
            //console.log($(this).get(0).innerHTML);
        });
        */
        }
        $('.move_hr').css({
            margin: '7px 0px 0px 0px',
            backgroundColor: '#5F5242',
            height: '2px',
            border: '0px solid'
        });
        
        // smaller movements
        $('#unit_movements').css({
            fontSize: '0.80em'
        });
        $('.incoming').css({
            width: '150px',
            height: '45px',
            float: 'left'
        });
        $('#unit_movements div').each(function(){
            if($(this).attr('class') === "unit_movements_arrow"){
                // delete placeholder for arrow of outgoing movements (there are no outgoing movements) 
                if(!$(this).get(0).style.background) { $(this).get(0).remove(); }
            } else {
                // realign texts
                $(this).css({
                    margin: '3px',
                    paddingLeft: '3px'
                });
            }
        });
        
        $('.troops').css({
            float: 'left',
            margin: '0px 5px 0px 0px',
            height:'18px', 
            width:'18px',
            position: 'relative'
        });
        $('#count_def').css({
            background: 'url(http://de.cdn.grepolis.com/images/game/place/losts.png)',
            backgroundPosition: '0 -36px'
        });
        $('#count_off').css({
            background: 'url(http://de.cdn.grepolis.com/images/game/place/losts.png)',
            backgroundPosition: '0 0px' 
        });
    }
    
    /*******************************************************************************************************************************
 * Town window
 * ----------------------------------------------------------------------------------------------------------------------------
 * | ● TownTabHandler (trade, attack, support,...)
 * | ● Sent units box
 * | ● Short duration: Display of 30% troop speed improvement in attack/support tab
 * | ● Trade options:
 * | 	- Ressource marks on possibility of city festivals
 * |	- Percentual Trade: Trade button
 * |	- Recruiting Trade: Selection boxes (ressource ratio of unit type + share of the warehouse capacity of the target town)
 * ----------------------------------------------------------------------------------------------------------------------------
 *******************************************************************************************************************************/
    
    // TODO: Change both functions in MultipleWindowHandler()
    function TownTabHandler(action){
        var wndArray, wndID, wndA;
        wndArray = uw.GPWindowMgr.getOpen(uw.Layout.wnd.TYPE_TOWN);
        for(var e in wndArray){
            if(wndArray.hasOwnProperty(e)){
                wndA = wndArray[e].getAction(); wndID = "#gpwnd_" + wndArray[e].getID() + " ";
                if(wndA === action){
                    switch(action){
                        case "trading": 
                            if(!$(wndID + '.rec_trade').get(0)){
                                addRecTrade(wndID);
                            }
                            if(!($(wndID + '.btn_trade').get(0))){
                                addPercentTrade(wndID, false);
                            }
                            //addTradeMarks(wndID, 15, 18, 15, "red"); // town festival
                            break;
                        case "support": case "attack":
                            if(options.way && !($('.js-casted-powers-viewport .unit_movement_boost').get(0) || $(wndID + '.short_duration').get(0))){
                                addShortDuration(wndID);
                            }
                            if(options.sen)	{
                                addSentUnitsBox(wndID, action);
                            }
                            break;
                        case "rec_mark":
                            //addTradeMarks(wndID, 15, 18, 15, "lime");
                            break;
                    }
                }
            } 
        }
    }
    
    function WWTradeHandler(){
        var wndArray, wndID, wndA;
        wndArray = uw.GPWindowMgr.getOpen(uw.GPWindowMgr.TYPE_WONDERS);
        for(var e in wndArray){
            if(wndArray.hasOwnProperty(e)){
                wndID = "#gpwnd_" + wndArray[e].getID() + " ";
                if(!($(wndID + '.btn_trade').get(0) || $(wndID +'.next_building_phase').get(0) || $(wndID +'#ww_time_progressbar').get(0))){
                    addPercentTrade(wndID, true);
                }
            }
        }
    }
    
    /*******************************************************************************************************************************
	 * ● Sent units box
	 *******************************************************************************************************************************/
    var sentUnitsArray = JSON.parse(loadValue(WID +"_sentUnitsArray", '{ "attack": {}, "support": {} }'));
    
    function addSentUnitsBox(wndID, action){
        if(!$(wndID + '.sent_units_box').get(0)){
            $('<div class="game_inner_box sent_units_box '+ action +'"><div class="game_border ">'+
              '<div class="game_border_top"></div><div class="game_border_bottom"></div><div class="game_border_left"></div><div class="game_border_right"></div>'+
              '<div class="game_border_corner corner1"></div><div class="game_border_corner corner2"></div><div class="game_border_corner corner3"></div><div class="game_border_corner corner4"></div>'+
              '<div class="game_header bold">'+
              '<div class="icon_sent townicon_'+ (action == "attack" ? "lo" : "ld") +'"></div><span>'+ LANG[LID].sen.lab +' ('+ (action == "attack" ? "OFF" : "DEF") +')</span>'+
              '</div>'+
              '<div class="troops"><div class="units_list"></div><hr style="width: 172px;border: 1px solid rgb(185, 142, 93);margin: 3px 0px 2px -1px;">'+
              '<div id="btn_sent_units_reset" class="button_new">'+
              '<div class="left"></div>'+
              '<div class="right"></div>'+
              '<div class="caption js-caption">'+ LANG[LID].sen.rst +'<div class="effect js-effect"></div></div>'+
              '</div>'+
              '</div></div>').appendTo(wndID + '.attack_support_window');
            
            /* New-Feature Info
        $('<div style="width:130px; margin-bottom: 10px">'+
          '<div style="margin: -4px 0px 0px 4px; float:left; width: 24px; height: 24px; background-image: url(http://666kb.com/i/cifvfsu3e2sdiipn0.gif); background-size: 100%; background-position: 0px 0px; background-repeat: no-repeat no-repeat;"></div>'+
          '<div style="color: green;line-height:1;"><b><nobr>&nbsp;New Feature!</nobr></b></div></div>').prependTo(wndID + '.sent_units_box');
        */
            updateSentUnitsBox(action);
            
            $(wndID + '.icon_sent').css({
                height: '20px',
                marginTop: '-2px',
                width: '20px',
                backgroundSize: '17px',
                paddingLeft: '0px',
                marginLeft: '0px'
            });
            
            $(wndID + '.sent_units_box').css({
                position: 'absolute',
                right: '0px',
                bottom: '16px',
                width: '192px',
                //border: '2px solid green',
                //borderRadius: '5px',
                //padding: '5px'
            });
            $(wndID + '.troops').css({ padding: '6px 0px 6px 6px' });
            
            $(wndID + '#btn_sent_units_reset').click(function(){
                // Overwrite old array
                sentUnitsArray[action] = {}; updateSentUnitsBox(action);
            });
        }
    }
    
    function getSentUnits(){
        $.Observer(uw.GameEvents.command.send_unit).subscribe('SEND_UNITS', function(e,data){
            for(var z in data.params){
                if(data.params.hasOwnProperty(z)){
                    if(unitVal[z]){
                        sentUnitsArray[data.sending_type][z] = (sentUnitsArray[data.sending_type][z] == undefined ? 0 : sentUnitsArray[data.sending_type][z]);
                        sentUnitsArray[data.sending_type][z] += data.params[z];
                    }
                }
            }
            updateSentUnitsBox(data.sending_type);
        });
        $.Observer(uw.GameEvents.command.cancel).subscribe('UPDATE_COMMANDS', function(e,data){
            console.log(e);
        });
    }
    
    function updateSentUnitsBox(action){
        // Remove old unit list
        $('.sent_units_box.'+ action +' .units_list').each(function(){
            $(this).get(0).innerHTML = "";
        });
        
        // Add new unit list
        for(var x in sentUnitsArray[action]){
            if(sentUnitsArray[action].hasOwnProperty(x)){
                if((sentUnitsArray[action][x] || 0) > 0){
                    $('.sent_units_box.'+ action +' .units_list').each(function(){
                        $(this).append('<div class="unit_icon25x25 '+ x + 
                                       (sentUnitsArray[action][x] >= 1000  ? (sentUnitsArray[action][x] >= 10000  ? " five_digit_number" : " four_digit_number") : "") +'">'+
                                       '<span class="count text_shadow">'+ sentUnitsArray[action][x] +'</span>'+
                                       '</div>');
                    });
                }
            }
        }
        saveValue(WID +"_sentUnitsArray", JSON.stringify(sentUnitsArray));
    }
    
    /*******************************************************************************************************************************
	 * ● Short duration
	 *******************************************************************************************************************************/
    function addShortDuration(wndID){
        $(wndID + '.way_duration').after('<span class="short_duration">0:00:00</span>');
        /*
    $(wndID + '.arrival_time').after('<span class="short_arrival">'+ $('.server_time_area').get(0).innerHTML.split(" ")[0] +'</span>');
    
    setInterval(function(){
        var t = $(wndID + '.short_arrival').get(0).innerHTML.split(":"), s, m, h;
        
        s = parseInt((parseInt(t[2], 10) + 1) % 60, 10);
        
        m = parseInt((parseInt(t[1], 10) + (parseInt(t[2],10) + 1) / 60) % 60, 10);
        
        h = parseInt((parseInt(t[0], 10) + (parseInt(t[1], 10) + (parseInt(t[2],10) + 1) / 60) / 60) % 24, 10);
        
        $(wndID + '.short_arrival').get(0).innerHTML = h + ":" + m + ":" + s;
    }, 1000);
    */
        
        $(wndID + '.short_duration').tooltip("Verbesserte Truppenbewegung");
        
        changeShortDuration(wndID);
        
        // Style
        $(wndID + '.duration_container').css({
            width:'390px'
        });
        $(wndID + '.short_duration').css({
            position: 'relative',
            float: 'left',
            color: 'darkgreen',
            padding: '6px 3px 6px 30px',
            background: 'url(http://666kb.com/i/ck2c7eohpyfa3yczt.png) no-repeat',
            backgroundSize: '28px',
            backgroundPosition: '4px 2px'
        });
    }
    
    function changeShortDuration(wndID){
        var duration = new MutationObserver(function(mutations) {
            mutations.forEach(function(mutation) {
                if(mutation.addedNodes[0]){
                    calcShortDuration(wndID);
                }
            });    
        });
        duration.observe($(wndID + '.way_duration').get(0), { attributes: false, childList: true, characterData: false});
    }
    
    function calcShortDuration(wndID){
        var speed = uw.Game.game_speed, setupTime = 900/speed,
            time = $(wndID + '.duration_container .way_duration').get(0).innerHTML.replace("~","").split(":"),
            h,m,s;
        
        time = (((parseInt(time[0], 10)*60 + parseInt(time[1], 10))*60 + parseInt(time[2], 10) - setupTime) / 1.3) + setupTime;
        
        h = Math.floor(time/3600);
        m = Math.floor((time - h*3600)/60);
        s = Math.floor(time - h*3600 - m*60);
        
        if(m < 10) { m = "0" + m; }
        if(s < 10) { s = "0" + s; }
        
        $(wndID + '.short_duration').get(0).innerHTML = "[~"+ h +":" + m + ":" + s + "]";
    }
    
    /*******************************************************************************************************************************
	 * ● Dropdown menu
	 *******************************************************************************************************************************/
    
    // Preload images for drop down arrow buttons
    var drop_over = new Image(); drop_over.src = "http://s7.directupload.net/images/140107/hna95u8a.png";
    var drop_out = new Image(); drop_out.src = "http://s14.directupload.net/images/140107/ppsz5mxk.png";
    
    function changeDropDownButton(){
        /*
    $('<style type="text/css">' +
      '#dd_filter_type .arrow, .select_rec_unit .arrow {' + 
      'width: 18px !important; height: 17px !important; background: url("http://s14.directupload.net/images/140107/ppsz5mxk.png") no-repeat 0px -1px !important;' + 
      'position: absolute; top: 2px !important; right: 3px;' +
      '</style>').appendTo('head');	
    */
        
        
        $('.arrow').css({
            width: '18px',
            height: '17px',
            background: 'url('+ drop_out.src +') no-repeat -1px -1px',
            position: 'absolute',
            top: '2px',
            right: '3px'
        });
    }
    
    var o = 1;
    
    /*******************************************************************************************************************************
 * ● Recruiting Trade
 *******************************************************************************************************************************/
    var trade_count = 0, unit = "FS", percent = "0.0"; // Recruiting Trade
    
    function addRecTrade(wndID){
        var max_amount;
        
        $('<div class="rec_trade">'+
          // DropDown-Button for unit
          '<div class="drop_rec_unit dropdown default">'+
          '<div class="border-left"></div>'+
          '<div class="border-right"></div>'+
          '<div class="caption" name="'+ unit +'">'+ unit +'</div>'+
          '<div class="arrow"></div>'+
          '</div>'+
          '<div class="drop_rec_perc dropdown default">'+
          // DropDown-Button for ratio
          '<div class="border-left"></div>'+
          '<div class="border-right"></div>'+
          '<div class="caption" name="'+ percent +'">'+ Math.round(percent * 100)+'%</div>'+
          '<div class="arrow"></div>'+
          '</div></div><span class="rec_count" style="top:30px">('+ trade_count +')</span>').appendTo(wndID + ".content");
        
        // Select boxes for unit and ratio
        $('<div class="select_rec_unit dropdown-list default active">'+
          '<div class="item-list">'+
          '<div class="option_s unit index_unit unit_icon40x40 attack_ship" name="FS"></div>'+
          '<div class="option_s unit index_unit unit_icon40x40 bireme" name="BI"></div>'+
          '<div class="option_s unit index_unit unit_icon40x40 sword" name="SK"></div>'+
          '<div class="option_s unit index_unit unit_icon40x40 slinger" name="SL"></div>'+
          '<div class="option_s unit index_unit unit_icon40x40 archer" name="BS"></div>'+
          '<div class="option_s unit index_unit unit_icon40x40 hoplite" name="HO"></div>'+
          '<div class="option_s unit index_unit unit_icon40x40 rider" name="RE"></div>'+
          '<div class="option_s unit index_unit unit_icon40x40 chariot" name="SW"></div>'+
          '</div></div>').appendTo(wndID + ".rec_trade");
        $('<div class="select_rec_perc dropdown-list default inactive">'+
          '<div class="item-list">'+
          '<div class="option sel" name="0.0">&nbsp;&nbsp;0%</div>'+
          '<div class="option" name="0.05">&nbsp;&nbsp;5%</div>'+
          '<div class="option" name="0.1">10%</div>'+
          '<div class="option" name="0.16666">17%</div>'+
          '<div class="option" name="0.2">20%</div>'+
          '<div class="option" name="0.25">25%</div>'+
          '<div class="option" name="0.33">33%</div>'+
          '<div class="option" name="0.5">50%</div>'+
          '</div></div>').appendTo(wndID + ".rec_trade");
        
        $(wndID + ".rec_trade [name='"+ unit +"']").toggleClass("sel");
        
        // Styles
        $(wndID + '.rec_trade').css({ position: 'absolute', left: '30px', top: '70px' });
        $(wndID + '.select_rec_unit').css({
            position: 'absolute',
            top: '20px',
            width: '84px',
            display: "none"
        });
        $(wndID + '.select_rec_perc').css({
            position: 'absolute',
            left: '50px',
            top: '20px',
            width: '50px',
            display: "none"
        });
        $(wndID + '.item-list').css({ maxHeight: '400px', maxWidth: '200px', align: "right" });
        
        $(wndID + '.arrow').css({
            width: '18px',
            height: '18px',
            background: 'url('+ drop_out.src +') no-repeat -1px -1px',
            position: 'absolute',
        });
        
        $(wndID + '.option_s').css({
            WebkitFilter: "grayscale(100%)",
            filter: "url(#GrayScale)",
            cursor: 'pointer',
            color: 'black',
            lineHeight: '14px',
            float: 'left',
            
            position: 'relative',
            width: '40px',
            margin: '0px',
            padding: '0px'
        });
        
        $('.select_rec_unit .sel').css({"-webkit-filter" : "sepia(100%)", "filter": "url(#Sepia)"});
        
        // hover effects of the elements in the drop menus
        $(wndID + '.option_s').hover(
            function(){
                //console.log(this.className); 
                $(this).css({"-webkit-filter" : "grayscale(0%) sepia(0%)", "filter": "none"});
                if(!($(this).hasClass("sel"))){ 
                    $('.option_s .sel').css({"-webkit-filter" : "grayscale(0%) sepia(100%)", "filter": "url(#Sepia)"});
                }
            },
            function(){
                $('.select_rec_unit .option_s').css({"-webkit-filter" : "grayscale(100%) sepia(0%)", "filter": "url(#GrayScale)"});
                $('.select_rec_unit .sel').css({"-webkit-filter" : "grayscale(0%) sepia(100%)", "filter": "url(#Sepia)"});
            }
        );
        $(wndID + '.option').hover(
            function(){ $(this).css({color: '#fff', background: "#328BF1"}); },
            function(){ $(this).css({color: '#000', background: "#FFEEC7"}); }
        );
        
        // click events of the drop menu
        $(wndID + ' .select_rec_unit .option_s').each(function(){
            $(this).click(function(e){
                $(".select_rec_unit .sel").toggleClass("sel");
                $("." + this.className.split(" ")[4]).toggleClass("sel");
                
                unit = $(this).attr("name");
                $('.drop_rec_unit .caption').attr("name", unit);
                $('.drop_rec_unit .caption').each(function(){
                    $(this).get(0).innerHTML = unit;
                });
                $(this).parent().parent().get(0).style.display = "none";
                $('.drop_rec_unit .caption').change();
            });
        });
        $(wndID + ' .select_rec_perc .option').each(function(){
            $(this).click(function(e){
                $(this).parent().find(".sel").toggleClass("sel");
                $(this).toggleClass("sel");
                
                percent = $(this).attr("name");
                $('.drop_rec_perc .caption').attr("name", percent);
                $('.drop_rec_perc .caption').each(function(){
                    $(this).get(0).innerHTML = Math.round(percent * 100)+"%";
                });
                $(this).parent().parent().get(0).style.display = "none";
                $('.drop_rec_perc .caption').change();
            });
        });
        
        // show & hide drop menus on click
        $(wndID + '.drop_rec_perc').click(function(e){
            if($(e.target)[0].parentNode.parentNode.childNodes[3].style.display === "none"){
                $(e.target)[0].parentNode.parentNode.childNodes[3].style.display = "block";
                $(e.target)[0].parentNode.parentNode.childNodes[2].style.display = "none";
            } else {
                $(e.target)[0].parentNode.parentNode.childNodes[3].style.display = "none";
            }
        });
        $(wndID + '.drop_rec_unit').click(function(e){
            if($(e.target)[0].parentNode.parentNode.childNodes[2].style.display === "none"){
                $(e.target)[0].parentNode.parentNode.childNodes[2].style.display = "block";
                $(e.target)[0].parentNode.parentNode.childNodes[3].style.display = "none";
            } else {
                $(e.target)[0].parentNode.parentNode.childNodes[2].style.display = "none";
            }
        });
        
        $(wndID).click(function(e){
            var clicked = $(e.target);
            if(!(clicked[0].parentNode.className.split(" ")[1] === "dropdown")){
                $('#' + this.id + ' .select_rec_unit').get(0).style.display = "none";
            }
        });
        
        // hover arrow change
        $(wndID + '.dropdown').hover(function(e){
            $(e.target)[0].parentNode.childNodes[3].style.background = "url('"+ drop_over.src +"') no-repeat -1px -1px";
        }, function(e){
            $(e.target)[0].parentNode.childNodes[3].style.background = "url('"+ drop_out.src +"') no-repeat -1px -1px";
        });
        
        $(wndID + ".drop_rec_unit .caption").attr("name", unit);
        $(wndID + ".drop_rec_perc .caption").attr("name",percent);
        
        $(wndID + '.drop_rec_unit').tooltip(LANG[LID].trd.uni);
        $(wndID + '.drop_rec_perc').tooltip(LANG[LID].trd.rat);
        
        var ratio = {NO: {w:0,		s: 0,		i: 0		}, 
                     FS: {w:1,		s: 0.2308,	i: 0.6154	}, 
                     BI: {w:1,		s: 0.8750,	i: 0.2250	}, 
                     SL: {w:0.55,	s: 1,		i: 0.4		}, 
                     RE: {w:0.6666, s: 0.3333,	i: 1		}, 
                     SK: {w:1,		s: 0,		i: 0.8947	},  
                     HO: {w:0,		s: 0.5,		i: 1		}, 
                     BS: {w:1,		s: 0,		i: 0.6250	},  
                     SW: {w:0.4545, s: 1,		i: 0.7273	}
                    };
        
        
        if($('#town_capacity_wood .max').get(0)){
            max_amount = parseInt($('#town_capacity_wood .max').get(0).innerHTML, 10); 
        } else {
            max_amount = 25500;
        }
        
        $(wndID + '.caption').change(function(e){
            //console.log($(this).attr('name') + ", " + unit + "; " + percent);
            if(!(($(this).attr('name') === unit) || ($(this).attr('name') === percent))){
                //trade_count = 0;
                $('.rec_count').get(0).innerHTML = "(" + trade_count + ")";
            }
            
            var tmp = $(this).attr('name');
            
            if($(this).parent().attr('class').split(" ")[0] === "drop_rec_unit"){
                unit = tmp;
            } else {
                percent = tmp;
            }
            var max = (max_amount - 100)/1000;
            addTradeMarks(max * ratio[unit].w, max * ratio[unit].s, max * ratio[unit].i, "lime");
            
            var part = (max_amount - 1000) * parseFloat(percent); // -1000 als Puffer (sonst Überlauf wegen Restressies, die nicht eingesetzt werden können, vorallem bei FS und Biremen)
            var rArray = uw.ITowns.getTown(uw.Game.townId).getCurrentResources();
            var tradeCapacity = uw.ITowns.getTown(uw.Game.townId).getAvailableTradeCapacity();
            
            var wood = ratio[unit].w * part;
            var stone= ratio[unit].s * part;
            var iron = ratio[unit].i * part;
            
            if((wood > rArray.wood) || (stone > rArray.stone) || (iron > rArray.iron) || ( (wood + stone + iron) > tradeCapacity)) { 
                wood = stone = iron = 0;
                $('.drop_rec_perc .caption').css({color:'#f00'}); 
                //$('.' + e.target.parentNode.parentNode.className + ' .select_rec_perc .sel').css({color:'#f00'});
                //$('.select_rec_perc .sel').css({color:'#f00'});
            } else {
                $('.' + e.target.parentNode.parentNode.className + ' .drop_rec_perc .caption').css({color:'#000'});
            }
            $("#trade_type_wood [type='text']").select().val(wood).blur();
            $("#trade_type_stone [type='text']").select().val(stone).blur();
            $("#trade_type_iron [type='text']").select().val(iron).blur();
        });
        
        $('#trade_button').click(function(){
            trade_count++;
            $('.rec_count').get(0).innerHTML = "(" + trade_count + ")";
            
        });
        
        $(wndID + '.rec_count').css({
            position: 'absolute',
            display: 'block',
            left: '33px',
            top: '95px',
            width: '20px'
        });
        $(wndID + '.drop_rec_unit').css({
            position: 'absolute',
            display: 'block',
            width: '50px',
            overflow: 'visible'
        });
        $(wndID + '.drop_rec_perc').css({
            position: 'absolute',
            display: 'block',
            left: '49px',
            width: '55px',
            color:'#000'
        });
        $(wndID + '.drop_rec_perc .caption').change();
    }
    /*******************************************************************************************************************************
	 * ● Ressources marks
	 *******************************************************************************************************************************/
    function addTradeMarks(woodmark, stonemark, ironmark, color){
        var max_amount, limit, wndArray = uw.GPWindowMgr.getOpen(uw.Layout.wnd.TYPE_TOWN), wndID;
        for(var e in wndArray){
            if(wndArray.hasOwnProperty(e)){ 
                wndID = "#gpwnd_" + wndArray[e].getID() + " ";
                if($(wndID + '.town-capacity-indicator').get(0)){
                    
                    max_amount = $(wndID + '.amounts .max').get(0).innerHTML;
                    
                    $('#trade_tab .c_'+ color).each(function(){
                        $(this).get(0).remove();
                    });
                    $('#trade_tab .progress').each(function(){
                        if($("p", this).length < 3) {
                            if($(this).parent().get(0).id != "big_progressbar"){
                                limit = 1000 * (242 / parseInt(max_amount, 10));
                                
                                switch($(this).parent().get(0).id.split("_")[2]){
                                    case "wood":	limit = limit * woodmark; break;
                                    case "stone":	limit = limit * stonemark; break;
                                    case "iron":	limit = limit * ironmark; break;
                                }
                                $('<p class="c_'+ color +'"style="position:absolute;left: '+ limit +'px; background:'+ color +';width:2px;height:100%;margin:0px"></p>').appendTo(this);
                            }
                        }  
                    });
                }
            }
        }
    }
    
    /*******************************************************************************************************************************
	 * ● Percentual Trade
	 *******************************************************************************************************************************/
    var rest_count = 0;
    
    function addPercentTrade(wndID, ww){
        
        var a = ""; var content = wndID + ".content";
        if(ww) {
            a = "ww_";
            content = wndID + '.trade .send_res';
        }
        $('<div class="btn btn_trade"><a class="button" href="#">'+
          '<span class="left"><span class="right">'+
          '<span class="middle mid">'+
          '<span class="img_trade"></span></span></span></span>'+
          '<span style="clear:both;"></span>'+
          '</a></div>').prependTo(content);
        
        $(wndID + '.btn_trade').tooltip(LANG[LID].trd.prc);
        
        setPercentTrade(wndID, ww);
        
        $(wndID + '.btn').css({ width: '20px', overflow: 'visible', position: 'absolute', display: 'block' });
        
        if(!ww){ $(wndID + '.content').css({ height: '320px' }); }
        
        if(ww){
            $(wndID + '.btn_trade').css({ left: '678px', top: '154px' });
        } else {
            $(wndID + '.btn_trade').css({ left: '336px', top: '135px' });
        }
        
        $(wndID + '.mid').css({ minWidth: '26px' });
        
        $(wndID + '.img_trade').css({
            width: '27px',
            height: '27px',
            top: '-3px',
            float: 'left',
            position: 'relative',
            background: 'url("http://666kb.com/i/cjq6d72qk521ig1zz.png") no-repeat'
        });
        
    }
    
    var res = {};
    function setPercentTrade(wndID, ww){
        var a = ""; if(ww) a = "ww_";
        
        $(wndID + '.btn_trade').toggle(function(){
            res.wood = {}; res.stone = {}; res.iron = {}; res.sum = {};
            
            res.sum.amount = 0;
            // Rohstoffmenge 0 setzen
            setAmount(true, a, wndID);
            // Rohstoffmenge insgesamt // TODO: ITowns.getTown(Game.townId).getCurrentResources(); ?
            for(var e in res){
                if(res.hasOwnProperty(e) && e != "sum") {
                    res[e].rest = false;
                    res[e].amount = parseInt($('.ui_resources_bar .'+ e +' .amount').get(0).innerHTML, 10);
                    res.sum.amount += res[e].amount;
                }
            }
            // Prozentualer Anteil der Rohstoffe insgesamt
            res.wood.percent = 100/res.sum.amount * res.wood.amount;
            res.stone.percent = 100/res.sum.amount * res.stone.amount;
            res.iron.percent = 100/res.sum.amount * res.iron.amount;
            
            // Handelsmenge insgesamt
            res.sum.cur = parseInt($(wndID + '#' + a + 'big_progressbar .caption .curr').get(0).innerHTML, 10);
            res.sum.max = parseInt($(wndID + '#' + a + 'big_progressbar .caption .max').get(0).innerHTML, 10) - res.sum.cur;
            
            // Menge der Rohstoffe am prozentualen Anteil der Handelsmenge (%)
            res.wood.part =  parseInt(res.sum.max/100 * res.wood.percent, 10);
            res.stone.part =  parseInt(res.sum.max/100 * res.stone.percent, 10);
            res.iron.part =  parseInt(res.sum.max/100 * res.iron.percent, 10);
            
            for(var f in res){
                if(res.hasOwnProperty(f) && f != "sum") {
                    if(!ww){
                        var i = 0;
                        $(wndID + '#town_capacity_'+ f +' .amounts span').each(function(){
                            res[f][i] = parseInt(this.innerHTML.replace('+', '').trim(), 10);
                            
                            if(isNaN(res[f][i])) { res[f][i] = 0; }
                            i++;
                        });
                        res[f].cur = res[f][0] + res[f][1];
                        res[f].max = res[f][3] - res[f].cur;
                        
                        if(res[f].max < 0) { res[f].max = 0; }
                    } else {
                        res[f].max = 30000;
                    }
                }
            } 
            // rest of fraction (0-2 units) add to stone amount
            res.stone.part += res.sum.max - (res.wood.part + res.stone.part + res.iron.part);
            
            res.sum.rest = 0;
            rest_count = 0;
            calcRestAmount();
            setAmount(false, a, wndID);
        }, function(){
            setAmount(true, a, wndID);
        });
    }
    
    function calcRestAmount(){
        // subdivide rest
        if(res.sum.rest > 0){
            for(var e in res){
                if(res.hasOwnProperty(e) && e != "sum" && res[e].rest != true) {
                    res[e].part += res.sum.rest/(3 - rest_count);
                }
            }
            res.sum.rest = 0;
        }
        // calculate new rest
        for(var f in res){
            if(res.hasOwnProperty(f) && f != "sum" && res[f].rest != true) {
                if(res[f].max <= res[f].part) {
                    res[f].rest = true;
                    res.sum.rest += res[f].part - res[f].max;
                    rest_count += 1;
                    res[f].part = res[f].max;
                }
            }
        }
        // recursion
        if(res.sum.rest > 0 && rest_count < 3){
            calcRestAmount();
        }
    }
    
    function setAmount(clear, a, wndID){
        for(var e in res){
            if(res.hasOwnProperty(e) && e != "sum") {
                if(clear == true) { res[e].part = 0; }
                $(wndID + "#" + a + "trade_type_" + e + ' [type="text"]').select().val(res[e].part).blur();
            }
        }
    }
    
    /*
* ******************************************************************************************************************************
* Unit strength (blunt/sharp/distance) and Transport Capacity
* ----------------------------------------------------------------------------------------------------------------------------
* | ● Unit strength: Unit menu
* |	- Switching of def/off display with buttons
* |	- Possible Selection of certain unit types
* | ● Unit strength: Siege
* | ● Unit strength: Barracks
* | ● Transport capacity: Unit menu
* |	- Switching of transporter speed (+/- big transporter)
* ----------------------------------------------------------------------------------------------------------------------------
*******************************************************************************************************************************/
    
    var def = true, blunt = 0, sharp = 0, dist = 0, shipsize = false;
    
    function getSelectedUnitsMenu(){
        var units = [];
        if($(".units_land .units_wrapper .selected").length > 0){
            $(".units_land .units_wrapper .selected").each(function(){
                units[$(this).get(0).className.split(" ")[1]] = $(this).get(0).children[0].innerHTML;
            });
        } else {
            $(".units_land .units_wrapper .unit").each(function(){
                units[$(this).get(0).className.split(" ")[1]] = $(this).get(0).children[0].innerHTML;
            });
        }
        return units;
    }
    
    // Calculate defensive strength
    function calcDef(units){
        var e; blunt = sharp = dist = 0;
        for(e in units) {
            if(units.hasOwnProperty(e)) {
                blunt += units[e] * unitVal[e].def_hack;
                sharp += units[e] * unitVal[e].def_pierce;
                dist  += units[e] * unitVal[e].def_distance;
            }
        }
    }
    // Calculate offensive strength
    function calcOff(units, selectedUnits){
        var e; blunt = sharp = dist = 0;
        for(e in selectedUnits) {
            if(selectedUnits.hasOwnProperty(e)) {
                var attack = (units[e] || 0) * unitVal[e].attack;
                switch(unitVal[e].attack_type){
                    case 'hack':	blunt += attack;	break;
                    case 'pierce':	sharp += attack;	break;
                    case 'distance':dist  += attack;	break;
                }
            }
        }
    }
    
    /*******************************************************************************************************************************
	 * ● Unit strength: Unit menu
	 *******************************************************************************************************************************/
    function setStrengthMenu() {
        var unitsIn = uw.ITowns.getTown(uw.Game.townId).units(),
            e, units = getSelectedUnitsMenu();
        
        // Calculation
        if(def==true){
            calcDef(units);
        } else {
            calcOff(unitsIn, units);
        }
        $('#blunt').get(0).innerHTML = blunt;
        $('#sharp').get(0).innerHTML = sharp;
        $('#dist').get(0).innerHTML = dist;
        
        setTransportCapacity(units);
    }
    
    function addStrengthMenu(){
        $('<hr><div id="strength" class="cont_left"><span id="str_font" class="bold text_shadow" style="color:#FFCC66;font-size: 0.8em;">'+
          '<table style="margin:0px;">'+
          '<tr><td><div class="ico units_info_sprite img_hack"></td><td id="blunt">0</td></tr>'+
          '<tr><td><div class="ico units_info_sprite img_pierce"></td><td id="sharp">0</td></tr>'+
          '<tr><td><div class="ico units_info_sprite img_dist"></td><td id="dist">0</td></tr>'+
          '</table>'+
          '</span></div>'+
          '<div class="cont_right">'+
          '<img id="def" class="img" src="http://de.cdn.grepolis.com/images/game/unit_overview/support.png">'+
          '<img id="off" class="img" src="http://de.cdn.grepolis.com/images/game/unit_overview/attack.png">'+
          '</div>').appendTo('.units_land .content');
        
        // transporter display
        $('<div id="transporter" class="cont" style="height:25px;">'+
          '<table style=" margin:0px;"><tr align="center" >'+
          '<td><img id="ship_img" class="ico" src="' + img_small_transp + '"></td>'+
          '<td><span id="ship" class="bold text_shadow" style="color:#FFCC66;font-size: 10px;"></span></td>'+
          '</tr></table>'+
          '</div>').appendTo('.units_naval .content');
        
        // Styles
        $('.ico').css({
            height: '20px',
            width: '20px'
        });
        $('.units_info_sprite').css({
            background: 'url(http://de.cdn.grepolis.com/images/game/units/units_info_sprite2.51.png)',
            backgroundSize: '100%'
        });
        $('.img_pierce').css({ backgroundPosition: '0px -20px' });
        $('.img_dist').css({ backgroundPosition: '0px -40px' });
        $('hr').css({
            margin: '0px',
            backgroundColor: '#5F5242',
            height: '2px',
            border: '0px solid'
        });
        $('.cont_left').css({
            background: 'url(http://de.cdn.grepolis.com/images/game/layout/layout_units_nav_border.png)',
            width:'65%', 
            display: 'table-cell'
        });
        $('.cont').css({
            background:'url("http://gpde.innogamescdn.com/images/game/layout/layout_2.56_compressed.png") no-repeat -270px -354px'
        });
        $('.cont_right').css({
            background:'url(http://de.cdn.grepolis.com/images/game/layout/layout_units_nav_border.png)',
            width:'30%',
            display: 'table-cell',
            verticalAlign:'middle'
        });
        $('.img').css({
            float:'right', 
            background:'none', 
            margin:'2px 8px 2px 0px'
        });
        
        $('.units_land .units_wrapper, .btn_gods_spells .checked').click(function(){
            setTimeout(function(){
                setStrengthMenu();
            }, 100);
        });
        
        $('#off').css({"-webkit-filter" : "grayscale(80%)",
                       "filter": "url(#GrayScale)"});
        
        // Buttons
        $('#off').click(function(){
            $('#strength .img_hack').get(0).style.backgroundPosition = '0% 36%';
            $('#strength .img_pierce').get(0).style.backgroundPosition = '0% 27%';
            $('#strength .img_dist').get(0).style.backgroundPosition = '0% 45%';
            
            $('#str_font').get(0).style.color = "#edb";
            
            // TODO: doesn't work in FF yet
            $(this).css({"-webkit-filter" : "grayscale(0%)",
                         "filter": "none",
                        });
            
            $('#def').css({"-webkit-filter" : "grayscale(80%)",
                           "filter": "url(#GrayScale)",
                          });
            def = false;
            setStrengthMenu();
        });
        $('#def').click(function(){
            $('#strength .img_hack').get(0).style.backgroundPosition = '0% 0%';
            $('#strength .img_pierce').get(0).style.backgroundPosition = '0% 9%';
            $('#strength .img_dist').get(0).style.backgroundPosition = '0% 18%';
            
            $('#str_font').get(0).style.color = "#fc6";
            
            $(this).css({"-webkit-filter" : "grayscale(0%)",
                         "filter": "none"
                        });
            $('#off').css({"-webkit-filter" : "grayscale(80%)",
                           "filter": "url(#GrayScale)",
                          });
            def = true;
            setStrengthMenu();
        });
        $('#def,#off,#transporter').hover(function() {   
            $(this).css('cursor','pointer');
        });
        $('#transporter').toggle(
            function(){
                $('#ship_img').get(0).src = img_big_transp;
                shipsize = !shipsize;
                setStrengthMenu();
            }, 
            function(){
                $('#ship_img').get(0).src = img_small_transp;
                shipsize = !shipsize;  
                setStrengthMenu();
            }
        );
        data = uw.GameData;
        
        unitVal = data.units;
    }
    
    /*******************************************************************************************************************************
	 * ● Unit strength: Siege
	 *******************************************************************************************************************************/
    function addStrengthConquest(){
        var units = [], str;
        
        // units of the siege
        $('#conqueror_units_in_town .unit').each(function(){
            str = $(this).attr("class").split(" ")[4];
            if(!unitVal[str].is_naval){
                units[str] = parseInt($(this).get(0).children[0].innerHTML, 10);
                //console.log($(this).attr("class").split(" ")[4]);
            }
        });
        // calculation
        calcDef(units);
        
        $('<div id="strength_eo" class="game_border" style="width:90px; margin: 20px; align:center;">'+
          '<div class="game_border_top"></div><div class="game_border_bottom"></div>'+
          '<div class="game_border_left"></div><div class="game_border_right"></div>'+
          '<div class="game_border_corner corner1"></div><div class="game_border_corner corner2"></div>'+
          '<div class="game_border_corner corner3"></div><div class="game_border_corner corner4"></div>'+
          '<span class="bold" style="color:#000;font-size: 0.8em;"><table style="margin:0px;background:#f7dca2;width:100%;align:center;">'+
          '<tr><td width="1%"><div class="ico units_info_sprite img_hack"></div></td><td id="bl" align="center" width="100%">0</td></tr>'+
          '<tr><td><div class="ico units_info_sprite img_pierce"></div></td><td id="sh" align="center">0</td></tr>'+
          '<tr><td><div class="ico units_info_sprite img_dist"></div></td><td id="di" align="center">0</td></tr>'+
          '</table></span>'+
          '</div>').appendTo('#conqueror_units_in_town');
        
        $('#strength_eo').tooltip('Gesamteinheitenstärke der Belagerungstruppen');
        
        $('#strength_eo .ico').css({
            height: '20px',
            width: '20px'
        });
        $('#strength_eo .units_info_sprite').css({
            background: 'url(http://de.cdn.grepolis.com/images/game/units/units_info_sprite2.51.png)',
            backgroundSize: '100%'
        });
        $('#strength_eo .img_pierce').css({ backgroundPosition: '0% 9%' });
        $('#strength_eo .img_dist').css({ backgroundPosition: '0% 18%' });
        
        
        $('#bl').get(0).innerHTML = blunt;
        $('#sh').get(0).innerHTML = sharp;
        $('#di').get(0).innerHTML = dist;
    }
    
    /*******************************************************************************************************************************
	 * ● Unit strength: Barracks
	 *******************************************************************************************************************************/
    function setStrengthBarracks(){
        if(!$('#strength_baracks').get(0)){
            var units = [], pop = 0;
            
            // whole units of the town
            $('#units .unit_order_total').each(function(){
                units[$(this).parent().parent().attr("id")] = $(this).get(0).innerHTML;
            });
            // calculation
            calcDef(units);
            
            // population space of the units
            for(var e in units) {
                if(units.hasOwnProperty(e)) {
                    pop += units[e] * unitVal[e].population;
                }
            }
            $('<div id="strength_baracks" class="game_border" style="float:right; width:70px; align:center;">'+
              '<div class="game_border_top"></div><div class="game_border_bottom"></div>'+
              '<div class="game_border_left"></div><div class="game_border_right"></div>'+
              '<div class="game_border_corner corner1"></div><div class="game_border_corner corner2"></div>'+
              '<div class="game_border_corner corner3"></div><div class="game_border_corner corner4"></div>'+
              '<span class="bold" style="color:#000;font-size: 0.8em;"><table style="margin:0px;background:#f7dca2;width:100%;align:center;">'+
              '<tr><td width="1%"><div class="ico units_info_sprite img_hack"></div></td><td id="b" align="center" width="100%">0</td></tr>'+
              '<tr><td><div class="ico units_info_sprite img_pierce"></div></td><td id="s" align="center">0</td></tr>'+
              '<tr><td><div class="ico units_info_sprite img_dist"></div></td><td id="d" align="center">0</td></tr>'+
              '</table></span>'+
              '</div>').appendTo('.ui-dialog #units');
            
            $('<div id="pop_baracks" class="game_border" style="float:right; width:60px; align:center;">'+
              '<div class="game_border_top"></div><div class="game_border_bottom"></div>'+
              '<div class="game_border_left"></div><div class="game_border_right"></div>'+
              '<div class="game_border_corner corner1"></div><div class="game_border_corner corner2"></div>'+
              '<div class="game_border_corner corner3"></div><div class="game_border_corner corner4"></div>'+
              '<span class="bold" style="color:#000;font-size: 0.8em;"><table style="margin:0px;background:#f7dca2;width:100%;align:center;">'+
              '<tr><td width="1%"><img class="ico" src="http://de.cdn.grepolis.com/images/game/res/pop.png"></td><td id="p" align="center" width="100%">0</td></tr>'+
              '</table></span>'+
              '</div>').appendTo('.ui-dialog #units');
            
            $('.ui-dialog #units .ico').css({
                height: '20px',
                width: '20px'
            });
            $('.ui-dialog #units .units_info_sprite').css({
                background: 'url(http://de.cdn.grepolis.com/images/game/units/units_info_sprite2.51.png)',
                backgroundSize: '100%'
            });
            $('.ui-dialog #units .img_pierce').css({ backgroundPosition: '0% 9%' });
            $('.ui-dialog #units .img_dist').css({ backgroundPosition: '0% 18%' });
            
            $('#pop_baracks').tooltip('Bevölkerungszahl aller Landeinheiten der Stadt');
            $('#strength_baracks').tooltip('Gesamteinheitenstärke stadteigener Truppen');
            
            $('#b').get(0).innerHTML = blunt;
            $('#s').get(0).innerHTML = sharp;
            $('#d').get(0).innerHTML = dist;
            $('#p').get(0).innerHTML = pop;
        }
    }
    
    /*******************************************************************************************************************************
	 * ● Transporter capacity
	 *******************************************************************************************************************************/
    function setTransportCapacity(){
        var bigTransp = 0, smallTransp = 0, pop = 0, ship = 0, unit, berth, units = [];
        // Ship space (available)
        smallTransp = parseInt(uw.ITowns.getTown(parseInt(uw.Game.townId, 10)).units().small_transporter, 10);
        if(isNaN(smallTransp)) smallTransp = 0;
        if(shipsize){
            bigTransp = parseInt(uw.ITowns.getTown(parseInt(uw.Game.townId, 10)).units().big_transporter, 10);
            if(isNaN(bigTransp)) bigTransp = 0;
        }
        
        // Checking: Research berth
        berth = 0;
        if(uw.ITowns.getTown(uw.Game.townId).researches().hasBerth()){
            berth = 6;
        }
        ship = bigTransp*(20 + berth) + smallTransp*(10 + berth);
        
        units = uw.ITowns.getTown(uw.Game.townId).units();
        
        // Ship space (required)
        for(var e in units) {
            if(units.hasOwnProperty(e)) {
                if(unitVal[e]){ // without Heroes
                    if(!(unitVal[e].is_naval || unitVal[e].flying)){
                        pop += units[e] * unitVal[e].population;
                    }
                }
            }
        }
        $('#ship').get(0).innerHTML = pop + "/" + ship; 
    }
    
    
    /*******************************************************************************************************************************
 * Simulator
 * ----------------------------------------------------------------------------------------------------------------------------
 * | ● Layout adjustment
 * | ● Permanent display of the extended modifier box
 * | ● Unit strength for entered units (without modificator influence yet)
 * ----------------------------------------------------------------------------------------------------------------------------
 *******************************************************************************************************************************/
    
    function changeSimulatorLayout(){
        $('#place_simulator .game_body').css({
            height: '457px'
        });
        // AutoFillIn
        $('.place_insert_field[name="sim[mods][att][luck]"]').get(0).value = 0;
        //$('.place_insert_field[name="sim[mods][att][morale]"]').get(0).value = 100;
        
        // Mods
        $('.place_sim_bonuses_heroes h4').prependTo('.place_sim_wrap_mods');
        $('.place_sim_wrap_mods').css({
            position: 'absolute',
            right: '-17px'
        });
        $('.place_sim_wrap_mods .place_simulator_table .left_border').css({
            width: '47px'
        });
        
        // Erweiterte Modulator-Box
        $('.place_sim_wrap_mods_extended').removeClass().addClass("place_sim_wrap_mods_extend");
        $('.place_sim_wrap_mods_extend').appendTo('.place_sim_wrap_mods');
        $('.place_sim_wrap_mods_extend').css({
            display: 'table',
            position: 'relative',
            width: '100px',
            paddingTop: '6px'
        });
        $('.place_sim_bonuses_more_confirm').parent().get(0).style.display = "none";
        $('.place_sim_showhide').remove();
        $('.place_image').css({
            width: '20px',
            height:'20px',
            backgroundSize: '100%',
            margin: '1px'
        });
        $('.place_sim_wrap_mods_extend .place_image').each(function(){
            var s = parseInt($(this).css('backgroundPosition').replace("px", "").split(" ")[1], 10)/2;
            $(this).get(0).style.backgroundPosition = '0px '+s+'px';
        });
        $('.place_checkbox_field').each(function(){
            $(this).click(function(){
                $('.place_sim_bonuses_more_confirm').get(0).click();
            });
        });
        
        // Einheitencontainer
        $('#simulator_body .unit_container').css({
            height: '50px',
            width: '50px',
            margin: '0px 3px 0px 1px'
        });
        $('.place_simulator_odd, .place_simulator_even').css({
            textAlign: 'center'
        });
        $('.place_insert_field').css({
            margin: '0px'
        });
        
        // Seeeinheiten-Box
        $('.place_sim_sea_wrap h4').css({
            float: 'left'
        });
        $('.place_sim_select_strategies').prependTo('.place_sim_sea_wrap');
        $('.place_sim_select_strategies select').css({
            width: '95px'
        });
        $('.place_sim_sea_wrap h4').prependTo('.place_sim_sea_wrap');
        $('.place_sim_select_strategies select').get(0).children[0].innerHTML ="Standard";
        $('.place_sim_select_strategies select').get(0).children[2].remove();
        $('.place_sim_select_strategies').css({
            marginLeft: '99px'
        });
        
        // Einheiten-Box
        $('<div id="place_sim_wrap_units"></div>').appendTo('#simulator_body');
        $('#place_sim_wrap_units').css({
            position: 'absolute',
            bottom: '35px'
        });
        $('#place_simulator h4:last, .place_sim_select_gods_wrap').appendTo('#place_sim_wrap_units');
        $('#place_sim_ground_units').appendTo('#place_sim_wrap_units');
        $('#place_sim_wrap_units h4').prependTo('.place_sim_select_gods_wrap');
        $('#place_sim_wrap_units h4').css({
            float: 'left'
        });
        
        // Selectboxen
        $('.place_sim_select_gods select').each(function(){
            //$(this).get(0)[0].innerHTML = "Gottheit";
        });
        $('.place_sim_select_gods').css({
            width: '105px'
        });
        $('.place_sim_select_gods select').css({
            width: '80px'
        });  
        $('.place_sim_select_gods_wrap').css({
            padding: '0px'
        });
        $('#select_insert_units').css({
            width: '130px'
        });  
        //$('#select_insert_units').get(0)[1].innerHTML ="Angriff";
        //$('#select_insert_units').get(0)[2].innerHTML ="Verteidigung";
        $('.place_sim_select_gods_wrap .place_symbol, .place_sim_select_strategies .place_symbol').css({
            margin: '3px 2px 0px 5px'
        });
        $('.place_sim_insert_units .place_symbol').css({
            background: 'url(http://de.cdn.grepolis.com/images/game/towninfo/traveltime.png)',
            backgroundSize: '140%',
            backgroundPositionY: '-4px'
        });
        $('.place_attack').css({
            float: 'left'
        });
        $('#simulator_body .att').css({
            marginLeft: '19px'
        });
        
        // -> Heldenwelt
        if(uw.Game.is_hero_world){
            $('.place_sim_wrap_mods_extend tr').each(function(){
                $(this).get(0).children[1].style.borderLeft = "none";
                $(this).get(0).children[0].remove();
            });
            $('.place_sim_wrap_mods_extend').get(0).style.left = "-29px";
        }
        
        // -> Helden
        if($('.place_sim_heroes_container').get(0)){
            $('.place_sim_heroes_container').appendTo(".place_sim_wrap_mods");
            $('#place_simulator h4:eq(2)').get(0).remove();
            //$('<tr></tr>').appendTo(".place_sim_heroes_container tbody");
            //$('.place_sim_heroes_container td:eq(2), .place_sim_heroes_container td:eq(3)').appendTo(".place_sim_heroes_container tr:eq(1)");
            $('.place_sim_heroes_container').css({
                position: 'absolute',
                right: '26px',
                paddingTop: '6px'
            });
        }
        $('<style type="text/css"> #q_place_sim_lost_res { display: none; } </style>').appendTo('head');	
        
        setStrengthSimulator();
    }
    
    function afterSimulation(){
        var lossArray = { att : { res: 0, fav: 0, pop: 0 }, def : { res: 0, fav: 0, pop: 0 } };
        
        $('#place_sim_wrap_units .place_losses, #place_sim_naval_units .place_losses').each(function(){
            var loss = parseInt($(this).get(0).innerHTML, 10) || 0;
            if(loss > 0){
                var unit = this.id.substring(26);
                var side = this.id.split("_")[2];
                lossArray[side].res += loss *(unitVal[unit].resources.wood + unitVal[unit].resources.stone + unitVal[unit].resources.iron);
                lossArray[side].fav += loss * unitVal[unit].favor;
                lossArray[side].pop += loss * unitVal[unit].population;
            }
        });
        for(var x in lossArray){
            if(lossArray.hasOwnProperty(x)){
                for(var z in lossArray[x]){
                    if(lossArray[x].hasOwnProperty(z)){
                        $("#"+ x +"_"+ z).get(0).innerHTML = ((z === "res") && (lossArray[x][z] > 10000))? (Math.round(lossArray[x][z]/1000)+"k"):lossArray[x][z];
                    }
                }
            }
        }
    }
    
    // Stärkeanzeige: Simulator
    var unitsGround = { att: {}, def: {} }, unitsNaval = { att: {}, def: {} }, name ="";
    
    function setStrengthSimulator() {
        $('<div id="simu_table" style="position:relative; align:center;font-size: 0.8em; margin-top:6px; margin-right:39%;">'+
          '<div style="float:left; margin-right:12px;"><h4>'+ LANG[LID].sim.str +'</h4>'+
          '<table class="place_simulator_table strength" cellpadding="0px" cellspacing="0px" style="align:center;">'+
          '<tr>'+
          '<td class="place_simulator_even"></td>'+
          '<td class="left_border place_simulator_odd"><div class="ico units_info_sprite img_hack"></div></td>'+
          '<td class="left_border place_simulator_even"><div class="ico units_info_sprite img_pierce"></div></td>'+
          '<td class="left_border place_simulator_odd"><div class="ico units_info_sprite img_dist"></div></td>'+
          '<td class="left_border place_simulator_even"><div class="ico units_info_sprite img_ship"></div></td>'+
          '</tr><tr>'+
          '<td class="place_simulator_even"><div class="place_symbol place_att"></div></td>'+
          '<td class="left_border place_simulator_odd" id="att_b">0</td>'+
          '<td class="left_border place_simulator_even" id="att_s">0</td>'+
          '<td class="left_border place_simulator_odd" id="att_d">0</td>'+
          '<td class="left_border place_simulator_even" id="att_ship">0</td>'+
          '</tr><tr>'+
          '<td class="place_simulator_even"><div class="place_symbol place_def"></div></td>'+
          '<td class="left_border place_simulator_odd" id="def_b">0</td>'+
          '<td class="left_border place_simulator_even" id="def_s">0</td>'+
          '<td class="left_border place_simulator_odd" id="def_d">0</td>'+
          '<td class="left_border place_simulator_even" id="def_ship">0</td>'+
          '</tr>'+
          '</table>'+
          '</div><div><h4>'+ LANG[LID].sim.los +'</h4>'+
          '<table class="place_simulator_table loss" cellpadding="0px" cellspacing="0px" style="align:center;">'+
          '<tr>'+
          '<td class="place_simulator_even"></td>'+
          '<td class="left_border place_simulator_odd"><div class="ico units_info_sprite img_res"></div></td>'+
          '<td class="left_border place_simulator_even"><div class="ico units_info_sprite img_fav"></div></td>'+
          '<td class="left_border place_simulator_odd"><div class="ico units_info_sprite img_pop"></div></td>'+
          '</tr><tr>'+
          '<td class="place_simulator_even"><div class="place_symbol place_att"></div></td>'+
          '<td class="left_border place_simulator_odd" id="att_res">0</td>'+
          '<td class="left_border place_simulator_even" id="att_fav">0</td>'+
          '<td class="left_border place_simulator_odd" id="att_pop">0</td>'+
          '</tr><tr>'+
          '<td class="place_simulator_even"><div class="place_symbol place_def"></div></td>'+
          '<td class="left_border place_simulator_odd" id="def_res">0</td>'+
          '<td class="left_border place_simulator_even" id="def_fav">0</td>'+
          '<td class="left_border place_simulator_odd" id="def_pop">0</td>'+
          '</tr>'+
          '</table>'+
          '</div></div>').appendTo('#simulator_body');
        
        $('#simu_table .ico').css({
            height: '20px',
            width: '20px'
        });
        $('#simu_table .units_info_sprite').css({
            background: 'url(http://de.cdn.grepolis.com/images/game/units/units_info_sprite2.51.png)',
            backgroundSize: '100%'
        });
        $('#simu_table .img_hack').css({ backgroundPosition: '0% 36%' });
        $('#simu_table .img_pierce').css({ backgroundPosition: '0% 27%' });
        $('#simu_table .img_dist').css({ backgroundPosition: '0% 45%' });
        $('#simu_table .img_ship').css({ backgroundPosition: '0% 72%' });
        $('#simu_table .img_fav').css({ background: 'url(http://gpde.innogamescdn.com/images/game/res/favor.png)', backgroundSize: '100%' });
        $('#simu_table .img_res').css({ background: 'url(http://de.cdn.grepolis.com/images/game/units/units_info_sprite2.51.png) 0% 54%', backgroundSize: '100%' });
        $('#simu_table .img_pop').css({ background: 'url(http://gpde.innogamescdn.com/images/game/res/pop.png)', backgroundSize: '100%' });
        
        
        
        $('#simu_table .left_border').css({
            width: '54px'
        });
        $('#simu_table .left_border').each(function(){
            $(this)[0].align = 'center';
        });
        
        $('#simu_table .strength').tooltip(LANG[LID].sim.str + " (" + LANG[LID].sim.mod +")");
        $('#simu_table .loss').tooltip(LANG[LID].sim.los);
        
        // Klick auf Einheitenbild
        $('.index_unit').click(function(){
            var type = $(this).attr('class').split(" ")[4];
            $('.place_insert_field[name="sim[units][att]['+type+']"]').change();
        });
        
        $('#place_sim_ground_units .place_insert_field, #place_sim_naval_units .place_insert_field').on('input change', function(){
            name = $(this).attr("name").replace(/\]/g, "").split("[");
            var str = this;
            //console.log(str);
            setTimeout(function(){
                var unit_type = $(str).closest('.place_simulator_table').attr("id").split("_")[2],
                    val, e;
                
                val = parseInt($(str).val(), 10);
                val = val || 0;
                
                if(unit_type == "ground"){
                    unitsGround[name[2]][name[3]] = val;
                    
                    if(name[2] == "def"){
                        calcDef(unitsGround.def);
                    } else {
                        calcOff(unitsGround.att, unitsGround.att);
                    }
                    $('#' + name[2] + '_b').get(0).innerHTML = blunt;
                    $('#' + name[2] + '_s').get(0).innerHTML = sharp;
                    $('#' + name[2] + '_d').get(0).innerHTML = dist;
                    
                } else {
                    var att = 0, def = 0;
                    unitsNaval[name[2]][name[3]] = val;
                    
                    if(name[2] == "def"){
                        for(e in unitsNaval.def) {
                            if(unitsNaval.def.hasOwnProperty(e)) {
                                def += unitsNaval.def[e] * unitVal[e].defense;
                            }
                        }
                        $('#def_ship').get(0).innerHTML = def;
                    } else {
                        for(e in unitsNaval.att) {
                            if(unitsNaval.att.hasOwnProperty(e)) {
                                att += unitsNaval.att[e] * unitVal[e].attack;
                            }
                        }
                        $('#att_ship').get(0).innerHTML = att;
                    }
                }
            }, 100); 
        });
        
        // Abfrage wegen eventueller Spionageweiterleitung 
        getUnitInputs();
        setTimeout(function(){
            setChangeUnitInputs("def");
        }, 100);
        
        $('#select_insert_units').change(function(){
            var side = $(this).find('option:selected').val();
            setTimeout(function(){
                getUnitInputs();
                if(side === "att" || side === "def"){
                    setChangeUnitInputs(side);  
                }
            }, 200);
        });
    }
    
    function getUnitInputs(){
        $('#place_sim_ground_units .place_insert_field, #place_sim_naval_units .place_insert_field').each(function(){
            name = $(this).attr("name").replace(/\]/g, "").split("[");
            var str = this;
            var unit_type = $(str).closest('.place_simulator_table').attr("id").split("_")[2],
                val, e;
            val = parseInt($(str).val(), 10);
            val = val || 0;
            if(unit_type === "ground"){
                unitsGround[name[2]][name[3]] = val;
            } else {
                var att = 0, def = 0;
                unitsNaval[name[2]][name[3]] = val;
            }
        });
    }
    
    function setChangeUnitInputs(side){
        $('.place_insert_field[name="sim[units][' + side + '][godsent]"]').change();
        setTimeout(function(){
            $('.place_insert_field[name="sim[units][' + side + '][colonize_ship]"]').change();
        }, 100);
    }
    
    /*******************************************************************************************************************************
 * Defensive form
 * ----------------------------------------------------------------------------------------------------------------------------
 * | ● Adds a defensive form to the bbcode bar
 * ----------------------------------------------------------------------------------------------------------------------------
 *******************************************************************************************************************************/
    
    // Funktion aufteilen...
    function addForm(e){
        var textareaId = "", bbcodeBarId = "";
        
        switch (e) {
            case "/alliance_forum/forum": 
                textareaId = "#forum_post_textarea";
                bbcodeBarId = "#forum";
                break;
            case "/message/forward":
                textareaId = "#message_message";
                bbcodeBarId = "#message_bbcodes";
                break;
            case "/message/new":
                textareaId = "#message_new_message";
                bbcodeBarId = "#message_bbcodes";
                break;
            case "/message/view":
                textareaId = "#message_reply_message";
                bbcodeBarId = "#message_bbcodes";
                break;
            case "/player_memo/load_memo_content":
                textareaId = "#memo_text_area";
                bbcodeBarId = "#memo_edit";
                break;   
        }
        
        $('<a title="Verteidigungsformular" href="#" class="dio_bbcode_option def_form" name="def_form"></a>').appendTo(bbcodeBarId + ' .bb_button_wrapper');
        
        $('.def_form_button').css({
            cursor: 'pointer',
            marginTop:'3px'
        });
        
        $(bbcodeBarId + ' .dio_bbcode_option').css({
            background: 'url("http://s14.directupload.net/images/140126/lt3hyb8j.png")',
            display: 'block',
            float: 'left',
            width: '22px',
            height: '23px',
            margin: '0 3px 0 0',
            position: 'relative',
        });
        $(bbcodeBarId + ' .def_form').css({
            backgroundPosition: '-89px 0px'
        });
        var imgArray = { 
            wall:	'http://de.cdn.grepolis.com/images/game/main/wall.png',
            tower:	'http://de.cdn.grepolis.com/images/game/main/tower.png',
            hide:	'http://de.cdn.grepolis.com/images/game/main/hide.png',
            
            spy:	'http://s7.directupload.net/images/140114/yr993xwc.png',
            pop:	'http://s7.directupload.net/images/140114/4d6xktxm.png',
            
            rev1:	'http://s7.directupload.net/images/140115/9cv6otiu.png',
            rev0:	'http://s7.directupload.net/images/140115/aue4rg6i.png',
            eo1:	'http://s1.directupload.net/images/140115/fkzlipyh.png',
            eo0:	'http://s1.directupload.net/images/140115/hs2kg59c.png',
            att:	'http://s1.directupload.net/images/140115/3t6uy4te.png',
            sup:	'http://s7.directupload.net/images/140115/ty6szerx.png',
            
            zeus:		'http://s1.directupload.net/images/140114/cdxecrpu.png',
            hera:		'http://s1.directupload.net/images/140114/mve54v2o.png',
            athena:		'http://s14.directupload.net/images/140114/kyqyedhe.png',
            poseidon:	'http://s7.directupload.net/images/140114/tusr9oyi.png',
            hades:		'http://s7.directupload.net/images/140114/huins2gn.png',
            artemis:	'http://s7.directupload.net/images/140114/kghjhko8.png',
            nogod:		'http://s1.directupload.net/images/140114/e7vmvfap.png',
            
            captain:	'http://s14.directupload.net/images/140114/88gg75rc.png',
            commander:	'http://s14.directupload.net/images/140114/slbst52o.png',
            priest:		'http://s1.directupload.net/images/140114/glptekkx.png',
            
            phalanx:	'http://s7.directupload.net/images/140114/e97wby6z.png',
            ram:		'http://s7.directupload.net/images/140114/s854ds3w.png',
            
            militia:	'http://wiki.en.grepolis.com/images/9/9b/Militia_40x40.png',
            sword:		'http://wiki.en.grepolis.com/images/9/9c/Sword_40x40.png',
            slinger:	'http://wiki.en.grepolis.com/images/d/dc/Slinger_40x40.png',
            archer:		'http://wiki.en.grepolis.com/images/1/1a/Archer_40x40.png',
            hoplite:	'http://wiki.en.grepolis.com/images/b/bd/Hoplite_40x40.png',
            rider:		'http://wiki.en.grepolis.com/images/e/e9/Rider_40x40.png',
            chariot:	'http://wiki.en.grepolis.com/images/b/b8/Chariot_40x40.png',
            catapult:	'http://wiki.en.grepolis.com/images/f/f0/Catapult_40x40.png',
            godsent:	'http://wiki.de.grepolis.com/images/6/6e/Grepolis_Wiki_225.png',
            
            def_sum:	'http://s14.directupload.net/images/140127/6cxnis9r.png',
            
            minotaur:	'http://wiki.de.grepolis.com/images/7/70/Minotaur_40x40.png',
            manticore:	'http://wiki.de.grepolis.com/images/5/5e/Manticore_40x40.png',
            zyclop:		'http://wiki.de.grepolis.com/images/6/66/Zyklop_40x40.png',
            sea_monster:'http://wiki.de.grepolis.com/images/7/70/Sea_monster_40x40.png',
            harpy:		'http://wiki.de.grepolis.com/images/8/80/Harpy_40x40.png',
            medusa:		'http://wiki.de.grepolis.com/images/d/db/Medusa_40x40.png',
            centaur:	'http://wiki.de.grepolis.com/images/5/53/Centaur_40x40.png',
            pegasus:	'http://wiki.de.grepolis.com/images/5/54/Pegasus_40x40.png',
            cerberus:	'http://wiki.de.grepolis.com/images/6/67/Zerberus_40x40.png',
            fury:		'http://wiki.de.grepolis.com/images/6/67/Erinys_40x40.png',
            griffin:	'http://wiki.de.grepolis.com/images/d/d1/Unit_greif.png',
            calydonian_boar:	'http://wiki.de.grepolis.com/images/9/93/Unit_eber.png',
            
            big_transporter:	'http://wiki.en.grepolis.com/images/0/04/Big_transporter_40x40.png',
            bireme:				'http://wiki.en.grepolis.com/images/4/44/Bireme_40x40.png',
            attack_ship:		'http://wiki.en.grepolis.com/images/e/e6/Attack_ship_40x40.png',
            demolition_ship:	'http://wiki.en.grepolis.com/images/e/ec/Demolition_ship_40x40.png',
            small_transporter:	'http://wiki.en.grepolis.com/images/8/85/Small_transporter_40x40.png',
            trireme:			'http://wiki.en.grepolis.com/images/a/ad/Trireme_40x40.png',
            colonize_ship:		'http://wiki.en.grepolis.com/images/d/d1/Colonize_ship_40x40.png',
            
            move_icon:	'http://de.cdn.grepolis.com/images/game/unit_overview/',
            
            bordure: 'http://s1.directupload.net/images/140126/8y6pmetk.png'
        };
        
        $('<div class="bb_def_chooser">'+
          '<div class="bbcode_box middle_center">'+
          '<div class="bbcode_box top_left"></div><div class="bbcode_box top_right"></div>'+
          '<div class="bbcode_box top_center"></div><div class="bbcode_box bottom_center"></div>'+
          '<div class="bbcode_box bottom_right"></div><div class="bbcode_box bottom_left"></div>'+
          '<div class="bbcode_box middle_left"></div><div class="bbcode_box middle_right"></div>'+
          '<div class="bbcode_box content clearfix" style="padding:5px">'+
          '<div id="f_uni" class="checkbox_new checked"><div class="cbx_icon"></div><div class="cbx_caption">'+ LANG[LID].bbc.sel[0] +'</div></div><br><br>'+
          '<div id="f_prm" class="checkbox_new checked"><div class="cbx_icon"></div><div class="cbx_caption">'+ LANG[LID].bbc.sel[1] +'</div></div><br><br>'+
          '<div id="f_sil" class="checkbox_new checked"><div class="cbx_icon"></div><div class="cbx_caption">'+ LANG[LID].bbc.sel[2] +'</div></div><br><br>'+
          '<div id="f_mov" class="checkbox_new checked"><div class="cbx_icon"></div><div class="cbx_caption">'+ LANG[LID].bbc.sel[3] +'</div></div><br><br>'+
          '<div><a class="button" id="dio_insert" href="#"><span class="left"><span class="right"><span class="middle"><small>'+ LANG[LID].bbc.but +'</small></span></span></span><span></span></a></div>'+
          '</div></div></div>').appendTo(bbcodeBarId + ' .bb_button_wrapper');
        
        $('.bb_def_chooser').css({
            display: 'none',
            top: '38px',
            left: '510px',
            position: 'absolute',
            width: '190px',
            zIndex: 10000
        });
        
        $(bbcodeBarId + " .bb_def_chooser .checkbox_new").click(function () {
            $(this).toggleClass("checked");
        });
        
        $(bbcodeBarId + ' .def_form').toggle(function(){
            $(this).parent().find(".bb_def_chooser").get(0).style.display = "block";
        }, function(){
            $(this).parent().find(".bb_def_chooser").get(0).style.display = "none";
        });
        
        $(bbcodeBarId + ' #dio_insert').click(function(){
            var textarea = $(textareaId).get(0), text = $(textarea).val(), troop_table = "", troop_img = "", troop_count = "", separator = "", move_table = "", landunit_sum = 0;
            
            $('.def_form').get(0).click();
            
            if($('#f_uni').hasClass("checked")){
                $('.units_land .unit, .units_naval .unit').each(function(){
                    troop_img	+= separator + '[img]'		+ imgArray[this.className.split(" ")[1]]	+ '[/img]';
                    troop_count += separator + '[center]'	+ $(this).find(".value").get(0).innerHTML	+ '[/center]';
                    separator = "[||]";
                });
            } else {
                $('.units_land .unit').each(function(){
                    var a = this.className.split(" ")[1], def = (unitVal[a].def_hack + unitVal[a].def_pierce + unitVal[a].def_distance)/(3 * unitVal[a].population);
                    if(def > 10){
                        landunit_sum += parseInt($(this).find(".value").get(0).innerHTML, 10) * unitVal[a].population * ((def > 20) ? 2 : 1); 
                    }
                });
                landunit_sum = (landunit_sum > 10000) ? ((Math.round(landunit_sum / 100))/10) + "k" : landunit_sum;
                
                troop_img	+= '[img]'+ imgArray.def_sum +'[/img]';
                troop_count += '[center]'+ landunit_sum	+'[/center]';
                separator = "[||]";
                $('.units_naval .unit').each(function(){
                    troop_img	+= separator + '[img]'		+ imgArray[this.className.split(" ")[1]]	+ '[/img]';
                    troop_count += separator + '[center]'	+ $(this).find(".value").get(0).innerHTML	+ '[/center]';
                });
            }
            if(troop_img !== ""){ troop_table = "\n[table][**]" + troop_img + "[/**][**]" + troop_count + "[/**][/table]\n"; }
            
            var str = '[img]'+ imgArray.bordure + '[/img]'+
                '\n\n[color=#006B00][size=12][u][b]'+ LANG[LID].bbc.ttl +' ([url="http://adf.ly/eDM1y"]©DIO-Tools[/url])[/b][/u][/size][/color]\n\n'+
                //'[table][**][img]'+ imgArray.sup +'[/img][||]'+
                '[size=12][town]' + uw.ITowns.getTown(uw.Game.townId).getId() + '[/town] ([player]'+ uw.Game.player_name +'[/player])[/size]'+
                //'[||][img]'+ imgArray['rev' + (uw.ITowns.getTown(uw.Game.townId).hasConqueror()?1:0)] +'[/img][/**][/table]'+
                '\n\n[i][b]'+ LANG[LID].bbc.inf +'[/b][/i]' + troop_table +
                '[table][*]'+
                '[img]'+ imgArray.wall		+'[/img][|]\n'+
                '[img]'+ imgArray.tower		+'[/img][|]\n'+
                '[img]'+ imgArray.phalanx	+'[/img][|]\n'+
                '[img]'+ imgArray.ram		+'[/img][|]\n'+
                ($('#f_prm').hasClass("checked") ? '[img]'+ imgArray.commander	+'[/img][|]\n' : ' ')+
                ($('#f_prm').hasClass("checked") ? '[img]'+ imgArray.captain	+'[/img][|]\n' : ' ')+
                ($('#f_prm').hasClass("checked") ? '[img]'+ imgArray.priest	+'[/img][|]\n' : ' ')+
                ($('#f_sil').hasClass("checked") ? '[center][img]'+imgArray.spy+'[/img][/center][|]\n' : ' ')+
                '[img]'+ imgArray.pop		+'[/img][|]\n'+
                '[img]'+ imgArray[(uw.ITowns.getTown(uw.Game.townId).god() || "nogod")]	+'[/img][/*]\n'+
                '[**][center]' + uw.ITowns.getTown(uw.Game.townId).buildings().getBuildingLevel("wall")+ '[/center][||]'+
                '[center]' + uw.ITowns.getTown(uw.Game.townId).buildings().getBuildingLevel("tower")+ '[/center][||]'+
                '[center]' + (uw.ITowns.getTown(uw.Game.townId).researches().attributes.phalanx? '+' : '-') + '[/center][||]'+
                '[center]' + (uw.ITowns.getTown(uw.Game.townId).researches().attributes.ram? '+' : '-')+ '[/center][||]'+
                ($('#f_prm').hasClass("checked") ? '[center]' + ((uw.Game.premium_features.commander >= uw.Timestamp.now())? '+' : '-') + '[/center][||]' : ' ')+
                ($('#f_prm').hasClass("checked") ? '[center]' + ((uw.Game.premium_features.captain >= uw.Timestamp.now())? '+' : '-')+ '[/center][||]' : ' ')+
                ($('#f_prm').hasClass("checked") ? '[center]' + ((uw.Game.premium_features.priest >= uw.Timestamp.now())? '+' : '-') + '[/center][||]' : ' ')+
                ($('#f_sil').hasClass("checked") ? '[center]' + Math.round(uw.ITowns.getTown(uw.Game.townId).getEspionageStorage()/1000) + 'k[/center][||]': ' ')+
                '[center]' + uw.ITowns.getTown(uw.Game.townId).getAvailablePopulation() + '[/center][||]'+
                '[center]' + $('.gods_favor_amount').get(0).innerHTML + '[/center]'+
                '[/**][/table]';
            
            var bb_count_str = parseInt(str.match(/\[/g).length, 10), bb_count_move = 0;
            
            var i = 0;
            if($('#f_mov').hasClass("checked")){ 
                move_table += '\n[i][b]'+ LANG[LID].bbc.mov +'[/b][/i]\n[table]';
                
                $('#toolbar_activity_commands').mouseover();
                
                $('#toolbar_activity_commands_list .content .command').each(function(){
                    var cl = $(this).children()[0].className.split(" ");
                    if((cl[cl.length-1] === "returning" || cl[cl.length-1] === "revolt_arising" || cl[cl.length-1] === "revolt_running") && ((bb_count_str + bb_count_move) < 480)) {
                        move_table += (i%1) ? "" : "[**]";
                        i++;
                        move_table += "[img]" + imgArray.move_icon + cl[2] + ".png[/img][||]";
                        move_table += getArrivalTime($(this).children()[1].innerHTML) + (uw.Game.market_id === "de" ? " Uhr[||]" : " [||]");
                        move_table += "[town]" + JSON.parse(atob($(this).children()[2].firstChild.href.split("#")[1])).id + "[/town]";
                        move_table += (i%1) ? "[||]" : "[/**]";
                    }
                    bb_count_move = parseInt(move_table.match(/\[/g).length, 10);
                });
                if((bb_count_str + bb_count_move) > 480){
                    move_table += '[**]...[/**]';
                }
                
                $('#toolbar_activity_commands').mouseout();
                
                //console.log((bb_count_str + bb_count_move));
                move_table += (i%1) ? "[/**]" : "";
                move_table += "[*][|][color=#800000][size=6][i] ("+ LANG[LID].bbc.dev +": ±1s)[/i][/size][/color][/*][/table]\n";
            }
            
            str += move_table + '[img]'+ imgArray.bordure + '[/img]';
            
            
            
            $(textarea).val(text.substring(0, $(textarea).get(0).selectionStart) + str + text.substring($(textarea).get(0).selectionEnd));
        });
    }
    
    function getArrivalTime(duration_time){
        var server_time = $('.server_time_area').get(0).innerHTML.split(" ")[0].split(":"), arrival_time, s, m, h;
        duration_time = duration_time.split(":");
        
        s = parseInt(server_time[2], 10) + parseInt(duration_time[2], 10);
        m = parseInt(server_time[1], 10) + parseInt(duration_time[1], 10) + ((s>=60)? 1 : 0);
        h = parseInt(server_time[0], 10) + parseInt(duration_time[0], 10) + ((m>=60)? 1 : 0);
        
        s = s%60; m = m%60; h = h%24;
        
        s = ((s<10) ? "0" : "") + s;
        m = ((m<10) ? "0" : "") + m;
        h = ((h<10) ? "0" : "") + h;
        
        arrival_time = h + ":" + m + ":" + s;
        
        return arrival_time;
    }
    
    
    /*******************************************************************************************************************************
 * Smiley box
 * ----------------------------------------------------------------------------------------------------------------------------
 * | ● Display of a smiley selection box for text input fields (forum, messages, notes):
 * | ● Used smileys: http://www.greensmilies.com/smilie-album/
 * | + Own Grepolis smileys
 * ----------------------------------------------------------------------------------------------------------------------------
 *******************************************************************************************************************************/
    
    var smileyArray =  { "standard": {}, "nature": {}, "grepolis": {}, "people": {}, "other":{} };
    
    // smiley categories
    smileyArray.button = [ "rollsmiliey", "smile" ];
    
    smileyArray.standard = [ 
        "smilenew", "i/cnfy7elqh8dotnsdp", "lol", "neutral_new", "afraid", "freddus_pacman", "auslachen2", "kolobok-sanduhr", "bussi2", "winken4", "flucht2", "panik4", "ins-auge-stechen", 
        "seb_zunge", "fluch4_GREEN", "baby_junge2", "blush-reloaded6", "frown", "verlegen", "blush-pfeif", "stevieh_rolleyes", "daumendreh2", "baby_taptap", 
        "sadnew", "hust", "confusednew", "idea2", "irre", "irre4", "sleep", "candle", "nicken", "no_sad", 
        "thumbs-up_new", "thumbs-down_new", "bravo2", "oh-no2", "kaffee2", "drunk", "saufen", "freu-dance", "hecheln", "headstand", "rollsmiliey", "eazy_cool01", "motz", "cuinlove", "biggrin"
    ];
    smileyArray.nature = [
        "dinosaurier07", "flu-super-gau", "ben_cat", "schwein", "hundeleine01", "blume", "ben_sharky", "ben_cow", "charly_bissig", "gehirnschnecke_confused", "mttao_fische", "mttao_angler", 
        "insel", "fliegeschnappen", "i/cifohy0y1cl7nckzw", /* Spinne */ "i/cifogx34asrswrcjw", /* Schiffbrüchiger */ "plapperhase", "ben_dumbo"  
    ];
    smileyArray.grepolis = [
        "mttao_wassermann", "i/cigrmpfofys5xtiks", /* Hera */ "i/cifvfsu3e2sdiipn0", /* Medusa */ "i/cigmv8wnffb3v0ifg", /* Mantikor */ "i/cigrqlp2odi2kqo24", /* Zyklop */
        "i/cj1l9gndtu3nduyvi", /* Minotaurus */ "i/cj2byjendffymp88t", /* Pegasus */ "i/cj2ccmi2x8mhcoikd", /* Hydra */
        "silvester_cuinlove", "mttao_schuetze", "kleeblatt2", "wallbash", /* "glaskugel4", */ "musketiere_fechtend", /* "krone-hoch",*/ "i/cifojb85jytq5h07g", // Wikinger
        "mttao_waage2", "steckenpferd", /* "kinggrin_anbeten2", */ "i/cifohielywpedbyh8", /* Grepo Love */ "skullhaufen", "pferdehaufen" // "i/ckajscggscw4s2u60"
    ];
    smileyArray.people = [ 
        "seb_hut5", "opa_boese2", "star-wars-yoda1-gruen", "hexefliegend", "snob", "seb_detektiv_ani", "seb_cowboy", "devil", "segen", "pirat5", "borg", "hexe3b", 
        "i/cifoqe3geok0jco5o", // Ägypter
        "i/ciforgs313z0ae1cc", // Hippie
        "eazy_polizei", "stars_elvis", "mttao_chefkoch", "nikolaus", "pirate3_biggrin", "batman_skeptisch", "tubbie1", "tubbie2", "tubbie3", "tubbie4" 
    ];
    smileyArray.other = [ 
        "steinwerfen", "herzen02", "scream-if-you-can", "kolobok", "headbash", "liebeskummer", "bussi", "brautpaar-reis", "grab-schaufler2", "boxen2", "aufsmaul", 
        "sauf", "mttao_kehren", "sm", "weckruf", "klugscheisser2", "karte2_rot", "dagegen", "party","dafuer", "outofthebox", "pokal_gold", "koepfler", "transformer"
    ];
    
    // Replace german sign smilies
    if(LID !== "de"){
        smileyArray.other[17] = "dagegen2";
        smileyArray.other[19] = "dafuer2";
    }
    // Forum: extra smiley
    if($(".editor_textbox_container").get(0)){
        smileyArray.grepolis.push("i/ckajscggscw4s2u60");
    }
    
    var id = 0, error_count = 0;
    
    var er = false;
    // preload images
    function loadSmileys(){
        for(var e in smileyArray){
            if(smileyArray.hasOwnProperty(e)) {
                for(var f in smileyArray[e]){
                    if(smileyArray[e].hasOwnProperty(f)) {
                        var src = smileyArray[e][f]; 
                        smileyArray[e][f] = new Image();
                        smileyArray[e][f].className = "smiley" + (id++);
                        smileyArray[e][f].style.margin = '3px';
                        smileyArray[e][f].style.maxHeight = '35px';
                        smileyArray[e][f].style.cursor = 'pointer';
                        if(src.substring(0,2) == "i/" ) {
                            smileyArray[e][f].src = "http://666kb.com/" + src + ".gif";
                        } else {
                            if(er == false){
                                smileyArray[e][f].src = "http://www.greensmilies.com/smile/smiley_emoticons_" + src + ".gif";
                            } else {
                                smileyArray[e][f].src = 'http://s1.directupload.net/images/140128/93x3p4co.gif';
                            }
                        }
                        smileyArray[e][f].onerror = function () {
                            this.src = 'http://s1.directupload.net/images/140128/93x3p4co.gif';
                        };
                    }
                }
            }
        }
    }
    
    // Forum smilies
    if($(".editor_textbox_container").get(0)){
        loadSmileys(); 
        changeForumEditorLayout();
        addSmileyBoxForum();
    }
    
    function changeForumEditorLayout(){
        $('.blockrow').css({ border: "none" });
        
        // Subject/Title
        $($('.section div label[for="title"]').parent()).css({ float:"left", width:"36%", marginRight: "20px"});
        $($('.section div label[for="subject"]').parent()).css({ float:"left", width:"36%", marginRight: "20px"});
        
        $('.section div input').eq(0).css({ marginBottom: "-10px", marginTop: "10px"});
        $('#display_posticon').remove();
        
        // Posticons
        $('.posticons table').css({ width: "50%", /*marginTop: "-16px"*/});
        $('.posticons').css({ marginBottom: "-16px" });
        $('.posticons').insertAfter($('.section div label[for="title"]').parent());
        $('.posticons').insertAfter($('.section div label[for="subject"]').parent());
        // Posticons hint
        $('.posticons p').remove();
        // Posticons: No Icon - radio button
        $(".posticons [colspan='14']").parent().replaceWith($(".posticons [colspan='14']"));
        $(".posticons [colspan='14']").children().wrap("<nobr></nobr>");
        $(".posticons [colspan='14']").appendTo('.posticons tr:eq(0)');
        $(".posticons [colspan='4']").remove();
    }
    
    function addSmileyBoxForum(){
        $('<div class="smiley_box"><div>'+
          '<div align="center" style="float:left">'+
          '<a class="group" name="standard">'+	LANG[LID].sml.std +'</a>'+
          '<a class="group" name="grepolis">'+	LANG[LID].sml.gre +'</a>'+
          '<a class="group" name="nature">'+	LANG[LID].sml.nat +'</a>'+
          '<a class="group" name="people">'+	LANG[LID].sml.ppl +'</a>'+
          '<a class="group" name="other">'+		LANG[LID].sml.oth +'</a>'+
          '</div><div align="right" style="margin-top:2px;"><a class="smiley_link" href="http://adf.ly/eDbBl" target="_blank">WWW.GREENSMILIES.COM</a></div>'+
          '<hr class="smiley_hr">'+
          '<div class="smiley_box_cont" style="overflow: hidden;"><hr class="smiley_hr"></div>'+
          '</div></div><br>').insertAfter(".texteditor");
        
        addSmileys("standard", "");    
        
        $('.smiley_hr').css({ margin: '3px 0px 0px 0px', color:	'#086b18', border: '1px solid' });
        $('.smiley_link').css({ color: '#0c450c' });
        $('.smiley_link').hover(
            function(){$(this).css({ color: '#14999E' });}, 
            function(){$(this).css({ color: '#0c450c' });}
        );
        $('.smiley_box').css({ maxHeight: '90px', marginLeft: "5px", width: "99%", minHeight:"10px" });
        $('.smiley_box_cont').css({ height: '100px', overflow: 'overlay' });
        
        $('.group').css({ color:'#0c450c', marginRight: '10px', cursor:"pointer"}); $('.group[name="standard"]').css({ color:'#089421' });
        
        $('.group').click(function(){
            $('.group').each(function(){
                $(this).get(0).style.color = '#0c450c'; 
            });
            $(this).get(0).style.color = '#089421';
            // change smiley group
            addSmileys($(this).get(0).name, "");
        }); 
    }
    
    
    // insert smileys from arrays into smiley box
    function addSmileys(type, bbcodeBarId){
        // reset smilies
        if($(bbcodeBarId + " .smiley_box_cont").get(0)) {$(bbcodeBarId + " .smiley_box_cont").get(0).innerHTML='';}
        // add smilies
        for(var e in smileyArray[type]){
            if(smileyArray[type].hasOwnProperty(e)) {
                $(smileyArray[type][e]).clone().appendTo(bbcodeBarId + " .smiley_box_cont");
                $(bbcodeBarId +" ."+ smileyArray[type][e].className).click(function(){
                    var textarea;
                    if(uw.location.pathname === "/game/index"){
                        // hide smiley box
                        $(this).closest('.bb_button_wrapper').find(".smiley_button").click();
                        // find textarea
                        textarea = $(this).closest('.gpwindow_content').find("textarea").get(0);
                    } else {
                        
                        if($('.editor_textbox_container').get(0)) {
                            textarea = $('.editor_textbox_container .cke_contents textarea').get(0);
                        } else {
                            $(this).appendTo('iframe .forum');
                        }
                        //$(textarea).val(text.substring(0, $(textarea).get(0).selectionStart) + "[img]"+ $(this).get(0).src + "[/img]" + text.substring($(textarea).get(0).selectionEnd));
                    }
                    var text = $(textarea).val();
                    $(textarea).val(text.substring(0, $(textarea).get(0).selectionStart) + "[img]"+ $(this).get(0).src + "[/img]" + text.substring($(textarea).get(0).selectionEnd));
                });
            }
        }
    }
    
    // add smiley box
    function addSmileyBox(e){
        var bbcodeBarId = "";
        switch (e) {
            case "/alliance_forum/forum":	bbcodeBarId = "#forum"; 
                break;
            case "/message/forward":		bbcodeBarId = "#message_bbcodes";
                break;
            case "/message/new":			bbcodeBarId = "#message_bbcodes";
                break;
            case "/message/view":			bbcodeBarId = "#message_bbcodes";
                break;
            case "/player_memo/load_memo_content":	bbcodeBarId = "#memo_edit";
                break;   
        }
        if(($(bbcodeBarId + ' #emots_popup_7').get(0) || $(bbcodeBarId + ' #emots_popup_15').get(0)) && PID == 84367){
            $(bbcodeBarId + " .bb_button_wrapper").get(0).lastChild.remove();
        }
        $('<img class="smiley_button" src="http://www.greensmilies.com/smile/smiley_emoticons_smile.gif">').appendTo(bbcodeBarId + ' .bb_button_wrapper');
        
        $('<div class="smiley_box">'+
          '<div class="bbcode_box middle_center"><div class="bbcode_box middle_right"></div><div class="bbcode_box middle_left"></div>'+
          '<div class="bbcode_box top_left"></div><div class="bbcode_box top_right"></div><div class="bbcode_box top_center"></div>'+
          '<div class="bbcode_box bottom_center"></div><div class="bbcode_box bottom_right"></div><div class="bbcode_box bottom_left"></div>'+
          '<div align="center" style="width:100%;">'+
          '<a class="group" name="standard" href="">'+	LANG[LID].sml.std +'</a>'+
          '<a class="group" name="grepolis" href="">'+	LANG[LID].sml.gre +'</a>'+
          '<a class="group" name="nature" href="">'+	LANG[LID].sml.nat +'</a>'+
          '<a class="group" name="people" href="">'+	LANG[LID].sml.ppl +'</a>'+
          '<a class="group" name="other" href="">'+		LANG[LID].sml.oth +'</a>'+
          '</div>'+
          '<hr class="smiley_hr">'+
          '<div class="smiley_box_cont" style="overflow: hidden;"></div>'+
          '<hr class="smiley_hr">'+
          '<div align="center" style="margin-top:2px;"><a href="http://adf.ly/eDbBl" target="_blank"><span class="smiley_link">WWW.GREENSMILIES.COM</span></a></div>'+
          '</div>').appendTo(bbcodeBarId + ' .bb_button_wrapper');
        
        $(bbcodeBarId + ' .smiley_button').css({
            cursor: 'pointer',
            margin:'3px 2px 2px 2px'
        });
        $(bbcodeBarId + ' .smiley_box').css({
            zIndex: '5000', 
            position: 'absolute', 
            top: '27px', 
            left: '430px',
            width: '300px',
            display: 'none'
        });
        $(bbcodeBarId + ' .smiley_link').css({
            color: '#086b18',
            fontSize: '0.6em'
        });
        $(bbcodeBarId + ' .smiley_hr').css({
            margin:	'3px 0px 0px 0px',
            color:	'#086b18',
            border:	'1px solid'
        });
        $(bbcodeBarId + ' .group').css({
            color:'#0c450c'
        });
        $(bbcodeBarId + ' .group[name="standard"]').css({
            color:'#089421'
        });
        $(bbcodeBarId + ' .group').click(function(){
            $("#"+ $(this).closest('.bb_button_wrapper').parent().get(0).id +' .group').each(function(){
                $(this).get(0).style.color = '#0c450c';
            });
            $(this).get(0).style.color = '#089421';
            // change smiley group
            addSmileys($(this).get(0).name, "#"+ $(this).closest('.bb_button_wrapper').parent().get(0).id);
        });
        
        addSmileys("standard", bbcodeBarId);
        
        // smiley box toggle
        $(bbcodeBarId + " .smiley_button").toggle(
            function(){
                $(this).get(0).src = smileyArray.button[0].src;
                $(this).closest('.bb_button_wrapper').find(".smiley_box").get(0).style.display = "block";   
            }, 
            function(){
                $(this).get(0).src = smileyArray.button[1].src;
                $(this).closest('.bb_button_wrapper').find(".smiley_box").get(0).style.display = "none";  
            }
        );
    }
    
    
    /*******************************************************************************************************************************
 * Biremes counter
 * ----------------------------------------------------------------------------------------------------------------------------
 * | ● Incremental update when calling a city (experimental, especially intended for siege worlds)
 * ----------------------------------------------------------------------------------------------------------------------------
 *******************************************************************************************************************************/
    var count, townId, biriArray = JSON.parse(loadValue(WID + "_biri_data", "{}"));
    
    function updateBiriCount(){
        var sum =0, e;
        for(e in biriArray) {
            if(biriArray.hasOwnProperty(e)) {
                sum += parseInt(biriArray[e], 10);
            }
        }
        if(options.bir){
            sum = sum.toString();
            var str ="", fsize = ['1.4em', '1.2em', '1.15em', '1.1em', '1.0em'], i;
            
            for(i = 0; i<sum.length; i++){
                str += "<span style='font-size:" + fsize[i] + "'>" + sum[i] + "</span>";
            }
            $('#bi_count').get(0).innerHTML = "<b>" + str + "</b>";
        }
    }
    
    function getBiri(){
        var biremeIn = parseInt(uw.ITowns.getTown(uw.Game.townId).units().bireme, 10),
            biremeOut = parseInt(uw.ITowns.getTown(uw.Game.townId).unitsOuter().bireme, 10);
        if(isNaN(biremeIn)) biremeIn = 0;
        if(isNaN(biremeOut)) biremeOut = 0;
        if(!biriArray[uw.Game.townId] || biriArray[uw.Game.townId] < (biremeIn + biremeOut)) {
            biriArray[uw.Game.townId] = biremeIn;
        }
        updateBiriCount();
        saveBiri();
    }
    
    function getBiriDocks(){
        var windowID = uw.BuildingWindowFactory.getWnd().getID(),
            biremeTotal = parseInt($('#gpwnd_' + windowID + ' #unit_order_tab_bireme .unit_order_total').get(0).innerHTML, 10);
        
        if(!isNaN(biremeTotal)) biriArray[uw.Game.townId] = biremeTotal;
        updateBiriCount();
        saveBiri();
    }
    
    function getBiriAgora(){
        var biremeTotal = parseInt(uw.ITowns.getTown(parseInt(uw.Game.townId, 10)).units().bireme, 10);
        if(isNaN(biremeTotal)) biremeTotal = 0;
        
        $('#units_beyond_list .bireme').each(function(){
            biremeTotal += parseInt($(this).get(0).children[0].innerHTML, 10);
        });
        biriArray[uw.Game.townId] = biremeTotal;
        updateBiriCount();
        saveBiri();
    }
    
    function saveBiri(){
        setTimeout(function(){
            saveValue(WID + "_biri_data", JSON.stringify(biriArray));
        }, 0);
    }
    
    function initBiri() {
        $(".picomap_container").prepend("<div id='unit_count'><div id='bi_count'></div></div>");
        
        updateBiriCount();
        
        $('#unit_count').css({
            background: 'url(http://de.cdn.grepolis.com/images/game/units/units_sprite_90x90_compressed.jpg)',
            height: '90px',
            width: '90px',
            position: 'relative',
            margin: '5px 28px 0px 28px',
            backgroundPosition: '-270px 0px'
        });
        
        $('#sea_id').css({
            background: 'none',
            fontSize: '25px',
            cursor: 'auto',
            height: '50px',
            width: '50px',
            position: 'relative'
        });
        if($('#tutorial_quest_container').get(0)){
            $('#sea_id').prependTo('#tutorial_quest_container');
        } else {
            $('#sea_id').appendTo('#ui_box');
            $('#sea_id').css({
                position: 'absolute',
                top:  '75px',
                left: '157px'
            });
        }
        $('#bi_count').css({
            color: '#826021', 
            position: 'relative',
            top: '28px',
            fontStyle: 'italic',
            width: '79px'
        });    
        $('.picomap_overlayer').tooltip(LANG[LID].set.bir[0]);
    }
    
    
    /*******************************************************************************************************************************
 * Popups
 * ----------------------------------------------------------------------------------------------------------------------------
 * | ● Available units (no supporting or outer units)
 * | ● Improved favor
 * | ● getTownTypes
 * ----------------------------------------------------------------------------------------------------------------------------
 *******************************************************************************************************************************/
    var groupUnitArray = {};
    // TODO: split Function (getUnits, calcUnitsSum, availableUnits, countBiremes, getTownTypes)?
    function getAllUnits(){
        var townArray = uw.ITowns.getTowns(), groupArray = uw.ITowns.townGroups.getGroups(),
            
            unitArray = {"sword":0, "archer":0, "hoplite":0, "chariot":0, "godsent":0, "rider":0, "slinger":0, "catapult":0, "small_transporter":0, "big_transporter":0,
                         "manticore":0, "harpy":0, "pegasus":0, "cerberus":0, "minotaur":0, "medusa":0, "zyklop":0, "centaur":0, "fury":0, "sea_monster":0 },
            
            unitArraySea = {"bireme":0, "trireme":0, "attack_ship":0, "demolition_ship":0, "colonize_ship":0 };
        
        if(uw.Game.is_hero_world){
            unitArray = $.extend(unitArray, {"griffin":0, "calydonian_boar":0});
        }
        unitArray = $.extend(unitArray, unitArraySea);
        
        
        for(var group in groupArray){
            if(groupArray.hasOwnProperty(group)){
                // clone Object "unitArray"
                groupUnitArray[group] = Object.create(unitArray);
                
                for(var town in groupArray[group].towns){
                    if(groupArray[group].towns.hasOwnProperty(town)){
                        var type = { lo: 0, ld: 0, so: 0, sd: 0, fo: 0, fd: 0 }; // Type for TownList
                        
                        for(var unit in unitArray){
                            if(unitArray.hasOwnProperty(unit)){
                                // All Groups: Available units
                                var tmp = parseInt(uw.ITowns.getTown(town).units()[unit], 10);
                                groupUnitArray[group][unit] +=  tmp || 0;
                                // Only for group "All"
                                if(group == -1){
                                    //Bireme counter
                                    if( unit === "bireme" && ((biriArray[townArray[town].id] || 0) < (tmp || 0))) {
                                        biriArray[townArray[town].id] = tmp;    
                                    }
                                    //TownTypes
                                    if(!unitVal[unit].is_naval){
                                        if(unitVal[unit].flying){
                                            type.fd += ((unitVal[unit].def_hack + unitVal[unit].def_pierce + unitVal[unit].def_distance)/3 * (tmp || 0));
                                            type.fo += (unitVal[unit].attack * (tmp || 0));
                                        } else {
                                            type.ld += ((unitVal[unit].def_hack + unitVal[unit].def_pierce + unitVal[unit].def_distance)/3 * (tmp || 0));
                                            type.lo += (unitVal[unit].attack * (tmp || 0));
                                        }
                                    } else {
                                        type.sd += (unitVal[unit].defense * (tmp || 0));
                                        type.so += (unitVal[unit].attack * (tmp || 0));
                                    }
                                }
                            }
                        }
                        // Only for group "All"
                        if(group == -1){
                            // Icon: DEF or OFF?
                            var z = ((type.sd + type.ld + type.fd) <= (type.so + type.lo + type.fo)) ? "o" : "d",
                                temp = 0;
                            
                            for(var t in type){
                                if(type.hasOwnProperty(t)){
                                    // Icon: Land/Sea/Fly (t[0]) + OFF/DEF (z)
                                    if(temp < type[t]){
                                        autoTownTypes[townArray[town].id] = t[0] + z;
                                        temp = type[t];
                                    }
                                    // Icon: Troops Outside (overwrite)
                                    if(temp < 1000){
                                        autoTownTypes[townArray[town].id] = "no";
                                    }
                                }
                            }
                            // Icon: Empty Town (overwrite)
                            var popBuilding = 0, buildVal = uw.GameData.buildings, levelArray = townArray[town].buildings().getLevels(),
                                popTotal = Math.floor(buildVal.farm.farm_factor * Math.pow(townArray[town].buildings().getBuildingLevel("farm"), buildVal.farm.farm_pow)), // Population from farm level
                                popPlow = townArray[town].researches().attributes.plow ? 200 : 0,
                                popFactor = townArray[town].buildings().getBuildingLevel("thermal") ? 1.1 : 1.0, // Thermal
                                popExtra = townArray[town].getPopulationExtra();
                            for(var b in levelArray){
                                if(levelArray.hasOwnProperty(b)){
                                    popBuilding += Math.round(buildVal[b].pop * Math.pow(townArray[town].buildings().getBuildingLevel(b), buildVal[b].pop_factor));
                                }
                            }
                            townPopulation[town] = popTotal * popFactor + popPlow + popExtra - (popBuilding + townArray[town].getAvailablePopulation());
                            if((popTotal * popFactor + popPlow + popExtra - (popBuilding + townArray[town].getAvailablePopulation())) < 300){
                                autoTownTypes[townArray[town].id] = "po";
                            }
                            // Icon: Farm Incomplete
                            
                        }
                    }
                }
            }
        }
        updateBiriCount();
        saveBiri();
        
        //if(options.pop)	{
        updateAvailableUnitsBox(groupUnitArray[-1]);
        //}
    }
    
    function addAvailableUnitsBox(){
        var groupArray = uw.ITowns.townGroups.getGroups();
        
        $('<div id="available_units_box" class="ui-dialog">'+
          '<div class="bbcode_box middle_center"><div class="bbcode_box middle_right"></div><div class="bbcode_box middle_left"></div>'+
          '<div class="bbcode_box top_left"></div><div class="bbcode_box top_right"></div><div class="bbcode_box top_center"></div>'+
          '<div class="bbcode_box bottom_center"></div><div class="bbcode_box bottom_right"></div><div class="bbcode_box bottom_left"></div>'+
          '<h4><nobr>'+ LANG[LID].uni + '</nobr></h4>'+
          '<div class="drop_box">'+
          '<div class="drop_group dropdown default">'+
          '<div class="border-left"></div><div class="border-right"></div>'+
          '<div class="caption" name="'+ groupArray[-1].id +'">'+ groupArray[-1].name +'</div>'+
          '<div class="arrow"></div>'+
          '</div>'+
          '<div class="select_group dropdown-list default active"><div class="item-list"></div></div>'+
          '</div><hr>'+
          '<div class="box_content"></div>'+
          '</div>').appendTo('body');
        
        for(var group in groupArray){
            if(groupArray.hasOwnProperty(group)){
                $('<div class="option'+ (group == -1 ? " sel" : "") +'" name="'+ group +'">'+ groupArray[group].name +'</div>').appendTo('#available_units_box .item-list');
            }
        }
        
        // Styles
        $('#available_units_box .drop_box').css({
            float: 'left',
            position: 'absolute',
            top: '1px',
            right: '0px',
            width: '90px',
            zIndex: '1'
        });
        $('#available_units_box h4').css({
            color: 'rgb(128, 64, 0)',
            width: '10px', 
            height: '25px', 
            marginLeft: '4px', 
            lineHeight: '1.9'
        });
        $('#available_units_box .drop_group').css({
            width: '84px'
        });
        $('#available_units_box .select_group').css({
            position: 'absolute',
            width: '80px',
            display: "none",
            right: '3px'
        });
        //$('#available_units_box .item-list').css({ maxHeight: '400px', maxWidth: '200px', align: "right" });
        
        $('#available_units_box .arrow').css({
            width: '18px',
            height: '18px',
            background: 'url('+ drop_out.src +') no-repeat -1px -1px',
            position: 'absolute'
        });
        
        // hover effects of the elements in the drop menu
        $('#available_units_box .option').hover(
            function(){ $(this).css({color: '#fff', background: "#328BF1"}); },
            function(){ $(this).css({color: '#000', background: "#FFEEC7"}); }
        );
        
        // click events of the drop menu
        $('#available_units_box .select_group .option').each(function(){
            $(this).click(function(e){
                $(this).parent().find(".sel").toggleClass("sel");
                $(this).toggleClass("sel");
                
                $('#available_units_box .drop_group .caption').attr("name", $(this).attr("name"));
                $('#available_units_box .drop_group .caption').get(0).innerHTML = $(this).get(0).innerHTML;
                $('#available_units_box .select_group')[0].style.display = "none";
                
                updateAvailableUnitsBox(groupUnitArray[$(this).attr("name")]);
                //$('#available_units_box .drop_group .caption').change();
            });
        });
        // show & hide drop menu on click
        $('#available_units_box .drop_group').click(function(){
            if($('#available_units_box .select_group')[0].style.display === "none"){
                $('#available_units_box .select_group')[0].style.display = "block";
            } else {
                $('#available_units_box .select_group')[0].style.display = "none";
            }
        });
        
        $('#available_units_box').click(function(e){
            var clicked = $(e.target);
            if(!(clicked[0].parentNode.className.split(" ")[1] === "dropdown")){
                $('#available_units_box .select_group').get(0).style.display = "none";
            }
        });
        
        // hover arrow change
        $('#available_units_box .dropdown').hover(function(e){
            $(e.target)[0].parentNode.childNodes[3].style.background = "url('"+ drop_over.src +"') no-repeat -1px -1px";
        }, function(e){
            $(e.target)[0].parentNode.childNodes[3].style.background = "url('"+ drop_out.src +"') no-repeat -1px -1px";
        });
        
        //$("#available_units_box .drop_group .caption").attr("name", "All");
        //$('#available_units_box .drop_group').tooltip();
        
        $('#available_units_box').draggable({ 
            containment: "body",
            snap: "body",
        });
        $('#available_units_box').css({
            color: 'rgb(12, 69, 12)',
            position: 'absolute',
            top: '100px',
            left: '200px',
            zIndex: getMaxZIndex() + 1,
            display: 'none'
        });
        $('#available_units_box .box_content').css({
            background: 'url(http://s1.directupload.net/images/140206/8jd9d3ec.png) 94% 94% no-repeat',
            backgroundSize: '140px'
        });
        
        $('#available_units_box').bind("mousedown",function(){
            $(this).get(0).style.zIndex = getMaxZIndex() + 1;
        });
        
        $('#available_units_box hr').css({ margin: '3px 0px 0px', border: '1px solid', color: 'rgb(128, 64, 0)'});
    }
    
    function updateAvailableUnitsBox(unitArray){
        var i = 0, content = '<table><tr><td>';
        for(var u in unitArray){
            if(unitArray.hasOwnProperty(u)){
                if(((i%5 == 0) && (i!== 25)) || u == "bireme") { 
                    content += "</td></tr><tr><td>"; 
                }
                content += '<div class="unit index_unit bold unit_icon40x40 ' + u + ' " ><span style="font-size:0.9em">' + unitArray[u] + '</span></div> ';
                i++;
            }
        }
        content += '</td></tr></table>';
        $('#available_units_box .box_content').get(0).innerHTML = "";
        $('#available_units_box .box_content').append(content);
        /*
    $('#united_units').css({
        height: '300px',
        width: '300px',
        position: 'relative'
    });
    */
    }
    
    function unbindFavorPopup(){
        $('.gods_favor_button_area, #favor_circular_progress').mouseover();
        
        $('.gods_favor_button_area, #favor_circular_progress').bind('mouseover mouseout', function(){
            return false;
        });
        $('.gods_area').bind('mouseover', function(){
            setFavorPopup();
        });
    }
    
    var godArray = {
        zeus:		'   0px', //'http://s1.directupload.net/images/140116/mkhzwush.png',
        hera:		'-152px', //'http://s1.directupload.net/images/140116/58ob8z82.png',
        poseidon:	'-101px', //'http://s1.directupload.net/images/140116/dkfxrw2f.png',
        athena:		' -50px', //'http://s14.directupload.net/images/140116/iprgopak.png',
        hades:		'-203px', //'http://s14.directupload.net/images/140116/c9juk95y.png',
        artemis:	'-305px', //'http://s14.directupload.net/images/140116/pdc8vxe2.png'
    };
    
    var godImg = new Image(); godImg.src = "http://s7.directupload.net/images/140118/j5gzsghx.png";
    
    function setFavorPopup(){
        var pic_row = "",
            fav_row	= "", 
            prod_row = "";
        
        for(var g in godArray){
            if(godArray.hasOwnProperty(g)){
                if(uw.ITowns.player_gods.attributes.temples_for_gods[g]){
                    pic_row += '<td><div style="width:50px;height:51px;background:url('+ godImg.src +');background-position: 0px '+ godArray[g] +';"></td>';
                    fav_row += '<td class="bold" style="color:blue">'+ uw.ITowns.player_gods.attributes[g + "_favor"] +'</td>';
                    prod_row += '<td class="bold">'+ uw.ITowns.player_gods.attributes.production_overview[g].production +'</td>';
                }
            }
        }
        var tool_element = $('<table><tr><td></td>'+ pic_row +'</tr>'+
                             '<tr align="center"><td><img src="http://de.cdn.grepolis.com/images/game/res/favor.png"></td>'+ fav_row +'</tr>'+
                             '<tr align="center"><td>+</td>'+ prod_row +'</tr>'+
                             '</table>');
        
        $('.gods_favor_button_area, #favor_circular_progress').tooltip(tool_element);
    }
    
    
    /*******************************************************************************************************************************
 * GUI Optimization
 * ----------------------------------------------------------------------------------------------------------------------------
 * | ● Modified spell box (smaller, moveable & position memory)
 * | ● Larger taskbar and minimize daily reward-window on startup
 * | ● Modify chat
 * | ● Improved display of troops and trade activity boxes (movable with position memory on startup)
 * ----------------------------------------------------------------------------------------------------------------------------
 *******************************************************************************************************************************/
    
    // Spell box
    function catchSpellBox(){
        $.Observer(uw.GameEvents.ui.layout_gods_spells.rendered).subscribe('gods_spells1', function () {
            changeSpellBox();
        });
        
        $.Observer(GameEvents.ui.layout_gods_spells.state_changed).subscribe('gods_spells2', function () {
            changeSpellBox();
        });
        
    }
    
    function initSpellBox(){
        var spellbox_top, spellbox_left, spellbox_show;
        
        $('<style type="text/css">'+
          '.gods_spells_active .nui_right_box {'+ 
          'height: 158px !important;'+
          '</style>').appendTo('head');
        
        $(".gods_spells_menu").css({
            height: $(".nui_units_box").height() +"px"
        });
        console.log($(".nui_units_box").height());
        
        setTimeout(function(){
            spellbox_show = loadValue("spellbox_show", false);
            
            // Timeout nicht optimal!!!
            setTimeout(function(){
                if(spellbox_show) {
                    $('.btn_gods_spells').click();
                }
            }, 2500); 
        }, 0);
        
        $('.btn_gods_spells').click(function(){
            spellbox_show = !spellbox_show;
            setTimeout(function(){
                saveValue("spellbox_show", spellbox_show);
            }, 0);
        });
        
        $('.nui_units_box').css({
            display: 'block',
            marginTop: '-8px',
            position: 'relative'
        });
        $('.nui_right_box').css({
            height: '158px'
        });
        $('.nui_units_box .bottom_ornament').css({
            marginTop: '-28px',
            position: 'relative'
        });
        $('.gods_spells_menu .top').css({
            //marginTop: '-28px',
            //backgroundPosition: 'right -232px'
        });
        $('.gods_area').css({
            height: '170px'
        });
        
        $(".gods_spells_menu").draggable({ 
            containment: "body",  
            distance: 10 , 
            snap: "body, .gods_area, .nui_units_box, .ui_quickbar, .nui_main_menu, .minimized_windows_area, #island_quests_overview", 
            opacity: 0.7,
            stop : function(){
                spellbox_top = this.style.top;
                spellbox_left = this.style.left;
                setTimeout(function(){
                    saveValue("spellbox_top", spellbox_top);
                    saveValue("spellbox_left", spellbox_left);
                }, 0);
                //console.log(spellbox_top + "  " + spellbox_left);
            }
        });
        $(".gods_area .gods_spells_menu").before($('.nui_units_box'));
        setTimeout(function(){
            spellbox_top = loadValue("spellbox_top", "23%");
            spellbox_left = loadValue("spellbox_left", "-150%");
            
            //console.log(spellbox_top + "   " + spellbox_left);
            
            $('.gods_spells_menu').css({
                position:	'absolute',
                left:		spellbox_left,
                top:		spellbox_top,
                zIndex:		'5000',
                padding:	'30px 0px 0px -4px'
            }); 
        }, 0);
    }
    function changeSpellBox(){
        $(".gods_spells_menu").css({
            height: $(".nui_units_box").height() + "px"
        });
        console.log($(".nui_units_box").height());
        
        $('.god_container[data-god_id="zeus"]').css({
            width: '43px',
            float: 'left'
        });
        $('.god_container[data-god_id="zeus"] .powers_container').css({
            background: 'none'
        });
        $('.god_container[data-god_id="athena"]').css({
            width: '85px',
            float: 'left'
        });
        $('.god_container[data-god_id="athena"] .powers_container').css({
            background: 'none'
        });
        $('.content .title').each(function(){
            $(this).get(0).remove();
        });
        //$('.gods_spells_menu .god_container[data-god_id="zeus"]').before('.god_container[data-god_id="poseidon"]');
        if($('.bolt').get(0)) $('.bolt').get(0).remove();
        if($('.earthquake').get(0)) $('.earthquake').get(0).remove();
        if($('.pest').get(0)) $('.pest').get(0).remove();
    }
    
    // Minimize Daily reward window on startup
    function minimizeDailyReward(){
        if(MutationObserver) {
            var startup, daily_reward_minimized = false, town_window = false;
            startup = new MutationObserver(function(mutations) {
                mutations.forEach(function(mutation) {
                    if(mutation.addedNodes[0]){
                        if($('#new_daily_reward').get(0) && !uw.GPWindowMgr.getOpenFirst(uw.Layout.wnd.TYPE_SHOW_ON_LOGIN).isMinimized()){
                            uw.GPWindowMgr.getOpenFirst(uw.Layout.wnd.TYPE_SHOW_ON_LOGIN).minimize();
                        }
                    }
                });    
            });
            startup.observe($('body').get(0), { attributes: false, childList: true, characterData: false});
            
            
            setTimeout(function(){ startup.disconnect();}, 3000);
        }
    }
    
    // Larger taskbar
    function scaleTaskbar(){
        $('.minimized_windows_area').get(0).style.width= "150%";
        $('.minimized_windows_area').get(0).style.left= "-25%";
    }
    // hide fade out buttons => only for myself
    function hideNavElements() {
        if((PID == 84367) && (uw.Game.premium_features.curator<=uw.Timestamp.now())){
            $('.nav').each(function() {
                $(this).get(0).style.display = "none";
            });
        }
    }
    
    /*******************************************************************************************************************************
 * Modify Chat
 *******************************************************************************************************************************/
    function popupChatUser(){ // not used yet
        setTimeout(function(){
            GM_xmlhttpRequest({
                method: "POST",
                url: "http://wwwapi.iz-smart.net/modules.php?name=Chaninfo&file=nicks&chan=Grepolis"+ uw.Game.market_id.toUpperCase(),
                onload: function(response) {
                    //$('.nui_main_menu .chat .indicator').get(0).innerHTML = 
                    //console.log(response.responseText);
                    //$('.nui_main_menu .chat .indicator').get(0).style.display = 'inline';
                }
            }); 
        }, 0);
    }
    
    function initChatUser(){
        $('.nui_main_menu .chat .button, .nui_main_menu .chat .name_wrapper').css({
            WebkitFilter: 'hue-rotate(65deg)',
            filter: 'url(#Hue1)'
        });
        updateChatUser();
        setInterval(function(){ updateChatUser(); }, 300000);
        $('.nui_main_menu .chat').mouseover(function(){
            //popupChatUser();
        });
        if($('.nui_main_menu .chat').hasClass('disabled')){ $('.nui_main_menu .chat').removeClass('disabled');}
    }
    
    function updateChatUser(){
        var market = uw.Game.market_id;
        $.ajax({
            url:"http://grepodio.heliohost.org/chatuser_count.php?chan=Grepo"+ (market === "de" ? "lisDE" : ""),
            dataType : 'text',
            success: function(text) {
                //console.log(JSON.stringify(script));
                $('.nui_main_menu .chat .indicator').get(0).innerHTML = text;
                $('.nui_main_menu .chat .indicator').get(0).style.display = 'block';
            }
        }).done(function ( data ) {
            console.log(data);
        }).fail(function() {
            $('.nui_main_menu .chat .indicator').get(0).style.display = 'none';
        });
        
        /*
        setTimeout(function(){
            GM_xmlhttpRequest({
                method: "POST",
                url: "http://api.relay-chat.de/compteur_js.php?chan="+ (market === "de" ? "Grepolis" + uw.Game.market_id.toUpperCase() : "GREPO"),
                onload: function(response) {
                    $('.nui_main_menu .chat .indicator').get(0).innerHTML = response.responseText.split("'")[1];
                    $('.nui_main_menu .chat .indicator').get(0).style.display = 'inline';
                }
            }); 
        }, 0);
        */
    }
    
    
    var russian = {"Ё":"YO","Й":"I","Ц":"TS","У":"U","К":"K","Е":"E","Н":"N","Г":"G","Ш":"SH","Щ":"SCH","З":"Z","Х":"H","Ъ":"'",
                   "ё":"yo","й":"i","ц":"ts","у":"u","к":"k","е":"e","н":"n","г":"g","ш":"sh","щ":"sch","з":"z","х":"h","ъ":"'",
                   "Ф":"F","Ы":"I","В":"V","А":"a","П":"P","Р":"R","О":"O","Л":"L","Д":"D","Ж":"ZH","Э":"E",
                   "ф":"f","ы":"i","в":"v","а":"a","п":"p","р":"r","о":"o","л":"l","д":"d","ж":"zh","э":"e",
                   "Я":"Ya","Ч":"CH","С":"S","М":"M","И":"I","Т":"T","Ь":"'","Б":"B","Ю":"YU",
                   "я":"ya","ч":"ch","с":"s","м":"m","и":"i","т":"t","ь":"'","б":"b","ю":"yu"};
    
    var greek = {'Α':'A','Β':'B','Γ':'G','Δ':'D','Ε':'E','Ζ':'Z','Η':'H','Θ':'Th','Ι':'I','Κ':'K','Λ':'L','Μ':'M','Ν':'N','Ξ':'J','Ο':'O','Π':'P','Ρ':'R','Σ':'S',
                 'Τ':'T','Υ':'U','Φ':'F','Χ':'Ch','Ψ':'Ps','Ω':'W','Ά':'A','Έ':'E','Ή':'H','Ί':'I','Ό':'O','Ύ':'U','Ώ':'W','Ϊ':'I',
                 'α':'a','β':'b','γ':'g','δ':'d','ε':'e','ζ':'z','η':'h','θ':'th','ι':'i','κ':'k','λ':'l','μ':'m','ν':'n','ξ':'j','ο':'o','π':'p','ρ':'r','ς':'s',
                 'σ':'s','τ':'t','υ':'u','φ':'f','χ':'ch','ψ':'ps','ω':'w','ά':'a','έ':'e','ή':'h','ί':'i','ό':'o','ύ':'u','ώ':'w','ϊ':'i','ΐ':'i'};
    
    function transliterate(word){
        return word.split('').map(function (char) { 
            var ch = "";
            if(uw.Game.market_id === "ru"){
                ch = russian[char] || char; 
            }
            if(uw.Game.market_id === "gr"){
                ch = greek[char] || char;
            }
            return ch;
        }).join("");
    }
    
    // Modify chat window
    var chat_is_hidden = false, chatwnd_id;
    function modifyChat() {
        var host = { fr: 'irc.quakenet.org', def: 'flash.afterworkchat.de'}, market = uw.Game.market_id;
        setTimeout(function(){ updateChatUser(); }, 10000); setTimeout(function(){ updateChatUser(); }, 30000);
        
        //uw.GPWindowMgr.Create(uw.Layout.wnd.TYPE_CHAT);
        
        //uw.GPWindowMgr.getOpenFirst(uw.Layout.wnd.TYPE_CHAT).setWidth(300);
        //uw.GPWindowMgr.getOpenFirst(uw.Layout.wnd.TYPE_CHAT).setHeight(0);
        //uw.GPWindowMgr.getOpenFirst(uw.Layout.wnd.TYPE_CHAT).setPosition([0,'bottom']);
        
        //console.log(uw.GPWindowMgr.getOpenFirst(uw.Layout.wnd.TYPE_CHAT));
        
        chatwnd_id = '#gpwnd_' + uw.GPWindowMgr.getOpenFirst(uw.Layout.wnd.TYPE_CHAT).getID();
        //$(chatwnd_id).parent().children('.gpwindow_left').remove();
        //$(chatwnd_id).parent().children('.gpwindow_right').remove();
        //$(chatwnd_id).parent().children('.gpwindow_top').remove();
        //$(chatwnd_id).parent().children('.gpwindow_bottom').remove();
        //$(chatwnd_id).parent().parent().children('.ui-dialog-titlebar').remove();
        
        var nickname = uw.Game.player_name.replace(/[.,:,+,*]/g,"").replace(/[=,\ ,\-]/g,"_").replace(/ö/gi,"oe").replace(/ä/gi,"ae").replace(/ü/gi,"ue").replace(/ß/g,"ss");
        //nickname = "kνnmδενείναισυνδεδεμένοςΙππέας"; // test nickname
        nickname = ((market === "ru" || market === "gr") ? transliterate(nickname) : nickname);
        $('#chat').get(0).innerHTML = "";
        
        $('<iframe src="http://flash.afterworkchat.de/1.0/FlashChat.swf'+ //http://grepodio.heliohost.org/lightIRC/index.php'+ 
          '?host='+ host.def + //( market === 'fr' ? host.fr : host.def ) +
          '&policyPort=9000'+
          '&charset=iso-8859-7'+
          //'&port=6667'+
          '&languagePath=http://flash.afterworkchat.de/1.0/language/'+
          '&styleURL=http://grepodio.heliohost.org/lightIRC/css/green2.css'+ //http://grepodio.heliohost.org/style.css'+ //
          '&emoticonPath=http://grepodio.heliohost.org/lightIRC/emoticons/'+ //http://www.greensmilies.com/smile/smiley_emoticons_'+
          '&emoticonList='+
          ':)->happy.png,'+
          ':(->sad.png,'+
          ':O->baby2.swf,'+
          //';)->thumbs-up_new.gif,'+
          ':D->biggrin.png,'+
          '~D->coffee2.swf,'+
          ':P->tongue.swf,'+
          '8)->cool.png,'+
          ':|->neutral.png,'+
          'X)->drunk.swf,'+
          '%5e%5e->grins.png,'+
          ':{->frown2.swf,'+
          ':S->verlegen.png,'+
          ':$->blush.swf,'+
          ////':S->unsure.gif,'+
          ':]->lol2.swf,'+
          ':*->bussi.swf,'+
          ':[->fluch.swf'+
          '&accessKey=54a2846a460ae1703ac690d21551b997'+
          '&nick='+ nickname +
          '&nickAlternate='+ nickname +'_'+
          '&autojoin='+ (market === "de" ? '%23GREPO,%23' + uw.Game.world_id + ',%23Grepolis'+ market.toUpperCase() : '%23Grepolis'+ market.toUpperCase() + ",%23GREPO") +
          //( market === 'fr' ? '%23Grepolis.fr' : '%23Grepolis'+ market.toUpperCase() ) +
          '&showNavigation=true'+
          '&navigationPosition=top'+
          '&showNickSelection=true'+
          '&showIdentifySelection=false'+
          '&language='+ market +
          '&quitMessage=CYA'+
          '&showChannelHeader=false'+
          //'&useUserListIcons=true'+
          '&userListWidth=100'+
          '&soundAlerts=true'+
          '&soundOnNewChannelMessage=false'+
          '&showServerWindow=false'+
          '&fontSize=9'+
          '&showJoinPartMessages=false'+
          '&showMenuButton=false'+
          '&showTranslationButton=false'+
          '&showTimestamps=true'+
          //'&showInfoMessages=false'+
          '&showRegisterNicknameButton=false'+
          '&showRichTextControls=false'+
          //'&useUserListIcons=true'+
          '&showUserListInformationPopup=false'+
          '&showNickChangeButton=false'+
          '&showChannelCentral=false'+
          '&showOptionsButton=false'+
          '&showEmoticonsButton=true'+
          '&rememberNickname=false'+
          '" style="width:518px; height:357px; border:0px;"></iframe>').appendTo("#chat");
        
        //$('<iframe name="web" src="http://webchat.quakenet.org/?nick=Diony&channels=GrepolisDE&uio=Mz1mYWxzZSY5PXRydWUmMTA9dHJ1ZSYxMT00MSYxMz1mYWxzZQf0" width="500" height="400"></iframe>').appendTo("#chat");
        //$('<iframe src="http://flash.afterworkchat.de/1.0/FlashChat.swf?host=flash.afterworkchat.de&languagePath=http://flash.afterworkchat.de/1.0/language/&emoticonPath=http://flash.afterworkchat.de/1.0/emoticons/&accessKey=54a2846a460ae1703ac690d21551b997&policyPort=9000&nick=Chat-Besucher%25&realname=http://www.AfterWorkChat.de&autojoin=%23GrepolisDE&showNickSelection=false&showIdentifySelection=false&language=de&quitMessage=&soundAlerts=false&fontSize=9&showJoinPartMessages=false&showTimestamps=true&showRegisterNicknameButton=false&showNickChangeButton=false&showOptionsButton=false&rememberNickname=false&styleURL=http://flash.afterworkchat.de/1.0/css/black.css" style="width:800px; height:400px;"></iframe>').appendTo("#chat");
        
        //$('<style type="text/css"> #ircui { background-color: black !important;} </style>').appendTo('head');
        /*
        setTimeout(function(){
            console.log("bla");
            window.frames[0].document.getElementById('ircui').append("I was modified by JS!");
            //$("iframe").contents().find("body").append("I was modified by JS!");
            console.log(document.getElementById('web'));
            console.log(document.getElementById('ircui'));
            var li = document.createElement('li');

            
        }, 5000);
        
        */
        /*
    $('.chat_left').css({
        height: '190px',
        width: '20px',
        position: 'absolute',
        right: '0px',
        //background: 'url(http://s7.directupload.net/images/140410/m8n9eafe.png) no-repeat 2px 50%',
        //backgroundSize: '19px 130%'
    });
    */
        //$(chatwnd_id).animate({ width: "300px"}, 800);
        //uw.GPWindowMgr.getOpenFirst(uw.Layout.wnd.TYPE_CHAT).setHeight(200);
        //uw.GPWindowMgr.getOpenFirst(uw.Layout.wnd.TYPE_CHAT).setPosition([0,'bottom']);
        //$('#chat_controls').remove();
        
        /*
        $('.btn_hide_chat').toggle(function(){
            $(chatwnd_id).parent().parent().animate({ width: "140px", left: "-120px"}, 800);
            $(chatwnd_id).animate({ width: "140px"}, 800);
            setTimeout(function(){
                $('.btn_hide_chat').removeClass('left'); $('.btn_hide_chat').addClass('right');
            }, 800); 
            chat_is_hidden = true;
        }, function(){
            $(chatwnd_id).parent().parent().animate({ width: "300px", left:"0px"}, 800);
            $(chatwnd_id).animate({ width: "300px"}, 800);
            setTimeout(function(){
                $('.btn_hide_chat').removeClass('right'); $('.btn_hide_chat').addClass('left');
            }, 800);
            chat_is_hidden = false;
        });
        */
        
        //appendTo('.chat_elements');
        /*
    $('<style type="text/css"> '+ chatwnd_id +' { left: 0px !important;top: 0px;overflow: visible;right: -15px;top: 0px;} </style>').appendTo('head');
    
    $('<style type="text/css"> #chat_roominfo { width: 25% !important; font-size: 0.8em;right:20px;overflow: hidden; border-right: 1px solid #D1BF91;} </style>').appendTo('head');
    $('<style type="text/css"> #chat_history_bg, #chat_message_text { width: 68% !important; font-size: 0.7em;} </style>').appendTo('head');
    $('<style type="text/css"> #chat_history_bg { bottom: 20px !important;} </style>').appendTo('head');
    $('<style type="text/css"> #chat { background: url(http://gpde.innogamescdn.com/images/game/layout/gpwindow_bg.jpg) 0 0 repeat; border: 4px inset rgb(109, 87, 59); overflow: hidden !important;border: 3px inset rgb(59, 109, 59);border-radius: 10px;} </style>').appendTo('head');
    
    $('<style type="text/css"> #chat_history .chat_line_date { position: relative !important; float: left; margin: 2px 5px 0px -2px !important; font-size: 0.8em !important;} </style>').appendTo('head');
    
    $('<style type="text/css"> #chat_history .chat_line { padding: 1px 0px 0px 0px;} </style>').appendTo('head');
    
    $('<style type="text/css"> #chat_history .chat_line_sender { color: #0A5700 !important;} </style>').appendTo('head');
    
    //$('<style type="text/css"> #chat_history { word-break: break-all;} </style>').appendTo('head');
    
    $('<style type="text/css"> #chat_history .chat_line_notification .chat_line_message { margin: 0px 0px 0px 0px !important; color: rgb(68, 0, 0);} </style>').appendTo('head');
    
    $('<style type="text/css"> #chat_message_text { height: 16px !important;} </style>').appendTo('head');
    
    */
        
        //uw.Layout.playerProfile.open('Diony');
        
        //uw.Layout.allianceProfile.open(69);
        
        
        // Hide Chat in the menu
        /*
    setTimeout(function(){
        $('.chat').get(0).remove();
        $('.nui_main_menu .content ul').get(0).style.height = ($('.nui_main_menu .content ul').height() - 34) + "px";
    },0);
    */
    }
    
    /*
$(window).resize(function() {
    //uw.GPWindowMgr.getOpenFirst(uw.Layout.wnd.TYPE_CHAT).setPosition(['0px','bottom']);
    if(chat_is_hidden){
        //$(chatwnd_id).parent().parent().css({ left:"-120px"});
    } else {
        //$(chatwnd_id).parent().parent().css({ left:"0px"});
    }
});
*/
    
    /*******************************************************************************************************************************
 * Activity boxes
 * ----------------------------------------------------------------------------------------------------------------------------
 * | ● Show troops and trade activity boxes
 * | ● Boxes are magnetic & movable (position memory)
 * ----------------------------------------------------------------------------------------------------------------------------
 *******************************************************************************************************************************/
    
    var box_standard = { trade: { top: 55, left: 450 }, commands : { top: 55, left: 250 } }, mut_toolbar, mut_command, mut_trade;
    
    box = JSON.parse(loadValue("box", JSON.stringify(box_standard)));
    
    function checkToolbarAtStart(){
        if(parseInt($('.toolbar_activities .commands .count').get(0).innerHTML, 10) > 0){
            $('#toolbar_activity_commands_list').get(0).style.display = "block";
        } else {
            $('#toolbar_activity_commands_list').get(0).style.display = "none";
        }
        if(parseInt($('.toolbar_activities .trades .count').get(0).innerHTML, 10) > 0){
            $('#toolbar_activity_trades_list').get(0).style.display = "block";
        } else {
            $('#toolbar_activity_trades_list').get(0).style.display = "none";
        }
    }
    
    function catchToolbarEvents(){
        mut_toolbar = new MutationObserver(function(mutations) {
            mutations.forEach(function(mutation) {
                if(mutation.addedNodes[0]){
                    //console.log(mutation);
                    if(mutation.target.id === "toolbar_activity_trades_list"){
                        draggableTradeBox();
                    } else {
                        draggableCommandBox();
                    }
                    mutation.addedNodes[0].remove();
                }
            });    
        });
        mut_command = new MutationObserver(function(mutations) {
            mutations.forEach(function(mutation) {
                if(mutation.addedNodes[0]){
                    if(mutation.addedNodes[0].nodeValue > 0){
                        $('#toolbar_activity_commands_list').get(0).style.display = "block";
                    } else {
                        $('#toolbar_activity_commands_list').get(0).style.display = "none";
                    }
                }
            });    
        });
        mut_trade = new MutationObserver(function(mutations) {
            mutations.forEach(function(mutation) {
                if(mutation.addedNodes[0]){
                    if(mutation.addedNodes[0].nodeValue > 0){
                        $('#toolbar_activity_trades_list').get(0).style.display = "block";
                    } else {
                        $('#toolbar_activity_trades_list').get(0).style.display = "none";
                    }
                }
            });    
        });
    }
    
    // moveable boxes
    function draggableTradeBox(){
        $("#toolbar_activity_trades_list").draggable({ 
            containment: "body",
            distance: 20,
            snap: "body, .gods_area, .nui_units_box, .ui_quickbar, .nui_main_menu, .minimized_windows_area, .nui_left_box", 
            opacity: 0.7,
            start : function () {
                $("#fix_trade").remove();
            },
            stop : function () {
                var pos = $('#toolbar_activity_trades_list').position();
                box.trade.left = pos.left;
                box.trade.top = pos.top;
                setTimeout(function(){
                    saveValue("box", JSON.stringify(box));
                }, 0);
                
                $('<style id="fix_trade" type="text/css">'+
                  '#toolbar_activity_trades_list {'+
                  'left:' + box.trade.left	+ 'px !important;'+
                  'top: ' + box.trade.top	+ 'px !important}'+
                  '</style>').appendTo('head');	
            }
        });
    }
    
    function draggableCommandBox(){
        $("#toolbar_activity_commands_list").draggable({ 
            containment: "body",
            distance: 20,
            snap: "body, .gods_area, .nui_units_box, .ui_quickbar, .nui_main_menu, .minimized_windows_area, .nui_left_box", 
            opacity: 0.7,
            stop : function () {
                var pos = $('#toolbar_activity_commands_list').position();
                box.commands.left = pos.left;
                box.commands.top = pos.top;
                setTimeout(function(){
                    saveValue("box", JSON.stringify(box));
                }, 0);
            }
        });
    }
    
    function showCommandsAndTrades(){
        var observe_options = { attributes: false, childList: true, characterData: false};
        
        catchToolbarEvents();
        
        mut_toolbar.observe($('#toolbar_activity_commands_list').get(0), observe_options );
        mut_toolbar.observe($('#toolbar_activity_trades_list').get(0), observe_options );
        
        mut_command.observe($('.toolbar_activities .commands .count').get(0), observe_options );
        mut_trade.observe($('.toolbar_activities .trades .count').get(0), observe_options );
        
        $('#toolbar_activity_commands').mouseover();
        $('#toolbar_activity_trades').mouseover();
        $('#toolbar_activity_commands, #toolbar_activity_trades').unbind("mouseover");
        $('#toolbar_activity_commands, #toolbar_activity_commands_list, #toolbar_activity_trades, #toolbar_activity_trades_list').unbind("mouseout");
        $('#toolbar_activity_trades_list').unbind("click");
        
        checkToolbarAtStart();
        
        $('#toolbar_activity_commands_list').css({
            left:	box.commands.left	+ "px",
            top:	box.commands.top	+ "px"
        });
        
        $('<style id="fix_lists" type="text/css">'+
          '#toolbar_activity_commands_list, #toolbar_activity_trades_list { width: 160px}'+
          '.dropdown-list .content { max-height: 329px}'+
          '</style>'+
          '<style id="fix_trade" type="text/css">'+
          '#toolbar_activity_trades_list {'+
          'left:' + box.trade.left	+ 'px !important;'+
          'top: ' + box.trade.top	+ 'px !important}'+
          '</style>').appendTo('head');
        
        draggableCommandBox();
        draggableTradeBox();
        
        $('.toolbar_activities .commands').mouseover(function(){
            $('#toolbar_activity_commands_list').get(0).style.display = "block";
        });
        $('.toolbar_activities .trades').mouseover(function(){
            $('#toolbar_activity_trades_list').get(0).style.display = "block";
        });
    }
    
    /*******************************************************************************************************************************
 * Other stuff
 *******************************************************************************************************************************/
    
    function counter(time){
        var type = "", today, counted, year, month, day;
        if(uw.Game.market_id !== "zz"){
            setTimeout(function(){
                counted = JSON.parse(loadValue("Counter",'[ "00000000", false ]'));
                today = new Date((time + 7200) * 1000);
                year = today.getUTCFullYear();
                month = ((today.getUTCMonth()+1) < 10 ? "0" : "") + (today.getUTCMonth()+1);
                day = (today.getUTCDate() < 10 ? "0" : "") + today.getUTCDate();
                today = year + month + day;
                console.log(today);
                if(counted[0] !== today){type += "d"; }
                if(counted[1] == false){ type += "t"; }
                if(type !== ""){
                    $.ajax({
                        type: "GET",
                        url: "http://grepodio.heliohost.org/count.php?type="+ type + "&market="+ uw.Game.market_id + "&date="+ today,
                        dataType : 'text',
                        success: function (text) {
                            //console.log(text);
                            if(text.indexOf("tot") > -1){
                                counted[1] = true; 
                            }
                            if(text.indexOf("dly") > -1){
                                counted[0] = today;
                            }
                            setTimeout(function(){
                                saveValue("Counter", JSON.stringify(counted));
                            }, 0);  
                        }
                    }); 
                    /*
                    setTimeout(function(){
                        GM_xmlhttpRequest({
                            method: "GET",
                            url: "http://grepodio.heliohost.org/count.php?type="+ type + "&market="+ uw.Game.market_id + "&date="+ today,
                            onload: function(response) {
                                //console.log(response.responseText);
                                if(response.responseText.indexOf("tot") > -1){
                                    counted[1] = true; 
                                }
                                if(response.responseText.indexOf("dly") > -1){
                                    counted[0] = today;
                                }
                                setTimeout(function(){
                                    saveValue("Counter", JSON.stringify(counted));
                                }, 0);  
                            }
                        });
                    }, 0);
                    */
                }
            },0);
        }
    }
    
    /*
function xmas(){
    $('<a href="http://www.greensmilies.com/smilie-album/" target="_blank"><div id="xmas"></div></a>').appendTo('#ui_box');
    $('#xmas').css({
        background: 'url("http://www.greensmilies.com/smile/smiley_emoticons_weihnachtsmann_nordpol.gif") no-repeat',
        height: '51px',
        width: '61px',
        position:'absolute',
        bottom:'10px',
        left:'60px',
        zIndex:'2000'
    });
    $('#xmas').tooltip("HO HO HO, Frohe Weihnachten!");  
}

function silvester(){
    $('<a href="http://www.greensmilies.com/smilie-album/" target="_blank"><div id="silv">'+
      '<img src="http://www.greensmilies.com/smile/sign2_2.gif">'+
      '<img src="http://www.greensmilies.com/smile/sign2_0.gif">'+
      '<img src="http://www.greensmilies.com/smile/sign2_1.gif">'+
      '<img src="http://www.greensmilies.com/smile/sign2_4.gif">'+
      '</div></a>').appendTo('#ui_box');
    $('#silv').css({
        //background: 'url("http://www.greensmilies.com/smile/buchstaben_0.gif") no-repeat',
        //height: '57px',
        //width: '34px',
        position:'absolute',
        bottom:'10px',
        left:'70px',
        zIndex:'10'
    });
    $('#silv').tooltip("Frohes Neues!");  
}

function joke(){
    setTimeout(function(){
        if($('#grcgrc').get(0)){
            $('<a href="http://www.greensmilies.com/smilie-album/" target="_blank"><div id="fight"></div></a>').appendTo('#ui_box');
            $('#fight').css({
                background: 'url("http://www.greensmilies.com/smile/smiley_emoticons_hoplit_speer4.gif") no-repeat',
                height: '51px',
                width: '61px',
                position:'absolute',
                bottom:'10px',
                left:'39px',
                zIndex:'2000'
            });
            $('#fight').tooltip("WWW.GREENSMILIES.COM");
        }
    }, 5000);
}
*/
    
}