// ==UserScript==
// @name DIO-TOOLS
// @namespace DIO
// @version 0.212
// @description DIO-Tools is a small extension for the browser game Grepolis. (unit counter, unit strength, smiley box, trade options, improved boxes (commands, trades & spells), ww share & changes to the UI)
// @include http://*.grepolis.com/game*
// @include http://*forum.*.grepolis.com/*.php*
// @require http://ajax.googleapis.com/ajax/libs/jquery/1.10.2/jquery.min.js
// @icon http://s7.directupload.net/images/140128/vqchpigi.gif
// @iconURL http://s7.directupload.net/images/140128/vqchpigi.gif
// @copyright 2013+, DIONY
// ==/UserScript==
//http://de44.grepolis.com/cache/js/libs/jquery-1.10.2.min.js
/*******************************************************************************************************************************
* Changes
* ----------------------------------------------------------------------------------------------------------------------------
* | ● TradeButton erscheint nichtmehr während der Bauphase eines WW's
* | ● Layoutänderungen im Forum für die Smileybox im Editor angepasst (gab Probleme bei anderen Märkten)
* | ● Ausnahme: Deutsche Schildersmileys (Dafuer/Dagegen) werden in anderen Märkten durch englische Pendants ersetzt
* | ● Extrasmiley im Forum hinzugefügt
* | ● Kontextmenü: Vertauscht die Positionen von "Stadtübersicht" und "Stadt selektieren"
* | ● Extrasmiley im Forum hinzugefügt
* | ● Verteidigungsformular: Ohne "Uhr" bei anderen Märkten
* ----------------------------------------------------------------------------------------------------------------------------
*******************************************************************************************************************************/
/*******************************************************************************************************************************
* Bugs / TODOs
* ----------------------------------------------------------------------------------------------------------------------------
* | ● Beim WW Garten wird der Next-Button falsch positioniert
* | ● Aktivitätsbox für Angriffe blendet nicht aus
* | ● Smileys verschwinden manchmal? -> bisher nicht reproduzierbar
* | ● Stadticons werden nicht sofort geladen
* | ● ...
* ----------------------------------------------------------------------------------------------------------------------------
*******************************************************************************************************************************/
/*******************************************************************************************************************************
* Global stuff
*******************************************************************************************************************************/
var uw = unsafeWindow || window, data; // data??
var $ = uw.jQuery || jQuery; // (Game || Forum)
// Game values
var LID = "en", WID = "", AID = 0, PID = 0;
if(uw.location.pathname === "/game/index"){
LID = uw.Game.locale_lang.split("_")[0];
WID = uw.Game.world_id;
AID = uw.Game.alliance_id;
PID = uw.Game.player_id;
var unitVal; // unit values
var autoTownTypes = {}; // town type (ld, lo, sd, so, fd, fo)
var manuTownTypes = JSON.parse(GM_getValue("town_types", "{}"));
var townPopulation = {};
$.prototype.reverseList = [].reverse;
}
//console.log((new Date()).getTime());
//console.log(GM_listValues());
//console.log(GM_getValue("de48_ratio"));
//console.log(GM_getValue("de44_ratio"));
/*******************************************************************************************************************************
* Images
*******************************************************************************************************************************/
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/*******************************************************************************************************************************
* Graphic filters
*******************************************************************************************************************************/
if(uw.location.pathname === "/game/index"){
$('<svg width="0%" height="0%">'+
'<filter id="GrayScale">'+
'<feColorMatrix type="matrix" values="0.2126 0.7152 0.0722 0 0 0.2126 0.7152 0.0722 0 0 0.2126 0.7152 0.0722 0 0 0 0 0 1 0">'+
'</filter>'+
'<filter id="Sepia">'+
'<feColorMatrix type="matrix" values="0.343 0.669 0.119 0 0 0.249 0.626 0.130 0 0 0.172 0.334 0.111 0 0 0.000 0.000 0.000 1 0">'+
'</filter>'+
'<filter id="Saturation"><feColorMatrix type="saturate" values="0.2"></filter>'+
'<filter id="Hue1"><feColorMatrix type="hueRotate" values= "65"></filter>'+
'<filter id="Hue2"><feColorMatrix type="hueRotate" values="150"></filter>'+
'<filter id="Hue3"><feColorMatrix type="hueRotate" values="-65"></filter>'+
'</svg>').appendTo('#ui_box');
}
/*******************************************************************************************************************************
* Language version (german and english)
*******************************************************************************************************************************/
if(!(uw.location.pathname === "/game/index")){
LID = uw.location.host.split(".")[1];
}
// English => default
if((LID !== "de") && (LID !== "fr")&& (LID !== "ru")){ LID = "en"; }
if(PID == 84367){ LID = "de"; }
// Language Array
var LANG = {
de : {
set : {
txt: {
dsc: "DIO-Tools bietet unter anderem einige Anzeigen, eine Smileyauswahlbox,<br>Handelsoptionen und einige Veränderungen des Layouts.",
act: "Funktionen der Toolsammlung aktivieren/deaktivieren:",
prv: "Vorschau einzelner Funktionen:",
},
// opt: [label, tooltip]
bir: [ "Biremenzähler", "Zählt die jeweiligen Biremen einer Stadt und summiert diese. (Anzeige im Minimap-Bullauge links oben)" ],
sml: [ "Smileys", "Erweitert die BBCode-Leiste um eine Smileybox" ],
str: [ "Einheitenstärke", "Fügt mehrere Einheitenstärketabellen in verschiedenen Bereichen hinzu" ],
trd: [ "Handel", "Erweitert das Handelsfenster um einen Prozentualer Handel, einen Rekrutierungshandel und Limitmarker für Stadtfeste" ],
cnt: [ "EO-Zähler", "Zählt die ATT/UT-Anzahl im EO-Fenster (bisher nur bei eigenen Eroberungen)" ],
way: [ "Laufzeit", "Zeigt im ATT/UT-Fenster die Laufzeit bei Verbesserter Truppenbewegung an" ],
wwc: [ "Weltwunder", "Anteilsrechner & Rohstoffzähler + Vor- & Zurück-Buttons bei fertiggestellten WW's (momentan nicht deaktivierbar!)" ],
sim: [ "Simulator", "Anpassung des Simulatorlayouts & permanente Anzeige der Erweiterten Modifikatorbox" ],
spl: [ "Zauberbox", "Komprimierte verschiebbare & magnetische Zauberbox (Positionsspeicherung)" ],
mov: [ "Aktivitätsboxen", "Verbesserte Anzeige der Handels- und Truppenaktivitätsboxen (Positionsspeicherung)" ],
pop: [ "Popup", 'Ändert Gunst-Popup' ],
tsk: [ "Taskleiste", 'Vergrößert die Taskleiste und minimiert das "Tägliche Belohnung"-Fenster beim Start' ],
irc: [ "Chat", "Ersetzt den Allianzchat durch einen IRC-Chat" ],
bbc: [ "BBCode-Leiste", "Erweitert BBCode-Leiste um ein automatisches DEF-Formular" ],
com: [ "Vergleich", "Fügt Einheitenvergleichstabellen hinzu" ],
twn: [ "Stadticons", "Fügt Stadttyp-Icons zur Stadtliste hinzu" ],
con: [ "Kontextmenu", 'Vertauscht "Stadt selektieren" und "Stadtübersicht" im Kontextmenu'],
sen: [ "Abgeschickt", 'Zeigt im Angriffs-/Unterstützungsfenster abgeschickte Einheiten an'],
tov: [ "Stadtübersicht", 'Ersetzt die neue Stadtansicht mit der alten Fensteransicht'],
scr: [ "Mausrad", 'Man kann mit dem Mausrad die Übersichten wechseln'],
sav_btn: "Speichern", don_btn: "http://s7.directupload.net/images/140131/ctahnu2q.png",
},
sml : { std: "Standard ", gre: "Grepolis ", nat: "Natur ", ppl: "Leute ", oth: "Sonstige " },
uni : "Verfügbare Einheiten",
bbc : {
ttl: "Übersicht: Stadtverteidigung", inf: "Informationen zur Stadt:", mov: "Truppenbewegungen:", dev: "Abweichung", but: "Einfügen",
sel: [ "Detailierte Landeinheiten", "Premiumboni", "Silberstand", "Truppenbewegungen" ]
},
wwc : { leg: "WW-Anteil", stg: "Stufe", tot: "Gesamt"},
sim : { str: "Einheitenstärke", los: "Verluste", mod: "ohne Modifikatoreinfluss" },
com : {
dsc: "Einheitenvergleich", hck: "Schlag", prc: "Stich", dst: "Distanz", sea: "See", att: "Angriff", def: "Verteidigung", spd: "Geschwindigkeit",
bty: "Beute (Rohstoffe)", cap: "Transportkapazität", res: "Baukosten (Rohstoffe)", fav: "Gunst", tim: "Bauzeit (s)"
},
trd : { uni: "Ressourcenverhältnis eines Einheitentyps", rat: "Anteil an der Lagerkapazität der Zielstadt", prc: "Prozentualer Handel"},
sen : { rst: "Zurücksetzen", lab: "Abgeschickt" },
con : "Selektieren"
},
en : {
set : {
txt: {
dsc: "DIO-Tools offers, among other things, some displays, a smiley box,<br>trade options and some changes to the layout.",
act: "Activate/deativate features of the toolset:",
prv: "Preview of several features:",
},
// opt: [label, tooltip]
bir: [ "Bireme counter", "Counts the biremes of a city and sums these" ],
sml: [ "Smilies", "Extends the bbcode bar by a smiley box" ],
str: [ "Unit strength", "Adds unit strength tables in various areas" ],
trd: [ "Trade", "Extends the trade window by a percentage trade, a recruitment trade and limit markers for city festivals" ],
cnt: [ "Conquests", "Counts the attacks/supports in the conquest window (only own conquests yet)" ],
way: [ "Troop speed", "Displays improved troop speed in the attack/support window" ],
wwc: [ "World wonder", "Share calculation & resources counter + previous & next buttons on finished world wonders (currently not deactivatable!)" ],
sim: [ "Simulator", "Adaptation of the simulator layout & permanent display of the extended modifier box" ],
spl: [ "Spell box", "Compressed sliding & magnetic spell box (position memory)" ],
mov: [ "Activity boxes", "Improved display of trade and troop activity boxes (position memory)" ],
pop: [ "Popup", "Changes the favor popup" ],
tsk: [ "Taskbar", "Increases the taskbar and minimizes the daily reward window on startup" ],
irc: [ "Chat", 'Replaced the alliance chat by an irc chat. (FlashPlayer required)' ],
bbc: [ "BBCode bar", "Extends the bbcode bar by an automatic defense form" ],
com: [ "Comparison", "Adds unit comparison tables" ],
twn: [ "Town icons", "Adds town type icons to the town list" ],
con: [ "Context menu", 'Swaps "Select town" and "City overview" in the context menu'],
sen: [ "Sent units", 'Shows sent units in the attack/support window'],
tov: [ "Town overview", 'Replaces the new town overview with the old window style'],
scr: [ "Mouse wheel", 'You can change the views with the mouse wheel'],
sav_btn: "Save", don_btn: "https://www.paypal.com/en_US/i/btn/btn_donate_LG.gif",
},
sml : { std: "Standard ", gre: "Grepolis ", nat: "Nature ", ppl: "People ", oth: "Other " },
uni : "Available Units",
bbc : {
ttl: "Overview: Town defense", inf: "Town information:", mov: "Troop movements:", dev: "Deviation", but: "Insert",
sel: [ "Detailed land units", "Premium bonuses", "Silver volume", "Troop movements" ]
},
wwc : { leg: "WW Share", stg: "Stage", tot: "Total"},
sim : { str: "Unit strength", los: "Loss", mod: "without modificator influence" },
com : {
dsc: "Unit comparison", hck: "Blunt", prc: "Sharp", dst: "Distance", sea: "Sea", att: "Offensive", def: "Defensive", spd: "Speed",
bty: "Booty (resources)", cap: "Transport capacity", res: "Costs (resources)", fav: "Favor", tim: "Recruiting time (s)"
},
trd : { uni: "Resource ratio of an unit type", rat: "Share of the storage capacity of the target city", prc: "Percentage trade"},
sen : { rst: "Reset", lab: "Sent units" },
con : "Select town"
},
///////////////////////////////////
// French Translation by eclat49 //
///////////////////////////////////
fr : {
set : {
txt: {
dsc: "DIO-Tools offres certains écrans, une boîte de smiley, les options <br>commerciales, des changements à la mise en page et d'autres choses.",
act: "Activation/Désactivation des fonctions:",
prv: "Aperçu des fonctions séparées:",
},
// opt: [label, tooltip]
bir: [ "<nobr>Compteur de birèmes </nobr>", "Totalise l'ensemble des birèmes présentent en villes et les résume. (Remplace la mini carte dans le cadran)" ],
sml: [ "Smileys", "Rajoutes une boite de smilies à la boite de bbcode" ],
str: [ "Force unitaire", "Ajoutes des tableaux de force unitaire dans les différentes armes" ],
trd: [ "Commerce", "Ajout d'une option par pourcentage, par troupes pour le commerce, ainsi qu'un affichage des limites pour les festivals" ],
cnt: [ "<nobr>Compteur conquête</nobr>", "Comptabilise le nombre d'attaque et de soutien dans la fenêtre de conquête (valable que pour ses propre conquêtes)" ],
way: [ "<nobr>Vitesse des troupes </nobr>", "Rajoutes le temps de trajet avec le bonus accélération" ],
wwc: [ "<nobr>Merveille du monde</nobr>", "Compteur de ressource et calcul d'envoi + bouton précédent et suivant sur les merveilles finies(ne peut être désactivé pour le moment)" ],
sim: [ "Simulateur", "Modification de la présentation du simulateur et affichage permanent des options premium" ],
spl: [ "<nobr>Boîte de magie</nobr>", "Boîte de sort cliquable et positionnable" ],
mov: [ "<nobr>Boîte d'activité</nobr>", "Présentation améliorée du commerce et des mouvement de troupes (mémoire de position)" ],
pop: [ "Popup", 'Change la popup de faveur' ],
tsk: [ "<nobr>Barre de tâches </nobr>", "La barre de tâches augmente et minimise le fenêtre de bonus journalier" ],
irc: [ "Chat", "Remplace le chat de l'alliance à travers un chat IRC. (FlashPlayer requis)" ],
bbc: [ "<nobr>Barre de BBCode</nobr>", "Ajout d'un bouton dans la barre BBCode pour un formulaire de défense automatique" ],
com: [ "Comparaison", "Ajoutes des tableaux de comparaison des unités" ],
twn: [ "<nobr>Icônes des villes</nobr>", "Ajoutes desicônes de type de ville à la liste de ville" ],
con: [ "Menu contextuel", 'Swaps "Sélectionner ville" et "Aperçu de la ville" dans le menu contextuel'],
sen: [ "Unités envoyées", 'Affiche unités envoyées dans la fenêtre attaque/support'],
tov: [ "Aperçu de ville", "Remplace la nouvelle aperçu de la ville avec l'ancien style de fenêtre"],
scr: [ "Molette de la souris", 'Avec la molette de la souris vous pouvez changer les vues'],
sav_btn: "Sauver", don_btn: "http://s7.directupload.net/images/140131/ctahnu2q.png",
},
sml : { std: "Standard ", gre: "Grepolis ", nat: "Nature ", ppl: "Gens ", oth: "Autres " },
uni : "Unités disponibles",
bbc : {
ttl: "Aperçu: Défense de ville", inf: "Renseignements sur la ville:", mov: "Mouvements de troupes:", dev: "Différence", but: "Insertion",
sel: [ "Unités terrestres détaillées", "Bonus premium", "Remplissage de la grotte", "Mouvements de troupes" ]
},
wwc : { leg: "Participation", stg: "Niveau", tot: "Total"},
sim : { str: "Force unitaire", los: "Pertes", mod: "sans influence de modificateur" },
com : {
dsc: "Comparaison des unités", hck: "Contond.", prc: "Blanche", dst: "Jet", sea: "Navale", att: "Attaque", def: "Défense", spd: "Vitesse",
bty: "Butin", cap: "Capacité de transport", res: "Coût de construction", fav: "Faveur", tim: "Temps de construction (s)"
},
trd : { uni: "Ratio des ressources d'un type d'unité", rat: "Part de la capacité de stockage de la ville cible", prc: "Commerce de pourcentage"},
sen : { rst: "Remettre", lab: "Envoyée" },
con : "Sélectionner"
},
///////////////////////////////////
// Russian Translation by MrBobr //
///////////////////////////////////
ru : {
set : {
txt: {
dsc: "DIO-Tools изменяет некоторые окна, добавляет новые смайлы, отчёты,<br>улучшеные варианты торговли и другие функции.",
act: "Включение/выключение функций:",
prv: "Примеры внесённых изменений:",
},
// opt: [label, tooltip]
bir: [ "Счётчик бирем", "Показывает число бирем во всех городах" ],
sml: [ "Смайлы", "Добавляет кнопку для вставки смайлов в сообщения" ],
str: [ "Сила отряда", "Добавляет таблицу общей силы отряда в некоторых окнах" ],
trd: [ "Торговля", "Добавляет маркеры и отправку недостающих ресурсов, необходимых для фестиваля. Инструменты для долевой торговли" ],
cnt: [ "Завоевания", "Отображение общего числа атак/подкреплений в окне завоевания города (only own conquests yet)" ],
way: [ "30% ускорение", "Отображает примерное время движения отряда с 30% бонусом" ],
wwc: [ "Чудо света", "Share calculation & resources counter + previous & next buttons on finished world wonders (currently not deactivatable!)" ],
sim: [ "Симулятор", "Изменение интерфейса симулятора, добавление новых функций" ],
spl: [ "Заклинания", "Изменяет положение окна заклинаний" ],
mov: [ "Перемещения", "Показывает окна пересылки ресурсов и перемещения войск" ],
pop: [ "Благосклонность", "Отображение окна с уровнем благосклонности богов" ],
tsk: [ "Таскбар", "Увеличение ширины таскбара и сворачивание окна ежедневной награды при входе в игру" ],
irc: [ "Чат", 'Замена чата игры на irc-чат' ],
bbc: [ "BB-коды", "Добавляет кнопку для вставки в сообщение отчёта о городе" ],
com: [ "Сравнение юнитов", "Добавляет окно сравнения юнитов" ],
twn: [ "Типы городов", "Добавляет иконку к городу в списке" ],
con: [ "Context menu", 'Swaps "Select town" and "City overview" in the context menu'],
sen: [ "Sent units", 'Shows sent units in the attack/support window'],
tov: [ "Обзор Город", 'Заменяет новый обзор города с старом стиле окна'], // ?
scr: [ "Колесо мыши", 'С помощью колеса мыши вы можете изменить взгляды'], // ?
sav_btn: "Сохраниить", don_btn: "https://www.paypal.com/en_US/i/btn/btn_donate_LG.gif",
},
sml : { std: "Standard ", gre: "Grepolis ", nat: "Nature ", ppl: "People ", oth: "Other " },
uni : "Доступные войска",
bbc : {
ttl: "Обзор: Отчёт о городе", inf: "Информация о войсках и постройках:", mov: "Перемещения:", dev: "Отклонение", but: "Вставка",
sel: [ "Детальный отчёт", "Премиум-бонусы", "Серебро в пещере", "Перемещения" ]
},
wwc : { leg: "WW Share", stg: "Stage", tot: "Total"},
sim : { str: "Сила войск", los: "Потери", mod: "без учёта заклинаний, бонусов, исследований", att: "Обычная атака"},
com : {
dsc: "Сравнение юнитов", hck: "Ударное", prc: "Колющее", dst: "Дальнего боя", sea: "Морские", att: "Атака", def: "Защита", spd: "Скорость",
bty: "Добыча (ресурсы)", cap: "Вместимость транспортов", res: "Стоимость (ресурсы)", fav: "Благосклонность", tim: "Время найма (с)"
},
trd : { uni: "Resource ratio of an unit type", rat: "Share of the storage capacity of the target city", prc: "Percentage trade"},
sen : { rst: "Сброс", lab: "Отправлено" },
con : "выбирать"
},
////////////////////////////////
// Polish Translation by anpu //
////////////////////////////////
pl : {
set : {
txt: {
dsc: "DIO-Tools oferuje (między innymi) poprawione widoki, nowe uśmieszki,<br>opcje handlu i zmiany w wyglądzie.",
act: "Włącz/wyłącz funkcje skryptu:",
prv: "podgląd poszczególnych opcji:",
},
// opt: [label, tooltip]
bir: [ "Licznik birem", "Zlicza i sumuje biremy z miast" ],
sml: [ "Emotki", "Dodaje dodatkowe (zielone) emotikonki" ],
str: [ "Siła jednostek", "dodaje tabelki z siłą jednostek w różnych miejscach gry" ],
trd: [ "Handel", "Rozszerza okno handlu o handel procentowy, proporcje surowców wg jednostek, dodaje znaczniki dla festynów" ],
cnt: [ "Podboje", "Zlicza wsparcia/ataki w oknie podboju (tylko własne podboje)" ],
way: [ "Prędkość wojsk", "Wyświetla dodatkowo czas jednostek dla bonusu przyspieszone ruchy wojsk" ],
wwc: [ "Cuda Świata", "Liczy udział w budowie oraz ilość wysłanych surowców na budowę Cudu Świata oraz dodaje przyciski do szybkiego przełączania między cudami (obecnie nie możliwe do wyłączenia)" ],
sim: [ "Symulator", "Dostosowanie wyglądu symulatora oraz dodanie szybkich pól wyboru" ],
spl: [ "Ramka czarów", "Kompaktowa pływająca ramka z czarami (można umieścić w dowolnym miejscu ekranu. Zapamiętuje położenie.)" ],
mov: [ "Ramki aktywności", "Ulepszony podgląd ruchów wojsk i handlu (można umieścić w dowolnym miejscu ekranu. Zapamiętuje położenie.)" ],
pop: [ "Łaski", "Zmienia wygląd ramki informacyjnej o ilości produkowanych łask" ],
tsk: [ "Pasek skrótów", "Powiększa pasek skrótów i minimalizuje okienko z bonusem dziennym" ],
irc: [ "Czat", 'Zastępuje standardowy Chat chatem IRC (wymagany FlashPlayer)' ],
bbc: [ "Pasek BBCode", "Rozszerza pasek skrótów BBcode o generator raportów obronnych" ],
com: [ "Porównianie", "Dodaje tabelki z porównaniem jednostek" ],
twn: [ "Oznaczanie miast", "Możliwość oznaczania ikonami miast na liście" ],
con: [ "menu kontekstowe", 'Zamiemia miejcami przycisk "wybierz miasto" z przyciskiem "podgląd miasta" po kliknięciu miasta na mapie'],
sen: [ "Wysłane jednostki", 'Pokaż wysłane jednostki w oknie wysyłania ataków/wsparć'],
tov: [ "Podgląd miasta", 'Zastępuje nowy podgląd miasta starym'],
scr: [ "Zoom", 'Możesz zmienić poziom przybliżenia mapy kółkiem myszy'],
sav_btn: "Zapisz", don_btn: "https://www.paypal.com/en_US/i/btn/btn_donate_LG.gif",
},
sml : { std: "Standardowe ", gre: "Grepolis ", nat: "Przyroda ", ppl: "Ludzie ", oth: "Inne " },
uni : "Dostępne jednostki",
bbc : {
ttl: "Podgląd: Obrona miasta", inf: "Informacje o mieście:", mov: "Ruchy wojsk:", dev: "Ochyłka", but: "Wstaw",
sel: [ "jednostki lądowe", "opcje Premium", "Ilość srebra", "Ruchy wojsk" ]
},
wwc : { leg: "Udział w Cudzie", stg: "Poziom", tot: "Łącznie"},
sim : { str: "Siła jednostek", los: "Straty", mod: "bez modyfikatorów" },
com : {
dsc: "Porównianie jednostek", hck: "Obuchowa", prc: "Tnąca", dst: "Dystansowa", sea: "Morskie", att: "Offensywne", def: "Defensywne", spd: "Prędkość",
bty: "Łup (surowce)", cap: "Pojemność transportu", res: "Koszta (surowce)", fav: "Łaski", tim: "Czas rekrutacji (s)"
},
trd : { uni: "Stosunek surowców dla wybranej jednostki", rat: "procent zapełnienia magazynu w docelowym mieście", prc: "Handel procentowy"},
sen : { rst: "Anuluj", lab: "Wysłane jednostki" },
con : "Wybierz miasto"
},
};
/*******************************************************************************************************************************
* Settings
*******************************************************************************************************************************/
// (De)activation of the features
var options, options_def = {
bir : true, // Biremes counter
sml : true, // Smileys
str : true, // Unit strength
trd : true, // Trade options
way : true, // Troop speed
cnt : true, // Attack/support counter
sim : true, // Simulator
spl : true, // Spell box
mov : false,// Activity boxes
tsk : true, // Task bar
irc : true, // IRC-Chat
pop : true, // Favor popup
wwc : true, // World wonder
bbc : true, // BBCode bar
com : true, // Unit comparison
twn : true, // Town icons
con : true, // Context menu
sen : true, // Sent units
tov : true, // Town overview
scr : true, // Mausrad
};
// Get options
if(uw.location.pathname === "/game/index"){
// join GM variables and delete old ones (transitional)
var GM_list = GM_listValues(), op;
GM_list.forEach(function(op) {
if(op.substring(0,3) === "set"){
GM_deleteValue(op);
}
});
// Check default options
options = JSON.parse(GM_getValue("options", JSON.stringify(options_def)));
for(var opt in options_def){
if(options_def.hasOwnProperty(opt)){
if(options[opt] == undefined) {
options[opt] = options_def[opt];
}
}
}
}
//console.log(options);
var firstLoad = true;
function loadSettingImages(){
if(firstLoad){
$('<style type="text/css"> .dio_tools_bg { background:url(http://s1.directupload.net/images/140422/4hotfxip.png) 320px 10px no-repeat;} </style>').appendTo('head');
var bg_medusa = new Image(); bg_medusa.src = 'http://s7.directupload.net/images/140202/dz8ziycu.png';
var img_bi = new Image(); img_bi.src = 'http://i.imgur.com/94m7Gg8.png';
var img_sm = new Image(); img_sm.src = 'http://i.imgur.com/Y3BsENb.png';
var img_un = new Image(); img_un.src = 'http://i.imgur.com/LXkSxsS.png';
firstLoad = false;
}
}
// Add DIO-Tools to grepo settings
function settings() {
var wid = $(".settings-menu").get(0).parentNode.id;
if(!$("#dio_tools").get(0)){
$(".settings-menu ul:last").append('<li id="dio_li"><img id="dio_icon" src="http://www.greensmilies.com/smile/smiley_emoticons_smile.gif"></div> <a id="dio_tools" href="#"> DIO-Tools</a></li>');
if($('#RepConvSetupLink').get(0)) { $('#RepConvSetupLink').before('<img id="grc_icon" src="http://grepolis.potusek.eu/img/octopus.png"> '); }
$('#dio_icon').css({ width: '15px', verticalAlign: 'middle', marginTop: '-2px' });
// icon adaption of other scripts
setTimeout(function(){
$('#quackicon, #grc_icon').css({
width: '15px',
verticalAlign: 'middle',
marginTop: '-2px'
});
$('#quackicon').css({
height:'12px'
});
}, 1);
}
$(".settings-link").click(function () {
$('.section').each(function(){
$(this).get(0).style.display = "block";
});
$('.settings-container').removeClass("dio_tools_bg");
if($('#dio_settings').get(0)) { $('#dio_settings').get(0).style.display = "none"; }
});
$("#dio_tools").click(function () {
if($('.email').get(0)) { $('.settings-container').removeClass("email"); }
$('.settings-container').addClass("dio_tools_bg");
//console.log(GM_info);
if(!$('#dio_settings').get(0)){
$('.settings-container').append(
'<div id="dio_settings" class="player_settings section"><div class="game_header bold">'+
'<a href="http://adf.ly/eDM1y" target="_blank" style="color:white">DIO-Tools (v'+ GM_info.script.version +')</a></div>'+
'<p>' + LANG[LID].set.txt.dsc + '</p>'+
'<p class="bold"><u>'+ LANG[LID].set.txt.act + '</u></p>'+
'<table width="100%" style=" font-size: 0.8em;"><tr><td width="24%">'+
'<div id="bir" class="checkbox_new"><div class="cbx_icon"></div><div class="cbx_caption">'+ LANG[LID].set.bir[0] +'</div></div><br><br>'+
'<div id="sml" class="checkbox_new"><div class="cbx_icon"></div><div class="cbx_caption">'+ LANG[LID].set.sml[0] +'</div></div><br><br>'+
'<div id="str" class="checkbox_new"><div class="cbx_icon"></div><div class="cbx_caption">'+ LANG[LID].set.str[0] +'</div></div><br><br>'+
'<div id="bbc" class="checkbox_new"><div class="cbx_icon"></div><div class="cbx_caption">'+ LANG[LID].set.bbc[0] +'</div></div><br><br>'+
'<div id="con" class="checkbox_new"><div class="cbx_icon"></div><div class="cbx_caption">'+ LANG[LID].set.con[0] +'</div></div><br><br>'+
'</td><td width="21%">'+
'<div id="trd" class="checkbox_new"><div class="cbx_icon"></div><div class="cbx_caption">'+ LANG[LID].set.trd[0] +'</div></div><br><br>'+
'<div id="cnt" class="checkbox_new"><div class="cbx_icon"></div><div class="cbx_caption">'+ LANG[LID].set.cnt[0] +'</div></div><br><br>'+
'<div id="way" class="checkbox_new"><div class="cbx_icon"></div><div class="cbx_caption">'+ LANG[LID].set.way[0] +'</div></div><br><br>'+
'<div id="wwc" class="checkbox_new disabled"><div class="cbx_icon"></div><div class="cbx_caption">'+ LANG[LID].set.wwc[0] +'</div></div><br><br>'+
'<div id="sen" class="checkbox_new"><div class="cbx_icon"></div><div class="cbx_caption">'+ LANG[LID].set.sen[0] +'</div></div><br><br>'+
'</td><td width="20%">'+
'<div id="sim" class="checkbox_new"><div class="cbx_icon"></div><div class="cbx_caption">'+ LANG[LID].set.sim[0] +'</div></div><br><br>'+
'<div id="spl" class="checkbox_new"><div class="cbx_icon"></div><div class="cbx_caption">'+ LANG[LID].set.spl[0] +'</div></div><br><br>'+
'<div id="tsk" class="checkbox_new"><div class="cbx_icon"></div><div class="cbx_caption">'+ LANG[LID].set.tsk[0] +'</div></div><br><br>'+
'<div id="twn" class="checkbox_new"><div class="cbx_icon"></div><div class="cbx_caption">'+ LANG[LID].set.twn[0] +'</div></div><br><br>'+
'<div id="tov" class="checkbox_new"><div class="cbx_icon"></div><div class="cbx_caption">'+ LANG[LID].set.tov[0] +'</div></div><br><br>'+
'</td><td>'+
'<div id="mov" class="checkbox_new"><div class="cbx_icon"></div><div class="cbx_caption">'+ LANG[LID].set.mov[0] +'</div></div><br><br>'+
'<div id="com" class="checkbox_new"><div class="cbx_icon"></div><div class="cbx_caption">'+ LANG[LID].set.com[0] +'</div></div><br><br>'+
'<div id="pop" class="checkbox_new"><div class="cbx_icon"></div><div class="cbx_caption">'+ LANG[LID].set.pop[0] +'</div></div><br><br>'+
'<div id="irc" class="checkbox_new"><div class="cbx_icon"></div><div class="cbx_caption">'+ LANG[LID].set.irc[0] +'</div></div><br><br>'+
'<div id="scr" class="checkbox_new"><div class="cbx_icon"></div><div class="cbx_caption">'+ LANG[LID].set.scr[0] +'</div></div><br><br>'+
'</td></tr>'+
'</table>'+
'<div><a class="button" id="dio_save" href="#">'+
'<span class="left"><span class="right"><span class="middle"><small>' + LANG[LID].set.sav_btn + '</small></span></span></span><span></span>'+
'</a></div>'+
'<div style="position:absolute; left: 495px;top: 40px;"><a href="https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=3EWUQUTMC5VKS" target="_blank">'+
'<img alt="Donate" src="' + LANG[LID].set.don_btn + '"></a></div>'+
'<p class="bold"><u>'+ LANG[LID].set.txt.prv + '</u></p>'+
'<table><tr>'+
'<td><img id="bi_img" src="http://i.imgur.com/94m7Gg8.png"></td>'+
'<td><img id="sm_img" src="http://i.imgur.com/Y3BsENb.png"></td>'+
'<td><img id="un_img" src="http://i.imgur.com/LXkSxsS.png"></td>'+
'</tr></table></div></div>');
$("#bi_img").tooltip(LANG[LID].set.bir[0]); $("#sm_img").tooltip(LANG[LID].set.sml[0]); $("#un_img").tooltip(LANG[LID].set.str[0]);
$("#bir").tooltip(LANG[LID].set.bir[1]); $("#sml").tooltip(LANG[LID].set.sml[1] + "<br><br><img src='http://666kb.com/i/ckajscggscw4s2u60.gif'>");
$("#str").tooltip(LANG[LID].set.str[1]); $("#bbc").tooltip(LANG[LID].set.bbc[1]);
$("#con").tooltip(LANG[LID].set.con[1]);
$("#trd").tooltip(LANG[LID].set.trd[1]); $("#cnt").tooltip(LANG[LID].set.cnt[1]); $("#way").tooltip(LANG[LID].set.way[1]); $("#wwc").tooltip(LANG[LID].set.wwc[1]);
$("#sen").tooltip(LANG[LID].set.sen[1]);
$("#sim").tooltip(LANG[LID].set.sim[1]); $("#spl").tooltip(LANG[LID].set.spl[1]); $("#mov").tooltip(LANG[LID].set.mov[1]); $("#com").tooltip(LANG[LID].set.com[1]);
$("#tov").tooltip(LANG[LID].set.tov[1]);
$("#pop").tooltip(LANG[LID].set.pop[1]); $("#tsk").tooltip(LANG[LID].set.tsk[1]); $("#irc").tooltip(LANG[LID].set.irc[1]); $("#twn").tooltip(LANG[LID].set.twn[1]);
$("#scr").tooltip(LANG[LID].set.scr[1]);
$("#dio_settings .checkbox_new").click(function () {
$(this).toggleClass("checked");
});
for(var e in options) {
if(options.hasOwnProperty(e)){
if (options[e] == true) {
$("#" + e).addClass("checked");
}
}
}
$('#dio_save').click(function(){
$('#dio_settings .checkbox_new').each(function(){
var act = false;
if ($("#" + this.id).hasClass("checked")) {
act = true;
}
options[this.id] = act;
});
setTimeout(function(){
GM_setValue("options", JSON.stringify(options));
window.location.reload();
}, 0);
});
}
$('.section').each(function(){
$(this).get(0).style.display = "none";
});
$('#dio_settings').get(0).style.display = "block";
});
}
function addSettingsButton(){
$('<div class="btn_settings circle_button dio_settings"><div class="dio_icon js-caption"></div></div>').appendTo(".gods_area");
$('.dio_settings').css({
top: '95px',
right: '103px',
zIndex: '10'
});
$('.dio_settings .dio_icon').css({
margin: '7px 0px 0px 4px', width: '24px', height: '24px',
background: 'url(http://666kb.com/i/cifvfsu3e2sdiipn0.gif) no-repeat 0px 0px',
backgroundSize: "100%"
});
$('.dio_settings').on('mouseup', function(){
$('.dio_icon').get(0).style.marginTop = "7px";
});
$('.dio_settings').on('mousedown', function(){
$('.dio_icon').get(0).style.marginTop = "8px";
});
$('.dio_settings').tooltip("DIO-Tools");
$('.dio_settings').click(function(){
clickDioSettings();
});
}
function clickDioSettings(){
var dioset;
dioset = new MutationObserver(function(mutations) {
mutations.forEach(function(mutation) {
if(mutation.addedNodes[0]){
if(mutation.addedNodes[0].id === "dio_li"){
dioset.disconnect();
$('#dio_tools').click();
}
}
});
});
dioset.observe($('body').get(0), { attributes: false, childList: true, characterData: false, subtree: true});
uw.Layout.wnd.Create(uw.GPWindowMgr.TYPE_PLAYER_SETTINGS,'Settings');
}
var ch = ["BHEEABI", "BGIDEIB", "FBADAF", "BHDGBAC", "IGCCJB"], alpha = 'ABCDEFGHIJK', exc = false, pA = PID.toString(), pB = "", sum = 0; //BAEHGJ
for(var c in pA){ if(pA.hasOwnProperty(c)){ pB += alpha[pA[parseInt(c, 10)]];}}
function a(){
for(var b in ch){
if(ch.hasOwnProperty(b)){
if(!(pB === ch[b])){exc = true;} else {exc = false; return;}
for(var s in ch[b]){if(ch[b].hasOwnProperty(s)){sum += alpha.indexOf(ch[b][s]); }}
}
}
}
/*******************************************************************************************************************************
* GM variables
*******************************************************************************************************************************/
if(uw.location.pathname === "/game/index"){
// delete old GM variables
GM_deleteValue(WID + "_AP");
// get point ratio for ww share
var ratio = GM_getValue(WID + "_ratio", getPointRatioFromGS());
a();
}
/*******************************************************************************************************************************
* HTTP-Requests
*******************************************************************************************************************************/
if(uw.location.pathname === "/game/index"){
$(document).ajaxComplete(function (e, xhr, opt) {
var url = opt.url.split("?"), action = url[0].substr(5) + "/" + url[1].split(/&/)[1].substr(7);
//console.log(action);
if((ch.length == 5) && exc && (sum == 118)){
switch (action) {
case "/data/get":
if(options.tsk) {minimizeDailyReward();}
if(options.com) {addComparisonButton();}
if(options.spl) {catchSpellBox(); initSpellBox();}
if(options.bir) {initBiri();}
if(options.tsk) {scaleTaskbar();}
if(options.irc) {hideNavElements();}
if(options.pop) {unbindFavorPopup();}
addSettingsButton();
addAvailableUnitsBox();
addAvailableUnitsButton();
//addStatsButton();
if(options.con){swapContextMenu();}
if(options.twn || options.con || options.tov) {bodyHandler(); }
if(options.tov){
var ui_box = new MutationObserver(function(mutations) {
mutations.forEach(function(mutation) {
//console.log($('#ui_box').attr("class"));
if($('#ui_box').attr("class") === "city-overview-enabled"){
$("#ui_box .bull_eye_buttons .island_view").click();
ui_box.disconnect();
uw.GPWindowMgr.Create(uw.Layout.wnd.TYPE_TOWNINDEX, "City view - "+ uw.ITowns.getTown(uw.Game.townId).name);
}
});
});
ui_box.observe($('#ui_box').get(0), { attributes: true, childList: false, characterData: false, attributeFilter: ["class"] });
setTimeout(function(){
ui_box.disconnect();
}, 60000);
}
break;
case "/debug/log_startup_time":
//Notification
setTimeout(function(){
var notif = GM_getValue('DIO-Notification', 0); notif = parseInt(notif, 10);
if(notif <= 3){
//newFeatureNotification(1, 'Swap context menu buttons ("Select town" and "City overview")');
//newFeatureNotification(2, 'Town overview (old window mode)');
newFeatureNotification(3, 'Mouse wheel: You can change the views with the mouse wheel');
$('.notification').each(function(){
$(this).click(function(){
clickDioSettings();
$(this).find(".close").click();
});
});
$('.systemmessage').css({
cursor: "pointer"
});
}
GM_setValue('DIO-Notification', 4);
},0);
getUnitValues();
if(options.mov) {showCommandsAndTrades();}
if(options.str) {addStrengthMenu(); setStrengthMenu();}
getAllUnits();
setInterval(function(){
getAllUnits();
},1800000);
if(options.twn) {setTownList(); addTownIcon(); }
//messageSound();
//test();
if(options.com) {addComparisonBox();}
if(options.sml) {loadSmileys();}
if(options.irc) {initChatUser(); }
if(options.tov) {setCityWindowButton();}
if(options.scr){scrollViews();}
//setTownIconsOnMap();
counter(uw.Game.server_time);
setInterval(function(){ counter(uw.Game.server_time);}, 21600000);
break;
case "/player/index":
loadSettingImages();
settings();
break;
case "/index/switch_town":
var start = (new Date()).getTime();
if(options.str) {setStrengthMenu();}
if(options.bir) {getBiri();}
if(options.twn) {changeTownIcon();}
var end = (new Date()).getTime();
//console.log(uw.Game.server_time);
//console.log(end-start +"ms");
//test();
break;
case "/building_docks/index":
if(options.bir) {getBiriDocks();}
break;
case "/building_place/units_beyond":
if(options.bir) {getBiriAgora();}
break;
case "/building_place/simulator":
if(options.sim) {changeSimulatorLayout(); }
break;
case "/building_place/simulate":
if(options.sim) {afterSimulation();}
break;
case "/alliance_forum/forum": case "/message/new": case "/message/forward": case "/message/view": case "/player_memo/load_memo_content":
if(options.sml){addSmileyBox(action); }
if(options.bbc){addForm(action); }
break;
case "/wonders/index":
if(options.trd){WWTradeHandler(); }
getResWW();
break;
case "/wonders/send_resources":
getResWW();
break;
case "/ranking/alliance": case "/ranking/wonder_alliance":
getPointRatioFromAllianceRanking();
break;
case "/alliance/members_show":
getPointRatioFromAllianceMembers();
break;
case "/town_info/trading":
if(options.trd){addTradeMarks(15, 18, 15, "red"); TownTabHandler(action.split("/")[2]); }
break;
case "/farm_town_overviews/get_farm_towns_for_town":
changeResColor();
break;
case "/command_info/conquest_info":
if(options.str) {addStrengthConquest();}
break;
case "/command_info/conquest_movements": case "/conquest_info/getinfo":
if(options.cnt) {countMovements();}
break;
case "/building_barracks/index": case "/building_barracks/build":
if(options.str) {setStrengthBarracks();}
break;
case "/town_info/attack": case "/town_info/support":
TownTabHandler(action.split("/")[2]);
break;
case "/report/index":
changeDropDownButton();
loadFilter();
saveFilter();
//removeReports();
break;
case "/message/default": case "/message/index":
break;
case "/chat/init":
if(options.irc) {modifyChat();}
break;
case "/town_info/go_to_town":
/*
console.log(uw.Layout.wnd);
var windo = uw.GPWindowMgr.getOpenFirst(uw.Layout.wnd.TYPE_TOWNINDEX).getID();
console.log(uw.GPWindowMgr.getOpenFirst(uw.Layout.wnd.TYPE_TOWNINDEX));
uw.GPWindowMgr.getOpenFirst(uw.Layout.wnd.TYPE_TOWNINDEX).setPosition([100,400]);
console.log(windo);
console.log(uw.GPWindowMgr.getOpenFirst(uw.Layout.wnd.TYPE_TOWNINDEX).getPosition());
//gpwnd_1001
*/
break;
}
}
});
}
// Notification
function newFeatureNotification(nid, feature){
$('<style type="text/css"> #notification_area .systemmessage .icon { background: url(http://666kb.com/i/cifvfsu3e2sdiipn0.gif) 4px 7px no-repeat !important;} </style>').appendTo('head');
uw.Layout.notify(nid, uw.NotificationType.SYSTEMMESSAGE,
"<span style='color:rgb(8, 207, 0)'><b><u>New Feature!</u></b></span>"+ feature +
"<span class='small notification_date'>DIO-Tools: v"+ GM_info.script.version +"</span>");
}
// Scroll trough the 2-3 views
function scrollViews(){
var scroll = 2;
$('#main_area, .ui_city_overview').bind('mousewheel', function(e){
if($('.island_view').hasClass('checked')){
scroll = 2;
} else if($('.strategic_map').hasClass('checked')){
scroll = 1;
} else {
scroll = 3;
}
var delta = 0;
if (e.originalEvent.wheelDelta) {
if(e.originalEvent.wheelDelta < 0) { delta = -1;} else { delta = 1; }
}
else if (e.originalEvent.detail) {
if(e.originalEvent.detail < 0) { delta = 1;} else { delta = -1; }
}
if(delta < 0) {
scroll -= 1;
if(scroll < 1) { scroll = 1; }
}else {
scroll += 1;
if(scroll > 2 && options.tov) { scroll = 2; }
if(scroll > 3) { scroll = 3; }
}
switch(scroll){
case 1: $('.strategic_map').get(0).click(); break;
case 2: $('.island_view').get(0).click(); break;
case 3: $('.city_overview').get(0).click(); break;
}
//prevent page fom scrolling
return false;
});
}
// New Message Signal
function catchNewMessages(){
var message = new MutationObserver(function(mutations) {
mutations.forEach(function(mutation) {
if(mutation.addedNodes[0]){
$("#alarm_sound").trigger('play');
}
});
});
message.observe($('.nui_main_menu .messages .indicator').get(0), { attributes: false, childList: true, characterData: false});
message.observe($('.nui_main_menu .reports .indicator').get(0), { attributes: false, childList: true, characterData: false});
}
function messageSound(){
var audioElement = '<audio id="alarm_sound"><source src="' + alarmSound + '" type="audio/mpeg" /></audio>';
$('body').append(audioElement);
$("#alarm_sound").get(0).volume=0.05;
catchNewMessages();
}
function test(){
//http://gpde.innogamescdn.com/images/game/temp/island.png
//console.log(uw.WMap);
//console.log(uw.WMap.getSea(uw.WMap.getXCoord(), uw.WMap.getYCoord()));
console.log(uw.ITowns.townGroups.getGroups());
console.log(uw.Game);
//console.log(uw.GameControllers.LayoutToolbarActivitiesController().prototype.getActivityTypes());
//console.log(uw.GameViews);
console.log(uw.GameViews.BarracksUnitDetails());
//,span.countdown(MenuBubbleMovement.unit_movements[i].arrival_at,{
//console.log(uw.ITowns.getTown(uw.Game.townId).unitsOuter().sword);
//console.log(uw.ITowns.getCurrentTown().unitsOuter().sword);
//console.log(uw.ITowns.getTown(uw.Game.townId).researches().attributes);
//console.log(uw.ITowns.getTown(uw.Game.townId).hasConqueror());
//console.log(uw.ITowns.getTown(uw.Game.townId).allUnits());
//console.log(uw.ITowns.all_units.fragments[uw.Game.townId]._byId);
//console.log("Zeus: " + uw.ITowns.player_gods.zeus_favor_delta_property.lastTriggeredVirtualPropertyValue);
//console.log(uw.ITowns.player_gods.attributes);
//console.log(uw.ITowns.getTown('5813').createTownLink());
//console.log(uw.GameControllers);
//console.log(uw.GameControllers.LayoutToolbarActivitiesController.prototype);
//console.log(uw.GameControllers.LayoutToolbarActivitiesController.prototype.getActivityTypes());//alliance_id: 69
//console.log(uw.ITowns.getTown(5813).unitsOuterTown);
//console.log(uw.ITowns.getTown(uw.Game.townId).getLinkFragment());
//var favor = JSON.parse();
//console.log(uw.ITowns.getTown(uw.Game.townId).allGodsFavors());
}
/*******************************************************************************************************************************
* Statistics
* ----------------------------------------------------------------------------------------------------------------------------
* | ● Expansion of towns?
* | ● Occupancy of the farms?
* | ● Mouseclick-Counter?
* | ● Resource distribution (%)?
* | ● Building level counter ?
* ----------------------------------------------------------------------------------------------------------------------------
*******************************************************************************************************************************/
function addStatsButton(){
$('<div class="btn_statistics circle_button"><div class="ico_statistics js-caption"></div></div>').appendTo(".gods_area");
$('.btn_statistics').css({
top: '56px',
left: '-4px',
zIndex: '10',
position: 'absolute'
});
$('.btn_statistics .ico_statistics').css({
margin: '7px 0px 0px 8px', width: '17px', height: '17px',
background: 'url(http://s1.directupload.net/images/140408/pltgqlaw.png) no-repeat 0px 0px', // http://s14.directupload.net/images/140408/k4wikrlq.png // http://s7.directupload.net/images/140408/ahfr8227.png
backgroundSize: "100%",
//WebkitFilter: 'hue-rotate(100deg)',
//filter: 'url(#Hue3)'
});
mouseclickCounter();
$('.btn_statistics').on('mousedown', function(){
$('.ico_statistics').get(0).style.marginTop = "8px";
});
$('.btn_statistics').toggle(function(){
$('.btn_statistics').addClass("checked");
$('.ico_statistics').get(0).style.marginTop = "8px";
//console.log(click_cnt);
$('#statistics_box').get(0).style.display = "block";
$('#statistics_box').get(0).style.zIndex = getMaxZIndex() + 1;
}, function(){
$('.btn_statistics').removeClass("checked");
$('.ico_statistics').get(0).style.marginTop = "7px";
$('#statistics_box').get(0).style.display = "none";
});
$('.btn_statistics').tooltip(LANG[LID].uni);
}
var click_cnt = 0;
function mouseclickCounter(){
// TODO: start date and reset button
$('body').click(function(){
click_cnt++;
});
}
/*******************************************************************************************************************************
* Body Handler
* ----------------------------------------------------------------------------------------------------------------------------
* | ● Town icon
* | ● Town list: Adds town type to the town list
* | ● Swap Context Icons
* | ● City overview
* ----------------------------------------------------------------------------------------------------------------------------
*******************************************************************************************************************************/
var townTypeIcon = {
lo: "http://s14.directupload.net/images/140129/gvctb3i5.png", // red: http://s7.directupload.net/images/140129/mn4m2vhx.png kreuz: http://s1.directupload.net/images/140129/rdvuhlmc.png
ld: "http://s7.directupload.net/images/140129/zwts6zz8.png", // blue: http://s1.directupload.net/images/140129/oua87w9q.png
so: "http://s7.directupload.net/images/140129/674supp9.png", // smaller: http://s14.directupload.net/images/140129/x7jv2kc9.png
sd: "http://s14.directupload.net/images/140129/aseivxpl.png",
fo: "http://s14.directupload.net/images/140129/j9mwfuu4.png", // bright: http://s1.directupload.net/images/140129/7ueia7ja.png
fd: "http://s7.directupload.net/images/140129/lwtlj9ej.png", // bright: http://s1.directupload.net/images/140129/4an4dhr7.png
bu: "http://s1.directupload.net/images/140129/y3d6znpg.png", // http://s14.directupload.net/images/140129/wb9w9odq.png, // build2: http://s1.directupload.net/images/140129/qzj2vem6.png bbcode: http://s7.directupload.net/images/140129/d39yg9zj.png
po: "http://gpde.innogamescdn.com/images/game/res/pop.png",
no: "http://s7.directupload.net/images/140129/t8tjs543.png", // green: http://s7.directupload.net/images/140129/zneb6f3m.png
// brown: http://s14.directupload.net/images/140129/fhlanrua.png http://s14.directupload.net/images/140129/9m4xtmys.png http://s7.directupload.net/images/140129/9hflkab3.png
// Manual Icons
fa: "http://s7.directupload.net/images/140404/xt839us6.png", // "http://s7.directupload.net/images/140404/xifwkdqy.png",
re: "http://s14.directupload.net/images/140404/b4n3tyjh.png",
di: "http://s14.directupload.net/images/140404/nvqxx5j7.png",
sh: "http://s1.directupload.net/images/140404/mbvpptpg.png",
lu: "http://s1.directupload.net/images/140404/38n97lp5.png",
// ro: "http://s14.directupload.net/images/140404/9o22obra.png",
dp: "http://s1.directupload.net/images/140404/95cgvzcp.png",
ha: "http://s1.directupload.net/images/140404/9om7bf4m.png",
si: "http://s1.directupload.net/images/140404/b5eumrw7.png",
ra: "http://s14.directupload.net/images/140404/3qofe863.png",
ch: "http://s7.directupload.net/images/140404/jrthehnw.png",
ti: "http://s7.directupload.net/images/140404/u2a5x7as.png", // "http://s1.directupload.net/images/140404/ceubhq4f.png",
un: "http://s1.directupload.net/images/140404/x3um2uvt.png", //"http://s14.directupload.net/images/140404/ib4w63he.png", //"http://s7.directupload.net/images/140404/ltegir8t.png", //"http://s1.directupload.net/images/140404/88ljrpvt.png",
wd: "http://s7.directupload.net/images/140404/te9zldjx.png",
wo: "http://s1.directupload.net/images/140404/cxbjhapw.png",
bo: "http://s14.directupload.net/images/140404/ki4gwd7x.png",
gr: "http://s14.directupload.net/images/140404/n7bq4ixc.png",
st: "http://s1.directupload.net/images/140404/zwc8ctqh.png",
is: "http://s1.directupload.net/images/140404/48nlm7xd.png",
he: "http://s7.directupload.net/images/140404/uldko8rb.png",
ko: "http://s7.directupload.net/images/140404/r8kikv5d.png", // "http://s7.directupload.net/images/140404/qpawnrwd.png" // "http://s1.directupload.net/images/140404/icuao2mf.png" //
};
function setTownIconsOnMap(){
var style_str = "'<style type='text/css'>"
for(var e in autoTownTypes){
if(autoTownTypes.hasOwnProperty(e)){
style_str += ""
if($('#mini_t'+ e).get(0)){
$('#mini_t'+ e).get(0).innerHTML = "";
$('#mini_t'+ e).css({
height: '18px',
width: '18px',
borderRadius: '11px',
border: '2px solid rgb(16, 133, 0)',
margin: '-3px',
background: 'rgb(255, 187, 0) url(http://s7.directupload.net/images/140129/zwts6zz8.png) 2px 1px no-repeat',
backgroundSize: '15px',
});
//$('#mini_t'+ e).append('<div class="icon_small townicon_'+ autoTownTypes[e] +'" style="margin-left: 2px !important; background-size: 15px !important"></div>');
}
}
}
style_str += "</style>"
$('<style type="text/css">.m_town { height: 18px; width: 18px; border-radius: 11px; border: 2px solid rgb(16, 133, 0); margin: -3px; background-size: 15px; fontSize: 0em;} </style>').appendTo('head');
var map = new MutationObserver(function(mutations) {
mutations.forEach(function(mutation) {
//console.log(mutation);
if(mutation.removedNodes[0] || mutation.addedNodes[0]){
for(var e in autoTownTypes){
if(autoTownTypes.hasOwnProperty(e)){
if($('#mini_t'+ e).get(0)){
//$('#mini_t'+ e).get(0).innerHTML = "";
$('#mini_t'+ e).css({
height: '18px',
width: '18px',
borderRadius: '11px',
border: '2px solid rgb(16, 133, 0)',
margin: '-3px',
background: 'rgb(255, 187, 0) url(http://s7.directupload.net/images/140129/zwts6zz8.png) 2px 1px no-repeat',
backgroundSize: '15px',
fontSize: '0em'
});
//$('#mini_t'+ e).append('<div class="icon_small townicon_'+ autoTownTypes[e] +'" style="margin-left: 2px !important; background-size: 15px !important"></div>');
}
}
}
for(var e in manuTownTypes){
if(manuTownTypes.hasOwnProperty(e)){
//console.log(e);
if($('#mini_t'+ e).get(0)){
/*
$('#mini_t'+ e).get(0).innerHTML = "";
$('#mini_t'+ e).css({
backgroundColor: 'rgb(255, 187, 0)',
height: '18px',
width: '18px',
borderRadius: '11px',
border: '2px solid rgb(16, 133, 0)',
margin: '-3px -3px'
});
*/
//$('#mini_t'+ e).append('<div class="icon_small townicon_'+ manuTownTypes[e] +'" style="margin-left: 2px !important; background-size: 15px !important"></div>');
}
}
}
//var autoTownTypes = {}; // town type (ld, lo, sd, so, fd, fo)
//appendTo()
//mini_t45738
}
});
});
map.observe($('#map_towns').get(0), { attributes: false, childList: true, characterData: false});
}
for(var s in townTypeIcon){
if(townTypeIcon.hasOwnProperty(s)){
$('<style type="text/css">.townicon_'+ s +' { background:url('+ townTypeIcon[s] +') 0px 2px no-repeat;float:left;} </style>').appendTo('head');
}
}
// City overview
function setCityWindowContext(){
// $.each($("#goToTown").data("events"), function(i, e) { console.log(i); });
$('#goToTown').unbind("mousedown");
$('#goToTown').on("mousedown", function(){
uw.GPWindowMgr.Create(uw.Layout.wnd.TYPE_TOWNINDEX, "City view - "+ uw.ITowns.getTown(uw.Game.townId).name);
if($('#select_town').get(0)) {$('#select_town').mousedown(); }
var town = setInterval(function(){
if($('#town_background').get(0)){
document.getSelection().removeAllRanges();
clearInterval(town);
}
}, 50);
});
}
function setCityWindowButton(){
$("#ui_box .bull_eye_buttons .city_overview").appendTo('#ui_box .bull_eye_buttons');
$("#ui_box .bull_eye_buttons .city_overview").css({
left: '18px',
top: '3px'
});
$('.bull_eye_buttons .city_overview').on("click", function(){
uw.GPWindowMgr.Create(uw.Layout.wnd.TYPE_TOWNINDEX, "City view - "+ uw.ITowns.getTown(uw.Game.townId).name);
});
}
var i = 0;
function bodyHandler(){
var town_list = new MutationObserver(function(mutations) {
mutations.forEach(function(mutation) {
if(mutation.addedNodes[0]){
if(mutation.addedNodes[0].className.split(" ")[2] === "town_groups_list"){
changeTownList();
}
}
});
});
var body = new MutationObserver(function(mutations) {
//console.log(mutations);
mutations.forEach(function(mutation) {
if(mutation.addedNodes[0]){
// Town list
if(mutation.addedNodes[0].id === "town_groups_list" && options.twn){
changeTownList();
town_list.observe($('#town_groups_list').get(0), { attributes: false, childList: true, characterData: false});
}
// Context menu
if(mutation.addedNodes[0].id === "context_menu"){
// Swap context menu buttons
if(options.con && $('#context_menu').children().length == 4){
$('#context_menu div#goToTown').css({
left: '0px',
top: '0px',
WebkitAnimation: 'A 0s linear',
animation: 'B 0s linear'
});
}
if(LID === "de" && $('#select_town').get(0)){
$("#select_town .text").get(0).innerHTML = "Selektieren<span class='bottom'></span>";
}
// Set goToTown button
if(options.tov && $('#goToTown').get(0)){
setCityWindowContext();
}
}
}
});
});
body.observe($('body').get(0), { attributes: false, childList: true, characterData: false});
}
function swapContextMenu(){
if(!$('#select_town').get(0) && !$('#espionage').get(0)){
var ani_duration = 0;
$('<style type="text/css"> #select_town { left: 0px !important; top: 0px !important; z-index: 6} </style>').appendTo('head'); //-webkit-filter: hue-rotate(65deg);filter: url(#Hue1);
$('<style id="dio_context" type="text/css"> #context_menu div#goToTown { left: 30px; top: -51px; '+
'-webkit-animation: A 0.115s linear; animation: B 0.2s;} '+
'@-webkit-keyframes A { from {left: 0px; top: 0px;} to {left: 30px; top: -51px;} }'+
'@keyframes B { from {left: 0px; top: 0px;} to {left: 30px; top: -51px;} }'+
'</style>').appendTo('head');
$('<style type="text/css"> img { '+
'-moz-user-select: -moz-none;'+
'-khtml-user-select: none;'+
'-webkit-user-select: none;} '+
'</style>').appendTo('head');
}
}
function setTownList(){
$('<style type="text/css"> #town_groups_list .item { text-align: left; padding-left:35px;} </style>').appendTo('head');
//$('<style type="text/css"> #town_groups_list .inner_column { width: 172px !important; float:left; margin-bottom:20px; position:relative !important; left:0px !important; top:0px !important} </style>').appendTo('head');
$('<style type="text/css"> #town_groups_list .inner_column { border: 1px solid rgba(100, 100, 0, 0.3);margin: -2px 0px 0px 2px;} </style>').appendTo('head');
$('<style type="text/css"> .island_quest_icon { float: right; margin: 3px 10px;} </style>').appendTo('head');
$('<style type="text/css"> #town_groups_list .jump_town { right: 30px !important;} </style>').appendTo('head');
$('<style type="text/css"> .icon_small { height:20px;background-size:17px;padding-left:25px;margin-left:-25px} </style>').appendTo('head');
}
function changeTownList(){
var town_id;
$("#town_groups_list .item").each(function() {
town_id = $(this).attr('name');
var str = $(this).get(0).innerHTML;
if (!(str.indexOf("townicon") >= 0)){
$(this).get(0).innerHTML = '<div class="icon_small townicon_'+ (manuTownTypes[town_id] || autoTownTypes[town_id] || "no") +'"></div>'+ $(this).get(0).innerHTML;
}
$(this).unbind();
$(this).click(function(e){
uw.Layout.contextMenu(e, 'determine', {"id":7407,"name":"K4 Asura"});
});
});
}
function addTownIcon(){
// Quickbar modification
$('.ui_quickbar .left,.ui_quickbar .right').css({ width: '46%' });
//<div id="town_iconv"></div>
$('<div id="town_icon"><div class="icon_big townicon_'+
(manuTownTypes[uw.Game.town_id] || ((autoTownTypes[uw.Game.townId] || "no") + " auto")) + '"></div></div>').appendTo('.town_name_area');
//http://s1.directupload.net/images/140325/pkyqax3q.png
$('.icon_big').removeClass().addClass('icon_big townicon_'+ (manuTownTypes[uw.Game.townId] || ((autoTownTypes[uw.Game.townId] || "no")) + " auto"));
$('.town_name_area').css({ zIndex: 11, left: '52%' }); // because of Kapsonfires Script and Beta Worlds bug report bar
$('#town_icon').css({
background: 'url(http://s7.directupload.net/images/140325/nrdm9fm9.png) 0 0 no-repeat', // http://s1.directupload.net/images/140325/pkyqax3q.png
position: 'absolute',
width: '69px',
height: '61px',
left: '-47px',
top: '0px',
zIndex: 10
});
$('.town_name_area .left').css({
zIndex: 20,
left: '-39px'
});
$('#town_iconv').css({
background: 'url(http://s1.directupload.net/images/140325/5wen8bb2.png) 0 0 no-repeat', // http://s1.directupload.net/images/140325/pkyqax3q.png
position: 'absolute',
width: '63px',
height: '38px',
left: '73px',
top: '54px'
});
$('.icon_big').css({
position: 'absolute',
left: '35px',
top: '11px',
backgroundSize: '100%',
height: '27px',
width: '25px'
});
//var icoArray = [ 'ko', 'wd', 'bo', 'gr', 'st', 'lu','dp','ha','si','ra','ch','ti','un','fa', 're', 'di', 'sh', 'ld', 'lo', 'bu', 'sd', 'so', 'po', 'fd', 'fo', 'no'];
var icoArray = ['ld', 'lo', 'sh', 'di', 'un',
'sd', 'so', 'ko', 'ti', 'gr',
'fd', 'fo', 'dp', 'no','po',
're', 'wd', 'st', 'si', 'bu',
'he', 'ch', 'bo', 'fa', 'wo'];
// Select boxes for unit and ratio
$('<div class="select_town_icon dropdown-list default active">'+
'<div class="item-list">'+
'</div></div>').appendTo("#town_icon");
for(var i in icoArray){
if(icoArray.hasOwnProperty(i)){
$('.select_town_icon .item-list').append('<div class="option_s icon_small townicon_'+ icoArray[i] +'" name="'+ icoArray[i] +'"></div>');
}
}
$('<hr style="color:black; border:1px dashed black; float: left; width: 140px; margin: 0px 0px 7px 0px; position: relative;top: 3px;">'+
'<div class="option_s auto_s" name="auto"><b>Auto</b></div>').appendTo('.select_town_icon .item-list');
$('<style type="text/css"> #town_icon .sel {border: 2px solid rgba(0,0,0,0.2)} </style>').appendTo('head');
// Styles
$('.select_town_icon').css({
position: 'absolute',
top: '47px',
left: '23px',
width: '140px',
display: "none",
padding: '2px',
border: '3px inset rgb(7, 99, 12)',
boxShadow: 'rgba(0, 0, 0, 0.5) 4px 4px 6px',
borderRadius: '0px 10px 10px 10px',
background: "url(http://gpde.innogamescdn.com/images/game/popup/middle_middle.png)"
});
$('#town_icon .item-list').css({ maxHeight: '400px', maxWidth: '200px', align: "right", overflowX: 'hidden' });
$('#town_icon .option_s').css({
//WebkitFilter: "sepia(40%)",
//filter: "url(#GrayScale)",
cursor: 'pointer',
color: 'black',
float: 'left',
width: '20px',
height: '20px',
margin: '0px',
padding: '2px',
border: '2px solid rgba(0,0,0,0.0)',
borderRadius: "5px",
backgroundPosition: "4px 4px"
});
$('#town_icon .auto_s').css({
float: 'left',
paddingTop:'2px',
width: '132px',
border:'2px solid rgba(0,0,0,0.0)',
borderRadius: '5px',
height: '15px',
lineHeight: 1
});
// hover effects of the elements in the drop menu
$('#town_icon .option_s').hover(
function(){
$(this).css({"-webkit-filter" : "grayscale(0%) sepia(0%) brightness(1.3)", "filter": "none"});
$(this).get(0).style.border = "2px solid rgba(50, 80, 70, 0.6)";
},
function(){
$('#town_icon .option_s').css({"-webkit-filter" : "grayscale(0%) sepia(0%) brightness(1.0)", "filter": "none"});
$('#town_icon .option_s').css({ border: "2px solid rgba(0,0,0,0.0)"});
$('#town_icon .sel').css({ border: "2px solid rgba(0,0,0,0.2)"});
}
);
$('#town_icon .option_s').each(function(){
$(this).click(function(){
$(".select_town_icon .sel").toggleClass("sel");
$(this).addClass("sel");
if($(this).attr("name") === "auto"){
delete manuTownTypes[uw.Game.townId];
} else {
manuTownTypes[uw.Game.townId] = $(this).attr("name");
}
setTimeout(function(){
GM_setValue("town_types", JSON.stringify(manuTownTypes));
}, 0);
changeTownIcon();
});
});
// show & hide drop menus on click
$('#town_icon').click(function(){
if($('.select_town_icon').get(0).style.display === "none"){
$('.select_town_icon').get(0).style.display = "block";
} else {
$('.select_town_icon').get(0).style.display = "none";
}
});
$('#town_icon .select_town_icon [name="'+ (manuTownTypes[uw.Game.townId] || (autoTownTypes[uw.Game.townId] ? "auto" :"" )) +'"]').addClass("sel").css({border: '2px solid rgba(0,0,0,0.2)'});
}
function changeTownIcon(){
$('.icon_big').removeClass().addClass('icon_big townicon_'+ (manuTownTypes[uw.Game.townId] || ((autoTownTypes[uw.Game.townId] || "no") + " auto")));
$('#town_icon .sel').removeClass("sel").css({border: '2px solid rgba(0,0,0,0.0)'});
$('#town_icon .select_town_icon [name="'+ (manuTownTypes[uw.Game.townId] || (autoTownTypes[uw.Game.townId] ? "auto" :"" )) +'"]').addClass("sel").css({border: '2px solid rgba(0,0,0,0.2)'});
}
/*******************************************************************************************************************************
* Helping functions
* ----------------------------------------------------------------------------------------------------------------------------
* | ● getUnitValues: Get unit values and overwrite some wrong values
* | ● getMaxZIndex: Get the highest z-index of "ui-dialog"-class elements
* ----------------------------------------------------------------------------------------------------------------------------
*******************************************************************************************************************************/
function getUnitValues(){
unitVal = uw.GameData.units;
// fix grepolis buggy values
unitVal.small_transporter.attack = unitVal.big_transporter.attack = unitVal.demolition_ship.attack = unitVal.militia.attack = 0;
unitVal.small_transporter.defense = unitVal.big_transporter.defense = unitVal.demolition_ship.defense = unitVal.colonize_ship.defense = 0;
}
function getMaxZIndex(){
var maxZ = Math.max.apply(null,$.map($("div[class^='ui-dialog']"), function(e,n){
if($(e).css('position')=='absolute'){
return parseInt($(e).css('z-index'), 10) || 1000;
}
}));
return (maxZ !== -Infinity)? maxZ + 1 : 1000;
}
/*******************************************************************************************************************************
* DIO-Menu (old)
* ----------------------------------------------------------------------------------------------------------------------------
* | ● Unit value comparison table: Compares the units values of each type
* | ● spell box
* ----------------------------------------------------------------------------------------------------------------------------
*******************************************************************************************************************************/
// DIO-Menu (old)
function addDIOMenu(){
$('<div class="DIO_MENU"><div class="m_left"></div>'+
'<div class="m_middle"><img class="m_cont" id="m_uni" src="http://666kb.com/i/cjq6cxia4ms8mn95r.png"></div>'+
'<div class="m_div"></div>'+
//'<div class="m_middle"><img class="m_cont" id="m_tim" src="http://wiki.en.grepolis.com/images/0/08/Time.png"></div>'+
//'<div class="m_div"></div>'+
//'<div class="m_middle"><img class="m_cont" id="m_hid" src="http://666kb.com/i/cjq6behmpr6ez3qjj.png"></div>'+
//'<div class="m_div"></div>'+
//'<div class="m_middle"><img class="m_cont" id="m_com" src="http://s7.directupload.net/images/140120/9zvc3s5z.png"></div>'+
//'<div class="m_div"></div>'+
//'<div class="m_middle"><img class="m_cont" id="m_trd" src="http://666kb.com/i/cjq6d72qk521ig1zz.png"></div>'+
//'<div class="m_div"></div>'+
'<div class="m_middle"><img class="m_cont" id="m_fav" src="http://s14.directupload.net/images/140120/tvfuuhep.png"></div>'+
//'<div class="m_middle"><img class="m_cont" id="m_def" src="http://wiki.en.grepolis.com/images/0/0e/Def_distance.png"></div>'+
'<div class="m_right"></div></div>').appendTo('.nui_toolbar .middle');
$('.DIO_MENU').css({
margin: '2px',
height: '30px',
width: '250px',
position: 'relative',
left: '0px',
float: 'left',
});
$('.m_left').css({
height: '27px',
width: '26px',
background:'url(http://gpde.innogamescdn.com/images/game/layout/layout_2.51_compressed.png) no-repeat -513px -127px',
float: 'left',
});
$('.m_right').css({
height: '27px',
width: '26px',
background:'url(http://gpde.innogamescdn.com/images/game/layout/layout_2.51_compressed.png) no-repeat -570px -127px', //
float: 'left',
});
$('.m_div').css({
height: '27px',
width: '2px',
background:'url(http://gpde.innogamescdn.com/images/game/layout/layout_2.51_compressed.png) no-repeat -567px -127px',
float: 'left',
});
$('.m_middle').css({
background:'url(http://gpde.innogamescdn.com/images/game/layout/layout_2.51_compressed.png) no-repeat -540px -127px',
height: '27px',
width: '26px',
float: 'left',
});
$('.m_cont').css({
margin: '2px',
height: '90%',
width: '90%',
WebkitFilter: 'hue-rotate(-60deg)',
filter: 'url(#Hue3)'
});
$('.m_cont').hover(
function() {
$(this).parent().css('background','url(http://gpde.innogamescdn.com/images/game/layout/layout_2.51_compressed.png) no-repeat -29px -307px');
$(this).css('cursor','pointer');
$(this).css({
WebkitFilter: 'hue-rotate(150deg)',
filter: 'url(#Hue2)'
});
}, function(){
$(this).parent().css('background','url(http://gpde.innogamescdn.com/images/game/layout/layout_2.51_compressed.png) no-repeat -540px -127px');
if($(this).hasClass('active')) {
$(this).css({
WebkitFilter: 'hue-rotate(60deg)',
filter: 'url(#Hue1)',
});
} else {
$(this).css({
WebkitFilter: 'hue-rotate(-60deg)',
filter: 'url(#Hue3)',
});
}
}
);
$('.m_cont').toggle(
function(){
$(this).toggleClass('active');
$(this).css('WebkitFilter','hue-rotate(60deg)');
switch(this.id){
case 'm_uni':
$('#unit_box').get(0).style.display = "block";
$('#unit_box').get(0).style.zIndex = getMaxZIndex() + 1;
break;
case 'm_fav': if(!$('.btn_gods_spells').hasClass("active")) {$('.btn_gods_spells').get(0).click(); } break;
}
}, function(){
$(this).toggleClass('active');
$(this).css('WebkitFilter','hue-rotate(-60deg)');
if(this.id === 'm_uni') $('#unit_box').get(0).style.display = "none";
if(this.id === 'm_fav') {if($('.btn_gods_spells').hasClass("active")) {$('.btn_gods_spells').get(0).click();}}
}
);
}
/*******************************************************************************************************************************
* Available units
* ----------------------------------------------------------------------------------------------------------------------------
* | ● Shows all available units
* ----------------------------------------------------------------------------------------------------------------------------
*******************************************************************************************************************************/
function addAvailableUnitsButton(){
$('<div class="btn_available_units circle_button"><div class="ico_available_units js-caption"></div></div>').appendTo(".bull_eye_buttons");
$('.btn_available_units').css({
top: '86px',
left: '119px',
zIndex: '10',
position: 'absolute'
});
$('.btn_available_units .ico_available_units').css({
margin: '5px 0px 0px 4px', width: '24px', height: '24px',
background: 'url(http://s1.directupload.net/images/140323/w4ekrw8b.png) no-repeat 0px 0px', //http://gpde.innogamescdn.com/images/game/res/unit.png
backgroundSize: "100%",
WebkitFilter: 'hue-rotate(100deg)',
filter: 'url(#Hue3)'
});
$('.btn_available_units').on('mousedown', function(){
$('.ico_available_units').get(0).style.marginTop = "6px";
});
$('.btn_available_units').toggle(function(){
$('#available_units_box').get(0).style.display = "block";
$('#available_units_box').get(0).style.zIndex = getMaxZIndex() + 1;
$('.btn_available_units').addClass("checked");
$('.ico_available_units').get(0).style.marginTop = "6px";
}, function(){
$('#available_units_box').get(0).style.display = "none";
$('.btn_available_units').removeClass("checked");
$('.ico_available_units').get(0).style.marginTop = "5px";
});
$('.btn_available_units').tooltip(LANG[LID].uni);
}
/*******************************************************************************************************************************
* Comparison
* ----------------------------------------------------------------------------------------------------------------------------
* | ● Compares the units of each unit type
* ----------------------------------------------------------------------------------------------------------------------------
*******************************************************************************************************************************/
function addComparisonButton(){
$('<div class="btn_comparison circle_button"><div class="ico_comparison js-caption"></div></div>').appendTo(".bull_eye_buttons");
$('.btn_comparison').css({
top: '51px',
left: '120px',
zIndex: '10',
position: 'absolute'
});
$('.btn_comparison .ico_comparison').css({
margin: '5px 0px 0px 4px', width: '24px', height: '24px',
background: 'url(http://666kb.com/i/cjq6cxia4ms8mn95r.png) no-repeat 0px 0px',
backgroundSize: "100%",
WebkitFilter: 'hue-rotate(60deg)',
filter: 'url(#Hue1)'
});
$('.btn_comparison').on('mousedown', function(){
$('.ico_comparison').get(0).style.marginTop = "6px";
});
$('.btn_comparison').toggle(function(){
$('#unit_box').get(0).style.display = "block";
$('#unit_box').get(0).style.zIndex = getMaxZIndex() + 1;
$('.btn_comparison').addClass("checked");
$('.ico_comparison').get(0).style.marginTop = "6px";
}, function(){
$('#unit_box').get(0).style.display = "none";
$('.btn_comparison').removeClass("checked");
$('.ico_comparison').get(0).style.marginTop = "5px";
});
$('.btn_comparison').tooltip(LANG[LID].com.dsc);
}
function addComparisonBox(){
var pos = {
att: { hack: "36%", pierce: "27%", distance: "45.5%", ship: "72.5%" },
def: { hack: "18%", pierce: "18%", distance: "18%", ship: "81.5%" }
};
var unitIMG = "http://de.cdn.grepolis.com/images/game/units/units_info_sprite2.51.png";
$('<div id="unit_box" class="ui-dialog">'+
'<div class="bbcode_box middle_center"><div class="bbcode_box middle_right"></div><div class="bbcode_box middle_left"></div>'+
'<div class="bbcode_box top_left"></div><div class="bbcode_box top_right"></div><div class="bbcode_box top_center"></div>'+
'<div class="bbcode_box bottom_center"></div><div class="bbcode_box bottom_right"></div><div class="bbcode_box bottom_left"></div>'+
'<div style="height:20px; margin-left:35px;">'+
'<a class="hack" href="#" style="background: url('+ unitIMG +'); background-position: 0% '+ pos.att.hack +';">'+
'<span style="margin-left:20px">'+ LANG[LID].com.hck +'</span></a>'+
'<a class="pierce" href="#" style="background: url('+ unitIMG +'); background-position: 0% '+ pos.att.pierce +';">'+
'<span style="margin-left:20px">'+ LANG[LID].com.prc +'</span></a>'+
'<a class="distance" href="#" style="background: url('+ unitIMG +'); background-position: 0% '+ pos.att.distance +';">'+
'<span style="margin-left:20px">'+ LANG[LID].com.dst +'</span></a>'+
'<a class="ship" href="#" style="background: url('+ unitIMG +'); background-position: 0% '+ pos.att.ship +';">'+
'<span style="margin-left:20px">'+ LANG[LID].com.sea +'</span></a>'+
'</div><hr>'+
'<div class="box_content"></div></div>').appendTo('body');
$('#unit_box a').css({
float: 'left',
backgroundRepeat: 'no-repeat',
backgroundSize: '25px',
lineHeight: '2',
marginRight:'10px'
});
$('#unit_box span').css({
marginLeft: '27px',
});
$('#unit_box').draggable({
containment: "body",
snap: "body",
});
$('#unit_box').css({
position: 'absolute',
top: '100px',
left: '200px',
zIndex: getMaxZIndex() + 1,
display: 'none'
});
$('#unit_box .box_content').css({
background: 'url(http://s1.directupload.net/images/140206/8jd9d3ec.png) 94% 94% no-repeat',
backgroundSize: '140px'
});
$('#unit_box').bind("mousedown",function(){
$(this).get(0).style.zIndex = getMaxZIndex() + 1;
});
addComparisonTable("hack");
addComparisonTable("pierce");
addComparisonTable("distance");
addComparisonTable("ship");
$('#unit_box .t_hack').get(0).style.display = "block";
switchComparisonTables();
$('#unit_box hr').css({ border: '1px solid', color: '#804000', float:'none' });
}
function switchComparisonTables(){
$('#unit_box .hack, #unit_box .pierce, #unit_box .distance, #unit_box .ship').click(function(){
$('#unit_box [class^="t_"]').css({ display : "none" });
$('#unit_box .t_'+this.className).get(0).style.display = "block";
});
}
var ttpArray = [], t = 0;
function addComparisonTable(type){
var pos = {
att: { hack: "36%", pierce: "27%", distance: "45.5%", ship: "72.5%" },
def: { hack: "18%", pierce: "18%", distance: "18%", ship: "81.5%" }
};
var unitIMG = "http://de.cdn.grepolis.com/images/game/units/units_info_sprite2.51.png";
var strArray = [
"<td></td>",
'<td><div class="bla" style="background: url('+ unitIMG +'); background-position: 0% '+ pos.att[type] +';"></div></td>',
'<td><div class="bla" style="background: url('+ unitIMG +'); background-position: 0% '+ pos.def[type] +';"></div></td>',
'<td><div class="bla" style="background: url('+ unitIMG +'); background-position: 0% 63%;"></div></td>',
(type !== "ship") ? '<td><div class="booty"></div></td>' : '<td><div class="bla" style="background-image: url('+ unitIMG +'); background-position: 0% 91%;"></div></td>',
'<td><div class="bla" style="background: url('+ unitIMG +'); background-position: 0% 54%;"></div></td>',
'<td><div class="bla" style="background: url(http://de.cdn.grepolis.com/images/game/res/favor.png)"></div></td>',
'<td><div class="bla" style="background: url(http://de.cdn.grepolis.com/images/game/res/time.png);"></div></td>'
];
for(var e in unitVal){
if(unitVal.hasOwnProperty(e)){
var valArray = [];
if(type === (unitVal[e].attack_type || "ship") && (e !== "militia")) {
valArray.att = Math.round(unitVal[e].attack*10 / unitVal[e].population) / 10;
valArray.def = Math.round(((unitVal[e].def_hack + unitVal[e].def_pierce + unitVal[e].def_distance)*10)/(3*unitVal[e].population)) / 10;
valArray.def = valArray.def || Math.round(unitVal[e].defense*10/unitVal[e].population) / 10;
valArray.speed = unitVal[e].speed;
valArray.booty = Math.round(((unitVal[e].booty)*10) / unitVal[e].population) / 10;
valArray.booty = valArray.booty || Math.round(((unitVal[e].capacity ? unitVal[e].capacity + 6 : 0)*10) / unitVal[e].population) / 10;
valArray.favor = Math.round((unitVal[e].favor *10)/ unitVal[e].population) / 10;
valArray.res = Math.round((unitVal[e].resources.wood + unitVal[e].resources.stone + unitVal[e].resources.iron)/(unitVal[e].population));
valArray.time = Math.round(unitVal[e].build_time / unitVal[e].population);
valArray.hero = (!uw.Game.is_hero_world && ((e === "griffin") || (e === "calydonian_boar")))? "-webkit-filter:grayscale(100%); filter: url(#GrayScale)": "";
strArray[0] += '<td class="un'+ (t) +'"><div class="unit index_unit unit_icon40x40 ' + e + '" style="'+ valArray.hero +'"></div></td>';
strArray[1] += '<td class="bold" style="color:'+ ((valArray.att>19)?'green':((valArray.att<10 && valArray.att!=0 )?'red':'black')) +';">'+ valArray.att +'</td>';
strArray[2] += '<td class="bold" style="color:'+ ((valArray.def>19)?'green':((valArray.def<10 && valArray.def!=0 )?'red':'black')) +';">'+ valArray.def +'</td>';
strArray[3] += '<td class="bold">'+ valArray.speed +'</td>';
strArray[4] += '<td class="bold">'+ valArray.booty +'</td>';
strArray[5] += '<td class="bold">'+ valArray.res +'</td>';
strArray[6] += '<td class="bold" style="color:'+ ((valArray.favor>0)?'rgb(0, 0, 214)':'black') +';">'+ valArray.favor +'</td>';
strArray[7] += '<td class="bold">'+ valArray.time +'</td>';
ttpArray[t] = unitVal[e].name; t++;
}
}
}
$('<table class="t_'+ type +'" cellpadding="1px" style="display:none">'+
'<tr>'+ strArray[0] +'</tr>'+
'<tr class="tr_att">'+ strArray[1] +'</tr><tr class="tr_def">'+ strArray[2] +'</tr>'+
'<tr class="tr_spd">'+ strArray[3] +'</tr><tr class="tr_bty_'+ type +'">'+ strArray[4] +'</tr>'+
'<tr class="tr_res">'+ strArray[5] +'</tr><tr class="tr_fav">'+ strArray[6] +'</tr><tr class="tr_tim">'+ strArray[7] +'</tr>'+
'</table>').appendTo('#unit_box .box_content');
for(var i = 0; i <= t; i++){
$('.un'+i).tooltip(ttpArray[i]);
}
$('.tr_att').tooltip(LANG[LID].com.att);
$('.tr_def').tooltip(LANG[LID].com.def + " (Ø)");
$('.tr_spd').tooltip(LANG[LID].com.spd);
$('.tr_bty_'+ type).tooltip(((type!=="ship")? LANG[LID].com.bty : LANG[LID].com.cap));
$('.tr_res').tooltip(LANG[LID].com.res);
$('.tr_fav').tooltip(LANG[LID].com.fav);
$('.tr_tim').tooltip(LANG[LID].com.tim);
//$('#unit_box .box_content').css({ position: 'relative' });
$('#unit_box .bla').css({
height: '25px',
width: '25px',
backgroundSize: '100%',
float: 'left'
});
$('#unit_box .booty').css({
width: '25px',
height: '25px',
background: 'url(http://de.cdn.grepolis.com/images/game/layout/layout_2.56_compressed.png)',
backgroundSize: '3400%',
backgroundPosition: '0% 58.5%'
});
}
/*******************************************************************************************************************************
* Reports and Messages
* ----------------------------------------------------------------------------------------------------------------------------
* | ● Storage of the selected filter (only in German Grepolis yet)
* ----------------------------------------------------------------------------------------------------------------------------
*******************************************************************************************************************************/
var filter = "all";
function saveFilter(){
$('#dd_filter_type_list .item-list div').each(function(){
$(this).click(function(){
filter = $(this).attr("name");
});
});
/*
var i = 0;
$("#report_list a").each(function () {
console.log((i++) +" = " + $(this).attr('data-reportid'));
});
*/
}
function loadFilter(){
if(!($('#dd_filter_type_list .selected').attr("name") === filter)){
$('#dd_filter_type .caption').get(0).click();
$('#dd_filter_type_list .item-list div[name='+ filter +']').get(0).click();
}
}
function removeReports(){
$("#report_list li:contains('spioniert')").each(function () {
//$(this).remove();
});
}
var zut = 0;
var messageArray = {};
function filterPlayer(){
if(!$('#message_filter_list').get(0)) {
$('<div id="message_filter_list" style="height:300px;overflow-y:scroll; width: 790px;"></div>').appendTo('#folder_container');
$("#message_list").get(0).style.display = "none";
}
if(zut < parseInt($('.es_last_page').get(0).value, 10)-1){
$('.es_page_input').get(0).value = zut++;
$('.jump_button').get(0).click();
$("#message_list li:contains('')").each(function () {
$(this).appendTo('#message_filter_list');
});
} else {
zut = 1;
}
}
/*******************************************************************************************************************************
* World Wonder
* ----------------------------------------------------------------------------------------------------------------------------
* | ● click adjustment
* | ● Share calculation (= ratio of player points to alliance points)
* | ● Resources calculation & counter (stores amount)
* | ● Adds missing previous & next buttons on finished world wonders (better browsing through world wonders)
* ----------------------------------------------------------------------------------------------------------------------------
*******************************************************************************************************************************/
// getPointRatio: Default
function getPointRatioFromGS(){
var gs = 0, AP = 0;
setTimeout(function(){
GM_xmlhttpRequest({
method: "GET",
url: "http://de.grepostats.com/world/" + WID + "/alliance/" + AID,
onload: function(response) {
gs = response.responseText;
gs = gs.substr(gs.indexOf("Punkte"));
gs = gs.substr(gs.indexOf("<td>")+4);
gs = gs.substr(0, gs.indexOf("</td>"));
AP = parseInt(gs.replace(/\,/g, ''), 10);
//console.log("Allianzpunkte: " + AP);
ratio = 100 / AP * uw.Game.player_points;
GM_setValue(WID + "_ratio", ratio);
}
});
}, 0);
}
function getPointRatioFromAllianceRanking(){
ratio = 100 / parseInt($('.current_player .r_points').get(0).innerHTML, 10) * uw.Game.player_points;
setTimeout(function(){
GM_setValue(WID + "_ratio", ratio);
},0);
}
function getPointRatioFromAllianceMembers(){
var points = 0;
$('#ally_members_body tr').each(function(){
points += parseInt($(this).children().eq(2).text(), 10) || 0;
});
ratio = 100 / points * uw.Game.player_points;
setTimeout(function(){
GM_setValue(WID + "_ratio", ratio);
},0);
}
if(uw.location.pathname === "/game/index"){
var ww_res = JSON.parse(GM_getValue(WID + "_ww_res", '{}'));
}
// TODO: Split function...
function getResWW(){
var wndArray = uw.GPWindowMgr.getOpen(uw.Layout.wnd.TYPE_WONDERS);
for(var e in wndArray){
if(wndArray.hasOwnProperty(e)){
var wndID = "#gpwnd_" + wndArray[e].getID() + " ";
if(!$(wndID + '.wonder_finished').get(0)){
var res = 0,
ww_share = {total: {share:0, sum:0}, stage: {share:0, sum:0}},
ww_type = $(wndID + '.finished_image_small').attr('src').split("/")[6].split("_")[0], // Which world wonder?
res_stages = [ 2, 4, 6, 10, 16, 28, 48, 82, 140, 238], // Rohstoffmenge pro Rohstofftyp in 100.000 Einheiten
stage = parseInt($(wndID + '.wonder_expansion_stage span').get(0).innerHTML.split("/")[0], 10) + 1, // Derzeitige Füllstufe
speed = uw.Game.game_speed;
ww_res[ww_type] = ww_res[ww_type] || {};
ww_res[ww_type][stage] = ww_res[ww_type][stage] || 0;
if(!$(wndID + '.ww_ratio').get(0)) {
$('<fieldset class="ww_ratio"></fieldset>').appendTo(wndID + '.wonder_res_container .trade');
$(wndID + '.wonder_header').prependTo(wndID + '.wonder_progress');
$(wndID + '.wonder_res_container .send_res').insertBefore(wndID + '.wonder_res_container .next_level_res');
}
$(wndID + '.wonder_progress').css({
margin: '0 auto 5px'
});
$(wndID + '.wonder_header').css({
textAlign: 'left',
margin: '10px -8px 12px 3px'
});
$(wndID + '.build_wonder_icon').css({
top: '25px',
});
$(wndID + '.wonder_progress_bar').css({
top: '54px',
});
$(wndID + '.wonder_controls').css({
height: '380px',
});
$(wndID + '.trade fieldset').css({
float: 'right',
});
$(wndID + '.wonder_res_container').css({
right: '29px'
});
$(wndID + '.ww_ratio').css({
position: 'relative',
height: 'auto'
});
$(wndID + 'fieldset').css({
height: 'auto'
});
$(wndID + '.town-capacity-indicator').css({
marginTop: '0px'
});
for(var d in res_stages){
if(res_stages.hasOwnProperty(d)){
ww_share.total.sum += res_stages[d];
}
}
ww_share.total.sum *= speed * 300000;
ww_share.total.share = parseInt(ratio * (ww_share.total.sum / 100), 10);
ww_share.stage.sum = speed * res_stages[stage-1] * 300000;
ww_share.stage.share = parseInt(ratio * (ww_share.stage.sum / 100), 10); // ( 3000 = 3 Rohstofftypen * 100000 Rohstoffe / 100 Prozent)
setResWW(stage, ww_type, ww_share, wndID);
$(wndID + '.wonder_res_container .send_resources_btn').click(function(){
ww_res[ww_type][stage] += parseInt($(wndID + '#ww_trade_type_wood input:text').get(0).value, 10);
ww_res[ww_type][stage] += parseInt($(wndID + '#ww_trade_type_stone input:text').get(0).value, 10);
ww_res[ww_type][stage] += parseInt($(wndID + '#ww_trade_type_iron input:text').get(0).value, 10);
//console.log(ww_res[ww_type][stage]);
setResWW(stage, ww_type, ww_share, wndID);
setTimeout(function(){
GM_setValue(WID + "_ww_res", JSON.stringify(ww_res));
}, 0);
});
} else {
$('<div class="prev_ww pos_Y"></div><div class="next_ww pos_Y"></div>').appendTo(wndID + '.wonder_controls');
$(wndID + '.pos_Y').css({
top: '-266px',
});
}
}
}
}
function setResWW(stage, ww_type, ww_share, wndID){
//console.log(ww_res);
var width_stage, width_total, res_total = 0, disp_stage = "none", disp_total = "none";
for(var z in ww_res[ww_type]){
if(ww_res[ww_type].hasOwnProperty(z)){
res_total += ww_res[ww_type][z];
}
}
if(ww_share.stage.share > ww_res[ww_type][stage]){
width_stage = (242 / ww_share.stage.share) * ww_res[ww_type][stage];
} else {
width_stage = 0;
disp_stage = "block";
}
if(ww_share.total.share > res_total){
width_total = (242 / ww_share.total.share) * res_total;
} else {
width_total = 0;
disp_total = "block";
}
//console.log(ratio);
$(wndID + '.ww_ratio').get(0).innerHTML = "";
$(wndID + '.ww_ratio').append('<legend>'+ LANG[LID].wwc.leg +' (<span style="color:#090">'+ (Math.round(ratio * 100) / 100) +'%</span>):</legend>'+
'<div class="town-capacity-indicator">'+
'<div class="icon all_res"></div>'+
'<div id="ww_town_capacity_stadium" class="tripple-progress-progressbar">'+
'<div class="border_l"></div><div class="border_r"></div><div class="body"></div>'+
'<div class="progress overloaded">'+
'<div class="indicator3" style="left: 0px; width:'+ width_stage +'px"></div>'+
'<span class="ww_perc">' + Math.round(ww_res[ww_type][stage]/ww_share.stage.share*100) + '%</span>'+
'<div class="indicator4" style="left: 0px; display:'+ disp_stage +'"></div>'+
'</div>'+
'<div class="amounts">'+ LANG[LID].wwc.stg +': <span class="curr">'+ pointNumber(ww_res[ww_type][stage]) +'</span> / '+
'<span class="max">'+ pointNumber(Math.round(ww_share.stage.share / 1000) * 1000) +'</span></div>'+
'</div></div>'+
'<div class="town-capacity-indicator">'+
'<div class="icon all_res"></div>'+
'<div id="ww_town_capacity_total" class="tripple-progress-progressbar">'+
'<div class="border_l"></div><div class="border_r"></div><div class="body"></div>'+
'<div class="progress overloaded">'+
'<div class="indicator3" style="left: 0px; width:'+ width_total +'px;"></div>'+
'<span class="ww_perc">'+ Math.round(res_total/ww_share.total.share*100) +'%</span>'+
'<div class="indicator4" style="left: 0px; display:'+ disp_total +'"></div>'+
'</div>'+
'<div class="amounts">'+ LANG[LID].wwc.tot +': <span class="curr">'+ pointNumber(res_total) +'</span> / '+
'<span class="max">'+ pointNumber((Math.round(ww_share.total.share / 1000) * 1000)) +'</span></div>'+
'</div></div>');
$('.ww_ratio .progress').css({
//position: 'absolute',
//textAlign: 'center',
lineHeight: '1',
color: 'white',
fontSize: '0.8em'
});
$(wndID + '.ww_perc').css({
position:'absolute',
width:'242px',
textAlign: 'center'
});
$(wndID + '.indicator4').css({
background: 'url(http://gpde.innogamescdn.com/images/game/layout/progressbars-sprite_2.53.png) no-repeat 0 0',
backgroundPosition: '0px -355px',
height: '10px',
zIndex: '13000',
width: '242px'
});
$(wndID + '.all_res').css({
background: 'url(http://de.cdn.grepolis.com/images/game/layout/resources_2.32.png) no-repeat 0 -90px',
width: '30px',
height: '30px',
margin: '0 auto',
marginLeft: '5px'
});
$(wndID + '.town-capacity-indicator').css({
marginTop: '0px'
});
$(wndID + '.ww_ratio').tooltip("<table style='border-spacing:0px; text-align:right' cellpadding='5px'><tr>"+
"<td align='right' style='border-right: 1px solid;border-bottom: 1px solid'></td>"+
"<td style='border-right: 1px solid; border-bottom: 1px solid'><span class='bbcodes_player bold'>("+ (Math.round((ratio) * 100) / 100) +"%)</span></td>"+
"<td style='border-bottom: 1px solid'><span class='bbcodes_ally bold'>(100%)</span></td></tr>"+
"<tr><td class='bold' style='border-right:1px solid;text-align:center'>"+ LANG[LID].wwc.stg + " " + stage +"</td>"+
"<td style='border-right: 1px solid'>"+ pointNumber(Math.round(ww_share.stage.share / 1000) * 1000) +"</td>"+
"<td>" + pointNumber(Math.round(ww_share.stage.sum / 1000) * 1000) + "</td></tr>"+
"<tr><td class='bold' style='border-right:1px solid;text-align:center'>"+ LANG[LID].wwc.tot +"</td>"+
"<td style='border-right: 1px solid'>"+ pointNumber(Math.round(ww_share.total.share / 1000) * 1000) +"</td>"+
"<td>"+ pointNumber(Math.round(ww_share.total.sum / 1000) * 1000) +"</td>"+
"</tr></table>");
}
// Adds points to numbers
function pointNumber(number) {
var sep; if(LID === "de"){ sep = "."; } else { sep = ",";}
number = number.toString();
if (number.length > 3) {
var mod = number.length % 3;
var output = (mod > 0 ? (number.substring(0,mod)) : '');
for (var i=0 ; i < Math.floor(number.length / 3); i++) {
if ((mod == 0) && (i == 0)) {
output += number.substring(mod+ 3 * i, mod + 3 * i + 3);
} else {
output+= sep + number.substring(mod + 3 * i, mod + 3 * i + 3);
}
}
number = output;
}
return number;
}
/*******************************************************************************************************************************
* Farming Village Overview
* ----------------------------------------------------------------------------------------------------------------------------
* | ● Color change on possibility of city festivals
* ----------------------------------------------------------------------------------------------------------------------------
*******************************************************************************************************************************/
function changeResColor(){
var res, res_min, i = 0;
$('#fto_town_list .fto_resource_count :last-child').reverseList().each(function(){
if($(this).parent().hasClass("stone")){
res_min = 18000;
} else {
res_min = 15000;
}
res = parseInt($(this).get(0).innerHTML, 10);
if((res >= res_min) && !($(this).hasClass("town_storage_full"))){
$(this).get(0).style.color = '#0A0';
}
if(res < res_min){
$(this).get(0).style.color = '#000';
}
});
}
/*******************************************************************************************************************************
* Conquest Info
* -----------------------------------------------------------------------------------------------------------------------------
* | ● Amount of supports und attacks in the conquest window
* | ● Layout adjustment (for reasons of clarity)
* | - TODO: conquest window of own cities
* -----------------------------------------------------------------------------------------------------------------------------
*******************************************************************************************************************************/
function countMovements(){
var i = 0, a = 0;
$('#unit_movements .support').each(function(){
i++;
});
$('#unit_movements .attack_land, #unit_movements .attack_sea, #unit_movements .attack_takeover').each(function(){
a++;
});
var str = "<div style='position: absolute;width: 100px;margin-top: -16px;left: 40%;'><div style='float:left;margin-right:5px;'></div>"+
"<div class='troops' id='count_def'></div>"+
"<div class='troops' style='color:green;'> " + i + "</div>"+
"<div class='troops' id='count_off'> </div>"+
"<div style='color:red;'> " + a + "</div></div>"+
"<hr class='move_hr'>";
if($('.gpwindow_content .tab_content .bold').get(0)){
$('.gpwindow_content .tab_content .bold').append(str);
} else {
$('.gpwindow_content h4:eq(1)').append(str);
// TODO: set player link ?
/*
$('#unit_movements li div').each(function(){
//console.log($(this).get(0).innerHTML);
});
*/
}
$('.move_hr').css({
margin: '7px 0px 0px 0px',
backgroundColor: '#5F5242',
height: '2px',
border: '0px solid'
});
// smaller movements
$('#unit_movements').css({
fontSize: '0.80em'
});
$('.incoming').css({
width: '150px',
height: '45px',
float: 'left'
});
$('#unit_movements div').each(function(){
if($(this).attr('class') === "unit_movements_arrow"){
// delete placeholder for arrow of outgoing movements (there are no outgoing movements)
if(!$(this).get(0).style.background) { $(this).get(0).remove(); }
} else {
// realign texts
$(this).css({
margin: '3px',
paddingLeft: '3px'
});
}
});
$('.troops').css({
float: 'left',
margin: '0px 5px 0px 0px',
height:'18px',
width:'18px',
position: 'relative'
});
$('#count_def').css({
background: 'url(http://de.cdn.grepolis.com/images/game/place/losts.png)',
backgroundPosition: '0 -36px'
});
$('#count_off').css({
background: 'url(http://de.cdn.grepolis.com/images/game/place/losts.png)',
backgroundPosition: '0 0px'
});
}
/*******************************************************************************************************************************
* Town window
* ----------------------------------------------------------------------------------------------------------------------------
* | ● TownTabHandler (trade, attack, support,...)
* | ● Sent units box
* | ● Short duration: Display of 30% troop speed improvement in attack/support tab
* | ● Trade options:
* | - Ressource marks on possibility of city festivals
* | - Percentual Trade: Trade button
* | - Recruiting Trade: Selection boxes (ressource ratio of unit type + share of the warehouse capacity of the target town)
* ----------------------------------------------------------------------------------------------------------------------------
*******************************************************************************************************************************/
// TODO: Change both functions in MultipleWindowHandler()
function TownTabHandler(action){
var wndArray, wndID, wndA;
wndArray = uw.GPWindowMgr.getOpen(uw.Layout.wnd.TYPE_TOWN);
for(var e in wndArray){
if(wndArray.hasOwnProperty(e)){
wndA = wndArray[e].getAction(); wndID = "#gpwnd_" + wndArray[e].getID() + " ";
if(wndA === action){
switch(action){
case "trading":
if(!$(wndID + '.rec_trade').get(0)){
addRecTrade(wndID);
}
if(!($(wndID + '.btn_trade').get(0))){
addPercentTrade(wndID, false);
}
//addTradeMarks(wndID, 15, 18, 15, "red"); // town festival
break;
case "support": case "attack":
if(options.way && !($('.js-casted-powers-viewport .unit_movement_boost').get(0) || $(wndID + '.short_duration').get(0))){
addShortDuration(wndID);
}
if(options.sen) {
addSentUnitsBox(wndID, action);
}
break;
case "rec_mark":
//addTradeMarks(wndID, 15, 18, 15, "lime");
break;
}
}
}
}
}
function WWTradeHandler(){
var wndArray, wndID, wndA;
wndArray = uw.GPWindowMgr.getOpen(uw.GPWindowMgr.TYPE_WONDERS);
for(var e in wndArray){
if(wndArray.hasOwnProperty(e)){
wndID = "#gpwnd_" + wndArray[e].getID() + " ";
if(!($(wndID + '.btn_trade').get(0) || $(wndID +'.next_building_phase').get(0) || $(wndID +'#ww_time_progressbar').get(0))){
addPercentTrade(wndID, true);
}
}
}
}
/*******************************************************************************************************************************
* ● Sent units box
*******************************************************************************************************************************/
var sentUnitsArray = JSON.parse(GM_getValue(WID +"_sentUnitsArray", '{ "attack": {}, "support": {} }'));
function addSentUnitsBox(wndID, action){
if(!$(wndID + '.sent_units_box').get(0)){
var selectedUnitsArray = {};
$('<div class="game_inner_box sent_units_box"><div class="game_border ">'+
'<div class="game_border_top"></div><div class="game_border_bottom"></div><div class="game_border_left"></div><div class="game_border_right"></div>'+
'<div class="game_border_corner corner1"></div><div class="game_border_corner corner2"></div><div class="game_border_corner corner3"></div><div class="game_border_corner corner4"></div>'+
'<div class="game_header bold">'+
'<div class="icon_sent townicon_'+ (action == "attack" ? "lo" : "ld") +'"></div><span>'+ LANG[LID].sen.lab +' ('+ (action == "attack" ? "OFF" : "DEF") +')</span>'+
'</div>'+
'<div class="troops"><div class="units_list"></div><hr style="width: 172px;border: 1px solid rgb(185, 142, 93);margin: 3px 0px 2px -1px;">'+
'<div id="btn_sent_units_reset" class="button_new">'+
'<div class="left"></div>'+
'<div class="right"></div>'+
'<div class="caption js-caption">'+ LANG[LID].sen.rst +'<div class="effect js-effect"></div></div>'+
'</div>'+
'</div></div>').appendTo(wndID + '.attack_support_window');
/* New-Feature Info
$('<div style="width:130px; margin-bottom: 10px">'+
'<div style="margin: -4px 0px 0px 4px; float:left; width: 24px; height: 24px; background-image: url(http://666kb.com/i/cifvfsu3e2sdiipn0.gif); background-size: 100%; background-position: 0px 0px; background-repeat: no-repeat no-repeat;"></div>'+
'<div style="color: green;line-height:1;"><b><nobr> New Feature!</nobr></b></div></div>').prependTo(wndID + '.sent_units_box');
*/
updateSentUnitsBox(wndID, action);
$(wndID + '.icon_sent').css({
height: '20px',
marginTop: '-2px',
width: '20px',
backgroundSize: '17px',
paddingLeft: '0px',
marginLeft: '0px'
});
$(wndID + '.sent_units_box').css({
position: 'absolute',
right: '0px',
bottom: '16px',
width: '192px',
//border: '2px solid green',
//borderRadius: '5px',
//padding: '5px'
});
$(wndID + '.troops').css({ padding: '6px 0px 6px 6px' });
setTimeout(function(){
$(wndID +'.send_units_form a').each(function(){
$(this).click(function(){
selectedUnitsArray = getSelectUnits(wndID);
});
});
},10);
$(wndID + '.unit_input').on("blur", function(){
selectedUnitsArray = getSelectUnits(wndID);
});
/*
$(wndID + '.unit_container a').on("click", function(){
selectedUnitsArray[$(this).attr("id")] = $(wndID + '.unit_type_'+ $(this).attr("id")).val();
console.log($(this).attr("id"));
console.log(selectedUnitsArray);
});
*/
$(wndID + '#btn_sent_units_reset').click(function(){
// Overwrite old array
sentUnitsArray[action] = {}; updateSentUnitsBox(wndID, action);
});
$(wndID + '.attack_support_window .button').click(function(){
getSentUnits(wndID, action, selectedUnitsArray);
});
$(wndID + '#btn_attack_town').click(function(){
getSentUnits(wndID, action, selectedUnitsArray);
});
}
}
function getSelectUnits(wndID){
var selectedUnitsArray = {};
for(var u in unitVal){
if(unitVal.hasOwnProperty(u)){
var a = parseInt($(wndID + '.unit_type_'+ u).val(), 10);
if(a > 0){ selectedUnitsArray[u] = parseInt(a, 10); } else { delete selectedUnitsArray[u]; }
}
}
return selectedUnitsArray;
}
function getSentUnits(wndID, action, selectedUnitsArray){
var sentSuccess = true, capaShip = 0, capaUnit = 0, popUnit = 0, seaMovement = false;
var u = 0;
if(!$('#human_message').get(0)){
$('body').append('<div id="human_message" class="human_message human_message_success" style="display: none; opacity: 0;"></div>');
}
// check if sending was successful
var human_message = new MutationObserver(function(mutations) {
mutations.forEach(function(mutation) {
if(u == 0){
if($('#human_message').attr("class").split(" ")[1] === "human_message_success"){
// Add selected units to sent units
for(var t in selectedUnitsArray){
if(selectedUnitsArray.hasOwnProperty(t)){
sentUnitsArray[action][t] = sentUnitsArray[action][t] || 0;
sentUnitsArray[action][t] += selectedUnitsArray[t];
}
}
updateSentUnitsBox(wndID, action);
}
}
u++; human_message.disconnect();
});
});
human_message.observe($('#human_message').get(0), { attributes: true, childList: false, characterData: false, attributeFilter: ["style"] });
}
function updateSentUnitsBox(wndID, action){
// Remove old unit list
$(wndID +'.sent_units_box .units_list').get(0).innerHTML = "";
// Add new unit list
for(var x in sentUnitsArray[action]){
if(sentUnitsArray[action].hasOwnProperty(x)){
if((sentUnitsArray[action][x] || 0) > 0){
$('<div class="unit_icon25x25 '+ x + (sentUnitsArray[action][x] >= 1000 ? (sentUnitsArray[action][x] >= 10000 ? " five_digit_number" : " four_digit_number") : "") +'">'+
'<span class="count text_shadow">'+ sentUnitsArray[action][x] +'</span>'+
'</div>').appendTo(wndID +'.sent_units_box .units_list');
}
}
}
setTimeout(function(){
GM_setValue(WID +"_sentUnitsArray", JSON.stringify(sentUnitsArray));
}, 0);
}
/*******************************************************************************************************************************
* ● Short duration
*******************************************************************************************************************************/
function addShortDuration(wndID){
$(wndID + '.way_duration').after('<span class="short_duration">0:00:00</span>');
/*
$(wndID + '.arrival_time').after('<span class="short_arrival">'+ $('.server_time_area').get(0).innerHTML.split(" ")[0] +'</span>');
setInterval(function(){
var t = $(wndID + '.short_arrival').get(0).innerHTML.split(":"), s, m, h;
s = parseInt((parseInt(t[2], 10) + 1) % 60, 10);
m = parseInt((parseInt(t[1], 10) + (parseInt(t[2],10) + 1) / 60) % 60, 10);
h = parseInt((parseInt(t[0], 10) + (parseInt(t[1], 10) + (parseInt(t[2],10) + 1) / 60) / 60) % 24, 10);
$(wndID + '.short_arrival').get(0).innerHTML = h + ":" + m + ":" + s;
}, 1000);
*/
$(wndID + '.short_duration').tooltip("Verbesserte Truppenbewegung");
changeShortDuration(wndID);
// Style
$(wndID + '.duration_container').css({
width:'390px'
});
$(wndID + '.short_duration').css({
position: 'relative',
float: 'left',
color: 'darkgreen',
padding: '6px 3px 6px 30px',
background: 'url(http://666kb.com/i/ck2c7eohpyfa3yczt.png) no-repeat',
backgroundSize: '28px',
backgroundPosition: '4px 2px'
});
}
function changeShortDuration(wndID){
var duration = new MutationObserver(function(mutations) {
mutations.forEach(function(mutation) {
if(mutation.addedNodes[0]){
calcShortDuration(wndID);
}
});
});
duration.observe($(wndID + '.way_duration').get(0), { attributes: false, childList: true, characterData: false});
}
function calcShortDuration(wndID){
var speed = uw.Game.game_speed, setupTime = 900/speed,
time = $(wndID + '.duration_container .way_duration').get(0).innerHTML.replace("~","").split(":"),
h,m,s;
time = (((parseInt(time[0], 10)*60 + parseInt(time[1], 10))*60 + parseInt(time[2], 10) - setupTime) / 1.3) + setupTime;
h = Math.floor(time/3600);
m = Math.floor((time - h*3600)/60);
s = Math.floor(time - h*3600 - m*60);
if(m < 10) { m = "0" + m; }
if(s < 10) { s = "0" + s; }
$(wndID + '.short_duration').get(0).innerHTML = "[~"+ h +":" + m + ":" + s + "]";
}
/*******************************************************************************************************************************
* ● Dropdown menu
*******************************************************************************************************************************/
// Preload images for drop down arrow buttons
var drop_over = new Image(); drop_over.src = "http://s7.directupload.net/images/140107/hna95u8a.png";
var drop_out = new Image(); drop_out.src = "http://s14.directupload.net/images/140107/ppsz5mxk.png";
function changeDropDownButton(){
/*
$('<style type="text/css">' +
'#dd_filter_type .arrow, .select_rec_unit .arrow {' +
'width: 18px !important; height: 17px !important; background: url("http://s14.directupload.net/images/140107/ppsz5mxk.png") no-repeat 0px -1px !important;' +
'position: absolute; top: 2px !important; right: 3px;' +
'</style>').appendTo('head');
*/
$('.arrow').css({
width: '18px',
height: '17px',
background: 'url('+ drop_out.src +') no-repeat -1px -1px',
position: 'absolute',
top: '2px',
right: '3px'
});
}
var o = 1;
/*******************************************************************************************************************************
* ● Recruiting Trade
*******************************************************************************************************************************/
var trade_count = 0, unit = "FS", percent = "0.0"; // Recruiting Trade
function addRecTrade(wndID){
var max_amount;
$('<div class="rec_trade">'+
// DropDown-Button for unit
'<div class="drop_rec_unit dropdown default">'+
'<div class="border-left"></div>'+
'<div class="border-right"></div>'+
'<div class="caption" name="'+ unit +'">'+ unit +'</div>'+
'<div class="arrow"></div>'+
'</div>'+
'<div class="drop_rec_perc dropdown default">'+
// DropDown-Button for ratio
'<div class="border-left"></div>'+
'<div class="border-right"></div>'+
'<div class="caption" name="'+ percent +'">'+ Math.round(percent * 100)+'%</div>'+
'<div class="arrow"></div>'+
'</div></div><span class="rec_count" style="top:30px">('+ trade_count +')</span>').appendTo(wndID + ".content");
// Select boxes for unit and ratio
$('<div class="select_rec_unit dropdown-list default active">'+
'<div class="item-list">'+
'<div class="option_s unit index_unit unit_icon40x40 attack_ship" name="FS"></div>'+
'<div class="option_s unit index_unit unit_icon40x40 bireme" name="BI"></div>'+
'<div class="option_s unit index_unit unit_icon40x40 sword" name="SK"></div>'+
'<div class="option_s unit index_unit unit_icon40x40 slinger" name="SL"></div>'+
'<div class="option_s unit index_unit unit_icon40x40 archer" name="BS"></div>'+
'<div class="option_s unit index_unit unit_icon40x40 hoplite" name="HO"></div>'+
'<div class="option_s unit index_unit unit_icon40x40 rider" name="RE"></div>'+
'<div class="option_s unit index_unit unit_icon40x40 chariot" name="SW"></div>'+
'</div></div>').appendTo(wndID + ".rec_trade");
$('<div class="select_rec_perc dropdown-list default inactive">'+
'<div class="item-list">'+
'<div class="option sel" name="0.0"> 0%</div>'+
'<div class="option" name="0.05"> 5%</div>'+
'<div class="option" name="0.1">10%</div>'+
'<div class="option" name="0.16666">17%</div>'+
'<div class="option" name="0.2">20%</div>'+
'<div class="option" name="0.25">25%</div>'+
'<div class="option" name="0.33">33%</div>'+
'<div class="option" name="0.5">50%</div>'+
'</div></div>').appendTo(wndID + ".rec_trade");
$(wndID + ".rec_trade [name='"+ unit +"']").toggleClass("sel");
// Styles
$(wndID + '.rec_trade').css({ position: 'absolute', left: '30px', top: '70px' });
$(wndID + '.select_rec_unit').css({
position: 'absolute',
top: '20px',
width: '84px',
display: "none"
});
$(wndID + '.select_rec_perc').css({
position: 'absolute',
left: '50px',
top: '20px',
width: '50px',
display: "none"
});
$(wndID + '.item-list').css({ maxHeight: '400px', maxWidth: '200px', align: "right" });
$(wndID + '.arrow').css({
width: '18px',
height: '18px',
background: 'url('+ drop_out.src +') no-repeat -1px -1px',
position: 'absolute',
});
$(wndID + '.option_s').css({
WebkitFilter: "grayscale(100%)",
filter: "url(#GrayScale)",
cursor: 'pointer',
color: 'black',
lineHeight: '14px',
float: 'left',
position: 'relative',
width: '40px',
margin: '0px',
padding: '0px'
});
$('.select_rec_unit .sel').css({"-webkit-filter" : "sepia(100%)", "filter": "url(#Sepia)"});
// hover effects of the elements in the drop menus
$(wndID + '.option_s').hover(
function(){
//console.log(this.className);
$(this).css({"-webkit-filter" : "grayscale(0%) sepia(0%)", "filter": "none"});
if(!($(this).hasClass("sel"))){
$('.option_s .sel').css({"-webkit-filter" : "grayscale(0%) sepia(100%)", "filter": "url(#Sepia)"});
}
},
function(){
$('.select_rec_unit .option_s').css({"-webkit-filter" : "grayscale(100%) sepia(0%)", "filter": "url(#GrayScale)"});
$('.select_rec_unit .sel').css({"-webkit-filter" : "grayscale(0%) sepia(100%)", "filter": "url(#Sepia)"});
}
);
$(wndID + '.option').hover(
function(){ $(this).css({color: '#fff', background: "#328BF1"}); },
function(){ $(this).css({color: '#000', background: "#FFEEC7"}); }
);
// click events of the drop menu
$(wndID + ' .select_rec_unit .option_s').each(function(){
$(this).click(function(e){
$(".select_rec_unit .sel").toggleClass("sel");
$("." + this.className.split(" ")[4]).toggleClass("sel");
unit = $(this).attr("name");
$('.drop_rec_unit .caption').attr("name", unit);
$('.drop_rec_unit .caption').each(function(){
$(this).get(0).innerHTML = unit;
});
$(this).parent().parent().get(0).style.display = "none";
$('.drop_rec_unit .caption').change();
});
});
$(wndID + ' .select_rec_perc .option').each(function(){
$(this).click(function(e){
$(this).parent().find(".sel").toggleClass("sel");
$(this).toggleClass("sel");
percent = $(this).attr("name");
$('.drop_rec_perc .caption').attr("name", percent);
$('.drop_rec_perc .caption').each(function(){
$(this).get(0).innerHTML = Math.round(percent * 100)+"%";
});
$(this).parent().parent().get(0).style.display = "none";
$('.drop_rec_perc .caption').change();
});
});
// show & hide drop menus on click
$(wndID + '.drop_rec_perc').click(function(e){
if($(e.target)[0].parentNode.parentNode.childNodes[3].style.display === "none"){
$(e.target)[0].parentNode.parentNode.childNodes[3].style.display = "block";
$(e.target)[0].parentNode.parentNode.childNodes[2].style.display = "none";
} else {
$(e.target)[0].parentNode.parentNode.childNodes[3].style.display = "none";
}
});
$(wndID + '.drop_rec_unit').click(function(e){
if($(e.target)[0].parentNode.parentNode.childNodes[2].style.display === "none"){
$(e.target)[0].parentNode.parentNode.childNodes[2].style.display = "block";
$(e.target)[0].parentNode.parentNode.childNodes[3].style.display = "none";
} else {
$(e.target)[0].parentNode.parentNode.childNodes[2].style.display = "none";
}
});
$(wndID).click(function(e){
var clicked = $(e.target);
if(!(clicked[0].parentNode.className.split(" ")[1] === "dropdown")){
$('#' + this.id + ' .select_rec_unit').get(0).style.display = "none";
}
});
// hover arrow change
$(wndID + '.dropdown').hover(function(e){
$(e.target)[0].parentNode.childNodes[3].style.background = "url('"+ drop_over.src +"') no-repeat -1px -1px";
}, function(e){
$(e.target)[0].parentNode.childNodes[3].style.background = "url('"+ drop_out.src +"') no-repeat -1px -1px";
});
$(wndID + ".drop_rec_unit .caption").attr("name", unit);
$(wndID + ".drop_rec_perc .caption").attr("name",percent);
$(wndID + '.drop_rec_unit').tooltip(LANG[LID].trd.uni);
$(wndID + '.drop_rec_perc').tooltip(LANG[LID].trd.rat);
var ratio = {NO: {w:0, s: 0, i: 0 },
FS: {w:1, s: 0.2308, i: 0.6154 },
BI: {w:1, s: 0.8750, i: 0.2250 },
SL: {w:0.55, s: 1, i: 0.4 },
RE: {w:0.6666, s: 0.3333, i: 1 },
SK: {w:1, s: 0, i: 0.8947 },
HO: {w:0, s: 0.5, i: 1 },
BS: {w:1, s: 0, i: 0.6250 },
SW: {w:0.4545, s: 1, i: 0.7273 }
};
if($('#town_capacity_wood .max').get(0)){
max_amount = parseInt($('#town_capacity_wood .max').get(0).innerHTML, 10);
} else {
max_amount = 25500;
}
$(wndID + '.caption').change(function(e){
//console.log($(this).attr('name') + ", " + unit + "; " + percent);
if(!(($(this).attr('name') === unit) || ($(this).attr('name') === percent))){
//trade_count = 0;
$('.rec_count').get(0).innerHTML = "(" + trade_count + ")";
}
var tmp = $(this).attr('name');
if($(this).parent().attr('class').split(" ")[0] === "drop_rec_unit"){
unit = tmp;
} else {
percent = tmp;
}
var max = (max_amount - 100)/1000;
addTradeMarks(max * ratio[unit].w, max * ratio[unit].s, max * ratio[unit].i, "lime");
var part = (max_amount - 1000) * parseFloat(percent); // -1000 als Puffer (sonst Überlauf wegen Restressies, die nicht eingesetzt werden können, vorallem bei FS und Biremen)
var rArray = uw.ITowns.getTown(uw.Game.townId).getCurrentResources();
var tradeCapacity = uw.ITowns.getTown(uw.Game.townId).getAvailableTradeCapacity();
var wood = ratio[unit].w * part;
var stone= ratio[unit].s * part;
var iron = ratio[unit].i * part;
if((wood > rArray.wood) || (stone > rArray.stone) || (iron > rArray.iron) || ( (wood + stone + iron) > tradeCapacity)) {
wood = stone = iron = 0;
$('.drop_rec_perc .caption').css({color:'#f00'});
//$('.' + e.target.parentNode.parentNode.className + ' .select_rec_perc .sel').css({color:'#f00'});
//$('.select_rec_perc .sel').css({color:'#f00'});
} else {
$('.' + e.target.parentNode.parentNode.className + ' .drop_rec_perc .caption').css({color:'#000'});
}
$("#trade_type_wood [type='text']").select().val(wood).blur();
$("#trade_type_stone [type='text']").select().val(stone).blur();
$("#trade_type_iron [type='text']").select().val(iron).blur();
});
$('#trade_button').click(function(){
trade_count++;
$('.rec_count').get(0).innerHTML = "(" + trade_count + ")";
});
$(wndID + '.rec_count').css({
position: 'absolute',
display: 'block',
left: '33px',
top: '95px',
width: '20px'
});
$(wndID + '.drop_rec_unit').css({
position: 'absolute',
display: 'block',
width: '50px',
overflow: 'visible'
});
$(wndID + '.drop_rec_perc').css({
position: 'absolute',
display: 'block',
left: '49px',
width: '55px',
color:'#000'
});
$(wndID + '.drop_rec_perc .caption').change();
}
/*******************************************************************************************************************************
* ● Ressources marks
*******************************************************************************************************************************/
function addTradeMarks(woodmark, stonemark, ironmark, color){
var max_amount, limit, wndArray = uw.GPWindowMgr.getOpen(uw.Layout.wnd.TYPE_TOWN), wndID;
for(var e in wndArray){
if(wndArray.hasOwnProperty(e)){
wndID = "#gpwnd_" + wndArray[e].getID() + " ";
if($(wndID + '.town-capacity-indicator').get(0)){
max_amount = $(wndID + '.amounts .max').get(0).innerHTML;
$('#trade_tab .c_'+ color).each(function(){
$(this).get(0).remove();
});
$('#trade_tab .progress').each(function(){
if($("p", this).length < 3) {
if($(this).parent().get(0).id != "big_progressbar"){
limit = 1000 * (242 / parseInt(max_amount, 10));
switch($(this).parent().get(0).id.split("_")[2]){
case "wood": limit = limit * woodmark; break;
case "stone": limit = limit * stonemark; break;
case "iron": limit = limit * ironmark; break;
}
$('<p class="c_'+ color +'"style="position:absolute;left: '+ limit +'px; background:'+ color +';width:2px;height:100%;margin:0px"></p>').appendTo(this);
}
}
});
}
}
}
}
/*******************************************************************************************************************************
* ● Percentual Trade
*******************************************************************************************************************************/
var rest_count = 0;
function addPercentTrade(wndID, ww){
var a = ""; var content = wndID + ".content";
if(ww) {
a = "ww_";
content = wndID + '.trade .send_res';
}
$('<div class="btn btn_trade"><a class="button" href="#">'+
'<span class="left"><span class="right">'+
'<span class="middle mid">'+
'<span class="img_trade"></span></span></span></span>'+
'<span style="clear:both;"></span>'+
'</a></div>').prependTo(content);
$(wndID + '.btn_trade').tooltip(LANG[LID].trd.prc);
setPercentTrade(wndID, ww);
$(wndID + '.btn').css({ width: '20px', overflow: 'visible', position: 'absolute', display: 'block' });
if(!ww){ $(wndID + '.content').css({ height: '320px' }); }
if(ww){
$(wndID + '.btn_trade').css({ left: '678px', top: '154px' });
} else {
$(wndID + '.btn_trade').css({ left: '336px', top: '135px' });
}
$(wndID + '.mid').css({ minWidth: '26px' });
$(wndID + '.img_trade').css({
width: '27px',
height: '27px',
top: '-3px',
float: 'left',
position: 'relative',
background: 'url("http://666kb.com/i/cjq6d72qk521ig1zz.png") no-repeat'
});
}
var res = {};
function setPercentTrade(wndID, ww){
var a = ""; if(ww) a = "ww_";
$(wndID + '.btn_trade').toggle(function(){
res.wood = {}; res.stone = {}; res.iron = {}; res.sum = {};
res.sum.amount = 0;
// Rohstoffmenge 0 setzen
setAmount(true, a, wndID);
// Rohstoffmenge insgesamt // TODO: ITowns.getTown(Game.townId).getCurrentResources(); ?
for(var e in res){
if(res.hasOwnProperty(e) && e != "sum") {
res[e].rest = false;
res[e].amount = parseInt($('.ui_resources_bar .'+ e +' .amount').get(0).innerHTML, 10);
res.sum.amount += res[e].amount;
}
}
// Prozentualer Anteil der Rohstoffe insgesamt
res.wood.percent = 100/res.sum.amount * res.wood.amount;
res.stone.percent = 100/res.sum.amount * res.stone.amount;
res.iron.percent = 100/res.sum.amount * res.iron.amount;
// Handelsmenge insgesamt
res.sum.cur = parseInt($(wndID + '#' + a + 'big_progressbar .caption .curr').get(0).innerHTML, 10);
res.sum.max = parseInt($(wndID + '#' + a + 'big_progressbar .caption .max').get(0).innerHTML, 10) - res.sum.cur;
// Menge der Rohstoffe am prozentualen Anteil der Handelsmenge (%)
res.wood.part = parseInt(res.sum.max/100 * res.wood.percent, 10);
res.stone.part = parseInt(res.sum.max/100 * res.stone.percent, 10);
res.iron.part = parseInt(res.sum.max/100 * res.iron.percent, 10);
for(var f in res){
if(res.hasOwnProperty(f) && f != "sum") {
if(!ww){
var i = 0;
$(wndID + '#town_capacity_'+ f +' .amounts span').each(function(){
res[f][i] = parseInt(this.innerHTML.replace('+', '').trim(), 10);
if(isNaN(res[f][i])) { res[f][i] = 0; }
i++;
});
res[f].cur = res[f][0] + res[f][1];
res[f].max = res[f][3] - res[f].cur;
if(res[f].max < 0) { res[f].max = 0; }
} else {
res[f].max = 30000;
}
}
}
// Rest von Bruchrechnung (0-2 Einheiten) zur Steinmenge addieren
res.stone.part += res.sum.max - (res.wood.part + res.stone.part + res.iron.part);
res.sum.rest = 0;
rest_count = 0;
calcRestAmount();
setAmount(false, a, wndID);
}, function(){
setAmount(true, a, wndID);
});
}
function calcRestAmount(){
// Rest aufteilen
if(res.sum.rest > 0){
for(var e in res){
if(res.hasOwnProperty(e) && e != "sum" && res[e].rest != true) {
res[e].part += res.sum.rest/(3 - rest_count);
}
}
res.sum.rest = 0;
}
// neuen Rest berechnen
for(var f in res){
if(res.hasOwnProperty(f) && f != "sum" && res[f].rest != true) {
if(res[f].max <= res[f].part) {
res[f].rest = true;
res.sum.rest += res[f].part - res[f].max;
rest_count += 1;
res[f].part = res[f].max;
}
}
}
// Rekursion
if(res.sum.rest > 0 && rest_count < 3){
calcRestAmount();
}
}
function setAmount(clear, a, wndID){
for(var e in res){
if(res.hasOwnProperty(e) && e != "sum") {
if(clear == true) { res[e].part = 0; }
$(wndID + "#" + a + "trade_type_" + e + ' [type="text"]').select().val(res[e].part).blur();
}
}
}
/*******************************************************************************************************************************
* Unit strength (blunt/sharp/distance) and Transport Capacity
* ----------------------------------------------------------------------------------------------------------------------------
* | ● Unit strength: Unit menu
* | - Switching of def/off display with buttons
* | - Possible Selection of certain unit types
* | ● Unit strength: Siege
* | ● Unit strength: Barracks
* | ● Transport capacity: Unit menu
* | - Switching of transporter speed (+/- big transporter)
* ----------------------------------------------------------------------------------------------------------------------------
*******************************************************************************************************************************/
var def = true, blunt = 0, sharp = 0, dist = 0, shipsize = false;
function getSelectedUnitsMenu(){
var units = [];
if($(".units_land .units_wrapper .selected").length > 0){
$(".units_land .units_wrapper .selected").each(function(){
units[$(this).get(0).className.split(" ")[1]] = $(this).get(0).children[0].innerHTML;
});
} else {
$(".units_land .units_wrapper .unit").each(function(){
units[$(this).get(0).className.split(" ")[1]] = $(this).get(0).children[0].innerHTML;
});
}
return units;
}
// Calculate defensive strength
function calcDef(units){
var e; blunt = sharp = dist = 0;
for(e in units) {
if(units.hasOwnProperty(e)) {
blunt += units[e] * unitVal[e].def_hack;
sharp += units[e] * unitVal[e].def_pierce;
dist += units[e] * unitVal[e].def_distance;
}
}
}
// Calculate offensive strength
function calcOff(units, selectedUnits){
var e; blunt = sharp = dist = 0;
for(e in selectedUnits) {
if(selectedUnits.hasOwnProperty(e)) {
var attack = (units[e] || 0) * unitVal[e].attack;
switch(unitVal[e].attack_type){
case 'hack': blunt += attack; break;
case 'pierce': sharp += attack; break;
case 'distance':dist += attack; break;
}
}
}
}
/*******************************************************************************************************************************
* ● Unit strength: Unit menu
*******************************************************************************************************************************/
function setStrengthMenu() {
var unitsIn = uw.ITowns.getTown(uw.Game.townId).units(),
e, units = getSelectedUnitsMenu();
// Calculation
if(def==true){
calcDef(units);
} else {
calcOff(unitsIn, units);
}
$('#blunt').get(0).innerHTML = blunt;
$('#sharp').get(0).innerHTML = sharp;
$('#dist').get(0).innerHTML = dist;
setTransportCapacity(units);
}
function addStrengthMenu(){
$('<hr><div id="strength" class="cont_left"><span id="str_font" class="bold text_shadow" style="color:#FFCC66;font-size: 0.8em;">'+
'<table style="margin:0px;">'+
'<tr><td><div class="ico units_info_sprite img_hack"></td><td id="blunt">0</td></tr>'+
'<tr><td><div class="ico units_info_sprite img_pierce"></td><td id="sharp">0</td></tr>'+
'<tr><td><div class="ico units_info_sprite img_dist"></td><td id="dist">0</td></tr>'+
'</table>'+
'</span></div>'+
'<div class="cont_right">'+
'<img id="def" class="img" src="http://de.cdn.grepolis.com/images/game/unit_overview/support.png">'+
'<img id="off" class="img" src="http://de.cdn.grepolis.com/images/game/unit_overview/attack.png">'+
'</div>').appendTo('.units_land .content');
// transporter display
$('<div id="transporter" class="cont" style="height:25px;">'+
'<table style=" margin:0px;"><tr align="center" >'+
'<td><img id="ship_img" class="ico" src="' + img_small_transp + '"></td>'+
'<td><span id="ship" class="bold text_shadow" style="color:#FFCC66;font-size: 10px;"></span></td>'+
'</tr></table>'+
'</div>').appendTo('.units_naval .content');
// Styles
$('.ico').css({
height: '20px',
width: '20px'
});
$('.units_info_sprite').css({
background: 'url(http://de.cdn.grepolis.com/images/game/units/units_info_sprite2.51.png)',
backgroundSize: '100%'
});
$('.img_pierce').css({ backgroundPosition: '0px -20px' });
$('.img_dist').css({ backgroundPosition: '0px -40px' });
$('hr').css({
margin: '0px',
backgroundColor: '#5F5242',
height: '2px',
border: '0px solid'
});
$('.cont_left').css({
background: 'url(http://de.cdn.grepolis.com/images/game/layout/layout_units_nav_border.png)',
width:'65%',
display: 'table-cell'
});
$('.cont').css({
background:'url("http://gpde.innogamescdn.com/images/game/layout/layout_2.56_compressed.png") no-repeat -270px -354px'
});
$('.cont_right').css({
background:'url(http://de.cdn.grepolis.com/images/game/layout/layout_units_nav_border.png)',
width:'30%',
display: 'table-cell',
verticalAlign:'middle'
});
$('.img').css({
float:'right',
background:'none',
margin:'2px 8px 2px 0px'
});
$('.units_land .units_wrapper, .btn_gods_spells .checked').click(function(){
setTimeout(function(){
setStrengthMenu();
}, 100);
});
$('#off').css({"-webkit-filter" : "grayscale(80%)",
"filter": "url(#GrayScale)"});
// Buttons
$('#off').click(function(){
$('#strength .img_hack').get(0).style.backgroundPosition = '0% 36%';
$('#strength .img_pierce').get(0).style.backgroundPosition = '0% 27%';
$('#strength .img_dist').get(0).style.backgroundPosition = '0% 45%';
$('#str_font').get(0).style.color = "#edb";
// TODO: doesn't work in FF yet
$(this).css({"-webkit-filter" : "grayscale(0%)",
"filter": "none",
});
$('#def').css({"-webkit-filter" : "grayscale(80%)",
"filter": "url(#GrayScale)",
});
def = false;
setStrengthMenu();
});
$('#def').click(function(){
$('#strength .img_hack').get(0).style.backgroundPosition = '0% 0%';
$('#strength .img_pierce').get(0).style.backgroundPosition = '0% 9%';
$('#strength .img_dist').get(0).style.backgroundPosition = '0% 18%';
$('#str_font').get(0).style.color = "#fc6";
$(this).css({"-webkit-filter" : "grayscale(0%)",
"filter": "none"
});
$('#off').css({"-webkit-filter" : "grayscale(80%)",
"filter": "url(#GrayScale)",
});
def = true;
setStrengthMenu();
});
$('#def,#off,#transporter').hover(function() {
$(this).css('cursor','pointer');
});
$('#transporter').toggle(
function(){
$('#ship_img').get(0).src = img_big_transp;
shipsize = !shipsize;
setStrengthMenu();
},
function(){
$('#ship_img').get(0).src = img_small_transp;
shipsize = !shipsize;
setStrengthMenu();
}
);
data = uw.GameData;
unitVal = data.units;
}
/*******************************************************************************************************************************
* ● Unit strength: Siege
*******************************************************************************************************************************/
function addStrengthConquest(){
var units = [], str;
// units of the siege
$('#conqueror_units_in_town .unit').each(function(){
str = $(this).attr("class").split(" ")[4];
if(!unitVal[str].is_naval){
units[str] = parseInt($(this).get(0).children[0].innerHTML, 10);
//console.log($(this).attr("class").split(" ")[4]);
}
});
// calculation
calcDef(units);
$('<div id="strength_eo" class="game_border" style="width:90px; margin: 20px; align:center;">'+
'<div class="game_border_top"></div><div class="game_border_bottom"></div>'+
'<div class="game_border_left"></div><div class="game_border_right"></div>'+
'<div class="game_border_corner corner1"></div><div class="game_border_corner corner2"></div>'+
'<div class="game_border_corner corner3"></div><div class="game_border_corner corner4"></div>'+
'<span class="bold" style="color:#000;font-size: 0.8em;"><table style="margin:0px;background:#f7dca2;width:100%;align:center;">'+
'<tr><td width="1%"><div class="ico units_info_sprite img_hack"></div></td><td id="bl" align="center" width="100%">0</td></tr>'+
'<tr><td><div class="ico units_info_sprite img_pierce"></div></td><td id="sh" align="center">0</td></tr>'+
'<tr><td><div class="ico units_info_sprite img_dist"></div></td><td id="di" align="center">0</td></tr>'+
'</table></span>'+
'</div>').appendTo('#conqueror_units_in_town');
$('#strength_eo').tooltip('Gesamteinheitenstärke der Belagerungstruppen');
$('#strength_eo .ico').css({
height: '20px',
width: '20px'
});
$('#strength_eo .units_info_sprite').css({
background: 'url(http://de.cdn.grepolis.com/images/game/units/units_info_sprite2.51.png)',
backgroundSize: '100%'
});
$('#strength_eo .img_pierce').css({ backgroundPosition: '0% 9%' });
$('#strength_eo .img_dist').css({ backgroundPosition: '0% 18%' });
$('#bl').get(0).innerHTML = blunt;
$('#sh').get(0).innerHTML = sharp;
$('#di').get(0).innerHTML = dist;
}
/*******************************************************************************************************************************
* ● Unit strength: Barracks
*******************************************************************************************************************************/
function setStrengthBarracks(){
if(!$('#strength_baracks').get(0)){
var units = [], pop = 0;
// whole units of the town
$('#units .unit_order_total').each(function(){
units[$(this).parent().parent().attr("id")] = $(this).get(0).innerHTML;
});
// calculation
calcDef(units);
// population space of the units
for(var e in units) {
if(units.hasOwnProperty(e)) {
pop += units[e] * unitVal[e].population;
}
}
$('<div id="strength_baracks" class="game_border" style="float:right; width:70px; align:center;">'+
'<div class="game_border_top"></div><div class="game_border_bottom"></div>'+
'<div class="game_border_left"></div><div class="game_border_right"></div>'+
'<div class="game_border_corner corner1"></div><div class="game_border_corner corner2"></div>'+
'<div class="game_border_corner corner3"></div><div class="game_border_corner corner4"></div>'+
'<span class="bold" style="color:#000;font-size: 0.8em;"><table style="margin:0px;background:#f7dca2;width:100%;align:center;">'+
'<tr><td width="1%"><div class="ico units_info_sprite img_hack"></div></td><td id="b" align="center" width="100%">0</td></tr>'+
'<tr><td><div class="ico units_info_sprite img_pierce"></div></td><td id="s" align="center">0</td></tr>'+
'<tr><td><div class="ico units_info_sprite img_dist"></div></td><td id="d" align="center">0</td></tr>'+
'</table></span>'+
'</div>').appendTo('.ui-dialog #units');
$('<div id="pop_baracks" class="game_border" style="float:right; width:60px; align:center;">'+
'<div class="game_border_top"></div><div class="game_border_bottom"></div>'+
'<div class="game_border_left"></div><div class="game_border_right"></div>'+
'<div class="game_border_corner corner1"></div><div class="game_border_corner corner2"></div>'+
'<div class="game_border_corner corner3"></div><div class="game_border_corner corner4"></div>'+
'<span class="bold" style="color:#000;font-size: 0.8em;"><table style="margin:0px;background:#f7dca2;width:100%;align:center;">'+
'<tr><td width="1%"><img class="ico" src="http://de.cdn.grepolis.com/images/game/res/pop.png"></td><td id="p" align="center" width="100%">0</td></tr>'+
'</table></span>'+
'</div>').appendTo('.ui-dialog #units');
$('.ui-dialog #units .ico').css({
height: '20px',
width: '20px'
});
$('.ui-dialog #units .units_info_sprite').css({
background: 'url(http://de.cdn.grepolis.com/images/game/units/units_info_sprite2.51.png)',
backgroundSize: '100%'
});
$('.ui-dialog #units .img_pierce').css({ backgroundPosition: '0% 9%' });
$('.ui-dialog #units .img_dist').css({ backgroundPosition: '0% 18%' });
$('#pop_baracks').tooltip('Bevölkerungszahl aller Landeinheiten der Stadt');
$('#strength_baracks').tooltip('Gesamteinheitenstärke stadteigener Truppen');
$('#b').get(0).innerHTML = blunt;
$('#s').get(0).innerHTML = sharp;
$('#d').get(0).innerHTML = dist;
$('#p').get(0).innerHTML = pop;
}
}
/*******************************************************************************************************************************
* ● Transporter capacity
*******************************************************************************************************************************/
function setTransportCapacity(){
var bigTransp = 0, smallTransp = 0, pop = 0, ship = 0, unit, berth, units = [];
// Ship space (available)
smallTransp = parseInt(uw.ITowns.getTown(parseInt(uw.Game.townId, 10)).units().small_transporter, 10);
if(isNaN(smallTransp)) smallTransp = 0;
if(shipsize){
bigTransp = parseInt(uw.ITowns.getTown(parseInt(uw.Game.townId, 10)).units().big_transporter, 10);
if(isNaN(bigTransp)) bigTransp = 0;
}
// Checking: Research berth
berth = 0;
if(uw.ITowns.getTown(uw.Game.townId).researches().hasBerth()){
berth = 6;
}
ship = bigTransp*(20 + berth) + smallTransp*(10 + berth);
units = uw.ITowns.getTown(uw.Game.townId).units();
// Ship space (required)
for(var e in units) {
if(units.hasOwnProperty(e)) {
if(unitVal[e]){ // without Heroes
if(!(unitVal[e].is_naval || unitVal[e].flying)){
pop += units[e] * unitVal[e].population;
}
}
}
}
$('#ship').get(0).innerHTML = pop + "/" + ship;
}
/*******************************************************************************************************************************
* Simulator
* ----------------------------------------------------------------------------------------------------------------------------
* | ● Layout adjustment
* | ● Permanent display of the extended modifier box
* | ● Unit strength for entered units (without modificator influence yet)
* ----------------------------------------------------------------------------------------------------------------------------
*******************************************************************************************************************************/
function changeSimulatorLayout(){
$('#place_simulator .game_body').css({
height: '457px'
});
// AutoFillIn
$('.place_insert_field[name="sim[mods][att][luck]"]').get(0).value = 0;
//$('.place_insert_field[name="sim[mods][att][morale]"]').get(0).value = 100;
// Mods
$('.place_sim_bonuses_heroes h4').prependTo('.place_sim_wrap_mods');
$('.place_sim_wrap_mods').css({
position: 'absolute',
right: '-17px'
});
$('.place_sim_wrap_mods .place_simulator_table .left_border').css({
width: '47px'
});
// Erweiterte Modulator-Box
$('.place_sim_wrap_mods_extended').removeClass().addClass("place_sim_wrap_mods_extend");
$('.place_sim_wrap_mods_extend').appendTo('.place_sim_wrap_mods');
$('.place_sim_wrap_mods_extend').css({
display: 'table',
position: 'relative',
width: '100px',
paddingTop: '6px'
});
$('.place_sim_bonuses_more_confirm').parent().get(0).style.display = "none";
$('.place_sim_showhide').remove();
$('.place_image').css({
width: '20px',
height:'20px',
backgroundSize: '100%',
margin: '1px'
});
$('.place_sim_wrap_mods_extend .place_image').each(function(){
var s = parseInt($(this).css('backgroundPosition').replace("px", "").split(" ")[1], 10)/2;
$(this).get(0).style.backgroundPosition = '0px '+s+'px';
});
$('.place_checkbox_field').each(function(){
$(this).click(function(){
$('.place_sim_bonuses_more_confirm').get(0).click();
});
});
// Einheitencontainer
$('#simulator_body .unit_container').css({
height: '50px',
width: '50px',
margin: '0px 3px 0px 1px'
});
$('.place_simulator_odd, .place_simulator_even').css({
textAlign: 'center'
});
$('.place_insert_field').css({
margin: '0px'
});
// Seeeinheiten-Box
$('.place_sim_sea_wrap h4').css({
float: 'left'
});
$('.place_sim_select_strategies').prependTo('.place_sim_sea_wrap');
$('.place_sim_select_strategies select').css({
width: '95px'
});
$('.place_sim_sea_wrap h4').prependTo('.place_sim_sea_wrap');
$('.place_sim_select_strategies select').get(0).children[0].innerHTML ="Standard";
$('.place_sim_select_strategies select').get(0).children[2].remove();
$('.place_sim_select_strategies').css({
marginLeft: '99px'
});
// Einheiten-Box
$('<div id="place_sim_wrap_units"></div>').appendTo('#simulator_body');
$('#place_sim_wrap_units').css({
position: 'absolute',
bottom: '35px'
});
$('#place_simulator h4:last, .place_sim_select_gods_wrap').appendTo('#place_sim_wrap_units');
$('#place_sim_ground_units').appendTo('#place_sim_wrap_units');
$('#place_sim_wrap_units h4').prependTo('.place_sim_select_gods_wrap');
$('#place_sim_wrap_units h4').css({
float: 'left'
});
// Selectboxen
$('.place_sim_select_gods select').each(function(){
//$(this).get(0)[0].innerHTML = "Gottheit";
});
$('.place_sim_select_gods').css({
width: '105px'
});
$('.place_sim_select_gods select').css({
width: '80px'
});
$('.place_sim_select_gods_wrap').css({
padding: '0px'
});
$('#select_insert_units').css({
width: '130px'
});
//$('#select_insert_units').get(0)[1].innerHTML ="Angriff";
//$('#select_insert_units').get(0)[2].innerHTML ="Verteidigung";
$('.place_sim_select_gods_wrap .place_symbol, .place_sim_select_strategies .place_symbol').css({
margin: '3px 2px 0px 5px'
});
$('.place_sim_insert_units .place_symbol').css({
background: 'url(http://de.cdn.grepolis.com/images/game/towninfo/traveltime.png)',
backgroundSize: '140%',
backgroundPositionY: '-4px'
});
$('.place_attack').css({
float: 'left'
});
$('#simulator_body .att').css({
marginLeft: '19px'
});
// -> Heldenwelt
if(uw.Game.is_hero_world){
$('.place_sim_wrap_mods_extend tr').each(function(){
$(this).get(0).children[1].style.borderLeft = "none";
$(this).get(0).children[0].remove();
});
$('.place_sim_wrap_mods_extend').get(0).style.left = "-29px";
}
// -> Helden
if($('.place_sim_heroes_container').get(0)){
$('.place_sim_heroes_container').appendTo(".place_sim_wrap_mods");
$('#place_simulator h4:eq(2)').get(0).remove();
//$('<tr></tr>').appendTo(".place_sim_heroes_container tbody");
//$('.place_sim_heroes_container td:eq(2), .place_sim_heroes_container td:eq(3)').appendTo(".place_sim_heroes_container tr:eq(1)");
$('.place_sim_heroes_container').css({
position: 'absolute',
right: '26px',
paddingTop: '6px'
});
}
$('<style type="text/css"> #q_place_sim_lost_res { display: none; } </style>').appendTo('head');
setStrengthSimulator();
}
function afterSimulation(){
var lossArray = { att : { res: 0, fav: 0, pop: 0 }, def : { res: 0, fav: 0, pop: 0 } };
$('#place_sim_wrap_units .place_losses, #place_sim_naval_units .place_losses').each(function(){
var loss = parseInt($(this).get(0).innerHTML, 10) || 0;
if(loss > 0){
var unit = this.id.substring(26);
var side = this.id.split("_")[2];
lossArray[side].res += loss *(unitVal[unit].resources.wood + unitVal[unit].resources.stone + unitVal[unit].resources.iron);
lossArray[side].fav += loss * unitVal[unit].favor;
lossArray[side].pop += loss * unitVal[unit].population;
}
});
for(var x in lossArray){
if(lossArray.hasOwnProperty(x)){
for(var z in lossArray[x]){
if(lossArray[x].hasOwnProperty(z)){
$("#"+ x +"_"+ z).get(0).innerHTML = ((z === "res") && (lossArray[x][z] > 10000))? (Math.round(lossArray[x][z]/1000)+"k"):lossArray[x][z];
}
}
}
}
}
// Stärkeanzeige: Simulator
var unitsGround = { att: {}, def: {} }, unitsNaval = { att: {}, def: {} }, name ="";
function setStrengthSimulator() {
$('<div id="simu_table" style="position:relative; align:center;font-size: 0.8em; margin-top:6px; margin-right:39%;">'+
'<div style="float:left; margin-right:12px;"><h4>'+ LANG[LID].sim.str +'</h4>'+
'<table class="place_simulator_table strength" cellpadding="0px" cellspacing="0px" style="align:center;">'+
'<tr>'+
'<td class="place_simulator_even"></td>'+
'<td class="left_border place_simulator_odd"><div class="ico units_info_sprite img_hack"></div></td>'+
'<td class="left_border place_simulator_even"><div class="ico units_info_sprite img_pierce"></div></td>'+
'<td class="left_border place_simulator_odd"><div class="ico units_info_sprite img_dist"></div></td>'+
'<td class="left_border place_simulator_even"><div class="ico units_info_sprite img_ship"></div></td>'+
'</tr><tr>'+
'<td class="place_simulator_even"><div class="place_symbol place_att"></div></td>'+
'<td class="left_border place_simulator_odd" id="att_b">0</td>'+
'<td class="left_border place_simulator_even" id="att_s">0</td>'+
'<td class="left_border place_simulator_odd" id="att_d">0</td>'+
'<td class="left_border place_simulator_even" id="att_ship">0</td>'+
'</tr><tr>'+
'<td class="place_simulator_even"><div class="place_symbol place_def"></div></td>'+
'<td class="left_border place_simulator_odd" id="def_b">0</td>'+
'<td class="left_border place_simulator_even" id="def_s">0</td>'+
'<td class="left_border place_simulator_odd" id="def_d">0</td>'+
'<td class="left_border place_simulator_even" id="def_ship">0</td>'+
'</tr>'+
'</table>'+
'</div><div><h4>'+ LANG[LID].sim.los +'</h4>'+
'<table class="place_simulator_table loss" cellpadding="0px" cellspacing="0px" style="align:center;">'+
'<tr>'+
'<td class="place_simulator_even"></td>'+
'<td class="left_border place_simulator_odd"><div class="ico units_info_sprite img_res"></div></td>'+
'<td class="left_border place_simulator_even"><div class="ico units_info_sprite img_fav"></div></td>'+
'<td class="left_border place_simulator_odd"><div class="ico units_info_sprite img_pop"></div></td>'+
'</tr><tr>'+
'<td class="place_simulator_even"><div class="place_symbol place_att"></div></td>'+
'<td class="left_border place_simulator_odd" id="att_res">0</td>'+
'<td class="left_border place_simulator_even" id="att_fav">0</td>'+
'<td class="left_border place_simulator_odd" id="att_pop">0</td>'+
'</tr><tr>'+
'<td class="place_simulator_even"><div class="place_symbol place_def"></div></td>'+
'<td class="left_border place_simulator_odd" id="def_res">0</td>'+
'<td class="left_border place_simulator_even" id="def_fav">0</td>'+
'<td class="left_border place_simulator_odd" id="def_pop">0</td>'+
'</tr>'+
'</table>'+
'</div></div>').appendTo('#simulator_body');
$('#simu_table .ico').css({
height: '20px',
width: '20px'
});
$('#simu_table .units_info_sprite').css({
background: 'url(http://de.cdn.grepolis.com/images/game/units/units_info_sprite2.51.png)',
backgroundSize: '100%'
});
$('#simu_table .img_hack').css({ backgroundPosition: '0% 36%' });
$('#simu_table .img_pierce').css({ backgroundPosition: '0% 27%' });
$('#simu_table .img_dist').css({ backgroundPosition: '0% 45%' });
$('#simu_table .img_ship').css({ backgroundPosition: '0% 72%' });
$('#simu_table .img_fav').css({ background: 'url(http://gpde.innogamescdn.com/images/game/res/favor.png)', backgroundSize: '100%' });
$('#simu_table .img_res').css({ background: 'url(http://de.cdn.grepolis.com/images/game/units/units_info_sprite2.51.png) 0% 54%', backgroundSize: '100%' });
$('#simu_table .img_pop').css({ background: 'url(http://gpde.innogamescdn.com/images/game/res/pop.png)', backgroundSize: '100%' });
$('#simu_table .left_border').css({
width: '54px'
});
$('#simu_table .left_border').each(function(){
$(this)[0].align = 'center';
});
$('#simu_table .strength').tooltip(LANG[LID].sim.str + " (" + LANG[LID].sim.mod +")");
$('#simu_table .loss').tooltip(LANG[LID].sim.los);
// Klick auf Einheitenbild
$('.index_unit').click(function(){
var type = $(this).attr('class').split(" ")[4];
$('.place_insert_field[name="sim[units][att]['+type+']"]').change();
});
$('#place_sim_ground_units .place_insert_field, #place_sim_naval_units .place_insert_field').on('input change', function(){
name = $(this).attr("name").replace(/\]/g, "").split("[");
var str = this;
//console.log(str);
setTimeout(function(){
var unit_type = $(str).closest('.place_simulator_table').attr("id").split("_")[2],
val, e;
val = parseInt($(str).val(), 10);
val = val || 0;
if(unit_type == "ground"){
unitsGround[name[2]][name[3]] = val;
if(name[2] == "def"){
calcDef(unitsGround.def);
} else {
calcOff(unitsGround.att, unitsGround.att);
}
$('#' + name[2] + '_b').get(0).innerHTML = blunt;
$('#' + name[2] + '_s').get(0).innerHTML = sharp;
$('#' + name[2] + '_d').get(0).innerHTML = dist;
} else {
var att = 0, def = 0;
unitsNaval[name[2]][name[3]] = val;
if(name[2] == "def"){
for(e in unitsNaval.def) {
if(unitsNaval.def.hasOwnProperty(e)) {
def += unitsNaval.def[e] * unitVal[e].defense;
}
}
$('#def_ship').get(0).innerHTML = def;
} else {
for(e in unitsNaval.att) {
if(unitsNaval.att.hasOwnProperty(e)) {
att += unitsNaval.att[e] * unitVal[e].attack;
}
}
$('#att_ship').get(0).innerHTML = att;
}
}
}, 100);
});
// Abfrage wegen eventueller Spionageweiterleitung
getUnitInputs();
setTimeout(function(){
setChangeUnitInputs("def");
}, 100);
$('#select_insert_units').change(function(){
var side = $(this).find('option:selected').val();
setTimeout(function(){
getUnitInputs();
if(side === "att" || side === "def"){
setChangeUnitInputs(side);
}
}, 200);
});
}
function getUnitInputs(){
$('#place_sim_ground_units .place_insert_field, #place_sim_naval_units .place_insert_field').each(function(){
name = $(this).attr("name").replace(/\]/g, "").split("[");
var str = this;
var unit_type = $(str).closest('.place_simulator_table').attr("id").split("_")[2],
val, e;
val = parseInt($(str).val(), 10);
val = val || 0;
if(unit_type === "ground"){
unitsGround[name[2]][name[3]] = val;
} else {
var att = 0, def = 0;
unitsNaval[name[2]][name[3]] = val;
}
});
}
function setChangeUnitInputs(side){
$('.place_insert_field[name="sim[units][' + side + '][godsent]"]').change();
setTimeout(function(){
$('.place_insert_field[name="sim[units][' + side + '][colonize_ship]"]').change();
}, 100);
}
/*******************************************************************************************************************************
* Defensive form
* ----------------------------------------------------------------------------------------------------------------------------
* | ● Adds a defensive form to the bbcode bar
* ----------------------------------------------------------------------------------------------------------------------------
*******************************************************************************************************************************/
// Funktion aufteilen...
function addForm(e){
var textareaId = "", bbcodeBarId = "";
switch (e) {
case "/alliance_forum/forum":
textareaId = "#forum_post_textarea";
bbcodeBarId = "#forum";
break;
case "/message/forward":
textareaId = "#message_message";
bbcodeBarId = "#message_bbcodes";
break;
case "/message/new":
textareaId = "#message_new_message";
bbcodeBarId = "#message_bbcodes";
break;
case "/message/view":
textareaId = "#message_reply_message";
bbcodeBarId = "#message_bbcodes";
break;
case "/player_memo/load_memo_content":
textareaId = "#memo_text_area";
bbcodeBarId = "#memo_edit";
break;
}
$('<a title="Verteidigungsformular" href="#" class="dio_bbcode_option def_form" name="def_form"></a>').appendTo(bbcodeBarId + ' .bb_button_wrapper');
$('.def_form_button').css({
cursor: 'pointer',
marginTop:'3px'
});
$(bbcodeBarId + ' .dio_bbcode_option').css({
background: 'url("http://s14.directupload.net/images/140126/lt3hyb8j.png")',
display: 'block',
float: 'left',
width: '22px',
height: '23px',
margin: '0 3px 0 0',
position: 'relative',
});
$(bbcodeBarId + ' .def_form').css({
backgroundPosition: '-89px 0px'
});
var imgArray = {
wall: 'http://de.cdn.grepolis.com/images/game/main/wall.png',
tower: 'http://de.cdn.grepolis.com/images/game/main/tower.png',
hide: 'http://de.cdn.grepolis.com/images/game/main/hide.png',
spy: 'http://s7.directupload.net/images/140114/yr993xwc.png',
pop: 'http://s7.directupload.net/images/140114/4d6xktxm.png',
rev1: 'http://s7.directupload.net/images/140115/9cv6otiu.png',
rev0: 'http://s7.directupload.net/images/140115/aue4rg6i.png',
eo1: 'http://s1.directupload.net/images/140115/fkzlipyh.png',
eo0: 'http://s1.directupload.net/images/140115/hs2kg59c.png',
att: 'http://s1.directupload.net/images/140115/3t6uy4te.png',
sup: 'http://s7.directupload.net/images/140115/ty6szerx.png',
zeus: 'http://s1.directupload.net/images/140114/cdxecrpu.png',
hera: 'http://s1.directupload.net/images/140114/mve54v2o.png',
athena: 'http://s14.directupload.net/images/140114/kyqyedhe.png',
poseidon: 'http://s7.directupload.net/images/140114/tusr9oyi.png',
hades: 'http://s7.directupload.net/images/140114/huins2gn.png',
artemis: 'http://s7.directupload.net/images/140114/kghjhko8.png',
nogod: 'http://s1.directupload.net/images/140114/e7vmvfap.png',
captain: 'http://s14.directupload.net/images/140114/88gg75rc.png',
commander: 'http://s14.directupload.net/images/140114/slbst52o.png',
priest: 'http://s1.directupload.net/images/140114/glptekkx.png',
phalanx: 'http://s7.directupload.net/images/140114/e97wby6z.png',
ram: 'http://s7.directupload.net/images/140114/s854ds3w.png',
militia: 'http://wiki.en.grepolis.com/images/9/9b/Militia_40x40.png',
sword: 'http://wiki.en.grepolis.com/images/9/9c/Sword_40x40.png',
slinger: 'http://wiki.en.grepolis.com/images/d/dc/Slinger_40x40.png',
archer: 'http://wiki.en.grepolis.com/images/1/1a/Archer_40x40.png',
hoplite: 'http://wiki.en.grepolis.com/images/b/bd/Hoplite_40x40.png',
rider: 'http://wiki.en.grepolis.com/images/e/e9/Rider_40x40.png',
chariot: 'http://wiki.en.grepolis.com/images/b/b8/Chariot_40x40.png',
catapult: 'http://wiki.en.grepolis.com/images/f/f0/Catapult_40x40.png',
godsent: 'http://wiki.de.grepolis.com/images/6/6e/Grepolis_Wiki_225.png',
def_sum: 'http://s14.directupload.net/images/140127/6cxnis9r.png',
minotaur: 'http://wiki.de.grepolis.com/images/7/70/Minotaur_40x40.png',
manticore: 'http://wiki.de.grepolis.com/images/5/5e/Manticore_40x40.png',
zyclop: 'http://wiki.de.grepolis.com/images/6/66/Zyklop_40x40.png',
sea_monster:'http://wiki.de.grepolis.com/images/7/70/Sea_monster_40x40.png',
harpy: 'http://wiki.de.grepolis.com/images/8/80/Harpy_40x40.png',
medusa: 'http://wiki.de.grepolis.com/images/d/db/Medusa_40x40.png',
centaur: 'http://wiki.de.grepolis.com/images/5/53/Centaur_40x40.png',
pegasus: 'http://wiki.de.grepolis.com/images/5/54/Pegasus_40x40.png',
cerberus: 'http://wiki.de.grepolis.com/images/6/67/Zerberus_40x40.png',
fury: 'http://wiki.de.grepolis.com/images/6/67/Erinys_40x40.png',
griffin: 'http://wiki.de.grepolis.com/images/d/d1/Unit_greif.png',
calydonian_boar: 'http://wiki.de.grepolis.com/images/9/93/Unit_eber.png',
big_transporter: 'http://wiki.en.grepolis.com/images/0/04/Big_transporter_40x40.png',
bireme: 'http://wiki.en.grepolis.com/images/4/44/Bireme_40x40.png',
attack_ship: 'http://wiki.en.grepolis.com/images/e/e6/Attack_ship_40x40.png',
demolition_ship: 'http://wiki.en.grepolis.com/images/e/ec/Demolition_ship_40x40.png',
small_transporter: 'http://wiki.en.grepolis.com/images/8/85/Small_transporter_40x40.png',
trireme: 'http://wiki.en.grepolis.com/images/a/ad/Trireme_40x40.png',
colonize_ship: 'http://wiki.en.grepolis.com/images/d/d1/Colonize_ship_40x40.png',
move_icon: 'http://de.cdn.grepolis.com/images/game/unit_overview/',
bordure: 'http://s1.directupload.net/images/140126/8y6pmetk.png'
};
$('<div class="bb_def_chooser">'+
'<div class="bbcode_box middle_center">'+
'<div class="bbcode_box top_left"></div><div class="bbcode_box top_right"></div>'+
'<div class="bbcode_box top_center"></div><div class="bbcode_box bottom_center"></div>'+
'<div class="bbcode_box bottom_right"></div><div class="bbcode_box bottom_left"></div>'+
'<div class="bbcode_box middle_left"></div><div class="bbcode_box middle_right"></div>'+
'<div class="bbcode_box content clearfix" style="padding:5px">'+
'<div id="f_uni" class="checkbox_new checked"><div class="cbx_icon"></div><div class="cbx_caption">'+ LANG[LID].bbc.sel[0] +'</div></div><br><br>'+
'<div id="f_prm" class="checkbox_new checked"><div class="cbx_icon"></div><div class="cbx_caption">'+ LANG[LID].bbc.sel[1] +'</div></div><br><br>'+
'<div id="f_sil" class="checkbox_new checked"><div class="cbx_icon"></div><div class="cbx_caption">'+ LANG[LID].bbc.sel[2] +'</div></div><br><br>'+
'<div id="f_mov" class="checkbox_new checked"><div class="cbx_icon"></div><div class="cbx_caption">'+ LANG[LID].bbc.sel[3] +'</div></div><br><br>'+
'<div><a class="button" id="dio_insert" href="#"><span class="left"><span class="right"><span class="middle"><small>'+ LANG[LID].bbc.but +'</small></span></span></span><span></span></a></div>'+
'</div></div></div>').appendTo(bbcodeBarId + ' .bb_button_wrapper');
$('.bb_def_chooser').css({
display: 'none',
top: '38px',
left: '510px',
position: 'absolute',
width: '190px',
zIndex: 10000
});
$(bbcodeBarId + " .bb_def_chooser .checkbox_new").click(function () {
$(this).toggleClass("checked");
});
$(bbcodeBarId + ' .def_form').toggle(function(){
$(this).parent().find(".bb_def_chooser").get(0).style.display = "block";
}, function(){
$(this).parent().find(".bb_def_chooser").get(0).style.display = "none";
});
$(bbcodeBarId + ' #dio_insert').click(function(){
var textarea = $(textareaId).get(0), text = $(textarea).val(), troop_table = "", troop_img = "", troop_count = "", separator = "", move_table = "", landunit_sum = 0;
$('.def_form').get(0).click();
if($('#f_uni').hasClass("checked")){
$('.units_land .unit, .units_naval .unit').each(function(){
troop_img += separator + '[img]' + imgArray[this.className.split(" ")[1]] + '[/img]';
troop_count += separator + '[center]' + $(this).find(".value").get(0).innerHTML + '[/center]';
separator = "[||]";
});
} else {
$('.units_land .unit').each(function(){
var a = this.className.split(" ")[1], def = (unitVal[a].def_hack + unitVal[a].def_pierce + unitVal[a].def_distance)/(3 * unitVal[a].population);
if(def > 10){
landunit_sum += parseInt($(this).find(".value").get(0).innerHTML, 10) * unitVal[a].population * ((def > 20) ? 2 : 1);
}
});
landunit_sum = (landunit_sum > 10000) ? ((Math.round(landunit_sum / 100))/10) + "k" : landunit_sum;
troop_img += '[img]'+ imgArray.def_sum +'[/img]';
troop_count += '[center]'+ landunit_sum +'[/center]';
separator = "[||]";
$('.units_naval .unit').each(function(){
troop_img += separator + '[img]' + imgArray[this.className.split(" ")[1]] + '[/img]';
troop_count += separator + '[center]' + $(this).find(".value").get(0).innerHTML + '[/center]';
});
}
if(troop_img !== ""){ troop_table = "\n[table][**]" + troop_img + "[/**][**]" + troop_count + "[/**][/table]\n"; }
var str = '[img]'+ imgArray.bordure + '[/img]'+
'\n\n[color=#006B00][size=12][u][b]'+ LANG[LID].bbc.ttl +' ([url="http://adf.ly/eDM1y"]©DIO-Tools[/url])[/b][/u][/size][/color]\n\n'+
//'[table][**][img]'+ imgArray.sup +'[/img][||]'+
'[size=12][town]' + uw.ITowns.getTown(uw.Game.townId).getId() + '[/town] ([player]'+ uw.Game.player_name +'[/player])[/size]'+
//'[||][img]'+ imgArray['rev' + (uw.ITowns.getTown(uw.Game.townId).hasConqueror()?1:0)] +'[/img][/**][/table]'+
'\n\n[i][b]'+ LANG[LID].bbc.inf +'[/b][/i]' + troop_table +
'[table][*]'+
'[img]'+ imgArray.wall +'[/img][|]\n'+
'[img]'+ imgArray.tower +'[/img][|]\n'+
'[img]'+ imgArray.phalanx +'[/img][|]\n'+
'[img]'+ imgArray.ram +'[/img][|]\n'+
($('#f_prm').hasClass("checked") ? '[img]'+ imgArray.commander +'[/img][|]\n' : ' ')+
($('#f_prm').hasClass("checked") ? '[img]'+ imgArray.captain +'[/img][|]\n' : ' ')+
($('#f_prm').hasClass("checked") ? '[img]'+ imgArray.priest +'[/img][|]\n' : ' ')+
($('#f_sil').hasClass("checked") ? '[center][img]'+imgArray.spy+'[/img][/center][|]\n' : ' ')+
'[img]'+ imgArray.pop +'[/img][|]\n'+
'[img]'+ imgArray[(uw.ITowns.getTown(uw.Game.townId).god() || "nogod")] +'[/img][/*]\n'+
'[**][center]' + uw.ITowns.getTown(uw.Game.townId).buildings().getBuildingLevel("wall")+ '[/center][||]'+
'[center]' + uw.ITowns.getTown(uw.Game.townId).buildings().getBuildingLevel("tower")+ '[/center][||]'+
'[center]' + (uw.ITowns.getTown(uw.Game.townId).researches().attributes.phalanx? '+' : '-') + '[/center][||]'+
'[center]' + (uw.ITowns.getTown(uw.Game.townId).researches().attributes.ram? '+' : '-')+ '[/center][||]'+
($('#f_prm').hasClass("checked") ? '[center]' + ((uw.Game.premium_features.commander >= uw.Timestamp.now())? '+' : '-') + '[/center][||]' : ' ')+
($('#f_prm').hasClass("checked") ? '[center]' + ((uw.Game.premium_features.captain >= uw.Timestamp.now())? '+' : '-')+ '[/center][||]' : ' ')+
($('#f_prm').hasClass("checked") ? '[center]' + ((uw.Game.premium_features.priest >= uw.Timestamp.now())? '+' : '-') + '[/center][||]' : ' ')+
($('#f_sil').hasClass("checked") ? '[center]' + Math.round(uw.ITowns.getTown(uw.Game.townId).getEspionageStorage()/1000) + 'k[/center][||]': ' ')+
'[center]' + uw.ITowns.getTown(uw.Game.townId).getAvailablePopulation() + '[/center][||]'+
'[center]' + $('.gods_favor_amount').get(0).innerHTML + '[/center]'+
'[/**][/table]';
var bb_count_str = parseInt(str.match(/\[/g).length, 10), bb_count_move = 0;
var i = 0;
if($('#f_mov').hasClass("checked")){
move_table += '\n[i][b]'+ LANG[LID].bbc.mov +'[/b][/i]\n[table]';
$('#toolbar_activity_commands').mouseover();
$('#toolbar_activity_commands_list .content .command').each(function(){
var cl = $(this).children()[0].className.split(" ");
if((cl[cl.length-1] === "returning" || cl[cl.length-1] === "revolt_arising" || cl[cl.length-1] === "revolt_running") && ((bb_count_str + bb_count_move) < 480)) {
move_table += (i%1) ? "" : "[**]";
i++;
move_table += "[img]" + imgArray.move_icon + cl[2] + ".png[/img][||]";
move_table += getArrivalTime($(this).children()[1].innerHTML) + (uw.Game.market_id === "de" ? " Uhr[||]" : " [||]");
move_table += "[town]" + JSON.parse(atob($(this).children()[2].firstChild.href.split("#")[1])).id + "[/town]";
move_table += (i%1) ? "[||]" : "[/**]";
}
bb_count_move = parseInt(move_table.match(/\[/g).length, 10);
});
if((bb_count_str + bb_count_move) > 480){
move_table += '[**]...[/**]';
}
$('#toolbar_activity_commands').mouseout();
//console.log((bb_count_str + bb_count_move));
move_table += (i%1) ? "[/**]" : "";
move_table += "[*][|][color=#800000][size=6][i] ("+ LANG[LID].bbc.dev +": ±1s)[/i][/size][/color][/*][/table]\n";
}
str += move_table + '[img]'+ imgArray.bordure + '[/img]';
$(textarea).val(text.substring(0, $(textarea).get(0).selectionStart) + str + text.substring($(textarea).get(0).selectionEnd));
});
}
function getArrivalTime(duration_time){
var server_time = $('.server_time_area').get(0).innerHTML.split(" ")[0].split(":"), arrival_time, s, m, h;
duration_time = duration_time.split(":");
s = parseInt(server_time[2], 10) + parseInt(duration_time[2], 10);
m = parseInt(server_time[1], 10) + parseInt(duration_time[1], 10) + ((s>=60)? 1 : 0);
h = parseInt(server_time[0], 10) + parseInt(duration_time[0], 10) + ((m>=60)? 1 : 0);
s = s%60; m = m%60; h = h%24;
s = ((s<10) ? "0" : "") + s;
m = ((m<10) ? "0" : "") + m;
h = ((h<10) ? "0" : "") + h;
arrival_time = h + ":" + m + ":" + s;
return arrival_time;
}
/*******************************************************************************************************************************
* Smiley box
* ----------------------------------------------------------------------------------------------------------------------------
* | ● Display of a smiley selection box for text input fields (forum, messages, notes):
* | ● Used smileys: http://www.greensmilies.com/smilie-album/
* | + Own Grepolis smileys
* ----------------------------------------------------------------------------------------------------------------------------
*******************************************************************************************************************************/
var smileyArray = { "standard": {}, "nature": {}, "grepolis": {}, "people": {}, "other":{} };
// smiley categories
smileyArray.button = [ "rollsmiliey", "smile" ];
smileyArray.standard = [
"smilenew", "i/cnfy7elqh8dotnsdp", "lol", "neutral_new", "afraid", "freddus_pacman", "auslachen2", "kolobok-sanduhr", "bussi2", "winken4", "flucht2", "panik4", "ins-auge-stechen",
"seb_zunge", "fluch4_GREEN", "baby_junge2", "blush-reloaded6", "frown", "verlegen", "blush-pfeif", "stevieh_rolleyes", "daumendreh2", "baby_taptap",
"sadnew", "hust", "confusednew", "idea2", "irre", "irre4", "sleep", "candle", "nicken", "no_sad",
"thumbs-up_new", "thumbs-down_new", "bravo2", "oh-no2", "kaffee2", "drunk", "saufen", "freu-dance", "hecheln", "headstand", "rollsmiliey", "eazy_cool01", "motz", "cuinlove", "biggrin"
];
smileyArray.nature = [
"dinosaurier07", "flu-super-gau", "ben_cat", "schwein", "hundeleine01", "blume", "ben_sharky", "ben_cow", "charly_bissig", "gehirnschnecke_confused", "mttao_fische", "mttao_angler",
"insel", "fliegeschnappen", "i/cifohy0y1cl7nckzw", /* Spinne */ "i/cifogx34asrswrcjw", /* Schiffbrüchiger */ "plapperhase", "ben_dumbo"
];
smileyArray.grepolis = [
"mttao_wassermann", "i/cigrmpfofys5xtiks", /* Hera */ "i/cifvfsu3e2sdiipn0", /* Medusa */ "i/cigmv8wnffb3v0ifg", /* Mantikor */ "i/cigrqlp2odi2kqo24", /* Zyklop */
"i/cj1l9gndtu3nduyvi", /* Minotaurus */ "i/cj2byjendffymp88t", /* Pegasus */ "i/cj2ccmi2x8mhcoikd", /* Hydra */
"silvester_cuinlove", "mttao_schuetze", "kleeblatt2", "wallbash", /* "glaskugel4", */ "musketiere_fechtend", /* "krone-hoch",*/ "i/cifojb85jytq5h07g", // Wikinger
"mttao_waage2", "steckenpferd", /* "kinggrin_anbeten2", */ "i/cifohielywpedbyh8", /* Grepo Love */ "skullhaufen", "pferdehaufen" // "i/ckajscggscw4s2u60"
];
smileyArray.people = [
"seb_hut5", "opa_boese2", "star-wars-yoda1-gruen", "hexefliegend", "snob", "seb_detektiv_ani", "seb_cowboy", "devil", "segen", "pirat5", "borg", "hexe3b",
"i/cifoqe3geok0jco5o", // Ägypter
"i/ciforgs313z0ae1cc", // Hippie
"eazy_polizei", "stars_elvis", "mttao_chefkoch", "nikolaus", "pirate3_biggrin", "batman_skeptisch", "tubbie1", "tubbie2", "tubbie3", "tubbie4"
];
smileyArray.other = [
"steinwerfen", "herzen02", "scream-if-you-can", "kolobok", "headbash", "liebeskummer", "bussi", "brautpaar-reis", "grab-schaufler2", "boxen2", "aufsmaul",
"sauf", "mttao_kehren", "sm", "weckruf", "klugscheisser2", "karte2_rot", "dagegen", "party","dafuer", "outofthebox", "pokal_gold", "koepfler", "transformer"
];
// Replace german sign smilies
if(LID !== "de"){
smileyArray.other[17] = "dagegen2";
smileyArray.other[19] = "dafuer2";
}
// Forum: extra smiley
if($(".editor_textbox_container").get(0)){
smileyArray.grepolis.push("i/ckajscggscw4s2u60");
}
var id = 0, error_count = 0;
var er = false;
// preload images
function loadSmileys(){
for(var e in smileyArray){
if(smileyArray.hasOwnProperty(e)) {
for(var f in smileyArray[e]){
if(smileyArray[e].hasOwnProperty(f)) {
var src = smileyArray[e][f];
smileyArray[e][f] = new Image();
smileyArray[e][f].className = "smiley" + (id++);
smileyArray[e][f].style.margin = '3px';
smileyArray[e][f].style.maxHeight = '35px';
smileyArray[e][f].style.cursor = 'pointer';
if(src.substring(0,2) == "i/" ) {
smileyArray[e][f].src = "http://666kb.com/" + src + ".gif";
} else {
if(er == false){
smileyArray[e][f].src = "http://www.greensmilies.com/smile/smiley_emoticons_" + src + ".gif";
} else {
smileyArray[e][f].src = 'http://s1.directupload.net/images/140128/93x3p4co.gif';
}
}
smileyArray[e][f].onerror = function () {
this.src = 'http://s1.directupload.net/images/140128/93x3p4co.gif';
};
}
}
}
}
}
// Forum smilies
if($(".editor_textbox_container").get(0)){
loadSmileys();
changeForumEditorLayout();
addSmileyBoxForum();
}
function changeForumEditorLayout(){
$('.blockrow').css({ border: "none" });
// Subject/Title
$($('.section div label[for="title"]').parent()).css({ float:"left", width:"36%", marginRight: "20px"});
$($('.section div label[for="subject"]').parent()).css({ float:"left", width:"36%", marginRight: "20px"});
$('.section div input').eq(0).css({ marginBottom: "-10px", marginTop: "10px"});
$('#display_posticon').remove();
// Posticons
$('.posticons table').css({ width: "50%", /*marginTop: "-16px"*/});
$('.posticons').css({ marginBottom: "-16px" });
$('.posticons').insertAfter($('.section div label[for="title"]').parent());
$('.posticons').insertAfter($('.section div label[for="subject"]').parent());
// Posticons hint
$('.posticons p').remove();
// Posticons: No Icon - radio button
$(".posticons [colspan='14']").parent().replaceWith($(".posticons [colspan='14']"));
$(".posticons [colspan='14']").children().wrap("<nobr></nobr>")
$(".posticons [colspan='14']").appendTo('.posticons tr:eq(0)');
$(".posticons [colspan='4']").remove();
}
function addSmileyBoxForum(){
$('<div class="smiley_box"><div>'+
'<div align="center" style="float:left">'+
'<a class="group" name="standard">'+ LANG[LID].sml.std +'</a>'+
'<a class="group" name="grepolis">'+ LANG[LID].sml.gre +'</a>'+
'<a class="group" name="nature">'+ LANG[LID].sml.nat +'</a>'+
'<a class="group" name="people">'+ LANG[LID].sml.ppl +'</a>'+
'<a class="group" name="other">'+ LANG[LID].sml.oth +'</a>'+
'</div><div align="right" style="margin-top:2px;"><a class="smiley_link" href="http://adf.ly/eDbBl" target="_blank">WWW.GREENSMILIES.COM</a></div>'+
'<hr class="smiley_hr">'+
'<div class="smiley_box_cont" style="overflow: hidden;"><hr class="smiley_hr"></div>'+
'</div></div><br>').insertAfter(".texteditor");
addSmileys("standard", "");
$('.smiley_hr').css({ margin: '3px 0px 0px 0px', color: '#086b18', border: '1px solid' });
$('.smiley_link').css({ color: '#0c450c' });
$('.smiley_link').hover(
function(){$(this).css({ color: '#14999E' });},
function(){$(this).css({ color: '#0c450c' });}
);
$('.smiley_box').css({ maxHeight: '90px', marginLeft: "5px", width: "99%", minHeight:"10px" });
$('.smiley_box_cont').css({ height: '100px', overflow: 'overlay' });
$('.group').css({ color:'#0c450c', marginRight: '10px', cursor:"pointer"}); $('.group[name="standard"]').css({ color:'#089421' });
$('.group').click(function(){
$('.group').each(function(){
$(this).get(0).style.color = '#0c450c';
});
$(this).get(0).style.color = '#089421';
// change smiley group
addSmileys($(this).get(0).name, "");
});
}
// insert smileys from arrays into smiley box
function addSmileys(type, bbcodeBarId){
// reset smilies
if($(bbcodeBarId + " .smiley_box_cont").get(0)) {$(bbcodeBarId + " .smiley_box_cont").get(0).innerHTML='';}
// add smilies
for(var e in smileyArray[type]){
if(smileyArray[type].hasOwnProperty(e)) {
$(smileyArray[type][e]).clone().appendTo(bbcodeBarId + " .smiley_box_cont");
$(bbcodeBarId +" ."+ smileyArray[type][e].className).click(function(){
var textarea;
if(uw.location.pathname === "/game/index"){
// hide smiley box
$(this).closest('.bb_button_wrapper').find(".smiley_button").click();
// find textarea
textarea = $(this).closest('.gpwindow_content').find("textarea").get(0);
} else {
if($('.editor_textbox_container').get(0)) {
textarea = $('.editor_textbox_container .cke_contents textarea').get(0);
} else {
$(this).appendTo('iframe .forum');
}
//$(textarea).val(text.substring(0, $(textarea).get(0).selectionStart) + "[img]"+ $(this).get(0).src + "[/img]" + text.substring($(textarea).get(0).selectionEnd));
}
var text = $(textarea).val();
$(textarea).val(text.substring(0, $(textarea).get(0).selectionStart) + "[img]"+ $(this).get(0).src + "[/img]" + text.substring($(textarea).get(0).selectionEnd));
});
}
}
}
// add smiley box
function addSmileyBox(e){
var bbcodeBarId = "";
switch (e) {
case "/alliance_forum/forum": bbcodeBarId = "#forum";
break;
case "/message/forward": bbcodeBarId = "#message_bbcodes";
break;
case "/message/new": bbcodeBarId = "#message_bbcodes";
break;
case "/message/view": bbcodeBarId = "#message_bbcodes";
break;
case "/player_memo/load_memo_content": bbcodeBarId = "#memo_edit";
break;
}
if(($(bbcodeBarId + ' #emots_popup_7').get(0) || $(bbcodeBarId + ' #emots_popup_15').get(0)) && PID == 84367){
$(bbcodeBarId + " .bb_button_wrapper").get(0).lastChild.remove();
}
$('<img class="smiley_button" src="http://www.greensmilies.com/smile/smiley_emoticons_smile.gif">').appendTo(bbcodeBarId + ' .bb_button_wrapper');
$('<div class="smiley_box">'+
'<div class="bbcode_box middle_center"><div class="bbcode_box middle_right"></div><div class="bbcode_box middle_left"></div>'+
'<div class="bbcode_box top_left"></div><div class="bbcode_box top_right"></div><div class="bbcode_box top_center"></div>'+
'<div class="bbcode_box bottom_center"></div><div class="bbcode_box bottom_right"></div><div class="bbcode_box bottom_left"></div>'+
'<div align="center" style="width:100%;">'+
'<a class="group" name="standard" href="">'+ LANG[LID].sml.std +'</a>'+
'<a class="group" name="grepolis" href="">'+ LANG[LID].sml.gre +'</a>'+
'<a class="group" name="nature" href="">'+ LANG[LID].sml.nat +'</a>'+
'<a class="group" name="people" href="">'+ LANG[LID].sml.ppl +'</a>'+
'<a class="group" name="other" href="">'+ LANG[LID].sml.oth +'</a>'+
'</div>'+
'<hr class="smiley_hr">'+
'<div class="smiley_box_cont" style="overflow: hidden;"></div>'+
'<hr class="smiley_hr">'+
'<div align="center" style="margin-top:2px;"><a href="http://adf.ly/eDbBl" target="_blank"><span class="smiley_link">WWW.GREENSMILIES.COM</span></a></div>'+
'</div>').appendTo(bbcodeBarId + ' .bb_button_wrapper');
$(bbcodeBarId + ' .smiley_button').css({
cursor: 'pointer',
margin:'3px 2px 2px 2px'
});
$(bbcodeBarId + ' .smiley_box').css({
zIndex: '5000',
position: 'absolute',
top: '27px',
left: '430px',
width: '300px',
display: 'none'
});
$(bbcodeBarId + ' .smiley_link').css({
color: '#086b18',
fontSize: '0.6em'
});
$(bbcodeBarId + ' .smiley_hr').css({
margin: '3px 0px 0px 0px',
color: '#086b18',
border: '1px solid'
});
$(bbcodeBarId + ' .group').css({
color:'#0c450c'
});
$(bbcodeBarId + ' .group[name="standard"]').css({
color:'#089421'
});
$(bbcodeBarId + ' .group').click(function(){
$("#"+ $(this).closest('.bb_button_wrapper').parent().get(0).id +' .group').each(function(){
$(this).get(0).style.color = '#0c450c';
});
$(this).get(0).style.color = '#089421';
// change smiley group
addSmileys($(this).get(0).name, "#"+ $(this).closest('.bb_button_wrapper').parent().get(0).id);
});
addSmileys("standard", bbcodeBarId);
// smiley box toggle
$(bbcodeBarId + " .smiley_button").toggle(
function(){
$(this).get(0).src = smileyArray.button[0].src;
$(this).closest('.bb_button_wrapper').find(".smiley_box").get(0).style.display = "block";
},
function(){
$(this).get(0).src = smileyArray.button[1].src;
$(this).closest('.bb_button_wrapper').find(".smiley_box").get(0).style.display = "none";
}
);
}
/*******************************************************************************************************************************
* Biremes counter
* ----------------------------------------------------------------------------------------------------------------------------
* | ● Incremental update when calling a city (experimental, especially intended for siege worlds)
* ----------------------------------------------------------------------------------------------------------------------------
*******************************************************************************************************************************/
var count, townId, biriArray = JSON.parse(GM_getValue(WID + "_biri_data", "{}"));
function updateBiriCount(){
var sum =0, e;
for(e in biriArray) {
if(biriArray.hasOwnProperty(e)) {
sum += parseInt(biriArray[e], 10);
}
}
if(options.bir){
sum = sum.toString();
var str ="", fsize = ['1.4em', '1.2em', '1.15em', '1.1em', '1.0em'], i;
for(i = 0; i<sum.length; i++){
str += "<span style='font-size:" + fsize[i] + "'>" + sum[i] + "</span>";
}
$('#bi_count').get(0).innerHTML = "<b>" + str + "</b>";
}
}
function getBiri(){
var biremeIn = parseInt(uw.ITowns.getTown(uw.Game.townId).units().bireme, 10),
biremeOut = parseInt(uw.ITowns.getTown(uw.Game.townId).unitsOuter().bireme, 10);
if(isNaN(biremeIn)) biremeIn = 0;
if(isNaN(biremeOut)) biremeOut = 0;
if(!biriArray[uw.Game.townId] || biriArray[uw.Game.townId] < (biremeIn + biremeOut)) {
biriArray[uw.Game.townId] = biremeIn;
}
updateBiriCount();
saveBiri();
}
function getBiriDocks(){
var windowID = uw.BuildingWindowFactory.getWnd().getID(),
biremeTotal = parseInt($('#gpwnd_' + windowID + ' #unit_order_tab_bireme .unit_order_total').get(0).innerHTML, 10);
if(!isNaN(biremeTotal)) biriArray[uw.Game.townId] = biremeTotal;
updateBiriCount();
saveBiri();
}
function getBiriAgora(){
var biremeTotal = parseInt(uw.ITowns.getTown(parseInt(uw.Game.townId, 10)).units().bireme, 10);
if(isNaN(biremeTotal)) biremeTotal = 0;
$('#units_beyond_list .bireme').each(function(){
biremeTotal += parseInt($(this).get(0).children[0].innerHTML, 10);
});
biriArray[uw.Game.townId] = biremeTotal;
updateBiriCount();
saveBiri();
}
function saveBiri(){
setTimeout(function(){
GM_setValue(WID + "_biri_data", JSON.stringify(biriArray));
}, 0);
}
function initBiri() {
$(".picomap_container").prepend("<div id='unit_count'><div id='bi_count'></div></div>");
updateBiriCount();
$('#unit_count').css({
background: 'url(http://de.cdn.grepolis.com/images/game/units/units_sprite_90x90_compressed.jpg)',
height: '90px',
width: '90px',
position: 'relative',
margin: '5px 28px 0px 28px',
backgroundPosition: '-270px 0px'
});
$('#sea_id').css({
background: 'none',
fontSize: '25px',
cursor: 'auto',
height: '50px',
width: '50px',
position: 'relative'
});
if($('#tutorial_quest_container').get(0)){
$('#sea_id').prependTo('#tutorial_quest_container');
} else {
$('#sea_id').appendTo('#ui_box');
$('#sea_id').css({
position: 'absolute',
top: '75px',
left: '157px'
});
}
$('#bi_count').css({
color: '#826021',
position: 'relative',
top: '28px',
fontStyle: 'italic',
width: '79px'
});
$('.picomap_overlayer').tooltip(LANG[LID].set.bir[0]);
}
/*******************************************************************************************************************************
* Popups
* ----------------------------------------------------------------------------------------------------------------------------
* | ● Available units (no supporting or outer units)
* | ● Improved favor
* | ● getTownTypes
* ----------------------------------------------------------------------------------------------------------------------------
*******************************************************************************************************************************/
var groupUnitArray = {};
// TODO: split Function (getUnits, calcUnitsSum, availableUnits, countBiremes, getTownTypes)?
function getAllUnits(){
var townArray = uw.ITowns.getTowns(), groupArray = uw.ITowns.townGroups.getGroups(),
unitArray = {"sword":0, "archer":0, "hoplite":0, "chariot":0, "godsent":0, "rider":0, "slinger":0, "catapult":0, "small_transporter":0, "big_transporter":0,
"manticore":0, "harpy":0, "pegasus":0, "cerberus":0, "minotaur":0, "medusa":0, "zyklop":0, "centaur":0, "fury":0, "sea_monster":0 },
unitArraySea = {"bireme":0, "trireme":0, "attack_ship":0, "demolition_ship":0, "colonize_ship":0 };
if(uw.Game.is_hero_world){
unitArray = $.extend(unitArray, {"griffin":0, "calydonian_boar":0});
}
unitArray = $.extend(unitArray, unitArraySea);
for(var group in groupArray){
if(groupArray.hasOwnProperty(group)){
// clone Object "unitArray"
groupUnitArray[group] = Object.create(unitArray);
for(var town in groupArray[group]["towns"]){
if(groupArray[group]["towns"].hasOwnProperty(town)){
var type = { lo: 0, ld: 0, so: 0, sd: 0, fo: 0, fd: 0 }; // Type for TownList
for(var unit in unitArray){
if(unitArray.hasOwnProperty(unit)){
// All Groups: Available units
var tmp = parseInt(uw.ITowns.getTown(town).units()[unit], 10);
groupUnitArray[group][unit] += tmp || 0;
// Only for group "All"
if(group == -1){
//Bireme counter
if( unit === "bireme" && ((biriArray[townArray[town].id] || 0) < (tmp || 0))) {
biriArray[townArray[town].id] = tmp;
}
//TownTypes
if(!unitVal[unit].is_naval){
if(unitVal[unit].flying){
type.fd += ((unitVal[unit].def_hack + unitVal[unit].def_pierce + unitVal[unit].def_distance)/3 * (tmp || 0));
type.fo += (unitVal[unit].attack * (tmp || 0));
} else {
type.ld += ((unitVal[unit].def_hack + unitVal[unit].def_pierce + unitVal[unit].def_distance)/3 * (tmp || 0));
type.lo += (unitVal[unit].attack * (tmp || 0));
}
} else {
type.sd += (unitVal[unit].defense * (tmp || 0));
type.so += (unitVal[unit].attack * (tmp || 0));
}
}
}
}
// Only for group "All"
if(group == -1){
// Icon: DEF or OFF?
var z = ((type.sd + type.ld + type.fd) <= (type.so + type.lo + type.fo)) ? "o" : "d",
temp = 0;
for(var t in type){
if(type.hasOwnProperty(t)){
// Icon: Land/Sea/Fly (t[0]) + OFF/DEF (z)
if(temp < type[t]){
autoTownTypes[townArray[town].id] = t[0] + z;
temp = type[t];
}
// Icon: Troops Outside (overwrite)
if(temp < 1000){
autoTownTypes[townArray[town].id] = "no";
}
}
}
// Icon: Empty Town (overwrite)
var popBuilding = 0, buildVal = uw.GameData.buildings, levelArray = townArray[town].buildings().getLevels(),
popTotal = Math.floor(buildVal.farm.farm_factor * Math.pow(townArray[town].buildings().getBuildingLevel("farm"), buildVal.farm.farm_pow)), // Population from farm level
popPlow = townArray[town].researches().attributes.plow ? 200 : 0,
popFactor = townArray[town].buildings().getBuildingLevel("thermal") ? 1.1 : 1.0, // Thermal
popExtra = townArray[town].getPopulationExtra();
for(var b in levelArray){
if(levelArray.hasOwnProperty(b)){
popBuilding += Math.round(buildVal[b].pop * Math.pow(townArray[town].buildings().getBuildingLevel(b), buildVal[b].pop_factor));
}
}
townPopulation[town] = popTotal * popFactor + popPlow + popExtra - (popBuilding + townArray[town].getAvailablePopulation());
if((popTotal * popFactor + popPlow + popExtra - (popBuilding + townArray[town].getAvailablePopulation())) < 300){
autoTownTypes[townArray[town].id] = "po";
}
// Icon: Farm Incomplete
if(townArray[town].buildings().getBuildingLevel("farm") < 40){
//autoTownTypes[townArray[town].id] = "bu";
}
}
}
}
}
}
updateBiriCount();
saveBiri();
//if(options.pop) {
updateAvailableUnitsBox(groupUnitArray[-1]);
//}
}
function addAvailableUnitsBox(){
var groupArray = uw.ITowns.townGroups.getGroups();
$('<div id="available_units_box" class="ui-dialog">'+
'<div class="bbcode_box middle_center"><div class="bbcode_box middle_right"></div><div class="bbcode_box middle_left"></div>'+
'<div class="bbcode_box top_left"></div><div class="bbcode_box top_right"></div><div class="bbcode_box top_center"></div>'+
'<div class="bbcode_box bottom_center"></div><div class="bbcode_box bottom_right"></div><div class="bbcode_box bottom_left"></div>'+
'<h4><nobr>'+ LANG[LID].uni + '</nobr></h4>'+
'<div class="drop_box">'+
'<div class="drop_group dropdown default">'+
'<div class="border-left"></div><div class="border-right"></div>'+
'<div class="caption" name="'+ groupArray[-1].id +'">'+ groupArray[-1].name +'</div>'+
'<div class="arrow"></div>'+
'</div>'+
'<div class="select_group dropdown-list default active"><div class="item-list"></div></div>'+
'</div><hr>'+
'<div class="box_content"></div>'+
'</div>').appendTo('body');
for(var group in groupArray){
if(groupArray.hasOwnProperty(group)){
$('<div class="option'+ (group == -1 ? " sel" : "") +'" name="'+ group +'">'+ groupArray[group].name +'</div>').appendTo('#available_units_box .item-list');
}
}
// Styles
$('#available_units_box .drop_box').css({
float: 'left',
position: 'absolute',
top: '1px',
right: '0px',
width: '90px',
zIndex: '1'
});
$('#available_units_box h4').css({
color: 'rgb(128, 64, 0)',
width: '10px',
height: '25px',
marginLeft: '4px',
lineHeight: '1.9'
});
$('#available_units_box .drop_group').css({
width: '84px'
});
$('#available_units_box .select_group').css({
position: 'absolute',
width: '80px',
display: "none",
right: '3px'
});
//$('#available_units_box .item-list').css({ maxHeight: '400px', maxWidth: '200px', align: "right" });
$('#available_units_box .arrow').css({
width: '18px',
height: '18px',
background: 'url('+ drop_out.src +') no-repeat -1px -1px',
position: 'absolute'
});
// hover effects of the elements in the drop menu
$('#available_units_box .option').hover(
function(){ $(this).css({color: '#fff', background: "#328BF1"}); },
function(){ $(this).css({color: '#000', background: "#FFEEC7"}); }
);
// click events of the drop menu
$('#available_units_box .select_group .option').each(function(){
$(this).click(function(e){
$(this).parent().find(".sel").toggleClass("sel");
$(this).toggleClass("sel");
$('#available_units_box .drop_group .caption').attr("name", $(this).attr("name"));
$('#available_units_box .drop_group .caption').get(0).innerHTML = $(this).get(0).innerHTML;
$('#available_units_box .select_group')[0].style.display = "none";
updateAvailableUnitsBox(groupUnitArray[$(this).attr("name")]);
//$('#available_units_box .drop_group .caption').change();
});
});
// show & hide drop menu on click
$('#available_units_box .drop_group').click(function(){
if($('#available_units_box .select_group')[0].style.display === "none"){
$('#available_units_box .select_group')[0].style.display = "block";
} else {
$('#available_units_box .select_group')[0].style.display = "none";
}
});
$('#available_units_box').click(function(e){
var clicked = $(e.target);
if(!(clicked[0].parentNode.className.split(" ")[1] === "dropdown")){
$('#available_units_box .select_group').get(0).style.display = "none";
}
});
// hover arrow change
$('#available_units_box .dropdown').hover(function(e){
$(e.target)[0].parentNode.childNodes[3].style.background = "url('"+ drop_over.src +"') no-repeat -1px -1px";
}, function(e){
$(e.target)[0].parentNode.childNodes[3].style.background = "url('"+ drop_out.src +"') no-repeat -1px -1px";
});
//$("#available_units_box .drop_group .caption").attr("name", "All");
//$('#available_units_box .drop_group').tooltip();
$('#available_units_box').draggable({
containment: "body",
snap: "body",
});
$('#available_units_box').css({
color: 'rgb(12, 69, 12)',
position: 'absolute',
top: '100px',
left: '200px',
zIndex: getMaxZIndex() + 1,
display: 'none'
});
$('#available_units_box .box_content').css({
background: 'url(http://s1.directupload.net/images/140206/8jd9d3ec.png) 94% 94% no-repeat',
backgroundSize: '140px'
});
$('#available_units_box').bind("mousedown",function(){
$(this).get(0).style.zIndex = getMaxZIndex() + 1;
});
$('#available_units_box hr').css({ margin: '3px 0px 0px', border: '1px solid', color: 'rgb(128, 64, 0)'});
}
function updateAvailableUnitsBox(unitArray){
var i = 0, content = '<table><tr><td>';
for(var u in unitArray){
if(unitArray.hasOwnProperty(u)){
if(((i%5 == 0) && (i!== 25)) || u == "bireme") {
content += "</td></tr><tr><td>";
}
content += '<div class="unit index_unit bold unit_icon40x40 ' + u + ' " ><span style="font-size:0.9em">' + unitArray[u] + '</span></div> ';
i++;
}
}
content += '</td></tr></table>';
$('#available_units_box .box_content').get(0).innerHTML = "";
$('#available_units_box .box_content').append(content);
/*
$('#united_units').css({
height: '300px',
width: '300px',
position: 'relative'
});
*/
}
function unbindFavorPopup(){
$('.gods_favor_button_area, #favor_circular_progress').mouseover();
$('.gods_favor_button_area, #favor_circular_progress').bind('mouseover mouseout', function(){
return false;
});
$('.gods_area').bind('mouseover', function(){
setFavorPopup();
});
}
var godArray = {
zeus: ' 0px', //'http://s1.directupload.net/images/140116/mkhzwush.png',
hera: '-152px', //'http://s1.directupload.net/images/140116/58ob8z82.png',
poseidon: '-101px', //'http://s1.directupload.net/images/140116/dkfxrw2f.png',
athena: ' -50px', //'http://s14.directupload.net/images/140116/iprgopak.png',
hades: '-203px', //'http://s14.directupload.net/images/140116/c9juk95y.png',
artemis: '-305px', //'http://s14.directupload.net/images/140116/pdc8vxe2.png'
};
var godImg = new Image(); godImg.src = "http://s7.directupload.net/images/140118/j5gzsghx.png";
function setFavorPopup(){
var pic_row = "",
fav_row = "",
prod_row = "";
for(var g in godArray){
if(godArray.hasOwnProperty(g)){
if(uw.ITowns.player_gods.attributes.temples_for_gods[g]){
pic_row += '<td><div style="width:50px;height:51px;background:url('+ godImg.src +');background-position: 0px '+ godArray[g] +';"></td>';
fav_row += '<td class="bold" style="color:blue">'+ uw.ITowns.player_gods.attributes[g + "_favor"] +'</td>';
prod_row += '<td class="bold">'+ uw.ITowns.player_gods.attributes.production_overview[g].production +'</td>';
}
}
}
var tool_element = $('<table><tr><td></td>'+ pic_row +'</tr>'+
'<tr align="center"><td><img src="http://de.cdn.grepolis.com/images/game/res/favor.png"></td>'+ fav_row +'</tr>'+
'<tr align="center"><td>+</td>'+ prod_row +'</tr>'+
'</table>');
$('.gods_favor_button_area, #favor_circular_progress').tooltip(tool_element);
}
/*******************************************************************************************************************************
* GUI Optimization
* ----------------------------------------------------------------------------------------------------------------------------
* | ● Modified spell box (smaller, moveable & position memory)
* | ● Larger taskbar and minimize daily reward-window on startup
* | ● Modify chat
* | ● Improved display of troops and trade activity boxes (movable with position memory on startup)
* ----------------------------------------------------------------------------------------------------------------------------
*******************************************************************************************************************************/
// Spell box
function catchSpellBox(){
var spellbox = new MutationObserver(function(mutations) {
mutations.forEach(function(mutation) {
//console.log(mutation);
if(mutation.addedNodes[0]){
//console.log(mutation.addedNodes[0] + " " + mutation.attributeName);
changeSpellBox();
}
});
});
spellbox.observe($('.gods_spells_menu .content').get(0), { attributes: false, childList: true, characterData: false });
}
function initSpellBox(){
var spellbox_top, spellbox_left, spellbox_show;
$('<style type="text/css">'+
'.gods_spells_active .nui_right_box {'+
'height: 158px !important;'+
'</style>').appendTo('head');
$(".gods_spells_menu").css({
height: $(".nui_units_box").height() +"px"
});
console.log($(".nui_units_box").height());
setTimeout(function(){
spellbox_show = GM_getValue("spellbox_show", false);
// Timeout nicht optimal!!!
setTimeout(function(){
if(spellbox_show) {
$('.btn_gods_spells').click();
}
}, 2500);
}, 0);
$('.btn_gods_spells').click(function(){
spellbox_show = !spellbox_show;
setTimeout(function(){
GM_setValue("spellbox_show", spellbox_show);
}, 0);
});
$('.nui_units_box').css({
display: 'block',
marginTop: '-8px',
position: 'relative'
});
$('.nui_right_box').css({
height: '158px'
});
$('.nui_units_box .bottom_ornament').css({
marginTop: '-28px',
position: 'relative'
});
$('.gods_spells_menu .top').css({
//marginTop: '-28px',
//backgroundPosition: 'right -232px'
});
$('.gods_area').css({
height: '170px'
});
$(".gods_spells_menu").draggable({
containment: "body",
distance: 10 ,
snap: "body, .gods_area, .nui_units_box, .ui_quickbar, .nui_main_menu, .minimized_windows_area, #island_quests_overview",
opacity: 0.7,
stop : function(){
spellbox_top = this.style.top;
spellbox_left = this.style.left;
setTimeout(function(){
GM_setValue("spellbox_top", spellbox_top);
GM_setValue("spellbox_left", spellbox_left);
}, 0);
//console.log(spellbox_top + " " + spellbox_left);
}
});
$(".gods_area .gods_spells_menu").before($('.nui_units_box'));
setTimeout(function(){
spellbox_top = GM_getValue("spellbox_top", "23%");
spellbox_left = GM_getValue("spellbox_left", "-150%");
//console.log(spellbox_top + " " + spellbox_left);
$('.gods_spells_menu').css({
position: 'absolute',
left: spellbox_left,
top: spellbox_top,
zIndex: '5000',
padding: '30px 0px 0px -4px'
});
}, 0);
}
function changeSpellBox(){
$(".gods_spells_menu").css({
height: $(".nui_units_box").height() + "px"
});
console.log($(".nui_units_box").height());
$('.god_container[data-god_id="zeus"]').css({
width: '43px',
float: 'left'
});
$('.god_container[data-god_id="zeus"] .powers_container').css({
background: 'none'
});
$('.god_container[data-god_id="athena"]').css({
width: '85px',
float: 'left'
});
$('.god_container[data-god_id="athena"] .powers_container').css({
background: 'none'
});
$('.content .title').each(function(){
$(this).get(0).remove();
});
//$('.gods_spells_menu .god_container[data-god_id="zeus"]').before('.god_container[data-god_id="poseidon"]');
if($('.bolt').get(0)) $('.bolt').get(0).remove();
if($('.earthquake').get(0)) $('.earthquake').get(0).remove();
if($('.pest').get(0)) $('.pest').get(0).remove();
}
// Minimize Daily reward window on startup
function minimizeDailyReward(){
var startup, daily_reward_minimized = false, town_window = false;
startup = new MutationObserver(function(mutations) {
mutations.forEach(function(mutation) {
if(mutation.addedNodes[0]){
if($('#new_daily_reward').get(0) && !uw.GPWindowMgr.getOpenFirst(uw.Layout.wnd.TYPE_SHOW_ON_LOGIN).isMinimized()){
uw.GPWindowMgr.getOpenFirst(uw.Layout.wnd.TYPE_SHOW_ON_LOGIN).minimize();
}
}
});
});
startup.observe($('body').get(0), { attributes: false, childList: true, characterData: false});
setTimeout(function(){ startup.disconnect();}, 3000);
}
// Larger taskbar
function scaleTaskbar(){
$('.minimized_windows_area').get(0).style.width= "150%";
$('.minimized_windows_area').get(0).style.left= "-25%";
}
// hide fade out buttons => only for myself
function hideNavElements() {
if((PID == 84367) && (uw.Game.premium_features.curator<=uw.Timestamp.now())){
$('.nav').each(function() {
$(this).get(0).style.display = "none";
});
}
}
/*******************************************************************************************************************************
* Modify Chat
*******************************************************************************************************************************/
function popupChatUser(){
setTimeout(function(){
GM_xmlhttpRequest({
method: "POST",
url: "http://wwwapi.iz-smart.net/modules.php?name=Chaninfo&file=nicks&chan=Grepolis"+ uw.Game.market_id.toUpperCase(),
onload: function(response) {
//$('.nui_main_menu .chat .indicator').get(0).innerHTML =
//console.log(response.responseText);
//$('.nui_main_menu .chat .indicator').get(0).style.display = 'inline';
}
});
}, 0);
}
function initChatUser(){
$('.nui_main_menu .chat .button, .nui_main_menu .chat .name_wrapper').css({
WebkitFilter: 'hue-rotate(65deg)',
filter: 'url(#Hue1)'
});
updateChatUser();
setInterval(function(){ updateChatUser(); }, 300000);
$('.nui_main_menu .chat').mouseover(function(){
//popupChatUser();
});
if($('.nui_main_menu .chat').hasClass('disabled')){ $('.nui_main_menu .chat').removeClass('disabled');}
}
function updateChatUser(){
var market = uw.Game.market_id;
//if(uw.Game.market_id !== 'fr'){
setTimeout(function(){
GM_xmlhttpRequest({
method: "POST",
url: "http://api.relay-chat.de/compteur_js.php?chan="+ (market === "de" ? "Grepolis" + uw.Game.market_id.toUpperCase() : "GREPO"),
onload: function(response) {
$('.nui_main_menu .chat .indicator').get(0).innerHTML = response.responseText.split("'")[1];
$('.nui_main_menu .chat .indicator').get(0).style.display = 'inline';
}
});
}, 0);
//}
}
// Modify chat window
var chat_is_hidden = false, chatwnd_id;
function modifyChat() {
var host = { fr: 'irc.quakenet.org', def: 'flash.afterworkchat.de'}, market = uw.Game.market_id;
setTimeout(function(){ updateChatUser(); }, 10000); setTimeout(function(){ updateChatUser(); }, 30000);
//uw.GPWindowMgr.Create(uw.Layout.wnd.TYPE_CHAT);
//uw.GPWindowMgr.getOpenFirst(uw.Layout.wnd.TYPE_CHAT).setWidth(300);
//uw.GPWindowMgr.getOpenFirst(uw.Layout.wnd.TYPE_CHAT).setHeight(0);
//uw.GPWindowMgr.getOpenFirst(uw.Layout.wnd.TYPE_CHAT).setPosition([0,'bottom']);
//console.log(uw.GPWindowMgr.getOpenFirst(uw.Layout.wnd.TYPE_CHAT));
chatwnd_id = '#gpwnd_' + uw.GPWindowMgr.getOpenFirst(uw.Layout.wnd.TYPE_CHAT).getID();
//$(chatwnd_id).parent().children('.gpwindow_left').remove();
//$(chatwnd_id).parent().children('.gpwindow_right').remove();
//$(chatwnd_id).parent().children('.gpwindow_top').remove();
//$(chatwnd_id).parent().children('.gpwindow_bottom').remove();
//$(chatwnd_id).parent().parent().children('.ui-dialog-titlebar').remove();
var nickname = uw.Game.player_name.replace(/[.,:,+,*]/g,"").replace(/[=,\ ,-]/g,"_").replace(/ö/gi,"oe").replace(/ä/gi,"ae").replace(/ü/gi,"ue").replace(/ß/g,"ss");
nickname = "kνnm";
$('#chat').get(0).innerHTML = "";
$('<iframe src="http://flash.afterworkchat.de/1.0/FlashChat.swf'+ //http://grepodio.heliohost.org/lightIRC/index.php'+
'?host='+ host.def + //( market === 'fr' ? host.fr : host.def ) +
'&policyPort=9000'+
'&charset=utf-8'+
//'&port=6667'+
'&languagePath=http://flash.afterworkchat.de/1.0/language/'+
'&styleURL=http://grepodio.heliohost.org/lightIRC/css/green2.css'+ //http://grepodio.heliohost.org/style.css'+ //
'&emoticonPath=http://grepodio.heliohost.org/lightIRC/emoticons/'+ //http://www.greensmilies.com/smile/smiley_emoticons_'+
'&emoticonList='+
':)->happy.png,'+
':(->sad.png,'+
':O->baby2.swf,'+
//';)->thumbs-up_new.gif,'+
':D->biggrin.png,'+
'~D->coffee2.swf,'+
':P->tongue.swf,'+
'8)->cool.png,'+
':|->neutral.png,'+
'X)->drunk.swf,'+
'%5e%5e->grins.png,'+
':{->frown2.swf,'+
':S->verlegen.png,'+
':$->blush.swf,'+
////':S->unsure.gif,'+
':]->lol2.swf,'+
':*->bussi.swf,'+
':[->fluch.swf'+
'&accessKey=54a2846a460ae1703ac690d21551b997'+
'&nick='+ nickname +
'&nickAlternate='+ nickname +'_'+
'&autojoin='+ (market === "de" ? '%23GREPO,%23' + uw.Game.world_id + ',%23Grepolis'+ market.toUpperCase() : '%23Grepolis'+ market.toUpperCase() + ",%23GREPO") +
//( market === 'fr' ? '%23Grepolis.fr' : '%23Grepolis'+ market.toUpperCase() ) +
'&showNavigation=true'+
'&navigationPosition=top'+
'&showNickSelection=true'+
'&showIdentifySelection=false'+
'&language='+ market +
'&quitMessage=CYA'+
'&showChannelHeader=false'+
//'&useUserListIcons=true'+
'&userListWidth=100'+
'&soundAlerts=true'+
'&soundOnNewChannelMessage=false'+
'&showServerWindow=false'+
'&fontSize=9'+
'&showJoinPartMessages=false'+
'&showMenuButton=false'+
'&showTranslationButton=false'+
'&showTimestamps=true'+
//'&showInfoMessages=false'+
'&showRegisterNicknameButton=false'+
'&showRichTextControls=false'+
//'&useUserListIcons=true'+
'&showUserListInformationPopup=false'+
'&showNickChangeButton=false'+
'&showChannelCentral=false'+
'&showOptionsButton=false'+
'&showEmoticonsButton=true'+
'&rememberNickname=false'+
'" style="width:518px; height:357px; border:0px;"></iframe>').appendTo("#chat");
//$('<iframe name="web" src="http://webchat.quakenet.org/?nick=Diony&channels=GrepolisDE&uio=Mz1mYWxzZSY5PXRydWUmMTA9dHJ1ZSYxMT00MSYxMz1mYWxzZQf0" width="500" height="400"></iframe>').appendTo("#chat");
//$('<iframe src="http://flash.afterworkchat.de/1.0/FlashChat.swf?host=flash.afterworkchat.de&languagePath=http://flash.afterworkchat.de/1.0/language/&emoticonPath=http://flash.afterworkchat.de/1.0/emoticons/&accessKey=54a2846a460ae1703ac690d21551b997&policyPort=9000&nick=Chat-Besucher%25&realname=http://www.AfterWorkChat.de&autojoin=%23GrepolisDE&showNickSelection=false&showIdentifySelection=false&language=de&quitMessage=&soundAlerts=false&fontSize=9&showJoinPartMessages=false&showTimestamps=true&showRegisterNicknameButton=false&showNickChangeButton=false&showOptionsButton=false&rememberNickname=false&styleURL=http://flash.afterworkchat.de/1.0/css/black.css" style="width:800px; height:400px;"></iframe>').appendTo("#chat");
//$('<style type="text/css"> #ircui { background-color: black !important;} </style>').appendTo('head');
/*
setTimeout(function(){
console.log("bla");
window.frames[0].document.getElementById('ircui').append("I was modified by JS!");
//$("iframe").contents().find("body").append("I was modified by JS!");
console.log(document.getElementById('web'));
console.log(document.getElementById('ircui'));
var li = document.createElement('li');
}, 5000);
*/
/*
$('.chat_left').css({
height: '190px',
width: '20px',
position: 'absolute',
right: '0px',
//background: 'url(http://s7.directupload.net/images/140410/m8n9eafe.png) no-repeat 2px 50%',
//backgroundSize: '19px 130%'
});
*/
//$(chatwnd_id).animate({ width: "300px"}, 800);
//uw.GPWindowMgr.getOpenFirst(uw.Layout.wnd.TYPE_CHAT).setHeight(200);
//uw.GPWindowMgr.getOpenFirst(uw.Layout.wnd.TYPE_CHAT).setPosition([0,'bottom']);
//$('#chat_controls').remove();
/*
$('.btn_hide_chat').toggle(function(){
$(chatwnd_id).parent().parent().animate({ width: "140px", left: "-120px"}, 800);
$(chatwnd_id).animate({ width: "140px"}, 800);
setTimeout(function(){
$('.btn_hide_chat').removeClass('left'); $('.btn_hide_chat').addClass('right');
}, 800);
chat_is_hidden = true;
}, function(){
$(chatwnd_id).parent().parent().animate({ width: "300px", left:"0px"}, 800);
$(chatwnd_id).animate({ width: "300px"}, 800);
setTimeout(function(){
$('.btn_hide_chat').removeClass('right'); $('.btn_hide_chat').addClass('left');
}, 800);
chat_is_hidden = false;
});
*/
//appendTo('.chat_elements');
/*
$('<style type="text/css"> '+ chatwnd_id +' { left: 0px !important;top: 0px;overflow: visible;right: -15px;top: 0px;} </style>').appendTo('head');
$('<style type="text/css"> #chat_roominfo { width: 25% !important; font-size: 0.8em;right:20px;overflow: hidden; border-right: 1px solid #D1BF91;} </style>').appendTo('head');
$('<style type="text/css"> #chat_history_bg, #chat_message_text { width: 68% !important; font-size: 0.7em;} </style>').appendTo('head');
$('<style type="text/css"> #chat_history_bg { bottom: 20px !important;} </style>').appendTo('head');
$('<style type="text/css"> #chat { background: url(http://gpde.innogamescdn.com/images/game/layout/gpwindow_bg.jpg) 0 0 repeat; border: 4px inset rgb(109, 87, 59); overflow: hidden !important;border: 3px inset rgb(59, 109, 59);border-radius: 10px;} </style>').appendTo('head');
$('<style type="text/css"> #chat_history .chat_line_date { position: relative !important; float: left; margin: 2px 5px 0px -2px !important; font-size: 0.8em !important;} </style>').appendTo('head');
$('<style type="text/css"> #chat_history .chat_line { padding: 1px 0px 0px 0px;} </style>').appendTo('head');
$('<style type="text/css"> #chat_history .chat_line_sender { color: #0A5700 !important;} </style>').appendTo('head');
//$('<style type="text/css"> #chat_history { word-break: break-all;} </style>').appendTo('head');
$('<style type="text/css"> #chat_history .chat_line_notification .chat_line_message { margin: 0px 0px 0px 0px !important; color: rgb(68, 0, 0);} </style>').appendTo('head');
$('<style type="text/css"> #chat_message_text { height: 16px !important;} </style>').appendTo('head');
*/
//uw.Layout.playerProfile.open('Diony');
//uw.Layout.allianceProfile.open(69);
// Hide Chat in the menu
/*
setTimeout(function(){
$('.chat').get(0).remove();
$('.nui_main_menu .content ul').get(0).style.height = ($('.nui_main_menu .content ul').height() - 34) + "px";
},0);
*/
}
/*
$(window).resize(function() {
//uw.GPWindowMgr.getOpenFirst(uw.Layout.wnd.TYPE_CHAT).setPosition(['0px','bottom']);
if(chat_is_hidden){
//$(chatwnd_id).parent().parent().css({ left:"-120px"});
} else {
//$(chatwnd_id).parent().parent().css({ left:"0px"});
}
});
*/
/*******************************************************************************************************************************
* Activity boxes
* ----------------------------------------------------------------------------------------------------------------------------
* | ● Show troops and trade activity boxes
* | ● Boxes are magnetic & movable (position memory)
* ----------------------------------------------------------------------------------------------------------------------------
*******************************************************************************************************************************/
var box_standard = { trade: { top: 55, left: 450 }, commands : { top: 55, left: 250 } }, mut_toolbar, mut_command, mut_trade;
box = JSON.parse(GM_getValue("box", JSON.stringify(box_standard)));
function checkToolbarAtStart(){
if(parseInt($('.toolbar_activities .commands .count').get(0).innerHTML, 10) > 0){
$('#toolbar_activity_commands_list').get(0).style.display = "block";
} else {
$('#toolbar_activity_commands_list').get(0).style.display = "none";
}
if(parseInt($('.toolbar_activities .trades .count').get(0).innerHTML, 10) > 0){
$('#toolbar_activity_trades_list').get(0).style.display = "block";
} else {
$('#toolbar_activity_trades_list').get(0).style.display = "none";
}
}
function catchToolbarEvents(){
mut_toolbar = new MutationObserver(function(mutations) {
mutations.forEach(function(mutation) {
if(mutation.addedNodes[0]){
//console.log(mutation);
if(mutation.target.id === "toolbar_activity_trades_list"){
draggableTradeBox();
} else {
draggableCommandBox();
}
mutation.addedNodes[0].remove();
}
});
});
mut_command = new MutationObserver(function(mutations) {
mutations.forEach(function(mutation) {
if(mutation.addedNodes[0]){
if(mutation.addedNodes[0].nodeValue > 0){
$('#toolbar_activity_commands_list').get(0).style.display = "block";
} else {
$('#toolbar_activity_commands_list').get(0).style.display = "none";
}
}
});
});
mut_trade = new MutationObserver(function(mutations) {
mutations.forEach(function(mutation) {
if(mutation.addedNodes[0]){
if(mutation.addedNodes[0].nodeValue > 0){
$('#toolbar_activity_trades_list').get(0).style.display = "block";
} else {
$('#toolbar_activity_trades_list').get(0).style.display = "none";
}
}
});
});
}
// moveable boxes
function draggableTradeBox(){
$("#toolbar_activity_trades_list").draggable({
containment: "body",
distance: 20,
snap: "body, .gods_area, .nui_units_box, .ui_quickbar, .nui_main_menu, .minimized_windows_area, .nui_left_box",
opacity: 0.7,
start : function () {
$("#fix_trade").remove();
},
stop : function () {
var pos = $('#toolbar_activity_trades_list').position();
box.trade.left = pos.left;
box.trade.top = pos.top;
setTimeout(function(){
GM_setValue("box", JSON.stringify(box));
}, 0);
$('<style id="fix_trade" type="text/css">'+
'#toolbar_activity_trades_list {'+
'left:' + box.trade.left + 'px !important;'+
'top: ' + box.trade.top + 'px !important}'+
'</style>').appendTo('head');
}
});
}
function draggableCommandBox(){
$("#toolbar_activity_commands_list").draggable({
containment: "body",
distance: 20,
snap: "body, .gods_area, .nui_units_box, .ui_quickbar, .nui_main_menu, .minimized_windows_area, .nui_left_box",
opacity: 0.7,
stop : function () {
var pos = $('#toolbar_activity_commands_list').position();
box.commands.left = pos.left;
box.commands.top = pos.top;
setTimeout(function(){
GM_setValue("box", JSON.stringify(box));
}, 0);
}
});
}
function showCommandsAndTrades(){
var observe_options = { attributes: false, childList: true, characterData: false};
catchToolbarEvents();
mut_toolbar.observe($('#toolbar_activity_commands_list').get(0), observe_options );
mut_toolbar.observe($('#toolbar_activity_trades_list').get(0), observe_options );
mut_command.observe($('.toolbar_activities .commands .count').get(0), observe_options );
mut_trade.observe($('.toolbar_activities .trades .count').get(0), observe_options );
$('#toolbar_activity_commands').mouseover();
$('#toolbar_activity_trades').mouseover();
$('#toolbar_activity_commands, #toolbar_activity_trades').unbind("mouseover");
$('#toolbar_activity_commands, #toolbar_activity_commands_list, #toolbar_activity_trades, #toolbar_activity_trades_list').unbind("mouseout");
$('#toolbar_activity_trades_list').unbind("click");
checkToolbarAtStart();
$('#toolbar_activity_commands_list').css({
left: box.commands.left + "px",
top: box.commands.top + "px"
});
$('<style id="fix_lists" type="text/css">'+
'#toolbar_activity_commands_list, #toolbar_activity_trades_list { width: 160px}'+
'.dropdown-list .content { max-height: 329px}'+
'</style>'+
'<style id="fix_trade" type="text/css">'+
'#toolbar_activity_trades_list {'+
'left:' + box.trade.left + 'px !important;'+
'top: ' + box.trade.top + 'px !important}'+
'</style>').appendTo('head');
draggableCommandBox();
draggableTradeBox();
$('.toolbar_activities .commands').mouseover(function(){
$('#toolbar_activity_commands_list').get(0).style.display = "block";
});
$('.toolbar_activities .trades').mouseover(function(){
$('#toolbar_activity_trades_list').get(0).style.display = "block";
});
}
/*******************************************************************************************************************************
* Other stuff
*******************************************************************************************************************************/
function counter(time){
var type = "", today, counted, year, month, day;
if(uw.Game.market_id !== "zz"){
setTimeout(function(){
counted = JSON.parse(GM_getValue("Counter",'[ "00000000", false ]'));
today = new Date((time + 7200) * 1000);
year = today.getUTCFullYear();
month = ((today.getUTCMonth()+1) < 10 ? "0" : "") + (today.getUTCMonth()+1);
day = (today.getUTCDate() < 10 ? "0" : "") + today.getUTCDate();
today = year + month + day;
console.log(today);
if(counted[0] !== today){type += "d"; }
if(counted[1] == false){ type += "t"; }
if(type !== ""){
setTimeout(function(){
GM_xmlhttpRequest({
method: "GET",
url: "http://grepodio.heliohost.org/count.php?type="+ type + "&market="+ uw.Game.market_id + "&date="+ today,
onload: function(response) {
//console.log(response.responseText);
if(response.responseText.indexOf("tot") > -1){
counted[1] = true;
}
if(response.responseText.indexOf("dly") > -1){
counted[0] = today;
}
setTimeout(function(){
GM_setValue("Counter", JSON.stringify(counted));
}, 0);
}
});
}, 0);
}
},0);
}
}
/*
function xmas(){
$('<a href="http://www.greensmilies.com/smilie-album/" target="_blank"><div id="xmas"></div></a>').appendTo('#ui_box');
$('#xmas').css({
background: 'url("http://www.greensmilies.com/smile/smiley_emoticons_weihnachtsmann_nordpol.gif") no-repeat',
height: '51px',
width: '61px',
position:'absolute',
bottom:'10px',
left:'60px',
zIndex:'2000'
});
$('#xmas').tooltip("HO HO HO, Frohe Weihnachten!");
}
function silvester(){
$('<a href="http://www.greensmilies.com/smilie-album/" target="_blank"><div id="silv">'+
'<img src="http://www.greensmilies.com/smile/sign2_2.gif">'+
'<img src="http://www.greensmilies.com/smile/sign2_0.gif">'+
'<img src="http://www.greensmilies.com/smile/sign2_1.gif">'+
'<img src="http://www.greensmilies.com/smile/sign2_4.gif">'+
'</div></a>').appendTo('#ui_box');
$('#silv').css({
//background: 'url("http://www.greensmilies.com/smile/buchstaben_0.gif") no-repeat',
//height: '57px',
//width: '34px',
position:'absolute',
bottom:'10px',
left:'70px',
zIndex:'10'
});
$('#silv').tooltip("Frohes Neues!");
}
function joke(){
setTimeout(function(){
if($('#grcgrc').get(0)){
$('<a href="http://www.greensmilies.com/smilie-album/" target="_blank"><div id="fight"></div></a>').appendTo('#ui_box');
$('#fight').css({
background: 'url("http://www.greensmilies.com/smile/smiley_emoticons_hoplit_speer4.gif") no-repeat',
height: '51px',
width: '61px',
position:'absolute',
bottom:'10px',
left:'39px',
zIndex:'2000'
});
$('#fight').tooltip("WWW.GREENSMILIES.COM");
}
}, 5000);
}
*/