Greasy Fork

Toradorable Alis.io

A Toradorable skin changer supporting multiple animations and variable image display times, Minimizes chat lag by using a custom skin updating function, and Adds in auto/instant-respawn. Includes a UI. To use, press "C" in game to cycle between different animations.

目前为 2016-11-16 提交的版本。查看 最新版本

// ==UserScript==
// @name         Toradorable Alis.io
// @version      1.2.15
// @description  A Toradorable skin changer supporting multiple animations and variable image display times, Minimizes chat lag by using a custom skin updating function, and Adds in auto/instant-respawn. Includes a UI. To use, press "C" in game to cycle between different animations.

// @author       Toradorable
// @match        http://alis.io/*

// @grant        none
// @namespace    http://tampermonkey.net/
// @require      https://greasyfork.org/scripts/24894-toradorable-animator/code/Toradorable%20Animator.js
// @require      https://greasyfork.org/scripts/24844-toradorable-animation-for-toradorable-skin-changer/code/Toradorable%20Animation%20for%20Toradorable%20Skin%20Changer.js
// @require      https://greasyfork.org/scripts/24901-iwubbz-s-candy-animation-for-toradorable-skin-changer/code/iWubbz's%20Candy%20Animation%20for%20Toradorable%20Skin%20Changer.js
// ==/UserScript==

// To use, press "C" in game to cycle between different animations. Animation being used is displayed on the right sidebar.

// 1st press turns animation on, 2nd press turns it off and selects the next animation,
// 3rd press turns the animation on and so on.

// NOTE: Anything after two slashes ("//") or inbetween a "/*" and a "*/" are comments, they do nothing and can be safely removed

// This is my Toradorable skinchanger script with most hackery removed.
// If my full script were posted, Taiga would get ticked off from all the trolling and within 2-3 minutes I would be beaten to a pulp.

/* NOTE: To Add more animations, appended to the list below. 
 * The first element in the skin array is the display time in milliseconds. 1000 milliseconds = 1 second,
 * Second element is the url to display.
 * Format:
{   name: "Replace With Name Of Your Animation", // This will be displayed in the sidebar to the right of the screen
    skin: [
        HowLongToShowFirstImageInMilliseconds, "replace/with/url/for/1st.img",
        HowLongToShowSeccondImageInMilliseconds, "url/for/2nd.img",
        etcetera, "etcetera",
]}
 * Look in the skinList for examples.
 */

// Skin Lists

if ((typeof animator !== 'object')) {
    alert("animator object does not exist. be sure to add " +
          "//@require https://greasyfork.org/scripts/24894-toradorable-animator/code/Toradorable%20Animator.js\n" +
          "To your script");
}

var autoJoinGameContainer = document.createElement("div");
autoJoinGameContainer.class="checkbox";

var autoJoinGameLabel = document.getElementsByClassName("checkbox")[0].children[0].cloneNode(true);
document.getElementById('home').insertBefore(autoJoinGameContainer,document.getElementById("skin_row"));
autoJoinGameLabel.children[0].id="autoJoinGame";
autoJoinGameContainer.appendChild(autoJoinGameLabel);
autoJoinGameContainer.innerHTML = autoJoinGameContainer.innerHTML + ' Auto Join Game';
var autoJoinGame = document.getElementById('autoJoinGame');
autoJoinGame.checked=true;

window.animator=animator;
/* Add Animation Example 
animator.addAnimation({
    title: "Name Of Your Animation",
    // Optional Default display time, used when/if a frame does not have a time specified.
    defaultDisplayTime: 1000,
    frames: [
       //time: Optional display time for this frame in milliseconds,
       //url: "http://Link/To/Your/Image.png",
       //nick: "Optional Nick to use if applicable. Most sites do not allow you to change your nick in game."
         {time: 500, url: "https://s22.postimg.org/jha3867up/image.png", nick: "To"},
         {time: 500, url: "https://s22.postimg.org/jrhlrimgx/image.png", nick: "Ra"},
         {time: 500, url: "https://s22.postimg.org/6xjjy691d/image.png", nick: "Do"},
         {time: 500, url: "https://s22.postimg.org/idpyw7n7l/Ra2.png", nick: "Ra"},
         {time: 500, url: "https://s22.postimg.org/inxhfk1tt/exclam.png", nick: "!"},
         {time: 2000, url: "https://s18.postimg.org/tl8xraeux/Taiga_square.png", nick: "Toradora!"}
    ]
})
 *
 * Example of importing a skinList,
animator.importSkinList(
    // First argument is a skin list array.
    // Below is iWubbz's candy skinList as found on
    // https://greasyfork.org/en/scripts/23677-iwubbz-candy-skin-changer/code
    ["http://i.imgur.com/1JQqUzR.png",
     "http://i.imgur.com/VKcEy4k.png",
     "http://i.imgur.com/FKsf0PC.png",
     "http://i.imgur.com/zg6Oxzo.png",
     "http://i.imgur.com/EPawa6H.png",
     "http://i.imgur.com/NyKl8tG.png"
    ],
    // Second argument is optional. However, I recomend setting title at the least.
    //defaultDisplayTime is 1000 (1 second) by default.
    //All frames will be displayed for defaultDisplayTime milliseconds.
    //Use animator.addAnimation if you want different display times per frame.
    {title: "iWubbz's Candy", defaultDisplayTime: 5000}
);
 * ^^ Importing skin lists is as easy as stealing candy from iWubbz. ^^
*/

// Initialize UI After adding all animations
animator.site.initilaizeUI();
// Activation Status
var skinChangerWanted = false;

// Auto Join Games when Dead
//var autoJoinGame = true;


/*
 * Setup Hotkeys
 * FIXME: hot key saving realy does not work... It seems like it works on one part, but new values do not discard old values, causeing conflicts.
 */
var hotKeyTable = document.getElementById("hotkey_table");
var hotkeyMappingREV={};
var tmphotkeyMapping=JSON.parse(getLocalStorage("hotkeyMapping"));
for (var prop in tmphotkeyMapping) {
	hotkeyMappingREV[tmphotkeyMapping[prop]]=prop;
}

function AddHotKey(hk) {
	var hkdefault = {
	    id: "hk_change_my_hotkey_id",
	    defaultHotkey: "",
	    key: null,
	    description: "Change My Description",
	    keyDown: null,
	    keyUp: null,
	    type: "NORMAL"
	};
	hk = Object.assign(hkdefault,hk);
	if (! hk.key || hk.key === null) hk.key = hotkeyMappingREV[hk.id];
	if (! hk.key || hk.key === null) hk.key = hk.defaultHotkey;
	var hk_element = hotKeyTable.lastChild.cloneNode(true);
	hk_element.children[0].dataset.hotkeyid = hk.id;
	hk_element.children[0].innerHTML=hk.key;
	hk_element.children[1].innerHTML=hk.description;
	hk_element.children[2].innerHTML="/";
	console.log("Adding Hotkey: " + hk);
	hotKeyTable.appendChild(hk_element);
	
	hotkeyConfig[hk.id]= {
	    defaultHotkey: hk.defaultHotkey,
	    name: hk.description,
	    keyDown: hk.keyDown,
	    type: hk.type
	};
	hotkeyMapping[hk.key] = hk.id;
	return hk_element;
}



/*
var hk_AutoStealNearbySkin = AddHotKey({
id: "hk_AutoStealNearbySkin",
defaultHotkey: "M",
description: "Start/Stop Auto-Stealing Nearby Skin",
keyDown: function() {    }
});
*/
var hk_ReconnectToServer = AddHotKey({
id: "hk_ReconnectToServer",
defaultHotkey: "L",
description: "Reconnect to Server",
keyDown: function() {
    connect(myApp.getCurrentPartyCode());
    RefreshSkinIn(1200);
}
});
function NextSkin() {
    skinidx++;
    if(skinidx >= skinList.length) {skinidx = 0;}
    SkinListBox.selectedIndex =skinidx;
}
function PrevSkin() {
    skinidx--;
    if(skinidx < 0) {skinidx = skinList.length - 1;}
    SkinListBox.selectedIndex =skinidx;
}
var haveUsedSkin=false;
var hk_CycleSkinRotator = AddHotKey({
id: "hk_CycleSkinRotator",
defaultHotkey: "C",
description: "Cycle Skin Rotator",
keyDown: function() { 
    if (animator.isPlaying) {
        animator.pauseAnimation();
        animator.nextAnimation();
        //LagOnce();
    } else {
        animator.playAnimation();
    }
    //UpdateTargetBox();
}
});
//myApp.refreshHotkeySettingPage();

//myApp.restoreSetting();

myApp.setUpHotKeyConfigPage();

/*********************
 * Generic Functions *
 *********************/


function isNumeric(n) {
  return !isNaN(parseFloat(n)) && isFinite(n);
}

function Print(msg) {
	console.log(msg);
}


/******************
 * Global Overrides
 ******************/
//Function override. Allow sending messages when dead
myApp["onDead"] = function() {
    isJoinedGame = false;
    $(".btn-spectate")["prop"]("disabled", false);
    $("#nick")["prop"]("disabled", false);
    $(".nav")["show"]();
    // Auto Respawn
    if (autoJoinGame.checked) setNick(document.getElementById('nick').value);
    // Below forces you out of chat when dead.
    // I hated when I lost the message I was typing because someone ate me when I sent it,
    // So I disabled it.
    // conn["leaveRoom"](myApp["getRoom"]());
}


/*****************
** Custom Hot Keys
******************/

const keycodes={
    backspace:8,    tab:9,         enter:13,
    shift:16,       ctrl:17,       alt:18,
    pause_break:19, capslock:20,   escape:27,
    space:32,       pageup:33,     pagedown:34,
    end:35,         home:36,       leftarrow:37,
    uparrow:38,     rightarrow:39, downarrow:40,
    insert:45,      delete:46,
    0:48,   1:49,   2:50,   3:51,
    4:52,   5:53,   6:54,   7:55,
    8:56,   9:57,   a:65,   b:66,
    c:67,   d:68,   e:69,   f:70,
    g:71,   h:72,   i:73,   j:74,
    k:75,   l:76,   m:77,   n:78,
    o:79,   p:80,   q:81,   r:82,
    s:83,   t:84,   u:85,   v:86,
    w:87,   x:88,   y:89,   z:90,
    multiply: 106, add: 107, subtract: 109,
    decimalpoint: 110, divide: 111,
    f1: 112, f2: 113, f3: 114,
    f4: 115, f5: 116, f6: 117,
    f7: 118, f8: 119, f9: 120,
    f10: 121, f11: 122, f12: 123,
    numlock: 144, scrolllock: 145,
    semicolon: 186, equalsign: 187,
    comma: 188, dash: 189, period: 190,
    forwardslash: 191, graveaccent: 192,
    openbracket: 219, backslash: 220,
    closebraket: 221, singlequote: 222
};

window.addEventListener('keydown', keydown);
function keydown(e) {
    var chatArea=$("#chatboxArea2");
    var chatIsFocused=$("#input_box2").is(':focus') || $("#LieAsElm").is(':focus') || $("#StealSkinElm").is(':focus');
   /*if(e.keyCode === keycodes.c && !(chatIsFocused)) {
        if (skinChangerWanted && !skinChanger) {
            RefreshSkin(0,true);
            //LagOnce();
        } else if(skinChangerWanted) {
            skinChangerWanted=false;
            skinChanger=false;
        } else {
            skinChangerWanted=true;
            skinChanger=true;
            skinidx++;
            if(skinidx >= skinList.length) {skinidx = 0;}
            AutoChangeSkin();
        }
    }
    else */ if(e.keyCode === 27) {
        animator.pauseAnimation();
        //temporary workaround to StealSkin/FakeSkin/ HotKey "M" Problem 
        $("#overlays")["show"]();
    }
    else if(e.keyCode === keycodes.add && !(chatIsFocused)) {
        //naservers();
        animator.incrementSpeedMultiplier();
    } else if(e.keyCode === keycodes.subtract && !(chatIsFocused)) {
        //naservers();
        animator.decrementSpeedMultiplier();
    } else if(e.keyCode === keycodes[0] && !(chatIsFocused)) {
        //naservers();
        animator.setSpeedMultiplier(1);
    }
    /*else if(e.keyCode === keycodes.l && !(chatIsFocused)) {
        //naservers();
        connect(myApp.getCurrentPartyCode());
    }*/
    /*else if((e.keyCode === keycodes.space || e.keyCode === keycodes.t) && !IsDoingFireork && !($("#chatboxArea2").is(":focus"))) {
        fireworkidx=0;
        Firework();
    }*/
}

// FIXME Im not sure what I was doing here
function HasRestarted() {
    if (testHasRestarted >=5) {
        testHasRestarted=0;
    } else {
        testHasRestarted++;
        return false;
    }
    var myCell;
    try {
        if(typeof getCell != 'function') throw "GetCell is NotAFunc";
        myCell=getCell();
        if(myCell === undefined) throw "GetCell Returned null";
        if(myCell[0] === undefined) throw "CellDataEmpty";
        if(myCell[0].x === undefined) throw "Cell has no X";
        FailCount=0;
    }
    catch(err) {
        console.log(err," ",FailCount);
        myCell=null;
        FailCount++;
    }
    finally {
        if (FailCount >= 5) return true;
        else if (FailCount !== 0) return false;
        myCell=myCell[0];
    }
    if (LastXY[0] != myCell.x || LastXY[1] != myCell.y) {
        LastXY=[myCell.x,myCell.y];
        return false;
    }
    var LB = getLB();
    if (LB.length != 9) return false;
    for (var i=0; i < 8; i++) { // Leaderboard 1-8 should be named RESTART
        if (LB[i].name != "RESTART") return false;
    }
    // Leaderboard 9 should be named ALIS.IO
    if (LB[8].name != "ALIS.IO") return false;
    return true;
}


/*************************
 * Skin Changing Functions
 *************************/

// Method for overloading global functions directly (functions in objects dont need this)
function addJS_Node (text, s_URL, funcToRun, runOnLoad) {
    var D                                   = document;
    var scriptNode                          = D.createElement ('script');
    if (runOnLoad) {
        scriptNode.addEventListener ("load", runOnLoad, false);
    }
    scriptNode.type                         = "text/javascript";
    if (text)       scriptNode.textContent  = text;
    if (s_URL)      scriptNode.src          = s_URL;
    if (funcToRun)  scriptNode.textContent  = '(' + funcToRun.toString() + ')()';
    var targ = D.getElementsByTagName ('head')[0] || D.body || D.documentElement;
    targ.appendChild (scriptNode);
}