Greasy Fork

QT Framework for Grepolis

A script framework for Grepolis

目前为 2014-07-28 提交的版本。查看 最新版本

// ==UserScript==
// @name           QT Framework for Grepolis
// @namespace      Quack
// @description    A script framework for Grepolis
// @include        http://*.grepolis.*/game*
// @icon           http://s1.directupload.net/images/140711/eshmcqzu.png
// @version        1.01.00
// @grant          GM_listValues
// @grant          GM_getValue
// @grant          GM_setValue
// @grant          GM_deleteValue
// @grant          GM_info
// @grant          GM_xmlhttpRequest
// ==/UserScript==

/************************************************************************
 * Main Script
 ***********************************************************************/
function main_script (DATA){
	/************************************************************************
	 * Global variables
	 ***********************************************************************/
	var QT = {};
	var wID = Game.world_id;
	var mID = Game.market_id;
	var aID = Game.alliance_id;
	var sID = Game.player_id;
	var pName = Game.player_name;
	
	/************************************************************************
	 * Languages
	 ***********************************************************************/
	QT.Lang = {
		get : function (a, b) {
			if (QT.Lang[mID] != undefined && QT.Lang[mID][a] != undefined && QT.Lang[mID][a][b] != undefined) {
				return QT.Lang[mID][a][b]
			} else {
				return QT.Lang.en[a][b]
			}
		},
		de : {
			test : {
				teststring : 'Sprache wurde erkannt'
			}
		},
		en : {
			test : {
				teststring : 'Language detected'
			}
		}
	};
	
	/************************************************************************
	 * Images
	 ***********************************************************************/
	QT.Images = {};
	
	/************************************************************************
	 * Links
	 ***********************************************************************/
	QT.Links = {};
	
	/************************************************************************
	 * Settings
	 ***********************************************************************/
	QT.Settings = {
		values : {
				"messageOpenAlert" : true,
				"startFunction" : true,
		},
		save : function (name, value) {
			QT_saveValue(name, value);
		},
		delete : function (name) {
			QT_deleteValue(name);
		},
		setValues : function () {
			for(var opt in DATA){
				QT.Settings.values[opt] = DATA[opt];
			}
		}
	};
	
	/************************************************************************
	 * Ajax Call functions
	 ***********************************************************************/
	QT.CallAjaxFunction = {
		message : {
			default : function (event, xhr, settings) {
				if (QT.Settings.values.messageOpenAlert)
					QT.Functions.messageOpenAlert();
			}
		}
	};
	
	/************************************************************************
	 * Functions
	 ***********************************************************************/
	QT.Functions = {
		messageOpenAlert : function () {
			alert("Die Nachrichten wurden geöffnet");
		},
		testButtons : function () {
			$('#ui_box').append('<div id="qt_buttons" style="position: relative;top: 54px;z-index: 100"><button id="qt_save">Save</button><button id="qt_delete">Delete</button></div>');
			$("#qt_save").click(function () {
				QT.Settings.save("messageOpenAlert", false);
			});
			$("#qt_delete").click(function () {
				QT.Settings.delete("messageOpenAlert");
			});
		}
	};
	
	/************************************************************************
	 * Observer
	 ***********************************************************************/
	$.Observer(GameEvents.game.load).subscribe('DIO_START', function(e,data){
		QT.Settings.setValues();
		QT.Functions.testButtons();
		
		$(document).ajaxComplete(function (event, xhr, settings) {
			var a = settings.url.split("?");
			var b = a[0].substr(6);
			var c = a[1].split("&")[1].substr(7);
			if (b in QT.CallAjaxFunction && c in QT.CallAjaxFunction[b]) {
				QT.CallAjaxFunction[b][c](event, xhr, settings);
			}
		});
	});
}


/************************************************************************
 * Startup Method
 ***********************************************************************/
var DATA = {
	script_version : GM_info.script.version
};

var keys = GM_listValues();
for (var i = 0, key = null; key = keys[i]; i++) {
	DATA[key] = GM_getValue(key);
}

unsafeWindow.QT_saveValue = function (name, val){
    setTimeout(function(){
		GM_setValue(name, val);
		window.location.reload();
    }, 0);
};
unsafeWindow.QT_deleteValue = function (name){
    setTimeout(function(){
        GM_deleteValue(name);
		window.location.reload();
    },0, name);
};

if(typeof exportFunction == 'function'){
    exportFunction(unsafeWindow.QT_saveValue, unsafeWindow, {defineAs: "QT_saveValue"});
    exportFunction(unsafeWindow.QT_deleteValue, unsafeWindow, {defineAs: "QT_deleteValue"});
}

function appendScript () {
	if (unsafeWindow.Game) {
		var QT_script = document.createElement('script');
		QT_script.type ='text/javascript';
		QT_script.textContent = main_script.toString() + "\n main_script("+ JSON.stringify(DATA) +");";
		document.body.appendChild(QT_script);
	} else {
		setTimeout(function(){
			appendScript();
		}, 100);
	}
}

appendScript();