Greasy Fork

Best Tricksplit, Doublesplit, and Feeding Macros + Auto Settings + Triplesplit Macro + Freeze Cell

Sets show mass and dark theme to true, provides a tricksplit with E or 4, triplesplit with 3, doublesplit with D or 2, faster feeding with Q, and split with 1

目前为 2018-06-12 提交的版本。查看 最新版本

作者
Dominik21213124
评分
0 0 0
版本
1.0
创建于
2018-06-12
更新于
2018-06-12
大小
3.8 KB
许可证
暂无
适用于

// ==UserScript==
// @name Best Tricksplit, Doublesplit, and Feeding Macros + Auto Settings + Triplesplit Macro + Freeze Cell
// @namespace http://tampermonkey.net/
// @version 1.0
// @description Sets show mass and dark theme to true, provides a tricksplit with E or 4, triplesplit with 3, doublesplit with D or 2, faster feeding with Q, and split with 1
// @author Jack Burch + Tom Burris
// @match http://abs0rb.me/*
// @match http://agar.io/*
// @match http://agarabi.com/*
// @match http://agarly.com/*
// @match http://en.agar.bio/*
// @match http://agar.pro/*
// @match http://agar.biz/*
// @grant none
// @run-at document-end
// ==/UserScript==
window.addEventListener('keydown', keydown);
window.addEventListener('keyup', keyup);
var Feed = false;
var Dingus = false;
var imlost = 25;
document.getElementById("instructions").innerHTML += "

Press E or 4 to split 4x

";
document.getElementById("instructions").innerHTML += "

Press 3 to split 3x

";
document.getElementById("instructions").innerHTML += "

Press D or 2 to split 2x

";
document.getElementById("instructions").innerHTML += "

Press and hold Q for macro feed

";
load();
function load() {
if (document.getElementById("overlays").style.display!="none") {
document.getElementById("settings").style.display = "block";
if (document.getElementById('showMass').checked) {document.getElementById('showMass').click();}
document.getElementById('showMass').click();
if (document.getElementById('darkTheme').checked) {document.getElementById('darkTheme').click();}
document.getElementById('darkTheme').click();
// I changed the above because now agario 'remembers' your preferences, but doesn't actually work, so if they're already set to be true, you need to undo it, then re click to true
} else {
setTimeout(load, 100);
}
}
function keydown(event) {
if (event.keyCode == 81) {
Feed = true;
setTimeout(fukherriteindapussie, imlost);
} // Tricksplit
if (event.keyCode == 69 || event.keyCode == 52) { //( ͡° ͜ʖ ͡°)
ilikedick();
setTimeout(ilikedick, imlost);
setTimeout(ilikedick, imlost*2);
setTimeout(ilikedick, imlost*3);
} // Triplesplit
if (event.keyCode == 51 || event.keyCode == 65) {
ilikedick();
setTimeout(ilikedick, imlost);
setTimeout(ilikedick, imlost*2);
} // Doublesplit
if (event.keyCode == 68 || event.keyCode == 50) {
ilikedick();
setTimeout(ilikedick, imlost);
} // Split
if (event.keyCode == 49) {
ilikedick();
}// When Player Lets Go Of Q, It Stops Feeding
if (event.keyCode == 83) { //key S
X = window.innerWidth/2;
Y = window.innerHeight/2;
$("canvas").trigger($.Event("mousemove", {clientX: X, clientY: Y}));
}// Freeze
}
function keyup(event) {
if (event.keyCode == 81) {
Feed = false;
}
if (event.keyCode == 79) {
Dingus = false;
}
}
// Feed Macro With Q
function fukherriteindapussie() {
if (Feed) {
window.onkeydown({keyCode: 87});
window.onkeyup({keyCode: 87});
setTimeout(fukherriteindapussie, imlost);
}
}
function ilikedick() {
$("body").trigger($.Event("keydown", { keyCode: 32}));
$("body").trigger($.Event("keyup", { keyCode: 32}));
}
//Looking through the code now are we? ( ͡° ͜ʖ ͡°)