Greasy Fork

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MH: Warpath Wave Calculator

Keeps track of remaining wave mice to help you manage the wave.

当前为 2020-05-31 提交的版本,查看 最新版本

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Greasemonkey 油猴子Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Userscripts ,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         MH: Warpath Wave Calculator
// @author       Warden Slayer - Warden Slayer#2302
// @namespace    http://greasyfork.icu/en/users/227259-wardenslayer
// @version      1.1.4
// @description  Keeps track of remaining wave mice to help you manage the wave.
// @include      https://ajax.googleapis.com/ajax/libs/jquery/1.6.2/jquery.min.js
// @include      http://www.mousehuntgame.com/*
// @include      https://www.mousehuntgame.com/*
// ==/UserScript==
$(document).ready(function() {
    const debug = localStorage.getItem('ws.debug');
    if (user.environment_name == 'Fiery Warpath') {
        if (debug == true) {
            console.log('FW Script Started');
        }
        const observer = new MutationObserver(callback);
        const observerOptions = {
            childList: true,
            attributes: false,
            subtree: false,
            characterData: false
        };
        if ($('.warpathHUD-streak-quantity').get(0)) {
            if (debug == true) {
                console.log('Observing Streak');
            }
            observer.observe($('.warpathHUD-streak-quantity').get(0), observerOptions);
        } else {
            if (debug == true) {
                console.log('Streak not found');
            }
        }
        updateWave();
    } else {
        if (debug == true) {
            console.log('Not at the FW');
        }
    }
});

function callback(mutationList, observer) {
    const debug = localStorage.getItem('ws.debug');
    mutationList.forEach(mutation => {
        switch (mutation.type) {
            case "childList":
                if (debug == true) {
                    console.log('Observer Triggered');
                }
                updateWave()
                break;
        }
    });
}

function updateWave() {
    const debug = localStorage.getItem('ws.debug');
    let wave = "";
    let waveRetreat = "";
    let waveMice = "";
    let warrior = "";
    let scout = "";
    let archer = "";
    let cavalry = "";
    let mage = "";
    let artillery = "";
    let streakedW = 0;
    let streakedS = 0;
    let streakedA = 0;
    let streakedC = 0;
    let streakedM = 0;
    let streakedF = 0;
    let retreatText = "";
    let resultString = "";
    const streak = parseInt($('.warpathHUD-streak-quantity').text(), 10)
    if (debug == true) {
        console.log('Updating Wave...Current Streak:',streak);
    }
    if ($('.warpathHUD.showPortal.wave_1').get(0)) {
        wave = 1;
        waveRetreat = 10;
        waveMice = $('.warpathHUD-wave.wave_1').children();
    } else if ($('.warpathHUD.showPortal.wave_2').get(0)) {
        wave = 2;
        waveRetreat = 18;
        waveMice = $('.warpathHUD-wave.wave_2').children();
    } else if ($('.warpathHUD.showPortal.wave_3').get(0)) {
        wave = 3;
        waveRetreat = 26;
        waveMice = $('.warpathHUD-wave.wave_3').children();
    } else {
        return
    }
    if (debug == true) {
        console.log('Wave Retreat:',waveRetreat);
    }
    if (debug == true) {
        console.log('Wave Mice:',waveMice);
    }
    if (waveMice.get(0)) {
        warrior = waveMice.get(0);
        var remainingW = parseInt($(warrior).find('.warpathHUD-wave-mouse-population').text(), 10);
        if (remainingW >= streak) {
            streakedW = streak;
        } else {
            streakedW = remainingW;
        }
    } else {
        remainingW = 0;
        streakedW = remainingW;
    }
    if (waveMice.get(1)) {
        scout = waveMice.get(1);
        var remainingS = parseInt($(scout).find('.warpathHUD-wave-mouse-population').text(), 10);
        if (remainingS >= streak) {
            streakedS = streak;
        } else {
            streakedS = remainingS;
        }
    } else {
        remainingS = 0;
        streakedS = remainingS;
    }
    if (waveMice.get(2)) {
        archer = waveMice.get(2);
        var remainingA = parseInt($(archer).find('.warpathHUD-wave-mouse-population').text(), 10);
        if (remainingA >= streak) {
            streakedA = streak;
        } else {
            streakedA = remainingA;
        }
    } else {
        remainingA = 0;
        streakedA = remainingA;
    }
    if (waveMice.get(3)) {
        cavalry = waveMice.get(3);
        var remainingC = parseInt($(cavalry).find('.warpathHUD-wave-mouse-population').text(), 10);
        if (remainingC >= streak) {
            streakedC = streak;
        } else {
            streakedC = remainingC;
        }
    } else {
        remainingC = 0;
        streakedC = remainingC;
    }
    if (waveMice.get(4)) {
        mage = waveMice.get(4);
        var remainingM = parseInt($(mage).find('.warpathHUD-wave-mouse-population').text(), 10);
        if (remainingM >= streak) {
            streakedM = streak;
        } else {
            streakedM = remainingM;
        }
    } else {
        remainingM = 0;
        streakedM = remainingM;
    }
    if (waveMice.get(5)) {
        artillery = waveMice.get(5);
        var remainingF = parseInt($(artillery).find('.warpathHUD-wave-mouse-population').text(), 10);
        if (remainingF >= streak) {
            streakedF = streak;
        } else {
            streakedF = remainingF;
        }
    } else {
        remainingF = 0;
        streakedF = remainingF;
    }
    if (debug == true) {
        console.log('Mouse Breakdown:',remainingW,remainingS,remainingA,remainingC,remainingM,remainingF);
    }
    const totalRemaining = 0 + remainingW + remainingS + remainingA + remainingC + remainingM + remainingF;
    const panicMeter = $('.warpathHUD-moraleBar.mousehuntTooltipParent');
    const streaked = 0 + streakedW + streakedS + streakedA + streakedC + streakedM + streakedF;
    if (totalRemaining > waveRetreat) {
        const retreatingIn = totalRemaining - waveRetreat;
        if (retreatingIn > 1) {
            retreatText = retreatingIn + " catches left";
        } else {
            retreatText = "Last Catch!";
        }
        $(panicMeter).text(retreatText).css({
            'padding': '1px',
            'font-size': '10px',
            'font-weight': 'bold',
            'text-align': 'center'
        })
    } else {
        retreatText = "Retreated";
        $(panicMeter).text(retreatText).css({
            'padding': '1px',
            'font-size': '10px',
            'font-weight': 'bold',
            'text-align': 'center'
        })
    }
    if (debug == true) {
        console.log('Retreat Text:',retreatText);
    }
    let highLow = (totalRemaining - streaked) - waveRetreat;
    if (highLow > 0) {
        const plus = "+";
        highLow = plus.concat(highLow);
    }
    if (retreatText == "Retreated") {
        resultString = "The commanders have retreated";
    } else {
        resultString = "Wave commander cutoff: " + waveRetreat + "\nMice left after commander: " + (totalRemaining - streaked) + " (" + highLow + ")";
    }
    if (debug == true) {
        console.log('Hover Text:',resultString);
    }
    return resultString
}
$('.warpathHUD-moraleBar.mousehuntTooltipParent').mouseover(function() {
    const title = updateWave();
    $('.warpathHUD-moraleBar.mousehuntTooltipParent').attr('title', title);
    $('.warpathHUD-moraleBar.mousehuntTooltipParent').css('cursor', 'pointer');
});