// ==UserScript==
// @name Humble Choice Get Key
// @namespace http://tampermonkey.net/
// @version 0.12
// @description 选择游戏(只选不刮),刮开游戏,刮开dlc
// @author ku mi
// @match https://www.humblebundle.com/subscription/*
// @grant GM_addStyle
// @require https://cdn.staticfile.org/html2canvas/0.5.0-beta4/html2canvas.min.js
// ==/UserScript==
(async function () {
const countryMap = {
AD: '安道尔',
AE: '阿拉伯联合酋长国',
AF: '阿富汗',
AG: '安提瓜和巴布达',
AI: '安圭拉',
AL: '阿尔巴尼亚',
AM: '亚美尼亚',
AO: '安哥拉',
AQ: '南极洲',
AR: '阿根廷',
AS: '美属萨摩亚',
AT: '奥地利',
AU: '澳大利亚',
AW: '阿鲁巴',
AX: '奥兰群岛',
AZ: '阿塞拜疆',
BA: '波斯尼亚和黑塞哥维那',
BB: '巴巴多斯',
BD: '孟加拉',
BE: '比利时',
BF: '布基纳法索',
BG: '保加利亚',
BH: '巴林',
BI: '布隆迪',
BJ: '贝宁',
BL: '圣巴托洛缪岛',
BM: '百慕大',
BN: '文莱',
BO: '玻利维亚',
BQ: '博奈尔',
BR: '巴西',
BS: '巴哈马',
BT: '不丹',
BU: '缅甸',
BV: '布韦岛',
BW: '博兹瓦纳',
BY: '白俄罗斯',
BZ: '伯利兹',
CA: '加拿大',
CC: '科科斯(基林)群岛',
CD: '刚果(金)',
CF: '中非共和国',
CG: '刚果(布)',
CH: '瑞士',
CI: '科特迪瓦',
CK: '库克群岛',
CL: '智利',
CM: '喀麦隆',
CN: '中国',
CO: '哥伦比亚',
CR: '哥斯达黎加',
CS: '塞尔维亚和黑山',
CU: '古巴',
CV: '佛得角',
CW: '库拉索',
CX: '圣诞岛',
CY: '塞浦路斯',
CZ: '捷克',
DE: '德国',
DJ: '吉布提',
DK: '丹麦',
DM: '多米尼克',
DO: '多米尼加',
DZ: '阿尔及利亚',
EC: '厄瓜多尔',
EE: '爱沙尼亚',
EG: '埃及',
EH: '西撒哈拉',
ER: '厄立特里亚',
ES: '西班牙',
ET: '埃塞俄比亚',
FI: '芬兰',
FJ: '斐济',
FK: '福克兰群岛',
FM: '密克罗尼西亚',
FO: '法罗群岛',
FR: '法国',
GA: '加蓬',
GB: '英国',
GD: '格林纳达',
GE: '格鲁吉亚',
GF: '法属圭亚那',
GG: '根西',
GH: '加纳',
GI: '直布罗陀',
GL: '格陵兰',
GM: '冈比亚',
GN: '几内亚',
GP: '瓜德鲁普',
GQ: '赤道几内亚',
GR: '希腊',
GS: '南乔治亚岛和南桑威奇群岛',
GT: '危地马拉',
GU: '关岛',
GW: '几内亚比绍',
GY: '圭亚那',
HK: '香港',
HM: '赫德岛和麦克唐纳群岛',
HN: '洪都拉斯',
HR: '克罗地亚',
HT: '海地',
HU: '匈牙利',
ID: '印尼',
IE: '爱尔兰',
IL: '以色列',
IM: '马恩岛',
IN: '印度',
IO: '英属印度洋领地',
IQ: '伊拉克',
IR: '伊朗',
IS: '冰岛',
IT: '意大利',
JE: '泽西岛',
JM: '牙买加',
JO: '约旦',
JP: '日本',
KE: '肯尼亚',
KG: '吉尔吉斯',
KH: '柬埔寨',
KI: '基里巴斯',
KM: '科摩罗',
KN: '圣基茨和尼维斯',
KP: '朝鲜',
KR: '韩国',
KW: '科威特',
KY: '开曼群岛',
KZ: '哈萨克斯坦',
LA: '老挝',
LB: '黎巴嫩',
LC: '圣卢西亚',
LI: '列支敦士登',
LK: '斯里兰卡',
LR: '利比里亚',
LS: '莱索托',
LT: '立陶宛',
LU: '卢森堡',
LV: '拉脱维亚',
LY: '利比亚',
MA: '摩洛哥',
MC: '摩纳哥',
MD: '摩尔多瓦',
ME: '黑山',
MF: '法属圣马丁',
MG: '马达加斯加',
MH: '马绍尔群岛',
MK: '马其顿',
ML: '马里',
MM: '缅甸',
MN: '蒙古',
MO: '澳门',
MP: '北马里亚纳群岛',
MQ: '马提尼克',
MR: '毛里塔尼亚',
MS: '蒙塞拉特',
MT: '马耳他',
MU: '毛里求斯',
MV: '马尔代夫',
MW: '马拉维',
MX: '墨西哥',
MY: '马来西亚',
MZ: '莫桑比克',
NA: '纳米比亚',
NC: '新喀里多尼亚',
NE: '尼日尔',
NF: '诺福克岛',
NG: '尼日利',
NI: '尼加拉瓜',
NL: '荷兰',
NO: '挪威',
NP: '尼泊尔',
NR: '瑙鲁',
NU: '纽埃',
NZ: '新西兰',
OM: '阿曼',
PA: '巴拿马',
PE: '秘鲁',
PF: '法属波利尼西亚a',
PG: '巴布亚新几内亚',
PH: '菲律宾',
PK: '巴基斯坦',
PL: '波兰',
PM: '圣皮埃尔和密克隆',
PN: '皮特凯恩群岛',
PR: '波多黎各',
PS: '巴勒斯坦',
PT: '葡萄牙',
PW: '帕劳',
PY: '巴拉圭',
QA: '卡塔尔',
RE: '留尼旺島',
RO: '罗马尼亚',
RS: '塞尔维亚',
RU: '俄罗斯',
RW: '卢旺达',
SA: '沙特阿拉伯',
SB: '所罗门群岛',
SC: '塞舌尔',
SD: '苏丹',
SE: '瑞典',
SG: '新加坡',
SH: '圣赫勒拿、阿森松与特斯坦达库尼亚',
SI: '斯洛文尼',
SJ: '斯瓦尔巴群岛和扬马延岛',
SK: '斯洛伐克',
SL: '塞拉利昂',
SM: '圣马力诺',
SN: '塞内加尔',
SO: '索马里',
SR: '苏里南',
SS: '南苏丹',
ST: '圣多美和普林西比',
SV: '萨尔瓦多',
SX: '荷属圣马丁',
SY: '叙利亚',
SZ: '斯威士兰',
TC: '特克斯和凯科斯群岛',
TD: '乍得',
TF: '法属南部领土',
TG: '多哥',
TH: '泰国',
TJ: '塔吉克斯坦',
TK: '托克劳',
TL: '东帝汶',
TM: '土库曼斯坦',
TN: '突尼斯',
TO: '汤加',
TR: '土耳其',
TT: '特立尼达和多巴哥',
TV: '图瓦卢',
TW: '台湾',
TZ: '坦桑尼亚',
UA: '乌克兰',
UG: '乌干达',
UM: '美国本土外小岛屿',
US: '美国',
UY: '乌拉圭',
UZ: '乌兹别克斯坦',
VA: '圣座',
VC: '圣文森特和格林纳丁斯',
VE: '委内瑞拉',
VG: '英属维尔京群岛',
VI: '美属维尔京群岛',
VN: '越南',
VU: '瓦努阿图',
WF: '瓦利斯和富图纳群岛',
WS: '萨摩亚',
XK: '科索沃',
YE: '也门',
YT: '马约特',
ZA: '南非',
ZM: '赞比亚',
ZW: '津巴布韦',
}
async function http(data, flag) {
const res = await fetch(data.url, {
method: data.method || 'GET',
body: data.body || null,
headers: {'Content-Type': 'application/x-www-form-urlencoded; charset=UTF-8'}
})
if(res.status !== 200) return {}
return await flag ? res.text() : res.json()
}
const res = await http({url: location.href}, true)
getInitData(new DOMParser().parseFromString(res, 'text/html'))
function getInitData (el) {
const script = el.getElementById('webpack-monthly-product-data') || el.getElementById('webpack-subscriber-hub-data')
if(!script) return
const {contentChoiceData, gamekey, contentChoicesMade, downloadPageUrl} = JSON.parse(script.innerText.trim()).contentChoiceOptions
if(!gamekey) return
const extrasUrl = {url: `https://www.humblebundle.com/api/v1/order/${gamekey}?wallet_data=true&all_tpkds=true`}
const {content_choices, display_order, total_choices} = contentChoiceData.initial
const selecedGame = contentChoicesMade ? contentChoicesMade.initial.choices_made : []
const extras = contentChoiceData.extras.filter(item => item.types.includes('steam'))
const allGame = display_order.map(item => {
let i = content_choices[item]
return {
machine_name: i.tpkds[0].machine_name,
title: i.tpkds[0].human_name,
exclusive: i.tpkds[0].exclusive_countries,
disallowed: i.tpkds[0].disallowed_countries,
appid: i.tpkds[0].steam_app_id || '',
name: item,
key: i.tpkds[0].redeemed_key_val || '',
}
})
const gameBox = document.createElement('div')
const optionBox = document.createElement('div')
gameBox.innerHTML = `<div class="_mask_"><div class="_alert_"></div></div><div class="_sh_box_"><button class="_sh_hd_ current">隐藏锁区信息</button><span style="margin-left: 20px; font-size: 20px; color: #c93756;">注: 锁区信息仅供参考,以激活后的SUB为准!</span><a class="_down_page_" target="_blank" href=${downloadPageUrl}>Download页面</a/></div><ul class="_self_view_"></ul>`
optionBox.innerHTML = `<div class="_option_ul_"></div><div class="_select_ul_"></div><div style="display: flex;"><textarea class="_key_value_"></textarea><div><button class="_copy_">复制</button><button class="_clear_">清空</button></div></div>`
const gamelist = gameBox.querySelector('._self_view_')
const sButton = gameBox.querySelector('._sh_hd_')
const sMask = gameBox.querySelector('._mask_')
const sAlert = sMask.firstElementChild
const textArr = ['选择游戏(只选不刮)','刮开/提取', '全选高亮', '取消高亮', '多选高亮截图']
const classArr = ['._copy_','._clear_','._option_ul_','._select_ul_', '._key_value_']
const [cButton, clearKey, optionUl, selectUl, keyValue] = classArr.map(item => optionBox.querySelector(item))
const [selectKey, getKey, allLight, noLight, screenShot] = createButton()
const liChild = createLiChild(allGame)
setNum()
eventInt()
gameBox.insertBefore(optionBox, sMask)
appendLi(allGame)
const selectList = gamelist.querySelectorAll('li button:nth-child(2n+1)')
const getList = gamelist.querySelectorAll('li button:nth-child(2n)')
const view = document.querySelector('.content-choices-view')
const list = document.querySelector(".content-choice-tiles.js-content-choice-tiles")
view.insertBefore(gameBox, list)
selectList.forEach(item => item.addEventListener('click', function(e){
if(this.classList.contains('current')) return
sendRquest(true, [this], e)
}))
getList.forEach(item => item.addEventListener('click', seake))
checkHaveDlc(extras)
async function seake (e) {
if(this.classList.contains('current')) return
if(this.dataset.name && !selecedGame.includes(this.dataset.name)){
const res = await sendRquest(false, [this], e)
if(!res) return alertFun(`刮开失败!๐·°(৹˃̵﹏˂̵৹)°·๐`)
}
sendKeyRquest([this], e)
}
function getZhName(arr) {
return arr.map(item => {
if (/\u53f0\u6e7e|\u4e2d\u56fd|\u9999\u6e2f|\u6fb3\u95e8/.test(countryMap[item])) return `<span style="color: #c93756; font-size: 20px;">${countryMap[item]}</span>`
return countryMap[item]
}).join('、')
}
function getLock(game) {
if (game.exclusive.length) return `<span style="color: #cc6699"><span style="color: #c93756; font-size: 20px;">只能在</span>以下激活: ${getZhName(game.exclusive)}</span>`
if (game.disallowed.length) return `<span style="color: #B0E2FF"><span style="color: #c93756; font-size: 20px;">不能在</span>以下地区激活: ${getZhName(game.disallowed)}<span>`
return `<span style="color: #279b61">无限制激活</span>`
}
function alertFun(msg, flag) {
sAlert.innerHTML = msg
sMask.style.display = 'block'
if(flag) return
let time = setTimeout(() => {
sMask.style.display = 'none'
clearTimeout(time)
}, 1200)
}
async function selectGet(flag) {
if (flag && selecedGame.length >= total_choices) return alertFun(`已经没得选择了!(。•ˇ‸ˇ•。)`)
const newliChild = selectUl.querySelectorAll('button')
const noSelect = []
const noSelectLi = []
const selected = []
const no = flag ? selectList : getList
const arr = liChild.filter((li,index) => {
if(li.classList.contains('current') && (selected.length + noSelect.length < total_choices)) {
if(!flag && selecedGame.includes(li.dataset.name) && !li.dataset.key) selected.push(no[index])
else if(!selecedGame.includes(li.dataset.name) && (noSelect.length + selecedGame.length < total_choices)){
noSelect.push(no[index])
noSelectLi.push(li)
}
}
return li.classList.contains('current')
})
if(arr.length > total_choices) return alertFun(`最多选${total_choices}个!ヽ(#\`Д´)ノ`)
if(flag && !noSelect.length) return alertFun(`已经选过了!ヽ(#\`Д´)ノ`)
if(!flag && newliChild.length !== liChild.length) {
newliChild.forEach((li, index) => {
if(li.classList.contains('current') && !li.dataset.name){
arr.push(li)
if(!li.dataset.key)selected.push(no[index])
}
})
}
if(!arr.length) return
noLight.click()
if(noSelect.length){
const res = await sendRquest(flag, noSelect)
if(!res && !flag) return alertFun(`刮开失败!๐·°(৹˃̵﹏˂̵৹)°·๐`)
if(flag) return arr.forEach(item => selecedGame.includes(item.dataset.name) && (keyValue.value += `${item.dataset.title}: 选择成功\n`))
}
if(selected.length || noSelect.length) await sendKeyRquest(selected.concat(noSelect))
keyValue.value = ''
arr.forEach(item => item.dataset.key && (keyValue.value += `${item.dataset.title}: ${item.dataset.key}\n`))
}
async function sendKeyRquest (arr, e){
alertFun(`正在努力请求...!(,,•́ . •̀,,)`,true)
if(!e)keyValue.value = ''
const res = await Promise.all(arr.map(item => {
return http({
url: 'https://www.humblebundle.com/humbler/redeemkey',
body: `keytype=${item.dataset.machine_name}&key=${gamekey}&keyindex=0`,
method: 'POST'
})
}))
alertFun(`已经刮好了!(๑˃́ꇴ˂̀๑)`)
arr.forEach((item, index) => {
const newliChild = [...selectUl.querySelectorAll('button')]
newliChild.find(it => it.dataset.machine_name === item.dataset.machine_name).dataset.key = res[index].key || '刷新重试'
item.innerText = '已刮开'
item.className = 'current'
const input = item.nextElementSibling.nextElementSibling
input.style.display = 'block'
input.value = res[index].key || '刷新重试'
if(e) keyValue.value += `${item.dataset.title}: ${res[index].key}\n`
})
}
async function sendRquest(flag, arr, e) {
keyValue.value = ''
let url = `https://www.humblebundle.com/humbler/choosecontent?gamekey=${gamekey}&parent_identifier=initial`
arr.forEach(item => {
url += `&chosen_identifiers%5B%5D=${item.dataset.name}`
})
alertFun(`正在努力请求...!(,,•́ . •̀,,)`,true)
const res = await http({url})
if(flag) alertFun(res.force_refresh ? `已经选择好了!(๑˃́ꇴ˂̀๑)` : `选择失败!๐·°(৹˃̵﹏˂̵৹)°·๐`)
if(res.force_refresh) {
const titles = arr.map(item => {
const itemName = item.dataset.name
if(flag) {
item.innerText = '已选择'
item.className = 'current'
}else {
const next = item.nextElementSibling
next.innerText = '已选择'
next.className = 'current'
}
selecedGame.push(itemName)
if(e && flag) keyValue.value += `${item.dataset.title}: 选择成功\n`
return item.dataset.title.toLocaleLowerCase()
})
checkHaveDlc(titles, true)
}else {
arr.forEach(item => {
if(e && flag) keyValue.value += `${item.dataset.title}: 选择失败\n`
})
}
return res.force_refresh
}
async function checkHaveDlc(arr, flag) {
if(!arr.length) return
const extrasRes = await http(extrasUrl)
let dlc = flag ? extrasRes.tpkd_dict.all_tpks.filter(item => arr.some(it => it !== item.human_name.toLocaleLowerCase() && item.human_name.toLocaleLowerCase().indexOf(it) === 0)) : extrasRes.tpkd_dict.all_tpks.filter(item => arr.some(it => it.machine_name === item.machine_name))
dlc = dlc.map(item => ({
machine_name: item.machine_name,
title: item.human_name,
exclusive: item.exclusive_countries,
disallowed: item.disallowed_countries,
appid: item.steam_app_id || '',
name: '',
key: item.redeemed_key_val || ''
}))
createLiChild(dlc, true)
appendLi(dlc)
}
function appendLi(data){
const fragment = document.createDocumentFragment()
data.forEach(item => {
const li = document.createElement('li')
li.innerHTML = `<div style="width: 100%;"><a style="text-decoration: none; color: #169fe3" ${item.appid && `href="https://store.steampowered.com/app/${item.appid}"`} target="_blank">${item.title}</a><button class="${item.key ? 'current' : ''}" data-name="${item.name}" data-machine_name="${item.machine_name}" data-title="${item.title}">${item.key ? '已刮开' : '未刮开'}</button><button ${item.name ? '' : `style="visibility: hidden"` } class="${selecedGame.includes(item.name) ? 'current' : ''}" data-name="${item.name}" data-machine_name="${item.machine_name}" data-title="${item.title}">${selecedGame.includes(item.name) ? '已选择' : '未选择'}</button><input type="text" class="_click_key_" ${item.key ? '' : `style="display: none"`} value=${item.key}><p style="margin: 15px 15px 15px 0; ">${getLock(item)}</p></div>`
fragment.appendChild(li)
li.querySelector('button').addEventListener('click', seake)
})
gamelist.appendChild(fragment)
}
function createButton(){
const fragment = document.createDocumentFragment()
const buttonList = textArr.map((item, index) => {
const button = document.createElement('button')
button.innerText = item
fragment.appendChild(button)
return button
})
optionUl.appendChild(fragment)
return buttonList
}
function createLiChild (arr, flag) {
const fragment = document.createDocumentFragment()
const liChild = arr.map((item, index) => {
const button = document.createElement('button')
button.innerText = flag ? 'DLC' : index + 1
Object.assign(button.dataset, {
name: item.name,
title: item.title,
key: item.key,
machine_name: item.machine_name
})
fragment.appendChild(button)
return button
})
selectUl.appendChild(fragment)
return liChild
}
function setNum() {
const els = document.querySelectorAll('.js-content-choices .choice-image-container')
els.forEach((item, index) => {
let div = document.createElement('div')
div.setAttribute('class','_game_num_')
div.innerText = index + 1
item.appendChild(div)
})
}
function eventInt(){
optionUl.onselectstart = () => false
selectUl.onselectstart = () => false
selectUl.addEventListener('click',(e) => {if (e.target.nodeName === 'BUTTON') e.target.classList.toggle('current')})
allLight.addEventListener('click', () => selectUl.querySelectorAll('button').forEach(item => item.classList.add('current')))
noLight.addEventListener('click', () => selectUl.querySelectorAll('button').forEach(item => item.classList.remove('current')))
clearKey.addEventListener('click',() => (keyValue.value = ''))
cButton.addEventListener('click', () => {
if(!keyValue.value.length) return
keyValue.select()
document.execCommand('copy')
})
clearKey.addEventListener('click', () => (keyValue.value = ''))
sButton.addEventListener('click', function () {
const flag = this.classList.contains('current')
gamelist.classList.remove(flag ? '_slide_down_' : '_slide_up_')
gamelist.classList.add(flag ? '_slide_up_': '_slide_down_')
this.innerText = flag ? '显示锁区信息' : '隐藏锁区信息'
this.classList.toggle('current')
})
getKey.addEventListener('click', () => selectGet())
selectKey.addEventListener('click', () => selectGet(true))
screenShot.addEventListener('click', () => {
let flag
const newButton = selectUl.querySelectorAll('button')
if(!sButton.classList.contains('current')) sButton.click()
const arr = [...gamelist.children].filter((item, index) => !newButton[index].classList.contains('current'))
if(arr.length !== newButton.length) arr.forEach(item => (item.style.display = 'none'))
alertFun(`正在截图...(,,•́ . •̀,,)`, true)
sMask.onclick = () => {
arr.forEach(item => (item.style.display = 'block'))
sMask.style.display = 'none'
flag = true
sMask.onclick = null
}
html2canvas(gamelist).then(canvas => {
if(flag) return
sAlert.style.backgroundColor = '#494f5c'
alertFun(`<img src=${canvas.toDataURL()}>`,true)
sMask.onclick = () => {
arr.forEach(item => (item.style.display = 'block'))
sMask.style.display = 'none'
sAlert.style.backgroundColor = '#c93756'
sMask.onclick = null
noLight.click()
}
})
})
}
GM_addStyle(`._click_key_{border-radius:4px;outline:none;border:none;background-color:#454c5e;width:250px;padding:5px 0;text-align:center;float:right;}._mask_{position:fixed;left:0;top:0;bottom:0;right:0;display:none;background-color:rgba(0,0,0,.3);z-index:999;}._alert_{background-color:#c93756;border-radius:10px;box-shadow:0 0 15px #c93756;font-size:1.5em;position:absolute;text-align:center;left:50%;top:50%;transform:translate(-50%,-50%);padding:0 30px;line-height:3em;}._sh_hd_{border:none;outline:none;color:#A4D7F5;background-image:linear-gradient( to bottom,rgba(47,137,188,1) 5%,rgba(23,67,92,1) 95%);margin:20px 0 0 20px;border-radius:5px;line-height:50px;padding:0 20px;}._slide_down_{animation:slideDown .3s forwards;}._slide_up_{animation:slideUp .3s forwards;}@keyframes slideUp{0%{max-height:2000px;}100%{max-height:0;}}@keyframes slideDown{0%{max-height:0;}100%{max-height:2000px;}}._down_page_{float:right;padding:0 20px;border-radius:5px;height:50px;margin:20px 20px 0 0;line-height:50px;background:linear-gradient( to bottom,rgba(47,137,188,1) 5%,rgba(23,67,92,1) 95%);color:#A4D7F5;text-decoration:none;}._key_value_{margin:20px 0 0 20px;width:650px;height:200px;resize:none;font-size:18px;color:#fff;outline:none;background-color:#454c5e;border:none;}._option_ul_,._select_ul_{margin:0 0 0 20px;line-height:50px;}._option_ul_>button,._select_ul_>button{border:none;outline:none;padding:0 20px;margin:20px 20px 0 0;border-radius:5px;font-size:16px;background-image:linear-gradient( to bottom,rgba(47,137,188,1) 5%,rgba(23,67,92,1) 95%);}._select_ul_>button{background:#454c5e;}._select_ul_> button.current{background-image:linear-gradient(to top,#0c3483 0%,#a2b6df 100%,#6b8cce 100%,#a2b6df 100%);}._game_num_{width:100%;height:100%;position:absolute;left:0;top:0;z-index:1;background-color:rgba(0,0,0,.3);text-align:center;font-size:100px;}._sh_hd_.current{background-image:linear-gradient(to top,#c71d6f 0%,#d09693 100%);color:#fff;}._self_view_{max-height:2000px;list-style:none;margin:20px 0 0 0;padding:0;overflow:hidden;}._self_view_>li{font-size:16px;padding:20px 0 0px 20px;border-bottom:10px solid #454c5e;display:flex;justify-content:space-between;}._self_view_>li button{border:none;outline:none;background-image:linear-gradient( to bottom,rgba(47,137,188,1) 5%,rgba(23,67,92,1) 95%);color:#A4D7F5;margin:0 10px;font-size:16px;border-radius:0.8em;padding:5px 15px;width:100px;float:right;}._copy_,._clear_{background:linear-gradient( to bottom,rgba(47,137,188,1) 5%,rgba(23,67,92,1) 95%);color:#A4D7F5;border-radius:5px;border:none;outline:none;font-size:16px;line-height:50px;text-align:center;margin:170px 0 0 20px;width:70px;}._self_view_>li .current{opacity:0.45;}._self_view_>li:last-child{border:none;}`)}
})();