// ==UserScript==
// @name 赛尔号启航Pc
// @name:en 赛尔号启航Pc
// @namespace 赛尔号启航Pc
// @version 1.1.5
// @description 赛尔号启航Pc.
// @description:en helpersaiier
// @include http://s.61.com/*
// @require https://greasyfork.org/scripts/372672-everything-hook/code/Everything-Hook.js?version=881251
// @author 2942332601QQ
// @match http://s.61.com/*
// @run-at document-start
// @grant none
// @license GPL-3.0-or-later
// ==/UserScript==
(function () {
'use strict';
//去除左侧小贴士
var targetClass = 'age-tip';
var targetClass1 = 'years'
var observer = new MutationObserver(function (mutations) {
mutations.forEach(function (mutation) {
mutation.addedNodes.forEach(function (node) {
if (node.classList && node.classList.contains(targetClass)) {
node.style.display = 'none';
}
if (node.classList && node.classList.contains(targetClass1)) {
node.style.display = 'none';
}
});
});
});
// 监听整个文档的变化
observer.observe(document, { childList: true, subtree: true });
var SelfUid = ""
var skillID = "" //获取首发精灵skillID
var myTeam = [] //获取精灵配置信息
var myTeamDone = 0
var rewrite = 0
var CmdArr = []
// fixMsg()
// 创建一个 div
var topWindow = window.top;
//判断顶层body
if (topWindow == window) {
var div = document.createElement("div");
div.style.position = "fixed";
div.style.left = "0";
div.style.top = "100px";
div.style.width = "250px";
div.style.height = "70%";
div.style.backgroundColor = "lightblue";
var button0 = document.createElement("h3");
button0.innerHTML = "启航护肝小助手1.1.5";
button0.style.display = "block";
button0.style.margin = "10px auto";
button0.style.width = "200px";
button0.style.height = "30px";
button0.style.fontSize = "16px";
button0.style.fontWeight = "bold"
button0.style.textAlign = "center";
div.appendChild(button0);
// 创建一个按钮
var button1 = document.createElement("button");
button1.innerHTML = "开启监听";
button1.style.display = "block";
button1.style.margin = "10px auto";
button1.style.width = "100px";
button1.style.height = "30px";
// 在点击按钮时输出日志到文本框中
button1.onclick = function () {
if (rewrite == 0) {
rewrite = 1
fixMsg()
logTextArea.value += "顺利开启,您可以进行功能操作了\n";
button1.innerHTML = "关闭监听";
} else if (rewrite == 1) {
rewrite = 0
backMSg()
logTextArea.value += "顺利关闭,内存得到部分释放\n";
button1.innerHTML = "开启监听";
}
};
div.appendChild(button1);
// 创建一个按钮
var button = document.createElement("button");
button.innerHTML = "一键刷资源";
button.style.display = "block";
button.style.margin = "10px auto";
button.style.width = "100px";
button.style.height = "30px";
// 在点击按钮时输出日志到文本框中
button.onclick = async function () {
if (skillID == "") {
alert("请先开启监听!调换首发精灵技能!")
return
}
logTextArea.value += "开始刷皮皮第一层\n";
while (true) {
//查询轮盘
await sendMsg(1176, { planetId: 1 })
let reward = ""
CmdArr.forEach(item => {
if (parseInt(Object.keys(item)[0]) == 1176) {
reward = JSON.parse(item["1176"]).reward
}
})
if (reward["1"] == undefined) {
logTextArea.value += "第" + 1 + "次奖励,继续皮皮星1\n";
}
else if (reward["1"] < 10) {
logTextArea.value += "第" + reward["1"] + "次奖励,继续皮皮星1\n";
} else {
logTextArea.value += "第" + reward["1"] + "次奖励,已经刷完皮皮星1\n";
CmdArr = []
break
}
await getObjs(20001, 109, 1)
await wait(200)
CmdArr = []
}
await wait(200)
logTextArea.value += "开始刷皮皮第二层\n";
while (true) {
//查询轮盘
await sendMsg(1176, { planetId: 1 })
let reward = ""
CmdArr.forEach(item => {
if (parseInt(Object.keys(item)[0]) == 1176) {
reward = JSON.parse(item["1176"]).reward
}
})
if (reward["2"] == undefined) {
logTextArea.value += "第" + 1 + "次奖励,继续皮皮星2\n";
}
else if (reward["2"] < 10) {
logTextArea.value += "第" + reward["2"] + "次奖励,继续皮皮星2\n";
} else {
logTextArea.value += "第" + reward["2"] + "次奖励,已经刷完皮皮星2\n";
CmdArr = []
break
}
await wait(200)
await getObjs(20002, 87, 2)
CmdArr = []
}
await wait(200)
logTextArea.value += "开始刷皮皮第三层\n";
while (true) {
//查询轮盘
await sendMsg(1176, { planetId: 1 })
let reward = ""
CmdArr.forEach(item => {
if (parseInt(Object.keys(item)[0]) == 1176) {
reward = JSON.parse(item["1176"]).reward
}
})
if (reward["3"] < 5) {
logTextArea.value += "第" + (reward["3"] + reward["4"]) + "次奖励,继续皮皮星3\n";
await getObjs(20003, 29, 3)
} else if (reward["4"] < 5) {
logTextArea.value += "第" + (reward["3"] + reward["4"]) + "次奖励,继续皮皮星3\n";
await getObjs(20003, 29, 4)
} else if (reward["3"] == undefined) {
await getObjs(20003, 29, 3)
} else if (reward["4"] == undefined) {
await getObjs(20003, 29, 4)
} else {
logTextArea.value += "第" + (reward["3"] + reward["4"]) + "次奖励,已经刷完皮皮星3\n";
CmdArr = []
await wait(200)
break
}
CmdArr = []
}
await wait(200)
logTextArea.value += "开始刷水星第一层\n";
while (true) {
CmdArr = []
//查询轮盘
await sendMsg(1176, { planetId: 2 })
let reward = ""
CmdArr.forEach(item => {
if (parseInt(Object.keys(item)[0]) == 1176) {
reward = JSON.parse(item["1176"]).reward
}
})
if (reward["9"] == undefined) {
logTextArea.value += "第" + 1 + "次奖励,继续水星1\n";
} else if (reward["9"] < 20) {
logTextArea.value += "第" + reward["9"] + "次奖励,继续水星1\n";
} else {
logTextArea.value += "第" + reward["9"] + "次奖励,已经刷完水星1\n";
CmdArr = []
break
}
await wait(200)
await getObjs(20004, 31, 9)
CmdArr = []
}
await wait(200)
logTextArea.value += "开始刷水星第二层\n";
while (true) {
CmdArr = []
//查询轮盘
await sendMsg(1176, { planetId: 2 })
let reward = ""
CmdArr.forEach(item => {
if (parseInt(Object.keys(item)[0]) == 1176) {
reward = JSON.parse(item["1176"]).reward
}
})
if (reward["10"] == undefined) {
logTextArea.value += "第" + 1 + "次奖励,继续水星2\n";
} else if (reward["10"] < 10) {
logTextArea.value += "第" + reward["10"] + "次奖励,继续水星2\n";
} else {
logTextArea.value += "第" + reward["10"] + "次奖励,已经刷完水星2\n";
CmdArr = []
break
}
await wait(200)
await getObjs(20005, 31, 10)
CmdArr = []
}
await wait(200)
logTextArea.value += "开始刷水星第三层\n";
while (true) {
CmdArr = []
//查询轮盘
await sendMsg(1176, { planetId: 2 })
let reward = ""
CmdArr.forEach(item => {
if (parseInt(Object.keys(item)[0]) == 1176) {
reward = JSON.parse(item["1176"]).reward
}
})
if (reward["11"] == undefined) {
logTextArea.value += "第" + 1 + "次奖励,继续水星3\n";
}
else if (reward["11"] < 3) {
logTextArea.value += "第" + reward["11"] + "次奖励,继续水星3\n";
} else {
logTextArea.value += "第" + reward["11"] + "次奖励,已经刷完水星3\n";
CmdArr = []
break
}
await getObjs(20006, 31, 11)
CmdArr = []
await wait(200)
}
await wait(200)
logTextArea.value += "开始刷火星第一层\n";
while (true) {
CmdArr = []
//查询轮盘
await sendMsg(1176, { planetId: 3 })
let reward = ""
CmdArr.forEach(item => {
if (parseInt(Object.keys(item)[0]) == 1176) {
reward = JSON.parse(item["1176"]).reward
}
})
if (reward["12"] == undefined) {
logTextArea.value += "第" + 1 + "次奖励,继续火星1\n";
} else if (reward["12"] < 10) {
logTextArea.value += "第" + reward["12"] + "次奖励,继续火星1\n";
} else {
logTextArea.value += "第" + reward["12"] + "次奖励,已经刷完火星1\n";
CmdArr = []
break
}
await wait(200)
await getObjs(20007, 9, 12)
CmdArr = []
}
await wait(200)
logTextArea.value += "开始刷火星第二层\n";
while (true) {
CmdArr = []
//查询轮盘
await sendMsg(1176, { planetId: 3 })
let reward = ""
CmdArr.forEach(item => {
if (parseInt(Object.keys(item)[0]) == 1176) {
reward = JSON.parse(item["1176"]).reward
}
})
if (reward["13"] == undefined) {
logTextArea.value += "第" + 1 + "次奖励,继续火星2\n";
} else if (reward["13"] < 20) {
logTextArea.value += "第" + reward["13"] + "次奖励,继续火星2\n";
} else {
logTextArea.value += "第" + reward["13"] + "次奖励,已经刷完火星2\n";
CmdArr = []
break
}
await wait(200)
await getObjs(20008, 9, 13)
CmdArr = []
}
await wait(200)
logTextArea.value += "开始刷火星第三层\n";
while (true) {
CmdArr = []
//查询轮盘
await sendMsg(1176, { planetId: 3 })
let reward = ""
CmdArr.forEach(item => {
if (parseInt(Object.keys(item)[0]) == 1176) {
reward = JSON.parse(item["1176"]).reward
}
})
if (reward["14"] == undefined) {
logTextArea.value += "第" + 1 + "次奖励,继续火星2\n";
} else if (reward["14"] < 3) {
logTextArea.value += "第" + reward["14"] + "次奖励,继续火星2\n";
} else {
logTextArea.value += "第" + reward["14"] + "次奖励,已经刷完火星2\n";
CmdArr = []
break
}
await wait(200)
await getObjs(20009, 9, 14)
CmdArr = []
}
await wait(200)
logTextArea.value += "开始刷云霄星第一层\n";
while (true) {
CmdArr = []
//查询轮盘
await sendMsg(1176, { planetId: 5 })
let reward = ""
CmdArr.forEach(item => {
if (parseInt(Object.keys(item)[0]) == 1176) {
reward = JSON.parse(item["1176"]).reward
}
})
if (reward["33"] == undefined) {
logTextArea.value += "第" + 1 + "次奖励,继续云霄星1\n";
} else if (reward["33"] < 20) {
logTextArea.value += "第" + reward["33"] + "次奖励,继续云霄星1\n";
} else {
logTextArea.value += "第" + reward["33"] + "次奖励,已经刷完云霄星1\n";
CmdArr = []
break
}
await wait(200)
await getObjs(20015, 10, 33)
CmdArr = []
}
await wait(200)
logTextArea.value += "开始刷云霄星第二层\n";
while (true) {
CmdArr = []
//查询轮盘
await sendMsg(1176, { planetId: 5 })
let reward = ""
CmdArr.forEach(item => {
if (parseInt(Object.keys(item)[0]) == 1176) {
reward = JSON.parse(item["1176"]).reward
}
})
if (reward["34"] == undefined) {
logTextArea.value += "第" + 1 + "次奖励,继续云霄星2\n";
} else if (reward["34"] < 10) {
logTextArea.value += "第" + reward["34"] + "次奖励,继续云霄星2\n";
} else {
logTextArea.value += "第" + reward["34"] + "次奖励,已经刷完云霄星2\n";
CmdArr = []
break
}
await wait(200)
await getObjs(20016, 9, 34)
CmdArr = []
}
await wait(200)
logTextArea.value += "开始刷云霄星第三层\n";
while (true) {
CmdArr = []
//查询轮盘
await sendMsg(1176, { planetId: 5 })
let reward = ""
CmdArr.forEach(item => {
if (parseInt(Object.keys(item)[0]) == 1176) {
reward = JSON.parse(item["1176"]).reward
}
})
if (reward["35"] == undefined) {
logTextArea.value += "第" + 1 + "次奖励,继续云霄星3\n";
} else if (reward["35"] < 5) {
logTextArea.value += "第" + reward["35"] + "次奖励,继续云霄星3\n";
} else {
logTextArea.value += "第" + reward["35"] + "次奖励,已经刷完云霄星3\n";
CmdArr = []
break
}
await wait(200)
await getObjs(20017, 10, 35)
CmdArr = []
}
await wait(200)
logTextArea.value += "开始刷喷泉星第一层\n";
while (true) {
CmdArr = []
//查询轮盘
await sendMsg(1176, { planetId: 6 })
let reward = ""
CmdArr.forEach(item => {
if (parseInt(Object.keys(item)[0]) == 1176) {
reward = JSON.parse(item["1176"]).reward
}
})
if (reward["179"] == undefined) {
logTextArea.value += "第" + 1 + "次奖励,继续喷泉星1\n";
} else if (reward["179"] < 10) {
logTextArea.value += "第" + reward["179"] + "次奖励,继续喷泉星1\n";
} else {
logTextArea.value += "第" + reward["179"] + "次奖励,已经刷完喷泉星1\n";
CmdArr = []
break
}
await getObjs(20018, 9, 179)
await wait(200)
CmdArr = []
}
await wait(200)
logTextArea.value += "开始刷喷泉星第二层\n";
while (true) {
CmdArr = []
//查询轮盘
await sendMsg(1176, { planetId: 6 })
let reward = ""
CmdArr.forEach(item => {
if (parseInt(Object.keys(item)[0]) == 1176) {
reward = JSON.parse(item["1176"]).reward
}
})
if (reward["60"] == undefined) {
logTextArea.value += "第" + 1 + "次奖励,继续喷泉星2\n";
} else if (reward["60"] < 10) {
logTextArea.value += "第" + reward["60"] + "次奖励,继续喷泉星2\n";
} else {
logTextArea.value += "第" + reward["60"] + "次奖励,已经刷完喷泉星2\n";
CmdArr = []
break
}
await getObjs(20020, 9, 60)
CmdArr = []
await wait(200)
}
await wait(200)
logTextArea.value += "开始刷暗影星第一层\n";
while (true) {
CmdArr = []
//查询轮盘
await sendMsg(1176, { planetId: 8 })
let reward = ""
CmdArr.forEach(item => {
if (parseInt(Object.keys(item)[0]) == 1176) {
reward = JSON.parse(item["1176"]).reward
}
})
if (reward["66"] == undefined) {
logTextArea.value += "第" + 1 + "次奖励,继续暗影星1\n";
} else if (reward["66"] < 20) {
logTextArea.value += "第" + reward["66"] + "次奖励,继续暗影星1\n";
} else {
logTextArea.value += "第" + reward["66"] + "次奖励,已经刷完暗影星1\n";
CmdArr = []
break
}
await getObjs(20026, 43, 66)
await wait(200)
CmdArr = []
}
console.log("一键刷资源")
};
div.appendChild(button);
// 创建一个按钮
var button2 = document.createElement("button");
button2.innerHTML = "一键雇佣";
button2.style.display = "block";
button2.style.margin = "10px auto";
button2.style.width = "100px";
button2.style.height = "30px";
// 在点击按钮时输出日志到文本框中
button2.onclick = async function () {
SelfUid = prompt("请输入你的大号UID【保证大号小号在同一个战队】");
console.log(SelfUid)
let nowSkillId = skillID
while (1) {
CmdArr = []
await sendMsg(10042, {
"friendPageNo": 1,
"friendPageSize": 1000,
"teamPageNo": 1,
"teamPageSize": 1000
})
let HireArr = []
CmdArr.forEach(item => {
if (parseInt(Object.keys(item)[0]) == 10042) {
let teamHireList = JSON.parse(item["10042"]).teamHireList
teamHireList.forEach(item0 => {
if (item0.userId == parseInt(SelfUid)) {
console.log(item0)
HireArr.push(item0)
}
})
}
})
let doneGet = 0
for (let index = 0; index < HireArr.length; index++) {
if (HireArr[index].petHireTimes < 10) {
doneGet = 1
logTextArea.value += "开始:" + HireArr[index].roleNick + "的第" + (index + 1) + "只精灵,雇佣次数:" + HireArr[index].petHireTimes + "\n";
let newTeamList = []
for (let index = 0; index < myTeam.length; index++) {
if (myTeam[index].indexOf("_") != -1) {
break
} else {
newTeamList.push(myTeam[index])
}
}
newTeamList.push(SelfUid + "_" + HireArr[index].type + "_" + HireArr[index].pos)
CmdArr = []
await sendMsg(10043, {
"type": HireArr[index].type,
"pos": HireArr[index].pos,
"targetUid": parseInt(SelfUid)
})
let goalPet
//取出雇佣目标精灵信息
CmdArr.forEach(item => {
if (parseInt(Object.keys(item)[0]) == 10043) {
goalPet = JSON.parse(item["10043"]).pet
}
})
console.log({
"levelId": 36,
"hirePetList": newTeamList,
"attachBattleSkill": [
{
"petId": goalPet.petId,
"level": goalPet.level,
"skillList": goalPet.skills,
"getTime": HireArr[index].getTime,
"otherUid": parseInt(SelfUid),
"type": HireArr[index].type
}
]
})
//开始进入冰系关卡
await sendMsg(4881, {
"levelId": 36,
"hirePetList": newTeamList,
"attachBattleSkill": [
{
"petId": goalPet.petId,
"level": goalPet.level,
"skillList": goalPet.skills,
"getTime": HireArr[index].getTime,
"otherUid": parseInt(SelfUid),
"type": HireArr[index].type
}
]
})
await sendMsg(1042, {
"groupId": "",
"battleType": 0
})
await sendMsg(1045, {
"data": null,
"groupId": "",
"opType": 5
});
CmdArr = []
await sendMsg(1057, {
"groupId": "",
});
CmdArr = []
await sendMsg(1045, {
opType: 1,
data: {
skillID: nowSkillId,
},
groupId: "",
});
CmdArr = []
logTextArea.value += "本次雇佣完毕!" + "\n";
console.log("打完了!")
await wait(100)
break
}
}
if (doneGet == 0) {
logTextArea.value += "雇佣完毕!!" + "\n";
return
}
}
};
div.appendChild(button2);
var button3 = document.createElement("button");
button3.innerHTML = "一键采集";
button3.style.display = "block";
button3.style.margin = "10px auto";
button3.style.width = "100px";
button3.style.height = "30px";
// 在点击按钮时输出日志到文本框中
button3.onclick = async function () {
await getResource()
};
div.appendChild(button3);
// 创建一个文本框用于输出日志
var logTextArea = document.createElement("textarea");
logTextArea.style.display = "block";
logTextArea.style.width = "90%";
logTextArea.style.height = "210px";
logTextArea.style.margin = "10px auto";
div.appendChild(logTextArea);
// 将 div 添加到页面中
let bdTag = document.getElementsByTagName("html")[0]
bdTag.appendChild(div);
}
async function getObjs(mapId, viewId, levelId) {
await sendMsg(279, {})
CmdArr = []
await sendMsg(4354, { mapId: mapId, viewId: viewId })
CmdArr = []
await sendMsg(1172, {
"levelId": levelId,
"battleType": 3
});
CmdArr = []
await sendMsg(1045, {
"data": "",
"groupId": "",
"battleType": 5
});
CmdArr = []
await sendMsg(1057, {
"groupId": "",
});
CmdArr = []
await sendMsg(1045, {
opType: 1,
data: {
skillID: skillID,
},
groupId: "",
});
CmdArr = []
console.log("打完了!")
}
function sendMsg(nowCmd, nowBody) {
return new Promise((resolve) => {
if (document.querySelector("iframe").contentWindow.GlobalSocket == undefined) {
GlobalSocket.PROTOCOL_SOCKET.send(
nowCmd,
nowBody
);
} else {
document.querySelector("iframe").contentWindow.GlobalSocket.PROTOCOL_SOCKET.send(
nowCmd,
nowBody
);
}
console.log("发送指令:" + nowCmd);
async function checkCmd() {
while (true) {
await new Promise((resolve) => setTimeout(resolve, 1));
let keysArr = []
CmdArr.forEach(item => {
keysArr.push(parseInt(Object.keys(item)[0]))
})
if (keysArr.indexOf(nowCmd) != -1) {
console.info("接收到了信息!" + nowCmd)
resolve();
break;
}
}
}
checkCmd().then(resolve);
});
}
function fixMsg() {
// 保存原函数
var originalCreateMsg
if (document.querySelector("iframe").contentWindow.SocketSeqMsgs == undefined) {
originalCreateMsg = SocketSeqMsgs.prototype.createMsg;
// 重写createMsg方法
SocketSeqMsgs.prototype.createMsg = function (t, e) {
// 执行原有的createMsg方法
originalCreateMsg.call(this, t, e);
// 获取需要的变量
var s = this._tmpBytesArray[this._tmpBytesArray.length - 1];
var raw = s.raw;
var cmd = s.header.cmd;
CmdArr.push({ [cmd]: raw })
// 在这里可以对获取到的变量进行处理或者输出
console.log("=======")
console.log('接收cmd:', cmd);
console.log('raw:', raw);
try {
if ((raw.indexOf("skills") != -1) && (raw.indexOf("subCmd") != -1) && (raw.indexOf("pet") != -1)) {
skillID = JSON.parse(raw).pet.skills[0]
logTextArea.value += "技能刷新完毕" + JSON.parse(raw).pet.nick + "==>技能读取完毕!!\n请确保精灵第一技能可以释放一次秒掉野怪\n";
}
if (raw.indexOf("defaultTeam") != -1) {
myTeam = JSON.parse(raw).value
console.log(myTeam)
logTextArea.value += "顺利获取精灵配置信息,可开始雇佣!\n";
}
} catch (e) {
}
console.log("=======")
}
} else {
originalCreateMsg = document.querySelector("iframe").contentWindow.SocketSeqMsgs.prototype.createMsg;
// 重写createMsg方法
document.querySelector("iframe").contentWindow.SocketSeqMsgs.prototype.createMsg = function (t, e) {
// 执行原有的createMsg方法
originalCreateMsg.call(this, t, e);
// 获取需要的变量
var s = this._tmpBytesArray[this._tmpBytesArray.length - 1];
var raw = s.raw;
var cmd = s.header.cmd;
CmdArr.push({ [cmd]: raw })
// 在这里可以对获取到的变量进行处理或者输出
console.log("=======")
console.log('接收cmd:', cmd);
console.log('raw:', raw);
try {
if ((raw.indexOf("skills") != -1) && (raw.indexOf("subCmd") != -1) && (raw.indexOf("pet") != -1)) {
skillID = JSON.parse(raw).pet.skills[0]
logTextArea.value += "技能刷新完毕" + JSON.parse(raw).pet.nick + "==>技能读取完毕!!\n请确保精灵第一技能可以释放一次秒掉野怪\n";
}
if (raw.indexOf("defaultTeam") != -1) {
myTeam = JSON.parse(raw).value
console.log(myTeam)
logTextArea.value += "顺利获取精灵配置信息,可开始雇佣!\n";
}
} catch (e) {
}
console.log("=======")
}
}
}
function backMSg() {
// 保存原函数
if (document.querySelector("iframe").contentWindow.SocketSeqMsgs == undefined) {
var originalCreateMsg = SocketSeqMsgs.prototype.createMsg;
SocketSeqMsgs.prototype.createMsg = function (t, e) {
// 执行原有的createMsg方法
originalCreateMsg.call(this, t, e);
}
}else{
var originalCreateMsg = document.querySelector("iframe").contentWindow.SocketSeqMsgs.prototype.createMsg;
document.querySelector("iframe").contentWindow.SocketSeqMsgs.prototype.createMsg = function (t, e) {
// 执行原有的createMsg方法
originalCreateMsg.call(this, t, e);
}
}
}
function wait(ms) {
return new Promise(resolve => setTimeout(() => resolve(), ms));
};
async function getResource() {
for (let index = 0; index < 4; index++) {
await wait(200)
//皮皮星第一层
await sendMsg(9147, { id: 1 }) //矿石
}
logTextArea.value += "皮皮星第一层采集完成!!" + "\n";
for (let index = 0; index < 4; index++) {
await wait(200)
//海星第一层
await sendMsg(9147, { id: 5 }) //甲烷
}
logTextArea.value += "海星第一层甲烷采集完成!!" + "\n";
for (let index = 0; index < 4; index++) {
await wait(200)
//海星第一层
await sendMsg(9147, { id: 34 }) //金石
}
logTextArea.value += "海星第一层金石采集完成!!" + "\n";
for (let index = 0; index < 4; index++) {
await wait(200)
//海星第二层
await sendMsg(9147, { id: 3 })
}
logTextArea.value += "海星第一层矿石采集完成!!" + "\n";
for (let index = 0; index < 4; index++) {
await wait(200)
//火星第一层
await sendMsg(9147, { id: 2 })
}
logTextArea.value += "火星第一层矿石采集完成!!" + "\n";
for (let index = 0; index < 4; index++) {
await wait(200)
//火星第二层
await sendMsg(9147, { id: 6 })
}
logTextArea.value += "火星第一层甲烷采集完成!!" + "\n";
for (let index = 0; index < 4; index++) {
await wait(200)
//喷泉星第二层
await sendMsg(9147, { id: 7 })
}
logTextArea.value += "喷泉星第二层采集完成!!" + "\n";
for (let index = 0; index < 4; index++) {
await wait(200)
//喷泉星第二层
await sendMsg(9147, { id: 8 })
}
logTextArea.value += "喷泉星第二层采集完成!!!!" + "\n";
for (let index = 0; index < 4; index++) {
await wait(200)
//机械星
await sendMsg(9147, { id: 10 })
}
logTextArea.value += "机械星采集完成!!!!" + "\n";
}
// Your code here...
})();