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Aimbot with smooth aim, custom crosshair, and FPS booster for Fortnite on Xbox cloud gaming (Made by CHATGPT)
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// ==UserScript==
// @name Lunar Aimhelper, Crosshair, and FPS Booster for Fortnite on Xbox Cloud Gaming
// @namespace Violentmonkey Scripts
// @match https://www.xbox.com/en-US/play/launch/fortnite/BT5P2X999VH2*
// @grant none
// @version 2.3
// @author -
// @description Aimbot with smooth aim, custom crosshair, and FPS booster for Fortnite on Xbox cloud gaming (Made by CHATGPT)
// ==/UserScript==
// Function to initialize and start the aimbot
function initializeAimbot() {
// If lunar is already initialized, no need to initialize again
if (lunar) {
console.log("[Aimbot] Aimbot is already active.");
return;
}
// Initialize lunar (the aimbot)
lunar = new Aimbot({
sensitivity: sensitivitySettings || 1.0, // You can adjust sensitivity or set default value
targetDistance: CROSSHAIR_LOCK_DISTANCE, // Lock distance (you can change it based on preferences)
smoothness: SMOOTHNESS // Smoothness factor for aimbot aiming
});
// Start the aimbot's automatic aim
lunar.start();
console.log("[Aimbot] Aimbot is now active!");
}
// Aimbot class implementation (for automatic aim assistance)
class Aimbot {
constructor(options) {
this.sensitivity = options.sensitivity || 1.0; // Sensitivity of the aimbot
this.targetDistance = options.targetDistance || 200; // Distance to lock onto the target
this.smoothness = options.smoothness || 0.1; // Smoothness factor (0 = instant, 1 = slowest)
this.isAimbotActive = false; // Flag to check if aimbot is active
this.target = null; // Current target that the aimbot is locking onto
}
// Start the aimbot logic
start() {
this.isAimbotActive = true;
this.autoAimbot();
}
// Stop the aimbot logic
stop() {
this.isAimbotActive = false;
if (targetDetectionTimer) {
clearInterval(targetDetectionTimer);
}
console.log("[Aimbot] Aimbot deactivated.");
}
// Method to automatically aim at the target
autoAimbot() {
targetDetectionTimer = setInterval(() => {
if (this.isAimbotActive) {
// Detect targets and lock onto the closest one
this.detectTargets();
if (this.target) {
this.aimAtTarget(this.target);
}
}
}, TARGET_DETECTION_INTERVAL);
}
// Detect targets (stubbed with random data for now, you will need real data for actual use)
detectTargets() {
nearbyTargets = [
{ x: Math.random() * window.innerWidth, y: Math.random() * window.innerHeight, id: 'target_1' },
{ x: Math.random() * window.innerWidth, y: Math.random() * window.innerHeight, id: 'target_2' }
];
this.target = this.findClosestTarget(nearbyTargets);
}
// Find the closest target based on the crosshair distance
findClosestTarget(targets) {
let closestTarget = null;
let minDistance = Infinity;
targets.forEach(target => {
const distanceToTarget = this.calculateDistance(window.innerWidth / 2, window.innerHeight / 2, target.x, target.y);
if (distanceToTarget < this.targetDistance && distanceToTarget < minDistance) {
closestTarget = target;
minDistance = distanceToTarget;
}
});
return closestTarget;
}
// Method to aim at the given target (smooth aim)
aimAtTarget(target) {
// You should implement the actual aiming logic here (depends on your game environment)
const centerX = window.innerWidth / 2;
const centerY = window.innerHeight / 2;
// Calculate the movement required to aim at the target
const dx = target.x - centerX;
const dy = target.y - centerY;
// Smooth movement based on the defined smoothness factor
const moveX = dx * this.smoothness;
const moveY = dy * this.smoothness;
// Simulate smooth aiming (this should be hooked to actual mouse or input movement in real application)
console.log(`Aiming at target at (${target.x}, ${target.y}) with smoothness: ${this.smoothness}`);
// Example of simulating smooth aim (this can be replaced with actual input system manipulation)
// moveMouseTo(centerX + moveX, centerY + moveY); // Uncomment when using actual input manipulation
}
// Calculate the distance between two points
calculateDistance(x1, y1, x2, y2) {
return Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2));
}
// Method to update aimbot status (activate/deactivate)
update_status_aimbot() {
this.isAimbotActive = !this.isAimbotActive;
if (this.isAimbotActive) {
console.log("[Aimbot] Aimbot enabled.");
this.start();
} else {
console.log("[Aimbot] Aimbot disabled.");
this.stop();
}
}
}
console.log('ESP is now ' + (state ? 'ON' : 'OFF'));