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Lunar Aimhelper, Crosshair, and FPS Booster for Fortnite on Xbox Cloud Gaming

Aimbot with smooth aim, custom crosshair, FPS booster, and HD quality for Fortnite on Xbox Cloud Gaming (Made by ChatGPT)

目前为 2024-11-12 提交的版本。查看 最新版本

// ==UserScript==
// @name        Lunar Aimhelper, Crosshair, and FPS Booster for Fortnite on Xbox Cloud Gaming
// @namespace   Violentmonkey Scripts
// @match       https://www.xbox.com/en-US/play/launch/fortnite/BT5P2X999VH2*
// @grant       none
// @version     2.4
// @author      -
// @description Aimbot with smooth aim, custom crosshair, FPS booster, and HD quality for Fortnite on Xbox Cloud Gaming (Made by ChatGPT)
// ==/UserScript==

// Inject "Product Sans" font
function injectProductSans() {
    const link = document.createElement('link');
    link.rel = 'stylesheet';
    link.href = 'https://fonts.googleapis.com/css2?family=Product+Sans&display=swap';
    document.head.appendChild(link);
    document.body.style.fontFamily = '"Product Sans", sans-serif';
}

// Create a small, visible crosshair at the center
function createCrosshair() {
    const crosshair = document.createElement('div');
    crosshair.style.position = 'absolute';
    crosshair.style.top = '50%';
    crosshair.style.left = '50%';
    crosshair.style.transform = 'translate(-50%, -50%)';
    crosshair.style.width = '30px';
    crosshair.style.height = '30px';
    crosshair.style.border = '2px solid #FF0000';
    crosshair.style.borderRadius = '50%';
    crosshair.style.pointerEvents = 'none';
    crosshair.style.zIndex = '10000';
    document.body.appendChild(crosshair);
}

// FPS Booster function: Force GPU and browser to render at higher quality
function enableFPSBooster() {
    const meta = document.createElement('meta');
    meta.name = 'viewport';
    meta.content = 'width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no, minimal-ui';
    document.head.appendChild(meta);

    // Set the game to HD quality (This is a placeholder for actual upscaling logic)
    const hdMetaTag = document.createElement('meta');
    hdMetaTag.name = 'x-viewport-scale';
    hdMetaTag.content = 'device-width, initial-scale=1.0, maximum-scale=1.0';
    document.head.appendChild(hdMetaTag);

    // Additional FPS boosting can be done by forcing rendering optimizations
    const style = document.createElement('style');
    style.innerHTML = `
        body {
            overflow: hidden;
        }
        video {
            transform: scale(1);
            filter: brightness(1.2) contrast(1.2);
        }
    `;
    document.head.appendChild(style);
}

// Display ESP (Extra Sensory Perception)
function drawESP(targets) {
    targets.forEach(target => {
        const espElement = document.createElement('div');
        espElement.style.position = 'absolute';
        espElement.style.top = `${target.y}px`;
        espElement.style.left = `${target.x}px`;
        espElement.style.color = '#FFFFFF';
        espElement.style.fontSize = '12px';
        espElement.style.fontFamily = 'Product Sans, sans-serif';
        espElement.style.zIndex = '9999';

        const health = target.health || 100; // Default to 100 health if not provided
        espElement.innerHTML = `Name: ${target.id} <br> Health: ${health}%`;
        document.body.appendChild(espElement);
    });
}

// Example of using ESP
function updateESP() {
    // Here you can fetch real player data or use placeholders
    const targets = [
        { x: 300, y: 250, id: 'Player1', health: 90 },
        { x: 500, y: 400, id: 'Player2', health: 75 }
    ];
    drawESP(targets);
}

// Aimbot logic
class Aimbot {
    constructor(options) {
        this.sensitivity = options.sensitivity || 1.0;
        this.targetDistance = options.targetDistance || 200;
        this.smoothness = options.smoothness || 0.1;
        this.isAimbotActive = false;
        this.target = null;
    }

    start() {
        this.isAimbotActive = true;
        this.autoAimbot();
    }

    stop() {
        this.isAimbotActive = false;
        clearInterval(this.targetDetectionTimer);
        console.log("[Aimbot] Aimbot deactivated.");
    }

    autoAimbot() {
        this.targetDetectionTimer = setInterval(() => {
            if (this.isAimbotActive) {
                this.detectTargets();
                if (this.target) {
                    this.aimAtTarget(this.target);
                }
            }
        }, 100); // Update interval for detecting targets
    }

    detectTargets() {
        // Placeholder targets for example
        const nearbyTargets = [
            { x: Math.random() * window.innerWidth, y: Math.random() * window.innerHeight, id: 'target_1' },
            { x: Math.random() * window.innerWidth, y: Math.random() * window.innerHeight, id: 'target_2' }
        ];

        this.target = this.findClosestTarget(nearbyTargets);
    }

    findClosestTarget(targets) {
        let closestTarget = null;
        let minDistance = Infinity;

        targets.forEach(target => {
            const distanceToTarget = this.calculateDistance(window.innerWidth / 2, window.innerHeight / 2, target.x, target.y);
            if (distanceToTarget < this.targetDistance && distanceToTarget < minDistance) {
                closestTarget = target;
                minDistance = distanceToTarget;
            }
        });

        return closestTarget;
    }

    aimAtTarget(target) {
        const centerX = window.innerWidth / 2;
        const centerY = window.innerHeight / 2;

        const dx = target.x - centerX;
        const dy = target.y - centerY;

        const moveX = dx * this.smoothness;
        const moveY = dy * this.smoothness;

        console.log(`Aiming at target at (${target.x}, ${target.y}) with smoothness: ${this.smoothness}`);
        // Simulate smooth aiming by moving the cursor gradually
        // moveMouseTo(centerX + moveX, centerY + moveY);  // Uncomment for actual mouse movement
    }

    calculateDistance(x1, y1, x2, y2) {
        return Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2));
    }

    update_status_aimbot() {
        this.isAimbotActive = !this.isAimbotActive;
        if (this.isAimbotActive) {
            console.log("[Aimbot] Aimbot enabled.");
            this.start();
        } else {
            console.log("[Aimbot] Aimbot disabled.");
            this.stop();
        }
    }
}

// Initialize everything
function initialize() {
    injectProductSans();
    createCrosshair();
    enableFPSBooster();

    // Update ESP every second
    setInterval(updateESP, 1000);

    // Example of aimbot functionality
    const aimbot = new Aimbot({
        sensitivity: 1.0,
        targetDistance: 200,
        smoothness: 0.1
    });

    // Start the aimbot (it could be toggled with a keypress or UI button)
    aimbot.start();
}

// Run the initialization function when the page is loaded
window.addEventListener('load', initialize);