您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Greasy Fork is available in English.
Aimbot with smooth aim, custom crosshair, FPS booster, and HD quality for Fortnite on Xbox Cloud Gaming (Made by ChatGPT)
当前为
// ==UserScript== // @name Lunar Aimhelper, Crosshair, and FPS Booster for Fortnite on Xbox Cloud Gaming // @namespace Violentmonkey Scripts // @match https://www.xbox.com/en-US/play/launch/fortnite/BT5P2X999VH2* // @grant none // @version 2.4 // @author - // @description Aimbot with smooth aim, custom crosshair, FPS booster, and HD quality for Fortnite on Xbox Cloud Gaming (Made by ChatGPT) // ==/UserScript== // Inject "Product Sans" font function injectProductSans() { const link = document.createElement('link'); link.rel = 'stylesheet'; link.href = 'https://fonts.googleapis.com/css2?family=Product+Sans&display=swap'; document.head.appendChild(link); document.body.style.fontFamily = '"Product Sans", sans-serif'; } // Create a small, visible crosshair at the center function createCrosshair() { const crosshair = document.createElement('div'); crosshair.style.position = 'absolute'; crosshair.style.top = '50%'; crosshair.style.left = '50%'; crosshair.style.transform = 'translate(-50%, -50%)'; crosshair.style.width = '30px'; crosshair.style.height = '30px'; crosshair.style.border = '2px solid #FF0000'; crosshair.style.borderRadius = '50%'; crosshair.style.pointerEvents = 'none'; crosshair.style.zIndex = '10000'; document.body.appendChild(crosshair); } // FPS Booster function: Force GPU and browser to render at higher quality function enableFPSBooster() { const meta = document.createElement('meta'); meta.name = 'viewport'; meta.content = 'width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no, minimal-ui'; document.head.appendChild(meta); // Set the game to HD quality (This is a placeholder for actual upscaling logic) const hdMetaTag = document.createElement('meta'); hdMetaTag.name = 'x-viewport-scale'; hdMetaTag.content = 'device-width, initial-scale=1.0, maximum-scale=1.0'; document.head.appendChild(hdMetaTag); // Additional FPS boosting can be done by forcing rendering optimizations const style = document.createElement('style'); style.innerHTML = ` body { overflow: hidden; } video { transform: scale(1); filter: brightness(1.2) contrast(1.2); } `; document.head.appendChild(style); } // Display ESP (Extra Sensory Perception) function drawESP(targets) { targets.forEach(target => { const espElement = document.createElement('div'); espElement.style.position = 'absolute'; espElement.style.top = `${target.y}px`; espElement.style.left = `${target.x}px`; espElement.style.color = '#FFFFFF'; espElement.style.fontSize = '12px'; espElement.style.fontFamily = 'Product Sans, sans-serif'; espElement.style.zIndex = '9999'; const health = target.health || 100; // Default to 100 health if not provided espElement.innerHTML = `Name: ${target.id} <br> Health: ${health}%`; document.body.appendChild(espElement); }); } // Example of using ESP function updateESP() { // Here you can fetch real player data or use placeholders const targets = [ { x: 300, y: 250, id: 'Player1', health: 90 }, { x: 500, y: 400, id: 'Player2', health: 75 } ]; drawESP(targets); } // Aimbot logic class Aimbot { constructor(options) { this.sensitivity = options.sensitivity || 1.0; this.targetDistance = options.targetDistance || 200; this.smoothness = options.smoothness || 0.1; this.isAimbotActive = false; this.target = null; } start() { this.isAimbotActive = true; this.autoAimbot(); } stop() { this.isAimbotActive = false; clearInterval(this.targetDetectionTimer); console.log("[Aimbot] Aimbot deactivated."); } autoAimbot() { this.targetDetectionTimer = setInterval(() => { if (this.isAimbotActive) { this.detectTargets(); if (this.target) { this.aimAtTarget(this.target); } } }, 100); // Update interval for detecting targets } detectTargets() { // Placeholder targets for example const nearbyTargets = [ { x: Math.random() * window.innerWidth, y: Math.random() * window.innerHeight, id: 'target_1' }, { x: Math.random() * window.innerWidth, y: Math.random() * window.innerHeight, id: 'target_2' } ]; this.target = this.findClosestTarget(nearbyTargets); } findClosestTarget(targets) { let closestTarget = null; let minDistance = Infinity; targets.forEach(target => { const distanceToTarget = this.calculateDistance(window.innerWidth / 2, window.innerHeight / 2, target.x, target.y); if (distanceToTarget < this.targetDistance && distanceToTarget < minDistance) { closestTarget = target; minDistance = distanceToTarget; } }); return closestTarget; } aimAtTarget(target) { const centerX = window.innerWidth / 2; const centerY = window.innerHeight / 2; const dx = target.x - centerX; const dy = target.y - centerY; const moveX = dx * this.smoothness; const moveY = dy * this.smoothness; console.log(`Aiming at target at (${target.x}, ${target.y}) with smoothness: ${this.smoothness}`); // Simulate smooth aiming by moving the cursor gradually // moveMouseTo(centerX + moveX, centerY + moveY); // Uncomment for actual mouse movement } calculateDistance(x1, y1, x2, y2) { return Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2)); } update_status_aimbot() { this.isAimbotActive = !this.isAimbotActive; if (this.isAimbotActive) { console.log("[Aimbot] Aimbot enabled."); this.start(); } else { console.log("[Aimbot] Aimbot disabled."); this.stop(); } } } // Initialize everything function initialize() { injectProductSans(); createCrosshair(); enableFPSBooster(); // Update ESP every second setInterval(updateESP, 1000); // Example of aimbot functionality const aimbot = new Aimbot({ sensitivity: 1.0, targetDistance: 200, smoothness: 0.1 }); // Start the aimbot (it could be toggled with a keypress or UI button) aimbot.start(); } // Run the initialization function when the page is loaded window.addEventListener('load', initialize);