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Crosshair, FPS Booster, and HD Quality for Fortnite on Xbox Cloud Gaming (Made by ChatGPT)
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// ==UserScript==
// @name Lunar Client - Crosshair, FPS Booster, and HD Quality for Fortnite on Xbox Cloud Gaming
// @namespace Violentmonkey Scripts
// @match https://www.xbox.com/en-US/play/launch/fortnite/BT5P2X999VH2*
// @grant none
// @version 2.5
// @author -
// @description Crosshair, FPS Booster, and HD Quality for Fortnite on Xbox Cloud Gaming (Made by ChatGPT)
// ==/UserScript==
// Inject "Product Sans" font
function injectProductSans() {
const link = document.createElement('link');
link.rel = 'stylesheet';
link.href = 'https://fonts.googleapis.com/css2?family=Product+Sans&display=swap';
document.head.appendChild(link);
document.body.style.fontFamily = '"Product Sans", sans-serif';
}
// Create a small, visible crosshair at the center
function createCrosshair() {
const crosshair = document.createElement('div');
crosshair.style.position = 'absolute';
crosshair.style.top = '50%';
crosshair.style.left = '50%';
crosshair.style.transform = 'translate(-50%, -50%)';
crosshair.style.width = '30px';
crosshair.style.height = '30px';
crosshair.style.border = '2px solid #FF0000';
crosshair.style.borderRadius = '50%';
crosshair.style.pointerEvents = 'none';
crosshair.style.zIndex = '10000';
document.body.appendChild(crosshair);
}
// FPS Booster function: Force GPU and browser to render at higher quality
function enableFPSBooster() {
const meta = document.createElement('meta');
meta.name = 'viewport';
meta.content = 'width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no, minimal-ui';
document.head.appendChild(meta);
// Set the game to HD quality (This is a placeholder for actual upscaling logic)
const hdMetaTag = document.createElement('meta');
hdMetaTag.name = 'x-viewport-scale';
hdMetaTag.content = 'device-width, initial-scale=1.0, maximum-scale=1.0';
document.head.appendChild(hdMetaTag);
// Additional FPS boosting can be done by forcing rendering optimizations
const style = document.createElement('style');
style.innerHTML = `
body {
overflow: hidden;
}
video {
transform: scale(1);
filter: brightness(1.2) contrast(1.2);
}
`;
document.head.appendChild(style);
}
// Create and toggle the menu
let menuVisible = true;
const menu = document.createElement('div');
menu.style.position = 'fixed';
menu.style.top = '20px';
menu.style.right = '20px';
menu.style.backgroundColor = 'rgba(0, 0, 0, 0.7)';
menu.style.color = '#FFF';
menu.style.padding = '10px';
menu.style.fontSize = '16px';
menu.style.fontFamily = 'Product Sans, sans-serif';
menu.style.zIndex = '10001';
menu.innerHTML = 'Lunar Client Menu - Crosshair and FPS Booster';
document.body.appendChild(menu);
// Function to toggle menu visibility
function toggleMenu() {
menuVisible = !menuVisible;
menu.style.display = menuVisible ? 'block' : 'none';
}
// Listen for Ctrl+A keypress to toggle the menu visibility
window.addEventListener('keydown', (event) => {
if (event.ctrlKey && event.key === 'a') {
event.preventDefault(); // Prevent default Ctrl+A behavior
toggleMenu();
}
});
// Display ESP (Extra Sensory Perception) - Shows nearby players (without health info)
function drawESP(targets) {
targets.forEach(target => {
const espElement = document.createElement('div');
espElement.style.position = 'absolute';
espElement.style.top = `${target.y}px`;
espElement.style.left = `${target.x}px`;
espElement.style.color = '#FFFFFF';
espElement.style.fontSize = '12px';
espElement.style.fontFamily = 'Product Sans, sans-serif';
espElement.style.zIndex = '9999';
espElement.innerHTML = `Name: ${target.id}`; // No health displayed
document.body.appendChild(espElement);
});
}
// Example of using ESP
function updateESP() {
// Here you can fetch real player data or use placeholders
const targets = [
{ x: 300, y: 250, id: 'Player1' },
{ x: 500, y: 400, id: 'Player2' }
];
drawESP(targets);
}
// Initialize everything
function initialize() {
injectProductSans();
createCrosshair();
enableFPSBooster();
// Update ESP every second
setInterval(updateESP, 1000);
}
// Run the initialization function when the page is loaded
window.addEventListener('load', initialize);