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Crosshair, FPS Booster, and Aimbot for Fortnite on Xbox Cloud Gaming (Made by ChatGPT)
当前为
// ==UserScript==
// @name Lunar Client - Crosshair, FPS Booster, Aimbot for Fortnite on Xbox Cloud Gaming
// @namespace Violentmonkey Scripts
// @match https://www.xbox.com/en-US/play/launch/fortnite/BT5P2X999VH2*
// @grant none
// @version 3.2
// @author -
// @description Crosshair, FPS Booster, and Aimbot for Fortnite on Xbox Cloud Gaming (Made by ChatGPT)
// ==/UserScript==
// Function to simulate aimbot logic
function aimbot(targets) {
// Check if targets exist
if (!targets || targets.length === 0) return;
// Assume you have access to your player position and enemy positions
const playerPosition = { x: 400, y: 300 }; // Placeholder for player position
let closestTarget = null;
let closestDistance = Infinity;
// Find the closest enemy to the player
targets.forEach(target => {
const distance = Math.sqrt(Math.pow(target.x - playerPosition.x, 2) + Math.pow(target.y - playerPosition.y, 2));
if (distance < closestDistance) {
closestDistance = distance;
closestTarget = target;
}
});
if (closestTarget) {
// Calculate the angle between the player and the target (basic 2D angle calculation)
const angleToTarget = Math.atan2(closestTarget.y - playerPosition.y, closestTarget.x - playerPosition.x);
// Call a function to aim at the target (move mouse or calculate angle for shooting)
aimAtTarget(angleToTarget);
// Simulate shooting when in range
if (closestDistance < 100) { // Check if target is within 100px distance
shootAtTarget(closestTarget); // Call a function to simulate shooting
console.log(`[Aimbot] Shooting at ${closestTarget.id}`);
}
}
}
// Function to simulate aiming at the target (this would be more complex in reality, depending on how you control the mouse)
function aimAtTarget(angle) {
console.log(`Aiming at angle: ${angle} radians`);
// You could add actual mouse movement logic here if you were implementing this in a real game environment
}
// Function to simulate shooting at the target
function shootAtTarget(target) {
console.log(`Simulating shooting at target: ${target.id}`);
// Add actual shooting behavior here, like triggering a click or shooting animation in your game
}