您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Greasy Fork is available in English.
Aimbot script with smooth precision and toggle functionality (V key), styled with Product Sans, with draggable menu and Lunar Client text
当前为
// ==UserScript== // @name Lunar Client Aimbot (Smooth HD Precision Toggle) // @namespace ViolentMonkey Scripts // @match https://www.xbox.com/en-US/play/launch/fortnite/* // @grant none // @version 1.3 // @description Aimbot script with smooth precision and toggle functionality (V key), styled with Product Sans, with draggable menu and Lunar Client text // ==/UserScript== // Helper function to calculate distance between player and target function calculateDistance(x1, y1, x2, y2) { return Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2)); } // Toggle the aimbot on and off let aimbotEnabled = false; // Smoothness factor for aiming (higher value = smoother but slower) const smoothness = 0.05; // Adjust this for smoother movements (lower is smoother) // Maximum aimbot range (in pixels) for auto-shooting const shootingRange = 100; // Change this value based on your needs // Placeholder for player position (replace with real data) const playerPosition = { x: 400, y: 300 }; // Aimbot logic to find and shoot at the closest target function aimbot(targets) { let closestTarget = null; let closestDistance = Infinity; // Find the closest target to the player targets.forEach(target => { const distance = calculateDistance(playerPosition.x, playerPosition.y, target.x, target.y); if (distance < closestDistance) { closestDistance = distance; closestTarget = target; } }); // If a target is found and the aimbot is enabled if (closestTarget && aimbotEnabled) { const angleToTarget = Math.atan2(closestTarget.y - playerPosition.y, closestTarget.x - playerPosition.x); const adjustedAngle = smoothAim(angleToTarget); // Aim at the target aimAtTarget(adjustedAngle); // Triggerbot functionality: shoot if within range and triggerbot is enabled if (closestDistance < shootingRange) { shootAtTarget(closestTarget); } } } // Smooth the aiming towards the target based on smoothness function smoothAim(angleToTarget) { const currentAngle = 0; // Replace with the current player view angle const difference = angleToTarget - currentAngle; const smoothFactor = smoothness; return currentAngle + difference * smoothFactor; } // Function to simulate aiming at the target with smoother transitions function aimAtTarget(angle) { console.log("[Aimbot] Aiming at angle:", angle); // Here, you would implement mouse movement logic to aim at the target // For simulation, let's assume we just output the angle } // Function to simulate shooting at the target function shootAtTarget(target) { console.log("[Aimbot] Shooting at target:", target); // Implement the logic to simulate shooting at the target (e.g., click, press space, etc.) } // Simulate targets (replace this with actual dynamic target data in a real game) const targets = [ { x: 300, y: 250 }, // Target 1 { x: 500, y: 400 } // Target 2 ]; // Run the aimbot every 100ms (you can adjust this interval) setInterval(() => { aimbot(targets); }, 100); // Keydown event to toggle the aimbot on/off with the "V" key document.addEventListener('keydown', (event) => { if (event.key === 'v' || event.key === 'V') { aimbotEnabled = !aimbotEnabled; console.log(`[Aimbot] Aimbot ${aimbotEnabled ? 'enabled' : 'disabled'}`); } }); // Inject custom crosshair for the HD-like effect function createCrosshair() { const crosshair = document.createElement('img'); crosshair.src = 'https://static-00.iconduck.com/assets.00/crosshair-icon-2048x2048-5h6w9rqc.png'; crosshair.style.position = 'absolute'; crosshair.style.top = '50%'; crosshair.style.left = '50%'; crosshair.style.transform = 'translate(-50%, -50%)'; crosshair.style.width = '50px'; crosshair.style.height = '50px'; crosshair.style.pointerEvents = 'none'; crosshair.style.zIndex = '10000'; document.body.appendChild(crosshair); } // Create and toggle the menu for user interface let menuVisible = true; let menuMinimized = false; const menu = document.createElement('div'); menu.style.position = 'fixed'; menu.style.top = '20px'; menu.style.left = '20px'; menu.style.backgroundColor = 'rgba(0, 0, 0, 0.7)'; menu.style.color = '#FFF'; menu.style.padding = '10px'; menu.style.fontSize = '16px'; menu.style.fontFamily = '"Product Sans", sans-serif'; // Set font to Product Sans menu.style.zIndex = '10001'; menu.style.cursor = 'move'; // Make the menu draggable menu.innerHTML = ` <div style="display: flex; justify-content: space-between;"> <span id="menuTitle">Lunar Client</span> <span id="menuMinimize" style="cursor: pointer;">-</span> </div> <div id="menuContent"> <button id="toggleAimbot">Disable Aimbot</button> </div> `; document.body.appendChild(menu); // Menu dragging functionality let isDragging = false; let offsetX, offsetY; menu.addEventListener('mousedown', (event) => { isDragging = true; offsetX = event.clientX - menu.offsetLeft; offsetY = event.clientY - menu.offsetTop; menu.style.transition = 'none'; // Disable smooth transition while dragging }); document.addEventListener('mousemove', (event) => { if (isDragging) { menu.style.left = `${event.clientX - offsetX}px`; menu.style.top = `${event.clientY - offsetY}px`; } }); document.addEventListener('mouseup', () => { isDragging = false; menu.style.transition = 'all 0.3s'; // Re-enable smooth transition after drag }); // Minimize/Restore menu functionality const menuMinimizeButton = document.getElementById('menuMinimize'); const menuContent = document.getElementById('menuContent'); menuMinimizeButton.addEventListener('click', () => { if (menuMinimized) { menuContent.style.display = 'block'; menuMinimizeButton.textContent = '-'; } else { menuContent.style.display = 'none'; menuMinimizeButton.textContent = '+'; } menuMinimized = !menuMinimized; }); // Toggle Aimbot functionality from the menu const toggleAimbotButton = document.getElementById('toggleAimbot'); toggleAimbotButton.addEventListener('click', () => { aimbotEnabled = !aimbotEnabled; toggleAimbotButton.textContent = aimbotEnabled ? 'Disable Aimbot' : 'Enable Aimbot'; console.log(`[Aimbot] Aimbot ${aimbotEnabled ? 'enabled' : 'disabled'}`); }); // Inject crosshair createCrosshair();