您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Greasy Fork is available in English.
Aimbot script for Fortnite on Xbox Cloud Gaming
当前为
// ==UserScript== // @name Xbox Cloud Gaming Aimbot (Fortnite) // @namespace ViolentMonkey Scripts // @match https://www.xbox.com/en-US/play/launch/fortnite/* // @grant none // @version 1.1 // @description Aimbot script for Fortnite on Xbox Cloud Gaming // ==/UserScript== // Helper function to calculate distance between player and target function calculateDistance(x1, y1, x2, y2) { return Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2)); } // Placeholder for player position (replace with real data) const playerPosition = { x: 400, y: 300 }; // Example position for the player // Smoothness factor for aiming (higher value = smoother but slower) const smoothness = 0.1; // Adjust for smoother or more precise movements (lower is smoother) const shootingRange = 50; // Max aimbot range for shooting (in pixels) // AI lock-on variables let currentLockedTarget = null; let currentAngle = 0; let aimbotEnabled = false; // Function to simulate the aimbot logic (find closest target) function aimbot(targets) { if (!aimbotEnabled) return; let closestTarget = null; let closestDistance = Infinity; // Find the closest target to the player targets.forEach(target => { const distance = calculateDistance(playerPosition.x, playerPosition.y, target.x, target.y); if (distance < closestDistance) { closestDistance = distance; closestTarget = target; } }); // Lock-on to the closest target if one is found if (closestTarget && closestTarget !== currentLockedTarget) { currentLockedTarget = closestTarget; } // If a locked target exists, aim and shoot if (currentLockedTarget) { const angleToTarget = Math.atan2(currentLockedTarget.y - playerPosition.y, currentLockedTarget.x - playerPosition.x); const adjustedAngle = smoothAim(angleToTarget); aimAtTarget(adjustedAngle); // Triggerbot functionality: shoot if within range if (closestDistance < shootingRange) { shootAtTarget(currentLockedTarget); } } } // Smooth the aiming towards the target based on smoothness function smoothAim(angleToTarget) { const difference = angleToTarget - currentAngle; const smoothFactor = smoothness; // Prevent overshooting by ensuring angle is between -π and π if (difference > Math.PI) { return currentAngle + (difference - 2 * Math.PI) * smoothFactor; } else if (difference < -Math.PI) { return currentAngle + (difference + 2 * Math.PI) * smoothFactor; } return currentAngle + difference * smoothFactor; } // Function to simulate aiming at the target with smoother transitions function aimAtTarget(angle) { currentAngle = angle; // Update the player's view angle console.log("[Aimbot] Aiming at angle:", angle); } // Function to simulate shooting at the target function shootAtTarget(target) { console.log("[Aimbot] Shooting at target:", target); } // Simulate targets (replace this with actual dynamic target data in a real game) const targets = [ { x: 300, y: 250 }, // Target 1 { x: 500, y: 400 } // Target 2 ]; // Run the aimbot every 100ms (you can adjust this interval) setInterval(() => { aimbot(targets); }, 100); // Create the menu for user interface let menuVisible = true; let menuMinimized = false; const menu = document.createElement('div'); menu.style.position = 'fixed'; menu.style.top = '20px'; menu.style.left = '20px'; menu.style.backgroundColor = 'rgba(0, 0, 0, 0.7)'; menu.style.color = '#FFF'; menu.style.padding = '10px'; menu.style.fontSize = '16px'; menu.style.fontFamily = '"Product Sans", sans-serif'; menu.style.zIndex = '10001'; menu.style.cursor = 'move'; // Make the menu draggable menu.innerHTML = ` <div style="display: flex; justify-content: space-between;"> <span id="menuTitle">Xbox Aimbot</span> <span id="menuMinimize" style="cursor: pointer;">-</span> </div> <div id="menuContent"> <button id="toggleAimbot">Disable Aimbot</button> <p id="aimbotStatus">Aimbot is OFF</p> </div> `; document.body.appendChild(menu); // Menu dragging functionality let isDragging = false; let offsetX, offsetY; menu.addEventListener('mousedown', (event) => { isDragging = true; offsetX = event.clientX - menu.offsetLeft; offsetY = event.clientY - menu.offsetTop; menu.style.transition = 'none'; // Disable smooth transition while dragging }); document.addEventListener('mousemove', (event) => { if (isDragging) { menu.style.left = `${event.clientX - offsetX}px`; menu.style.top = `${event.clientY - offsetY}px`; } }); document.addEventListener('mouseup', () => { isDragging = false; menu.style.transition = 'all 0.3s'; // Re-enable smooth transition after drag }); // Minimize/Restore menu functionality const menuMinimizeButton = document.getElementById('menuMinimize'); const menuContent = document.getElementById('menuContent'); menuMinimizeButton.addEventListener('click', () => { if (menuMinimized) { menuContent.style.display = 'block'; menuMinimizeButton.textContent = '-'; } else { menuContent.style.display = 'none'; menuMinimizeButton.textContent = '+'; } menuMinimized = !menuMinimized; }); // Toggle Aimbot functionality from the menu const toggleAimbotButton = document.getElementById('toggleAimbot'); const aimbotStatusText = document.getElementById('aimbotStatus'); // Element to show the aimbot status toggleAimbotButton.addEventListener('click', () => { // Toggle the aimbot state aimbotEnabled = !aimbotEnabled; // Change the button text based on the aimbot state if (aimbotEnabled) { toggleAimbotButton.textContent = 'Disable Aimbot'; // Change to 'Disable Aimbot' if enabled aimbotStatusText.textContent = 'Aimbot is ON'; // Update status to 'Aimbot is ON' } else { toggleAimbotButton.textContent = 'Enable Aimbot'; // Change to 'Enable Aimbot' if disabled aimbotStatusText.textContent = 'Aimbot is OFF'; // Update status to 'Aimbot is OFF' } // Log the current state of the aimbot console.log(`[Aimbot] Aimbot ${aimbotEnabled ? 'enabled' : 'disabled'}`); });