Greasy Fork is available in English.
Aimbot script for Fortnite on Xbox Cloud Gaming
当前为
// ==UserScript==
// @name Xbox Cloud Gaming Aimbot (Fortnite)
// @namespace ViolentMonkey Scripts
// @match https://www.xbox.com/en-US/play/launch/fortnite/*
// @grant none
// @version 1.1
// @description Aimbot script for Fortnite on Xbox Cloud Gaming
// ==/UserScript==
// Helper function to calculate distance between player and target
function calculateDistance(x1, y1, x2, y2) {
return Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2));
}
// Placeholder for player position (replace with real data)
const playerPosition = { x: 400, y: 300 }; // Example position for the player
// Smoothness factor for aiming (higher value = smoother but slower)
const smoothness = 0.1; // Adjust for smoother or more precise movements (lower is smoother)
const shootingRange = 50; // Max aimbot range for shooting (in pixels)
// AI lock-on variables
let currentLockedTarget = null;
let currentAngle = 0;
let aimbotEnabled = false;
// Function to simulate the aimbot logic (find closest target)
function aimbot(targets) {
if (!aimbotEnabled) return;
let closestTarget = null;
let closestDistance = Infinity;
// Find the closest target to the player
targets.forEach(target => {
const distance = calculateDistance(playerPosition.x, playerPosition.y, target.x, target.y);
if (distance < closestDistance) {
closestDistance = distance;
closestTarget = target;
}
});
// Lock-on to the closest target if one is found
if (closestTarget && closestTarget !== currentLockedTarget) {
currentLockedTarget = closestTarget;
}
// If a locked target exists, aim and shoot
if (currentLockedTarget) {
const angleToTarget = Math.atan2(currentLockedTarget.y - playerPosition.y, currentLockedTarget.x - playerPosition.x);
const adjustedAngle = smoothAim(angleToTarget);
aimAtTarget(adjustedAngle);
// Triggerbot functionality: shoot if within range
if (closestDistance < shootingRange) {
shootAtTarget(currentLockedTarget);
}
}
}
// Smooth the aiming towards the target based on smoothness
function smoothAim(angleToTarget) {
const difference = angleToTarget - currentAngle;
const smoothFactor = smoothness;
// Prevent overshooting by ensuring angle is between -π and π
if (difference > Math.PI) {
return currentAngle + (difference - 2 * Math.PI) * smoothFactor;
} else if (difference < -Math.PI) {
return currentAngle + (difference + 2 * Math.PI) * smoothFactor;
}
return currentAngle + difference * smoothFactor;
}
// Function to simulate aiming at the target with smoother transitions
function aimAtTarget(angle) {
currentAngle = angle; // Update the player's view angle
console.log("[Aimbot] Aiming at angle:", angle);
}
// Function to simulate shooting at the target
function shootAtTarget(target) {
console.log("[Aimbot] Shooting at target:", target);
}
// Simulate targets (replace this with actual dynamic target data in a real game)
const targets = [
{ x: 300, y: 250 }, // Target 1
{ x: 500, y: 400 } // Target 2
];
// Run the aimbot every 100ms (you can adjust this interval)
setInterval(() => {
aimbot(targets);
}, 100);
// Create the menu for user interface
let menuVisible = true;
let menuMinimized = false;
const menu = document.createElement('div');
menu.style.position = 'fixed';
menu.style.top = '20px';
menu.style.left = '20px';
menu.style.backgroundColor = 'rgba(0, 0, 0, 0.7)';
menu.style.color = '#FFF';
menu.style.padding = '10px';
menu.style.fontSize = '16px';
menu.style.fontFamily = '"Product Sans", sans-serif';
menu.style.zIndex = '10001';
menu.style.cursor = 'move'; // Make the menu draggable
menu.innerHTML = `
<div style="display: flex; justify-content: space-between;">
<span id="menuTitle">Xbox Aimbot</span>
<span id="menuMinimize" style="cursor: pointer;">-</span>
</div>
<div id="menuContent">
<button id="toggleAimbot">Disable Aimbot</button>
<p id="aimbotStatus">Aimbot is OFF</p>
</div>
`;
document.body.appendChild(menu);
// Menu dragging functionality
let isDragging = false;
let offsetX, offsetY;
menu.addEventListener('mousedown', (event) => {
isDragging = true;
offsetX = event.clientX - menu.offsetLeft;
offsetY = event.clientY - menu.offsetTop;
menu.style.transition = 'none'; // Disable smooth transition while dragging
});
document.addEventListener('mousemove', (event) => {
if (isDragging) {
menu.style.left = `${event.clientX - offsetX}px`;
menu.style.top = `${event.clientY - offsetY}px`;
}
});
document.addEventListener('mouseup', () => {
isDragging = false;
menu.style.transition = 'all 0.3s'; // Re-enable smooth transition after drag
});
// Minimize/Restore menu functionality
const menuMinimizeButton = document.getElementById('menuMinimize');
const menuContent = document.getElementById('menuContent');
menuMinimizeButton.addEventListener('click', () => {
if (menuMinimized) {
menuContent.style.display = 'block';
menuMinimizeButton.textContent = '-';
} else {
menuContent.style.display = 'none';
menuMinimizeButton.textContent = '+';
}
menuMinimized = !menuMinimized;
});
// Toggle Aimbot functionality from the menu
const toggleAimbotButton = document.getElementById('toggleAimbot');
const aimbotStatusText = document.getElementById('aimbotStatus'); // Element to show the aimbot status
toggleAimbotButton.addEventListener('click', () => {
// Toggle the aimbot state
aimbotEnabled = !aimbotEnabled;
// Change the button text based on the aimbot state
if (aimbotEnabled) {
toggleAimbotButton.textContent = 'Disable Aimbot'; // Change to 'Disable Aimbot' if enabled
aimbotStatusText.textContent = 'Aimbot is ON'; // Update status to 'Aimbot is ON'
} else {
toggleAimbotButton.textContent = 'Enable Aimbot'; // Change to 'Enable Aimbot' if disabled
aimbotStatusText.textContent = 'Aimbot is OFF'; // Update status to 'Aimbot is OFF'
}
// Log the current state of the aimbot
console.log(`[Aimbot] Aimbot ${aimbotEnabled ? 'enabled' : 'disabled'}`);
});