您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Greasy Fork is available in English.
An advanced hack menu with ESP and keybinding support for Xbox Cloud Gaming (Fortnite) via the browser
当前为
// ==UserScript== // @name Advanced Hack Menu with ESP for Xbox Cloud Gaming // @version 2.2 // @description An advanced hack menu with ESP and keybinding support for Xbox Cloud Gaming (Fortnite) via the browser // @author YourName // @match https://www.xbox.com/en-US/play/launch/fortnite/BT5P2X999VH2 // @grant none // @namespace ViolentMonkey Scripts // ==/UserScript== (function() { 'use strict'; // Flags let espEnabled = false; let menuVisible = false; let hacksEnabled = false; // Menu creation const menu = document.createElement('div'); menu.style.position = 'absolute'; menu.style.top = '10px'; menu.style.left = '10px'; menu.style.backgroundColor = 'rgba(0, 0, 0, 0.7)'; menu.style.color = 'white'; menu.style.padding = '10px'; menu.style.borderRadius = '5px'; menu.style.zIndex = '9999'; // Ensure it appears on top menu.style.display = 'none'; // Initially hidden menu.innerHTML = ` <h3>Hack Menu</h3> <button id="toggleESP">Toggle ESP</button><br> <button id="toggleMenu">Toggle Menu</button> `; document.body.appendChild(menu); // Toggle ESP button document.getElementById('toggleESP').addEventListener('click', function() { espEnabled = !espEnabled; console.log(`ESP ${espEnabled ? 'Enabled' : 'Disabled'}`); }); // Toggle menu visibility document.getElementById('toggleMenu').addEventListener('click', function() { menuVisible = !menuVisible; menu.style.display = menuVisible ? 'block' : 'none'; console.log(`Menu visibility: ${menuVisible ? 'Visible' : 'Hidden'}`); }); // Keybinding for toggling hacks (L + X to enable, X + L to disable) document.addEventListener('keydown', function(event) { // Check if both L and X are pressed simultaneously if ((event.key === 'L' || event.key === 'l') && (event.key === 'X' || event.key === 'x')) { hacksEnabled = !hacksEnabled; if (hacksEnabled) { console.log('Hacks enabled'); menu.style.display = 'block'; // Show menu } else { console.log('Hacks disabled'); menu.style.display = 'none'; // Hide menu } } }); })(); (function() { 'use strict'; // Simulated player detection for ESP rendering (this is a mockup and will need real detection logic) function detectPlayers() { const players = [ { x: 300, y: 400, width: 50, height: 80, name: 'Player 1' }, { x: 500, y: 150, width: 50, height: 80, name: 'Player 2' } ]; return players; } // Function to draw ESP (e.g., player boxes) on the canvas function drawESP() { if (!espEnabled) return; // Only draw if ESP is enabled const canvas = document.querySelector('canvas'); // Assuming the game uses a canvas for rendering if (canvas) { const ctx = canvas.getContext('2d'); ctx.clearRect(0, 0, canvas.width, canvas.height); // Clear the previous frame ctx.lineWidth = 2; ctx.strokeStyle = 'red'; // Simulate detecting players const players = detectPlayers(); // This should be replaced by actual player detection logic // Loop through players and draw a rectangle around each player players.forEach(player => { // Draw box around player ctx.strokeRect(player.x, player.y, player.width, player.height); ctx.fillStyle = 'red'; ctx.font = '12px Arial'; ctx.fillText(player.name, player.x, player.y - 5); // Draw player name above the box }); } } // Main game loop (constantly running to update ESP) function mainLoop() { if (hacksEnabled) { drawESP(); } requestAnimationFrame(mainLoop); // Call mainLoop recursively for smooth rendering } // Start main loop mainLoop(); })();