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Aim Assist for cloud gaming

Aim assist script with typing "bet" to toggle

当前为 2024-12-06 提交的版本,查看 最新版本

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Aim Assist for cloud gaming
// @namespace    http://tampermonkey.net/
// @version      0.1
// @description  Aim assist script with typing "bet" to toggle
// @author       You
// @match        *://*.xbox.com/*
// @grant        none
// ==/UserScript==

// Set the aim assist strength (0-1)
const AIM_ASSIST_STRENGTH = 0.8;

// Set the player detection radius (in pixels)
const PLAYER_DETECTION_RADIUS = 150;

// Set the aim assist speed (in pixels per frame)
const AIM_ASSIST_SPEED = 5;

// Create a variable to store the aim assist state
let aimAssistEnabled = false;

// Create a variable to store the aim assist target
let aimAssistTarget = null;

// Create a function to detect players
function detectPlayers() {
  // Get the game canvas element
  const canvas = document.querySelector('canvas');

  // Get the 2D drawing context
  const ctx = canvas.getContext('2d');

  // Get the player's crosshair position
  const crosshairX = canvas.width / 2;
  const crosshairY = canvas.height / 2;

  // Loop through all pixels in the canvas
  for (let x = 0; x < canvas.width; x++) {
    for (let y = 0; y < canvas.height; y++) {
      // Calculate the distance between the crosshair and the current pixel
      const distance = Math.sqrt((x - crosshairX) ** 2 + (y - crosshairY) ** 2);

      // Check if the pixel is within the player detection radius
      if (distance < PLAYER_DETECTION_RADIUS) {
        // Get the pixel color
        const pixelColor = ctx.getImageData(x, y, 1, 1).data;

        // Check if the pixel color matches the player's color (you may need to adjust this)
        if (pixelColor[0] > 100 && pixelColor[1] > 100 && pixelColor[2] > 100) {
          // Set the aim assist target to the player's position
          aimAssistTarget = { x, y };

          // Break out of the loop
          break;
        }
      }
    }
  }
}

// Create a function to apply the aim assist
function applyAimAssist() {
  // Get the game canvas element
  const canvas = document.querySelector('canvas');

  // Get the player's crosshair position
  const crosshairX = canvas.width / 2;
  const crosshairY = canvas.height / 2;

  // Calculate the aim assist direction
  const aimAssistDirectionX = aimAssistTarget.x - crosshairX;
  const aimAssistDirectionY = aimAssistTarget.y - crosshairY;

  // Calculate the aim assist distance
  const aimAssistDistance = Math.sqrt(aimAssistDirectionX ** 2 + aimAssistDirectionY ** 2);

  // Calculate the aim assist speed
  const aimAssistSpeedX = aimAssistDirectionX / aimAssistDistance * AIM_ASSIST_SPEED;
  const aimAssistSpeedY = aimAssistDirectionY / aimAssistDistance * AIM_ASSIST_SPEED;

  // Apply the aim assist
  if (aimAssistEnabled) {
    const aimAssistX = crosshairX + aimAssistSpeedX;
    const aimAssistY = crosshairY + aimAssistSpeedY;
    canvas.dispatchEvent(new MouseEvent('mousemove', { clientX: aimAssistX, clientY: aimAssistY }));
  }
}

// Create a function to toggle the aim assist
function toggleAimAssist() {
  aimAssistEnabled = !aimAssistEnabled;
  console.log(`Aim assist ${aimAssistEnabled ? 'enabled' : 'disabled'}`);
}

// Add an event listener to the document to detect keyboard input
document.addEventListener('keydown', (event) => {
  const input = document.querySelector('input[type="text"]');
  if (input && input.value.toLowerCase() === 'bet') {
    toggleAimAssist();
    input.value = '';
  }
});

// Add an event listener to the game canvas to detect mouse movements
canvas.addEventListener('mousemove', detectPlayers);

// Add an event listener to the game canvas to apply the aim assist
setInterval(applyAimAssist, 16); // 16ms = 60fps