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Vortex Forge Web Client with Scope Autoshoot, Sniper Mode, Player Rank Search, and FPS Booster
当前为
// ==UserScript==
// @name Vortex Forge Deadshot.io
// @namespace http://tampermonkey.net/
// @version 3.0
// @description Vortex Forge Web Client with Scope Autoshoot, Sniper Mode, Player Rank Search, and FPS Booster
// @author NOOB
// @match https://deadshot.io/*
// @grant none
// ==/UserScript==
(function () {
'use strict';
let featuresEnabled = true;
let sniperModeEnabled = false;
let isRightMousePressed = false;
let fpsDisplay = null;
let lastFrameTime = performance.now();
let frameCount = 0;
let fps = 0;
const fpsThreshold = 30;
function createFPSDisplay() {
fpsDisplay = document.createElement('div');
fpsDisplay.style.position = 'fixed';
fpsDisplay.style.bottom = '10px';
fpsDisplay.style.right = '10px';
fpsDisplay.style.backgroundColor = 'rgba(0, 0, 0, 0.7)';
fpsDisplay.style.padding = '10px';
fpsDisplay.style.borderRadius = '5px';
fpsDisplay.style.color = 'white';
fpsDisplay.style.fontSize = '14px';
fpsDisplay.style.zIndex = '10000';
document.body.appendChild(fpsDisplay);
}
function updateFPS() {
const now = performance.now();
frameCount++;
if (now - lastFrameTime >= 1000) {
fps = frameCount;
frameCount = 0;
lastFrameTime = now;
fpsDisplay.innerText = `FPS: ${fps}`;
if (fps < fpsThreshold) {
boostFPS();
}
}
requestAnimationFrame(updateFPS);
}
function boostFPS() {
console.warn("FPS is too low! Attempting boost...");
document.querySelectorAll('canvas').forEach(canvas => {
canvas.style.imageRendering = 'pixelated';
});
reduceGraphicsQuality();
}
function reduceGraphicsQuality() {
const elementsToModify = [
...document.querySelectorAll('img, video, canvas')
];
elementsToModify.forEach(el => {
el.style.filter = 'brightness(0.9) contrast(0.9)';
});
console.log("Graphics quality reduced for FPS boost.");
}
window.addEventListener('load', () => {
createFPSDisplay();
updateFPS();
});
})();