Greasy Fork

Greasy Fork is available in English.

Xbox Cloud Fortnite Aimbot with FOV

Draw boxes around detected players, aim assist, and auto fire for Fortnite

当前为 2024-12-10 提交的版本,查看 最新版本

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Greasemonkey 油猴子Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Userscripts ,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Xbox Cloud Fortnite Aimbot with FOV
// @namespace    http://tampermonkey.net/
// @version      0.4
// @description  Draw boxes around detected players, aim assist, and auto fire for Fortnite
// @author       You
// @match        https://www.xbox.com/en-US/play/launch/fortnite/BT5P2X999VH2
// @grant        none
// ==/UserScript==

(function() {
    'use strict';

    let aimAssistEnabled = false;
    let fov = 90; // Default FOV value
    const canvas = document.querySelector('canvas');
    const ctx = canvas.getContext('2d');

    function toggleAimAssist() {
        aimAssistEnabled = !aimAssistEnabled;
        console.log(`Aim assist ${aimAssistEnabled ? 'enabled' : 'disabled'}`);
    }

    function isTargetInFOV(targetX, targetY) {
        const crosshairX = canvas.width / 2;
        const crosshairY = canvas.height / 2;
        const angleToTarget = Math.atan2(targetY - crosshairY, targetX - crosshairX) * (180 / Math.PI);
        const fovHalf = fov / 2;

        return Math.abs(angleToTarget) <= fovHalf;
    }

    function detectPlayers() {
        // Logic to find players in the game
        const players = document.querySelectorAll('.target-element'); // Replace this selector with the actual player class
        return Array.from(players).map(player => {
            const rect = player.getBoundingClientRect();
            return {
                x: rect.x + rect.width / 2,
                y: rect.y + rect.height / 2
            };
        });
    }

    function drawPlayerBoxes(players) {
        ctx.clearRect(0, 0, canvas.width, canvas.height); // Clear previous frames
        players.forEach(player => {
            ctx.strokeStyle = 'red';   // Change color as needed
            ctx.strokeRect(
                player.x - 25, // Adjust width as needed
                player.y - 25, // Adjust height as needed
                50,            // Width of the box
                50             // Height of the box
            );
        });
    }

    function applyAimAssist() {
        if (!aimAssistEnabled) return;

        const players = detectPlayers();
        const crosshairX = canvas.width / 2;
        const crosshairY = canvas.height / 2;

        // Check if any player is in the field of view
        let target;
        for (const player of players) {
            if (isTargetInFOV(player.x, player.y)) {
                target = player; // Set the target if within FOV
                break; // Break out after finding the first target
            }
        }

        if (target) {
            const aimAssistDirectionX = target.x - crosshairX;
            const aimAssistDirectionY = target.y - crosshairY;
            const aimAssistDistance = Math.sqrt(aimAssistDirectionX ** 2 + aimAssistDirectionY ** 2);
            const aimAssistSpeedX = (aimAssistDirectionX / aimAssistDistance) * 5; // Adjust speed as needed
            const aimAssistSpeedY = (aimAssistDirectionY / aimAssistDistance) * 5;

            const aimAssistX = crosshairX + aimAssistSpeedX;
            const aimAssistY = crosshairY + aimAssistSpeedY;

            canvas.dispatchEvent(new MouseEvent('mousemove', { clientX: aimAssistX, clientY: aimAssistY }));
        }
        
        // Draw boxes around detected players
        drawPlayerBoxes(players);
    }

    document.addEventListener('keydown', (event) => {
        if (event.key === 'F1') {
            toggleAimAssist();
        }
    });

    setInterval(applyAimAssist, 16); // 60fps

    console.log("Tampermonkey script loaded for Fortnite with FOV!");
})();