Greasy Fork

Xbox Cloud Fortnite Aimbot with FOV

Draw boxes around detected players, aim assist, and auto fire for Fortnite

目前为 2024-12-10 提交的版本。查看 最新版本

// ==UserScript==
// @name         Xbox Cloud Fortnite Aimbot with FOV
// @namespace    http://tampermonkey.net/
// @version      0.4
// @description  Draw boxes around detected players, aim assist, and auto fire for Fortnite
// @author       You
// @match        https://www.xbox.com/en-US/play/launch/fortnite/BT5P2X999VH2
// @grant        none
// ==/UserScript==

(function() {
    'use strict';

    let aimAssistEnabled = false;
    let fov = 90; // Default FOV value
    let canvas;

    function initialize() {
        canvas = document.querySelector('canvas');
        if (!canvas) {
            console.error("Canvas not found. Please ensure the game is loaded.");
            return;
        }
        console.log("Canvas found. Aim assist is ready.");
    }

    function toggleAimAssist() {
        aimAssistEnabled = !aimAssistEnabled;
        console.log(`Aim assist ${aimAssistEnabled ? 'enabled' : 'disabled'}`);
    }

    function isTargetInFOV(targetX, targetY) {
        const crosshairX = canvas.width / 2;
        const crosshairY = canvas.height / 2;
        const angleToTarget = Math.atan2(targetY - crosshairY, targetX - crosshairX) * (180 / Math.PI);
        const fovHalf = fov / 2;

        return Math.abs(angleToTarget) <= fovHalf;
    }

    function applyAimAssist() {
        if (!aimAssistEnabled || !canvas) return;

        const crosshairX = canvas.width / 2;
        const crosshairY = canvas.height / 2;

        // Logic to find target and adjust aim
        const target = { x: Math.random() * canvas.width, y: Math.random() * canvas.height }; // Replace with actual target detection

        if (isTargetInFOV(target.x, target.y)) {
            const aimAssistDirectionX = target.x - crosshairX;
            const aimAssistDirectionY = target.y - crosshairY;
            const aimAssistDistance = Math.sqrt(aimAssistDirectionX ** 2 + aimAssistDirectionY ** 2);
            const aimAssistSpeedX = (aimAssistDirectionX / aimAssistDistance) * 5; // Adjust speed as needed
            const aimAssistSpeedY = (aimAssistDirectionY / aimAssistDistance) * 5;

            const aimAssistX = crosshairX + aimAssistSpeedX;
            const aimAssistY = crosshairY + aimAssistSpeedY;

            canvas.dispatchEvent(new MouseEvent('mousemove', { clientX: aimAssistX, clientY: aimAssistY }));
        }
    }

    document.addEventListener('keydown', (event) => {
        if (event.key === 'F1') {
            toggleAimAssist();
        }
    });

    // Initialize the script after the DOM is fully loaded
    window.addEventListener('load', () => {
        initialize();
        setInterval(applyAimAssist, 16); // 60fps
    });

    console.log("Tampermonkey script with FOV loaded!");
})();