您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Greasy Fork is available in English.
Draw boxes around detected players, aim assist, and auto fire for Fortnite
当前为
// ==UserScript== // @name Xbox Cloud Fortnite Aimbot with FOV // @namespace http://tampermonkey.net/ // @version 0.5 // @description Draw boxes around detected players, aim assist, and auto fire for Fortnite // @author You // @match https://www.xbox.com/en-US/play/launch/fortnite/BT5P2X999VH2 // @grant none // ==/UserScript== (function() { 'use strict'; let aimAssistEnabled = false; let fov = 90; // Default FOV value in degrees let canvas; // Create GUI for the script function createGUI() { const gui = document.createElement('div'); gui.style.position = 'absolute'; gui.style.top = '10px'; gui.style.left = '10px'; gui.style.backgroundColor = 'rgba(0, 0, 0, 0.7)'; gui.style.color = 'white'; gui.style.padding = '10px'; gui.style.zIndex = '9999'; gui.innerHTML = ` <h4>Aimbot Settings</h4> <label> <input type="checkbox" id="aimAssistToggle"> Enable Aim Assist </label><br> <label> FOV: <input type="number" id="fovInput" value="${fov}" min="30" max="180"> </label><br> <button id="resetButton">Reset FOV</button> `; document.body.appendChild(gui); // Add event listeners for GUI elements document.getElementById('aimAssistToggle').addEventListener('change', (event) => { aimAssistEnabled = event.target.checked; console.log(`Aim assist ${aimAssistEnabled ? 'enabled' : 'disabled'}`); }); document.getElementById('fovInput').addEventListener('input', (event) => { fov = Math.max(30, Math.min(180, event.target.value)); // Ensure FOV is within limits console.log(`FOV set to: ${fov}`); }); document.getElementById('resetButton').addEventListener('click', () => { fov = 90; // Reset FOV to default document.getElementById('fovInput').value = fov; console.log(`FOV reset to default: ${fov}`); }); } function initialize() { canvas = document.querySelector('canvas'); if (!canvas) { console.error("Canvas not found. Please ensure the game is loaded."); return; } console.log("Canvas found. Aim assist is ready."); createGUI(); // Create the GUI on initialization } // Monitor for the canvas element function monitorForCanvas() { const checkCanvasInterval = setInterval(() => { canvas = document.querySelector('canvas'); if (canvas) { clearInterval(checkCanvasInterval); console.log("Canvas found. Aim assist is ready."); createGUI(); // Create the GUI when the canvas is found setInterval(applyAimAssist, 16); // 60fps } }, 1000); // Check every second } function isTargetInFOV(targetX, targetY) { const crosshairX = canvas.width / 2; const crosshairY = canvas.height / 2; const angleToTarget = Math.atan2(targetY - crosshairY, targetX - crosshairX) * (180 / Math.PI); const fovHalf = fov / 2; return Math.abs(angleToTarget) <= fovHalf; } function detectPlayers() { // Logic to find players in the game const players = document.querySelectorAll('.target-element'); // Replace this selector with the actual player class return Array.from(players).map(player => { const rect = player.getBoundingClientRect(); return { x: rect.x + rect.width / 2, y: rect.y + rect.height / 2 }; }); } function drawPlayerBoxes(players) { const ctx = canvas.getContext('2d'); ctx.clearRect(0, 0, canvas.width, canvas.height); // Clear previous frames players.forEach(player => { ctx.strokeStyle = 'red'; // Change color as needed ctx.strokeRect( player.x - 25, // Adjust width as necessary player.y - 25, // Adjust height as necessary 50, // Width of the box 50 // Height of the box ); }); } function applyAimAssist() { if (!aimAssistEnabled || !canvas) return; const players = detectPlayers(); const crosshairX = canvas.width / 2; const crosshairY = canvas.height / 2; let target; for (const player of players) { if (isTargetInFOV(player.x, player.y)) { target = player; // Only consider the first found target for simplicity break; } } if (target) { const aimAssistDirectionX = target.x - crosshairX; const aimAssistDirectionY = target.y - crosshairY; const aimAssistDistance = Math.sqrt(aimAssistDirectionX ** 2 + aimAssistDirectionY ** 2); // Avoid division by zero if (aimAssistDistance > 0) { const aimAssistSpeedX = (aimAssistDirectionX / aimAssistDistance) * 5; // Adjust speed as needed const aimAssistSpeedY = (aimAssistDirectionY / aimAssistDistance) * 5; const aimAssistX = crosshairX + aimAssistSpeedX; const aimAssistY = crosshairY + aimAssistSpeedY; // Move the mouse cursor canvas.dispatchEvent(new MouseEvent('mousemove', { clientX: aimAssistX, clientY: aimAssistY })); } } drawPlayerBoxes(players); } // Start monitoring for the canvas once the window loads window.addEventListener('load', monitorForCanvas); console.log("Tampermonkey script loaded for Fortnite with FOV and GUI!"); })();