您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Greasy Fork is available in English.
Aimbot script for automatic aiming and optional shooting in Fortnite with FOV adjustment and controller support.
当前为
// ==UserScript== // @name NOVA Aimbot for Xbox Cloud Gaming // @namespace http://tampermonkey.net/ // @version 13 // @description Aimbot script for automatic aiming and optional shooting in Fortnite with FOV adjustment and controller support. // @author You // @match https://www.xbox.com/en-US/play/launch/fortnite/BT5P2X999VH2 // @grant none // ==/UserScript== (function () { 'use strict'; // Configuration const aimAssistConfig = { sensitivity: 1.0, // Adjusts how quickly the aim snaps detectionInterval: 100, // Milliseconds between detections toggleKeys: ['4', 't'], // Keys to toggle aim assist assistEnabled: false, // Start with aim assist off fov: 90 // Field of View }; // Track key presses for toggling let keySequence = []; document.addEventListener("keydown", (e) => { keySequence.push(e.key.toLowerCase()); if (keySequence.slice(-2).join('') === aimAssistConfig.toggleKeys.join('')) { aimAssistConfig.assistEnabled = !aimAssistConfig.assistEnabled; console.log(`Aim assist ${aimAssistConfig.assistEnabled ? 'enabled' : 'disabled'}`); keySequence = []; } }); // Capture game video feed const videoElement = document.querySelector('video'); // Most cloud gaming platforms use <video> if (!videoElement) { console.error("Video element not found. Make sure you're running this on a cloud gaming page."); } // Create a canvas for processing the video const canvas = document.createElement('canvas'); const context = canvas.getContext('2d'); document.body.appendChild(canvas); // Optional: Add canvas to the page for debugging // Main detection loop async function aimAssistLoop() { if (aimAssistConfig.assistEnabled) { // Draw the video frame to the canvas canvas.width = videoElement.videoWidth; canvas.height = videoElement.videoHeight; context.drawImage(videoElement, 0, 0, canvas.width, canvas.height); // Run object detection (placeholder - replace with your model or detection logic) const targets = await detectTargets(canvas); // Implement detectTargets() // Simulate aiming if targets are found if (targets.length > 0) { adjustAimToTarget(targets[0]); // Snap to the first detected target } drawFOVBox(); // Draw the FOV box } setTimeout(aimAssistLoop, aimAssistConfig.detectionInterval); // Loop refresh } // Object detection logic (example placeholder) async function detectTargets(canvas) { // Use a pre-trained TensorFlow.js or ML5.js model here // Placeholder logic: Return a mock target at the center of the canvas return [{ x: canvas.width / 2, y: canvas.height / 2 }]; } // Adjust aim (simulate mouse movement) function adjustAimToTarget(target) { const mouseEvent = new MouseEvent('mousemove', { clientX: target.x, clientY: target.y, }); document.dispatchEvent(mouseEvent); console.log(`Aiming at target: ${target.x}, ${target.y}`); } // Draw the FOV box function drawFOVBox() { const ctx = canvas.getContext('2d'); const crosshairX = canvas.width / 2; const crosshairY = canvas.height / 2; const fovHalfSize = aimAssistConfig.fov; // Adjust this as needed for visual representation ctx.strokeStyle = 'green'; // FOV box color ctx.strokeRect(crosshairX - fovHalfSize / 2, crosshairY - fovHalfSize / 2, fovHalfSize, fovHalfSize); } // Start the aim assist loop aimAssistLoop(); })();