Greasy Fork

Greasy Fork is available in English.

NOVA Aimbot for Xbox Cloud Gaming

Aimbot script for automatic aiming and optional shooting in Fortnite with FOV adjustment and controller support.

当前为 2024-12-10 提交的版本,查看 最新版本

// ==UserScript==
// @name         NOVA Aimbot for Xbox Cloud Gaming
// @namespace    http://tampermonkey.net/
// @version      13
// @description  Aimbot script for automatic aiming and optional shooting in Fortnite with FOV adjustment and controller support.
// @author       You
// @match        https://www.xbox.com/en-US/play/launch/fortnite/BT5P2X999VH2
// @grant        none
// ==/UserScript==

(function () {
    'use strict';

    // Configuration
    const aimAssistConfig = {
        sensitivity: 1.0, // Adjusts how quickly the aim snaps
        detectionInterval: 100, // Milliseconds between detections
        toggleKeys: ['4', 't'], // Keys to toggle aim assist
        assistEnabled: false, // Start with aim assist off
        fov: 90 // Field of View
    };

    // Track key presses for toggling
    let keySequence = [];
    document.addEventListener("keydown", (e) => {
        keySequence.push(e.key.toLowerCase());
        if (keySequence.slice(-2).join('') === aimAssistConfig.toggleKeys.join('')) {
            aimAssistConfig.assistEnabled = !aimAssistConfig.assistEnabled;
            console.log(`Aim assist ${aimAssistConfig.assistEnabled ? 'enabled' : 'disabled'}`);
            keySequence = [];
        }
    });

    // Capture game video feed
    const videoElement = document.querySelector('video'); // Most cloud gaming platforms use <video>
    if (!videoElement) {
        console.error("Video element not found. Make sure you're running this on a cloud gaming page.");
    }

    // Create a canvas for processing the video
    const canvas = document.createElement('canvas');
    const context = canvas.getContext('2d');
    document.body.appendChild(canvas); // Optional: Add canvas to the page for debugging

    // Main detection loop
    async function aimAssistLoop() {
        if (aimAssistConfig.assistEnabled) {
            // Draw the video frame to the canvas
            canvas.width = videoElement.videoWidth;
            canvas.height = videoElement.videoHeight;
            context.drawImage(videoElement, 0, 0, canvas.width, canvas.height);

            // Run object detection (placeholder - replace with your model or detection logic)
            const targets = await detectTargets(canvas); // Implement detectTargets()

            // Simulate aiming if targets are found
            if (targets.length > 0) {
                adjustAimToTarget(targets[0]); // Snap to the first detected target
            }
            drawFOVBox(); // Draw the FOV box
        }
        setTimeout(aimAssistLoop, aimAssistConfig.detectionInterval); // Loop refresh
    }

    // Object detection logic (example placeholder)
    async function detectTargets(canvas) {
        // Use a pre-trained TensorFlow.js or ML5.js model here
        // Placeholder logic: Return a mock target at the center of the canvas
        return [{ x: canvas.width / 2, y: canvas.height / 2 }];
    }

    // Adjust aim (simulate mouse movement)
    function adjustAimToTarget(target) {
        const mouseEvent = new MouseEvent('mousemove', {
            clientX: target.x,
            clientY: target.y,
        });
        document.dispatchEvent(mouseEvent);
        console.log(`Aiming at target: ${target.x}, ${target.y}`);
    }

    // Draw the FOV box
    function drawFOVBox() {
        const ctx = canvas.getContext('2d');
        const crosshairX = canvas.width / 2;
        const crosshairY = canvas.height / 2;
        const fovHalfSize = aimAssistConfig.fov; // Adjust this as needed for visual representation
        
        ctx.strokeStyle = 'green';  // FOV box color
        ctx.strokeRect(crosshairX - fovHalfSize / 2, crosshairY - fovHalfSize / 2, fovHalfSize, fovHalfSize);
    }

    // Start the aim assist loop
    aimAssistLoop();
})();