您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Greasy Fork is available in English.
Aimbot script for automatic aiming and optional shooting with ESP for Fortnite with FOV adjustment and controller support.
当前为
// ==UserScript== // @name NOVA Aimbot for Xbox Cloud Gaming // @namespace http://tampermonkey.net/ // @version 15 // @description Aimbot script for automatic aiming and optional shooting with ESP for Fortnite with FOV adjustment and controller support. // @author YourName // @match https://www.xbox.com/en-US/play/launch/fortnite/BT5P2X999VH2 // @grant none // ==/UserScript== (function () { 'use strict'; // Configuration const aimAssistConfig = { sensitivity: 1.0, // Adjusts how quickly the aim snaps detectionInterval: 100, // Milliseconds between detections toggleKeys: ['4', 't'], // Keys to toggle aim assist assistEnabled: false, // Start with aim assist off espEnabled: false, // Start with ESP off fov: 90 // Field of View }; // Create GUI for the aimbot function createGUI() { const gui = document.createElement('div'); gui.style.position = 'absolute'; gui.style.top = '10px'; gui.style.left = '10px'; gui.style.backgroundColor = 'rgba(0, 0, 0, 0.7)'; gui.style.color = 'white'; gui.style.padding = '10px'; gui.style.zIndex = '9999'; gui.style.fontFamily = 'Arial, sans-serif'; gui.innerHTML = ` <h4>Aimbot and ESP Settings</h4> <label> <input type="checkbox" id="aimAssistToggle"> Enable Aim Assist </label><br> <label> <input type="checkbox" id="espToggle"> Enable ESP </label><br> <label> FOV: <input type="number" id="fovInput" value="${aimAssistConfig.fov}" min="30" max="180"> </label><br> <button id="resetButton">Reset FOV</button> `; document.body.appendChild(gui); // Event listeners for GUI elements document.getElementById('aimAssistToggle').addEventListener('change', (event) => { aimAssistConfig.assistEnabled = event.target.checked; console.log(`Aim assist ${aimAssistConfig.assistEnabled ? 'enabled' : 'disabled'}`); }); document.getElementById('espToggle').addEventListener('change', (event) => { aimAssistConfig.espEnabled = event.target.checked; console.log(`ESP ${aimAssistConfig.espEnabled ? 'enabled' : 'disabled'}`); }); document.getElementById('fovInput').addEventListener('input', (event) => { aimAssistConfig.fov = Math.max(30, Math.min(180, event.target.value)); // Ensure FOV is within limits console.log(`FOV set to: ${aimAssistConfig.fov}`); }); document.getElementById('resetButton').addEventListener('click', () => { aimAssistConfig.fov = 90; // Reset FOV to default document.getElementById('fovInput').value = aimAssistConfig.fov; console.log(`FOV reset to default: ${aimAssistConfig.fov}`); }); } // Capture game video feed const videoElement = document.querySelector('video'); // Most cloud gaming platforms use <video> if (!videoElement) { console.error("Video element not found. Make sure you're running this on a cloud gaming page."); } // Create a canvas for processing (not used directly but can be integrated) const canvas = document.createElement('canvas'); const context = canvas.getContext('2d'); document.body.appendChild(canvas); // Optional: Add canvas to the page for debugging // Main detection loop async function aimAssistLoop() { if (aimAssistConfig.assistEnabled) { // Draw the video frame to the canvas (only if using a video element) if (videoElement) { canvas.width = videoElement.videoWidth; canvas.height = videoElement.videoHeight; context.drawImage(videoElement, 0, 0, canvas.width, canvas.height); } // Simulate aim assist logic const targets = await detectTargets(); // Detect targets based on your own logic // Simulate aiming if targets are found if (targets.length > 0) { adjustAimToTarget(targets[0]); // Snap to the first detected target } if (aimAssistConfig.espEnabled) { drawPlayerBoxes(targets); // Optional visual feedback for detected player locations } drawFOVBox(); // Draw the FOV box } setTimeout(aimAssistLoop, aimAssistConfig.detectionInterval); // Loop refresh } // Function for object detection async function detectTargets() { // Use your detection logic here // Placeholder logic: Return a mock target in the center of the canvas return [{ x: canvas.width / 2, y: canvas.height / 2 }]; } // Adjust aim (simulate mouse movement) function adjustAimToTarget(target) { const mouseEvent = new MouseEvent('mousemove', { clientX: target.x, clientY: target.y, }); document.dispatchEvent(mouseEvent); console.log(`Aiming at target: ${target.x}, ${target.y}`); } // Draw boxes around detected players function drawPlayerBoxes(players) { if (!canvas) return; const ctx = canvas.getContext('2d'); ctx.clearRect(0, 0, canvas.width, canvas.height); // Clear previous frame players.forEach(player => { ctx.strokeStyle = 'red'; // Change color as needed ctx.strokeRect(player.x - 25, player.y - 25, 50, 50); // Draw bounding box around player }); } // Draw the FOV box function drawFOVBox() { const ctx = canvas.getContext('2d'); const crosshairX = window.innerWidth / 2; // Center x of the screen const crosshairY = window.innerHeight / 2; // Center y of the screen const fovHalfSize = aimAssistConfig.fov; // FOV visual representation ctx.strokeStyle = 'green'; // FOV box color ctx.strokeRect(crosshairX - fovHalfSize / 2, crosshairY - fovHalfSize / 2, fovHalfSize, fovHalfSize); } // Initialize the script on window load window.addEventListener('load', () => { createGUI(); // Create the GUI when the page loads aimAssistLoop(); // Start the aim assist loop }); console.log("NOVA Aimbot script loaded for Xbox Cloud Gaming with FOV and GUI!"); })();