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NOVA Aimbot for Xbox Cloud Gaming

Aimbot script for automatic aiming and ESP for Fortnite with FOV adjustments and controller support.

目前为 2024-12-10 提交的版本。查看 最新版本

// ==UserScript==
// @name         NOVA Aimbot for Xbox Cloud Gaming
// @namespace    http://tampermonkey.net/
// @version      17
// @description  Aimbot script for automatic aiming and ESP for Fortnite with FOV adjustments and controller support.
// @author       YourName
// @match        https://www.xbox.com/en-US/play/launch/fortnite/BT5P2X999VH2
// @grant        none
// ==/UserScript==

(function () {
    'use strict';

    let aimAssistEnabled = false;
    let espEnabled = false;
    let fov = 90; // Default FOV value in degrees
    let players = [];

    // Create GUI for the aimbot
    function createGUI() {
        const gui = document.createElement('div');
        gui.style.position = 'absolute';
        gui.style.top = '10px';
        gui.style.left = '10px';
        gui.style.backgroundColor = 'rgba(0, 0, 0, 0.7)';
        gui.style.color = 'white';
        gui.style.padding = '10px';
        gui.style.zIndex = '9999';
        gui.style.fontFamily = 'Arial, sans-serif';

        gui.innerHTML = `
            <h4>NOVA Aimbot Settings</h4>
            <label>
                <input type="checkbox" id="aimAssistToggle"> Enable Aim Assist
            </label><br>
            <label>
                <input type="checkbox" id="espToggle"> Enable ESP
            </label><br>
            <label>
                FOV: <input type="number" id="fovInput" value="${fov}" min="30" max="180">
            </label><br>
            <button id="resetButton">Reset FOV</button>
        `;

        document.body.appendChild(gui);

        // Event listeners for GUI elements
        document.getElementById('aimAssistToggle').addEventListener('change', (event) => {
            aimAssistEnabled = event.target.checked;
            console.log(`Aim assist ${aimAssistEnabled ? 'enabled' : 'disabled'}`);
        });

        document.getElementById('espToggle').addEventListener('change', (event) => {
            espEnabled = event.target.checked;
            console.log(`ESP ${espEnabled ? 'enabled' : 'disabled'}`);
        });

        document.getElementById('fovInput').addEventListener('input', (event) => {
            fov = Math.max(30, Math.min(180, event.target.value)); // Ensure FOV is within limits
            console.log(`FOV set to: ${fov}`);
        });

        document.getElementById('resetButton').addEventListener('click', () => {
            fov = 90; // Reset FOV to default
            document.getElementById('fovInput').value = fov;
            console.log(`FOV reset to default: ${fov}`);
        });
    }

    // Function to simulate player detection; replace with actual logic
    function detectPlayers() {
        const playerElements = document.querySelectorAll('.target-element'); // Use the actual player selector
        players = Array.from(playerElements).map(player => {
            const rect = player.getBoundingClientRect();
            return {
                x: Math.round(rect.x + rect.width / 2),
                y: Math.round(rect.y + rect.height / 2)
            };
        });
    }

    // Check if a target is in the FOV
    function isTargetInFOV(targetX, targetY) {
        const crosshairX = window.innerWidth / 2;
        const crosshairY = window.innerHeight / 2;
        const angleToTarget = Math.atan2(targetY - crosshairY, targetX - crosshairX) * (180 / Math.PI);
        const fovHalf = fov / 2;

        return Math.abs(angleToTarget) <= fovHalf;
    }

    // Function to apply aim assist logic
    function applyAimAssist() {
        if (!aimAssistEnabled) return;

        detectPlayers(); // Detect players on the screen
        let target = null;

        // Find the first player within FOV to aim at
        for (const player of players) {
            if (isTargetInFOV(player.x, player.y)) {
                target = player;
                break; // Use the first target found within FOV
            }
        }

        if (target) {
            // Calculate movement
            const aimOffsetX = (target.x - (window.innerWidth / 2)) / 15; // Adjust sensitivity (faster = number lower)
            const aimOffsetY = (target.y - (window.innerHeight / 2)) / 15;

            // Simulate mouse movement
            dispatchMouseMove(aimOffsetX, aimOffsetY);
            console.log(`Aiming at target: ${target.x}, ${target.y}`);
        }
        
        if (espEnabled) {
            drawPlayerBoxes(); // Draw boxes around detected players if ESP is enabled
        }
        
        drawFOVBox(); // Always draw the FOV box
    }

    // Simulate mouse movement with a smooth transition
    function dispatchMouseMove(offsetX, offsetY) {
        const mouseEvent = new MouseEvent('mousemove', {
            clientX: (window.innerWidth / 2) + offsetX,
            clientY: (window.innerHeight / 2) + offsetY,
        });
        document.dispatchEvent(mouseEvent);
    }

    // Draw boxes around detected players
    function drawPlayerBoxes() {
        const ctx = canvas.getContext('2d');
        ctx.clearRect(0, 0, canvas.width, canvas.height); // Clear previous frames
        players.forEach(player => {
            ctx.strokeStyle = 'red'; // Change color as needed
            ctx.strokeRect(player.x - 25, player.y - 25, 50, 50); // Draw box around player
        });
    }

    // Draw the FOV box
    function drawFOVBox() {
        const ctx = canvas.getContext('2d');
        const crosshairX = window.innerWidth / 2;
        const crosshairY = window.innerHeight / 2;
        const fovHalfSize = aimAssistConfig.fov;

        ctx.strokeStyle = 'green';  // FOV box color
        ctx.strokeRect(crosshairX - fovHalfSize / 2, crosshairY - fovHalfSize / 2, fovHalfSize, fovHalfSize);
    }

    // Start the aim assist loop
    function aimAssistLoop() {
        applyAimAssist(); // Run main logic for aiming
        requestAnimationFrame(aimAssistLoop); // Call the next frame
    }

    // Initialize on window load
    window.addEventListener('load', () => {
        createGUI(); // Create the GUI when the page is fully loaded
        aimAssistLoop(); // Start the aim assist loop
    });

    console.log("NOVA Aimbot script loaded for Xbox Cloud Gaming with FOV and GUI!");
})();