// ==UserScript==
// @name Fortnite Xbox Cloud Aimbot with GUI and Fixes
// @namespace http://tampermonkey.net/
// @version 26
// @description Aimbot for Fortnite Xbox Cloud with Canvas detection, ESP, FOV, and GUI enhancements.
// @author You
// @match https://www.xbox.com/en-US/play/launch/fortnite/BT5P2X999VH2
// @grant none
// ==/UserScript==
(function () {
'use strict';
const config = {
aimInterval: 100, // Interval in milliseconds for aim checks
aimSmoothing: 0.3, // Smoothing for aim adjustments
fov: 60, // Field of View in degrees
fovEnabled: true, // Toggle FOV
autoShoot: false, // Auto-shoot feature
enableESP: false, // Toggle ESP
enemyColor: [255, 0, 0], // RGB color of enemy (adjust based on game visuals)
canvasSelector: 'canvas', // Selector for the game canvas
};
let canvas, ctx, gui;
/**
* Initialize the game canvas and its context
*/
function initializeCanvas() {
canvas = document.querySelector(config.canvasSelector);
if (!canvas) {
console.error('Game canvas not found!');
return false;
}
ctx = canvas.getContext('2d');
console.log('Canvas initialized:', canvas);
return true;
}
/**
* Create the GUI for controlling the aimbot features
*/
function createGUI() {
gui = document.createElement('div');
gui.style.cssText = `
position: fixed;
top: 20px;
right: 20px;
background: rgba(0, 0, 0, 0.8);
color: white;
padding: 15px;
border-radius: 10px;
font-family: Arial, sans-serif;
z-index: 9999;
width: 300px;
`;
document.body.appendChild(gui);
// Title
const title = document.createElement('h3');
title.textContent = 'Aimbot Settings';
title.style.cssText = 'margin: 0 0 10px; text-align: center;';
gui.appendChild(title);
// FOV Toggle
createButton(gui, 'Toggle FOV', () => {
config.fovEnabled = !config.fovEnabled;
alert(`FOV is now ${config.fovEnabled ? 'Enabled' : 'Disabled'}`);
});
// Auto-Shoot Toggle
createButton(gui, 'Toggle Auto-Shoot', () => {
config.autoShoot = !config.autoShoot;
alert(`Auto-Shoot is now ${config.autoShoot ? 'Enabled' : 'Disabled'}`);
});
// ESP Toggle
createButton(gui, 'Toggle ESP', () => {
config.enableESP = !config.enableESP;
alert(`ESP is now ${config.enableESP ? 'Enabled' : 'Disabled'}`);
});
// FOV Slider
createSlider(gui, 'Field of View (FOV):', config.fov, 20, 180, (value) => {
config.fov = value;
});
// Smoothing Slider
createSlider(gui, 'Aim Smoothing:', config.aimSmoothing, 0.1, 1, (value) => {
config.aimSmoothing = value;
});
console.log('GUI initialized.');
}
/**
* Create a button in the GUI
*/
function createButton(container, label, onClick) {
const button = document.createElement('button');
button.textContent = label;
button.style.cssText = `
background: #4CAF50;
border: none;
color: white;
padding: 10px;
width: 100%;
margin-bottom: 10px;
cursor: pointer;
font-size: 14px;
`;
button.addEventListener('click', onClick);
container.appendChild(button);
}
/**
* Create a slider in the GUI
*/
function createSlider(container, label, defaultValue, min, max, onChange) {
const sliderContainer = document.createElement('div');
sliderContainer.style.cssText = 'margin-bottom: 10px;';
const sliderLabel = document.createElement('label');
sliderLabel.textContent = label;
sliderLabel.style.cssText = 'display: block; margin-bottom: 5px;';
sliderContainer.appendChild(sliderLabel);
const slider = document.createElement('input');
slider.type = 'range';
slider.min = min;
slider.max = max;
slider.value = defaultValue;
slider.step = 0.1;
slider.style.cssText = 'width: 100%;';
slider.addEventListener('input', () => {
const value = parseFloat(slider.value);
sliderLabel.textContent = `${label} ${value}`;
onChange(value);
});
sliderContainer.appendChild(slider);
container.appendChild(sliderContainer);
}
/**
* Detect enemies using Canvas color analysis
* @returns {Array} List of detected enemy positions
*/
function detectEnemiesFromCanvas() {
if (!ctx || !canvas) return [];
const enemies = [];
const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height).data;
// Detect enemy color in canvas pixels
for (let i = 0; i < imageData.length; i += 4) {
const r = imageData[i];
const g = imageData[i + 1];
const b = imageData[i + 2];
if (
Math.abs(r - config.enemyColor[0]) < 10 &&
Math.abs(g - config.enemyColor[1]) < 10 &&
Math.abs(b - config.enemyColor[2]) < 10
) {
const x = (i / 4) % canvas.width;
const y = Math.floor(i / 4 / canvas.width);
enemies.push({ x, y });
}
}
return enemies;
}
/**
* Aimbot logic to aim at enemies
*/
function aimAtEnemies() {
if (!canvas || !config.fovEnabled) return;
const playerX = canvas.width / 2;
const playerY = canvas.height / 2;
const enemies = detectEnemiesFromCanvas();
if (enemies.length === 0) return;
let closestEnemy = null;
let closestAngle = Infinity;
for (const enemy of enemies) {
const angle = Math.atan2(enemy.y - playerY, enemy.x - playerX) * (180 / Math.PI);
if (Math.abs(angle) < Math.abs(closestAngle)) {
closestEnemy = enemy;
closestAngle = angle;
}
}
if (closestEnemy) {
console.log('Aiming at:', closestEnemy);
if (config.autoShoot) simulateShooting();
}
}
/**
* Simulate shooting by dispatching a click event
*/
function simulateShooting() {
const event = new MouseEvent('click', { bubbles: true, cancelable: true });
document.dispatchEvent(event);
console.log('Shooting at enemy!');
}
/**
* Initialize aimbot functionality
*/
function initializeAimAssist() {
if (!initializeCanvas()) return;
createGUI();
setInterval(() => aimAtEnemies(), config.aimInterval);
console.log('Aimbot initialized.');
}
initializeAimAssist();
})();