您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Greasy Fork is available in English.
Advanced Fortnite Silent Aim with ESP, FOV control, auto-shoot, no recoil, controller support, enhanced GUI, crosshair overlay, and more.
当前为
// ==UserScript== // @name Fortnite Xbox Cloud Silent Aim with Advanced Features // @namespace http://tampermonkey.net/ // @version 32.6 // @description Advanced Fortnite Silent Aim with ESP, FOV control, auto-shoot, no recoil, controller support, enhanced GUI, crosshair overlay, and more. // @author You // @match https://www.xbox.com/en-US/play/launch/fortnite/BT5P2X999VH2 // @grant none // ==/UserScript== (function () { 'use strict'; const config = { enemySelector: '.enemy-class', playerSelector: '.PlayerInfo-module__container___ROgVL', aimInterval: 100, aimSmoothing: 0.2, fov: 60, fovRadius: 100, fovEnabled: true, enableESP: false, enableSilentAim: true, autoShoot: false, visibleCheck: true, distanceLimit: 500, hitbox: 'head', // Options: 'head', 'body', 'nearest' silentAimSpeed: 0.2, noRecoil: true, debugMode: true, crosshair: { enabled: true, size: 15, color: 'red', style: 'circle' // Options: 'circle', 'dot', 'cross' }, }; function debugLog(message) { if (config.debugMode) { console.log(`[DEBUG] ${message}`); } } debugLog('Initializing script...'); // GUI setup const guiStyle = ` position: fixed; top: 10px; left: 10px; background: rgba(0, 0, 0, 0.8); color: white; padding: 10px; border-radius: 10px; z-index: 10000; font-family: Arial, sans-serif; cursor: move; `; const sliderStyle = ` margin: 5px 0; width: 100%; `; const buttonStyle = ` background: #4CAF50; color: white; border: none; padding: 5px 10px; margin: 5px 0; cursor: pointer; text-align: center; font-size: 14px; border-radius: 5px; `; // GUI setup const gui = document.createElement('div'); gui.style.cssText = guiStyle; gui.id = 'custom-gui'; gui.draggable = true; gui.innerHTML = `<h3>Silent Aim Controls</h3>`; document.body.appendChild(gui); debugLog('GUI added to the page.'); // Make GUI draggable gui.addEventListener('dragstart', (e) => { const rect = gui.getBoundingClientRect(); e.dataTransfer.setData('text/plain', JSON.stringify({ offsetX: e.clientX - rect.left, offsetY: e.clientY - rect.top })); }); gui.addEventListener('dragend', (e) => { const offset = JSON.parse(e.dataTransfer.getData('text/plain')); gui.style.left = `${e.clientX - offset.offsetX}px`; gui.style.top = `${e.clientY - offset.offsetY}px`; }); // Utility functions for sliders and buttons function createSlider(label, min, max, step, initialValue, onChange) { const container = document.createElement('div'); container.style.marginBottom = '10px'; const sliderLabel = document.createElement('label'); sliderLabel.textContent = `${label}: ${initialValue}`; container.appendChild(sliderLabel); const slider = document.createElement('input'); slider.type = 'range'; slider.min = min; slider.max = max; slider.step = step; slider.value = initialValue; slider.style.cssText = sliderStyle; slider.addEventListener('input', (event) => { const value = parseFloat(event.target.value); sliderLabel.textContent = `${label}: ${value}`; onChange(value); debugLog(`${label} updated to ${value}`); }); container.appendChild(slider); gui.appendChild(container); } function createButton(label, onClick) { const button = document.createElement('button'); button.textContent = label; button.style.cssText = buttonStyle; button.addEventListener('click', onClick); gui.appendChild(button); } // Add controls createSlider('Field of View (FOV)', 20, 180, 1, config.fov, (value) => { config.fov = value; updateFovCircle(); }); createSlider('Silent Aim Speed', 0.1, 1, 0.1, config.silentAimSpeed, (value) => { config.silentAimSpeed = value; }); createSlider('FOV Radius', 50, 500, 10, config.fovRadius, (value) => { config.fovRadius = value; updateFovCircle(); }); createSlider('Crosshair Size', 5, 50, 1, config.crosshair.size, (value) => { config.crosshair.size = value; updateCrosshair(); }); createButton('Toggle ESP', () => { config.enableESP = !config.enableESP; debugLog(`ESP ${config.enableESP ? 'Enabled' : 'Disabled'}`); }); createButton('Toggle Silent Aim', () => { config.enableSilentAim = !config.enableSilentAim; debugLog(`Silent Aim ${config.enableSilentAim ? 'Enabled' : 'Disabled'}`); }); createButton('Toggle Auto-Shoot', () => { config.autoShoot = !config.autoShoot; debugLog(`Auto-Shoot ${config.autoShoot ? 'Enabled' : 'Disabled'}`); }); createButton('Toggle Debug Mode', () => { config.debugMode = !config.debugMode; debugLog(`Debug Mode ${config.debugMode ? 'Enabled' : 'Disabled'}`); }); // Crosshair setup function updateCrosshair() { let crosshairElement = document.getElementById('custom-crosshair'); if (!crosshairElement) { crosshairElement = document.createElement('div'); crosshairElement.id = 'custom-crosshair'; document.body.appendChild(crosshairElement); } const size = config.crosshair.size; const color = config.crosshair.color; const style = config.crosshair.style; crosshairElement.style.position = 'absolute'; crosshairElement.style.top = '50%'; crosshairElement.style.left = '50%'; crosshairElement.style.transform = 'translate(-50%, -50%)'; crosshairElement.style.pointerEvents = 'none'; crosshairElement.style.zIndex = '10000'; if (style === 'circle') { crosshairElement.style.width = `${size}px`; crosshairElement.style.height = `${size}px`; crosshairElement.style.border = `2px solid ${color}`; crosshairElement.style.borderRadius = '50%'; } else if (style === 'dot') { crosshairElement.style.width = `${size / 4}px`; crosshairElement.style.height = `${size / 4}px`; crosshairElement.style.background = color; crosshairElement.style.borderRadius = '50%'; } else if (style === 'cross') { crosshairElement.style.width = `${size}px`; crosshairElement.style.height = `${size}px`; crosshairElement.style.border = `1px solid ${color}`; } } if (config.crosshair.enabled) { updateCrosshair(); } })();