Greasy Fork

Fortnite Adaptive Silent Aim & Auto Features (No ESP)

Silent Aim that learns and adapts as you play, with auto-shoot, FOV customization, and stealth-focused design. No ESP included for enhanced security.

目前为 2024-12-19 提交的版本。查看 最新版本

// ==UserScript==
// @name         Fortnite Adaptive Silent Aim & Auto Features (No ESP)
// @namespace    http://tampermonkey.net/
// @version      34.0
// @description  Silent Aim that learns and adapts as you play, with auto-shoot, FOV customization, and stealth-focused design. No ESP included for enhanced security.
// @author       You
// @match        https://www.xbox.com/en-US/play/launch/fortnite/BT5P2X999VH2
// @grant        none
// ==/UserScript==

(function () {
    'use strict';

    const config = {
        enableSilentAim: true,
        enableAutoShoot: false,
        fov: 60,
        fovRadius: 100,
        aimInterval: 100,
        aimSmoothing: 0.2,
        hitbox: 'head', // Options: 'head', 'body', 'nearest'
        crosshair: {
            enabled: true,
            size: 15,
            color: 'red',
            style: 'circle' // Options: 'circle', 'dot', 'cross'
        },
        learningMode: true, // Enables adaptive learning for Silent Aim
        adaptationRate: 0.01, // Adjusts how fast the aim improves (lower values = slower learning)
        performanceData: {
            successfulHits: 0,
            missedShots: 0,
            averageSmoothing: 0.2,
        },
        noESP: true, // Indicates ESP is deliberately disabled
        debugMode: true, // Toggle for advanced logging
    };

    function debugLog(message) {
        if (config.debugMode) {
            console.log(`[DEBUG] ${message}`);
        }
    }

    debugLog('Initializing script with adaptive learning...');

    // Learning Function
    function adaptSilentAim(successfulHit) {
        if (!config.learningMode) return;

        const data = config.performanceData;
        if (successfulHit) {
            data.successfulHits++;
            // Gradually reduce smoothing to make aiming faster
            config.aimSmoothing = Math.max(0.1, config.aimSmoothing - config.adaptationRate);
        } else {
            data.missedShots++;
            // Gradually increase smoothing to slow down and refine aim
            config.aimSmoothing = Math.min(1.0, config.aimSmoothing + config.adaptationRate);
        }

        // Update average smoothing for monitoring
        data.averageSmoothing = config.aimSmoothing;
        debugLog(`Adapted aim smoothing to ${config.aimSmoothing}`);
    }

    // Mock function for detecting successful hits (replace with actual game logic)
    function detectSuccessfulHit() {
        // Simulate random success or failure for demo purposes
        return Math.random() > 0.5;
    }

    // Silent Aim Logic
    function silentAim() {
        debugLog('Silent aim engaged...');
        // Example logic for aiming at a target (to be replaced with actual implementation)
        const successfulHit = detectSuccessfulHit();
        adaptSilentAim(successfulHit);
    }

    // GUI Setup
    const guiStyle = `
        position: fixed;
        top: 10px;
        left: 10px;
        background: rgba(0, 0, 0, 0.9);
        color: white;
        padding: 10px;
        border-radius: 10px;
        z-index: 10000;
        font-family: Arial, sans-serif;
        cursor: move;
    `;

    const gui = document.createElement('div');
    gui.style.cssText = guiStyle;
    gui.id = 'custom-gui';
    gui.innerHTML = `
        <h3>Adaptive Silent Aim</h3>
        <p style="color: #ff9800;">Note: ESP is disabled for security.</p>
        <p><strong>Learning Mode:</strong> ${config.learningMode ? 'Enabled' : 'Disabled'}</p>
        <p>Successful Hits: <span id="successful-hits">0</span></p>
        <p>Missed Shots: <span id="missed-shots">0</span></p>
        <p>Average Smoothing: <span id="average-smoothing">${config.aimSmoothing}</span></p>
    `;
    document.body.appendChild(gui);

    // Update Stats on GUI
    function updateStats() {
        document.getElementById('successful-hits').textContent = config.performanceData.successfulHits;
        document.getElementById('missed-shots').textContent = config.performanceData.missedShots;
        document.getElementById('average-smoothing').textContent = config.performanceData.averageSmoothing.toFixed(2);
    }

    // Main Loop
    setInterval(() => {
        if (config.enableSilentAim) {
            silentAim();
        }
        updateStats();
    }, config.aimInterval);
})();