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POE2 trade 繁体

POE2 交易网站繁体以及搜索优化 - 放课后

当前为 2025-01-08 提交的版本,查看 最新版本

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您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

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您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

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// ==UserScript==
// @name         POE2 trade 繁体
// @namespace    http://tampermonkey.net/
// @version      4.7
// @description  POE2 交易网站繁体以及搜索优化 - 放课后
// @author       放课后
// @match        https://www.pathofexile.com/trade2*
// @match        https://pathofexile.com/trade2*
// @grant        GM_xmlhttpRequest
// @license MIT
// @run-at       document-start
// @grant        GM_setValue
// @grant        GM_getValue
// @grant        unsafeWindow
// ==/UserScript==


const typeTransMap = {"Solar Amulet":"日耀項鍊","Lunar Amulet":"月神項鍊","Jade Amulet":"翠玉護身符","Stellar Amulet":"恆星項鍊","Amber Amulet":"琥珀護身符","Crimson Amulet":"赤紅項鍊","Bloodstone Amulet":"血石項鍊","Gold Amulet":"帝金護身符","Azure Amulet":"蒼藍項鍊","Lapis Amulet":"海玉護身符","Long Belt":"長腰帶","Plate Belt":"板甲腰帶","Ornate Belt":"華麗腰帶","Wide Belt":"寬大腰帶","Utility Belt":"實用腰帶","Fine Belt":"精良腰帶","Double Belt":"雙層腰帶","Linen Belt":"麻布腰帶","Mail Belt":"鎖甲腰帶","Rawhide Belt":"生皮腰帶","Heavy Belt":"重革腰帶","Iron Ring":"鍛鐵戒指","Sapphire Ring":"藍玉戒指","Ruby Ring":"紅玉戒指","Unset Ring":"潛能之戒","Lazuli Ring":"青金石戒指","Amethyst Ring":"紫晶戒指","Gold Ring":"金光戒指","Emerald Ring":"綠寶石戒指","Topaz Ring":"黃玉戒指","Breach Ring":"裂痕戒指","Blackflame":"黯炎","Blackheart":"幽暗之語","Birthright Buckle":"天生權利扣環","Prismatic Ring":"三相戒指","Andvarius":"貪慾之記","Astramentis":"均衡之符","Pearl Ring":"珍珠戒指","Beacon of Azis":"阿基斯的信標","Blistering Bond":"極熱護環","Carnage Heart":"屠戮之心","Cracklecreep":"裂紋怪客","Choir of the Storm":"暴風之語","Coward's Legacy":"懦夫的遺產","Doedre's Damning":"德瑞的魔具","Defiance of Destiny":"拒絕命運","Death Rush":"亡者呼喚","Brynabas":"布萊納巴斯","Call of the Brotherhood":"意志呼喚","Eye of Chayula":"夏烏拉之眼","Fireflower":"火焰之花","Infernoclasp":"地獄之握","Heartbound Loop":"結魂之環","Glowswarm":"發光蟲群","Headhunter":"獵首","Idol of Uldurn":"奧敦塑像","Igniferis":"烈焰之擊","Fixation of Yix":"伊克斯的依戀","Dream Fragments":"夢語之痕","Meginord's Girdle":"梅吉諾德的力量泉源","Kalandra's Touch":"卡蘭德之觸","Ming's Heart":"明恩的慧心","Keelhaul":"船拖刑","Ligurium Talisman":"豐金巫符","Original Sin":"原罪","Midnight Braid":"午夜護鏈","Perandus Seal":"普蘭德斯之印","Levinstone":"浮游石","Ingenuity":"獨創","Soul Tether":"靈魂束縛","Shavronne's Satchel":"薛朗的背包","Revered Resin":"崇敬樹脂","Ryslatha's Coil":"瑞斯拉薩之纏","Serpent's Egg":"毒蛇之卵","Sekhema's Resolve":"絲克瑪的決意","Snakepit":"蛇巢","Polcirkeln":"極圈","Seed of Cataclysm":"浩劫種子","Rondel of Fragility":"弱化圓飾","Ungil's Harmony":"恩吉爾的和諧","Whisper of the Brotherhood":"意志低語","The Burrower":"掘地者","Ventor's Gamble":"賭神芬多","Thief's Torment":"竊罪","The Pandemonius":"群魔殿","Surefooted Sigil":"穩健印記","The Everlasting Gaze":"永恆凝視","The Anvil":"信念之砧","Zerphi's Genesis":"澤菲的創世紀","Xoph's Blood":"索伏之血","Smuggler Coat":"走私者外套","Pathfinder Coat":"追獵者外套","Expert Pathfinder Coat":"專家追獵者外套","Advanced Quilted Vest":"進階襯墊背心","Advanced Pathfinder Coat":"進階追獵者外套","Shrouded Vest":"籠罩背心","Quilted Vest":"襯墊背心","Leather Vest":"皮革背心","Rhoahide Coat":"恐喙鳥皮外套","Serpentscale Coat":"蛇鱗外套","Expert Serpentscale Coat":"專家蛇鱗外套","Advanced Scout's Vest":"進階斥侯背心","Studded Vest":"鑲釘背心","Expert Studded Vest":"專家鑲釘背心","Scout's Vest":"斥侯背心","Advanced Studded Vest":"進階鑲釘背心","Advanced Rhoahide Coat":"進階恐喙鳥皮外套","Advanced Serpentscale Coat":"進階蛇鱗外套","Expert Wayfarer Jacket":"專家旅人外衣","Waxed Jacket":"打蠟外衣","Advanced Marabout Garb":"進階修士裝束","Advanced Waxed Jacket":"進階打蠟外衣","Advanced Hermit Garb":"進階隱士裝束","Hermit Garb":"隱士裝束","Advanced Wayfarer Jacket":"進階旅人外衣","Wayfarer Jacket":"旅人外衣","Expert Waxed Jacket":"專家打蠟外衣","Marabout Garb":"修士裝束","Advanced Hexer's Robe":"進階咒術師長袍","Expert Scalper's Jacket":"專家投機者外衣","Tattered Robe":"殘破長袍","Advanced Feathered Robe":"進階羽毛長袍","Scalper's Jacket":"投機者外衣","Hexer's Robe":"咒術師長袍","Feathered Robe":"羽毛長袍","Anchorite Garb":"隱者裝束","Advanced Anchorite Garb":"進階隱者裝束","Advanced Scalper's Jacket":"進階投機者外衣","Advanced Silk Robe":"進階絲質之袍","Votive Raiment":"還願之衣","Advanced Votive Raiment":"進階還願之衣","Expert Hexer's Robe":"專家咒術師長袍","Keth Raiment":"凱斯之衣","Bone Raiment":"骸骨之衣","Silk Robe":"絲質之袍","Advanced Keth Raiment":"進階凱斯之衣","Expert Keth Raiment":"專家凱斯之衣","Altar Robe":"祭壇長袍","Expert Altar Robe":"專家祭壇長袍","Advanced Fur Plate":"進階毛皮鎧甲","Fur Plate":"毛皮鎧甲","Rusted Cuirass":"生鏽胸甲","Iron Cuirass":"鍛鐵胸甲","Conqueror Plate":"征服者鎧甲","Champion Cuirass":"冠軍胸甲","Expert Iron Cuirass":"專家鍛鐵胸甲","Advanced Altar Robe":"進階祭壇長袍","Advanced Iron Cuirass":"進階鍛鐵胸甲","Raider Plate":"俠客鎧甲","Advanced Full Plate":"進階連身鎧甲","Steel Plate":"堅鋼鎧甲","Advanced Steel Plate":"進階堅鋼鎧甲","Expert Steel Plate":"專家堅鋼鎧甲","Vaal Cuirass":"瓦爾胸甲","Maraketh Cuirass":"馬拉克斯胸甲","Advanced Maraketh Cuirass":"進階馬拉克斯胸甲","Advanced Vaal Cuirass":"進階瓦爾胸甲","Full Plate":"連身鎧甲","Advanced Rogue Armour":"進階盜賊護甲","Rogue Armour":"盜賊護甲","Advanced Vagabond Armour":"進階流浪者護甲","Expert Rogue Armour":"專家盜賊護甲","Expert Vaal Cuirass":"專家瓦爾胸甲","Cloaked Mail":"斗篷鎖甲","Chain Mail":"鎖鍊鎖甲","Expert Cloaked Mail":"專家斗篷鎖甲","Vagabond Armour":"流浪者護甲","Advanced Chain Mail":"進階鎖鍊鎖甲","Advanced Scale Mail":"進階鱗片鎖甲","Advanced Explorer Armour":"進階探索者護甲","Grand Regalia":"宏偉華服","Expert Scale Mail":"專家鱗片鎖甲","Garment":"服裝","Explorer Armour":"探索者護甲","Advanced Cloaked Mail":"進階斗篷鎖甲","Pilgrim Vestments":"朝聖者法衣","Scale Mail":"鱗片鎖甲","Knight Armour":"騎士護甲","Shaman Mantle":"薩滿披肩","Advanced Pilgrim Vestments":"進階朝聖者法衣","Advanced Mail Vestments":"進階鎖甲法衣","Advanced Shaman Mantle":"進階薩滿披肩","Expert Shaman Mantle":"專家薩滿披肩","Ironclad Vestments":"鐵甲法衣","Mail Vestments":"鎖甲法衣","Pelt Mantle":"堅皮披肩","Expert Pelt Mantle":"專家堅皮披肩","Advanced Pelt Mantle":"進階堅皮披肩","Sacrificial Mantle":"獻祭披肩","Expert Laced Boots":"專家飾帶長靴","Gilded Vestments":"鍍金法衣","Expert Sacrificial Mantle":"專家獻祭披肩","Advanced Laced Boots":"進階飾帶長靴","Embossed Boots":"浮雕長靴","Advanced Ironclad Vestments":"進階鐵甲法衣","Rawhide Boots":"生皮長靴","Laced Boots":"飾帶長靴","Advanced Sacrificial Mantle":"進階獻祭披肩","Advanced Steeltoe Boots":"進階鐵趾長靴","Lizardscale Boots":"蜥蜴鱗長靴","Expert Steeltoe Boots":"專家鐵趾長靴","Expert Lizardscale Boots":"專家蜥蜴鱗長靴","Frayed Shoes":"磨損輕鞋","Advanced Embossed Boots":"進階浮雕長靴","Expert Frayed Shoes":"專家磨損輕鞋","Steeltoe Boots":"鐵趾長靴","Advanced Lizardscale Boots":"進階蜥蜴鱗長靴","Advanced Frayed Shoes":"進階磨損輕鞋","Expert Hunting Shoes":"專家狩獵輕鞋","Hunting Shoes":"狩獵輕鞋","Threaded Shoes":"縫紉輕鞋","Straw Sandals":"乾草便鞋","Wrapped Sandals":"裹腳便鞋","Expert Threaded Shoes":"專家縫紉輕鞋","Velour Shoes":"絲絨輕鞋","Advanced Hunting Shoes":"進階狩獵輕鞋","Advanced Wrapped Sandals":"進階裹腳便鞋","Advanced Threaded Shoes":"進階縫紉輕鞋","Rough Greaves":"粗糙脛甲","Advanced Silk Slippers":"進階絲綢便鞋","Lattice Sandals":"格子便鞋","Advanced Feathered Sandals":"進階羽毛便鞋","Advanced Lattice Sandals":"進階格子便鞋","Silk Slippers":"絲綢便鞋","Expert Feathered Sandals":"專家羽毛便鞋","Expert Silk Slippers":"專家絲綢便鞋","Expert Wrapped Sandals":"專家裹腳便鞋","Feathered Sandals":"羽毛便鞋","Advanced Iron Greaves":"進階鐵鍛脛甲","Advanced Trimmed Greaves":"進階鑲邊脛甲","Expert Iron Greaves":"專家鐵鍛脛甲","Trimmed Greaves":"鑲邊脛甲","Bronze Greaves":"青銅脛甲","Advanced Stone Greaves":"進階岩石脛甲","Stone Greaves":"岩石脛甲","Expert Trimmed Greaves":"專家鑲邊脛甲","Iron Greaves":"鐵鍛脛甲","Advanced Bronze Greaves":"進階青銅脛甲","Expert Stone Greaves":"專家岩石脛甲","Advanced Mail Sabatons":"進階鎖甲鎧靴","Expert Braced Sabatons":"專家加固鎧靴","Stacked Sabatons":"疊層鎧靴","Mail Sabatons":"鎖甲鎧靴","Expert Stacked Sabatons":"專家疊層鎧靴","Braced Sabatons":"加固鎧靴","Advanced Stacked Sabatons":"進階疊層鎧靴","Expert Mail Sabatons":"專家鎖甲鎧靴","Advanced Braced Sabatons":"進階加固鎧靴","Advanced Pelt Leggings":"進階堅皮護腿","Expert Secured Leggings":"專家牢固護腿","Grand Cuisses":"宏偉腿甲","Expert Pelt Leggings":"專家堅皮護腿","Advanced Padded Leggings":"進階襯墊護腿","Pelt Leggings":"堅皮護腿","Advanced Secured Leggings":"進階牢固護腿","Secured Leggings":"牢固護腿","Expert Padded Leggings":"專家襯墊護腿","Padded Leggings":"襯墊護腿","Twig Focus":"枝條法器","Advanced Woven Focus":"進階編織法器","Tonal Focus":"音調法器","Crystal Focus":"水晶法器","Engraved Focus":"紋刻法器","Expert Antler Focus":"專家靈鹿法器","Woven Focus":"編織法器","Advanced Antler Focus":"進階靈鹿法器","Advanced Tonal Focus":"進階音調法器","Antler Focus":"靈鹿法器","Advanced Crystal Focus":"進階水晶法器","Expert Crystal Focus":"專家水晶法器","Expert Plumed Focus":"專家羽毛法器","Voodoo Focus":"巫毒法器","Firm Bracers":"穩固護腕","Advanced Plumed Focus":"進階羽毛法器","Suede Bracers":"麂皮護腕","Advanced Firm Bracers":"進階穩固護腕","Plumed Focus":"羽飾法器","Advanced Voodoo Focus":"進階巫毒法器","Expert Sectioned Bracers":"專家分段護腕","Expert Spined Bracers":"專家棘刺護腕","Expert Firm Bracers":"專家穩固護腕","Sectioned Bracers":"分段護腕","Advanced Spined Bracers":"進階棘刺護腕","Advanced Bound Bracers":"進階緊縛護腕","Spined Bracers":"棘刺護腕","Advanced Sectioned Bracers":"進階分段護腕","Bound Bracers":"緊縛護腕","Fine Bracers":"精良護腕","Furtive Wraps":"隱秘裹手","Gauze Wraps":"紗布裹手","Advanced Linen Wraps":"進階麻布裹手","Advanced Gauze Wraps":"進階紗布裹手","Expert Spiral Wraps":"專家盤繞裹手","Spiral Wraps":"盤繞裹手","Linen Wraps":"麻布裹手","Advanced Spiral Wraps":"進階盤繞裹手","Expert Gauze Wraps":"專家紗布裹手","Expert Linen Wraps":"專家麻布裹手","Expert Sombre Gloves":"專家暗淡手套","Advanced Sombre Gloves":"進階暗淡手套","Advanced Jewelled Gloves":"進階寶石手套","Expert Jewelled Gloves":"專家寶石手套","Jewelled Gloves":"寶石手套","Torn Gloves":"撕裂手套","Stitched Gloves":"縫合手套","Intricate Gloves":"精妙手套","Sombre Gloves":"暗淡手套","Advanced Stitched Gloves":"進階縫合手套","Tempered Mitts":"淬鍊長手套","Advanced Bolstered Mitts":"進階加固長手套","Advanced Riveted Mitts":"進階鉚接長手套","Stocky Mitts":"結實長手套","Advanced Tempered Mitts":"進階淬鍊長手套","Expert Riveted Mitts":"專家鉚接長手套","Bolstered Mitts":"加固長手套","Expert Intricate Gloves":"專家精妙手套","Riveted Mitts":"鉚接長手套","Advanced Intricate Gloves":"進階精妙手套","Moulded Mitts":"鑄模長手套","Expert Moulded Mitts":"專家鑄模長手套","Advanced Ringmail Gauntlets":"進階環鎖護手","Expert Bolstered Mitts":"專家加固長手套","Layered Gauntlets":"層板護手","Ringmail Gauntlets":"環鎖護手","Expert Layered Gauntlets":"專家層板護手","Expert Ringmail Gauntlets":"專家環鎖護手","Advanced Layered Gauntlets":"進階層板護手","Advanced Moulded Mitts":"進階鑄模長手套","Burnished Gauntlets":"拋光護手","Doubled Gauntlets":"雙層護手","Advanced Rope Cuffs":"進階繩索腕帶","Rope Cuffs":"繩索腕帶","Aged Cuffs":"陳舊腕帶","Advanced Doubled Gauntlets":"進階雙層護手","Grand Manchettes":"宏偉手鐲","Expert Rope Cuffs":"專家繩索腕帶","Expert Doubled Gauntlets":"專家雙層護手","Advanced Aged Cuffs":"進階陳舊腕帶","Advanced Felt Cap":"進階毛氈便帽","Armoured Cap":"裝甲便帽","Covert Hood":"隱蔽兜帽","Advanced Goldcast Cuffs":"進階金鑄腕帶","Expert Aged Cuffs":"專家陳舊腕帶","Expert Goldcast Cuffs":"專家金鑄腕帶","Shabby Hood":"破舊兜帽","Advanced Shabby Hood":"進階破舊兜帽","Goldcast Cuffs":"金鑄腕帶","Felt Cap":"毛氈便帽","Viper Cap":"毒蛇便帽","Expert Swathed Cap":"專家裹頭便帽","Swathed Cap":"裹頭便帽","Expert Hunter Hood":"專家獵者之兜","Advanced Swathed Cap":"進階裹頭便帽","Lace Hood":"綁帶兜帽","Hunter Hood":"獵者之兜","Expert Felt Cap":"專家毛氈便帽","Advanced Hunter Hood":"進階獵者之兜","Advanced Lace Hood":"進階綁帶兜帽","Hooded Mask":"風帽之面","Advanced Hewn Mask":"進階粗製之面","Veiled Mask":"隱匿之面","Advanced Hooded Mask":"進階風帽之面","Advanced Face Mask":"進階護臉之面","Advanced Veiled Mask":"進階隱匿之面","Expert Veiled Mask":"專家隱匿之面","Hewn Mask":"粗製之面","Expert Face Mask":"專家護臉之面","Face Mask":"護臉之面","Expert Tribal Mask":"專家部落之面","Advanced Wicker Tiara":"進階枝條頭冠","Solid Mask":"堅固之面","Tribal Mask":"部落之面","Advanced Tribal Mask":"進階部落之面","Advanced Twig Circlet":"進階嫩枝頭環","Expert Wicker Tiara":"專家枝條頭冠","Beaded Circlet":"串珠頭環","Wicker Tiara":"枝條頭冠","Twig Circlet":"嫩枝頭環","Expert Chain Tiara":"專家鎖鍊頭冠","Advanced Feathered Tiara":"進階羽毛頭冠","Chain Tiara":"鎖鍊頭冠","Gold Circlet":"黃金頭環","Advanced Beaded Circlet":"進階串珠頭環","Rusted Greathelm":"鏽蝕巨盔","Expert Feathered Tiara":"專家羽毛頭冠","Advanced Chain Tiara":"進階鎖鍊頭冠","Feathered Tiara":"羽毛頭冠","Advanced Rusted Greathelm":"進階鏽蝕巨盔","Soldier Greathelm":"士兵巨盔","Advanced Elite Greathelm":"進階菁英巨盔","Advanced Soldier Greathelm":"進階士兵巨盔","Wrapped Greathelm":"纏繞巨盔","Advanced Spired Greathelm":"進階尖頂巨盔","Expert Soldier Greathelm":"專家士兵巨盔","Elite Greathelm":"菁英巨盔","Spired Greathelm":"尖頂巨盔","Expert Spired Greathelm":"專家尖頂巨盔","Advanced Wrapped Greathelm":"進階纏繞巨盔","Expert Elite Greathelm":"專家菁英巨盔","Advanced Brimmed Helm":"進階邊緣之盔","Visored Helm":"假面之盔","Advanced Guarded Helm":"進階警惕之盔","Warrior Greathelm":"戰士巨盔","Brimmed Helm":"邊緣之盔","Expert Guarded Helm":"專家警惕之盔","Cowled Helm":"斗篷之盔","Advanced Visored Helm":"進階假面之盔","Guarded Helm":"警惕之盔","Expert Cowled Helm":"專家斗篷之盔","Advanced Shielded Helm":"進階庇護之盔","Shielded Helm":"庇護之盔","Closed Helm":"緊閉之盔","Horned Crown":"犄角之冠","Grand Visage":"宏偉面紗","Iron Crown":"鍛鐵之冠","Advanced Cowled Helm":"進階斗篷之盔","Expert Shielded Helm":"專家庇護之盔","Advanced Iron Crown":"進階鍛鐵之冠","Heavy Crown":"沉重之冠","Expert Heavy Crown":"專家沉重之冠","Martyr Crown":"殉難之冠","Advanced Martyr Crown":"進階殉難之冠","Advanced Heavy Crown":"進階沉重之冠","Advanced Horned Crown":"進階犄角之冠","Expert Martyr Crown":"專家殉難之冠","Cultist Crown":"教徒之冠","Advanced Cultist Crown":"進階教徒之冠","Expert Horned Crown":"專家犄角之冠","Splintered Tower Shield":"朽木塔盾","Painted Tower Shield":"彩繪塔盾","Braced Tower Shield":"加固塔盾","Effigial Tower Shield":"靈像塔盾","Spiritbone Crown":"魂骨之冠","Advanced Braced Tower Shield":"進階加固塔盾","Barricade Tower Shield":"障壁塔盾","Advanced Painted Tower Shield":"進階彩繪塔盾","Expert Braced Tower Shield":"專家加固塔盾","Advanced Effigial Tower Shield":"進階靈像塔盾","Expert Rampart Tower Shield":"專家壁壘塔盾","Crucible Tower Shield":"磨煉塔盾","Advanced Rampart Tower Shield":"進階壁壘塔盾","Advanced Heraldric Tower Shield":"進階紋章塔盾","Expert Stone Tower Shield":"專家岩石塔盾","Hardwood Targe":"硬木圓盾","Advanced Stone Tower Shield":"進階岩石塔盾","Heraldric Tower Shield":"紋章塔盾","Stone Tower Shield":"岩石塔盾","Rampart Tower Shield":"壁壘塔盾","Pelage Targe":"毛皮圓盾","Expert Pelage Targe":"專家毛皮圓盾","Advanced Crescent Targe":"進階新月圓盾","Crescent Targe":"新月圓盾","Advanced Pelage Targe":"進階毛皮圓盾","Advanced Hardwood Targe":"進階硬木圓盾","Chiseled Targe":"鑿刻圓盾","Expert Crescent Targe":"專家新月圓盾","Advanced Studded Targe":"進階鑲釘圓盾","Studded Targe":"鑲釘圓盾","Feathered Targe":"羽毛圓盾","Expert Feathered Targe":"專家羽毛圓盾","Advanced Chiseled Targe":"進階鑿刻圓盾","Sigil Crest Shield":"符印紋章盾","Blazon Crest Shield":"家徽紋章盾","Advanced Blazon Crest Shield":"進階家徽紋章盾","Advanced Sigil Crest Shield":"進階符印紋章盾","Expert Sigil Crest Shield":"專家符印紋章盾","Advanced Feathered Targe":"進階羽毛圓盾","Emblem Crest Shield":"徽印紋章盾","Omen Crest Shield":"預兆紋章盾","Sectarian Crest Shield":"宗派紋章盾","Jingling Crest Shield":"響聲紋章盾","Expert Jingling Crest Shield":"專家響聲紋章盾","Advanced Emblem Crest Shield":"進階徽印紋章盾","Advanced Omen Crest Shield":"進階預兆紋章盾","Broadhead Quiver":"寬頭箭袋","Expert Omen Crest Shield":"專家預兆紋章盾","Advanced Jingling Crest Shield":"進階響聲紋章盾","Advanced Sectarian Crest Shield":"進階宗派紋章盾","Volant Quiver":"速射箭袋","Serrated Quiver":"鋸齒箭袋","Two-Point Quiver":"雙尖箭袋","Visceral Quiver":"內臟箭袋","Penetrating Quiver":"穿透箭袋","Fire Quiver":"火焰箭袋","Sacral Quiver":"聖禮箭袋","Blunt Quiver":"鈍箭袋","Toxic Quiver":"劇毒箭袋","Primed Quiver":"灌注箭袋","Arvil's Wheel":"阿瓦爾之輪","Atsak's Sight":"阿札克之瞳","Apron of Emiran":"埃米蘭之裙","Aerisvane's Wings":"艾瑞斯凡恩之翼","Asphyxia's Wrath":"冰靈之吼","Ab Aeterno":"源於永恆","Ashrend":"拂燼","Assailum":"刺殺","Alpha's Howl":"極地之嗥","Alkem Eira":"神諭","Blackgleam":"黑炎之芒","Aurseize":"富貴之運","Atziri's Disdain":"阿茲里的蔑視","Beetlebite":"甲蟲噬咬","Blackbraid":"黑辮","Birth of Fury":"憤怒的誕生","Bitterbloom":"苦心花","Atziri's Acuity":"阿茲里的捷思","Belly of the Beast":"獸腹","Beyond Reach":"無法到達","Bones of Ullr":"烏勒爾之骨","Bristleboar":"鬃豬","Briskwrap":"荒途","Black Sun Crest":"黑陽之冠","Briarpatch":"薔薇眼罩","Bronzebeard":"銅鬚","Blueflame Bracers":"藍焰護腕","Bushwhack":"突襲","Bramblejack":"刺棘寶甲","Blessed Bonds":"祝福之絆","Crown of the Pale King":"殞皇之冠","Corpsewade":"屍骨之靴","Cloak of Flame":"烈炎之袍","Crest of Ardura":"阿杜拉之冠","Corona of the Red Sun":"紅日之冕","Cornathaum":"科那索姆","Carrion Call":"腐肉呼喚","Candlemaker":"製燭者","Coat of Red":"腥紅外衣","Couture of Crimson":"緋紅訂製服","Doomgate":"末日之門","Crown of the Victor":"勝者之冠","Deidbell":"喪鐘","Darkray Vectors":"暗雷","Demon Stitcher":"縫魔","Dionadair":"捍衛者","Doedre's Tenure":"德瑞的精神手套","Deathrattle":"死亡之聲","Crown of Thorns":"刺棘之冠","Deathblow":"致命一擊","Edyrn's Tusks":"埃狄恩的曲牙","Elevore":"愛勒弗","Erian's Cobble":"埃里安的鵝卵石","Ezomyte Peak":"艾茲麥的榮光","Enfolding Dawn":"晨曦之擁","Forbidden Gaze":"禁忌凝視","Feathered Fortress":"羽毛堡壘","Doryani's Prototype":"多里亞尼之型","Foxshade":"狐毛鎧","Dustbloom":"塵土之花","Greymake":"灰製","Gloomform":"幽暗之衣","Grip of Winter":"凜冬之握","Goldrim":"金縷帽","Ghostmarch":"鬼行","Ghostwrithe":"鬧鬼","Glimpse of Chaos":"混沌一瞥","Gravebind":"幽墓束縛","Greed's Embrace":"貪婪之擁","Gamblesprint":"豪賭","Hateforge":"怨恨鍛造","Idle Hands":"遊手好閒","Innsmouth":"印斯茅斯","Horns of Bynden":"賓登之角","Icetomb":"冰息","Irongrasp":"鐵握","Ironride":"鐵騎","Jarngreipr":"雅恩格利佩爾","Husk of Dreams":"夢境軀殼","Hand of Wisdom and Action":"智行之手","Legionstride":"帝國之靴","Kitoko's Current":"奇多可之流","Leer Cast":"共鳴之面","Killjoy":"掃興之人","Lochtonial Caress":"意識之緣","Luminous Pace":"閃爍步伐","Kingsguard":"皇家衛甲","Keeper of the Arc":"電弧守護者","Lycosidae":"狼蛛","Kaom's Heart":"岡姆的壯志","Mahuxotl's Machination":"瑪哈薩多的陰謀","Morior Invictus":"不敗亡者","Maligaro's Virtuosity":"馬雷葛蘿的血染手套","Oaksworn":"橡誓者","Myris Uxor":"米立斯之妻","Necromantle":"亡者披肩","Merit of Service":"服役功績","Northpaw":"北方之爪","Mask of the Sanguimancer":"占血之面","Mask of the Stitched Demon":"惡縫之面","Obern's Bastion":"歐伯恩的壁壘","Plaguefinger":"瘟疫之指","Pariah's Embrace":"草民之擁","Powertread":"動力圖樣","Queen of the Forest":"森林之后","Quatl's Molt":"夸特之帶","Perfidy":"背信忘義","Painter's Servant":"畫家的侍從","Pragmatism":"務實主義","Prayers for Rain":"祈雨禱言","Sine Aequo":"無與倫比","Rise of the Phoenix":"烈炎之翼","Redflare Conduit":"紅焰導體","Radiant Grief":"聖光哀痛","Shackles of the Wretched":"悲運之縛","Skin of the Loyal":"忠誠之膚","Sierran Inheritance":"錫耶拉的遺產","Serpent's Lesson":"巨蛇教誨","Sandstorm Visage":"沙瀑面紗","Saffell's Frame":"薩費爾的智慧","The Covenant":"血誓","Svalinn":"斯佛林","Solus Ipse":"唯我論","The Black Doubt":"黑色之疑","Snakebite":"蝮吻","The Dancing Mirage":"舞動幻影","Temporalis":"時空之物","The Barrow Dweller":"遺塚居民","The Brass Dome":"堅銅戰罩","Tetzlapokal's Desire":"特沙波卡爾之慾","The Immortan":"永生者","The Surrender":"降伏","The Hollow Mask":"聖潔面具","The Infinite Pursuit":"無盡之距","The Devouring Diadem":"吞噬之冠","The Three Dragons":"三龍戰紀","The Rat Cage":"疫鼠囚籠","The Smiling Knight":"微笑騎士","The Knight-errant":"漂泊騎士","The Eternal Spark":"永恆火花","The Vile Knight":"惡劣騎士","Threaded Light":"縫紉之光","Trampletoe":"踐踏之鞋","The Vertex":"謎容","Treefingers":"樹木之指","Thrillsteel":"顫慄之鋼","Veil of the Night":"夜幕","The Wailing Wall":"哀嚎之牆","Titanrot Cataphract":"泰坦腐化重騎兵","Thunderstep":"雷霆步伐","Windscream":"惡風足跡","Wulfsbane":"狼之禍","Wandering Reliquary":"流浪寶庫","Wondertrap":"迴光之跡","Wings of Caelyn":"凱林之翼","Wake of Destruction":"覆滅之兆","Visage of Ayah":"艾雅面紗","Artificer's Orb":"工匠石","Wanderlust":"苦行之履","Voll's Protector":"福爾的戰鎧","Simulacrum Splinter":"幻像斷片","Lesser Jeweller's Orb":"工匠石","Perfect Jeweller's Orb":"完美工匠石","Artificer's Shard":"工匠碎片","Breach Splinter":"裂痕裂片","Vaal Orb":"瓦爾寶珠","Orb of Augmentation":"增幅石","Armourer's Scrap":"護甲片","Greater Jeweller's Orb":"高階工匠石","Exalted Orb":"崇高石","Essence of Flames":"烈焰精髓","Essence of Battle":"戰鬥精髓","Essence of Enhancement":"強化精髓","Essence of Electricity":"電能精髓","Essence of the Infinite":"無限精髓","Mirror of Kalandra":"卡蘭德的魔鏡","Essence of the Body":"肉體精髓","Essence of Ruin":"毀滅精髓","Essence of Ice":"寒冰精髓","Essence of Sorcery":"巫術精髓","Essence of Haste":"迅捷精髓","Gemcutter's Prism":"寶石匠的稜鏡","Greater Essence of Battle":"高階戰鬥精髓","Essence of the Mind":"心智精髓","Greater Essence of Sorcery":"高階巫術精髓","Greater Essence of Ruin":"高階毀滅精髓","Glassblower's Bauble":"玻璃彈珠","Greater Essence of Ice":"高階寒冰精髓","Essence of Torment":"折磨精髓","Greater Essence of the Infinite":"高階無限精髓","Greater Essence of the Mind":"高階心智精髓","Greater Essence of Enhancement":"高階強化精髓","Scroll of Wisdom":"知識卷軸","Greater Essence of Torment":"高階折磨精髓","Greater Essence of Flames":"高階烈焰精髓","Greater Essence of the Body":"高階肉體精髓","Greater Essence of Haste":"高階迅捷精髓","Adaptive Catalyst":"本質的催化劑","Reaver Catalyst":"研磨的催化劑","Greater Essence of Electricity":"高階電能精髓","Carapace Catalyst":"冶鍊的催化劑","Sibilant Catalyst":"充能的催化劑","Flesh Catalyst":"生命催化劑","Uul-Netol's Catalyst":"物理催化劑","Skittering Catalyst":"飛掠的催化劑","Esh's Catalyst":"閃電催化劑","Xoph's Catalyst":"火焰催化劑","Tul's Catalyst":"冰冷催化劑","Chayula's Catalyst":"混沌催化劑","Neural Catalyst":"魔力催化劑","Orb of Annulment":"無效石","Exotic Coinage":"異域幣鑄","Orb of Chance":"機會石","Regal Orb":"富豪石","Regal Shard":"富豪石碎片","Chaos Orb":"混沌石","Divine Orb":"神聖石","Arcanist's Etcher":"奧術蝕刻師","Albino Rhoa Feather":"白化的羽毛","Chance Shard":"機率碎片","Distilled Guilt":"精煉的罪孽","Distilled Isolation":"精煉的孤立","Blacksmith's Whetstone":"磨刀石","Distilled Paranoia":"精煉的偏執","Distilled Envy":"精煉的忌妒","Orb of Alchemy":"點金石","Transmutation Shard":"蛻變石碎片","Distilled Greed":"精煉的貪婪","Orb of Transmutation":"蛻變石","Distilled Ire":"精煉的憤怒","Omen of Whittling":"削切之兆","Omen of Dextral Alchemy":"右旋煉金之兆","Distilled Fear":"精煉的恐懼","Omen of Sinistral Alchemy":"左旋煉金之兆","Omen of Dextral Annulment":"右旋廢止之兆","Omen of Sinistral Annulment":"左旋廢止之兆","Distilled Disgust":"精煉的厭惡","Omen of Greater Annulment":"大幅廢止之兆","Distilled Suffering":"精煉的苦難","Distilled Despair":"精煉的絕望","Omen of Dextral Erasure":"右旋抺除之兆","Omen of Amelioration":"改善之兆","Omen of Sinistral Coronation":"左旋加冕之兆","Omen of Refreshment":"刷新之兆","Omen of Sinistral Exaltation":"左旋提升之兆","Omen of Dextral Exaltation":"右旋提升之兆","Omen of Resurgence":"復興之兆","Omen of Dextral Coronation":"右旋加冕之兆","Omen of Greater Exaltation":"大幅提升之兆","Omen of Sinistral Erasure":"左旋抺除之兆","Black Scythe Artifact":"黑暗血鐮文物","Omen of Corruption":"腐化之兆","Sun Artifact":"豔陽文物","Glacial Rune":"冰川符文","Body Rune":"肉體符文","Order Artifact":"秩序文物","Desert Rune":"沙漠符文","Iron Rune":"鍛鐵符文","Vision Rune":"遠見符文","Broken Circle Artifact":"破碎之環文物","Stone Rune":"岩石符文","Soul Core of Tacati":"特卡蒂靈魂核心","Soul Core of Topotante":"塔普塔特靈魂核心","Inspiration Rune":"啟發符文","Mind Rune":"心靈符文","Rebirth Rune":"重生符文","Soul Core of Opiloti":"歐派理堤靈魂核心","Soul Core of Cholotl":"敏捷靈魂核心","Storm Rune":"暴風符文","Soul Core of Ticaba":"堤卡巴靈魂核心","Soul Core of Citaqualotl":"希特克拉多靈魂核心","Soul Core of Tzamoto":"薩摩特靈魂核心","Soul Core of Zantipi":"智慧靈魂核心","Soul Core of Puhuarte":"普希瓦爾靈魂核心","Soul Core of Jiquani":"吉卡尼靈魂核心","Soul Core of Azcapa":"艾斯卡巴靈魂核心","Soul Core of Quipolatl":"克特帕托靈魂核心","Soul Core of Zalatl":"札拉提靈魂核心","Soul Core of Atmohua":"力量靈魂核心","Soul Core of Xopec":"柔派克靈魂核心","Antidote Charm":"解毒護符","Thawing Charm":"解凍護符","Dousing Charm":"滅火護符","Amethyst Charm":"紫晶護符","Golden Charm":"黃金護符","Silver Charm":"白銀護符","Staunching Charm":"止血護符","Grounding Charm":"接地護符","Stone Charm":"岩石護符","Topaz Charm":"黃玉護符","Greater Life Flask":"良質生命藥劑","Gargantuan Life Flask":"巨大生命藥劑","Colossal Life Flask":"高階生命藥劑","Lesser Life Flask":"低階生命藥劑","Transcendent Life Flask":"卓越生命藥劑","Medium Life Flask":"中型生命藥劑","Giant Life Flask":"巨型生命藥劑","Grand Life Flask":"優質生命藥劑","Sapphire Charm":"藍玉護符","Ruby Charm":"紅玉護符","Ultimate Mana Flask":"終極魔力藥劑","Ultimate Life Flask":"終極生命藥劑","Colossal Mana Flask":"高階魔力藥劑","Medium Mana Flask":"中型魔力藥劑","Grand Mana Flask":"優質魔力藥劑","Giant Mana Flask":"巨型魔力藥劑","Greater Mana Flask":"良質魔力藥劑","Lesser Mana Flask":"低階魔力藥劑","Transcendent Mana Flask":"卓越魔力藥劑","Gargantuan Mana Flask":"巨大魔力藥劑","Alchemist's Boon":"煉金師恩惠","Attrition":"損耗","Melting Maelstrom":"融解漩渦","Archmage":"大法師","Bone Cage":"骨牢","Blink":"閃現","Armour Piercing Rounds":"穿甲彈藥","Olroth's Resolve":"奧爾羅斯的決心","Bonestorm":"骨之風暴","Berserk":"狂戰士","Dread Banner":"恐懼之旗","Cluster Grenade":"集束擲彈","Cold Snap":"霜暴","Combat Frenzy":"戰鬥狂怒","Elemental Conflux":"元素匯流","Electrocuting Arrow":"電極箭矢","Defiance Banner":"反抗之旗","Dark Effigy":"黑暗雕像","Charge Infusion":"充能灌注","Detonating Arrow":"爆破箭矢","Explosive Grenade":"爆炸擲彈","Fragmentation Rounds":"分裂彈藥","Explosive Shot":"爆炸矢","Fireball":"火球","Elemental Invocation":"元素祈願","Frozen Locus":"寒冰軌跡","Emergency Reload":"緊急裝填","Freezing Mark":"冰凍印記","Freezing Salvo":"凍結齊射","Flash Grenade":"閃光擲彈","Gas Grenade":"毒氣擲彈","Hand of Chayula":"夏烏拉之手","Hammer of the Gods":"眾神之錘","Hailstorm Rounds":"冰雹彈藥","Galvanic Shards":"電能碎片","Gas Arrow":"毒氣箭矢","Gathering Storm":"風暴凝聚","Grim Feast":"冷酷之宴","Glacial Bolt":"冰川弩箭","Herald of Plague":"瘟疫之捷","Mantra of Destruction":"毀滅神咒","Magnetic Salvo":"電磁齊射","High Velocity Rounds":"高速彈藥","Mana Remnants":"魔力痕跡","Magma Barrier":"熔岩屏障","Ice Shards":"寒冰碎片","Ice Shot":"冰霜射擊","Molten Blast":"熔火爆破","Incendiary Shot":"烈焰矢","Lightning Rod":"雷霆之杖","Perfect Strike":"完美打擊","Profane Ritual":"粗陋祭祀","Plasma Blast":"電漿強擊矢","Raging Spirits":"怒炎之靈","Poisonburst Arrow":"毒爆箭矢","Oil Grenade":"燃油擲彈","Permafrost Bolts":"永凍弩箭","Rapid Shot":"疾射","Overwhelming Presence":"壓倒性的存在","Reaper's Invocation":"收割者的祈願","Sacrifice":"獻祭","Scavenged Plating":"拾荒者護板","Resonating Shield":"共鳴之盾","Siphoning Strike":"虹吸打擊","Shard Scavenger":"碎片清除者","Snipe":"狙擊","Shockchain Arrow":"電鍊箭矢","Siege Cascade":"圍城爆發","Shield Wall":"盾牆","Shockburst Rounds":"震爆彈藥","Tornado Shot":"龍捲射擊","Toxic Growth":"毒素植栽","Soul Offering":"靈魂獻祭","Stormcaller Arrow":"風暴呼喚箭矢","Stormblast Bolts":"雷暴彈藥","Stampede":"踐踏","Solar Orb":"日耀球","Time of Need":"緊急時刻","Storm Wave":"風暴浪湧","Tempest Bell":"風暴之鐘","Unearth":"屍術矢","Voltaic Mark":"電流印記","Vaulting Impact":"跳躍衝擊","War Banner":"征戰之旗","Ancestral Warrior Totem":"先祖戰士圖騰","Uncut Spirit Gem":"精魂寶石","Arc":"電弧","Withering Presence":"凋零光環","Wind Dancer":"疾風之舞","Vine Arrow":"藤蔓箭矢","Cast on Critical":"暴擊時施放","Blasphemy":"瀆神","Barrier Invocation":"屏障祈願","Ball Lightning":"天雷之珠","Bone Offering":"骸骨奉獻","Barrage":"彈幕","Arctic Armour":"極地裝甲","Boneshatter":"碎骨","Artillery Ballista":"火砲砲塔","Armour Breaker":"護甲碎擊","Despair":"絕望","Cast on Dodge":"閃避時施放","Comet":"彗星","Charged Staff":"充能長杖","Cast on Ignite":"點燃時施放","Cast on Shock":"感電時施放","Conductivity":"導電","Cast on Freeze":"冰凍時施放","Cast on Minion Death":"召喚物死亡時施放","Contagion":"瘟疫","Ember Fusillade":"餘燼齊射","Firestorm":"烈炎風暴","Detonate Dead":"屍體爆破","Earthshatter":"碎地重擊","Falling Thunder":"崩雷鳴","Eye of Winter":"凜冬之眼","Escape Shot":"逃脫之矢","Earthquake":"震地","Enfeeble":"衰弱","Essence Drain":"靈魂吸取","Flammability":"易燃","Flameblast":"烈焰爆破","Flicker Strike":"閃現打擊","Flame Wall":"烈焰之牆","Glacial Cascade":"冰川之刺","Frost Bomb":"寒霜爆","Frost Wall":"冰牆","Frostbolt":"寒冰彈","Ghost Dance":"鬼魂之舞","Herald of Ash":"灰燼之捷","Infernal Cry":"煉獄戰吼","Ice Nova":"冰霜新星","Herald of Thunder":"閃電之捷","Ice Strike":"冰擊","Hypothermia":"急凍","Hexblast":"咒術枯萎","Incinerate":"燒毀","Leap Slam":"躍擊","Killing Palm":"摧命之掌","Herald of Ice":"冰霜之捷","Lingering Illusion":"殘留幻象","Raise Zombie":"殭屍復甦","Orb of Storms":"風暴漩渦","Mana Tempest":"魔力暴風","Plague Bearer":"病疫之難","Rain of Arrows":"箭雨","Lightning Arrow":"閃電箭矢","Lightning Warp":"閃電傳送","Lightning Conduit":"導雷","Pain Offering":"劇痛奉獻","Ripwire Ballista":"撕裂砲塔","Shield Charge":"重盾衝鋒","Shattering Palm":"粉碎之掌","Skeletal Frost Mage":"骷髏霜寒法師","Shockwave Totem":"震波圖騰","Skeletal Brute":"骷髏巨獸","Rolling Slam":"翻騰重擊","Seismic Cry":"裂地戰吼","Skeletal Cleric":"骷髏牧師","Skeletal Arsonist":"骷髏縱火者","Skeletal Reaver":"骷髏掠奪者","Spark":"電球","Skeletal Storm Mage":"骷髏風暴法師","Supercharged Slam":"超載重擊","Sniper's Mark":"狙擊者印記","Skeletal Warrior":"骷髏戰士","Spiral Volley":"螺旋之弦","Sunder":"大地震擊","Skeletal Sniper":"骷髏狙擊手","Staggering Palm":"撼敵之掌","Uncut Skill Gem":"技能寶石","Wave of Frost":"寒冰波","Temporal Chains":"時空鎖鏈","Tempest Flurry":"暴風亂舞","Wind Blast":"破風爆裂","Volcanic Fissure":"炎火脈動","Voltaic Grenade":"電流擲彈","Acceleration":"渦輪","Vulnerability":"脆弱","Whirling Assault":"迴旋擊","Behead":"斬首","Arcane Tempo":"秘能節奏","Aftershock":"餘震","Bloodlust":"嗜血","Blind":"致盲","Break Posture":"破壞姿態","Biting Frost":"刺骨冰霜","Arcane Surge":"秘能波動","Ambush":"伏擊","Bludgeon":"連續重擊","Chain":"連鎖","Close Combat":"近身戰","Burning Inscription":"爆燃銘文","Cannibalism":"食人輔助","Bullseye":"正中紅心","Chaos Infusion":"混沌灌注","Brutality":"野性殘暴","Bursting Plague":"爆裂瘟疫","Chaos Mastery":"混沌專精","Clarity":"清晰輔助","Corrosion":"衰敗","Cold Infusion":"冰冷灌注","Combo Finisher":"連擊終結輔助","Cold Mastery":"冰冷專精","Comorbidity":"併發症","Conduction":"傳導","Concentrated Effect":"集中效應","Controlled Destruction":"精準破壞","Cold Exposure":"冰冷曝曬","Cold Penetration":"冰冷穿透","Deceleration":"降速","Corrupting Cry":"汙染戰吼","Devastate":"蹂躪","Crescendo":"逐漸增強","Deep Freeze":"深度冰凍","Despoiler":"掠奪者","Deadly Poison":"致命毒藥","Coursing Current":"奔竄電流","Deep Cuts":"深度切割","Demolisher":"爆破手","Energy Barrier":"能量屏障","Elemental Army":"元素軍隊","Enraged Warcry":"激怒戰吼","Electrocute":"電刑","Elemental Discharge":"元素解放","Discombobulate":"迷惑","Drain Ailments":"汲取異常狀態","Envenom":"毒化","Elemental Focus":"元素專注","Encumbrance":"負擔輔助","Fast Forward":"快速前進","Execute":"處刑","Fiery Death":"火熱死寂","Fire Exposure":"火焰曝曬","Fire Mastery":"火焰專精","Feeding Frenzy":"豢養狂熱","Fire Infusion":"火焰灌注","Eternal Flame":"永恆烈焰","Exploit Weakness":"攻其之弱","Fire Penetration":"火焰穿透","Fortress":"堡壘","Heavy Swing":"沉重揮擊","Font of Blood":"鮮血器皿","Font of Mana":"魔力器皿","Font of Rage":"盛怒器皿","Frost Nexus":"冰霜核心","Frostfire":"霜火","Fork":"分岔","Glaciation":"急凍化","Fist of War":"拳霸","Heightened Curse":"增強詛咒","Herbalism":"藥草學輔助","Impact Shockwave":"衝擊震波","Inevitable Critical":"必定暴擊","Ignition":"點火","Hourglass":"沙漏","Immolate":"犧牲","Ice Bite":"霜咬","Impending Doom":"末日厄運","Hex Bloom":"咒術綻放","Inspiration":"啟發","Lifetap":"活栓","Jagged Ground":"鋸齒地面","Infernal Legion":"煉獄軍團","Lasting Shock":"持續感電","Life Drain":"生命吸取","Life Thief":"生命盜竊","Lacerate":"破空斬","Life Bounty":"生命恩惠","Lightning Mastery":"閃電專精","Lockdown":"封鎖","Lightning Infusion":"閃電灌注","Maim":"癱瘓","Mana Flare":"魔力閃焰","Longshot":"遠程射擊","Magnified Effect":"增幅效果","Lightning Exposure":"閃電曝曬","Mana Bounty":"魔力恩惠","Lightning Penetration":"閃電穿透","Murderous Intent":"殺人意圖","Overabundance":"過剩","Meat Shield":"肉盾","Martial Tempo":"武術節奏","Momentum":"氣勢","Overpower":"壓倒性力量","Neural Overload":"神經超載","Mobility":"機動性","Overcharge":"強化聚能","Minion Mastery":"召喚物專精","Premeditation":"預謀","Profusion":"滿盈","Perpetual Charge":"永恆充能","Rage":"盛怒","Precision":"精準輔助","Pin":"標記","Physical Mastery":"物理專精","Pierce":"穿透","Persistence":"堅持不懈","Primal Armament":"原始武裝","Scattershot":"散射","Second Wind":"恢復","Rising Tempest":"崛起風暴","Shock Siphon":"電擊虹吸","Spell Echo":"法術迴響","Ruthless":"無情","Soul Thief":"靈魂盜竊","Soul Drain":"靈魂吸取","Splinter":"碎骨","Searing Flame":"燒灼烈焰","Unbreakable":"堅不可破","Supercritical":"超暴擊","Wildfire":"燐火","Wind Wave":"疾風之波","Window of Opportunity":"機會之窗","Vitality":"活力輔助","Uncut Support Gem":"輔助寶石","Unleash":"釋放","Stormfire":"烈風暴","Withering Touch":"凋零之觸","Auto Reload":"自動裝填","Ablation":"消融","Chaotic Freeze":"混沌冰凍","Astral Projection":"星空投影","Break Endurance":"打破忍耐","Ancestral Urgency":"先祖執著","Armour Explosion":"護甲爆破","Capacitor":"電容","Ammo Conservation":"彈藥保存","Danse Macabre":"骷髏之舞","Corpse Conservation":"屍體保存","Dazing Cry":"目眩戰吼","Culmination":"頂點","Double Barrel":"雙管","Energy Retention":"能量保留","Cursed Ground":"詛咒地面","Decaying Hex":"腐朽咒術","Considered Casting":"細思施法","Hinder":"阻礙","Expanse":"廣闊區域","Focused Curse":"專注詛咒","Heft":"分量","Glacier":"冰河","Fresh Clip":"全新彈夾","Execrate":"咒怨","Extraction":"提取","Excise":"切除","Ferocity":"狂暴","Holy Descent":"神聖血統","Minion Instability":"復仇之靈","Impetus":"動力","Ironwood":"鐵木","Innervate":"亢奮","Leverage":"槓桿","Last Gasp":"臨終恐息","Icicle":"冰柱","Long Fuse":"長引線","Intense Agony":"劇烈苦痛","Practiced Combo":"熟練連擊","Rupture":"殘破","Ritualistic Curse":"儀式詛咒","Minion Pact":"召喚物契約","Potential":"潛力","Nimble Reload":"靈活裝填","Ricochet":"彈射","Payload":"承載","Rageforged":"盛怒鍛造","Raging Cry":"憤怒戰吼","Sapphire":"藍玉","Stomping Ground":"重踏地面","Spell Cascade":"秘能爆發","Diamond":"鑽石","Wildshards":"野性碎片","Swift Affliction":"極速苦痛","Strip Away":"剝奪","Emerald":"翠綠碧雲","Upheaval":"動亂","Time-Lost Diamond":"時迭鑽石","Ruby":"紅玉","Time-Lost Ruby":"時迭紅寶石","From Nothing":"從無到有","Controlled Metamorphosis":"受控的蛻變","Timeless Jewel":"永恆珠寶","Grand Spectrum":"巨光譜","Time-Lost Sapphire":"時迭藍寶石","Time-Lost Emerald":"時迭綠寶石","Against the Darkness":"力抗黑暗","Prism of Belief":"信仰棱鏡","Megalomaniac":"妄想症","Heroic Tragedy":"英雄悲劇","Expedition Logbook":"探險日誌","An Audience with the King":"晉見帝王","Simulacrum":"幻像異界","Breachstone":"裂痕石","The Adorned":"朝氣之靈","Waystone (Tier 11)":"地圖鑰匙(階級 11)","Waystone (Tier 13)":"地圖鑰匙(階級 13)","Waystone (Tier 15)":"地圖鑰匙(階級 15)","Waystone (Tier 14)":"地圖鑰匙(階級 14)","Waystone (Tier 16)":"地圖鑰匙(階級 16)","Waystone (Tier 2)":"地圖鑰匙(階級 2)","Waystone (Tier 12)":"地圖鑰匙(階級 12)","Waystone (Tier 3)":"地圖鑰匙(階級 3)","Waystone (Tier 1)":"地圖鑰匙(階級 1)","Waystone (Tier 10)":"地圖鑰匙(階級 10)","Weathered Crisis Fragment":"風化危機碎片","Ancient Crisis Fragment":"遠古危機碎片","Waystone (Tier 8)":"地圖鑰匙(階級 8)","Faded Crisis Fragment":"褪色危機碎片","Waystone (Tier 4)":"地圖鑰匙(階級 4)","Waystone (Tier 7)":"地圖鑰匙(階級 7)","Test of Will Barya":"意志的測試代幣","Waystone (Tier 5)":"地圖鑰匙(階級 5)","Waystone (Tier 6)":"地圖鑰匙(階級 6)","Waystone (Tier 9)":"地圖鑰匙(階級 9)","Inscribed Ultimatum":"最後通牒雕刻","Breach Precursor Tablet":"裂痕碑牌","Test of Time Barya":"時間的測試代幣","Delirium Precursor Tablet":"譫妄碑牌","Djinn Barya":"巨靈之幣","Ritual Precursor Tablet":"祭祀碑牌","Test of Cunning Barya":"計謀的測試代幣","Expedition Precursor Tablet":"探險碑牌","Precursor Tablet":"先行者碑牌","Cowardly Fate":"怯懦之運","Crone Knife":"巫婆小刀","Extended Cleaver":"加長砍斧","Victorious Fate":"勝利之運","Dull Hatchet":"鈍斧","Chain Flail":"鎖鏈鏈錘","Deadly Fate":"致命之運","Glass Shank":"玻璃利片","Simple Dagger":"簡易匕首","Twin Flail":"雙生鏈錘","Hook Axe":"鉤斧","Smithing Hammer":"鍛造錘","Advanced Slim Mace":"進階纖細之錘","Expert Smithing Hammer":"專家鍛造錘","Torment Club":"磨難棍棒","Slim Mace":"纖細之錘","Expert Slim Mace":"專家纖細之錘","Bandit Hatchet":"強盜斧","Advanced Smithing Hammer":"進階鍛造錘","Spiked Club":"鈍釘木棒","Wooden Club":"木製棍棒","Brigand Mace":"強盜之錘","Advanced Warpick":"進階戰鎬","Warpick":"戰鎬","Plated Mace":"華麗之錘","Advanced Plated Mace":"進階華麗之錘","Expert Plated Mace":"專家華麗之錘","Advanced Brigand Mace":"進階強盜之錘","Expert Brigand Mace":"專家強盜之錘","Expert Warpick":"專家戰鎬","Construct Hammer":"建造錘","Expert Construct Hammer":"專家建造錘","Shortsword":"短劍","Advanced Construct Hammer":"進階建造錘","Winged Spear":"羽翅長鋒","Hunting Spear":"狩獵長鋒","Ironhead Spear":"鐵木長鋒","Vampiric Blade":"嗜血之刃","Broadsword":"闊劍","War Spear":"戰爭長鋒","Hardwood Spear":"硬木長鋒","Stoic Sceptre":"魔道權杖","Siphoning Wand":"虹吸法杖","Withered Wand":"凋零法杖","Rattling Sceptre":"雜響權杖","Shrine Sceptre":"神殿權杖","Attuned Wand":"調和法杖","Omen Sceptre":"徵兆權杖","Volatile Wand":"失衡法杖","Charred Shortsword":"焦黑短劍","Bone Wand":"骸骨法杖","Recurve Bow":"反曲弓","Shortbow":"短弓","Expert Warden Bow":"專家守護者之弓","Crude Bow":"粗製弓","Advanced Shortbow":"進階短弓","Warden Bow":"守護者之弓","Advanced Warden Bow":"進階守護者之弓","Advanced Composite Bow":"進階合成弓","Composite Bow":"合成弓","Expert Shortbow":"專家短弓","Dualstring Bow":"雙弦弓","Expert Cultist Bow":"專家教徒之弓","Cultist Bow":"教徒之弓","Advanced Dualstring Bow":"進階雙弦弓","Advanced Zealot Bow":"進階狂熱者之弓","Expert Dualstring Bow":"專家雙弦弓","Expert Composite Bow":"專家合成弓","Expert Zealot Bow":"專家狂熱者之弓","Advanced Cultist Bow":"進階教徒之弓","Zealot Bow":"狂熱者之弓","Makeshift Crossbow":"臨時十字弓","Varnished Crossbow":"亮漆十字弓","Tense Crossbow":"緊繃十字弓","Advanced Sturdy Crossbow":"進階堅固十字弓","Expert Varnished Crossbow":"專家亮漆十字弓","Advanced Tense Crossbow":"進階緊緻十字弓","Advanced Varnished Crossbow":"進階亮漆十字弓","Expert Tense Crossbow":"專家緊緻十字弓","Sturdy Crossbow":"堅固十字弓","Expert Sturdy Crossbow":"專家堅固十字弓","Advanced Forlorn Crossbow":"進階絕命十字弓","Dyad Crossbow":"雙生十字弓","Construct Crossbow":"絕命十字弓","Expert Dyad Crossbow":"專家成對十字弓","Advanced Dyad Crossbow":"進階成對十字弓","Advanced Bombard Crossbow":"進階轟炸十字弓","Alloy Crossbow":"合金十字弓","Expert Bombard Crossbow":"專家轟炸十字弓","Bombard Crossbow":"轟擊十字弓","Expert Forlorn Crossbow":"專家絕命十字弓","Wyrm Quarterstaff":"蠕蟲細杖","Advanced Long Quarterstaff":"進階加長細杖","Crackling Quarterstaff":"裂紋細杖","Advanced Crackling Quarterstaff":"進階裂紋細杖","Wrapped Quarterstaff":"纏繞細杖","Expert Gothic Quarterstaff":"專家歌德細杖","Long Quarterstaff":"加長細杖","Gothic Quarterstaff":"歌德細杖","Expert Long Quarterstaff":"專家加長細杖","Advanced Gothic Quarterstaff":"進階歌德細杖","Expert Crescent Quarterstaff":"專家新月細杖","Crescent Quarterstaff":"新月細杖","Advanced Barrier Quarterstaff":"進階屏障細杖","Barrier Quarterstaff":"屏障細杖","Advanced Crescent Quarterstaff":"進階新月細杖","Expert Crackling Quarterstaff":"專家裂紋細杖","Steelpoint Quarterstaff":"鋼尖細杖","Expert Slicing Quarterstaff":"專家斬割細杖","Advanced Slicing Quarterstaff":"進階斬割細杖","Slicing Quarterstaff":"斬割細杖","Felled Greatclub":"墮落巨棍棒","Gelid Staff":"極寒長杖","Oak Greathammer":"橡木巨錘","Chiming Staff":"鳴響長杖","Elegant Glaive":"優雅長柄刀","Ashen Staff":"灰燼長杖","Expert Barrier Quarterstaff":"專家屏障細杖","Voltaic Staff":"電流長杖","Advanced Oak Greathammer":"進階橡木巨錘","Pyrophyte Staff":"炎植長杖","Studded Greatclub":"鑲釘巨棍棒","Advanced Cultist Greathammer":"進階教徒巨錘","Advanced Forge Maul":"進階鍛造重錘","Forge Maul":"鍛造重錘","Expert Forge Maul":"專家鍛造重錘","Expert Oak Greathammer":"專家橡木巨錘","Advanced Temple Maul":"進階神殿重錘","Expert Cultist Greathammer":"專家教徒巨錘","Temple Maul":"神殿重錘","Cultist Greathammer":"教徒巨錘","Expert Crumbling Maul":"專家崩毀重錘","Leaden Greathammer":"麻木巨錘","Blessed Claymore":"祝福大劍","Expert Temple Maul":"專家神殿重錘","Advanced Crumbling Maul":"進階崩毀重錘","Corroded Longsword":"腐蝕長劍","Expert Leaden Greathammer":"專家麻木巨錘","Iron Greatsword":"鍛鐵巨劍","Crumbling Maul":"崩毀重錘","Advanced Leaden Greathammer":"進階麻木巨錘","Earthbound":"地縛者","Collapsing Horizon":"崩塌的地平線","Chober Chaber":"忠誠之錘","Rippled Greatsword":"波紋巨劍","Enezun's Charge":"艾尼尊的衝鋒","Brynhand's Mark":"布林漢的印記","Dusk Vigil":"暗暮守夜","Death's Harp":"冥使之琴","Broad Greatsword":"闊刃巨劍","Brain Rattler":"腦亂者","Hrimnor's Hymn":"雷姆諾的奪命樂具","Hoghunt":"獵豬","Guiding Palm":"引導之掌","Frostbreath":"霜息","Font of Power":"力量水晶塔","Lifesprig":"生機之記","Mist Whisper":"迷霧低語者","Nazir's Judgement":"納齊爾的審判","Quecholli":"重擊之錘","Matsya":"摩蹉","Pillar of the Caged God":"囚神杵","Olrovasara":"歐洛瓦沙拉","Splinterheart":"裂心","Sanguine Diviner":"血色聖者","Quill Rain":"驟雨之弦","Skysliver":"天銀","Sacred Flame":"神聖烈焰","Rampart Raptor":"壁壘猛禽","Taryn's Shiver":"塔林的顫慄之語","Redbeak":"赤紅短刃","Seeing Stars":"見證群星","Trephina":"崔非那","The Sentry":"哨兵","Wylund's Stake":"威倫德的木樁","The Burden of Shadows":"暗影重擔","The Dark Defiler":"黑暗玷汙者","The Blood Thorn":"血棘","Trenchtimbre":"壕溝之音","The Searing Touch":"熾炎之使","Winter's Bite":"寒冬嚙蝕","Widowhail":"鰥寡之托","Coffer Relic":"寶箱聖物","The Desperate Alliance":"第二聖事","Tapestry Relic":"聖經聖物","Amphora Relic":"陶罐聖物","Urn Relic":"古甕聖物","The Burden of Leadership":"破香爐","Seal Relic":"草紙聖物","Incense Relic":"香爐聖物","The Changing Seasons":"夜燈","Vase Relic":"器皿聖物","The Last Flame":"終焉烈焰","The Peacemaker's Draught":"和平使者藥水","The Remembered Tales":"第一頂峰","Holy Flail":"神聖鏈錘","Moon Dagger":"月之匕首","Skinning Knife":"剝皮刀","Bearded Axe":"鉤刺斧","Crescent Axe":"新月斧","Forked Spear":"叉狀長鋒","Scimitar":"彎刀","Light Halberd":"輕巧斧槍","Arched Greataxe":"拱形巨斧","Splitting Greataxe":"分裂巨斧","Bluetongue":"藍舌","Engraved Knife":"紋刻小刀","Executioner Greataxe":"處刑者巨斧","Obsidian Dagger":"黑曜石匕首","Splintered Flail":"分裂鏈錘","Slender Flail":"纖細鏈錘","Iron Flail":"鋼鐵鏈錘","Strugglescream":"掙扎吶喊","Test of Strength Barya":"力量的測試代幣","Arced Longsword":"弧形長劍","INCOMPLETE":"未完成","The Dancing Dervish":"狂舞德爾維希"}
const twStats = {"result":[{"id":"explicit","label":"Explicit","entries":[{"id":"explicit.stat_3299347043","text":"# 最大生命","type":"explicit"},{"id":"explicit.stat_1050105434","text":"# 最大魔力","type":"explicit"},{"id":"explicit.stat_1671376347","text":"#% 閃電抗性","type":"explicit"},{"id":"explicit.stat_3372524247","text":"#% 火焰抗性","type":"explicit"},{"id":"explicit.stat_4220027924","text":"#% 冰冷抗性","type":"explicit"},{"id":"explicit.stat_328541901","text":"# 智慧","type":"explicit"},{"id":"explicit.stat_3261801346","text":"# 敏捷","type":"explicit"},{"id":"explicit.stat_3917489142","text":"增加 #% 物品稀有度","type":"explicit"},{"id":"explicit.stat_3325883026","text":"# 每秒生命回復","type":"explicit"},{"id":"explicit.stat_803737631","text":"# 點命中","type":"explicit"},{"id":"explicit.stat_4080418644","text":"# 力量","type":"explicit"},{"id":"explicit.stat_789117908","text":"增加 #% 魔力回復率","type":"explicit"},{"id":"explicit.stat_4052037485","text":"# 最大能量護盾","type":"explicit"},{"id":"explicit.stat_3695891184","text":"每個被擊殺的敵人,獲得 # 生命","type":"explicit"},{"id":"explicit.stat_915769802","text":"[StunThreshold|暈眩門檻] #","type":"explicit"},{"id":"explicit.stat_1368271171","text":"每個被擊殺的敵人,獲得 # 魔力","type":"explicit"},{"id":"explicit.stat_4015621042","text":"增加 #% 能量護盾","type":"explicit"},{"id":"explicit.stat_1509134228","text":"增加 #% 物理傷害","type":"explicit"},{"id":"explicit.stat_2974417149","text":"增加 #% 法術傷害","type":"explicit"},{"id":"explicit.stat_3639275092","text":"增加 #% 能力值需求","type":"explicit"},{"id":"explicit.stat_3032590688","text":"攻擊附加 # 至 # 物理傷害","type":"explicit"},{"id":"explicit.stat_2891184298","text":"增加 #% 施放速度","type":"explicit"},{"id":"explicit.stat_53045048","text":"# 點閃避值","type":"explicit"},{"id":"explicit.stat_691932474","text":"# 命中值","type":"explicit"},{"id":"explicit.stat_2250533757","text":"增加 #% 移動速度","type":"explicit"},{"id":"explicit.stat_2923486259","text":"#% 混沌抗性","type":"explicit"},{"id":"explicit.stat_3484657501","text":"# 點護甲","type":"explicit"},{"id":"explicit.stat_124859000","text":"增加 #% 閃避值","type":"explicit"},{"id":"explicit.stat_3981240776","text":"# [Spirit|精魂]","type":"explicit"},{"id":"explicit.stat_1062208444","text":"增加 #% 護甲","type":"explicit"},{"id":"explicit.stat_1940865751","text":"附加 # 至 # 物理傷害","type":"explicit"},{"id":"explicit.stat_2881298780","text":"# 至 # 點[Physical|物理][Thorns|荊棘]傷害","type":"explicit"},{"id":"explicit.stat_1263695895","text":"增加 #% 照亮範圍","type":"explicit"},{"id":"explicit.stat_2901986750","text":"#% 全部元素抗性","type":"explicit"},{"id":"explicit.stat_2451402625","text":"增加 #% 護甲與閃避","type":"explicit"},{"id":"explicit.stat_1754445556","text":"攻擊附加 # 至 # 閃電傷害","type":"explicit"},{"id":"explicit.stat_3321629045","text":"增加 #% 護甲與能量護盾","type":"explicit"},{"id":"explicit.stat_3336890334","text":"附加 # 至 # 閃電傷害","type":"explicit"},{"id":"explicit.stat_1999113824","text":"增加 #% 閃避與能量護盾","type":"explicit"},{"id":"explicit.stat_4067062424","text":"攻擊附加 # 至 # 冰冷傷害","type":"explicit"},{"id":"explicit.stat_1037193709","text":"附加 # 至 # 冰冷傷害","type":"explicit"},{"id":"explicit.stat_709508406","text":"附加 # 至 # 火焰傷害","type":"explicit"},{"id":"explicit.stat_587431675","text":"增加 #% 全域暴擊率","type":"explicit"},{"id":"explicit.stat_2231156303","text":"增加 #% 閃電傷害","type":"explicit"},{"id":"explicit.stat_3291658075","text":"增加 #% 冰冷傷害","type":"explicit"},{"id":"explicit.stat_210067635","text":"增加 #% 攻擊速度","type":"explicit"},{"id":"explicit.stat_2144192055","text":"# 點閃避值","type":"explicit"},{"id":"explicit.stat_2482852589","text":"增加 #% 最大能量護盾","type":"explicit"},{"id":"explicit.stat_1573130764","text":"攻擊附加 # 至 # 火焰傷害","type":"explicit"},{"id":"explicit.stat_3489782002","text":"# 最大能量護盾","type":"explicit"},{"id":"explicit.stat_2866361420","text":"增加 #% 護甲","type":"explicit"},{"id":"explicit.stat_736967255","text":"增加 #% 混沌傷害","type":"explicit"},{"id":"explicit.stat_3556824919","text":"[CriticalDamageBonus|暴擊傷害加成]增加 #%","type":"explicit"},{"id":"explicit.stat_9187492","text":"所有[Melee|近戰]技能的等級 #","type":"explicit"},{"id":"explicit.stat_2106365538","text":"增加 #% 閃避值","type":"explicit"},{"id":"explicit.stat_3962278098","text":"增加 #% 火焰傷害","type":"explicit"},{"id":"explicit.stat_737908626","text":"增加 #% 法術暴擊率","type":"explicit"},{"id":"explicit.stat_518292764","text":"#% 暴擊率","type":"explicit"},{"id":"explicit.stat_1379411836","text":"# 全能力","type":"explicit"},{"id":"explicit.stat_1202301673","text":"所有[Projectile|投射物]技能的等級 #","type":"explicit"},{"id":"explicit.stat_681332047","text":"增加 #% 攻擊速度","type":"explicit"},{"id":"explicit.stat_2694482655","text":"#% 的[CriticalDamageBonus|暴擊傷害加成]","type":"explicit"},{"id":"explicit.stat_2968503605","text":"增加 #% [Ignite|點燃]機率","type":"explicit"},{"id":"explicit.stat_274716455","text":"[CriticalDamageBonus|暴擊法術傷害加成]增加 #%","type":"explicit"},{"id":"explicit.stat_3873704640","text":"魔法怪物多 #%","type":"explicit"},{"id":"explicit.stat_2306002879","text":"此地圖增加 #% 物品稀有度","type":"explicit"},{"id":"explicit.stat_809229260","text":"# 點護甲","type":"explicit"},{"id":"explicit.stat_2162097452","text":"全部召喚物技能寶石 # 等級","type":"explicit"},{"id":"explicit.stat_387439868","text":"攻擊技能增加 #% 元素傷害","type":"explicit"},{"id":"explicit.stat_707457662","text":"#% 物理攻擊傷害偷取魔力","type":"explicit"},{"id":"explicit.stat_669069897","text":"#% 物理攻擊傷害偷取魔力","type":"explicit"},{"id":"explicit.stat_821021828","text":"每擊中一個敵人,獲得 # 生命","type":"explicit"},{"id":"explicit.stat_55876295","text":"#% 的物理攻擊傷害偷取生命","type":"explicit"},{"id":"explicit.stat_2557965901","text":"#% 的物理攻擊傷害偷取生命","type":"explicit"},{"id":"explicit.stat_3793155082","text":"增加 #% 稀有怪物的數量","type":"explicit"},{"id":"explicit.stat_124131830","text":"全部法術技能寶石 # 等級","type":"explicit"},{"id":"explicit.stat_3759663284","text":"增加 #% 投射物速度","type":"explicit"},{"id":"explicit.stat_1133965702","text":"本區域中金幣的掉落量增加 #%","type":"explicit"},{"id":"explicit.stat_748522257","text":"增加 #% [Stun|暈眩]持續時間","type":"explicit"},{"id":"explicit.stat_791928121","text":"使[Stun|暈眩]累積增加 #%","type":"explicit"},{"id":"explicit.stat_2505884597","text":"[Gain|獲得]相當於傷害 #% 的額外[Cold|冰冷]傷害","type":"explicit"},{"id":"explicit.stat_3015669065","text":"[Gain|獲得]相當於傷害 #% 的額外火焰傷害","type":"explicit"},{"id":"explicit.stat_2481353198","text":"[Block|格擋]率增加 #%","type":"explicit"},{"id":"explicit.stat_2194114101","text":"[Attack|攻擊]的[Critical|暴擊機率]增加 #%","type":"explicit"},{"id":"explicit.stat_1389754388","text":"增加 #% [Charm|護符]效果持續時間","type":"explicit"},{"id":"explicit.stat_3141070085","text":"增加 #% 元素傷害","type":"explicit"},{"id":"explicit.stat_51994685","text":"增加 #% 藥劑生命恢復率","type":"explicit"},{"id":"explicit.stat_3714003708","text":"[Attack|攻擊]傷害的[CriticalDamageBonus|暴擊傷害加成]增加 #%","type":"explicit"},{"id":"explicit.stat_770672621","text":"召喚物增加 #% 最大生命","type":"explicit"},{"id":"explicit.stat_1444556985","text":"承受 #% 傷害補償為生命","type":"explicit"},{"id":"explicit.stat_3984865854","text":"[Spirit|精魂]增加 #%","type":"explicit"},{"id":"explicit.stat_1836676211","text":"增加 #% [Flask|藥劑]充能獲取","type":"explicit"},{"id":"explicit.stat_2339757871","text":"增加 #% 能量護盾充能率","type":"explicit"},{"id":"explicit.stat_2390685262","text":"增加 #% 此區域物品數量","type":"explicit"},{"id":"explicit.stat_473429811","text":"增加 #% [Freeze|冰凍]累積","type":"explicit"},{"id":"explicit.stat_986397080","text":"減少 #% 你被點燃的持續時間","type":"explicit"},{"id":"explicit.stat_1692879867","text":"增加 #% 你身上流血的持續時間","type":"explicit"},{"id":"explicit.stat_1241625305","text":"增加 #% 弓技能的傷害","type":"explicit"},{"id":"explicit.stat_591105508","text":"全部火焰法術技能寶石 # 等級","type":"explicit"},{"id":"explicit.stat_1714706956","text":"增加 #% 魔法怪物群大小","type":"explicit"},{"id":"explicit.stat_1412217137","text":"增加 #% 藥劑魔力恢復率","type":"explicit"},{"id":"explicit.stat_293638271","text":"增加 #% [Shock|感電]機率","type":"explicit"},{"id":"explicit.stat_1782086450","text":"比平常快 #% 開始充能能量護盾","type":"explicit"},{"id":"explicit.stat_1545858329","text":"全部閃電法術技能寶石 # 等級","type":"explicit"},{"id":"explicit.stat_1589917703","text":"召喚物增加 #% 傷害","type":"explicit"},{"id":"explicit.stat_2017682521","text":"增加 #% 怪物群大小","type":"explicit"},{"id":"explicit.stat_644456512","text":"減少 #% 藥劑充能使用","type":"explicit"},{"id":"explicit.stat_1366840608","text":"#% 額外補充量","type":"explicit"},{"id":"explicit.stat_2624927319","text":"怪物群數量增加 #%","type":"explicit"},{"id":"explicit.stat_3301100256","text":"增加 #% 你身上中毒的持續時間","type":"explicit"},{"id":"explicit.stat_3196823591","text":"獲得的能量球增加 #%","type":"explicit"},{"id":"explicit.stat_1839076647","text":"增加 #% 投射物傷害","type":"explicit"},{"id":"explicit.stat_2843214518","text":"增加 #% 攻擊傷害","type":"explicit"},{"id":"explicit.stat_680068163","text":"[StunThreshold|暈眩門檻]增加 #%","type":"explicit"},{"id":"explicit.stat_624954515","text":"增加 #% 全域命中值","type":"explicit"},{"id":"explicit.stat_472520716","text":"#% 的承受傷害補償為魔力","type":"explicit"},{"id":"explicit.stat_99927264","text":"減少 #% 你感電的持續時間","type":"explicit"},{"id":"explicit.stat_239367161","text":"[Stun|暈眩]累積增加 #%","type":"explicit"},{"id":"explicit.stat_3169585282","text":"處於你[Presence|存在範圍]中的[Allies|友方][Accuracy|命中]值 #","type":"explicit"},{"id":"explicit.stat_57434274","text":"增加 #% 獲得的經驗","type":"explicit"},{"id":"explicit.stat_3585532255","text":"增加 #% [Charm|護符]充能獲取","type":"explicit"},{"id":"explicit.stat_3278136794","text":"[Gain|獲得]相當於傷害 #% 的額外[Lightning|閃電]傷害","type":"explicit"},{"id":"explicit.stat_1874553720","text":"減少 #% 你被冰緩的持續時間","type":"explicit"},{"id":"explicit.stat_1798257884","text":"處於你[Presence|存在範圍]中的[Allies|友方]所造成的傷害增加 #%","type":"explicit"},{"id":"explicit.stat_388617051","text":"每次使用增加 #% 充能","type":"explicit"},{"id":"explicit.stat_700317374","text":"增加 #% 恢復量","type":"explicit"},{"id":"explicit.stat_3417711605","text":"傷害穿透 #% 冰冷抗性","type":"explicit"},{"id":"explicit.stat_4010677958","text":"處於你[Presence|存在範圍]中的[Allies|友方]每秒回復 # 生命","type":"explicit"},{"id":"explicit.stat_44972811","text":"增加 #% 生命回復率","type":"explicit"},{"id":"explicit.stat_2254480358","text":"全部冰冷法術技能寶石 # 等級","type":"explicit"},{"id":"explicit.stat_2174054121","text":"[HitDamage|擊中]時有 #% 機率造成[Bleeding|流血]","type":"explicit"},{"id":"explicit.stat_2160282525","text":"減少 #% 你被冰凍的持續時間","type":"explicit"},{"id":"explicit.stat_1002362373","text":"增加 #% 近戰傷害","type":"explicit"},{"id":"explicit.stat_1570770415","text":"減少 #% [Charm|護符]充能使用","type":"explicit"},{"id":"explicit.stat_2112395885","text":"生命[LifeLeech|偷取]量增加 #%","type":"explicit"},{"id":"explicit.stat_1310194496","text":"增加 #% 全域物理傷害","type":"explicit"},{"id":"explicit.stat_2023107756","text":"擊殺時恢復 #% 生命","type":"explicit"},{"id":"explicit.stat_3791899485","text":"你所施加之[Ignite|點燃]的[BuffMagnitude|幅度]增加 #%","type":"explicit"},{"id":"explicit.stat_2797971005","text":"每用攻擊擊中一個敵人,獲得 # 生命","type":"explicit"},{"id":"explicit.stat_2709367754","text":"[Melee|近戰][HitDamage|擊中]時,獲得 # 層[Rage|盛怒]","type":"explicit"},{"id":"explicit.stat_4188894176","text":"持弓類武器時增加 #% 傷害","type":"explicit"},{"id":"explicit.stat_983749596","text":"增加 #% 最大生命","type":"explicit"},{"id":"explicit.stat_2768835289","text":"法術物理傷害增加 #%","type":"explicit"},{"id":"explicit.stat_280731498","text":"增加 #% 範圍效果","type":"explicit"},{"id":"explicit.stat_3292710273","text":"遭敵人擊中時,獲得 # 層盛怒","type":"explicit"},{"id":"explicit.stat_1316278494","text":"增加 #% 戰吼施放速度","type":"explicit"},{"id":"explicit.stat_427684353","text":"增加 #% 十字弓傷害","type":"explicit"},{"id":"explicit.stat_2748665614","text":"增加 #% 最大魔力","type":"explicit"},{"id":"explicit.stat_2321178454","text":"有 #% 機率[Pierce|穿透]一個敵人","type":"explicit"},{"id":"explicit.stat_818778753","text":"傷害穿透 #% 閃電抗性","type":"explicit"},{"id":"explicit.stat_4226189338","text":"全部混沌法術技能寶石 # 等級","type":"explicit"},{"id":"explicit.stat_4101943684","text":"怪物的暈眩門檻增加 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#% 怪物傷害","type":"explicit"},{"id":"explicit.stat_3377888098","text":"增加 #% 技能效果持續時間","type":"explicit"},{"id":"explicit.stat_3374165039","text":"增加 #% 圖騰放置速度","type":"explicit"},{"id":"explicit.stat_3166958180","text":"你所施加之[Bleeding|流血]的[BuffMagnitude|幅度]增加 #%","type":"explicit"},{"id":"explicit.stat_3174700878","text":"來自已裝備[Focus|法器]的[EnergyShield|能量護盾]增加 #%","type":"explicit"},{"id":"explicit.stat_872504239","text":"使用[Mace|錘]時,[Stun|暈眩累積]增加 #%","type":"explicit"},{"id":"explicit.stat_1998951374","text":"處於你[Presence|存在範圍]中的[Allies|友方]增加 #% [Attack|攻擊]速度","type":"explicit"},{"id":"explicit.stat_2541588185","text":"增加 #% 持續時間","type":"explicit"},{"id":"explicit.stat_565784293","text":"增加 #% 擊退距離","type":"explicit"},{"id":"explicit.stat_1984618452","text":"怪物的感電機率增加 #%","type":"explicit"},{"id":"explicit.stat_3998863698","text":"怪物的冰凍累積增加 #%","type":"explicit"},{"id":"explicit.stat_2365392475","text":"使用後恢復 # 生命","type":"explicit"},{"id":"explicit.stat_173226756","text":"增加 #% 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額外[Attack|攻擊][Physical|物理]傷害","type":"explicit"},{"id":"explicit.stat_1250712710","text":"處於你[Presence|存在範圍]中的[Allies|友方]增加 #% [Critical|暴擊率]","type":"explicit"},{"id":"explicit.stat_3233599707","text":"武器切換速度增加 #%","type":"explicit"},{"id":"explicit.stat_2222186378","text":"增加 #% 來自藥劑的魔力恢復","type":"explicit"},{"id":"explicit.stat_1898978455","text":"怪物傷害穿透 #% 元素抗性","type":"explicit"},{"id":"explicit.stat_3057012405","text":"處於你[Presence|存在範圍]中的友方增加 #% [CriticalDamageBonus|暴擊傷害加成]","type":"explicit"},{"id":"explicit.stat_2539290279","text":"怪物為裝甲","type":"explicit"},{"id":"explicit.stat_2549889921","text":"玩家獲得的藥劑充能減少 #%","type":"explicit"},{"id":"explicit.stat_3283482523","text":"[Quarterstaff|細杖][Attack|攻擊]速度增加 #%","type":"explicit"},{"id":"explicit.stat_3741323227","text":"增加 #% 藥劑效果持續時間","type":"explicit"},{"id":"explicit.stat_4181072906","text":"玩家有 #% 更少生命和能量護盾恢復率","type":"explicit"},{"id":"explicit.stat_289128254","text":"處於你[Presence|存在範圍]中的[Allies|友方]增加 #% 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中毒持續時間","type":"explicit"},{"id":"explicit.stat_826162720","text":"施放一個[Spell|法術]時觸發餘燼齊射技能","type":"explicit"},{"id":"explicit.stat_3676141501","text":"#% 最大冰冷抗性","type":"explicit"},{"id":"explicit.stat_2082207021","text":"每 5 點[Intelligence|智慧],效果範圍便增加 #%","type":"explicit"},{"id":"explicit.stat_3473929743","text":"[Pinned|釘身]累積增加 #%","type":"explicit"},{"id":"explicit.stat_1879340377","text":"怪物[ArmourBreak|破壞的護甲值]相當於造成的 #% [Physical|物理傷害]","type":"explicit"},{"id":"explicit.stat_941368244","text":"玩家有 #% 更多冷卻時間恢復速度","type":"explicit"},{"id":"explicit.stat_1697447343","text":"[Quarterstaff|細杖]的[Freeze|冰凍]累積增加 #%","type":"explicit"},{"id":"explicit.stat_3356155703","text":"每 5 點[Dexterity|敏捷],[Attack|攻擊]速度便增加 #%","type":"explicit"},{"id":"explicit.stat_1017648537","text":"[HitDamage|擊中]造成的[Lightning|閃電]傷害會[Contributes|貢獻]至[Electrocute|觸電]累積","type":"explicit"},{"id":"explicit.stat_868290738","text":"每 5 點[Strength|力量],武器傷害便增加 #%","type":"explicit"},{"id":"explicit.stat_2672805335","text":"增加 #% 攻擊與施放速度","type":"explicit"},{"id":"explicit.stat_811217923","text":"擊殺[Shock|感電]敵人時觸發電球技能","type":"explicit"},{"id":"explicit.stat_924253255","text":"減益效果對你的緩速程度增加 #%","type":"explicit"},{"id":"explicit.stat_1309819744","text":"怪物發射 # 額外投射物","type":"explicit"},{"id":"explicit.stat_1708461270","text":"增加怪物 #% 範圍效果","type":"explicit"},{"id":"explicit.stat_1459321413","text":"增加 #% 流血持續時間","type":"explicit"},{"id":"explicit.stat_3544050945","text":"#% 法術魔力消耗[StatConversion|轉換]為生命消耗","type":"explicit"},{"id":"explicit.stat_3485067555","text":"增加 #% 敵人冰緩持續時間","type":"explicit"},{"id":"explicit.stat_2676834156","text":"在效果期間獲得 # 防衛","type":"explicit"},{"id":"explicit.stat_1854213750","text":"[Minion|召喚物]增加 #% [CriticalDamageBonus|暴擊傷害加成]","type":"explicit"},{"id":"explicit.stat_1776411443","text":"[Armour|護甲值][ArmourBreak|破壞]增加 #%","type":"explicit"},{"id":"explicit.stat_965913123","text":"消耗屍體時,有 #% 機率不摧毀屍體","type":"explicit"},{"id":"explicit.stat_1261612903","text":"[HitDamage|擊中]的[Cold|冰冷]傷害[Contributes|貢獻]至[Ignite|點燃]機率與幅度,而非[Chill|冰緩]幅度","type":"explicit"},{"id":"explicit.stat_2458962764","text":"#% 最大生命值轉換為能量護盾","type":"explicit"},{"id":"explicit.stat_3732878551","text":"[Rarity|稀有]怪物有 #% 機率有 1 個額外詞綴","type":"explicit"},{"id":"explicit.stat_603021645","text":"你[Presence|存在範圍]內的隊員施放[Spell|法術]時,\n你[Sacrifice|獻祭] #% 的魔力,而隊員會[ManaLeech|偷取該魔力]","type":"explicit"},{"id":"explicit.stat_3309089125","text":"區域含有額外 # 群刺荊怪物","type":"explicit"},{"id":"explicit.stat_2949706590","text":"區域含有額外 # 群鍛鐵守衛","type":"explicit"},{"id":"explicit.stat_1689473577","text":"區域含有額外 # 群超越的怪物","type":"explicit"},{"id":"explicit.stat_1062710370","text":"敵人身上的[Ignite|點燃]、[Shock|感電]和[Chill|冰緩]持續時間增加 #%","type":"explicit"},{"id":"explicit.stat_4181857719","text":"區域含有額外 # 群瓦爾怪物","type":"explicit"},{"id":"explicit.stat_101878827","text":"[Presence|存在範圍]的效果範圍增加 #%","type":"explicit"},{"id":"explicit.stat_2639966148","text":"[Minion|召喚物]的[Reviving|復甦]速度加快 #%","type":"explicit"},{"id":"explicit.stat_2949096603","text":"[HitDamage|擊中]的[Fire|火焰]傷害[Contributes|貢獻]至[Shock|感電]機率,而非[Ignite|點燃]機率和幅度","type":"explicit"},{"id":"explicit.stat_1405298142","text":"若你[Recently|近期]未[Stun|遭暈眩],[StunThreshold|暈眩門檻]增加 #%","type":"explicit"},{"id":"explicit.stat_240445958","text":"區域含有額外 # 群亡靈","type":"explicit"},{"id":"explicit.stat_4130878258","text":"區域含有額外 # 群法里登怪物","type":"explicit"},{"id":"explicit.stat_3592067990","text":"區域含有額外 # 群染疫的怪物","type":"explicit"},{"id":"explicit.stat_3868118796","text":"攻擊有額外一次連鎖","type":"explicit"},{"id":"explicit.stat_1436812886","text":"區域含有額外 # 群艾茲麥怪物","type":"explicit"},{"id":"explicit.stat_2895144208","text":"暴擊時造成癱瘓","type":"explicit"},{"id":"explicit.stat_1011772129","text":"[HitDamage|擊中]的[Lightning|閃電]傷害[Contributes|貢獻]至[Freeze|冰凍]累積,而非[Shock|感電]機率","type":"explicit"},{"id":"explicit.stat_2448633171","text":"所受傷害的 #% 會穿透[EnergyShield|能量護盾]","type":"explicit"},{"id":"explicit.stat_3757259819","text":"區域含有額外 # 群野獸","type":"explicit"},{"id":"explicit.stat_1004011302","text":"增加 #% 冷卻恢復速度","type":"explicit"},{"id":"explicit.stat_2550456553","text":"稀有怪物有 # 個額外詞綴","type":"explicit"},{"id":"explicit.stat_648019518","text":"使用時,會扣除生命恢復值 #% 的魔力","type":"explicit"},{"id":"explicit.stat_610276769","text":"受到異常狀態影響時,移動速度增加 #%","type":"explicit"},{"id":"explicit.stat_1468737867","text":"地圖含有 1 個額外的神殿","type":"explicit"},{"id":"explicit.stat_3464380325","text":"投射物對 # 個目標裂化","type":"explicit"},{"id":"explicit.stat_2546599258","text":"智慧不提供最大魔力的加成","type":"explicit"},{"id":"explicit.stat_2041668411","text":"物理傷害可以釘身","type":"explicit"},{"id":"explicit.stat_1228337241","text":"獲得等同 #% 最大生命值的額外能量護盾","type":"explicit"},{"id":"explicit.stat_892489594","text":"擊中時遭施加異常狀態的機率增加 #%","type":"explicit"},{"id":"explicit.stat_828179689","text":"你所施加之[Chill|冰緩]的[BuffMagnitude|幅度]增加 #%","type":"explicit"},{"id":"explicit.stat_1433051415","text":"處於你的[Presence|存在範圍]之中的敵人會[Ignite|被點燃],等同於造成 # 基礎[Fire|火焰]傷害","type":"explicit"},{"id":"explicit.stat_2154246560","text":"增加 #% 傷害","type":"explicit"},{"id":"explicit.stat_2535267021","text":"與你存在範圍內的友方共享能量球","type":"explicit"},{"id":"explicit.stat_395808938","text":"區域包含額外 1 個精髓","type":"explicit"},{"id":"explicit.stat_474294393","text":"減少 #% 技能魔力消耗","type":"explicit"},{"id":"explicit.stat_3503160529","text":"#% 的火焰傷害轉換為冰冷傷害","type":"explicit"},{"id":"explicit.stat_710476746","text":"裝填速度增加 #%","type":"explicit"},{"id":"explicit.stat_1559935218","text":"造成相當於 #% 傷害量的[Daze|目眩]累積","type":"explicit"},{"id":"explicit.stat_2091621414","text":"擊中時造成流血效果","type":"explicit"},{"id":"explicit.stat_1210760818","text":"裂痕增加 #% 怪物密度","type":"explicit"},{"id":"explicit.stat_959641748","text":"使用時,會扣除魔力恢復值 #% 的生命","type":"explicit"},{"id":"explicit.stat_1702195217","text":"#% 至[Block|格擋]率","type":"explicit"},{"id":"explicit.stat_40154188","text":"#% 的元素傷害轉換為火焰傷害","type":"explicit"},{"id":"explicit.stat_769129523","text":"造成雙倍[Stun|暈眩]累積","type":"explicit"},{"id":"explicit.stat_943702197","text":"[Minion|召喚物]獲得相當於其最大生命 #% 的額外最大[EnergyShield|能量護盾]","type":"explicit"},{"id":"explicit.stat_842299438","text":"若你[Recently|近期]有裝填,有 #% 機率不會消耗弩箭","type":"explicit"},{"id":"explicit.stat_2416869319","text":"得到 #% 召喚物生命恢復","type":"explicit"},{"id":"explicit.stat_1811130680","text":"增加 #% 魔力恢復","type":"explicit"},{"id":"explicit.stat_1618482990","text":"當你擊殺敵人時,有 #% 機率開始充能能量護盾","type":"explicit"},{"id":"explicit.stat_3276224428","text":"貧魔狀態下使用時,回復量增加 #%","type":"explicit"},{"id":"explicit.stat_613752285","text":"當你施放法術時獻祭 #% 生命獲得等同其值的能量護盾","type":"explicit"},{"id":"explicit.stat_289540902","text":"#% 的元素傷害轉換為閃電傷害","type":"explicit"},{"id":"explicit.stat_854225133","text":"你沒有生命回復","type":"explicit"},{"id":"explicit.stat_423304126","text":"當你處於最大魔力的 #% 或更高時,視為滿魔狀態","type":"explicit"},{"id":"explicit.stat_2200293569","text":"魔力[Flask|藥劑]每秒獲得 # 充能","type":"explicit"},{"id":"explicit.stat_3240183538","text":"地圖含有 1 個額外的保險箱","type":"explicit"},{"id":"explicit.stat_4145314483","text":"滿魔力時,[Attack|攻擊]速度增加 #%","type":"explicit"},{"id":"explicit.stat_3612407781","text":"# 承受的投射物攻擊的物理傷害","type":"explicit"},{"id":"explicit.stat_1689729380","text":"有 #% 機率避免因遭[HitDamage|擊中]而死亡","type":"explicit"},{"id":"explicit.stat_1261982764","text":"增加 #% 生命恢復","type":"explicit"},{"id":"explicit.stat_1631928082","text":"召喚物傷害的增減同時套用在你身上","type":"explicit"},{"id":"explicit.stat_3627052716","text":"#% 閃電傷害轉換為冰冷傷害","type":"explicit"},{"id":"explicit.stat_3398787959","text":"[Gain|獲得]相當於傷害 #% 的額外混沌傷害","type":"explicit"},{"id":"explicit.stat_2356156926","text":"移動時會掉落持續 8 秒的[IgnitedGround|點燃地面],並會引發[Ignite|點燃],造成等同於你 #% 最大生命的[Fire|火焰]傷害","type":"explicit"},{"id":"explicit.stat_210092264","text":"#% 的元素傷害轉換為冰冷傷害","type":"explicit"},{"id":"explicit.stat_2511217560","text":"[StunRecovery|暈眩恢復]增加 #%","type":"explicit"},{"id":"explicit.stat_3761294489","text":"以此武器[HitDamage|擊中]的[DamageTypes|所有傷害][Contributes|貢獻]至[Freeze|冰凍]累積","type":"explicit"},{"id":"explicit.stat_1466716929","text":"遭敵人[Critical|暴擊]時,獲得 # 層[Rage|盛怒]","type":"explicit"},{"id":"explicit.stat_2230687504","text":"[Strength|力量]可滿足[Melee|近戰]武器和[Melee|近戰]技能的其他[Attributes|能力值]需求","type":"explicit"},{"id":"explicit.stat_796381300","text":"擊中時隨機獲得最多 #% 的移動速度加成,直到再次擊中","type":"explicit"},{"id":"explicit.stat_3439162551","text":"完全破壞敵人[Armour|護甲]時,施加[Fire|火焰][Exposure|曝曬]","type":"explicit"},{"id":"explicit.stat_2224050171","text":"區域中的裂痕含有 # 個額外抑制之手","type":"explicit"},{"id":"explicit.stat_2153364323","text":"# 智慧需求","type":"explicit"},{"id":"explicit.stat_2412053423","text":"每 10 精魂增加 #% 法術傷害","type":"explicit"},{"id":"explicit.stat_2929867083","text":"貧血時增加 #% 物品稀有度","type":"explicit"},{"id":"explicit.stat_2905515354","text":"你承受 #% 來自格擋擊中的傷害","type":"explicit"},{"id":"explicit.stat_381470861","text":"格擋時撲殺敵人","type":"explicit"},{"id":"explicit.stat_2214130968","text":"必定對遭沉重暈眩的敵人造成暴擊","type":"explicit"},{"id":"explicit.stat_1158324489","text":"[CullingStrike|撲殺][Frozen|被冰凍]的敵人","type":"explicit"},{"id":"explicit.stat_215346464","text":"在被感電後你有 # 秒不會被感電","type":"explicit"},{"id":"explicit.stat_1004468512","text":"#% 的物理傷害承受為火焰傷害","type":"explicit"},{"id":"explicit.stat_2306924373","text":"在被冰緩後你有 # 秒不會被冰緩","type":"explicit"},{"id":"explicit.stat_947072590","text":"在被點燃後你有 # 秒不會點燃","type":"explicit"},{"id":"explicit.stat_3423694372","text":"擊中時有 #% 機率造成[Bleeding|流血]","type":"explicit"},{"id":"explicit.stat_98977150","text":"苦痛靈曲","type":"explicit"},{"id":"explicit.stat_289086688","text":"擊中時[ArmourBreak|破壞] # 點[Armour|護甲值]","type":"explicit"},{"id":"explicit.stat_585231074","text":"舉起盾牌時無移動速度懲罰","type":"explicit"},{"id":"explicit.stat_4275855121","text":"你造成的詛咒會反射至你","type":"explicit"},{"id":"explicit.stat_886931978","text":"若使用時貧血,有 #% 更多恢復","type":"explicit"},{"id":"explicit.stat_1683578560","text":"烈士意志","type":"explicit"},{"id":"explicit.stat_2215233444","text":"[ArmourBreak|護甲破壞]持續時間增加 #%","type":"explicit"},{"id":"explicit.stat_1389153006","text":"增加 #% 全域防禦","type":"explicit"},{"id":"explicit.stat_1902409192","text":"使用一個技能時,失去 # 生命","type":"explicit"},{"id":"explicit.stat_1092987622","text":"承受的近戰物理 #% 傷害反射給攻擊者","type":"explicit"},{"id":"explicit.stat_2635559734","text":"此武器攻擊的基礎暴擊率為 #%","type":"explicit"},{"id":"explicit.stat_2262736444","text":"異能魔力","type":"explicit"},{"id":"explicit.stat_1993950627","text":"# 至 # 點[Fire|火焰][Thorns|荊棘]傷害","type":"explicit"},{"id":"explicit.stat_326965591","text":"霸體","type":"explicit"},{"id":"explicit.stat_2592455368","text":"當你靜止不動時,周圍會生成一團[SmokeCloud|雲煙]","type":"explicit"},{"id":"explicit.stat_2480498143","text":"#% 技能魔力消耗[StatConversion|轉換]為生命消耗","type":"explicit"},{"id":"explicit.stat_1686824704","text":"#% 的冰冷傷害轉換為閃電傷害","type":"explicit"},{"id":"explicit.stat_4287671144","text":"賦予存在範圍內的友方你自身 #% 的基礎生命回復","type":"explicit"},{"id":"explicit.stat_2894895028","text":"未處於生命全滿狀態時,持續傷害會穿透你的能量護盾,\n每秒[Sacrifice|獻祭] #% 魔力並恢復等量生命","type":"explicit"},{"id":"explicit.stat_3686997387","text":"舉起盾牌時,暈眩門檻加倍","type":"explicit"},{"id":"explicit.stat_3308030688","text":"站立時,增加 #% 魔力回復率","type":"explicit"},{"id":"explicit.stat_3934599992","text":"當你使用[Warcry|戰吼]時,[Presence|存在範圍]內的[Corpse|屍體]會爆炸,造成相當於它們 #% 生命的[Physical|物理]傷害","type":"explicit"},{"id":"explicit.stat_3045072899","text":"[Minion|召喚物]的[Resistances|抗性]與你相同","type":"explicit"},{"id":"explicit.stat_88817332","text":"滿血時增加 #% 全域閃避值","type":"explicit"},{"id":"explicit.stat_2118708619","text":"若你近期有消耗屍體,增加 #% 傷害","type":"explicit"},{"id":"explicit.stat_2006107135","text":"擊中時造成冰凍,如同造成相當於你最大魔力 #% 的冰冷傷害","type":"explicit"},{"id":"explicit.stat_4036087867","text":"走路時會觸發「分解」技能","type":"explicit"},{"id":"explicit.stat_1306791873","text":"被擊中時失去所有脆弱再生","type":"explicit"},{"id":"explicit.stat_1419390131","text":"若[ESRecharge|能量護盾充能]於[Recently|近期]開始生效,則不會被傷害阻斷","type":"explicit"},{"id":"explicit.stat_3841984913","text":"每秒獲得 # 脆弱生長","type":"explicit"},{"id":"explicit.stat_1200347828","text":"[LowLife|貧血狀態]下使用生命[Flask|藥劑]會立即恢復生命","type":"explicit"},{"id":"explicit.stat_1453197917","text":"擊中時有 #% 機率獲得 1 顆暴擊球","type":"explicit"},{"id":"explicit.stat_3175722882","text":"每層脆弱再生使每秒回復 #% 生命","type":"explicit"},{"id":"explicit.stat_3885405204","text":"弓攻擊發射 # 個額外箭矢","type":"explicit"},{"id":"explicit.stat_3027830452","text":"獲得等同 #% 魔力的額外能量護盾","type":"explicit"},{"id":"explicit.stat_4256314560","text":"當獲得最大暴擊球數量時你被感電","type":"explicit"},{"id":"explicit.stat_4258409981","text":"當稀有和傳奇敵人處於你的[Presence|存在範圍],每秒增加 #% 對其造成的[HitDamage|擊中傷害],上限為 200%","type":"explicit"},{"id":"explicit.stat_4092697134","text":"[IronWill|鋼鐵意志]","type":"explicit"},{"id":"explicit.stat_704919631","text":"[Critical|暴擊]時觸發雷彈技能","type":"explicit"},{"id":"explicit.stat_573347393","text":"[IronGrip|堅鐵之力]","type":"explicit"},{"id":"explicit.stat_3612464552","text":"在被冰凍後你有 # 秒不會被冰凍","type":"explicit"},{"id":"explicit.stat_3205239847","text":"承受 #% 的擊中火焰傷害視為物理傷害","type":"explicit"},{"id":"explicit.stat_1839832419","text":"[Low Mana|貧魔狀態]下使用魔力[Flask|藥劑]會立即恢復","type":"explicit"},{"id":"explicit.stat_1173537953","text":"最多 # 層脆弱再生","type":"explicit"},{"id":"explicit.stat_2715190555","text":"荊棘的[Critical|暴擊]率 #%","type":"explicit"},{"id":"explicit.stat_1289045485","text":"造成暴擊時無視敵人的閃電抗性","type":"explicit"},{"id":"explicit.stat_1269971728","text":"你身上的[Ignite|點燃][BuffEffect|效果]減少 #%","type":"explicit"},{"id":"explicit.stat_2567751411","text":"戰吼技能增加 #% 範圍效果","type":"explicit"},{"id":"explicit.stat_3764198549","text":"每 3 秒,消耗附近屍體恢復 #% 生命","type":"explicit"},{"id":"explicit.stat_3942946753","text":"貧血時每秒回復 #% 生命","type":"explicit"},{"id":"explicit.stat_841429130","text":"你造成的[Bleeding|流血]會[Aggravate|加劇]","type":"explicit"},{"id":"explicit.stat_1478653032","text":"減少 #% 你所承受的冰緩效果","type":"explicit"},{"id":"explicit.stat_939832726","text":"每消耗一顆[Charges|耐力球],恢復 #% 生命","type":"explicit"},{"id":"explicit.stat_38301299","text":"貧血時 #% 火焰抗性","type":"explicit"},{"id":"explicit.stat_3393547195","text":"滿血時增加 #% 移動速度","type":"explicit"},{"id":"explicit.stat_344174146","text":"每層脆弱生長使魔力回復率增加 #%","type":"explicit"},{"id":"explicit.stat_1170174456","text":"增加 #% 耐力球持續時間","type":"explicit"},{"id":"explicit.stat_352044736","text":"每一層盛怒也會賦予增加 #% 暈眩門檻","type":"explicit"},{"id":"explicit.stat_2875218423","text":"被格擋的傷害補償為魔力","type":"explicit"},{"id":"explicit.stat_67637087","text":"若近期未被擊中,承受 #% 更少傷害","type":"explicit"},{"id":"explicit.stat_836936635","text":"每秒回復 #% 生命","type":"explicit"},{"id":"explicit.stat_1073310669","text":"若近期內有被擊中,增加 #% 閃避值","type":"explicit"},{"id":"explicit.stat_2135899247","text":"達到暴擊球最大數量時,失去所有的暴擊球","type":"explicit"},{"id":"explicit.stat_1102738251","text":"生命[Flask|藥劑]每秒獲得 # 充能","type":"explicit"},{"id":"explicit.stat_2995914769","text":"每一層盛怒也會賦予增加 #% [Armour|護甲值]","type":"explicit"},{"id":"explicit.stat_311641062","text":"#% 機率使你使用藥劑時不消耗充能","type":"explicit"},{"id":"explicit.stat_3523867985","text":"增加 #% 護甲、閃避與能量護盾","type":"explicit"},{"id":"explicit.stat_3605721598","text":"當你透過[HitDamage|擊中][LifeLeech|偷取]生命時,處於你[Presence|存在範圍]中的友方也會偷取到[LeechSameAmount|等量]生命","type":"explicit"},{"id":"explicit.stat_2545584555","text":"增加 #% 凋零效果","type":"explicit"},{"id":"explicit.stat_3801067695","text":"你身上的[Shock|感電][BuffEffect|效果]減少 #%","type":"explicit"},{"id":"explicit.stat_1030153674","text":"擊殺時恢復 #% 魔力","type":"explicit"},{"id":"explicit.stat_2930706364","text":"格擋後對敵人造成威嚇","type":"explicit"},{"id":"explicit.stat_185580205","text":"[Charm|護符]每秒獲得 # 充能","type":"explicit"},{"id":"explicit.stat_62849030","text":"暴擊使敵人中毒","type":"explicit"},{"id":"explicit.stat_2438634449","text":"你的[Attack|攻擊][Critical|暴擊]時,有 #% 機率[Aggravate|加劇]目標身上的[Bleeding|流血]","type":"explicit"},{"id":"explicit.stat_50721145","text":"你的速度不受[Slow|緩速]影響","type":"explicit"},{"id":"explicit.stat_3003542304","text":"投射物分裂時有 #% 機率有 1 個額外投射物","type":"explicit"},{"id":"explicit.stat_2353576063","text":"增加 #% 你所施放詛咒的效果","type":"explicit"},{"id":"explicit.stat_3414243317","text":"所有[HitDamage|擊中]都會觸發[Thorns|荊棘]傷害","type":"explicit"},{"id":"explicit.stat_1374654984","text":"抵禦物理傷害時,其 #% [Recoup|補償]為生命","type":"explicit"},{"id":"explicit.stat_356835700","text":"你最大生命低於 #% 時,視為貧血","type":"explicit"},{"id":"explicit.stat_1069772386","text":"你[Presence|存在範圍]內的敵人具有[Exposure|火焰曝曬]","type":"explicit"},{"id":"explicit.stat_1104825894","text":"[Curse|詛咒]啟動速度加快 #%","type":"explicit"},{"id":"explicit.stat_4081947835","text":"[Projectile|投射物]有 #% 機率從地形額外[Chain|連鎖]一次","type":"explicit"},{"id":"explicit.stat_3891355829","text":"升級範圍至中","type":"explicit"},{"id":"explicit.stat_3855016469","text":"對你的擊中減少 #% [CriticalDamageBonus|暴擊傷害加成]","type":"explicit"},{"id":"explicit.stat_1181501418","text":"# 最大盛怒上限","type":"explicit"},{"id":"explicit.stat_538241406","text":"傷害型異常狀態造成傷害加速 #%","type":"explicit"},{"id":"explicit.stat_1484500028","text":"[Attack|攻擊][Gain|獲得]相當於傷害 #% 的額外[Cold|冰冷]傷害","type":"explicit"},{"id":"explicit.stat_2310741722","text":"增加 #% 來自藥劑恢復的生命和魔力","type":"explicit"},{"id":"explicit.stat_3450276548","text":"擊中冰緩的敵人時使其致盲","type":"explicit"},{"id":"explicit.stat_3037553757","text":"增加 #% 戰吼的增益效果","type":"explicit"},{"id":"explicit.stat_1585769763","text":"增加 #% 致盲效果","type":"explicit"},{"id":"explicit.stat_1816894864","text":"被你的擊中冰緩的敵人承受更多來自冰緩效果的傷害","type":"explicit"},{"id":"explicit.stat_2957407601","text":"奉獻技能增加 #% 持續時間","type":"explicit"},{"id":"explicit.stat_1526933524","text":"立即恢復","type":"explicit"},{"id":"explicit.stat_3837707023","text":"召喚物有 #% 混沌抗性","type":"explicit"},{"id":"explicit.stat_458438597","text":"生命值所受的 #% 傷害由魔力扣除","type":"explicit"},{"id":"explicit.stat_3811191316","text":"召喚物增加 #% 範圍效果","type":"explicit"},{"id":"explicit.stat_4009879772","text":"增加 #% 生命[Flask|藥劑]充能獲取","type":"explicit"},{"id":"explicit.stat_315791320","text":"你的技能增加 #% 光環效果","type":"explicit"},{"id":"explicit.stat_712554801","text":"你的[Mark|印記]技能效果增加 #%","type":"explicit"},{"id":"explicit.stat_4176970656","text":"當你的召喚物死亡時承受 # 點物理傷害","type":"explicit"},{"id":"explicit.stat_1039380318","text":"裝填額外 1 發弩箭","type":"explicit"},{"id":"explicit.stat_2293111154","text":"增加和減少召喚物攻擊速度同時影響你","type":"explicit"},{"id":"explicit.stat_674553446","text":"攻擊附加 # 至 # 混沌傷害","type":"explicit"},{"id":"explicit.stat_849085925","text":"被你[Frozen|冰凍]的敵人所受到的傷害增加 #%","type":"explicit"},{"id":"explicit.stat_3276271783","text":"每 1 點最大[EnergyShield|能量護盾]使你每秒回復 # 生命","type":"explicit"},{"id":"explicit.stat_1978899297","text":"#% 全部最大元素抗性","type":"explicit"},{"id":"explicit.stat_3590792340","text":"增加 #% 魔力[Flask|藥劑]充能獲取","type":"explicit"},{"id":"explicit.stat_2315177528","text":"[HitDamage|擊中]的[Chaos|混沌]傷害也會[Contributes|貢獻]至[Electrocute|觸電]累積","type":"explicit"},{"id":"explicit.stat_4224965099","text":"敵人擊中你的閃電傷害為幸運","type":"explicit"},{"id":"explicit.stat_632761194","text":"生命回復套用到能量護盾上","type":"explicit"},{"id":"explicit.stat_3314057862","text":"你造成的點燃會在 2 秒後擴散至 1.5 公尺內的其他敵人身上","type":"explicit"},{"id":"explicit.stat_4058681894","text":"你的暴擊不造成額外傷害","type":"explicit"},{"id":"explicit.stat_410952253","text":"無法擁有[EnergyShield|能量護盾]","type":"explicit"},{"id":"explicit.stat_2714810050","text":"被你點燃的敵人承受來自點燃的傷害為混沌,而不是火焰傷害","type":"explicit"},{"id":"explicit.stat_2301218725","text":"區域中所發現幻像斷片的堆疊大小增加 #%","type":"explicit"},{"id":"explicit.stat_261503687","text":"[Attack|攻擊][Gain|獲得]相當於[Physical|物理]傷害 #% 的額外[Chaos|混沌]傷害","type":"explicit"},{"id":"explicit.stat_2973498992","text":"[HitDamage|擊中]的[Chaos|混沌]傷害也會[Contributes|貢獻]至[Freeze|冰凍]累積","type":"explicit"},{"id":"explicit.stat_258119672","text":"閃避翻滾距離 # 公尺","type":"explicit"},{"id":"explicit.stat_1094937621","text":"造成暴擊時無視敵人的元素抗性","type":"explicit"},{"id":"explicit.stat_1040569494","text":"若你[Recently|近期]用過閃避翻滾,[Evasion|閃避值]增加 #%","type":"explicit"},{"id":"explicit.stat_1301765461","text":"#% 最大混沌抗性","type":"explicit"},{"id":"explicit.stat_1086147743","text":"增加 #% 敵人點燃持續時間","type":"explicit"},{"id":"explicit.stat_4065505214","text":"插槽中的[SoulCore|靈魂核心]效果增加 #%","type":"explicit"},{"id":"explicit.stat_2838161567","text":"技能保留的[Spirit|精魂]減少 50%","type":"explicit"},{"id":"explicit.stat_2022332470","text":"你[Bleeding|流血]時承受[Fire|火焰]傷害而非[Physical|物理]傷害","type":"explicit"},{"id":"explicit.stat_3947672598","text":"不會套用至來自恢復的生命恢復","type":"explicit"},{"id":"explicit.stat_1176947534","text":"不死召喚物的保留減少 #%","type":"explicit"},{"id":"explicit.stat_1457411584","text":"每 4 秒,根據回復的每秒 # 生命恢復恢復 1 生命","type":"explicit"},{"id":"explicit.stat_1755296234","text":"目標可同時受到你的 # 個[Poison|中毒]影響","type":"explicit"},{"id":"explicit.stat_227523295","text":"# 最大暴擊球","type":"explicit"},{"id":"explicit.stat_78985352","text":"擊中時有 #% 機率威嚇敵人 4 秒","type":"explicit"},{"id":"explicit.stat_4164870816","text":"每個暴擊球 #% 暴擊加成","type":"explicit"},{"id":"explicit.stat_1658498488","text":"腐化之血對你沒有影響","type":"explicit"},{"id":"explicit.stat_3384885789","text":"此武器的暴擊率為 #%","type":"explicit"},{"id":"explicit.stat_874646180","text":"敵人進入你的[Presence|存在範圍]時,[Aggravate|加劇]其身上的[Bleeding|流血]","type":"explicit"},{"id":"explicit.stat_412462523","text":"#% 更多[Attack|攻擊]傷害","type":"explicit"},{"id":"explicit.stat_265717301","text":"生命[Flask|藥劑]不會恢復生命","type":"explicit"},{"id":"explicit.stat_3751072557","text":"[Curse|詛咒]無啟動延遲","type":"explicit"},{"id":"explicit.stat_295075366","text":"增加 #% 力量需求","type":"explicit"},{"id":"explicit.stat_1910743684","text":"此武器造成的所有傷害都會累積[Electrocute|觸電]","type":"explicit"},{"id":"explicit.stat_3642528642","text":"只會影響 # 範圍內的天賦","type":"explicit","option":{"options":[{"id":1,"text":"極小"},{"id":2,"text":"小"},{"id":3,"text":"小至中"},{"id":4,"text":"中"},{"id":5,"text":"中至大"},{"id":6,"text":"大"},{"id":7,"text":"極大"},{"id":8,"text":"巨大"}]}},{"id":"explicit.stat_3162258068","text":"不能格擋傷害","type":"explicit"},{"id":"explicit.stat_4078695","text":"# 最大狂怒球","type":"explicit"},{"id":"explicit.stat_1207554355","text":"增加 #% 箭矢速度","type":"explicit"},{"id":"explicit.stat_1540254896","text":"點燃機率加倍","type":"explicit"},{"id":"explicit.stat_2369960685","text":"[Charm|護符]使用的 #% 充能會賦予給你的[Flask|生命藥劑]","type":"explicit"},{"id":"explicit.stat_1541516339","text":"每個狂怒球增加 #% 移動速度","type":"explicit"},{"id":"explicit.stat_4012215578","text":"[HitDamage|擊中]的[DamageTypes|所有傷害][Contributes|貢獻]至[Poison|中毒]幅度","type":"explicit"},{"id":"explicit.stat_2134207902","text":"護甲同時承受來自擊中的閃電傷害","type":"explicit"},{"id":"explicit.stat_1875158664","text":"[GiantsBlood|巨人之血]","type":"explicit"},{"id":"explicit.stat_1195849808","text":"擊殺時獲得 # 秒猛攻","type":"explicit"},{"id":"explicit.stat_3679696791","text":"最大格擋率的詞綴改為套用於最大抗性","type":"explicit"},{"id":"explicit.stat_259470957","text":"擊殺效果會觸發兩次","type":"explicit"},{"id":"explicit.stat_2524254339","text":"撲殺","type":"explicit"},{"id":"explicit.stat_1546580830","text":"敵人處於你的[Presence|存在範圍]之中時,其[Lightning|閃電抗性]與你相同","type":"explicit"},{"id":"explicit.stat_1520059289","text":"[Onslaught|猛攻]","type":"explicit"},{"id":"explicit.stat_3999959974","text":"閃電抗性不影響承受閃電傷害","type":"explicit"},{"id":"explicit.stat_448592698","text":"# 至所有 # 技能的等級","type":"explicit"},{"id":"explicit.stat_1023752508","text":"沒有格擋率","type":"explicit"},{"id":"explicit.stat_3971919056","text":"生命會自行[LifeRecharge|充能]","type":"explicit"},{"id":"explicit.stat_159726667","text":"區域中祭祀神壇獻祭怪物增加 #% 獲得貢禮","type":"explicit"},{"id":"explicit.stat_2801937280","text":"祭血術","type":"explicit"},{"id":"explicit.stat_2504358770","text":"裂痕開啟和關閉加速 #%","type":"explicit"},{"id":"explicit.stat_1157523820","text":"你自己使用的[Slam|重擊]技能有 #% 機率造成[Aftershock|餘震]","type":"explicit"},{"id":"explicit.stat_1060572482","text":"範圍內[SmallPassive|小型天賦]的效果增加 #%","type":"explicit"},{"id":"explicit.stat_65133983","text":"移動時會掉落持續 8 秒的感電地面","type":"explicit"},{"id":"explicit.stat_2301852600","text":"對被擊殺敵人 2 公尺內的敵人造成相當於[Overkill|溢出]傷害 #% 的傷害","type":"explicit"},{"id":"explicit.stat_3154256486","text":"當你處於最大魔力的 #% 或更低時,視為[LowLife|貧血狀態]","type":"explicit"},{"id":"explicit.stat_1373370443","text":"技能有 #% 更長的完美時機空檔","type":"explicit"},{"id":"explicit.stat_720388959","text":"[Flask|藥劑]的生命恢復會立即生效","type":"explicit"},{"id":"explicit.stat_1161337167","text":"已汙染時仍可調整","type":"explicit"},{"id":"explicit.stat_2402413437","text":"當你使用魔力[Flask|藥劑],[ESRecharge|能量護盾充能]會開始生效","type":"explicit"},{"id":"explicit.stat_2439129490","text":"混沌抗性為 0","type":"explicit"},{"id":"explicit.stat_1147690586","text":"全部閃電技能寶石等級 #","type":"explicit"},{"id":"explicit.stat_4294267596","text":"不會受到暴擊產成的額外暴擊傷害","type":"explicit"},{"id":"explicit.stat_2333085568","text":"每級使所有[Attributes|能力值] #","type":"explicit"},{"id":"explicit.stat_3362812763","text":"#% 護甲套用至承受來自擊中的火焰、冰冷和閃電傷害","type":"explicit"},{"id":"explicit.stat_3826125995","text":"法術的投射物不能穿透","type":"explicit"},{"id":"explicit.stat_1555918911","text":"右戒指欄位:法術的投射物連鎖 +# 次","type":"explicit"},{"id":"explicit.stat_3441651621","text":"攻擊擊中 # 承受物理傷害","type":"explicit"},{"id":"explicit.stat_331731406","text":"不能被點燃","type":"explicit"},{"id":"explicit.stat_2812872407","text":"[Flask|藥劑]的生命恢復同時套用至[EnergyShield|能量護盾]","type":"explicit"},{"id":"explicit.stat_4112450013","text":"流血狀態下移動不再承受額外的傷害","type":"explicit"},{"id":"explicit.stat_1508661598","text":"[Critical|暴擊]不會造成額外傷害","type":"explicit"},{"id":"explicit.stat_30642521","text":"你可以造成 # 個額外詛咒","type":"explicit"},{"id":"explicit.stat_2714890129","text":"[LifeLeech|生命偷取]可以使最大生命[Overflow|溢出]","type":"explicit"},{"id":"explicit.stat_4283407333","text":"全部技能寶石等級 #","type":"explicit"},{"id":"explicit.stat_2161347476","text":"命中值翻倍","type":"explicit"},{"id":"explicit.stat_2437476305","text":"左戒指欄位:法術的投射物會分裂","type":"explicit"},{"id":"explicit.stat_1143240184","text":"當你處於最大生命的 #% 或更低時,視為貧魔狀態","type":"explicit"},{"id":"explicit.stat_1576794517","text":"在你存在範圍中的任何人擊殺敵人時,會被視為由你擊殺","type":"explicit"},{"id":"explicit.stat_4195198267","text":"[Block|格擋]傷害會使敵人[Poison|中毒],視同造成 # 基礎[Chaos|混沌]傷害","type":"explicit"},{"id":"explicit.stat_2241560081","text":"每 25 點敏捷增加 #% 攻擊速度","type":"explicit"},{"id":"explicit.stat_313223231","text":"每有一個鑲嵌的[Rune|符文]或[SoulCore|靈魂核心],所發現[ItemRarity|物品稀有度]增加 #%","type":"explicit"},{"id":"explicit.stat_911712882","text":"每有一個鑲嵌的[Rune|符文]或[SoulCore|靈魂核心],增加 #% 最大魔力","type":"explicit"},{"id":"explicit.stat_1776968075","text":"你不具有[Elemental|元素][Resistance|抗性]","type":"explicit"},{"id":"explicit.stat_2955966707","text":"冰緩效果對你是相反的","type":"explicit"},{"id":"explicit.stat_3902042119","text":"可格擋所有擊中傷害","type":"explicit"},{"id":"explicit.stat_3168149399","text":"每 10 點智慧攻擊附加 # 至 # 閃電傷害","type":"explicit"},{"id":"explicit.stat_1225174187","text":"每有一個鑲嵌的[Rune|符文]或[SoulCore|靈魂核心],全域[Defences|防禦]增加 #%","type":"explicit"},{"id":"explicit.stat_65135897","text":"無法使用盾牌技能","type":"explicit"},{"id":"explicit.stat_1361645249","text":"存在範圍內的友方具有與你相同的格擋機率","type":"explicit"},{"id":"explicit.stat_793801176","text":"[Energy|能量]產生量翻倍","type":"explicit"},{"id":"explicit.stat_3289828378","text":"增加 #% 爆炸範圍","type":"explicit"},{"id":"explicit.stat_3563080185","text":"撲殺門檻增加 #%","type":"explicit"},{"id":"explicit.stat_1539368271","text":"增加 #% 爆裂物放置範圍","type":"explicit"},{"id":"explicit.stat_3835551335","text":"不會中毒","type":"explicit"},{"id":"explicit.stat_480796730","text":"#% 至最大[Block|格擋]機率","type":"explicit"},{"id":"explicit.stat_2942704390","text":"技能上限 +#","type":"explicit"},{"id":"explicit.stat_3814876985","text":"暴擊時 #% 機率獲得暴擊球","type":"explicit"},{"id":"explicit.stat_2702182380","text":"每有一個鑲嵌的[Rune|符文]或[SoulCore|靈魂核心],增加 #% 最大生命","type":"explicit"},{"id":"explicit.stat_588512487","text":"地圖有 # 個額外詞綴","type":"explicit"},{"id":"explicit.stat_999436592","text":"偷取的多餘生命恢復會套用至[EnergyShield|能量護盾]","type":"explicit"},{"id":"explicit.stat_2350411833","text":"每秒失去 #% 能量護盾","type":"explicit"},{"id":"explicit.stat_491899612","text":"不能被感電","type":"explicit"},{"id":"explicit.stat_3070990531","text":"你在遠距離不會有[Accuracy|命中]懲罰","type":"explicit"},{"id":"explicit.stat_83828836","text":"[AilmentThreshold|元素異常狀態門檻]依超限[Resistances|混沌抗性]增加","type":"explicit"},{"id":"explicit.stat_4219583418","text":"增加 #% 怪物掉落文物的數量","type":"explicit"},{"id":"explicit.stat_3377256514","text":"[EnergyShield|能量護盾]依超限[Resistances|冰冷抗性]增加","type":"explicit"},{"id":"explicit.stat_3491722585","text":"你[Presence|存在範圍]內的敵人會[Intimidate|受到威嚇]","type":"explicit"},{"id":"explicit.stat_752930724","text":"裝備與技能寶石的[Attributes|能力值]需求增加 #%","type":"explicit"},{"id":"explicit.stat_3076483222","text":"Sacrifice up to # to receive double on Trial completion","type":"explicit","option":{"options":[{"id":19846,"text":"20 顆工匠石"},{"id":20358,"text":"10 顆點金石"},{"id":54496,"text":"20 顆富豪石"},{"id":49977,"text":"10 顆混沌石"},{"id":64921,"text":"10 顆瓦爾寶珠"},{"id":62634,"text":"20 顆崇高石"},{"id":61382,"text":"3 顆神聖石"},{"id":19854,"text":"3 顆無效石"},{"id":45026,"text":"3 顆機會石"},{"id":4897,"text":"20 個護甲片"},{"id":32821,"text":"20 顆磨刀石"},{"id":38303,"text":"20 個奧術師刻具"},{"id":136,"text":"20 顆玻璃彈珠"},{"id":53954,"text":"10 個寶石匠的稜鏡"}]}},{"id":"explicit.stat_2129352930","text":"護甲被超過上限的火焰抗性增加","type":"explicit"},{"id":"explicit.stat_3647242059","text":"左戒指欄位:法術的投射物不能連鎖","type":"explicit"},{"id":"explicit.stat_1630111277","text":"[HitDamage|擊中]敵人時,在 6 秒內獲得等同於敵人[Power|強度]的最大附加[Lightning|閃電]傷害,最高總計 #","type":"explicit"},{"id":"explicit.stat_599749213","text":"全部火焰技能寶石等級 #","type":"explicit"},{"id":"explicit.stat_4163415912","text":"每有一個鑲嵌的[Rune|符文]或[SoulCore|靈魂核心],[Spirit|精魂] +#","type":"explicit"},{"id":"explicit.stat_2593651571","text":"每有一個鑲嵌的[Rune|符文]或[SoulCore|靈魂核心],所有[Resistances|元素抗性] +#%","type":"explicit"},{"id":"explicit.stat_3924187855","text":"[Evasion|閃避]值依超限[Resistances|閃電抗性]增加","type":"explicit"},{"id":"explicit.stat_2518598473","text":"當你點燃敵人時受到 # 火焰傷害","type":"explicit"},{"id":"explicit.stat_1563503803","text":"#% 機率避免來自擊中的混沌傷害","type":"explicit"},{"id":"explicit.stat_1555237944","text":"當你獲得一顆[Charges|能量球]時,有 #% 機率獲得一顆額外的[Charges|能量球]","type":"explicit"},{"id":"explicit.stat_2415497478","text":"#% 機率避免來自擊中的物理傷害","type":"explicit"},{"id":"explicit.stat_898131228","text":"你可對不同技能使用兩顆同一種[SupportGem|輔助寶石]","type":"explicit"},{"id":"explicit.stat_2933024469","text":"右戒指欄位:法術的投射物不能分裂","type":"explicit"},{"id":"explicit.stat_258955603","text":"每隔 5 秒替換:\n承受 #% 更多[HitDamage|擊中]傷害\n承受 #% 更多持續傷害","type":"explicit"},{"id":"explicit.stat_2920970371","text":"增加 #% 自身詛咒的持續時間","type":"explicit"},{"id":"explicit.stat_3175163625","text":"殺死敵人時掉落的金幣數量增加 #%","type":"explicit"},{"id":"explicit.stat_64726306","text":"不能使用其他戒指","type":"explicit"},{"id":"explicit.stat_2513318031","text":"每有一個鑲嵌的[Rune|符文]或[SoulCore|靈魂核心],[Attributes|能力值]增加 #%","type":"explicit"},{"id":"explicit.stat_820939409","text":"每用攻擊擊中一個敵人,獲得 # 魔力","type":"explicit"},{"id":"explicit.stat_1469179771","text":"[Block|格擋]率相當[Lucky|幸運]","type":"explicit"},{"id":"explicit.stat_4117005593","text":"技能每消耗 3 生命,[Gain|獲得]相當於傷害 #% 的[Chaos|混沌傷害]","type":"explicit"},{"id":"explicit.stat_1083387327","text":"增加 #% 魔符怪物掉落探險日誌的數量","type":"explicit"},{"id":"explicit.stat_3156445245","text":"過去 20 秒內每使用一次閃避翻滾,減少 #% 移動和[SkillSpeed|技能速度]","type":"explicit"},{"id":"explicit.stat_3851480592","text":"達到最大盛怒時失去所有[Rage|盛怒]","type":"explicit"},{"id":"explicit.stat_2906384323","text":"達到最大[Rage|盛怒]時獲得 # 顆隨機[Charges|能量球]","type":"explicit"},{"id":"explicit.stat_599320227","text":"有 #% 機率使[Trigger|觸發]技能返還消耗的一半[Energy|能量]","type":"explicit"},{"id":"explicit.stat_3518087336","text":"閃避翻滾會躲避所有[HitDamage|擊中]","type":"explicit"},{"id":"explicit.stat_4077035099","text":"天賦樹中在範圍內未連結的技能仍然可以配置","type":"explicit"},{"id":"explicit.stat_4238331303","text":"[Immobilised|受禁錮]敵人的累積效率為 #%,而非 100%","type":"explicit"},{"id":"explicit.stat_2793222406","text":"自已裝備戒指獲得的加成增加 #%","type":"explicit"},{"id":"explicit.stat_1640965354","text":"區域增加 #% 魔符怪物標記的數量","type":"explicit"},{"id":"explicit.stat_1613322341","text":"你[Immobilised|禁錮]的敵人承受 #% 更少傷害","type":"explicit"},{"id":"explicit.stat_2901213448","text":"# 至所有[ElementalDamage|元素]技能的等級","type":"explicit"},{"id":"explicit.stat_2620375641","text":"[Charm|護符]不使用充能","type":"explicit"},{"id":"explicit.stat_1135194732","text":"可以有 # 個額外附魔詞綴","type":"explicit"},{"id":"explicit.stat_4091659555","text":"你沒有[Spirit|精魂]","type":"explicit"},{"id":"explicit.stat_3081479811","text":"處於你的[Presence|存在範圍]中的[Allies|友方]每秒回復其最大生命的 #%","type":"explicit"},{"id":"explicit.stat_2786852525","text":"敵人身處你的[Presence|存在範圍]時,其[ElementalDamage|元素傷害]抵抗以最低[Resistances|抗性]為依據","type":"explicit"},{"id":"explicit.stat_2173791158","text":"在你[Presence|存在範圍]內的[Allies|友方][Gain|獲得]相當於 #% 傷害的額外火焰傷害","type":"explicit"},{"id":"explicit.stat_3605834869","text":"技能獲得等同 #% 基礎魔力消耗的基礎生命消耗","type":"explicit"},{"id":"explicit.stat_782941180","text":"[Spell|法術]傷害的 #% 轉化為[LifeLeech|生命偷取]","type":"explicit"},{"id":"explicit.stat_824024007","text":"你的暴擊加成為 300%","type":"explicit"},{"id":"explicit.stat_2422708892","text":"範圍 # 內的天賦可以在沒有連結你的天賦樹下被配置","type":"explicit","option":{"options":[{"id":"44017","text":"堅毅之心"},{"id":"32349","text":"巨人之血"},{"id":"14540","text":"烈士意志"},{"id":"18684","text":"火之化身"},{"id":"51749","text":"祭血術"},{"id":"52","text":"狂熱者的誓言"},{"id":"45202","text":"先祖魂約"},{"id":"55048","text":"苦痛靈曲"},{"id":"56349","text":"異靈之體"},{"id":"57513","text":"異能魔力"},{"id":"45918","text":"心靈昇華"},{"id":"47759","text":"滅世之語"},{"id":"39935","text":"靈能魔符"},{"id":"33979","text":"能量連結"},{"id":"25520","text":"共鳴"},{"id":"33404","text":"青春永駐"},{"id":"37484","text":"移形換影"},{"id":"14226","text":"與死共舞"},{"id":"34497","text":"心靈永止"},{"id":"25100","text":"幻景綠洲"},{"id":"33369","text":"瓦爾冥約"},{"id":"28492","text":"霸體"},{"id":"19288","text":"側身之擊"},{"id":"46742","text":"元素之相"},{"id":"56605","text":"守護"}]}},{"id":"explicit.stat_3872034802","text":"[DecimatingStrike|屠戮打擊]","type":"explicit"},{"id":"explicit.stat_332217711","text":"每顆巨光譜增加 #% 最大生命","type":"explicit"},{"id":"explicit.stat_3666934677","text":"增加 #% 經驗獲得","type":"explicit"},{"id":"explicit.stat_396200591","text":"技能有 # 秒冷卻時間","type":"explicit"},{"id":"explicit.stat_3587857709","text":"你[Presence|存在範圍]內的敵人每秒獲得[CriticalWeakness|暴擊弱點]","type":"explicit"},{"id":"explicit.stat_1464727508","text":"你[Presence|存在範圍]內的敵人會[Blind|受到致盲]","type":"explicit"},{"id":"explicit.stat_4031148736","text":"你只能在這件物品上鑲嵌紅玉珠寶","type":"explicit"},{"id":"explicit.stat_1298316550","text":"閃避翻滾可穿過敵人","type":"explicit"},{"id":"explicit.stat_3247805335","text":"[Fire|火焰]抗性不受[Resistances|地區懲罰]影響","type":"explicit"},{"id":"explicit.stat_3029185248","text":"#% 更多最大物理攻擊傷害","type":"explicit"},{"id":"explicit.stat_1715495976","text":"#% 更少最小物理攻擊傷害","type":"explicit"},{"id":"explicit.stat_2913235441","text":"當你擊殺稀有怪物時,獲得它的詞綴 20 秒","type":"explicit"},{"id":"explicit.stat_461663422","text":"寶石插槽被動技能效果增加 #%  \n包含腐化魔法寶石","type":"explicit"},{"id":"explicit.stat_3631920880","text":"[Lightning|閃電]抗性不受[Resistances|地區懲罰]影響","type":"explicit"},{"id":"explicit.stat_2442647190","text":"當你格擋時,恢復 #% 生命","type":"explicit"},{"id":"explicit.stat_3389184522","text":"立即獲得暴擊的偷取","type":"explicit"},{"id":"explicit.stat_1430165758","text":"每顆巨光譜增加 #% [Spirit|精魂]","type":"explicit"},{"id":"explicit.stat_1810907437","text":"[Presence|存在範圍]的範圍加倍","type":"explicit"},{"id":"explicit.stat_3598729471","text":"你只能在這件物品上鑲嵌翡翠珠寶","type":"explicit"},{"id":"explicit.stat_3753446846","text":"區域中探險 # 遺跡","type":"explicit"},{"id":"explicit.stat_4207433208","text":"[Cold|冰冷]抗性不受[Resistances|地區懲罰]影響","type":"explicit"},{"id":"explicit.stat_21302430","text":"你只能在這件物品上鑲嵌藍玉珠寶","type":"explicit"},{"id":"explicit.stat_3881997959","text":"每擁有 # [Evasion|閃避]值,移動速度增加 1%\n其他套用至移動速度的詞綴無效","type":"explicit"},{"id":"explicit.stat_1310597900","text":"玩家有 #% 更多生命、魔力和能量護盾恢復率","type":"explicit"},{"id":"explicit.stat_2068415277","text":"玩家的[Defences|防禦]增加 #%","type":"explicit"},{"id":"explicit.stat_1538879632","text":"[Shock|感電]敵人時對其造成火焰[Exposure|曝曬]","type":"explicit"},{"id":"explicit.stat_3314536008","text":"[Ignite|點燃]敵人時對其造成冰冷[Exposure|曝曬]","type":"explicit"},{"id":"explicit.stat_2665488635","text":"[Critical|暴擊]時造成閃電[Exposure|曝曬]","type":"explicit"},{"id":"explicit.stat_1138708335","text":"怪物傷害穿透 #% 冰冷抗性","type":"explicit"},{"id":"explicit.stat_3588388638","text":"怪物傷害穿透 #% 火焰抗性","type":"explicit"},{"id":"explicit.stat_166883716","text":"怪物的[Defences|防禦]增加 #%","type":"explicit"},{"id":"explicit.stat_3093465148","text":"怪物傷害穿透 #% 閃電抗性","type":"explicit"},{"id":"explicit.stat_3909654181","text":"怪物增加 #% 攻擊、施放、移動速度","type":"explicit"},{"id":"explicit.stat_3119282240","text":"玩家的最大生命和[EnergyShield|能量護盾]增加 #%","type":"explicit"},{"id":"explicit.stat_242161915","text":"每顆巨光譜 #% 全部元素抗性","type":"explicit"},{"id":"explicit.stat_2295988214","text":"#% 的元素傷害轉換為混沌傷害","type":"explicit"},{"id":"explicit.stat_1990472846","text":"遭敵人擊中前獲得失去生命的 #%","type":"explicit"},{"id":"explicit.stat_3311259821","text":"效果結束時,對你造成相當於當前魔力 #% 的[Chaos|混沌傷害]","type":"explicit"},{"id":"explicit.stat_120737942","text":"區域中祭祀神壇允許重骰恩賜之物額外 1 次","type":"explicit"},{"id":"explicit.stat_3969608626","text":"未保留魔力已滿時不移除效果","type":"explicit"},{"id":"explicit.stat_1910039112","text":"在效果期間內每 3 秒,對 3 公尺內的敵人造成相當於在該秒數內所消耗魔力 #% 的[Chaos|混沌傷害]","type":"explicit"},{"id":"explicit.stat_1002973905","text":"使用後恢復所有魔力","type":"explicit"},{"id":"explicit.stat_3418580811","text":"浸泡在以賽巴昆之名獻祭的 # 條生命中\n範圍內的天賦臣服於瓦爾","type":"explicit"},{"id":"explicit.stat_3787436548","text":"[Historic|威宏史觀]","type":"explicit"},{"id":"explicit.stat_2996245527","text":"無法被冰緩或冰凍","type":"explicit"},{"id":"explicit.stat_1256719186","text":"增加 #% 持續時間","type":"explicit"},{"id":"explicit.stat_636464211","text":"多餘生命恢復會附加為[Guard|守護],持續 # 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魔力","type":"rune"},{"id":"rune.stat_915769802","text":"[StunThreshold|暈眩門檻] #","type":"rune"},{"id":"rune.stat_3544800472","text":"[AilmentThreshold|元素異常狀態門檻]增加 #%","type":"rune"},{"id":"rune.stat_2913012734","text":"#% 需求[StatConversion|轉換]為[Intelligence|智慧]","type":"rune"},{"id":"rune.stat_691932474","text":"# 命中值","type":"rune"},{"id":"rune.stat_293638271","text":"增加 #% [Shock|感電]機率","type":"rune"},{"id":"rune.stat_1496740334","text":"#% 需求[StatConversion|轉換]為[Dexterity|敏捷]","type":"rune"},{"id":"rune.stat_1519615863","text":"擊中時 #% 機率造成流血","type":"rune"},{"id":"rune.stat_1556124492","text":"#% 需求[StatConversion|轉換]為[Strength|力量]","type":"rune"},{"id":"rune.stat_3855016469","text":"對你的擊中減少 #% [CriticalDamageBonus|暴擊傷害加成]","type":"rune"},{"id":"rune.stat_3981240776","text":"# [Spirit|精魂]","type":"rune"},{"id":"rune.stat_1011760251","text":"#% 最大閃電抗性","type":"rune"},{"id":"rune.stat_3585532255","text":"增加 #% [Charm|護符]充能獲取","type":"rune"},{"id":"rune.stat_3885634897","text":"擊中時有 #% 機率使敵人中毒","type":"rune"},{"id":"rune.stat_3676141501","text":"#% 最大冰冷抗性","type":"rune"},{"id":"rune.stat_924253255","text":"減益效果對你的緩速程度增加 #%","type":"rune"},{"id":"rune.stat_2023107756","text":"擊殺時恢復 #% 生命","type":"rune"},{"id":"rune.stat_473429811","text":"增加 #% [Freeze|冰凍]累積","type":"rune"},{"id":"rune.stat_1030153674","text":"擊殺時恢復 #% 魔力","type":"rune"},{"id":"rune.stat_2968503605","text":"增加 #% [Ignite|點燃]機率","type":"rune"}]},{"id":"sanctum","label":"Sanctum","entries":[{"id":"sanctum.stat_767926824","text":"澤洛克,永恆之靈掉落祝福之絆","type":"sanctum"},{"id":"sanctum.stat_3840591093","text":"澤洛克,永恆之靈掉落力抗黑暗","type":"sanctum"},{"id":"sanctum.stat_2878762585","text":"#% 機率避免敵人擊中時失去決心","type":"sanctum"},{"id":"sanctum.stat_4057192895","text":"完成一個房間時,獲得 # 個聖水","type":"sanctum"},{"id":"sanctum.stat_3376488707","text":"#% 最大全部抗性","type":"sanctum"},{"id":"sanctum.stat_1307773596","text":"災魘先鋒後,奧瑞厄斯幣轉化至經驗","type":"sanctum"},{"id":"sanctum.stat_315260783","text":"災魘先鋒後,奧瑞厄斯幣轉化至聖物","type":"sanctum"},{"id":"sanctum.stat_1019656601","text":"擊敗災魘先鋒時,奧瑞厄斯幣轉化至玷汙通貨","type":"sanctum"},{"id":"sanctum.stat_2149490821","text":"澤洛克.永恆之靈造成 #% 更多傷害","type":"sanctum"},{"id":"sanctum.stat_2226900052","text":"澤洛克.永恆之靈承受 #% 更多傷害","type":"sanctum"},{"id":"sanctum.stat_1175354969","text":"災魘先鋒掉落 1 個額外祈禱","type":"sanctum"},{"id":"sanctum.stat_3878191575","text":"澤洛克,永恆之靈掉落額外 1 個巨靈之幣","type":"sanctum"},{"id":"sanctum.stat_502549687","text":"擊敗災魘先鋒時,複製最多 # 隨機獎勵","type":"sanctum"},{"id":"sanctum.stat_3909654181","text":"怪物增加 #% 攻擊、施放、移動速度","type":"sanctum"},{"id":"sanctum.stat_3114474137","text":"怪物增加承受 #% 傷害","type":"sanctum"},{"id":"sanctum.stat_1890519597","text":"怪物造成的傷害增加 #%","type":"sanctum"},{"id":"sanctum.stat_1737465970","text":"增加 #% 護甲","type":"sanctum"},{"id":"sanctum.stat_3470883829","text":"#% 額外物理傷害減免","type":"sanctum"},{"id":"sanctum.stat_2948404493","text":"對你的擊中減少 #% [CriticalDamageBonus|暴擊傷害加成]","type":"sanctum"},{"id":"sanctum.stat_978111083","text":"減益效果對你的緩速程度增加 #%","type":"sanctum"},{"id":"sanctum.stat_3439681381","text":"[Defences|防禦]增加 #%","type":"sanctum"},{"id":"sanctum.stat_579203476","text":"你沒有[Defences|防禦]","type":"sanctum"},{"id":"sanctum.stat_1040593638","text":"閃避翻滾距離 # 公尺","type":"sanctum"},{"id":"sanctum.stat_1707887759","text":"增加 #% 最大能量護盾","type":"sanctum"},{"id":"sanctum.stat_3882471944","text":"增加 #% 閃避值","type":"sanctum"},{"id":"sanctum.stat_1200789871","text":"增加 #% 最大生命","type":"sanctum"},{"id":"sanctum.stat_1416455556","text":"增加 #% 移動速度","type":"sanctum"},{"id":"sanctum.stat_3128852541","text":"#% 全部抗性","type":"sanctum"},{"id":"sanctum.stat_3134588943","text":"敵人[Melee|近戰]擊中後,避免[Honour|榮譽]損失的機率增加 #%","type":"sanctum"},{"id":"sanctum.stat_1798691236","text":"增加 #% 機率避免敵人投射物擊中時失去決心","type":"sanctum"},{"id":"sanctum.stat_2284543592","text":"若你近期有被擊中,有 #% 機率避免敵人擊中時失去決心","type":"sanctum"},{"id":"sanctum.stat_3226329527","text":"頭目增加承受 #% 傷害","type":"sanctum"},{"id":"sanctum.stat_2469854926","text":"澤洛克,永恆之靈掉落時空之物","type":"sanctum"},{"id":"sanctum.stat_2821715641","text":"澤洛克,永恆之靈掉落絲克瑪的決意","type":"sanctum"},{"id":"sanctum.stat_3059754769","text":"澤洛克,永恆之靈掉落沙瀑面紗","type":"sanctum"},{"id":"sanctum.stat_2207905451","text":"頭目增加 #% 傷害","type":"sanctum"},{"id":"sanctum.stat_408585189","text":"稀有怪物承受傷害增加 #%","type":"sanctum"},{"id":"sanctum.stat_199414195","text":"稀有怪物增加 #% 傷害","type":"sanctum"},{"id":"sanctum.stat_729354668","text":"增加 #% 怪物掉落鑰匙的數量","type":"sanctum"},{"id":"sanctum.stat_1680962389","text":"增加 #% 怪物掉落聖物的數量","type":"sanctum"},{"id":"sanctum.stat_1388771661","text":"增加 #% 決心護盾","type":"sanctum"},{"id":"sanctum.stat_3889616543","text":"沒有失去決心時,決心護盾加速 #% 恢復","type":"sanctum"},{"id":"sanctum.stat_3621177126","text":"敵人擊中會根據 #% 護甲使決心輕減","type":"sanctum"},{"id":"sanctum.stat_774484840","text":"當被擊人擊中時,有 #% 機率使決心輕減為 2 倍","type":"sanctum"},{"id":"sanctum.stat_3554921410","text":"陷阱造成的傷害增加 #%","type":"sanctum"},{"id":"sanctum.stat_3170238729","text":"當你獲得一把鑰匙時,有 #% 機率獲得另一把","type":"sanctum"},{"id":"sanctum.stat_3096543632","text":"#% 至最大榮譽抗性","type":"sanctum"},{"id":"sanctum.stat_1960517795","text":"#% 機率避免獲得苦痛","type":"sanctum"},{"id":"sanctum.stat_2545161750","text":"不會恢復[Honour|榮譽]","type":"sanctum"},{"id":"sanctum.stat_3870327403","text":"#% 機率,若你將失去所有榮譽,則保留 1 榮譽","type":"sanctum"},{"id":"sanctum.stat_2155917449","text":"每當你完成一層時,你的每把鑰匙有 #% 機率升級","type":"sanctum"},{"id":"sanctum.stat_2410906123","text":"# 決心護盾","type":"sanctum"},{"id":"sanctum.stat_142859883","text":"敵人擊中有 #% 決心輕減","type":"sanctum"},{"id":"sanctum.stat_2363402715","text":"噴泉有 #% 機率賦予兩倍聖水","type":"sanctum"},{"id":"sanctum.stat_3237367570","text":"試煉地圖上的房間為未知","type":"sanctum"},{"id":"sanctum.stat_2287831219","text":"#% 至榮譽抗性","type":"sanctum"},{"id":"sanctum.stat_1583320325","text":"恢復的榮譽增加 #%","type":"sanctum"},{"id":"sanctum.stat_386901949","text":"試煉地圖額外揭露 1 個房間","type":"sanctum"},{"id":"sanctum.stat_3970123360","text":"最大[Honour|榮譽]增加 #%","type":"sanctum"},{"id":"sanctum.stat_4191312223","text":"最大[Honour|榮譽]為 1","type":"sanctum"},{"id":"sanctum.stat_290775436","text":"商人有 # 個額外選擇","type":"sanctum"},{"id":"sanctum.stat_3096446459","text":"增加 #% 販售價格","type":"sanctum"},{"id":"sanctum.stat_231205265","text":"怪物有 #% 機率掉落兩倍聖水","type":"sanctum"},{"id":"sanctum.stat_2283325632","text":"不會有恩惠","type":"sanctum"},{"id":"sanctum.stat_3865020351","text":"擊殺頭目時,恢復 # [Honour|榮譽]","type":"sanctum"},{"id":"sanctum.stat_2492340460","text":"膜拜一座馬拉克斯神殿時,恢復 # [Honour|榮譽]","type":"sanctum"},{"id":"sanctum.stat_521869848","text":"拾起一把鑰匙時,恢復 # [Honour|榮譽]","type":"sanctum"},{"id":"sanctum.stat_2114314842","text":"完成房間時,恢復 # [Honour|榮譽]","type":"sanctum"},{"id":"sanctum.stat_2393318075","text":"在試煉開始時獲得 # 個聖水","type":"sanctum"},{"id":"sanctum.stat_1512067281","text":"不能和等級低於 # 的試煉一起使用","type":"sanctum"},{"id":"sanctum.stat_3182333322","text":"當套用至試煉時,此物品會被摧毀","type":"sanctum"},{"id":"sanctum.sanctum_effect_62326","text":"使用 磨礪之爪","type":"sanctum"},{"id":"sanctum.sanctum_effect_15442","text":"使用 恐懼面具","type":"sanctum"},{"id":"sanctum.sanctum_effect_41921","text":"使用 致命陷阱","type":"sanctum"},{"id":"sanctum.sanctum_effect_62584","text":"使用 暗坑","type":"sanctum"},{"id":"sanctum.sanctum_effect_21680","text":"使用 低淺之河","type":"sanctum"},{"id":"sanctum.sanctum_effect_40008","text":"使用 鈍劍","type":"sanctum"},{"id":"sanctum.sanctum_effect_56047","text":"使用 快速流沙","type":"sanctum"},{"id":"sanctum.sanctum_effect_16773","text":"使用 損壞鎖撬","type":"sanctum"},{"id":"sanctum.sanctum_effect_13820","text":"使用 腳兔","type":"sanctum"},{"id":"sanctum.sanctum_effect_44476","text":"使用 氾濫之河","type":"sanctum"},{"id":"sanctum.sanctum_effect_46242","text":"使用 補償","type":"sanctum"},{"id":"sanctum.sanctum_effect_61003","text":"使用 漏水袋","type":"sanctum"},{"id":"sanctum.sanctum_effect_35767","text":"使用 通行稅","type":"sanctum"},{"id":"sanctum.sanctum_effect_59642","text":"使用 死亡稅","type":"sanctum"},{"id":"sanctum.sanctum_effect_35912","text":"使用 枯竭水井","type":"sanctum"},{"id":"sanctum.sanctum_effect_13875","text":"使用 尖刺貝殼","type":"sanctum"},{"id":"sanctum.sanctum_effect_359","text":"使用 飢餓獠牙","type":"sanctum"},{"id":"sanctum.sanctum_effect_19039","text":"使用 被烙印的芭芭拉卡","type":"sanctum"},{"id":"sanctum.sanctum_effect_9350","text":"使用 可疑的同情者","type":"sanctum"},{"id":"sanctum.sanctum_effect_4682","text":"使用 尊敬的挑戰者","type":"sanctum"},{"id":"sanctum.sanctum_effect_34448","text":"使用 黑煙","type":"sanctum"},{"id":"sanctum.sanctum_effect_44243","text":"使用 占卜水晶","type":"sanctum"},{"id":"sanctum.sanctum_effect_34561","text":"使用 貿易關稅","type":"sanctum"},{"id":"sanctum.sanctum_effect_24536","text":"使用 能說會道","type":"sanctum"},{"id":"sanctum.sanctum_effect_44836","text":"使用 玉璽","type":"sanctum"},{"id":"sanctum.sanctum_effect_38171","text":"使用 卡洛翰恩典","type":"sanctum"},{"id":"sanctum.sanctum_effect_20573","text":"使用 凜冬乾旱","type":"sanctum"},{"id":"sanctum.sanctum_effect_24603","text":"使用 贏來的榮譽","type":"sanctum"},{"id":"sanctum.sanctum_effect_47837","text":"使用 阿卡莉的守護","type":"sanctum"},{"id":"sanctum.sanctum_effect_3157","text":"使用 發光寶珠","type":"sanctum"},{"id":"sanctum.sanctum_effect_43384","text":"使用 蒙蔽視線","type":"sanctum"},{"id":"sanctum.sanctum_effect_17084","text":"使用 紅煙","type":"sanctum"},{"id":"sanctum.sanctum_effect_1198","text":"使用 金煙","type":"sanctum"},{"id":"sanctum.sanctum_effect_28906","text":"使用 紫煙","type":"sanctum"},{"id":"sanctum.sanctum_effect_32300","text":"使用 陰森鐮刀","type":"sanctum"},{"id":"sanctum.sanctum_effect_44077","text":"使用 奧爾巴拉的皮甲","type":"sanctum"},{"id":"sanctum.sanctum_effect_34499","text":"使用 絲克瑪的披風","type":"sanctum"},{"id":"sanctum.sanctum_effect_13598","text":"使用 勇士項鍊","type":"sanctum"},{"id":"sanctum.sanctum_effect_50613","text":"使用 不起眼的磚","type":"sanctum"},{"id":"sanctum.sanctum_effect_30866","text":"使用 片刻和平","type":"sanctum"},{"id":"sanctum.sanctum_effect_53929","text":"使用 尖刺入口","type":"sanctum"},{"id":"sanctum.sanctum_effect_48875","text":"使用 破爛眼罩","type":"sanctum"},{"id":"sanctum.sanctum_effect_38381","text":"使用 口乾舌燥","type":"sanctum"},{"id":"sanctum.sanctum_effect_5501","text":"使用 屈辱紋身","type":"sanctum"},{"id":"sanctum.sanctum_effect_45401","text":"使用 岔河","type":"sanctum"},{"id":"sanctum.sanctum_effect_31580","text":"使用 喚雨者","type":"sanctum"},{"id":"sanctum.sanctum_effect_14131","text":"使用 騙人鏡子","type":"sanctum"},{"id":"sanctum.sanctum_effect_34171","text":"使用 出血","type":"sanctum"},{"id":"sanctum.sanctum_effect_9121","text":"使用 全視之眼","type":"sanctum"},{"id":"sanctum.sanctum_effect_51140","text":"使用 璀璨珍珠","type":"sanctum"},{"id":"sanctum.sanctum_effect_57507","text":"使用 粘稠膿液","type":"sanctum"},{"id":"sanctum.sanctum_effect_46977","text":"使用 木人像","type":"sanctum"},{"id":"sanctum.sanctum_effect_41741","text":"使用 血紅瓶","type":"sanctum"},{"id":"sanctum.sanctum_effect_29924","text":"使用 華麗匕首","type":"sanctum"},{"id":"sanctum.sanctum_effect_6090","text":"使用 刺客之刃","type":"sanctum"},{"id":"sanctum.sanctum_effect_38167","text":"使用 附魔之甕","type":"sanctum"},{"id":"sanctum.sanctum_effect_59406","text":"使用 腎上腺素瓶","type":"sanctum"},{"id":"sanctum.sanctum_effect_45428","text":"使用 財富之鏡","type":"sanctum"},{"id":"sanctum.sanctum_effect_54204","text":"使用 奧爾巴拉雕像","type":"sanctum"},{"id":"sanctum.sanctum_effect_28826","text":"使用 聖水","type":"sanctum"},{"id":"sanctum.sanctum_effect_40142","text":"使用 青春之泉","type":"sanctum"},{"id":"sanctum.sanctum_effect_51458","text":"使用 銀聖杯","type":"sanctum"},{"id":"sanctum.sanctum_effect_41498","text":"使用 黑珍珠","type":"sanctum"},{"id":"sanctum.sanctum_effect_52622","text":"使用 芭芭拉的禮物","type":"sanctum"},{"id":"sanctum.sanctum_effect_60796","text":"使用 骰子","type":"sanctum"},{"id":"sanctum.sanctum_effect_3716","text":"使用 上行之路","type":"sanctum"},{"id":"sanctum.sanctum_effect_27130","text":"使用 聖鏡","type":"sanctum"},{"id":"sanctum.sanctum_effect_30042","text":"使用 水晶碎片","type":"sanctum"},{"id":"sanctum.sanctum_effect_379","text":"使用 光亮漆","type":"sanctum"},{"id":"sanctum.sanctum_effect_18125","text":"使用 忘卻傳統","type":"sanctum"},{"id":"sanctum.sanctum_effect_35605","text":"使用 飢荒季節","type":"sanctum"},{"id":"sanctum.sanctum_effect_56996","text":"使用 流言四起","type":"sanctum"},{"id":"sanctum.sanctum_effect_32085","text":"使用 高昂援助","type":"sanctum"},{"id":"sanctum.sanctum_effect_25062","text":"使用 束縛連鎖","type":"sanctum"},{"id":"sanctum.sanctum_effect_9853","text":"使用 無法觸碰","type":"sanctum"},{"id":"sanctum.sanctum_effect_30450","text":"使用 生鏽木槌","type":"sanctum"},{"id":"sanctum.sanctum_effect_24131","text":"使用 虛弱肉體","type":"sanctum"},{"id":"sanctum.sanctum_effect_28313","text":"使用 惡魔之翼","type":"sanctum"},{"id":"sanctum.sanctum_effect_30473","text":"使用 磨損涼鞋","type":"sanctum"},{"id":"sanctum.sanctum_effect_43834","text":"使用 否定寶珠","type":"sanctum"},{"id":"sanctum.sanctum_effect_55120","text":"使用 傳統之需","type":"sanctum"},{"id":"sanctum.sanctum_effect_6958","text":"使用 鑿石","type":"sanctum"},{"id":"sanctum.sanctum_effect_45600","text":"使用 玻璃碎片","type":"sanctum"},{"id":"sanctum.sanctum_effect_35578","text":"使用 鐵手鐐","type":"sanctum"},{"id":"sanctum.sanctum_effect_48487","text":"使用 鋒利箭矢","type":"sanctum"},{"id":"sanctum.sanctum_effect_16335","text":"使用 破碎盾牌","type":"sanctum"},{"id":"sanctum.sanctum_effect_55502","text":"使用 腐蝕藥劑","type":"sanctum"},{"id":"sanctum.sanctum_effect_62382","text":"使用 狡猾冥約","type":"sanctum"},{"id":"sanctum.sanctum_effect_27532","text":"使用 強力冥約","type":"sanctum"},{"id":"sanctum.sanctum_effect_60079","text":"使用 棄置之地冥約","type":"sanctum"},{"id":"sanctum.sanctum_effect_48548","text":"使用 折磨冥約","type":"sanctum"},{"id":"sanctum.sanctum_effect_0","text":"使用 ","type":"sanctum"}]},{"id":"skill","label":"Skill","entries":[{"id":"skill.shield_block","text":"賦予技能: 等級 # 展開護盾","type":"skill"},{"id":"skill.mana_drain","text":"賦予技能: 等級 # 魔力吸取","type":"skill"},{"id":"skill.summon_skeleton_warrior","text":"賦予技能: 等級 # 骷髏戰士召喚物","type":"skill"},{"id":"skill.power_siphon","text":"賦予技能: 等級 # 力量抽取","type":"skill"},{"id":"skill.circle_of_power","text":"賦予技能:等級 # 咒符之力","type":"skill"},{"id":"skill.lightning_bolt","text":"賦予技能: 等級 # 雷彈","type":"skill"},{"id":"skill.fireball","text":"賦予技能: 等級 # 火彈","type":"skill"},{"id":"skill.aura_crit_against_enemy","text":"賦予技能:等級 # 絕滅恨惡","type":"skill"},{"id":"skill.volatile_dead","text":"賦予技能: 等級 # 致命之息","type":"skill"},{"id":"skill.freezing_shards","text":"賦予技能:等級 # 冰凍裂片","type":"skill"},{"id":"skill.bone_blast","text":"賦予技能: 等級 # 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const twFilters = 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個月前"}]}},{"id":"sale_type","text":"販售型式","fullSpan":true,"option":{"options":[{"id":"any","text":"任何"},{"id":null,"text":"直購價或定價"},{"id":"priced_with_info","text":"標價:"},{"id":"unpriced","text":"無定價"}]}},{"id":"price","text":"直購價","fullSpan":true,"option":{"options":[{"id":null,"text":"Relative"},{"id":"aug","text":"增幅石"},{"id":"transmute","text":"蛻變石"},{"id":"exalted","text":"崇高石"},{"id":"regal","text":"富豪石"},{"id":"chaos","text":"混沌石"},{"id":"vaal","text":"瓦爾寶珠"},{"id":"alch","text":"點金石"},{"id":"divine","text":"神聖石"},{"id":"annul","text":"Orb of Annulment"},{"id":"mirror","text":"卡蘭德魔鏡"}]},"minMax":true}]}]}
const twProps = {
    "Requires": "需求",
    "Level": "等级",
    "Int": "智力",
    "Str": "力量",
    "Item Level": "物品等级",
    "Reload Time": "填装时间",
    "Critical Hit Chance": "攻击暴击率",
    "Critical Strike Chance": "暴击率",
    "Evasion Rating": "闪避值",
    "Armour": "护甲",
    "Quality": "品质",
    "Sockets": "插槽",
    "Attacks per Second": "每秒攻击次数",
    "Weapon Range": "武器范围",
    "Spirit": "精魂",
    "Block chance": "格挡几率",
    "Physical Damage": "物理伤害",
    "Elemental Damage": "元素伤害",
    "Chaos Damage": "混沌伤害",
    "Total DPS": "总 DPS",
    "Mana Multiplier": "魔力消耗倍率",
    "Mana Cost": "魔力消耗",
    "Cast Time": "施放时间",
    "Mana Reserved": "魔力保留",
    "Cooldown Time": "冷却时间",
    "Effectiveness of Added Damage": "伤害效用",
    "Limited to": "仅限",
    "Radius: Large": "范围: 大",
    "Radius: Medium": "范围: 中",
    "Radius: Small": "范围: 小",
    "Energy Shield": "能量护盾",
    "Elemental":"元素",
    "Life":"生命",
    "Defence":"防御",
    "Fire":"火焰",
    "Lightning":"闪电",
    "Attack":"攻击",
    "Speed":"速度",
    "Mana":"魔力",
    "Physical":"物理",
    "Cold":"冰冷",
    "Chaos":"混沌",
    "Caster":"施法",
    "Attribute":"属性",
    "Modifiers":"词缀"
}
const allocates = [{"id":"25482","text":"壯漢","en_text":"Beef"},{"id":"58397","text":"熟能生巧","en_text":"Proficiency"},{"id":"39567","text":"獨創","en_text":"Ingenuity"},{"id":"57047","text":"博學的","en_text":"Polymathy"},{"id":"16618","text":"萬事通","en_text":"Jack of all Trades"},{"id":"34316","text":"與河同行","en_text":"One with the River"},{"id":"37514","text":"迴旋擊","en_text":"Whirling Assault"},{"id":"9444","text":"與風同行","en_text":"One with the Storm"},{"id":"2113","text":"武藝之相","en_text":"Martial Artistry"},{"id":"56366","text":"寂靜小刀","en_text":"Silent Shiv"},{"id":"4423","text":"塗層匕首","en_text":"Coated Knife"},{"id":"62001","text":"背刺","en_text":"Backstabbing"},{"id":"63659","text":"巧妙構築","en_text":"Clever Construction"},{"id":"37688","text":"破壞裝置","en_text":"Devestating Devices"},{"id":"27417","text":"毀滅裝置","en_text":"Destructive Apparatus"},{"id":"60764","text":"羽毛箭羽","en_text":"Feathered Fletching"},{"id":"11526","text":"狙擊手","en_text":"Sniper"},{"id":"7651","text":"一箭穿心","en_text":"Pierce the Heart"},{"id":"10265","text":"長鋒:傷害核心","en_text":"Javelin"},{"id":"9227","text":"迅猛穿刺","en_text":"Swift Skewering"},{"id":"13895","text":"精準攻擊","en_text":"Precise Point"},{"id":"61112","text":"翻滾突擊","en_text":"Roll and Strike"},{"id":"42036","text":"偏斜","en_text":"Deflection"},{"id":"20414","text":"反擊","en_text":"Reprisal"},{"id":"27290","text":"沉重之刃","en_text":"Heavy Blade"},{"id":"59263","text":"撕裂之刃","en_text":"Ripping Blade"},{"id":"46565","text":"姿態破壞者","en_text":"Stance Breaker"},{"id":"45599","text":"圍城","en_text":"Lay Siege"},{"id":"27687","text":"極致防禦","en_text":"Greatest Defence"},{"id":"46384","text":"盾牌:格擋核心","en_text":"Wide Barrier"},{"id":"6133","text":"守護者核心","en_text":"Core of the Guardian"},{"id":"10681","text":"攻擊架勢","en_text":"Offensive Stance"},{"id":"22967","text":"警覺","en_text":"Vigilance"},{"id":"45612","text":"防禦反應","en_text":"Defensive Reflexes"},{"id":"6178","text":"強擊矢","en_text":"Power Shots"},{"id":"65468","text":"連續爆炸","en_text":"Repeating Explosives"},{"id":"64119","text":"立即裝填","en_text":"Instant Reload"},{"id":"7062","text":"可重複使用的彈藥","en_text":"Reusable Ammunition"},{"id":"33887","text":"全面齊射","en_text":"Full Salvo"},{"id":"11178","text":"迴旋猛攻","en_text":"Whirling Onslaught"},{"id":"62439","text":"狂怒掠奪者","en_text":"Enraged Reaver"},{"id":"2645","text":"碎顱者","en_text":"Skullcrusher"},{"id":"13980","text":"劈裂大地","en_text":"Split the Earth"},{"id":"42914","text":"球與鎖鏈","en_text":"Ball and Chain"},{"id":"49370","text":"晨星","en_text":"Morning Star"},{"id":"32148","text":"響動巨球","en_text":"Rattling Ball"},{"id":"8535","text":"尖刺鞭笞","en_text":"Spiked Whip"},{"id":"31925","text":"守護神器","en_text":"Warding Fetish"},{"id":"11838","text":"捕夢者","en_text":"Dreamcatcher"},{"id":"4238","text":"萬能雙手","en_text":"Versatile Arms"},{"id":"6229","text":"乘勝追擊","en_text":"Push the Advantage"},{"id":"46696","text":"損害","en_text":"Impair"},{"id":"44330","text":"塗層武器","en_text":"Coated Arms"},{"id":"52392","text":"目標明確","en_text":"Singular Purpose"},{"id":"56997","text":"激烈碰撞","en_text":"Heavy Contact"},{"id":"47363","text":"巨無霸武器","en_text":"Colossal Weapon"},{"id":"13708","text":"彎曲武器","en_text":"Curved Weapon"},{"id":"1087","text":"震波","en_text":"Shockwaves"},{"id":"25513","text":"鎮壓","en_text":"Overwhelm"},{"id":"45488","text":"十字打擊","en_text":"Cross Strike"},{"id":"2394","text":"刀鋒亂舞","en_text":"Blade Flurry"},{"id":"27950","text":"拋光之鋼","en_text":"Polished Iron"},{"id":"372","text":"隔熱","en_text":"Heatproofing"},{"id":"19236","text":"投射物屏障","en_text":"Projectile Bulwark"},{"id":"17029","text":"捕刃者","en_text":"Blade Catcher"},{"id":"59589","text":"沉重鎧甲","en_text":"Heavy Armour"},{"id":"44952","text":"經久耐用","en_text":"Made to Last"},{"id":"32416","text":"堅固金屬","en_text":"Sturdy Metal"},{"id":"65023","text":"無敵甲殼","en_text":"Impenetrable Shell"},{"id":"17150","text":"將軍的束縛","en_text":"Generals Bindings"},{"id":"30456","text":"高度警戒","en_text":"High Alert"},{"id":"5227","text":"逃逸策略","en_text":"Escape Strategy"},{"id":"17955","text":"小心翼翼","en_text":"Careful Consideration"},{"id":"51606","text":"解放行動","en_text":"Freedom of Movement"},{"id":"17854","text":"逃逸速度","en_text":"Escape Velocity"},{"id":"51707","text":"強化反應","en_text":"Enhanced Reflexes"},{"id":"59720","text":"野獸皮膚","en_text":"Beastial Skin"},{"id":"4716","text":"殘像","en_text":"Afterimage"},{"id":"51446","text":"皮革綁縛護手","en_text":"Leather Bound Gauntlets"},{"id":"20831","text":"靈貓狡捷","en_text":"Catlike Agility"},{"id":"21935","text":"校準","en_text":"Calibration"},{"id":"62230","text":"堅忍屏障","en_text":"Patient Barrier"},{"id":"116","text":"明察秋毫","en_text":"Insightfulness"},{"id":"3215","text":"融合","en_text":"Melding"},{"id":"44299","text":"強化屏障","en_text":"Enhanced Barrier"},{"id":"9642","text":"抑制護盾","en_text":"Dampening 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Blood"},{"id":"46060","text":"貪婪","en_text":"Voracious"},{"id":"10772","text":"嗜血的","en_text":"Bloodthirsty"},{"id":"47316","text":"刺穿","en_text":"Goring"},{"id":"18397","text":"鮮味之血","en_text":"Savoured Blood"},{"id":"8827","text":"快速代謝","en_text":"Fast Metabolism"},{"id":"13542","text":"鬆散肌肉","en_text":"Loose Flesh"},{"id":"48774","text":"繃緊肌肉","en_text":"Taut Flesh"},{"id":"35966","text":"心臟疾病","en_text":"Heart Tissue"},{"id":"57110","text":"注入肉體","en_text":"Infused Flesh"},{"id":"38111","text":"可塑肉體","en_text":"Pliable Flesh"},{"id":"23939","text":"琉璃血肉","en_text":"Glazed Flesh"},{"id":"24062","text":"不朽惡名","en_text":"Immortal Infamy"},{"id":"7344","text":"死而復生","en_text":"Life from Death"},{"id":"40213","text":"血味","en_text":"Taste for Blood"},{"id":"45244","text":"補滿","en_text":"Refills"},{"id":"52803","text":"健壯旅人","en_text":"Hale 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Toxins"},{"id":"61741","text":"持久毒素","en_text":"Lasting Toxins"},{"id":"42959","text":"低容忍","en_text":"Low Tolerance"},{"id":"63759","text":"疊加毒素","en_text":"Stacking Toxins"},{"id":"40270","text":"狂熱","en_text":"Frenetic"},{"id":"63255","text":"野性之心","en_text":"Savagery"},{"id":"21537","text":"激情","en_text":"Fervour"},{"id":"5663","text":"耐力","en_text":"Endurance"},{"id":"46499","text":"膽量","en_text":"Guts"},{"id":"20416","text":"毅力","en_text":"Grit"},{"id":"1104","text":"渴求力量","en_text":"Lust for Power"},{"id":"65204","text":"力量滿溢","en_text":"Overflowing Power"},{"id":"27176","text":"內在力量","en_text":"The Power Within"},{"id":"6514","text":"不諧之音","en_text":"Cacophony"},{"id":"31373","text":"聲音賦予","en_text":"Vocal Empowerment"},{"id":"7668","text":"內出血","en_text":"Internal Bleeding"},{"id":"14777","text":"雙刃之力","en_text":"Bravado"},{"id":"38053","text":"震耳吶喊","en_text":"Deafening Cries"},{"id":"29762","text":"喉鳴咆哮","en_text":"Guttural 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Shot"},{"id":"9472","text":"投石車","en_text":"Catapult"},{"id":"46296","text":"短距離射擊","en_text":"Short Shot"},{"id":"38479","text":"狹小界限","en_text":"Close Confines"},{"id":"55060","text":"彈片","en_text":"Shrapnel"},{"id":"43829","text":"先進彈藥","en_text":"Advanced Munitions"},{"id":"28482","text":"散播火焰","en_text":"Total Incineration"},{"id":"8554","text":"燃燒之性","en_text":"Burning Nature"},{"id":"63037","text":"火焰符印","en_text":"Sigil of Fire"},{"id":"51335","text":"烈焰之途","en_text":"Path of Flame"},{"id":"53294","text":"焚燒殆盡","en_text":"Burn Away"},{"id":"60692","text":"迴盪餘焰","en_text":"Echoing Flames"},{"id":"65016","text":"熊熊烈火","en_text":"Intense Flames"},{"id":"21206","text":"暴烈衝擊","en_text":"Explosive Impact"},{"id":"11366","text":"火山皮膚","en_text":"Volcanic Skin"},{"id":"6544","text":"灼熱打擊","en_text":"Burning Strikes"},{"id":"62310","text":"爆燃","en_text":"Incendiary"},{"id":"24630","text":"劇烈爆發","en_text":"Fulmination"},{"id":"26518","text":"冰寒之性","en_text":"Cold 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                    case getType(obj.url) === '[object String]' && !url.includes(obj.url):
                    case getType(obj.url) === '[object RegExp]' && !obj.url.test(url):
                    case obj.method && obj.method.toUpperCase() !== method.toUpperCase():
                    case 'async' in obj && obj.async !== async:
                        return false;
                }
                return true;
            });
        }
        waitForRequestKeys() {
            const requestKeys = ['url', 'method', 'abort', 'headers', 'data'];
            if (!this.request.async) {
                win.__ajaxHooker.hookInsts.forEach(({hookFns, filters}) => {
                    if (this.shouldFilter(filters)) return;
                    hookFns.forEach(fn => {
                        if (getType(fn) === '[object Function]') catchError(fn, this.request);
                    });
                    requestKeys.forEach(key => {
                        if (isThenable(this.request[key])) this.request[key] = this.requestClone[key];
                    });
                });
                return new SyncThenable();
            }
            const promises = [];
            win.__ajaxHooker.hookInsts.forEach(({hookFns, filters}) => {
                if (this.shouldFilter(filters)) return;
                promises.push(Promise.all(hookFns.map(fn => catchError(fn, this.request))).then(() =>
                                                                                                Promise.all(requestKeys.map(key => Promise.resolve(this.request[key]).then(
                    val => this.request[key] = val,
                    () => this.request[key] = this.requestClone[key]
                )))
                                                                                               ));
            });
            return Promise.all(promises);
        }
        waitForResponseKeys(response) {
            const responseKeys = this.request.type === 'xhr' ? xhrResponses : fetchResponses;
            if (!this.request.async) {
                if (getType(this.request.response) === '[object Function]') {
                    catchError(this.request.response, response);
                    responseKeys.forEach(key => {
                        if ('get' in getDescriptor(response, key) || isThenable(response[key])) {
                            delete response[key];
                        }
                    });
                }
                return new SyncThenable();
            }
            return Promise.resolve(catchError(this.request.response, response)).then(() =>
                                                                                     Promise.all(responseKeys.map(key => {
                const descriptor = getDescriptor(response, key);
                if (descriptor && 'value' in descriptor) {
                    return Promise.resolve(descriptor.value).then(
                        val => response[key] = val,
                        () => delete response[key]
                    );
                } else {
                    delete response[key];
                }
            }))
                                                                                    );
        }
    }
    const proxyHandler = {
        get(target, prop) {
            const descriptor = getDescriptor(target, prop);
            if (descriptor && !descriptor.configurable && !descriptor.writable && !descriptor.get) return target[prop];
            const ah = target.__ajaxHooker;
            if (ah && ah.proxyProps) {
                if (prop in ah.proxyProps) {
                    const pDescriptor = ah.proxyProps[prop];
                    if ('get' in pDescriptor) return pDescriptor.get();
                    if (typeof pDescriptor.value === 'function') return pDescriptor.value.bind(ah);
                    return pDescriptor.value;
                }
                if (typeof target[prop] === 'function') return target[prop].bind(target);
            }
            return target[prop];
        },
        set(target, prop, value) {
            const descriptor = getDescriptor(target, prop);
            if (descriptor && !descriptor.configurable && !descriptor.writable && !descriptor.set) return true;
            const ah = target.__ajaxHooker;
            if (ah && ah.proxyProps && prop in ah.proxyProps) {
                const pDescriptor = ah.proxyProps[prop];
                pDescriptor.set ? pDescriptor.set(value) : (pDescriptor.value = value);
            } else {
                target[prop] = value;
            }
            return true;
        }
    };
    class XhrHooker {
        constructor(xhr) {
            const ah = this;
            Object.assign(ah, {
                originalXhr: xhr,
                proxyXhr: new Proxy(xhr, proxyHandler),
                resThenable: new SyncThenable(),
                proxyProps: {},
                proxyEvents: {}
            });
            xhr.addEventListener('readystatechange', e => {
                if (ah.proxyXhr.readyState === 4 && ah.request && typeof ah.request.response === 'function') {
                    const response = {
                        finalUrl: ah.proxyXhr.responseURL,
                        status: ah.proxyXhr.status,
                        responseHeaders: parseHeaders(ah.proxyXhr.getAllResponseHeaders())
                    };
                    const tempValues = {};
                    for (const key of xhrResponses) {
                        try {
                            tempValues[key] = ah.originalXhr[key];
                        } catch (err) {}
                        defineProp(response, key, () => {
                            return response[key] = tempValues[key];
                        }, val => {
                            delete response[key];
                            response[key] = val;
                        });
                    }
                    ah.resThenable = new AHRequest(ah.request).waitForResponseKeys(response).then(() => {
                        for (const key of xhrResponses) {
                            ah.proxyProps[key] = {get: () => {
                                if (!(key in response)) response[key] = tempValues[key];
                                return response[key];
                            }};
                        }
                    });
                }
                ah.dispatchEvent(e);
            });
            xhr.addEventListener('load', e => ah.dispatchEvent(e));
            xhr.addEventListener('loadend', e => ah.dispatchEvent(e));
            for (const evt of xhrAsyncEvents) {
                const onEvt = 'on' + evt;
                ah.proxyProps[onEvt] = {
                    get: () => ah.proxyEvents[onEvt] || null,
                    set: val => ah.addEvent(onEvt, val)
                };
            }
            for (const method of ['setRequestHeader', 'addEventListener', 'removeEventListener', 'open', 'send']) {
                ah.proxyProps[method] = {value: ah[method]};
            }
        }
        toJSON() {} // Converting circular structure to JSON
        addEvent(type, event) {
            if (type.startsWith('on')) {
                this.proxyEvents[type] = typeof event === 'function' ? event : null;
            } else {
                if (typeof event === 'object' && event !== null) event = event.handleEvent;
                if (typeof event !== 'function') return;
                this.proxyEvents[type] = this.proxyEvents[type] || new Set();
                this.proxyEvents[type].add(event);
            }
        }
        removeEvent(type, event) {
            if (type.startsWith('on')) {
                this.proxyEvents[type] = null;
            } else {
                if (typeof event === 'object' && event !== null) event = event.handleEvent;
                this.proxyEvents[type] && this.proxyEvents[type].delete(event);
            }
        }
        dispatchEvent(e) {
            e.stopImmediatePropagation = stopImmediatePropagation;
            defineProp(e, 'target', () => this.proxyXhr);
            defineProp(e, 'currentTarget', () => this.proxyXhr);
            this.proxyEvents[e.type] && this.proxyEvents[e.type].forEach(fn => {
                this.resThenable.then(() => !e.ajaxHooker_isStopped && fn.call(this.proxyXhr, e));
            });
            if (e.ajaxHooker_isStopped) return;
            const onEvent = this.proxyEvents['on' + e.type];
            onEvent && this.resThenable.then(onEvent.bind(this.proxyXhr, e));
        }
        setRequestHeader(header, value) {
            this.originalXhr.setRequestHeader(header, value);
            if (!this.request) return;
            const headers = this.request.headers;
            headers[header] = header in headers ? `${headers[header]}, ${value}` : value;
        }
        addEventListener(...args) {
            if (xhrAsyncEvents.includes(args[0])) {
                this.addEvent(args[0], args[1]);
            } else {
                this.originalXhr.addEventListener(...args);
            }
        }
        removeEventListener(...args) {
            if (xhrAsyncEvents.includes(args[0])) {
                this.removeEvent(args[0], args[1]);
            } else {
                this.originalXhr.removeEventListener(...args);
            }
        }
        open(method, url, async = true, ...args) {
            this.request = {
                type: 'xhr',
                url: url.toString(),
                method: method.toUpperCase(),
                abort: false,
                headers: {},
                data: null,
                response: null,
                async: !!async
            };
            this.openArgs = args;
            this.resThenable = new SyncThenable();
            ['responseURL', 'readyState', 'status', 'statusText', ...xhrResponses].forEach(key => {
                delete this.proxyProps[key];
            });
            return this.originalXhr.open(method, url, async, ...args);
        }
        send(data) {
            const ah = this;
            const xhr = ah.originalXhr;
            const request = ah.request;
            if (!request) return xhr.send(data);
            request.data = data;
            new AHRequest(request).waitForRequestKeys().then(() => {
                if (request.abort) {
                    if (typeof request.response === 'function') {
                        Object.assign(ah.proxyProps, {
                            responseURL: {value: request.url},
                            readyState: {value: 4},
                            status: {value: 200},
                            statusText: {value: 'OK'}
                        });
                        xhrAsyncEvents.forEach(evt => xhr.dispatchEvent(new Event(evt)));
                    }
                } else {
                    xhr.open(request.method, request.url, request.async, ...ah.openArgs);
                    for (const header in request.headers) {
                        xhr.setRequestHeader(header, request.headers[header]);
                    }
                    xhr.send(request.data);
                }
            });
        }
    }
    function fakeXHR() {
        const xhr = new winAh.realXHR();
        if ('__ajaxHooker' in xhr) console.warn('检测到不同版本的ajaxHooker,可能发生冲突!');
        xhr.__ajaxHooker = new XhrHooker(xhr);
        return xhr.__ajaxHooker.proxyXhr;
    }
    fakeXHR.prototype = win.XMLHttpRequest.prototype;
    Object.keys(win.XMLHttpRequest).forEach(key => fakeXHR[key] = win.XMLHttpRequest[key]);
    function fakeFetch(url, options = {}) {
        if (!url) return winAh.realFetch.call(win, url, options);
        return new Promise(async (resolve, reject) => {
            const init = {};
            if (getType(url) === '[object Request]') {
                for (const prop of fetchInitProps) init[prop] = url[prop];
                if (url.body) init.body = await url.arrayBuffer();
                url = url.url;
            }
            url = url.toString();
            Object.assign(init, options);
            init.method = init.method || 'GET';
            init.headers = init.headers || {};
            const request = {
                type: 'fetch',
                url: url,
                method: init.method.toUpperCase(),
                abort: false,
                headers: parseHeaders(init.headers),
                data: init.body,
                response: null,
                async: true
            };
            const req = new AHRequest(request);
            await req.waitForRequestKeys();
            if (request.abort) {
                if (typeof request.response === 'function') {
                    const response = {
                        finalUrl: request.url,
                        status: 200,
                        responseHeaders: {}
                    };
                    await req.waitForResponseKeys(response);
                    const key = fetchResponses.find(k => k in response);
                    let val = response[key];
                    if (key === 'json' && typeof val === 'object') {
                        val = catchError(JSON.stringify.bind(JSON), val);
                    }
                    const res = new Response(val, {
                        status: 200,
                        statusText: 'OK'
                    });
                    defineProp(res, 'type', () => 'basic');
                    defineProp(res, 'url', () => request.url);
                    resolve(res);
                } else {
                    reject(new DOMException('aborted', 'AbortError'));
                }
                return;
            }
            init.method = request.method;
            init.headers = request.headers;
            init.body = request.data;
            winAh.realFetch.call(win, request.url, init).then(res => {
                if (typeof request.response === 'function') {
                    const response = {
                        finalUrl: res.url,
                        status: res.status,
                        responseHeaders: parseHeaders(res.headers)
                    };
                    fetchResponses.forEach(key => res[key] = function() {
                        if (key in response) return Promise.resolve(response[key]);
                        return resProto[key].call(this).then(val => {
                            response[key] = val;
                            return req.waitForResponseKeys(response).then(() => key in response ? response[key] : val);
                        });
                    });
                }
                resolve(res);
            }, reject);
        });
    }
    function fakeFetchClone() {
        const descriptors = Object.getOwnPropertyDescriptors(this);
        const res = winAh.realFetchClone.call(this);
        Object.defineProperties(res, descriptors);
        return res;
    }
    winAh = win.__ajaxHooker = winAh || {
        version, fakeXHR, fakeFetch, fakeFetchClone,
        realXHR: win.XMLHttpRequest,
        realFetch: win.fetch,
        realFetchClone: resProto.clone,
        hookInsts: new Set()
    };
    if (winAh.version !== version) console.warn('检测到不同版本的ajaxHooker,可能发生冲突!');
    win.XMLHttpRequest = winAh.fakeXHR;
    win.fetch = winAh.fakeFetch;
    resProto.clone = winAh.fakeFetchClone;
    winAh.hookInsts.add(hookInst);
    return {
        hook: fn => hookInst.hookFns.push(fn),
        filter: arr => {
            if (Array.isArray(arr)) hookInst.filters = arr;
        },
        protect: () => {
            readonly(win, 'XMLHttpRequest', winAh.fakeXHR);
            readonly(win, 'fetch', winAh.fakeFetch);
            readonly(resProto, 'clone', winAh.fakeFetchClone);
        },
        unhook: () => {
            winAh.hookInsts.delete(hookInst);
            if (!winAh.hookInsts.size) {
                writable(win, 'XMLHttpRequest', winAh.realXHR);
                writable(win, 'fetch', winAh.realFetch);
                writable(resProto, 'clone', winAh.realFetchClone);
                delete win.__ajaxHooker;
            }
        }
    };
}();

(async () => {

    'use strict';
    const applyState = GM_getValue('applyState') ? GM_getValue('applyState') : 1
    const dataMap = GM_getValue('dataMap') ? GM_getValue('dataMap') : {}
    let setLg = 0

    const checkInterval = 5000;
    let lastCheck = 0

    function checkLocalStorage() {
        if (localStorage.getItem('lscache-trade2data') && localStorage.getItem('lscache-trade2items') && localStorage.getItem('lscache-trade2stats') && localStorage.getItem('lscache-trade2filters') && document && document.querySelector('.applyTw a span')) {
            const trade2Data = JSON.parse(localStorage.getItem('lscache-trade2data'));
            const trade2items = JSON.parse(localStorage.getItem('lscache-trade2items'));
            const trade2stats = JSON.parse(localStorage.getItem('lscache-trade2stats'));
            const trade2filters = JSON.parse(localStorage.getItem('lscache-trade2filters'));
            if ( trade2filters && trade2filters.some(a => a.title == '交易過濾')) {
                GM_setValue('applyState', 1);
                document.querySelector('.applyTw a span').innerText = '取消繁体化'
            } else {
                GM_setValue('applyState', 2);
                document.querySelector('.applyTw a span').innerText = '开启繁体化'
            }
        }
        if(lastCheck == 0) lastCheck = Date.now()
        if(Date.now() - lastCheck > 1000 * 60 * 15){
            // location.reload()
            //             lastCheck = Date.now()
            //             getPromise('https://www.pathofexile.com/').then(res => {

            //             }).catch(e => {

            //             })
        }
    }

    setInterval(checkLocalStorage, checkInterval);

    window.addEventListener('load', function() {
        document.addEventListener('click', function(event) {
            if (event.target.closest('.applyTw')) {
                event.preventDefault(); // 阻止默认行为
                const applyState = GM_getValue('applyState') || 1;
                GM_setValue('applyState', applyState === 1 ? 2 : 1);
                localStorage.clear();
                location.reload();
            }
            if (event.target.closest('.applyAutoLg')) {
                event.preventDefault(); // 阻止默认行为
                putPromise('/api/trade2/settings',{"language":""}).then(res =>{
                    alert("应用私聊语言为客户端语言成功,收到物品交易私聊组队后会在仓库自动定位物品位置")
                })
            }
            if(event.target.closest('.saveStat')){
                const saveStatElements = document.querySelectorAll('.saveStat');
                const saveStatArray = Array.from(saveStatElements);
                const clickedElement = event.target.closest('.saveStat');
                const index = saveStatArray.indexOf(clickedElement);
                console.log('点击的 .saveStat 是第 ' + (index + 1) + ' 个');
                proxy.statIndex = index
                proxy.inputName = ''
                setTimeout(()=>{
                    document.querySelector('#save-modal').style.display = 'block';
                },100)
            }


        });

        // 查找目标 ul 元素
        const tabList = document.querySelector('ul.nav.nav-tabs.account');
        if (!tabList) {
            console.error('未找到目标元素');
            return; // 如果找不到目标元素,退出
        }
        // 创建应用按钮
        const applyLi = document.createElement('li');
        applyLi.role = 'presentation';
        applyLi.className = 'applyTw'
        applyLi.style.float = 'right';
        applyLi.style.height = '32px';
        const applyLink = document.createElement('a');
        applyLink.href = '#';
        applyLink.innerHTML = `<span>${applyState == 1 ? '取消繁体化':'开启繁体化'}</span>`;
        applyLi.appendChild(applyLink);

        // 将按钮添加到 ul 元素中
        tabList.appendChild(applyLi);

        // 创建应用按钮
        const efLi = document.createElement('li');
        efLi.role = 'presentation';
        efLi.style.float = 'right';
        efLi.style.height = '32px';
        const efLink = document.createElement('a');
        efLink.href = 'https://www.caimogu.cc/post/1621584.html';
        efLink.target = '_blank';
        efLink.innerHTML = `<span>poe2易刷查价器</span>`;
        efLi.appendChild(efLink);
        tabList.appendChild(efLi);

        // 创建应用按钮
        const autoLgLi = document.createElement('li');
        autoLgLi.role = 'presentation';
        autoLgLi.className = 'applyAutoLg'
        autoLgLi.style.float = 'right';
        autoLgLi.style.height = '32px';
        const autoLgLink = document.createElement('a');
        autoLgLink.href = '#';
        autoLgLink.innerHTML = `<span>应用仓库物品定位</span>`;
        autoLgLi.appendChild(autoLgLink);
        tabList.appendChild(autoLgLi);

        const initSumSelect = setInterval(()=>{
            if(!document.querySelector('.multiselect.filter-select.filter-group-select')) return
            initModel()
            const statsDiv = document.querySelector('.multiselect.filter-select.filter-group-select').closest('span').closest('div');
            // 创建一个选择框
            const selectBox = document.createElement('select');
            selectBox.className = "multiselect filter-select filter-group-select"
            selectBox.style.width= '50%';
            selectBox.style.background= '#1e2124';
            selectBox.style.textAlign= 'center';
            selectBox.style.marginLeft= '50%';
            selectBox.style.marginTop= '20px';
            const option = document.createElement('option');
            option.value = '';
            option.text = '预设综合选项';
            selectBox.appendChild(option);

            Object.keys(weightSum).forEach(key => {
                const option1 = document.createElement('option');
                option1.value =key;
                option1.text = key;
                selectBox.appendChild(option1);
            })

            statsDiv.appendChild(selectBox);

            selectBox.addEventListener('change', function(event) {
                event.preventDefault(); // 阻止默认行为,防止更改选项
                console.log('Select box clicked',event.target.value);
                if(event.target.value){
                    const weights = weightSum[event.target.value]
                    const newStat = {
                        "type": "weight",
                        "value": {
                            "min": 1
                        },
                        "filters": [
                        ],
                        "disabled": false
                    }
                    txTradeFormatstats.forEach(a => {
                        a.entries.forEach(e => {
                            const findW = weights.find(w => w.id == e.id.split('.')[1])
                            if (findW) {
                                newStat.filters.push({
                                    "id": e.id,
                                    "value": {
                                        "weight": findW.value
                                    },
                                    "disabled": false
                                })
                            }
                        })
                    })

                    unsafeWindow.app.$store.commit("pushStatGroup",newStat)
                }
            });
            initSlectMy()
            clearInterval(initSumSelect)
        },1000)
        const addBtnInterval = setInterval(()=>{
            if(!document.querySelector('.multiselect.filter-select.filter-group-select')) return
            const statsDivs = document.querySelectorAll('.search-advanced-pane.brown .filter-group-header .filter-body')
            statsDivs.forEach(div => {
                const nextSibling = div.nextElementSibling;
                if (!nextSibling || !nextSibling.classList.contains('saveStat')) {
                    const newElement = document.createElement('span');
                    newElement.textContent = 'New Span';
                    newElement.className = 'input-group-btn saveStat'
                    newElement.innerHTML = '<button class="btn">保存预设</button>'

                    // div.appendChild(newElement);
                    div.insertAdjacentElement('afterend', newElement);
                }
            });
        },1000)

        });

    const data = {
        inputName: '',
        statIndex:-1,
        saveStats:GM_getValue('saveStats') ? GM_getValue('saveStats') : []
    };

    // 使用 Proxy 监听数据变化
    const proxy = new Proxy(data, {
        set(target, key, value) {
            target[key] = value; // 更新数据
            updateDOM(key, value); // 更新 DOM
            return true;
        }
    });

    // 更新 DOM 的函数
    function updateDOM(key, value) {
        const elements = document.querySelectorAll(`[data-bind="${key}"]`);
        elements.forEach(element => {
            if (element.tagName === 'INPUT') {
                element.value = value;
            } else {
                element.textContent = value;
            }
        });
    }

    function initSlectMy(){
        const statsDiv = document.querySelector('.multiselect.filter-select.filter-group-select').closest('span').closest('div');
        // 创建一个输入框
        const inputBox = document.createElement('input');
        inputBox.type = 'text';
        inputBox.className = 'multiselect';
        inputBox.placeholder = '已保存的预设配置...';
        inputBox.style.width = '50%';
        inputBox.style.background = '#1e2124';
        inputBox.style.textAlign = 'center';
        inputBox.style.marginLeft = '50%';
        inputBox.style.marginTop = '20px';
        inputBox.style.color = 'white';
        inputBox.style.padding = '5px';
        inputBox.style.border = 'none';
        inputBox.style.borderRadius = '4px';

        // 创建一个下拉列表容器
        const dropdown = document.createElement('div');
        dropdown.className = 'dropdown';
        dropdown.style.display = 'none';
        dropdown.style.backgroundColor = '#1e2124';
        dropdown.style.border = '1px solid #ccc';
        dropdown.style.maxHeight = '150px';
        dropdown.style.overflowY = 'auto';
        dropdown.style.width = '50%';
        dropdown.style.marginLeft = '50%';
        dropdown.style.zIndex = '1000';

        // 动态生成下拉列表项
        function populateDropdown(filter = '') {
            dropdown.innerHTML = ''; // 清空当前内容
            proxy.saveStats.forEach(option => {
                if (option.name.toLowerCase().includes(filter.toLowerCase())) {
                    const item = document.createElement('div');
                    item.textContent = option.name;
                    item.style.padding = '10px';
                    item.style.cursor = 'pointer';
                    item.style.color = 'white';
                    item.addEventListener('click', () => {
                        unsafeWindow.app.$store.commit("pushStatGroup",JSON.parse(JSON.stringify(option.query)))

                        setTimeout(()=>{
                            dropdown.style.display = 'none'; // 隐藏下拉列表

                        },100)

                    });

                    // 删除按钮
                    const deleteButton = document.createElement('button');
                    deleteButton.textContent = '×';
                    deleteButton.style.background = 'none';
                    deleteButton.style.border = 'none';
                    deleteButton.style.color = 'red';
                    deleteButton.style.cursor = 'pointer';
                    deleteButton.style.fontSize = '16px';
                    deleteButton.addEventListener('click', (event) => {
                        event.stopPropagation(); // 阻止事件冒泡
                        proxy.saveStats = proxy.saveStats.filter(a => a.name !== option.name)
                        GM_setValue('saveStats',proxy.saveStats)
                        populateDropdown(inputBox.value); // 重新渲染下拉列表
                    });

                    item.appendChild(deleteButton);

                    dropdown.appendChild(item);
                }
            });
        }

        // 初始化下拉列表
        populateDropdown();

        // 输入框事件监听
        inputBox.addEventListener('input', () => {
            const filter = inputBox.value;
            populateDropdown(filter);
            dropdown.style.display = 'block' ;
        });

        // 点击页面其他区域时隐藏下拉列表
        document.addEventListener('click', (event) => {
            if (!dropdown.contains(event.target) && event.target !== inputBox) {
                dropdown.style.display = 'none';
            }else{
                populateDropdown(inputBox.value);
                dropdown.style.display = 'block';
            }
        });

        // 将输入框和下拉列表添加到页面
        const container = document.createElement('div');
        container.className = 'multiselect filter-select filter-group-select'

        container.appendChild(inputBox);
        container.appendChild(dropdown);
        statsDiv.appendChild(container);
    }

    function initModel(){
        // 创建弹窗
        const modal = document.createElement('div');
        modal.id = 'save-modal'
        modal.style.display = 'none';
        modal.style.position = 'fixed';
        modal.style.top = '50%';
        modal.style.left = '50%';
        modal.style.transform = 'translate(-50%, -50%)';
        modal.style.backgroundColor = 'white';
        modal.style.padding = '20px';
        modal.style.border = '1px solid #ccc';
        modal.style.boxShadow = '0 0 10px rgba(0, 0, 0, 0.1)';
        modal.style.zIndex = '1001';

        const input = document.createElement('input');
        input.type = 'text';
        input.placeholder = '请输入预设名称';
        input.style.width = '100%';
        input.style.marginBottom = '10px';
        input.setAttribute('data-bind', 'inputName');

        const saveButton = document.createElement('button');
        saveButton.textContent = '保存';
        saveButton.style.marginRight = '10px';

        const cancelButton = document.createElement('button');
        cancelButton.textContent = '取消';

        const buttonContainer = document.createElement('div');
        buttonContainer.style.display = 'flex';
        buttonContainer.style.justifyContent = 'flex-end';
        buttonContainer.appendChild(saveButton);
        buttonContainer.appendChild(cancelButton);

        modal.appendChild(input);
        modal.appendChild(buttonContainer);
        document.body.appendChild(modal);

        // 保存按钮点击事件
        saveButton.addEventListener('click', () => {
            console.log(unsafeWindow.app.query.query.stats[proxy.statIndex])
            const inputValue = input.value.trim();
            if (inputValue) {
                // 检查是否存在同名对象
                const existingIndex = proxy.saveStats.findIndex(a => a.name === inputValue);
                const newData = {
                    name:inputValue,
                    query:unsafeWindow.app.query.query.stats[proxy.statIndex]
                }
                if (existingIndex !== -1) {
                    // 如果存在同名对象,更新它
                    proxy.saveStats[existingIndex] = JSON.parse(JSON.stringify(newData)) ;
                } else {
                    // 如果不存在同名对象,新增一个对象
                    proxy.saveStats.push(JSON.parse(JSON.stringify(newData)));
                }
                GM_setValue('saveStats',proxy.saveStats)
                modal.style.display = 'none';
            } else {
                alert('请输入预设名称');
            }
        });

        // 取消按钮点击事件
        cancelButton.addEventListener('click', () => {
            modal.style.display = 'none';
        });

        input.addEventListener('input', (event) => {
            proxy.inputName = event.target.value; // 更新数据
        });

        // 点击弹窗外部关闭弹窗
        window.addEventListener('click', (event) => {
            if (event.target !== modal && !modal.contains(event.target) && modal.style.display !== 'none') {
                modal.style.display = 'none';
            }
        });
    }

    function ajax(url, method, data, successCallback, errorCallback) {
        // 1. 创建 XMLHttpRequest 对象
        var xhr = new XMLHttpRequest();
        var headers = {
            'Content-Type': 'application/json',
            'x-requested-with':'XMLHttpRequest'
        };

        // 2. 初始化请求
        xhr.open(method, url, true);

        // 3. 设置请求头
        for (var key in headers) {
            if (headers.hasOwnProperty(key)) {
                xhr.setRequestHeader(key, headers[key]);
            }
        }

        // 4. 定义回调函数来处理响应
        xhr.onreadystatechange = function () {
            if (xhr.readyState === 4) { // 4 表示请求已完成
                if (xhr.status === 200) { // 200 表示成功
                    if (successCallback) {
                        successCallback(xhr.responseText);
                    }
                } else {
                    if (errorCallback) {
                        errorCallback(xhr.statusText);
                    }
                }
            }
        };

        // 5. 发送请求,并传递请求体数据(仅在 POST 和 PUT 请求时需要)
        if (method === 'POST' || method === 'PUT') {
            xhr.send(JSON.stringify(data));
        } else {
            xhr.send();
        }
    }

    // 封装 GET 请求
    function get(url, successCallback, errorCallback) {
        ajax(url, 'GET', null, successCallback, errorCallback);
    }

    // 封装 POST 请求
    function post(url, data, successCallback, errorCallback) {
        ajax(url, 'POST', data, successCallback, errorCallback);
    }

    // 封装 PUT 请求
    function put(url, data, successCallback, errorCallback) {
        ajax(url, 'PUT', data, successCallback, errorCallback);
    }

    // 封装 GET 请求的 Promise 版本
    function getPromise(url) {
        return new Promise((resolve, reject) => {
            get(url, function (response) {
                resolve(response);
            }, function (error) {
                reject(error);
            });
        });
    }

    // 封装 POST 请求的 Promise 版本
    function postPromise(url, data) {
        return new Promise((resolve, reject) => {
            post(url, data, function (response) {
                resolve(response);
            }, function (error) {
                reject(error);
            });
        });
    }

    // 封装 PUT 请求的 Promise 版本
    function putPromise(url, data) {
        return new Promise((resolve, reject) => {
            put(url, data, function (response) {
                resolve(response);
            }, function (error) {
                reject(error);
            });
        });
    }



    const fieldsToTranslate = ['baseType', 'name', 'typeLine'];
    const whisperMap = {}
    ajaxHooker.hook(request => {
        if (request.url.includes('api/trade2/whisper')) {
            try{
                const data = JSON.parse(request.data);
                const token = data.token
                if(token && whisperMap[token]){
                    postPromise('http://127.0.0.1:29899/api/whisper', {whisper : whisperMap[token]}).then(res => {

                    })
                }
            }catch(e){console.error(e)}
            request.response = res => {
                res.responseText;
            };
        }else{
            request.response = res => {
                const responseText = res.responseText;
                if (request.url.includes('api/trade2/fetch')) {
                    const response = JSON.parse(responseText);
                    response.result.forEach(item => {
                        whisperMap[item.listing.whisper_token] = item.listing.whisper
                        if(applyState == 1){
                            if( dataMap['stats'] && dataMap['stats'].length ){
                                fieldsToTranslate.forEach(field => {
                                    if (item.item[field] && typeTransMap[item.item[field]]) {
                                        item.item[field] = typeTransMap[item.item[field]];
                                    }
                                });
                                if(item.item.extended.hashes){
                                    const keys = Object.keys(item.item.extended.hashes)

                                    keys.forEach(key => {
                                        const mods = item.item.extended.hashes[key]
                                        const entry = dataMap['stats'].find(a => a.id == key)
                                        const modTexts = item.item[key+'Mods']


                                        if(entry && entry.entries && modTexts){
                                            let index = 0
                                            const newModTexts = item.item[key+'Mods'].map(oldText => {
                                                let m
                                                try{
                                                    m = mods.find(a => a[1][0] == index)
                                                }catch(e){
                                                    m = mods[index]
                                                }

                                                index++
                                                if(m){
                                                    const mod = entry.entries.find(a => a.id == m[0])
                                                    if(mod && mod.twText){
                                                        let newModText = mod.twText
                                                        const values = oldText.match(/[+-]?(\d*\.\d+|\d+)/g)
                                                        if(values){
                                                            let i = 0
                                                            values.forEach(v => {
                                                                newModText = newModText.replace(/#/,values[i++])
                                                            })
                                                        }
                                                        if(mod.text.indexOf('配置 #') > -1){
                                                            const val = oldText.replace(/\[[^|\]]*\||[\][]/g, '').replace('Allocates','').replace(/'s/g,'s').trim()
                                                            const findAllocate = allocates.find(a => a.en_text == val)
                                                            if(findAllocate){
                                                                newModText = mod.twText.replace(/#/,findAllocate.text)
                                                            }
                                                        }
                                                        if(newModText.match(/增加/) && oldText.match(/reduced/)){
                                                            newModText = newModText.replace(/增加/,'降低')
                                                        }
                                                        if(newModText != oldText){
                                                            return `${newModText} (${ oldText})`
                                                        }
                                                    }
                                                }

                                                return oldText
                                            })
                                            item.item[key+'Mods'] = newModTexts
                                        }

                                    })
                                }
                            }

                            //properties
                            if(item.item.properties){
                                item.item.properties.forEach(p => {
                                    const simp = p.name.replace(/\[[^|\]]*\||[\][]/g, '')
                                    p.name = trans4twProps(simp)
                                    // if(twProps[simp]){
                                    //     p.name = twProps[simp]
                                    // }
                                })
                            }

                            //requirements
                            if(item.item.requirements){
                                item.item.requirements.forEach(p => {
                                    const simp = p.name.replace(/\[[^|\]]*\||[\][]/g, '')
                                    p.name = trans4twProps(simp)
                                    // if(twProps[simp]){
                                    //     p.name = twProps[simp]
                                    // }
                                })
                            }


                        }

                    })
                    res.responseText = JSON.stringify(response);
                }else if ( applyState == 1 && request.url.includes('api/trade2/data')){
                    const response = JSON.parse(responseText);
                    const key = request.url.split('/').pop();
                    if(key == 'items'){
                        const result = response.result
                        res.responseText = new Promise(resolve => {
                            try {
                                for (const a of result) {
                                    for (const e of a.entries) {
                                        if (!e.name) {
                                            if (typeTransMap[e.type]) {
                                                e.text = typeTransMap[e.type]
                                            }
                                        } else {
                                            if (typeTransMap[e.name]) {
                                                e.text = typeTransMap[e.name] + ' ' + typeTransMap[e.type]
                                            }
                                        }

                                    }
                                }
                                dataMap[key] = result
                                GM_setValue('dataMap', dataMap);
                                response.result = result
                                resolve(JSON.stringify(response));
                            } catch (e) {
                                console.error(e)
                                resolve(responseText);
                            }
                        });
                    }else if(applyState == 1 && key == 'stats'){
                        const statMap = {}
                        const deald = []
                        const result = response.result
                        res.responseText = new Promise(resolve => {
                            const twStat = twStats
                            result.forEach((type) => {
                                const findTwType = twStat.result.find((twType) => twType.id === type.id)

                                if (findTwType) {
                                    type.label = findTwType.label
                                    type.entries.forEach((entry) => {
                                        const findTwEntry = findTwType.entries.find((twEntry) => twEntry.id === entry.id)
                                        if (findTwEntry) {
                                            if (entry.option && entry.option.options && entry.text.indexOf('#') > -1) {
                                                if (findTwEntry.option && findTwEntry.option.options) {
                                                    entry.option.options.forEach((o) => {
                                                        const findTwOption = findTwEntry.option.options.find((twOption) => twOption.id === o.id)
                                                        if (findTwOption) {
                                                            if(findTwOption.text != o.text){
                                                                o.text = `${findTwOption.text}(${o.text})`
                                                                o.twText = findTwOption.text
                                                            }
                                                        }
                                                    })
                                                }
                                            }else{
                                                if(findTwEntry.text != entry.text){
                                                    entry.text = `${findTwEntry.text}(${entry.text})`
                                                    entry.twText = findTwEntry.text
                                                    statMap[entry.id.split('.')[1]] = findTwEntry.text
                                                }
                                                if (findTwEntry.option && findTwEntry.option.options){
                                                    entry.option = findTwEntry.option
                                                }
                                                deald.push(entry.id)
                                            }
                                        }
                                    })
                                }
                            })
                            result.forEach((type) => {
                                type.entries.forEach((entry) => {
                                    if (deald.indexOf(entry.id) === -1) {
                                        if (statMap[entry.id.split('.')[1]]) {
                                            entry.text = statMap[entry.id.split('.')[1]]
                                        }
                                    }
                                })
                            })
                            response.result = result
                            dataMap[key] = result
                            GM_setValue('dataMap', dataMap);
                            resolve(JSON.stringify(response));
                        });
                    }else if(applyState == 1 && key == 'static'){
                        const result = response.result
                        res.responseText = new Promise(resolve => {
                            result.forEach((type) => {
                                const findTwType = twStatic.result.find((s) => s.id === type.id)

                                if (findTwType) {
                                    type.label = findTwType.label
                                    type.entries.forEach((entry) => {
                                        const findTwEntry = findTwType.entries.find((twEntry) => twEntry.id === entry.id)
                                        if (findTwEntry) {
                                            entry.text = findTwEntry.text
                                        }
                                    })
                                }
                            })
                            response.result = result
                            dataMap[key] = result
                            GM_setValue('dataMap', dataMap);
                            resolve(JSON.stringify(response));
                        });
                    }else if(applyState == 1 && key == 'filters'){
                        const result = response.result
                        console.log('filtersfilters')
                        res.responseText = new Promise(resolve => {
                            try{
                                result.forEach((type) => {
                                    const findTwType = twFilters.result.find((s) => s.id === type.id)
                                    if (findTwType) {
                                        type.title = findTwType.title
                                        type.filters.forEach((f) => {
                                            const findtwf = findTwType.filters.find((twf) => twf.id === f.id)
                                            if (findtwf) {
                                                f.text = findtwf.text

                                                if(f.option && f.option.options && findtwf.option && findtwf.option.options ){
                                                    f.option.options.forEach((o) => {
                                                        const findtwfo = findtwf.option.options.find((fo) => fo.id === o.id)
                                                        if(findtwfo){
                                                            o.text = findtwfo.text
                                                        }
                                                    })
                                                }
                                            }
                                        })
                                    }
                                })
                                console.log(result)
                                response.result = result
                                dataMap[key] = result
                                GM_setValue('dataMap', dataMap);
                                resolve(JSON.stringify(response));}catch(e){console.error(e)}
                        });
                    }

                }
            };
        }
    });


    // 替换文本节点中的内容
    function replaceText(node) {
        let text = node.textContent;
        for (const [original, translated] of Object.entries(translations)) {
            text = text.replace(new RegExp(original, 'g'), translated);
        }
        node.textContent = text;
    }

    // 递归替换元素节点中的文本内容
    function replaceTextInNode(node) {
        node.childNodes.forEach(child => {
            if (child.nodeType === 3) { // 文本节点
                replaceText(child);
            } else if (child.nodeType === 1) { // 元素节点
                replaceTextInNode(child);
            }
        });
    }

    document.addEventListener('DOMContentLoaded', () => {
        replaceTextInNode(document.body);
    });


    const translations = {
        "Search Listed Items": "市集搜索",
        "Bulk Item Exchange": "批量交易",
        "Online Only": "仅在线",
        "Online In League": "赛季在线",
        "Any": "任何",
        "Settings": "设置",
        "About": "关于",
        "Whisper Language": "私聊语言",
        "Last Client Language (Default)": "最近使用的客户端语言",
        "English": "英语",

    };
})();