Greasy Fork

Greasy Fork is available in English.

Fortnite Adaptive Silent Aim v42.1

Silent Aim with adaptive AI, customizable crosshair, sliders, and buttons for better control. ESP included for enemy visibility.

// ==UserScript==
// @name         Fortnite Adaptive Silent Aim v42.1
// @namespace    http://tampermonkey.net/
// @version      42.1
// @description  Silent Aim with adaptive AI, customizable crosshair, sliders, and buttons for better control. ESP included for enemy visibility.
// @author       DAC
// @match        https://www.xbox.com/en-US/play/launch/fortnite/BT5P2X999VH2
// @grant        none
// ==/UserScript==

(function () {
    'use strict';

    const config = {
        enemySelector: '.enemy-class', // Replace with actual enemy element selector
        playerSelector: '.PlayerInfo-module__container___ROgVL',
        aimInterval: 100,
        fov: 90,
        fovRadius: 150,
        fovEnabled: true,
        enableSilentAim: true, // Silent Aim always enabled
        autoShoot: true,
        visibleCheck: true,
        distanceLimit: 500,
        hitbox: 'head', // Options: 'head', 'body', 'nearest'
        silentAimSpeed: 0.2,
        crosshair: {
            enabled: true,
            size: 15,
            color: 'red',
            style: 'circle', // Options: 'circle', 'dot', 'cross'
            outline: true,
            outlineWidth: 2,
            outlineColor: 'white',
        },
        debugMode: true,
        esp: {
            enabled: true, // Turn on ESP
        },
        menuKeybind: 'Slash', // Key to toggle the menu visibility
    };

    // Debug Log
    function debugLog(message) {
        if (config.debugMode) {
            console.log(`[DEBUG] ${message}`);
        }
    }

    debugLog('Initializing script...');

    // GUI Setup
    const gui = document.createElement('div');
    gui.style.cssText = `
        position: fixed;
        top: 10px;
        left: 10px;
        background: rgba(0, 0, 0, 0.8);
        color: white;
        padding: 10px;
        border-radius: 10px;
        z-index: 10000; /* Ensure it is on top */
        font-family: Arial, sans-serif;
        display: flex;
        flex-direction: column;
        width: 200px;
        display: none; /* Initially hidden */
    `;
    document.body.appendChild(gui);
    debugLog('GUI added.');

    // GUI Helpers
    function createButton(label, onClick) {
        const button = document.createElement('button');
        button.textContent = label;
        button.style.cssText = `
            margin: 5px 0;
            padding: 5px 10px;
            background: #007bff;
            color: white;
            border: none;
            border-radius: 5px;
            cursor: pointer;
        `;
        button.addEventListener('click', onClick);
        gui.appendChild(button);
    }

    function createSlider(label, min, max, step, defaultValue, onChange) {
        const container = document.createElement('div');
        container.style.marginBottom = '10px';

        const sliderLabel = document.createElement('label');
        sliderLabel.textContent = `${label}: ${defaultValue}`;
        sliderLabel.style.color = 'white';
        sliderLabel.style.display = 'block';

        const slider = document.createElement('input');
        slider.type = 'range';
        slider.min = min;
        slider.max = max;
        slider.step = step;
        slider.value = defaultValue;
        slider.style.width = '100%';
        slider.style.marginTop = '5px';

        slider.addEventListener('input', () => {
            sliderLabel.textContent = `${label}: ${slider.value}`;
            onChange(slider.value);
        });

        container.appendChild(sliderLabel);
        container.appendChild(slider);
        gui.appendChild(container);
    }

    // Add Buttons
    createButton('Toggle Auto Shoot', () => {
        config.autoShoot = !config.autoShoot;
        debugLog(`Auto Shoot toggled: ${config.autoShoot}`);
    });

    createButton('Toggle FOV Display', () => {
        config.fovEnabled = !config.fovEnabled;
        updateFovCircle();
        debugLog(`FOV Display toggled: ${config.fovEnabled}`);
    });

    createButton('Reset Settings', () => {
        Object.assign(config, {
            fovRadius: 150,
            silentAimSpeed: 0.2,
            crosshair: {
                size: 15,
                outline: true,
                outlineWidth: 2,
            },
        });
        updateCrosshair();
        updateFovCircle();
        debugLog('Settings reset to default.');
    });

    // Add Sliders
    createSlider('FOV Radius', 50, 300, 10, config.fovRadius, (value) => {
        config.fovRadius = parseInt(value, 10);
        updateFovCircle();
    });

    createSlider('Silent Aim Speed', 0.1, 1.0, 0.1, config.silentAimSpeed, (value) => {
        config.silentAimSpeed = parseFloat(value);
    });

    createSlider('Crosshair Size', 5, 30, 1, config.crosshair.size, (value) => {
        config.crosshair.size = parseInt(value, 10);
        updateCrosshair();
    });

    // Crosshair
    function createCrosshair() {
        const canvas = document.createElement('canvas');
        canvas.id = 'custom-crosshair';
        canvas.style.cssText = `
            position: fixed;
            top: 0;
            left: 0;
            width: 100%;
            height: 100%;
            pointer-events: none;
            z-index: 10000;
        `;
        document.body.appendChild(canvas);

        const ctx = canvas.getContext('2d');

        function drawCrosshair() {
            ctx.clearRect(0, 0, canvas.width, canvas.height);
            const centerX = window.innerWidth / 2;
            const centerY = window.innerHeight / 2;

            ctx.strokeStyle = config.crosshair.color;
            ctx.lineWidth = config.crosshair.outline ? config.crosshair.outlineWidth : 1;

            switch (config.crosshair.style) {
                case 'circle':
                    ctx.beginPath();
                    ctx.arc(centerX, centerY, config.crosshair.size / 2, 0, Math.PI * 2);
                    ctx.stroke();
                    break;
                case 'dot':
                    ctx.beginPath();
                    ctx.arc(centerX, centerY, config.crosshair.size / 2, 0, Math.PI * 2);
                    ctx.fill();
                    break;
                case 'cross':
                    ctx.beginPath();
                    ctx.moveTo(centerX - config.crosshair.size, centerY);
                    ctx.lineTo(centerX + config.crosshair.size, centerY);
                    ctx.moveTo(centerX, centerY - config.crosshair.size);
                    ctx.lineTo(centerX, centerY + config.crosshair.size);
                    ctx.stroke();
                    break;
            }
        }

        window.addEventListener('resize', () => {
            canvas.width = window.innerWidth;
            canvas.height = window.innerHeight;
        });

        setInterval(drawCrosshair, 16);
    }

    createCrosshair();

    // FOV Circle
    function createFovCircle() {
        const circle = document.createElement('div');
        circle.id = 'fov-circle';
        circle.style.cssText = `
            position: fixed;
            top: 50%;
            left: 50%;
            width: ${config.fovRadius * 2}px;
            height: ${config.fovRadius * 2}px;
            border-radius: 50%;
            border: ${config.crosshair.outlineWidth}px solid ${config.crosshair.outlineColor};
            pointer-events: none;
            transform: translate(-50%, -50%);
            display: ${config.fovEnabled ? 'block' : 'none'};
            opacity: 0.5;
            z-index: 999;
        `;
        document.body.appendChild(circle);
    }

    function updateFovCircle() {
        const circle = document.getElementById('fov-circle');
        if (circle) {
            circle.style.width = `${config.fovRadius * 2}px`;
            circle.style.height = `${config.fovRadius * 2}px`;
            circle.style.display = config.fovEnabled ? 'block' : 'none';
        }
    }

    createFovCircle();

    // ESP (Enemy Box)
    function createEsp() {
        const enemies = document.querySelectorAll(config.enemySelector);
        enemies.forEach((enemy) => {
            const box = document.createElement('div');
            box.style.cssText = `
                position: absolute;
                background-color: rgba(255, 0, 0, 0.5);
                border: 2px solid red;
                z-index: 9999;
                pointer-events: none;
            `;
            const rect = enemy.getBoundingClientRect();
            box.style.width = `${rect.width}px`;
            box.style.height = `${rect.height}px`;
            box.style.top = `${rect.top}px`;
            box.style.left = `${rect.left}px`;
            document.body.appendChild(box);
        });
    }

    setInterval(createEsp, 1000);

    // Keybind listener for toggling the menu visibility
    document.addEventListener('keydown', (e) => {
        if (e.code === config.menuKeybind) {
            gui.style.display = gui.style.display === 'none' ? 'flex' : 'none';
            debugLog(`Menu visibility toggled`);
        }
    });

    debugLog('Script Initialized.');
})();