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已重构
当前为
// ==UserScript==
// @name GBF周回本胜利跳过
// @version 1.2
// @author Alk
// @license GPL3.0
// @description 已重构
// @match *.granbluefantasy.jp/
// @grant unsafeWindow
// @grant GM_registerMenuCommand
// @grant GM_setValue
// @grant GM_getValue
// @run-at document-start
// @namespace http://greasyfork.icu/users/1455240
// ==/UserScript==
const tryParseJSON = (response) => {
let json;
try {
json = JSON.parse(response);
} catch (e) {
if (e instanceof SyntaxError) {
return response;
}
throw e;
}
return json;
};
const getURL = (base) => {
const url = new URL(base);
return {
pathname: url.pathname,
levels: url.pathname.split('/'),
url_type: url.pathname.split('/')[1],
action_type: url.pathname.split('/')[3],
}
}
const detectURL = (action_type) => {
if (action_type === 'normal_attack_result.json') {
return 'attack'
} else if (action_type === 'ability_result.json') {
return 'ability'
} else if (action_type === 'summon_result.json') {
return 'summon'
} else {
return 'other'
}
};
const reload = () => {
location.reload(true);
}
const goback = () => {
history.go(-1);
}
const checkWin = (scenario) => {
const win = scenario.find(s => s.cmd === "win");
if (win) {
if (win.is_last_raid === true) {
return 1
} else {
return 2;
}
} else return 0;
}
const checkEnabledAttackRefresh = () => {
return GM_getValue('AttackRefresh', true);
}
const switchEnabledAttackRefresh = () => {
GM_setValue('AttackRefresh', !ar_enabled);
reload();
}
const customLoad = (xhr, ...args) => {
const {
pathname,
levels,
url_type,
action_type,
} = getURL(xhr.responseURL);
if (url_type !== 'rest') return;
if (!action_type.includes('.json')) return;
const response = tryParseJSON(xhr.response);
if (!response.scenario) return;
const is_attack = detectURL(action_type) === 'attack';
const status = checkWin(response.scenario);
// Status === 0 => 未胜利
// Status === 1 => 胜利且结算
// Status === 2 => 胜利进入下一场景
if (ar_enabled && is_attack) {
if (status === 0) {
reload();
} else if (status === 1) {
goback();
} else if (status === 2) {
reload();
}
} else {
if (status === 1) {
goback();
} else if (status === 2) {
reload();
}
}
};
const origSend = unsafeWindow.XMLHttpRequest.prototype.send;
unsafeWindow.XMLHttpRequest.prototype.send = function (...args) {
this.addEventListener('load', () => {
if (this.status === 200) {
customLoad(this, args);
}
});
origSend.apply(this, args);
};
let ar_enabled = checkEnabledAttackRefresh();
(
GM_registerMenuCommand(
`攻击后自动刷新:${ar_enabled
? '已开启' : '已关闭'}`
, switchEnabledAttackRefresh)
)