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8chan sounds player

Play that faggy music weeb boi

当前为 2025-04-22 提交的版本,查看 最新版本

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// ==UserScript==
// @name         8chan sounds player
// @version      (2.3.0)_1.1
// @namespace    rccom
// @description  Play that faggy music weeb boi
// @author       RCC
// @match        *8chan.moe/*/res/*
// @match        *8chan.se/*/res/*
// @connect      4chan.org
// @connect      4channel.org
// @connect      a.4cdn.org
// @connect      desu-usergeneratedcontent.xyz
// @connect      arch-img.b4k.co
// @connect      archive-media-0.nyafuu.org
// @connect      4cdn.org
// @connect      a.pomf.cat
// @connect      pomf.cat
// @connect      litter.catbox.moe
// @connect      files.catbox.moe
// @connect      catbox.moe
// @connect      share.dmca.gripe
// @connect      z.zz.ht
// @connect      z.zz.fo
// @connect      zz.ht
// @connect      too.lewd.se
// @connect      lewd.se
// @connect      *
// @grant        GM.getValue
// @grant        GM.setValue
// @grant        GM.xmlHttpRequest
// @grant        GM_addValueChangeListener
// @run-at       document-start
// @sandbox      JavaScript
// @license      CC0 1.0
// ==/UserScript==

// Update the global variables for 8chan
const is4chan = false;
const isChanX = false;
const Board = location.pathname.split('/')[1];

(function(modules) { // webpackBootstrap
    'use strict';

	// The module cache
	var installedModules = {};

	// The require function
	function __webpack_require__(moduleId) {

		// Check if module is in cache
		if (installedModules[moduleId]) {
			return installedModules[moduleId].exports;
		}
		// Create a new module (and put it into the cache)
		var module = installedModules[moduleId] = {
			i: moduleId,
			l: false,
			exports: {}
		};

		// Execute the module function
		modules[moduleId].call(module.exports, module, module.exports, __webpack_require__);

		// Flag the module as loaded
		module.l = true;

		// Return the exports of the module
		return module.exports;
	}


	// expose the modules object (__webpack_modules__)
	__webpack_require__.m = modules;

	// expose the module cache
	__webpack_require__.c = installedModules;

	// define getter function for harmony exports
	__webpack_require__.d = function(exports, name, getter) {
		if (!__webpack_require__.o(exports, name)) {
			Object.defineProperty(exports, name, {
				enumerable: true,
				get: getter
			});
		}
	};

	// define __esModule on exports
	__webpack_require__.r = function(exports) {
		if (typeof Symbol !== 'undefined' && Symbol.toStringTag) {
			Object.defineProperty(exports, Symbol.toStringTag, {
				value: 'Module'
			});
		}
		Object.defineProperty(exports, '__esModule', {
			value: true
		});
	};

	// create a fake namespace object
	// mode & 1: value is a module id, require it
	// mode & 2: merge all properties of value into the ns
	// mode & 4: return value when already ns object
	// mode & 8|1: behave like require
	__webpack_require__.t = function(value, mode) {
		if (mode & 1) value = __webpack_require__(value);
		if (mode & 8) return value;
		if ((mode & 4) && typeof value === 'object' && value && value.__esModule) return value;
		var ns = Object.create(null);
		__webpack_require__.r(ns);
		Object.defineProperty(ns, 'default', {
			enumerable: true,
			value: value
		});
		if (mode & 2 && typeof value != 'string')
			for (var key in value) __webpack_require__.d(ns, key, function(key) {
				return value[key];
			}.bind(null, key));
		return ns;
	};

	// getDefaultExport function for compatibility with non-harmony modules
	__webpack_require__.n = function(module) {
		var getter = module && module.__esModule ?
			function getDefault() {
				return module['default'];
			} :
			function getModuleExports() {
				return module;
			};
		__webpack_require__.d(getter, 'a', getter);
		return getter;
	};

	// Object.prototype.hasOwnProperty.call
	__webpack_require__.o = function(object, property) {
		return Object.prototype.hasOwnProperty.call(object, property);
	};

	// __webpack_public_path__
	__webpack_require__.p = "";

    // Load entry module and return exports
    return __webpack_require__(__webpack_require__.s = 3);
})
([
    /* 0 - File Parser
        •	parseFileName(): Extracts sound URLs from filenames using regex pattern [sound=URL]
        •	parsePost(): Processes individual posts to find sound files and create play buttons
        •	parseFiles(): Scans the page or specific elements for posts containing sounds
        •	Key Features:
            o	Handles URL decoding
            o	Creates unique IDs for each sound
            o	Generates play links next to sound files
    */
    (function(module, exports) {
        const protocolRE = /^(https?:)?\/\//;
        const filenameRE = /(.*?)[[({](?:audio|sound)[ =:|$](.*?)[\])}]/g;
        const videoFileExtRE = /\.(webm|mp4)$/i;

        let localCounter = 0;

        function getFullFilename(element) {
            if (element.dataset.fileExt) {
                return element.textContent + element.nextElementSibling.textContent;
            }
            return element.textContent;
        }

        function parseFileName(filename, image, post, thumb, imageMD5, fileIndex) {
            if (!filename) return [];
            filename = filename.replace(/-/, '/');

            // First check for [sound=URL] tags
            const matches = [];
            let match;
            while ((match = filenameRE.exec(filename)) !== null) {
                matches.push(match);
            }

            // If we found sound tags, process them and ignore video files
            if (matches.length) {
                const defaultName = matches[0][1] || post || 'Local Sound ' + localCounter;
                localCounter++;

                return matches.reduce((sounds, match, i) => {
                    let src = match[2];
                    const id = (post || 'local' + localCounter) + ':' + fileIndex + ':' + i;
                    const title = match[1].trim() || defaultName + (matches.length > 1 ? ` (${i + 1})` : '');

                    try {
                        if (src.includes('%')) {
                            src = decodeURIComponent(src);
                        }

                        if (src.match(protocolRE) === null) {
                            src = (location.protocol + '//' + src);
                        }
                    } catch (error) {
                        return sounds;
                    }

                    const sound = {
                        src,
                        id,
                        title: defaultName,
                        post,
                        image,
                        filename,
                        thumb,
                        imageMD5,
                        isVideo: false,
                        hasSoundTag: true,
                        fileIndex: fileIndex
                    };
                    Player.acceptedSound(sound) && sounds.push(sound);
                    return sounds;
                }, []);
            }

            // If no sound tags found, check for video files
            const isVideoFile = videoFileExtRE.test(filename);
            if (isVideoFile) {
                const defaultName = filename.replace(/\.[^/.]+$/, ""); // Remove extension
                const id = (post || 'local' + localCounter++) + ':' + fileIndex + ':0';
                return [{
                    src: image, // Use the image URL as src for video files
                    id,
                    title: defaultName,
                    post,
                    image,
                    filename,
                    thumb,
                    imageMD5,
                    type: filename.endsWith('.webm') ? 'video/webm' : 'video/mp4',
                    isVideo: true,
                    hasSoundTag: false,
                    fileIndex: fileIndex
                }];
            }

            return [];
        }

        function parsePost(post, skipRender) {
            try {
                // If there are existing play links, just reconnect their handlers
                const existingLinks = post.querySelectorAll(`.${ns}-play-link`);
                if (existingLinks.length > 0) {
                    existingLinks.forEach(link => {
                        const id = link.getAttribute('data-id');
                        link.onclick = () => Player.play(Player.sounds.find(sound => sound.id === id));
                    });
                    return;
                }

                // Get all file containers in the post
                const fileContainers = post.querySelectorAll('.uploadCell');
                if (!fileContainers || fileContainers.length === 0) return;

                let allSounds = [];

                // Process each file in the post
                fileContainers.forEach((container, fileIndex) => {
                    let filename = null;
                    let fileLink = null;

                    // Try to get filename from various locations
                    const originalNameLink = container.querySelector('.originalNameLink');
                    if (originalNameLink) {
                        filename = getFullFilename(originalNameLink);
                    }

                    // If no filename found via standard selectors, try to find file links
                    if (!filename) {
                        const fileLinkEl = container.querySelector('.nameLink');
                        if (fileLinkEl) {
                            fileLink = fileLinkEl.href;
                            filename = fileLink.split('/').pop();
                        }
                    }

                    if (!filename) return;

                    const postID = post.id;
                    const fileThumb = container.querySelector('.imgLink');
                    const imageSrc = fileThumb && fileThumb.href;
                    const thumbImg = fileThumb && fileThumb.querySelector('img');
                    const thumbSrc = thumbImg && thumbImg.src;
                    const md5Match = thumbImg && thumbImg.src.match(/\/\.media\/(t_)?([a-f0-9]+)/);
                    const imageMD5 = md5Match && md5Match[2];

                    const sounds = parseFileName(filename, imageSrc, postID, thumbSrc, imageMD5, fileIndex);
                    if (!sounds.length) return;

                    allSounds = allSounds.concat(sounds);

                    // Create play link for this file
                    const firstID = sounds[0].id;
                    const text = 'play';
                    const clss = `${ns}-play-link`;
                    let playLinkParent = container.querySelector('.uploadDetails') ||
                                        container.querySelector('.fileLink') ||
                                        container.querySelector('.fileText');

                    if (playLinkParent) {
                        playLinkParent.appendChild(document.createTextNode(' '));
                        const playLink = createElement(`<a href="javascript:;" class="${clss}" data-id="${firstID}">${text}</a>`, playLinkParent);
                        playLink.onclick = () => Player.play(Player.sounds.find(sound => sound.id === firstID));
                    }
                });

                if (allSounds.length === 0) return;

                allSounds.forEach(sound => Player.add(sound, skipRender));
                return allSounds.length > 0;
            } catch (err) {
                console.error('[8chan sounds player] Error parsing post:', err);
            }
        }

        function parseFiles(target, postRender) {
            let addedSounds = false;
            let posts = target.classList && target.classList.contains('postCell') ?
                [target] :
                target.querySelectorAll('.postCell, .opCell');

            posts.forEach(post => parsePost(post, postRender) && (addedSounds = true));

            if (addedSounds && postRender && Player.container) {
                Player.playlist.render();
            }
        }

        module.exports = {
            parseFiles,
            parsePost,
            parseFileName
        };
    }),
	/* 1 - Settings Configuration
        •	Contains all default configuration options for the player:
            o	Playback settings (shuffle, repeat)
            o	UI settings (view styles, hover images)
            o	Keybindings
            o	Allowed hosts list
            o	Color schemes
            o	Template layouts
        •	Defines the structure for:
            o	Header/footer/row templates
            o	Hotkey bindings
            o	Player appearance settings
    */
	(function(module, exports) {

		module.exports = [{
				property: 'shuffle',
				default: false
			},
			{
				property: 'repeat',
				default: 'all'
			},
			{
				property: 'viewStyle',
				default: 'playlist'
			},
			{
				property: 'hoverImages',
				default: false
			},
			{
				property: 'preventHoverImagesFor',
				default: [],
				save: false
			},
			{
				property: 'autoshow',
				default: true,
				title: 'Autoshow',
				description: 'Automatically show the player when the thread contains sounds.',
				showInSettings: true,
				settings: [{
					title: 'Enabled'
				}]
			},
			{
				property: 'pauseOnHide',
				default: true,
				title: 'Pause on hide',
				description: 'Pause the player when it\'s hidden.',
				showInSettings: true,
				settings: [{
					title: 'Enabled'
				}]
			},
			{
				title: 'Minimised Display',
				description: 'Optional displays for when the player is minimised.',
				settings: [{
						property: 'pip',
						title: 'Thumbnail',
						description: 'Display a fixed thumbnail of the playing sound in the bottom right of the thread.',
						default: true,
						showInSettings: true
					},
					{
						property: 'maxPIPWidth',
						title: 'Max Width',
						description: 'Maximum width for the thumbnail.',
						default: '150px',
						updateStylesheet: true,
						showInSettings: true
					},
					{
						property: 'chanXControls',
						title: '4chan X Header Controls',
						description: 'Show playback controls in the 4chan X header. Customise the template below.',
						showInSettings: isChanX,
						options: {
							always: 'Always',
							closed: 'Only with the player closed',
							never: 'Never'
						}
					}
				]
			},
			{
				property: 'limitPostWidths',
				title: 'Limit Post Width',
				description: 'Limit the width of posts so they aren\'t hidden under the player.',
				showInSettings: true,
				settings: [{
						property: 'limitPostWidths',
						title: 'Enabled',
						default: true
					},
					{
						property: 'minPostWidth',
						title: 'Minimum Width',
						default: '50%'
					}
				]
			},
			{
				property: 'threadsViewStyle',
				title: 'Threads View',
				description: 'How threads in the threads view are listed.',
				showInSettings: true,
				settings: [{
					title: 'Display',
					default: 'table',
					options: {
						table: 'Table',
						board: 'Board'
					}
				}]
			},
			{
				title: 'Keybinds',
				showInSettings: true,
				description: 'Enable keyboard shortcuts.',
				format: 'hotkeys.stringifyKey',
				parse: 'hotkeys.parseKey',
				class: `${ns}-key-input`,
				property: 'hotkey_bindings',
				settings: [{
						property: 'hotkeys',
						default: 'open',
						handler: 'hotkeys.apply',
						title: 'Enabled',
						format: null,
						parse: null,
						class: null,
						options: {
							always: 'Always',
							open: 'Only with the player open',
							never: 'Never'
						}
					},
					{
						property: 'hotkey_bindings.playPause',
						title: 'Play/Pause',
						keyHandler: 'togglePlay',
						ignoreRepeat: true,
						default: {
							key: ' '
						}
					},
					{
						property: 'hotkey_bindings.previous',
						title: 'Previous',
						keyHandler: 'previous',
						ignoreRepeat: true,
						default: {
							key: 'arrowleft'
						}
					},
					{
						property: 'hotkey_bindings.next',
						title: 'Next',
						keyHandler: 'next',
						ignoreRepeat: true,
						default: {
							key: 'arrowright'
						}
					},
					{
						property: 'hotkey_bindings.volumeUp',
						title: 'Volume Up',
						keyHandler: 'hotkeys.volumeUp',
						default: {
							shiftKey: true,
							key: 'arrowup'
						}
					},
					{
						property: 'hotkey_bindings.volumeDown',
						title: 'Volume Down',
						keyHandler: 'hotkeys.volumeDown',
						default: {
							shiftKey: true,
							key: 'arrowdown'
						}
					},
					{
						property: 'hotkey_bindings.toggleFullscreen',
						title: 'Toggle Fullscreen',
						keyHandler: 'display.toggleFullScreen',
						default: {
							key: ''
						}
					},
					{
						property: 'hotkey_bindings.togglePlayer',
						title: 'Show/Hide',
						keyHandler: 'display.toggle',
						default: {
							key: 'h'
						}
					},
					{
						property: 'hotkey_bindings.togglePlaylist',
						title: 'Toggle Playlist',
						keyHandler: 'playlist.toggleView',
						default: {
							key: ''
						}
					},
					{
						property: 'hotkey_bindings.scrollToPlaying',
						title: 'Jump To Playing',
						keyHandler: 'playlist.scrollToPlaying',
						default: {
							key: ''
						}
					},
					{
						property: 'hotkey_bindings.toggleHoverImages',
						title: 'Toggle Hover Images',
						keyHandler: 'playlist.toggleHoverImages',
						default: {
							key: ''
						}
					}
				]
			},
			{
				property: 'allow',
				title: 'Allowed Hosts',
				description: 'Which domains sources are allowed to be loaded from.',
				default: [
					'4cdn.org',
                    '8chan.se',
                    '8chan.moe',
					'catbox.moe',
					'dmca.gripe',
					'lewd.se',
					'pomf.cat',
					'zz.ht'
				],
				actions: [{
					title: 'Reset',
					handler: 'settings.reset'
				}],
				showInSettings: true,
				split: '\n'
			},
			{
				property: 'filters',
				default: ['# Image MD5 or sound URL'],
				title: 'Filters',
				description: 'List of URLs or image MD5s to filter, one per line.\nLines starting with a # will be ignored.',
				actions: [{
					title: 'Reset',
					handler: 'settings.reset'
				}],
				showInSettings: true,
				split: '\n'
			},
			{
				property: 'headerTemplate',
				title: 'Header Contents',
				actions: [{
					title: 'Reset',
					handler: 'settings.reset'
				}],
				default: 'repeat-button shuffle-button hover-images-button playlist-button\nsound-name\nadd-button reload-button threads-button settings-button close-button',
				showInSettings: 'textarea',
			},
			{
				property: 'rowTemplate',
				title: 'Row Contents',
				actions: [{
					title: 'Reset',
					handler: 'settings.reset'
				}],
				default: 'sound-name h:{menu-button}',
				showInSettings: 'textarea'
			},
			{
				property: 'footerTemplate',
				title: 'Footer Contents',
				actions: [{
					title: 'Reset',
					handler: 'settings.reset'
				}],
				default: 'playing-button:"sound-index /" sound-count sounds\n' +
					'p:{\n' +
					'	<div style="float: right; margin-right: .5rem">\n' +
					'		post-link\n' +
					'		Open [ image-link sound-link ]\n' +
					'		Download [ dl-image-button dl-sound-button ]\n' +
					'	</div>\n' +
					'}',
				description: 'Template for the footer contents',
				showInSettings: 'textarea',
				attrs: 'style="height:120px;"'
			},
			{
				property: 'chanXTemplate',
				title: '4chan X Header Controls',
				default: 'p:{\n\tpost-link:"sound-name"\n\tprev-button\n\tplay-button\n\tnext-button\n\tsound-current-time / sound-duration\n}',
				actions: [{
					title: 'Reset',
					handler: 'settings.reset'
				}],
				showInSettings: 'textarea'
			},
			{
				title: 'Colors',
				showInSettings: true,
				property: 'colors',
				updateStylesheet: true,
				actions: [{
					title: 'Match Theme',
					handler: 'settings.forceBoardTheme'
				}],
				// These colors will be overriden with the theme defaults at initialization.
				/*settings: [{
						property: 'colors.text',
						default: '#000000',
						title: 'Text Color'
					},
					{
						property: 'colors.background',
						default: '#d6daf0',
						title: 'Background Color'
					},
					{
						property: 'colors.border',
						default: '#b7c5d9',
						title: 'Border Color'
					},
					{
						property: 'colors.odd_row',
						default: '#d6daf0',
						title: 'Odd Row Color',
					},
					{
						property: 'colors.even_row',
						default: '#b7c5d9',
						title: 'Even Row Color'
					},
					{
						property: 'colors.playing',
						default: '#98bff7',
						title: 'Playing Row Color'
					},
					{
						property: 'colors.dragging',
						default: '#c396c8',
						title: 'Dragging Row Color'
					}
				]*/

                settings: [{
						property: 'colors.text',
						default: '#FFFFFF',
						title: 'Text Color'
					},
					{
						property: 'colors.background',
						default: '#282A2E',
						title: 'Background Color'
					},
					{
						property: 'colors.border',
						default: '#C5C8C6',
						title: 'Border Color'
					},
					{
						property: 'colors.odd_row',
						default: '#232323',
						title: 'Odd Row Color',
					},
					{
						property: 'colors.even_row',
						default: '#3A3A3A',
						title: 'Even Row Color'
					},
					{
						property: 'colors.playing',
						default: '#1B4444',
						title: 'Playing Row Color'
					},
					{
						property: 'colors.dragging',
						default: '#22AAAA',
						title: 'Dragging Row Color'
					}
				]
			}
		];


	}),
	/* 2 - Core Player Setup
        •	Initializes the main Player object with:
            o	Component references (controls, playlist, etc.)
            o	Template system
            o	Event system
        •	Key functions:
            o	initialize(): Bootstraps all components
            o	compareIds(): For sorting sounds
            o	acceptedSound(): Validates URLs against allowlist
            o	syncTab(): Handles cross-tab synchronization
    */
	(function(module, exports, __webpack_require__) {

		const components = {
			// Settings must be first.
			settings: __webpack_require__(5),
			controls: __webpack_require__(6),
			display: __webpack_require__(7),
			events: __webpack_require__(8),
			footer: __webpack_require__(9),
			header: __webpack_require__(10),
			hotkeys: __webpack_require__(11),
			minimised: __webpack_require__(12),
			playlist: __webpack_require__(13),
			position: __webpack_require__(14),
			threads: __webpack_require__(15),
			userTemplate: __webpack_require__(17)
		};

		// Create a global ref to the player.
		const Player = window.Player = module.exports = {
			//ns,
			audio: new Audio(),
			sounds: [],
			isHidden: true,
			container: null,
			ui: {},

			// Build the config from the default
			config: {},

			// Helper function to query elements in the player.
			$: (...args) => Player.container && Player.container.querySelector(...args),
			$all: (...args) => Player.container && Player.container.querySelectorAll(...args),

			// Store a ref to the components so they can be iterated.
			components,

			// Get all the templates.
			templates: {
				body: __webpack_require__(19),
				controls: __webpack_require__(20),
				css: __webpack_require__(21),
				footer: __webpack_require__(22),
				header: __webpack_require__(23),
				itemMenu: __webpack_require__(24),
				list: __webpack_require__(25),
				player: __webpack_require__(26),
				settings: __webpack_require__(27),
				threads: __webpack_require__(28),
				threadBoards: __webpack_require__(29),
				threadList: __webpack_require__(30)
			},

			/**
			 * Set up the player.
			 */
			initialize: async function initialize() {
				if (Player.initialized) {
					return;
				}
				Player.initialized = true;
				try {
					Player.sounds = [];
					// Run the initialisation for each component.
					for (let name in components) {
						components[name].initialize && await components[name].initialize();
					}

					if (!is4chan) {
						// Add a sounds link in the nav for archives
						const nav = document.querySelector('.navbar-inner .nav:nth-child(2)');
						const li = createElement('<li><a href="javascript:;">Sounds</a></li>', nav);
						li.children[0].addEventListener('click', Player.display.toggle);
					} else if (isChanX) {
						// If it's already known that 4chan X is running then setup the button for it.
						Player.display.initChanX();
					} else {
						// Add the [Sounds] link in the top and bottom nav.
						document.querySelectorAll('#settingsWindowLink, #settingsWindowLinkBot').forEach(function(link) {
							const showLink = createElement('<a href="javascript:;">Sounds</a>', null, {
								click: Player.display.toggle
							});
							link.parentNode.insertBefore(showLink, link);
							link.parentNode.insertBefore(document.createTextNode('] ['), link);
						});
					}

					// Render the player, but not neccessarily show it.
					Player.display.render();
                    // Add this line to automatically show the player
                    Player.display.show();
				} catch (err) {
					Player.logError('There was an error initialzing the sound player. Please check the console for details.');
					console.error('[4chan sounds player]', err);
					// Can't recover so throw this error.
					throw err;
				}
			},

			/**
			 * Compare two ids for sorting.
			 */
			compareIds: function(a, b) {
				const [aPID, aSID] = a.split(':');
				const [bPID, bSID] = b.split(':');
				const postDiff = aPID - bPID;
				return postDiff !== 0 ? postDiff : aSID - bSID;
			},

			/**
			 * Check whether a sound src and image are allowed and not filtered.
			 */
			acceptedSound: function({
				src,
				imageMD5
			}) {
				try {
					const link = new URL(src);
					const host = link.hostname.toLowerCase();
					return !Player.config.filters.find(v => v === imageMD5 || v === host + link.pathname) &&
						Player.config.allow.find(h => host === h || host.endsWith('.' + h));
				} catch (err) {
					return false;
				}
			},

			/**
			 * Listen for changes
			 */
			syncTab: (property, callback) => GM_addValueChangeListener(property, (_prop, oldValue, newValue, remote) => {
				remote && callback(newValue, oldValue);
			}),

			/**
			 * Send an error notification event.
			 */
			logError: function(message, type = 'error') {
				console.error(message);
				document.dispatchEvent(new CustomEvent('CreateNotification', {
					bubbles: true,
					detail: {
						type: type,
						content: message,
						lifetime: 5
					}
				}));
			}
		};

		// Add each of the components to the player.
		for (let name in components) {
			Player[name] = components[name];
			(Player[name].atRoot || []).forEach(k => Player[k] = Player[name][k]);
		}


	}),
    /* 3 - Main Entry Point
        •	Initialization sequence:
            a.	Waits for DOM/4chan X readiness
            b.	Sets up mutation observer for dynamic content
            c.	Triggers initial page scan
        •	Handles both:
            o	Native 4chan interface
            o	4chan X extension environment
    */
    (function(module, __webpack_exports__, __webpack_require__) {
        "use strict";
        __webpack_require__.r(__webpack_exports__);
        const _globals__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(4);
        const _player__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(2);
        const _file_parser__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(0);

        async function doInit() {
            setTimeout(async function() {
                await _player__WEBPACK_IMPORTED_MODULE_1__.initialize();

                // Initialize header and footer buttons
                _player__WEBPACK_IMPORTED_MODULE_1__.display.initHeader();
                _player__WEBPACK_IMPORTED_MODULE_1__.display.initFooter();

                // Parse existing posts
                _file_parser__WEBPACK_IMPORTED_MODULE_2__.parseFiles(document.body, true);

                // Add sounds link to 8chan navigation
                const nav = document.querySelector('.threadBottom .innerUtility');
                if (nav && !document.querySelector('.innerUtility a[href="javascript:;"]')) {
                    const li = createElement('<a href="javascript:;">Sounds</a>', nav);
                    nav.insertBefore(document.createTextNode(' ['), li);
                    nav.insertBefore(li, nav.querySelector('.archiveLinkThread'));
                    nav.insertBefore(document.createTextNode('] '), nav.querySelector('.archiveLinkThread'));
                    li.addEventListener('click', _player__WEBPACK_IMPORTED_MODULE_1__.display.toggle);
                }

                _file_parser__WEBPACK_IMPORTED_MODULE_2__.parseFiles(document.body, true);

                // Set up mutation observer
                const observer = new MutationObserver(function(mutations) {
                    mutations.forEach(function(mutation) {
                        if (mutation.type === 'childList') {
                            mutation.addedNodes.forEach(function(node) {
                                if (node.nodeType === Node.ELEMENT_NODE) {
                                    _file_parser__WEBPACK_IMPORTED_MODULE_2__.parseFiles(node);
                                }
                            });
                        }
                    });
                });

                observer.observe(document.body, {
                    childList: true,
                    subtree: true
                });
            }, 0);
        }

        document.addEventListener('DOMContentLoaded', doInit);
    }),
	/* 4 - Globals & Utilities
        •	Defines shared utilities:
            o	_set()/_get(): Deep object property access
            o	toDuration(): Formats time (00:00)
            o	timeAgo(): Relative time formatting
            o	createElement(): DOM creation helper
            o	noDefault(): Event handler wrapper
        •	Sets global constants:
            o	ns: Namespace prefix
            o	is4chan/isChanX: Environment detection
            o	Board: Current board name
    */
    (function(module, exports) {
        // Update globals for 8chan
        window.ns = 'fc-sounds';
        window.is4chan = false;
        window.isChanX = false;
        window.Board = location.pathname.split('/')[1];

        // Keep rest of original globals.js content
        window._set = function(object, path, value) {
            const props = path.split('.');
            const lastProp = props.pop();
            const setOn = props.reduce((obj, k) => obj[k] || (obj[k] = {}), object);
            setOn && (setOn[lastProp] = value);
            return object;
        };

		window._get = function(object, path, dflt) {
			const props = path.split('.');
			const lastProp = props.pop();
			const parent = props.reduce((obj, k) => obj && obj[k], object);
			return parent && Object.prototype.hasOwnProperty.call(parent, lastProp) ?
				parent[lastProp] :
				dflt;
		};

		window.toDuration = function(number) {
			number = Math.floor(number || 0);
			let [seconds, minutes, hours] = _duration(0, number);
			seconds < 10 && (seconds = '0' + seconds);
			return (hours ? hours + ':' : '') + minutes + ':' + seconds;
		};

		window.timeAgo = function(date) {
			const [seconds, minutes, hours, days, weeks] = _duration(Math.floor(date), Math.floor(Date.now() / 1000));
			/* _eslint-disable indent */
			return weeks > 1 ? weeks + ' weeks ago' :
				days > 0 ? days + (days === 1 ? ' day' : ' days') + ' ago' :
				hours > 0 ? hours + (hours === 1 ? ' hour' : ' hours') + ' ago' :
				minutes > 0 ? minutes + (minutes === 1 ? ' minute' : ' minutes') + ' ago' :
				seconds + (seconds === 1 ? ' second' : ' seconds') + ' ago';
			/* eslint-enable indent */
		};

		function _duration(from, to) {
			const diff = Math.max(0, to - from);
			return [
				diff % 60,
				Math.floor(diff / 60) % 60,
				Math.floor(diff / 60 / 60) % 24,
				Math.floor(diff / 60 / 60 / 24) % 7,
				Math.floor(diff / 60 / 60 / 24 / 7)
			];
		}

		window.createElement = function(html, parent, events = {}) {
			const container = document.createElement('div');
			container.innerHTML = html;
			const el = container.children[0];
			parent && parent.appendChild(el);
			for (let event in events) {
				el.addEventListener(event, events[event]);
			}
			return el;
		};

		window.createElementBefore = function(html, before, events = {}) {
			const el = createElement(html, null, events);
			before.parentNode.insertBefore(el, before);
			return el;
		};

		window.noDefault = (f, ...args) => e => {
			e.preventDefault();
			const func = typeof f === 'function' ? f : _get(Player, f);
			func(...args);
		};


	}),
	/* 5 - Settings Manager
        •	Manages all user configuration:
            o	load()/save(): Persistent storage
            o	set(): Updates settings with validation
            o	applyBoardTheme(): Matches 4chan's colors
        •	Handles:
            o	Settings UI rendering
            o	Change detection
            o	Cross-tab synchronization
    */
	(function(module, exports, __webpack_require__) {

		const settingsConfig = __webpack_require__(1);

		module.exports = {
			atRoot: ['set'],

			delegatedEvents: {
				click: {
					[`.${ns}-settings .${ns}-heading-action`]: 'settings.handleAction',
				},
				focusout: {
					[`.${ns}-settings input, .${ns}-settings textarea`]: 'settings.handleChange'
				},
				change: {
					[`.${ns}-settings input[type=checkbox], .${ns}-settings select`]: 'settings.handleChange'
				},
				keydown: {
					[`.${ns}-key-input`]: 'settings.handleKeyChange',
				},
				keyup: {
					[`.${ns}-encoded-input`]: 'settings._handleEncoded',
					[`.${ns}-decoded-input`]: 'settings._handleDecoded'
				}
			},

			initialize: async function() {
				// Apply the default board theme as default.
				Player.settings.applyBoardTheme();

				// Apply the default config.
				Player.config = settingsConfig.reduce(function reduceSettings(config, setting) {
					if (setting.settings) {
						setting.settings.forEach(subSetting => {
							let _setting = {
								...setting,
								...subSetting
							};
							_set(config, _setting.property, _setting.default);
						});
						return config;
					}
					return _set(config, setting.property, setting.default);
				}, {});

				// Load the user config.
				await Player.settings.load();

				// Listen for the player closing to apply the pause on hide setting.
				Player.on('hide', function() {
					if (Player.config.pauseOnHide) {
						Player.pause();
					}
				});

				// Listen for changes from other tabs
				Player.syncTab('settings', value => Player.settings.apply(value, {
					bypassSave: true,
					applyDefault: true,
					ignore: ['viewStyle']
				}));
			},

			render: function() {
				if (Player.container) {
					Player.$(`.${ns}-settings`).innerHTML = Player.templates.settings();
				}
			},

			forceBoardTheme: function() {
				Player.settings.applyBoardTheme(true);
				Player.settings.save();
			},

			applyBoardTheme: function(force) {
				// Create a reply element to gather the style from
				const div = createElement(`<div class="${is4chan ? 'post reply style-fetcher' : 'navHeader'}"></div>`, document.body);
				const style = document.defaultView.getComputedStyle(div);

				// Apply the computed style to the color config.
				/*const colorSettingMap = {
					'colors.text': 'color',
					'colors.background': 'backgroundColor',
					'colors.odd_row': 'backgroundColor',
					'colors.border': 'borderBottomColor',
					// If the border is the same color as the text don't use it as a background color.
					'colors.even_row': style.borderBottomColor === style.color ? 'backgroundColor' : 'borderBottomColor'
				};*/

                const colorSettingMap = {
					'colors.border': 'borderBottomColor',
				};

				settingsConfig.find(s => s.property === 'colors').settings.forEach(setting => {
					const updateConfig = force || (setting.default === _get(Player.config, setting.property));
					colorSettingMap[setting.property] && (setting.default = style[colorSettingMap[setting.property]]);
					updateConfig && Player.set(setting.property, setting.default, {
						bypassSave: true,
						bypassRender: true
					});
				});

				// Clean up the element.
				document.body.removeChild(div);

				// Updated the stylesheet if it exists.
				Player.stylesheet && Player.display.updateStylesheet();

				// Re-render the settings if needed.
				Player.settings.render();
			},

			/**
			 * Update a setting.
			 */
			set: function(property, value, {
				bypassSave,
				bypassRender,
				silent
			} = {}) {
				const previousValue = _get(Player.config, property);
				if (previousValue === value) {
					return;
				}
				_set(Player.config, property, value);
				!silent && Player.trigger('config', property, value, previousValue);
				!silent && Player.trigger('config:' + property, value, previousValue);
				!bypassSave && Player.settings.save();
				!bypassRender && Player.settings.findDefault(property).showInSettings && Player.settings.render();
			},

			/**
			 * Reset a setting to the default value
			 */
			reset: function(property) {
				let settingConfig = Player.settings.findDefault(property);
				Player.set(property, settingConfig.default);
			},

			/**
			 * Persist the player settings.
			 */
			save: function() {
				try {
					// Filter settings that have been modified from the default.
					const settings = settingsConfig.reduce(function _handleSetting(settings, setting) {
						if (setting.settings) {
							setting.settings.forEach(subSetting => _handleSetting(settings, {
								property: setting.property,
								default: setting.default,
								...subSetting
							}));
						} else {
							const userVal = _get(Player.config, setting.property);
							if (userVal !== undefined && userVal !== setting.default) {
								_set(settings, setting.property, userVal);
							}
						}
						return settings;
					}, {});
					// Show the playlist or image view on load, whichever was last shown.
					settings.viewStyle = Player.playlist._lastView;
					// Store the player version with the settings.
					settings.VERSION = "2.3.0";
					// Save the settings.
					return GM.setValue('settings', JSON.stringify(settings));
				} catch (err) {
					Player.logError('There was an error saving the sound player settings. Please check the console for details.');
					console.error('[4chan sounds player]', err);
				}
			},

			/**
			 * Restore the saved player settings.
			 */
			load: async function() {
				try {
					let settings = await GM.getValue('settings') || await GM.getValue(ns + '.settings');
					if (settings) {
						Player.settings.apply(settings, {
							bypassSave: true,
							silent: true
						});
					}
				} catch (err) {
					Player.logError('There was an error loading the sound player settings. Please check the console for details.');
					console.error('[4chan sounds player]', err);
				}
			},

			apply: function(settings, opts = {}) {
				if (typeof settings === 'string') {
					settings = JSON.parse(settings);
				}
				settingsConfig.forEach(function _handleSetting(setting) {
					if (setting.settings) {
						return setting.settings.forEach(subSetting => _handleSetting({
							property: setting.property,
							default: setting.default,
							...subSetting
						}));
					}
					if (opts.ignore && opts.ignore.includes(opts.property)) {
						return;
					}
					const value = _get(settings, setting.property, opts.applyDefault ? setting.default : undefined);
					if (value !== undefined) {
						Player.set(setting.property, value, opts);
					}
				});
			},

			/**
			 * Find a setting in the default configuration.
			 */
			findDefault: function(property) {
				let settingConfig;
				settingsConfig.find(function(setting) {
					if (setting.property === property) {
						return settingConfig = setting;
					}
					if (setting.settings) {
						let subSetting = setting.settings.find(_setting => _setting.property === property);
						return subSetting && (settingConfig = {
							...setting,
							settings: null,
							...subSetting
						});
					}
					return false;
				});
				return settingConfig || {
					property
				};
			},

			/**
			 * Toggle whether the player or settings are displayed.
			 */
			toggle: function(e) {
				e && e.preventDefault();
				// Blur anything focused so the change is applied.
				let focused = Player.$(`.${ns}-settings :focus`);
				focused && focused.blur();
				if (Player.config.viewStyle === 'settings') {
					Player.playlist.restore();
				} else {
					Player.display.setViewStyle('settings');
				}
			},

			/**
			 * Handle the user making a change in the settings view.
			 */
			handleChange: function(e) {
				try {
					const input = e.eventTarget;
					const property = input.getAttribute('data-property');
					if (!property) {
						return;
					}
					let settingConfig = Player.settings.findDefault(property);

					// Get the new value of the setting.
					const currentValue = _get(Player.config, property);
					let newValue = input[input.getAttribute('type') === 'checkbox' ? 'checked' : 'value'];

					if (settingConfig.parse) {
						newValue = _get(Player, settingConfig.parse)(newValue);
					}
					if (settingConfig && settingConfig.split) {
						newValue = newValue.split(decodeURIComponent(settingConfig.split));
					}

					// Not the most stringent check but enough to avoid some spamming.
					if (currentValue !== newValue) {
						// Update the setting.
						Player.set(property, newValue, {
							bypassRender: true
						});

						// Update the stylesheet reflect any changes.
						if (settingConfig.updateStylesheet) {
							Player.display.updateStylesheet();
						}
					}

					// Run any handler required by the value changing
					settingConfig && settingConfig.handler && _get(Player, settingConfig.handler, () => null)(newValue);
				} catch (err) {
					Player.logError('There was an error updating the setting. Please check the console for details.');
					console.error('[4chan sounds player]', err);
				}
			},

			/**
			 * Converts a key event in an input to a string representation set as the input value.
			 */
			handleKeyChange: function(e) {
				e.preventDefault();
				if (e.key === 'Shift' || e.key === 'Control' || e.key === 'Meta') {
					return;
				}
				e.eventTarget.value = Player.hotkeys.stringifyKey(e);
			},

			/**
			 * Handle an action link next to a heading being clicked.
			 */
			handleAction: function(e) {
				e.preventDefault();
				const property = e.eventTarget.getAttribute('data-property');
				const handlerName = e.eventTarget.getAttribute('data-handler');
				const handler = _get(Player, handlerName);
				handler && handler(property);
			},

			/**
			 * Encode the decoded input.
			 */
			_handleDecoded: function(e) {
				Player.$(`.${ns}-encoded-input`).value = encodeURIComponent(e.eventTarget.value);
			},

			/**
			 * Decode the encoded input.
			 */
			_handleEncoded: function(e) {
				Player.$(`.${ns}-decoded-input`).value = decodeURIComponent(e.eventTarget.value);
			}
		};


	}),
	/* 6 - Playback Controls
        •	Core audio functions:
            o	play()/pause()/togglePlay()
            o	next()/previous(): Track navigation
            o	_movePlaying(): Handles repeat modes
        •	UI controls:
            o	Seek bar handling
            o	Volume control
            o	Progress updates
        •	Video sync for webm files
    */
	(function(module, exports) {
        const progressBarStyleSheets = {};

		module.exports = {
			atRoot: ['togglePlay', 'play', 'pause', 'next', 'previous'],

			delegatedEvents: {
				click: {
					[`.${ns}-previous-button`]: () => Player.previous(),
					[`.${ns}-play-button`]: 'togglePlay',
					[`.${ns}-next-button`]: () => Player.next(),
					[`.${ns}-seek-bar`]: 'controls.handleSeek',
					[`.${ns}-volume-bar`]: 'controls.handleVolume',
					[`.${ns}-fullscreen-button`]: 'display.toggleFullScreen'
				},
				mousedown: {
					[`.${ns}-seek-bar`]: () => Player._seekBarDown = true,
					[`.${ns}-volume-bar`]: () => Player._volumeBarDown = true
				},
				mousemove: {
					[`.${ns}-seek-bar`]: e => Player._seekBarDown && Player.controls.handleSeek(e),
					[`.${ns}-volume-bar`]: e => Player._volumeBarDown && Player.controls.handleVolume(e)
				}
			},

			undelegatedEvents: {
				mouseleave: {
					[`.${ns}-seek-bar`]: e => Player._seekBarDown && Player.controls.handleSeek(e),
					[`.${ns}-volume-bar`]: e => Player._volumeBarDown && Player.controls.handleVolume(e)
				},
				mouseup: {
					body: () => {
						Player._seekBarDown = false;
						Player._volumeBarDown = false;
					}
				},
				play: {
					[`.${ns}-video`]: 'controls.syncVideo'
				},
				pause: {
					[`.${ns}-video`]: 'controls.syncVideo'
				},
                error: {
                    [`.${ns}-video`]: 'controls.handleVideoError'
                }
			},

			audioEvents: {
				ended: () => Player.next(),
				pause: 'controls.handleAudioEvent',
				play: 'controls.handleAudioEvent',
				seeked: 'controls.handleAudioEvent',
				waiting: 'controls.handleAudioEvent',
				timeupdate: 'controls.updateDuration',
				loadedmetadata: 'controls.updateDuration',
				durationchange: 'controls.updateDuration',
				volumechange: 'controls.updateVolume',
				loadstart: 'controls.pollForLoading',
                error: 'controls.handleAudioError'
			},

			initialize: function() {
				Player.on('show', () => Player._hiddenWhilePolling && Player.controls.pollForLoading());
				Player.on('hide', () => {
					Player._hiddenWhilePolling = !!Player._loadingPoll;
					Player.controls.stopPollingForLoading();
				});
				Player.on('rendered', () => {
					// Keep track of heavily updated elements.
					Player.ui.currentTimeBar = Player.$(`.${ns}-seek-bar .${ns}-current-bar`);
					Player.ui.loadedBar = Player.$(`.${ns}-seek-bar .${ns}-loaded-bar`);

					// Add stylesheets to adjust the progress indicator of the seekbar and volume bar.
					document.head.appendChild(progressBarStyleSheets[`.${ns}-seek-bar`] = document.createElement('style'));
					document.head.appendChild(progressBarStyleSheets[`.${ns}-volume-bar`] = document.createElement('style'));
					Player.controls.updateDuration();
					Player.controls.updateVolume();
				});
			},

			/**
			 * Switching being playing and paused.
			 */
			togglePlay: function() {
				if (Player.audio.paused) {
					Player.play();
				} else {
					Player.pause();
				}
			},

			/**
			 * Start playback.
			 */
			play: async function(sound) {
				try {
					// If nothing is currently selected to play start playing the first sound.
					if (!sound && !Player.playing && Player.sounds.length) {
						sound = Player.sounds[0];
					}

					const video = document.querySelector(`.${ns}-video`);
					video.removeEventListener('loadeddata', Player.controls.playOnceLoaded);
                    video.removeEventListener('error', Player.controls.handleVideoError);

					// If a new sound is being played update the display.
					if (sound) {
						if (Player.playing) {
							Player.playing.playing = false;
						}
						sound.playing = true;
						Player.playing = sound;

                        // For video files, try to play the audio track directly
                        if (sound.isVideo) {
                            Player.audio.src = sound.src;
                            video.src = sound.src;
                            video.muted = true;
                            await Player.trigger('playsound', sound);

                            // Try to play both audio and video
                            try {
                                const playPromise = Player.audio.play();
                                if (playPromise !== undefined) {
                                    playPromise.catch(error => {
                                        console.error('Audio playback failed:', error);
                                        Player.logError('Could not play audio track. Trying video only.');
                                        // Fallback to video with sound
                                        video.muted = false;
                                        video.play().catch(e => {
                                            console.error('Video playback failed:', e);
                                            Player.logError('Could not play video file.');
                                        });
                                    });
                                }
                            } catch (error) {
                                console.error('Playback error:', error);
                                Player.logError('Error starting playback.');
                            }
                            return;
                        }

                        // Regular audio file handling
						Player.audio.src = sound.src;
						await Player.trigger('playsound', sound);
					}

					// If there's a video wait for it and the sound to load before playing.
					if (Player.playlist.isVideo && (video.readyState < 3 || Player.audio.readyState < 3)) {
						video.addEventListener('loadeddata', Player.controls._playOnceLoaded);
						Player.audio.addEventListener('loadeddata', Player.controls._playOnceLoaded);
					} else {
						Player.audio.play();
					}
				} catch (err) {
					Player.logError('There was an error playing the sound. Please check the console for details.');
					console.error('[8chan sounds player]', err);
				}
			},

			/**
			 * Handler to start playback once the video and audio are both loaded.
			 */
			_playOnceLoaded: function() {
				const video = document.querySelector(`.${ns}-video`);
				if (video.readyState > 2 && Player.audio.readyState > 2) {
					video.removeEventListener('loadeddata', Player.controls._playOnceLoaded);
					Player.audio.removeEventListener('loadeddata', Player.controls._playOnceLoaded);
					Player.audio.play();
				}
			},

			/**
			 * Pause playback.
			 */
			pause: function() {
				Player.audio && Player.audio.pause();
                const video = document.querySelector(`.${ns}-video`);
                video && video.pause();
			},

			/**
			 * Play the next sound.
			 */
			next: function(force) {
				Player.controls._movePlaying(1, force);
			},

			/**
			 * Play the previous sound.
			 */
			previous: function(force) {
				Player.controls._movePlaying(-1, force);
			},

			_movePlaying: function(direction, force) {
				if (!Player.audio) {
					return;
				}
				try {
					// If there's no sound fall out.
					if (!Player.sounds.length) {
						return;
					}
					// If there's no sound currently playing or it's not in the list then just play the first sound.
					const currentIndex = Player.sounds.indexOf(Player.playing);
					if (currentIndex === -1) {
						return Player.play(Player.sounds[0]);
					}
					// Get the next index, either repeating the same, wrapping round to repeat all or just moving the index.
					const nextIndex = !force && Player.config.repeat === 'one' ?
						currentIndex :
						Player.config.repeat === 'all' ?
						((currentIndex + direction) + Player.sounds.length) % Player.sounds.length :
						currentIndex + direction;
					const nextSound = Player.sounds[nextIndex];
					nextSound && Player.play(nextSound);
				} catch (err) {
					Player.logError(`There was an error selecting the ${direction > 0 ? 'next' : 'previous'} track. Please check the console for details.`);
					console.error('[8chan sounds player]', err);
				}
			},

			/**
			 * Handle audio events. Sync the video up, and update the controls.
			 */
			handleAudioEvent: function() {
				Player.controls.syncVideo();
				Player.controls.updateDuration();
				document.querySelectorAll(`.${ns}-play-button .${ns}-play-button-display`).forEach(el => {
					el.classList[Player.audio.paused ? 'add' : 'remove'](`${ns}-play`);
				});
			},

            /**
             * Handle video errors
             */
            handleVideoError: function() {
                const video = document.querySelector(`.${ns}-video`);
                if (video.error) {
                    console.error('Video error:', video.error);
                    Player.logError('Video playback error. Trying audio only.');
                    // Try to play just the audio track
                    video.src = '';
                    Player.audio.play().catch(e => {
                        console.error('Audio playback failed:', e);
                        Player.logError('Could not play audio track.');
                    });
                }
            },

            /**
             * Handle audio errors
             */
            handleAudioError: function() {
                if (Player.audio.error) {
                    console.error('Audio error:', Player.audio.error);
                    if (Player.playing && Player.playing.isVideo) {
                        Player.logError('Audio playback error. Trying video with sound.');
                        const video = document.querySelector(`.${ns}-video`);
                        video.muted = false;
                        video.play().catch(e => {
                            console.error('Video playback failed:', e);
                            Player.logError('Could not play video file.');
                        });
                    }
                }
            },

			/**
			 * Sync the webm to the audio. Matches the videos time and play state to the audios.
			 */
			syncVideo: function() {
				if (Player.playlist.isVideo) {
					const paused = Player.audio.paused;
					const video = document.querySelector(`.${ns}-video`);
					if (video) {
						if (Player.audio.currentTime < video.duration) {
							video.currentTime = Player.audio.currentTime;
						}
						if (paused) {
							video.pause();
						} else {
							video.play();
						}
					}
				}
			},

			/**
			 * Poll for how much has loaded. I know there's the progress event but it unreliable.
			 */
			pollForLoading: function() {
				Player._loadingPoll = Player._loadingPoll || setInterval(Player.controls.updateLoaded, 1000);
			},

			/**
			 * Stop polling for how much has loaded.
			 */
			stopPollingForLoading: function() {
				Player._loadingPoll && clearInterval(Player._loadingPoll);
				Player._loadingPoll = null;
			},

			/**
			 * Update the loading bar.
			 */
			updateLoaded: function() {
				const length = Player.audio.buffered.length;
				const size = length > 0 ?
					(Player.audio.buffered.end(length - 1) / Player.audio.duration) * 100 :
					0;
				// If it's fully loaded then stop polling.
				size === 100 && Player.controls.stopPollingForLoading();
				Player.ui.loadedBar.style.width = size + '%';
			},

			/**
			 * Update the seek bar and the duration labels.
			 */
			updateDuration: function() {
				if (!Player.container) {
					return;
				}
				const currentTime = toDuration(Player.audio.currentTime);
				const duration = toDuration(Player.audio.duration);
				document.querySelectorAll(`.${ns}-current-time`).forEach(el => el.innerHTML = currentTime);
				document.querySelectorAll(`.${ns}-duration`).forEach(el => el.innerHTML = duration);
				Player.controls.updateProgressBarPosition(`.${ns}-seek-bar`, Player.ui.currentTimeBar, Player.audio.currentTime, Player.audio.duration);
			},

			/**
			 * Update the volume bar.
			 */
			updateVolume: function() {
				Player.controls.updateProgressBarPosition(`.${ns}-volume-bar`, Player.$(`.${ns}-volume-bar .${ns}-current-bar`), Player.audio.volume, 1);
			},

			/**
			 * Update a progress bar width. Adjust the margin of the circle so it's contained within the bar at both ends.
			 */
			updateProgressBarPosition: function(id, bar, current, total) {
				current || (current = 0);
				total || (total = 0);
				const ratio = !total ? 0 : Math.max(0, Math.min(((current || 0) / total), 1));
				bar.style.width = (ratio * 100) + '%';
				if (progressBarStyleSheets[id]) {
					progressBarStyleSheets[id].innerHTML = `${id} .${ns}-current-bar:after {
				margin-right: ${-0.8 * (1 - ratio)}rem;
			}`;
				}
			},

			/**
			 * Handle the user interacting with the seek bar.
			 */
			handleSeek: function(e) {
				e.preventDefault();
				if (Player.container && Player.audio.duration && Player.audio.duration !== Infinity) {
					const ratio = e.offsetX / parseInt(document.defaultView.getComputedStyle(e.eventTarget || e.target).width, 10);
					Player.audio.currentTime = Player.audio.duration * ratio;
                    const video = document.querySelector(`.${ns}-video`);
                    if (video) {
                        video.currentTime = Player.audio.currentTime;
                    }
				}
			},

			/**
			 * Handle the user interacting with the volume bar.
			 */
			handleVolume: function(e) {
				e.preventDefault();
				if (!Player.container) {
					return;
				}
				const ratio = e.offsetX / parseInt(document.defaultView.getComputedStyle(e.eventTarget || e.target).width, 10);
				Player.audio.volume = Math.max(0, Math.min(ratio, 1));
                const video = document.querySelector(`.${ns}-video`);
                if (video) {
                    video.volume = Player.audio.volume;
                }
				Player.controls.updateVolume();
			}
		};
	}),
	/* 7 - Display Management
        •	Player UI lifecycle:
            o	render(): Creates player DOM
            o	show()/hide(): Visibility control
            o	toggleFullScreen()
        •	Handles:
            o	4chan X integration
            o	View style switching
            o	Drag-and-drop for files
    */
    (function(module, exports) {
        module.exports = {
            atRoot: ['show', 'hide'],

            delegatedEvents: {
                click: {
                    [`.${ns}-close-button`]: 'hide'
                },
                fullscreenchange: {
                    [`.${ns}-media`]: 'display._handleFullScreenChange'
                },
                drop: {
                    [`#${ns}-container`]: 'display._handleDrop'
                }
            },

            /**
             * Create the player show/hide button in the 8chan header
             */
            initHeader: function() {
                if (Player.display._initedHeader) {
                    return;
                }

                // Find the header navigation container
                const navOptions = document.querySelector('#navOptionsSpan');
                if (!navOptions) {
                    return;
                }

                Player.display._initedHeader = true;

                // Create the sounds button
                const soundsButton = createElement(`
                    <span>
                        <span>/</span>
                        <a href="javascript:;" title="Toggle sound player" class="coloredIcon" ">
                            Sound Player
                        </a>
                    </span>
                `);

                // Insert before the closing bracket
                navOptions.insertBefore(soundsButton, navOptions.lastElementChild);

                // Add click handler
                soundsButton.querySelector('a').addEventListener('click', Player.display.toggle);

                // Also add to mobile menu
                const mobileMenu = document.querySelector('#sidebar-menu ul');
                if (mobileMenu) {
                    const mobileItem = createElement(`
                        <li>
                            <a href="javascript:;" class="coloredIcon">
                                Sound Player
                            </a>
                        </li>
                    `);
                    mobileMenu.appendChild(mobileItem);
                    mobileItem.querySelector('a').addEventListener('click', Player.display.toggle);
                }
            },

            /**
             * Initialize footer elements
             */
            initFooter: function() {
                if (Player.display._initedFooter) {
                    return;
                }

                // Find the footer navigation container
                const threadBottom = document.querySelector('.threadBottom .innerUtility');
                if (!threadBottom) {
                    return;
                }

                Player.display._initedFooter = true;

                // Check if sounds link already exists
                if (!threadBottom.querySelector('a[href="javascript:;"][onclick]')) {
                    // Create the sounds button
                    const soundsButton = createElement(`
                        <a href="javascript:;" title="Toggle sound player">Sound Player</a>
                    `);

                    // Insert after Catalog link
                    const catalogLink = threadBottom.querySelector('a[href$="catalog.html"]');
                    if (catalogLink) {
                        threadBottom.insertBefore(document.createTextNode(' '), catalogLink.nextSibling);
                        threadBottom.insertBefore(soundsButton, catalogLink.nextSibling);
                        threadBottom.insertBefore(document.createTextNode(' '), catalogLink.nextSibling);
                    } else {
                        // Fallback if catalog link not found
                        threadBottom.insertBefore(document.createTextNode(' '), threadBottom.firstChild);
                        threadBottom.insertBefore(soundsButton, threadBottom.firstChild);
                    }

                    // Add click handler
                    soundsButton.addEventListener('click', Player.display.toggle);
                }
            },

			/**
			 * Render the player.
			 */
			render: async function() {
				try {
					if (Player.container) {
						document.body.removeChild(Player.container);
						document.head.removeChild(Player.stylesheet);
					}

					// Create the main stylesheet.
					Player.display.updateStylesheet();

					// Create the main player. For native threads put it in the threads to get free quote previews.
					const isThread = document.body.classList.contains('is_thread');
					const parent = isThread && !isChanX && document.body.querySelector('.board') || document.body;
					Player.container = createElement(Player.templates.body(), parent);

					Player.trigger('rendered');
				} catch (err) {
					Player.logError('There was an error rendering the sound player. Please check the console for details.');
					console.error('[4chan sounds player]', err);
					// Can't recover, throw.
					throw err;
				}
			},

			updateStylesheet: function() {
				// Insert the stylesheet if it doesn't exist.
				Player.stylesheet = Player.stylesheet || createElement('<style></style>', document.head);
				Player.stylesheet.innerHTML = Player.templates.css();
			},

			/**
			 * Change what view is being shown
			 */
			setViewStyle: function(style) {
				// Get the size and style prior to switching.
				const previousStyle = Player.config.viewStyle;
				const {
					width,
					height
				} = Player.container.getBoundingClientRect();

				// Exit fullscreen before changing to a different view.
				if (style !== 'fullscreen') {
					document.fullscreenElement && document.exitFullscreen();
				}

				// Change the style.
				Player.set('viewStyle', style);
				Player.container.setAttribute('data-view-style', style);

				// Try to reapply the pre change sizing unless it was fullscreen.
				if (previousStyle !== 'fullscreen' || style === 'fullscreen') {
					Player.position.resize(parseInt(width, 10), parseInt(height, 10));
				}
				Player.trigger('view', style, previousStyle);
			},

			/**
			 * Togle the display status of the player.
			 */
			toggle: function(e) {
				e && e.preventDefault();
				if (Player.container.style.display === 'none') {
					Player.show();
				} else {
					Player.hide();
				}
			},

			/**
			 * Hide the player. Stops polling for changes, and pauses the aduio if set to.
			 */
			hide: function(e) {
				if (!Player.container) {
					return;
				}
				try {
					e && e.preventDefault();
					Player.container.style.display = 'none';

					Player.isHidden = true;
					Player.trigger('hide');
				} catch (err) {
					Player.logError('There was an error hiding the sound player. Please check the console for details.');
					console.error('[4chan sounds player]', err);
				}
			},

			/**
			 * Show the player. Reapplies the saved position/size, and resumes loaded amount polling if it was paused.
			 */
			show: async function(e) {
				if (!Player.container) {
					return;
				}
				try {
					e && e.preventDefault();
					if (!Player.container.style.display) {
						return;
					}
					Player.container.style.display = null;

					Player.isHidden = false;
					await Player.trigger('show');
				} catch (err) {
					Player.logError('There was an error showing the sound player. Please check the console for details.');
					console.error('[4chan sounds player]', err);
				}
			},

			/**
			 * Toggle the video/image and controls fullscreen state
			 */
			toggleFullScreen: async function() {
				if (!document.fullscreenElement) {
					// Make sure the player (and fullscreen contents) are visible first.
					if (Player.isHidden) {
						Player.show();
					}
					Player.$(`.${ns}-media`).requestFullscreen();
				} else if (document.exitFullscreen) {
					document.exitFullscreen();
				}
			},

			/**
			 * Handle file/s being dropped on the player.
			 */
			_handleDrop: function(e) {
				e.preventDefault();
				e.stopPropagation();
				Player.playlist.addFromFiles(e.dataTransfer.files);
			},

			/**
			 * Handle the fullscreen state being changed
			 */
			_handleFullScreenChange: function() {
				if (document.fullscreenElement) {
					Player.display.setViewStyle('fullscreen');
					document.querySelector(`.${ns}-image-link`).removeAttribute('href');
				} else {
					if (Player.playing) {
						document.querySelector(`.${ns}-image-link`).href = Player.playing.image;
					}
					Player.playlist.restore();
				}
			}
		};
	}),
	/* 8 - Event System
        •	Custom event bus with:
            o	Delegated event handling
            o	Audio event bindings
            o	Pub/sub pattern (on/off/trigger)
        •	Manages all player interactions
    */
	(function(module, exports) {

		module.exports = {
			atRoot: ['on', 'off', 'trigger'],

			// Holder of event handlers.
			_events: {},
			_delegatedEvents: {},
			_undelegatedEvents: {},
			_audioEvents: [],

			initialize: function() {
				const eventLocations = {
					Player,
					...Player.components
				};
				const delegated = Player.events._delegatedEvents;
				const undelegated = Player.events._undelegatedEvents;
				const audio = Player.events._audioEvents;

				for (let name in eventLocations) {
					const comp = eventLocations[name];
					for (let evt in comp.delegatedEvents || {}) {
						delegated[evt] || (delegated[evt] = []);
						delegated[evt].push(comp.delegatedEvents[evt]);
					}
					for (let evt in comp.undelegatedEvents || {}) {
						undelegated[evt] || (undelegated[evt] = []);
						undelegated[evt].push(comp.undelegatedEvents[evt]);
					}
					comp.audioEvents && (audio.push(comp.audioEvents));
				}

				Player.on('rendered', function() {
					// Wire up delegated events on the container.
					Player.events.addDelegatedListeners(Player.container, delegated);

					// Wire up undelegated events.
					Player.events.addUndelegatedListeners(document, undelegated);

					// Wire up audio events.
					for (let eventList of audio) {
						for (let evt in eventList) {
							Player.audio.addEventListener(evt, Player.events.getHandler(eventList[evt]));
						}
					}
				});
			},

			/**
			 * Set delegated events listeners on a target
			 */
			addDelegatedListeners(target, events) {
				for (let evt in events) {
					target.addEventListener(evt, function(e) {
						let nodes = [e.target];
						while (nodes[nodes.length - 1] !== target) {
							nodes.push(nodes[nodes.length - 1].parentNode);
						}
						for (let node of nodes) {
							for (let eventList of [].concat(events[evt])) {
								for (let selector in eventList) {
									if (node.matches && node.matches(selector)) {
										e.eventTarget = node;
										let handler = Player.events.getHandler(eventList[selector]);
										// If the handler returns false stop propogation
										if (handler && handler(e) === false) {
											return;
										}
									}
								}
							}
						}
					});
				}
			},

			/**
			 * Set, or reset, directly bound events.
			 */
			addUndelegatedListeners: function(target, events) {
				for (let evt in events) {
					for (let eventList of [].concat(events[evt])) {
						for (let selector in eventList) {
							target.querySelectorAll(selector).forEach(element => {
								const handler = Player.events.getHandler(eventList[selector]);
								element.removeEventListener(evt, handler);
								element.addEventListener(evt, handler);
							});
						}
					}
				}
			},

			/**
			 * Create an event listener on the player.
			 *
			 * @param {String} evt The name of the events.
			 * @param {function} handler The handler function.
			 */
			on: function(evt, handler) {
				Player.events._events[evt] || (Player.events._events[evt] = []);
				Player.events._events[evt].push(handler);
			},

			/**
			 * Remove an event listener on the player.
			 *
			 * @param {String} evt The name of the events.
			 * @param {function} handler The handler function.
			 */
			off: function(evt, handler) {
				const index = Player.events._events[evt] && Player.events._events[evt].indexOf(handler);
				if (index > -1) {
					Player.events._events[evt].splice(index, 1);
				}
			},

			/**
			 * Trigger an event on the player.
			 *
			 * @param {String} evt The name of the events.
			 * @param {*} data Data passed to the handler.
			 */
			trigger: async function(evt, ...data) {
				const events = Player.events._events[evt] || [];
				for (let handler of events) {
					await handler(...data);
				}
			},

			/**
			 * Returns the function of Player referenced by name or a given handler function.
			 * @param {String|Function} handler Name to function on Player or a handler function.
			 */
			getHandler: function(handler) {
				return typeof handler === 'string' ? _get(Player, handler) : handler;
			}
		};


	}),
	/* 9 - Footer Components
        •	Template rendering for:
            o	Footer (status info)
        •	Uses the user-defined templates
    */
	(function(module, exports) {

		module.exports = {
			initialize: function() {
				Player.userTemplate.maintain(Player.footer, 'footerTemplate');
			},

			render: function() {
				if (Player.container) {
					Player.$(`.${ns}-footer`).innerHTML = Player.templates.footer();
				}
			}
		};


	}),
	/* 10 - Header Components
        •	Template rendering for:
            o	Player header (controls)
        •	Uses the user-defined templates
    */
	(function(module, exports) {

		module.exports = {
			initialize: function() {
				Player.userTemplate.maintain(Player.header, 'headerTemplate');
			},

			render: function() {
				if (Player.container) {
					Player.$(`.${ns}-header`).innerHTML = Player.templates.header();
				}
			}
		};


	}),
	/* 11 - Hotkey System
        •	Keyboard control:
            o	Binding management
            o	Key event handling
            o	Modifier key support
        •	Configurable activation modes
    */
	(function(module, exports, __webpack_require__) {

		const settingsConfig = __webpack_require__(1);

		module.exports = {
			initialize: function() {
				Player.on('rendered', Player.hotkeys.apply);
			},

			_keyMap: {
				' ': 'space',
				arrowleft: 'left',
				arrowright: 'right',
				arrowup: 'up',
				arrowdown: 'down'
			},

			addHandler: () => {
				Player.hotkeys.removeHandler();
				document.body.addEventListener('keydown', Player.hotkeys.handle);
			},
			removeHandler: () => {
				document.body.removeEventListener('keydown', Player.hotkeys.handle);
			},

			/**
			 * Apply the selecting hotkeys option
			 */
			apply: function() {
				const type = Player.config.hotkeys;
				Player.hotkeys.removeHandler();
				Player.off('show', Player.hotkeys.addHandler);
				Player.off('hide', Player.hotkeys.removeHandler);

				if (type === 'always') {
					// If hotkeys are always enabled then just set the handler.
					Player.hotkeys.addHandler();
				} else if (type === 'open') {
					// If hotkeys are only enabled with the player toggle the handler as the player opens/closes.
					// If the player is already open set the handler now.
					if (!Player.isHidden) {
						Player.hotkeys.addHandler();
					}
					Player.on('show', Player.hotkeys.addHandler);
					Player.on('hide', Player.hotkeys.removeHandler);
				}
			},

			/**
			 * Handle a keydown even on the body
			 */
			handle: function(e) {
				// Ignore events on inputs so you can still type.
				const ignoreFor = ['INPUT', 'SELECT', 'TEXTAREA', 'INPUT'];
				if (ignoreFor.includes(e.target.nodeName) || Player.isHidden && (Player.config.hotkeys !== 'always' || !Player.sounds.length)) {
					return;
				}
				const k = e.key.toLowerCase();
				const bindings = Player.config.hotkey_bindings || {};

				// Look for a matching hotkey binding
				for (let key in bindings) {
					const keyDef = bindings[key];
					const bindingConfig = k === keyDef.key &&
						(!!keyDef.shiftKey === !!e.shiftKey) && (!!keyDef.ctrlKey === !!e.ctrlKey) && (!!keyDef.metaKey === !!e.metaKey) &&
						(!keyDef.ignoreRepeat || !e.repeat) &&
						settingsConfig.find(s => s.property === 'hotkey_bindings').settings.find(s => s.property === 'hotkey_bindings.' + key);

					if (bindingConfig) {
						e.preventDefault();
						return _get(Player, bindingConfig.keyHandler)();
					}
				}
			},

			/**
			 * Turn a hotkey definition or key event into an input string.
			 */
			stringifyKey: function(key) {
				let k = key.key.toLowerCase();
				Player.hotkeys._keyMap[k] && (k = Player.hotkeys._keyMap[k]);
				return (key.ctrlKey ? 'Ctrl+' : '') + (key.shiftKey ? 'Shift+' : '') + (key.metaKey ? 'Meta+' : '') + k;
			},

			/**
			 * Turn an input string into a hotkey definition object.
			 */
			parseKey: function(str) {
				const keys = str.split('+');
				let key = keys.pop();
				Object.keys(Player.hotkeys._keyMap).find(k => Player.hotkeys._keyMap[k] === key && (key = k));
				const newValue = {
					key
				};
				keys.forEach(key => newValue[key.toLowerCase() + 'Key'] = true);
				return newValue;
			},

			volumeUp: function() {
				Player.audio.volume = Math.min(Player.audio.volume + 0.05, 1);
			},

			volumeDown: function() {
				Player.audio.volume = Math.max(Player.audio.volume - 0.05, 0);
			}
		};


	}),
	/* 12 - Minimized UI
        •	Picture-in-picture mode:
            o	Thumbnail display
            o	4chan X header controls
        •	Handles compact view states
    */
	(function(module, exports) {

		module.exports = {
			_showingPIP: false,

			initialize: function() {
				if (isChanX) {
					// Create a reply element to gather the style from
					const a = createElement('<a></a>', document.body);
					const style = document.defaultView.getComputedStyle(a);
					createElement(`<style>.${ns}-chan-x-controls .${ns}-media-control > div { background: ${style.color} }</style>`, document.head);
					// Clean up the element.
					document.body.removeChild(a);

					// Set up the contents and maintain user template changes.
					Player.userTemplate.maintain(Player.minimised, 'chanXTemplate', ['chanXControls'], ['show', 'hide']);
				}
				Player.on('rendered', Player.minimised.render);
				Player.on('show', Player.minimised.hidePIP);
				Player.on('hide', Player.minimised.showPIP);
				Player.on('playsound', Player.minimised.showPIP);
			},

			render: function() {
				if (Player.container && isChanX) {
					let container = document.querySelector(`.${ns}-chan-x-controls`);
					// Create the element if it doesn't exist.
					// Set the user template and control events on it to make all the buttons work.
					if (!container) {
						container = createElementBefore(`<span class="${ns}-chan-x-controls ${ns}-col-auto"></span>`, document.querySelector('#shortcuts').firstElementChild);
						Player.events.addDelegatedListeners(container, {
							click: [Player.userTemplate.delegatedEvents.click, Player.controls.delegatedEvents.click]
						});
					}

					if (Player.config.chanXControls === 'never' || Player.config.chanXControls === 'closed' && !Player.isHidden) {
						return container.innerHTML = '';
					}

					// Render the contents.
					container.innerHTML = Player.userTemplate.build({
						template: Player.config.chanXTemplate,
						sound: Player.playing,
						replacements: {
							'prev-button': `<div class="${ns}-media-control ${ns}-previous-button"><div class="${ns}-previous-button-display"></div></div>`,
							'play-button': `<div class="${ns}-media-control ${ns}-play-button"><div class="${ns}-play-button-display ${!Player.audio || Player.audio.paused ? `${ns}-play` : ''}"></div></div>`,
							'next-button': `<div class="${ns}-media-control ${ns}-next-button"><div class="${ns}-next-button-display"></div></div>`,
							'sound-current-time': `<span class="${ns}-current-time">0:00</span>`,
							'sound-duration': `<span class="${ns}-duration">0:00</span>`
						}
					});
				}
			},

			/**
			 * Move the image to a picture in picture like thumnail.
			 */
			showPIP: function() {
				if (!Player.isHidden || !Player.config.pip || !Player.playing || Player.minimised._showingPIP) {
					return;
				}
				Player.minimised._showingPIP = true;
				const image = document.querySelector(`.${ns}-image-link`);
				document.body.appendChild(image);
				image.classList.add(`${ns}-pip`);
				image.style.bottom = (Player.position.getHeaderOffset().bottom + 10) + 'px';
				// Show the player again when the image is clicked.
				image.addEventListener('click', Player.show);
			},

			/**
			 * Move the image back to the player.
			 */
			hidePIP: function() {
				Player.minimised._showingPIP = false;
				const image = document.querySelector(`.${ns}-image-link`);
				Player.$(`.${ns}-media`).insertBefore(document.querySelector(`.${ns}-image-link`), Player.$(`.${ns}-controls`));
				image.classList.remove(`${ns}-pip`);
				image.style.bottom = null;
				image.removeEventListener('click', Player.show);
			}
		};


	}),
	/* 13 - Playlist Management
        •	Sound collection:
            o	add()/remove()
            o	Drag-and-drop reordering
            o	Filtering
        •	Features:
            o	Hover image previews
            o	Video detection
            o	Playlist navigation
    */
	(function(module, exports, __webpack_require__) {

		const {
			parseFiles,
			parseFileName
		} = __webpack_require__(0);

		module.exports = {
			atRoot: ['add', 'remove'],

			delegatedEvents: {
				click: {
					[`.${ns}-list-item`]: 'playlist.handleSelect'
				},
				mousemove: {
					[`.${ns}-list-item`]: 'playlist.positionHoverImage'
				},
				dragstart: {
					[`.${ns}-list-item`]: 'playlist.handleDragStart'
				},
				dragenter: {
					[`.${ns}-list-item`]: 'playlist.handleDragEnter'
				},
				dragend: {
					[`.${ns}-list-item`]: 'playlist.handleDragEnd'
				},
				dragover: {
					[`.${ns}-list-item`]: e => e.preventDefault()
				},
				drop: {
					[`.${ns}-list-item`]: e => e.preventDefault()
				}
			},

			undelegatedEvents: {
				mouseenter: {
					[`.${ns}-list-item`]: 'playlist.updateHoverImage'
				},
				mouseleave: {
					[`.${ns}-list-item`]: 'playlist.removeHoverImage'
				}
			},

			initialize: function() {
				// Keep track of the last view style so we can return to it.
				Player.playlist._lastView = Player.config.viewStyle === 'playlist' || Player.config.viewStyle === 'image' ?
					Player.config.viewStyle :
					'playlist';

				Player.on('view', style => {
					// Focus the playing song when switching to the playlist.
					style === 'playlist' && Player.playlist.scrollToPlaying();
					// Track state.
					if (style === 'playlist' || style === 'image') {
						Player.playlist._lastView = style;
					}
				});

				// Update the UI when a new sound plays, and scroll to it.
				Player.on('playsound', sound => {
					Player.playlist.showImage(sound);
					Player.$all(`.${ns}-list-item.playing`).forEach(el => el.classList.remove('playing'));
					Player.$(`.${ns}-list-item[data-id="${Player.playing.id}"]`).classList.add('playing');
					Player.playlist.scrollToPlaying('nearest');
				});

				// Reapply filters when they change
				Player.on('config:filters', Player.playlist.applyFilters);

				// Listen to anything that can affect the display of hover images
				Player.on('config:hoverImages', Player.playlist.setHoverImageVisibility);
				Player.on('menu-open', Player.playlist.setHoverImageVisibility);
				Player.on('menu-close', Player.playlist.setHoverImageVisibility);

				// Maintain changes to the user templates it's dependent values
				Player.userTemplate.maintain(Player.playlist, 'rowTemplate', ['shuffle']);
			},

			/**
			 * Render the playlist.
			 */
			render: function() {
				if (!Player.container) {
					return;
				}
				const container = Player.$(`.${ns}-list-container`);
				container.innerHTML = Player.templates.list();
				Player.events.addUndelegatedListeners(document.body, Player.playlist.undelegatedEvents);
				Player.playlist.hoverImage = Player.$(`.${ns}-hover-image`);
			},

			/**
			 * Restore the last playlist or image view.
			 */
			restore: function() {
				Player.display.setViewStyle(Player.playlist._lastView || 'playlist');
			},

			/**
			 * Update the image displayed in the player.
			 */
			showImage: function(sound, thumb) {
				if (!Player.container) {
					return;
				}
				let isVideo = Player.playlist.isVideo = !thumb && (sound.image.endsWith('.webm') || sound.type === 'video/webm' || sound.type === 'video/mp4');
				try {
					const container = document.querySelector(`.${ns}-image-link`);
					const img = container.querySelector(`.${ns}-image`);
					const video = container.querySelector(`.${ns}-video`);
					img.src = '';
					img.src = isVideo || thumb ? sound.thumb : sound.image;
					video.src = isVideo ? sound.image : undefined;
					if (Player.config.viewStyle !== 'fullscreen') {
						container.href = sound.image;
					}
					container.classList[isVideo ? 'add' : 'remove'](ns + '-show-video');
				} catch (err) {
					Player.logError('There was an error display the sound player image. Please check the console for details.');
					console.error('[4chan sounds player]', err);
				}
			},

			/**
			 * Switch between playlist and image view.
			 */
			toggleView: function(e) {
				if (!Player.container) {
					return;
				}
				e && e.preventDefault();
				let style = Player.config.viewStyle === 'playlist' ? 'image' : 'playlist';
				try {
					Player.display.setViewStyle(style);
				} catch (err) {
					Player.logError('There was an error switching the view style. Please check the console for details.', 'warning');
					console.error('[4chan sounds player]', err);
				}
			},

			/**
			 * Add a new sound from the thread to the player.
			 */
			add: function(sound, skipRender) {
				try {
					const id = sound.id;
					// Make sure the sound is not a duplicate.
					if (Player.sounds.find(sound => sound.id === id)) {
						return;
					}

					// Add the sound with the location based on the shuffle settings.
					let index = Player.config.shuffle ?
						Math.floor(Math.random() * Player.sounds.length - 1) :
						Player.sounds.findIndex(s => Player.compareIds(s.id, id) > 1);
					index < 0 && (index = Player.sounds.length);
					Player.sounds.splice(index, 0, sound);

					if (Player.container) {
						if (!skipRender) {
							// Add the sound to the playlist.
							const list = Player.$(`.${ns}-list-container`);
							let rowContainer = document.createElement('div');
							rowContainer.innerHTML = Player.templates.list({
								sounds: [sound]
							});
							Player.events.addUndelegatedListeners(rowContainer, Player.playlist.undelegatedEvents);
							let row = rowContainer.children[0];
							if (index < Player.sounds.length - 1) {
								const before = Player.$(`.${ns}-list-item[data-id="${Player.sounds[index + 1].id}"]`);
								list.insertBefore(row, before);
							} else {
								list.appendChild(row);
							}
						}

						// If nothing else has been added yet show the image for this sound.
						if (Player.sounds.length === 1) {
							// If we're on a thread with autoshow enabled then make sure the player is displayed
							if (/\/thread\//.test(location.href) && Player.config.autoshow) {
								Player.show();
							}
							Player.playlist.showImage(sound);
						}
						Player.trigger('add', sound);
					}
				} catch (err) {
					Player.logError('There was an error adding to the sound player. Please check the console for details.');
					console.log('[4chan sounds player]', sound);
					console.error('[4chan sounds player]', err);
				}
			},

			addFromFiles: function(files) {
				// Check each of the files for sounds.
				[...files].forEach(file => {
					if (!file.type.startsWith('image') && file.type !== 'video/webm' && file.type !== 'video/mp4') {
						return;
					}
					const imageSrc = URL.createObjectURL(file);
					const type = file.type;
					let thumbSrc = imageSrc;

					// If it's not a webm just use the full image as the thumbnail
					if (file.type !== 'video/webm') {
						return _continue();
					}
					if (file.type !== 'video/mp4') {
						return _continue();
					}
					// If it's a webm grab the first frame as the thumbnail
					const canvas = document.createElement('canvas');
					const video = document.createElement('video');
					const context = canvas.getContext('2d');
					video.addEventListener('loadeddata', function() {
						context.drawImage(video, 0, 0);
						thumbSrc = canvas.toDataURL();
						_continue();
					});
					video.src = imageSrc;

					function _continue() {
						parseFileName(file.name, imageSrc, null, thumbSrc).forEach(sound => Player.add({
							...sound,
							local: true,
							type
						}));
					}
				});
			},

			/**
			 * Remove a sound
			 */
			remove: function(sound) {
				const index = Player.sounds.indexOf(sound);

				// If the playing sound is being removed then play the next sound.
				if (Player.playing === sound) {
					Player.pause();
					Player.next(true);
				}
				// Remove the sound from the the list and play order.
				index > -1 && Player.sounds.splice(index, 1);

				// Remove the item from the list.
				Player.$(`.${ns}-list-container`).removeChild(Player.$(`.${ns}-list-item[data-id="${sound.id}"]`));
				Player.trigger('remove', sound);
			},

			/**
			 * Handle an playlist item being clicked. Either open/close the menu or play the sound.
			 */
			handleSelect: function(e) {
				// Ignore if a link was clicked.
				if (e.target.nodeName === 'A' || e.target.closest('a')) {
					return;
				}
				e.preventDefault();
				const id = e.eventTarget.getAttribute('data-id');
				const sound = id && Player.sounds.find(sound => sound.id === id);
				sound && Player.play(sound);
			},

			/**
			 * Read all the sounds from the thread again.
			 */
			refresh: function() {
				parseFiles(document.body);
			},

			/**
			 * Toggle the hoverImages setting
			 */
			toggleHoverImages: function(e) {
				e && e.preventDefault();
				Player.set('hoverImages', !Player.config.hoverImages);
			},

			/**
			 * Only show the hover image with the setting enabled, no item menu open, and nothing being dragged.
			 */
			setHoverImageVisibility: function() {
				const container = Player.$(`.${ns}-player`);
				const hideImage = !Player.config.hoverImages ||
					Player.playlist._dragging ||
					container.querySelector(`.${ns}-item-menu`);
				container.classList[hideImage ? 'add' : 'remove'](`${ns}-hide-hover-image`);
			},

			/**
			 * Set the displayed hover image and reposition.
			 */
			updateHoverImage: function(e) {
				const id = e.currentTarget.getAttribute('data-id');
				const sound = Player.sounds.find(sound => sound.id === id);
				Player.playlist.hoverImage.style.display = 'block';
				Player.playlist.hoverImage.setAttribute('src', sound.thumb);
				Player.playlist.positionHoverImage(e);
			},

			/**
			 * Reposition the hover image to follow the cursor.
			 */
			positionHoverImage: function(e) {
				const {
					width,
					height
				} = Player.playlist.hoverImage.getBoundingClientRect();
				const maxX = document.documentElement.clientWidth - width - 5;
				Player.playlist.hoverImage.style.left = (Math.min(e.clientX, maxX) + 5) + 'px';
				Player.playlist.hoverImage.style.top = (e.clientY - height - 10) + 'px';
			},

			/**
			 * Hide the hover image when nothing is being hovered over.
			 */
			removeHoverImage: function() {
				Player.playlist.hoverImage.style.display = 'none';
			},

			/**
			 * Start dragging a playlist item.
			 */
			handleDragStart: function(e) {
				Player.playlist._dragging = e.eventTarget;
				Player.playlist.setHoverImageVisibility();
				e.eventTarget.classList.add(`${ns}-dragging`);
				e.dataTransfer.setDragImage(new Image(), 0, 0);
				e.dataTransfer.dropEffect = 'move';
				e.dataTransfer.setData('text/plain', e.eventTarget.getAttribute('data-id'));
			},

			/**
			 * Swap a playlist item when it's dragged over another item.
			 */
			handleDragEnter: function(e) {
				if (!Player.playlist._dragging) {
					return;
				}
				e.preventDefault();
				const moving = Player.playlist._dragging;
				const id = moving.getAttribute('data-id');
				let before = e.target.closest && e.target.closest(`.${ns}-list-item`);
				if (!before || moving === before) {
					return;
				}
				const movingIdx = Player.sounds.findIndex(s => s.id === id);
				const list = moving.parentNode;

				// If the item is being moved down it need inserting before the node after the one it's dropped on.
				const position = moving.compareDocumentPosition(before);
				if (position & 0x04) {
					before = before.nextSibling;
				}

				// Move the element and sound.
				// If there's nothing to go before then append.
				if (before) {
					const beforeId = before.getAttribute('data-id');
					const beforeIdx = Player.sounds.findIndex(s => s.id === beforeId);
					const insertIdx = movingIdx < beforeIdx ? beforeIdx - 1 : beforeIdx;
					list.insertBefore(moving, before);
					Player.sounds.splice(insertIdx, 0, Player.sounds.splice(movingIdx, 1)[0]);
				} else {
					Player.sounds.push(Player.sounds.splice(movingIdx, 1)[0]);
					list.appendChild(moving);
				}
				Player.trigger('order');
			},

			/**
			 * Start dragging a playlist item.
			 */
			handleDragEnd: function(e) {
				if (!Player.playlist._dragging) {
					return;
				}
				e.preventDefault();
				delete Player.playlist._dragging;
				e.eventTarget.classList.remove(`${ns}-dragging`);
				Player.playlist.setHoverImageVisibility();
			},

			/**
			 * Scroll to the playing item, unless there is an open menu in the playlist.
			 */
			scrollToPlaying: function(type = 'center') {
				if (Player.$(`.${ns}-list-container .${ns}-item-menu`)) {
					return;
				}
				const playing = Player.$(`.${ns}-list-item.playing`);
				playing && playing.scrollIntoView({
					block: type
				});
			},

			/**
			 * Remove any user filtered items from the playlist.
			 */
			applyFilters: function() {
				Player.sounds.filter(sound => !Player.acceptedSound(sound)).forEach(Player.playlist.remove);
			}
		};


	}),
	/* 14 - Positioning
        •	Player window:
            o	Draggable header
            o	Resizable
            o	Smart post width limiting
        •	Handles:
            o	Saved position/size
            o	Viewport constraints
            o	4chan X header offsets
    */
	(function(module, exports) {

		module.exports = {
			delegatedEvents: {
				mousedown: {
					[`.${ns}-header`]: 'position.initMove',
					[`.${ns}-expander`]: 'position.initResize'
				}
			},

			initialize: function() {
				// Apply the last position/size, and post width limiting, when the player is shown.
				Player.on('show', async function() {
					const [top, left] = (await GM.getValue('position') || '').split(':');
					const [width, height] = (await GM.getValue('size') || '').split(':'); +
					top && +left && Player.position.move(top, left, true); +
					width && +height && Player.position.resize(width, height);

					if (Player.config.limitPostWidths) {
						Player.position.setPostWidths();
						window.addEventListener('scroll', Player.position.setPostWidths);
					}
				});

				// Remove post width limiting when the player is hidden.
				Player.on('hide', function() {
					Player.position.setPostWidths();
					window.removeEventListener('scroll', Player.position.setPostWidths);
				});

				// Reapply the post width limiting config values when they're changed.
				Player.on('config', prop => {
					if (prop === 'limitPostWidths' || prop === 'minPostWidth') {
						window.removeEventListener('scroll', Player.position.setPostWidths);
						Player.position.setPostWidths();
						if (Player.config.limitPostWidths) {
							window.addEventListener('scroll', Player.position.setPostWidths);
						}
					}
				});

				// Remove post width limit from inline quotes
				new MutationObserver(function() {
					document.querySelectorAll('#hoverUI .postContainer, .inline .postContainer, .backlink_container article').forEach(post => {
						post.style.maxWidth = null;
						post.style.minWidth = null;
					});
				}).observe(document.body, {
					childList: true,
					subtree: true
				});

				// Listen for changes from other tabs
				Player.syncTab('position', value => Player.position.move(...value.split(':').concat(true)));
				Player.syncTab('size', value => Player.position.resize(...value.split(':')));
			},

			/**
			 * Applies a max width to posts next to the player so they don't get hidden behind it.
			 */
			setPostWidths: function() {
				const offset = (document.documentElement.clientWidth - Player.container.offsetLeft) + 10;
				const selector = is4chan ? '.thread > .postContainer' : '.posts > article.post';
				const enabled = !Player.isHidden && Player.config.limitPostWidths;
				const startY = Player.container.offsetTop;
				const endY = Player.container.getBoundingClientRect().height + startY;

				document.querySelectorAll(selector).forEach(post => {
					const rect = enabled && post.getBoundingClientRect();
					const limitWidth = enabled && rect.top + rect.height > startY && rect.top < endY;
					post.style.maxWidth = limitWidth ? `calc(100% - ${offset}px)` : null;
					post.style.minWidth = limitWidth && Player.config.minPostWidth ? `${Player.config.minPostWidth}` : null;
				});
			},

			/**
			 * Handle the user grabbing the expander.
			 */
			initResize: function initDrag(e) {
				e.preventDefault();
				Player._startX = e.clientX;
				Player._startY = e.clientY;
				let {
					width,
					height
				} = Player.container.getBoundingClientRect();
				Player._startWidth = width;
				Player._startHeight = height;
				document.documentElement.addEventListener('mousemove', Player.position.doResize, false);
				document.documentElement.addEventListener('mouseup', Player.position.stopResize, false);
			},

			/**
			 * Handle the user dragging the expander.
			 */
			doResize: function(e) {
				e.preventDefault();
				Player.position.resize(Player._startWidth + e.clientX - Player._startX, Player._startHeight + e.clientY - Player._startY);
			},

			/**
			 * Handle the user releasing the expander.
			 */
			stopResize: function() {
				const {
					width,
					height
				} = Player.container.getBoundingClientRect();
				document.documentElement.removeEventListener('mousemove', Player.position.doResize, false);
				document.documentElement.removeEventListener('mouseup', Player.position.stopResize, false);
				GM.setValue('size', width + ':' + height);
			},

			/**
			 * Resize the player.
			 */
			resize: function(width, height) {
				if (!Player.container || Player.config.viewStyle === 'fullscreen') {
					return;
				}
				const {
					bottom
				} = Player.position.getHeaderOffset();
				// Make sure the player isn't going off screen.
				height = Math.min(height, document.documentElement.clientHeight - Player.container.offsetTop - bottom);
				width = Math.min(width - 2, document.documentElement.clientWidth - Player.container.offsetLeft);

				Player.container.style.width = width + 'px';

				// Which element to change the height of depends on the view being displayed.
				const heightElement = Player.config.viewStyle === 'playlist' ? Player.$(`.${ns}-list-container`) :
					Player.config.viewStyle === 'image' ? Player.$(`.${ns}-image-link`) :
					Player.config.viewStyle === 'settings' ? Player.$(`.${ns}-settings`) :
					Player.config.viewStyle === 'threads' ? Player.$(`.${ns}-threads`) : null;

				if (!heightElement) {
					return;
				}

				const offset = Player.container.getBoundingClientRect().height - heightElement.getBoundingClientRect().height;
				heightElement.style.height = (height - offset) + 'px';
			},

			/**
			 * Handle the user grabbing the header.
			 */
			initMove: function(e) {
				e.preventDefault();
				Player.$(`.${ns}-header`).style.cursor = 'grabbing';

				// Try to reapply the current sizing to fix oversized winows.
				const {
					width,
					height
				} = Player.container.getBoundingClientRect();
				Player.position.resize(width, height);

				Player._offsetX = e.clientX - Player.container.offsetLeft;
				Player._offsetY = e.clientY - Player.container.offsetTop;
				document.documentElement.addEventListener('mousemove', Player.position.doMove, false);
				document.documentElement.addEventListener('mouseup', Player.position.stopMove, false);
			},

			/**
			 * Handle the user dragging the header.
			 */
			doMove: function(e) {
				e.preventDefault();
				Player.position.move(e.clientX - Player._offsetX, e.clientY - Player._offsetY);
			},

			/**
			 * Handle the user releasing the heaer.
			 */
			stopMove: function() {
				document.documentElement.removeEventListener('mousemove', Player.position.doMove, false);
				document.documentElement.removeEventListener('mouseup', Player.position.stopMove, false);
				Player.$(`.${ns}-header`).style.cursor = null;
				GM.setValue('position', parseInt(Player.container.style.left, 10) + ':' + parseInt(Player.container.style.top, 10));
			},

			/**
			 * Move the player.
			 */
			move: function(x, y, allowOffscreen) {
				if (!Player.container) {
					return;
				}

				const {
					top,
					bottom
				} = Player.position.getHeaderOffset();

				// Ensure the player stays fully within the window.
				const {
					width,
					height
				} = Player.container.getBoundingClientRect();
				const maxX = allowOffscreen ? Infinity : document.documentElement.clientWidth - width;
				const maxY = allowOffscreen ? Infinity : document.documentElement.clientHeight - height - bottom;

				// Move the window.
				Player.container.style.left = Math.max(0, Math.min(x, maxX)) + 'px';
				Player.container.style.top = Math.max(top, Math.min(y, maxY)) + 'px';

				if (Player.config.limitPostWidths) {
					Player.position.setPostWidths();
				}
			},

			/**
			 * Get the offset from the top or bottom required for the 4chan X header.
			 */
			getHeaderOffset: function() {
				const docClasses = document.documentElement.classList;
				const hasChanXHeader = docClasses.contains('fixed');
				const headerHeight = hasChanXHeader ? document.querySelector('#header-bar').getBoundingClientRect().height : 0;
				const top = hasChanXHeader && docClasses.contains('top-header') ? headerHeight : 0;
				const bottom = hasChanXHeader && docClasses.contains('bottom-header') ? headerHeight : 0;

				return {
					top,
					bottom
				};
			}
		};


	}),
	/* 15 - Thread Search
        •	Catalog scanning:
            o	Board selection
            o	Sound thread detection
        •	Displays:
            o	Table view (metadata)
            o	Board-style view (4chan X only)
    */
	(function(module, exports, __webpack_require__) {

		const {
			parseFileName
		} = __webpack_require__(0);
		const {
			get
		} = __webpack_require__(16);

		const boardsURL = 'https://a.4cdn.org/boards.json';
		const catalogURL = 'https://a.4cdn.org/%s/catalog.json';

		module.exports = {
			boardList: null,
			soundThreads: null,
			displayThreads: {},
			selectedBoards: Board ? [Board] : ['a'],
			showAllBoards: false,

			delegatedEvents: {
				click: {
					[`.${ns}-fetch-threads-link`]: 'threads.fetch',
					[`.${ns}-all-boards-link`]: 'threads.toggleBoardList'
				},
				keyup: {
					[`.${ns}-threads-filter`]: e => Player.threads.filter(e.eventTarget.value)
				},
				change: {
					[`.${ns}-threads input[type=checkbox]`]: 'threads.toggleBoard'
				}
			},

			initialize: function() {
				Player.threads.hasParser = is4chan && typeof Parser !== 'undefined';
				// If the native Parser hasn't been intialised chuck customSpoiler on it so we can call it for threads.
				// You shouldn't do things like this. We can fall back to the table view if it breaks though.
				if (Player.threads.hasParser && !Parser.customSpoiler) {
					Parser.customSpoiler = {};
				}

				Player.on('show', Player.threads._initialFetch);
				Player.on('view', Player.threads._initialFetch);
				Player.on('rendered', Player.threads.afterRender);
				Player.on('config:threadsViewStyle', Player.threads.render);
			},

			/**
			 * Fetch the threads when the threads view is opened for the first time.
			 */
			_initialFetch: function() {
				if (Player.container && Player.config.viewStyle === 'threads' && Player.threads.boardList === null) {
					Player.threads.fetchBoards(true);
				}
			},

			render: function() {
				if (Player.container) {
					Player.$(`.${ns}-threads`).innerHTML = Player.templates.threads();
					Player.threads.afterRender();
				}
			},

			/**
			 * Render the threads and apply the board styling after the view is rendered.
			 */
			afterRender: function() {
				const threadList = Player.$(`.${ns}-thread-list`);
				if (threadList) {
					const bodyStyle = document.defaultView.getComputedStyle(document.body);
					threadList.style.background = bodyStyle.backgroundColor;
					threadList.style.backgroundImage = bodyStyle.backgroundImage;
					threadList.style.backgroundRepeat = bodyStyle.backgroundRepeat;
					threadList.style.backgroundPosition = bodyStyle.backgroundPosition;
				}
				Player.threads.renderThreads();
			},

			/**
			 * Render just the threads.
			 */
			renderThreads: function() {
				if (!Player.threads.hasParser || Player.config.threadsViewStyle === 'table') {
					Player.$(`.${ns}-threads-body`).innerHTML = Player.templates.threadList();
				} else {
					try {
						const list = Player.$(`.${ns}-thread-list`);
						for (let board in Player.threads.displayThreads) {
							// Create a board title
							const boardConf = Player.threads.boardList.find(boardConf => boardConf.board === board);
							const boardTitle = `/${boardConf.board}/ - ${boardConf.title}`;
							createElement(`<div class="boardBanner"><div class="boardTitle">${boardTitle}</div></div>`, list);

							// Add each thread for the board
							const threads = Player.threads.displayThreads[board];
							for (let i = 0; i < threads.length; i++) {
								list.appendChild(Parser.buildHTMLFromJSON.call(Parser, threads[i], threads[i].board, true, true));

								// Add a line under each thread
								createElement('<hr style="clear: both">', list);
							}
						}
					} catch (err) {
						Player.logError('Unable to display the threads board view.', 'warning');
						// If there was an error fall back to the table view.
						Player.set('threadsViewStyle', 'table');
						Player.renderThreads();
					}
				}
			},

			/**
			 * Render just the board selection.
			 */
			renderBoards: function() {
				Player.$(`.${ns}-thread-board-list`).innerHTML = Player.templates.threadBoards();
			},

			/**
			 * Toggle the threads view.
			 */
			toggle: function(e) {
				e && e.preventDefault();
				if (Player.config.viewStyle === 'threads') {
					Player.playlist.restore();
				} else {
					Player.display.setViewStyle('threads');
				}
			},

			/**
			 * Switch between showing just the selected boards and all boards.
			 */
			toggleBoardList: function() {
				Player.threads.showAllBoards = !Player.threads.showAllBoards;
				Player.$(`.${ns}-all-boards-link`).innerHTML = Player.threads.showAllBoards ? 'Selected Only' : 'Show All';
				Player.threads.renderBoards();
			},

			/**
			 * Select/deselect a board.
			 */
			toggleBoard: function(e) {
				const board = e.eventTarget.value;
				const selected = e.eventTarget.checked;
				if (selected) {
					!Player.threads.selectedBoards.includes(board) && Player.threads.selectedBoards.push(board);
				} else {
					Player.threads.selectedBoards = Player.threads.selectedBoards.filter(b => b !== board);
				}
			},

			/**
			 * Fetch the board list from the 4chan API.
			 */
			fetchBoards: async function(fetchThreads) {
				Player.threads.loading = true;
				Player.threads.render();
				Player.threads.boardList = (await get(boardsURL)).boards;
				if (fetchThreads) {
					Player.threads.fetch();
				} else {
					Player.threads.loading = false;
					Player.threads.render();
				}
			},

			/**
			 * Fetch the catalog for each selected board and search for sounds in OPs.
			 */
			fetch: async function(e) {
				e && e.preventDefault();
				Player.threads.loading = true;
				Player.threads.render();
				if (!Player.threads.boardList) {
					try {
						await Player.threads.fetchBoards();
					} catch (err) {
						Player.logError('Failed to fetch the boards configuration.');
						console.error(err);
						return;
					}
				}
				const allThreads = [];
				try {
					await Promise.all(Player.threads.selectedBoards.map(async board => {
						const boardConf = Player.threads.boardList.find(boardConf => boardConf.board === board);
						if (!boardConf) {
							return;
						}
						const pages = boardConf && await get(catalogURL.replace('%s', board));
						(pages || []).forEach(({
							page,
							threads
						}) => {
							allThreads.push(...threads.map(thread => Object.assign(thread, {
								board,
								page,
								ws_board: boardConf.ws_board
							})));
						});
					}));

					Player.threads.soundThreads = allThreads.filter(thread => {
						const sounds = parseFileName(thread.filename, `https://i.4cdn.org/${thread.board}/${thread.tim}${thread.ext}`, thread.no, `https://i.4cdn.org/${thread.board}/${thread.tim}s${thread.ext}`, thread.md5);
						return sounds.length;
					});
				} catch (err) {
					Player.logError('Failed to search for sounds threads.');
					console.error(err);
				}
				Player.threads.loading = false;
				Player.threads.filter(Player.$(`.${ns}-threads-filter`).value, true);
				Player.threads.render();
			},

			/**
			 * Apply the filter input to the already fetched threads.
			 */
			filter: function(search, skipRender) {
				Player.threads.filterValue = search || '';
				if (Player.threads.soundThreads === null) {
					return;
				}
				Player.threads.displayThreads = Player.threads.soundThreads.reduce((threadsByBoard, thread) => {
					if (!search || thread.sub && thread.sub.includes(search) || thread.com && thread.com.includes(search)) {
						threadsByBoard[thread.board] || (threadsByBoard[thread.board] = []);
						threadsByBoard[thread.board].push(thread);
					}
					return threadsByBoard;
				}, {});
				!skipRender && Player.threads.renderThreads();
			}
		};


	}),
	/* 16 - Network Utilities
        •	Cached requests:
            o	get(): GM_xmlHttpRequest wrapper
            o	Conditional requests
            o	JSON handling
    */
	(function(module, exports) {

		const cache = {};

		module.exports = {
			get
		};

		async function get(url) {
			return new Promise(function(resolve, reject) {
				const headers = {};
				if (cache[url]) {
					headers['If-Modified-Since'] = cache[url].lastModified;
				}
				GM.xmlHttpRequest({
					method: 'GET',
					url,
					headers,
					responseType: 'json',
					onload: response => {
						if (response.status >= 200 && response.status < 300) {
							cache[url] = {
								lastModified: response.responseHeaders['last-modified'],
								response: response.response
							};
						}
						resolve(response.status === 304 ? cache[url].response : response.response);
					},
					onerror: reject
				});
			});
		}


	}),
	/* 17 - Template System
        •	Dynamic UI generation:
            o	Button definitions
            o	Template parsing
            o	Conditional rendering
        •	Handles all user-customizable layouts
    */
	(function(module, exports, __webpack_require__) {

		const buttons = __webpack_require__(18);

		// Regex for replacements
		const playingRE = /p: ?{([^}]*)}/g;
		const hoverRE = /h: ?{([^}]*)}/g;
		const buttonRE = new RegExp(`(${buttons.map(option => option.tplName).join('|')})-(?:button|link)(?:\\:"([^"]+?)")?`, 'g');
		const soundNameRE = /sound-name/g;
		const soundIndexRE = /sound-index/g;
		const soundCountRE = /sound-count/g;

		// Hold information on which config values components templates depend on.
		const componentDeps = [];

		module.exports = {
			buttons,

			delegatedEvents: {
				click: {
					[`.${ns}-playing-jump-link`]: () => Player.playlist.scrollToPlaying('center'),
					[`.${ns}-viewStyle-button`]: 'playlist.toggleView',
					[`.${ns}-hoverImages-button`]: 'playlist.toggleHoverImages',
					[`.${ns}-remove-link`]: 'userTemplate._handleRemove',
					[`.${ns}-filter-link`]: 'userTemplate._handleFilter',
					[`.${ns}-download-link`]: 'userTemplate._handleDownload',
					[`.${ns}-shuffle-button`]: 'userTemplate._handleShuffle',
					[`.${ns}-repeat-button`]: 'userTemplate._handleRepeat',
					[`.${ns}-reload-button`]: noDefault('playlist.refresh'),
					[`.${ns}-add-button`]: noDefault(() => Player.$(`.${ns}-file-input`).click()),
					[`.${ns}-item-menu-button`]: 'userTemplate._handleMenu',
					[`.${ns}-threads-button`]: 'threads.toggle',
					[`.${ns}-config-button`]: 'settings.toggle'
				},
				change: {
					[`.${ns}-file-input`]: 'userTemplate._handleFileSelect'
				}
			},

			undelegatedEvents: {
				click: {
					body: 'userTemplate._closeMenus'
				},
				keydown: {
					body: e => e.key === 'Escape' && Player.userTemplate._closeMenus()
				}
			},

			initialize: function() {
				Player.on('config', Player.userTemplate._handleConfig);
				Player.on('playsound', () => Player.userTemplate._handleEvent('playsound'));
				Player.on('add', () => Player.userTemplate._handleEvent('add'));
				Player.on('remove', () => Player.userTemplate._handleEvent('remove'));
				Player.on('order', () => Player.userTemplate._handleEvent('order'));
				Player.on('show', () => Player.userTemplate._handleEvent('show'));
				Player.on('hide', () => Player.userTemplate._handleEvent('hide'));
			},

			/**
			 * Build a user template.
			 */
			build: function(data) {
				const outerClass = data.outerClass || '';
				const name = data.sound && data.sound.title || data.defaultName;

				// Apply common template replacements
				let html = data.template
					.replace(playingRE, Player.playing && Player.playing === data.sound ? '$1' : '')
					.replace(hoverRE, `<span class="${ns}-hover-display ${outerClass}">$1</span>`)
					.replace(buttonRE, function(full, type, text) {
						let buttonConf = buttons.find(conf => conf.tplName === type);
						if (buttonConf.requireSound && !data.sound || buttonConf.showIf && !buttonConf.showIf(data)) {
							return '';
						}
						// If the button config has sub values then extend the base config with the selected sub value.
						// Which value is to use is taken from the `property` in the base config of the player config.
						// This gives us different state displays.
						if (buttonConf.values) {
							buttonConf = {
								...buttonConf,
								...buttonConf.values[_get(Player.config, buttonConf.property)] || buttonConf.values[Object.keys(buttonConf.values)[0]]
							};
						}
						const attrs = typeof buttonConf.attrs === 'function' ? buttonConf.attrs(data) : buttonConf.attrs || [];
						attrs.some(attr => attr.startsWith('href')) || attrs.push('href=javascript:;');
						(buttonConf.class || outerClass) && attrs.push(`class="${buttonConf.class || ''} ${outerClass || ''}"`);

						if (!text) {
							text = buttonConf.icon ?
								`<span class="fa ${buttonConf.icon}">${buttonConf.text}</span>` :
								buttonConf.text;
						}

						return `<a ${attrs.join(' ')}>${text}</a>`;
					})
					.replace(soundNameRE, name ? `<div class="fc-sounds-col fc-sounds-truncate-text"><span title="${name}">${name}</span></div>` : '')
					.replace(soundIndexRE, data.sound ? Player.sounds.indexOf(data.sound) + 1 : 0)
					.replace(soundCountRE, Player.sounds.length)
					.replace(/%v/g, "2.3.0");

				// Apply any specific replacements
				if (data.replacements) {
					for (let k of Object.keys(data.replacements)) {
						html = html.replace(new RegExp(k, 'g'), data.replacements[k]);
					}
				}

				return html;
			},

			/**
			 * Sets up a components to render when the template or values within it are changed.
			 */
			maintain: function(component, property, alwaysRenderConfigs = [], alwaysRenderEvents = []) {
				componentDeps.push({
					component,
					property,
					...Player.userTemplate.findDependencies(property, null),
					alwaysRenderConfigs,
					alwaysRenderEvents
				});
			},

			/**
			 * Find all the config dependent values in a template.
			 */
			findDependencies: function(property, template) {
				template || (template = _get(Player.config, property));
				// Figure out what events should trigger a render.
				const events = [];

				// add/remove should render templates showing the count.
				// playsound should render templates showing the playing sounds name/index or dependent on something playing.
				// order should render templates showing a sounds index.
				const hasCount = soundCountRE.test(template);
				const hasName = soundNameRE.test(template);
				const hasIndex = soundIndexRE.test(template);
				const hasPlaying = playingRE.test(template);
				hasCount && events.push('add', 'remove');
				(hasPlaying || property !== 'rowTemplate' && (hasName || hasIndex)) && events.push('playsound');
				hasIndex && events.push('order');

				// Find which buttons the template includes that are dependent on config values.
				const config = [];
				let match;
				while ((match = buttonRE.exec(template)) !== null) {
					// If user text is given then the display doesn't change.
					if (!match[2]) {
						let type = match[1];
						let buttonConf = buttons.find(conf => conf.tplName === type);
						if (buttonConf.property) {
							config.push(buttonConf.property);
						}
					}
				}

				return {
					events,
					config
				};
			},

			/**
			 * When a config value is changed check if any component dependencies are affected.
			 */
			_handleConfig: function(property, value) {
				// Check if a template for a components was updated.
				componentDeps.forEach(depInfo => {
					if (depInfo.property === property) {
						Object.assign(depInfo, Player.userTemplate.findDependencies(property, value));
						depInfo.component.render();
					}
				});
				// Check if any components are dependent on the updated property.
				componentDeps.forEach(depInfo => {
					if (depInfo.alwaysRenderConfigs.includes(property) || depInfo.config.includes(property)) {
						depInfo.component.render();
					}
				});
			},

			/**
			 * When a player event is triggered check if any component dependencies are affected.
			 */
			_handleEvent: function(type) {
				// Check if any components are dependent on the updated property.
				componentDeps.forEach(depInfo => {
					if (depInfo.alwaysRenderEvents.includes(type) || depInfo.events.includes(type)) {
						depInfo.component.render();
					}
				});
			},

			/**
			 * Add local files.
			 */
			_handleFileSelect: function(e) {
				e.preventDefault();
				const input = e.eventTarget;
				Player.playlist.addFromFiles(input.files);
			},

			/**
			 * Toggle the repeat style.
			 */
			_handleRepeat: function(e) {
				try {
					e.preventDefault();
					const values = ['all', 'one', 'none'];
					const current = values.indexOf(Player.config.repeat);
					Player.set('repeat', values[(current + 4) % 3]);
				} catch (err) {
					Player.logError('There was an error changing the repeat setting. Please check the console for details.', 'warning');
					console.error('[4chan sounds player]', err);
				}
			},

			/**
			 * Toggle the shuffle style.
			 */
			_handleShuffle: function(e) {
				try {
					e.preventDefault();
					Player.set('shuffle', !Player.config.shuffle);
					Player.header.render();

					// Update the play order.
					if (!Player.config.shuffle) {
						Player.sounds.sort((a, b) => Player.compareIds(a.id, b.id));
					} else {
						const sounds = Player.sounds;
						for (let i = sounds.length - 1; i > 0; i--) {
							const j = Math.floor(Math.random() * (i + 1));
							[sounds[i], sounds[j]] = [sounds[j], sounds[i]];
						}
					}
					Player.trigger('order');
				} catch (err) {
					Player.logError('There was an error changing the shuffle setting. Please check the console for details.', 'warning');
					console.error('[4chan sounds player]', err);
				}
			},

			/**
			 * Display an item menu.
			 */
			_handleMenu: function(e) {
				e.preventDefault();
				e.stopPropagation();
				const x = e.clientX;
				const y = e.clientY;
				const id = e.eventTarget.getAttribute('data-id');
				const sound = Player.sounds.find(s => s.id === id);

				// Add row item menus to the list container. Append to the container otherwise.
				const listContainer = e.eventTarget.closest(`.${ns}-list-container`);
				const parent = listContainer || Player.container;

				// Create the menu.
				const dialog = createElement(Player.templates.itemMenu({
					x,
					y,
					sound
				}), parent);

				parent.appendChild(dialog);

				// Make sure it's within the page.
				const style = document.defaultView.getComputedStyle(dialog);
				const width = parseInt(style.width, 10);
				const height = parseInt(style.height, 10);
				// Show the dialog to the left of the cursor, if there's room.
				if (x - width > 0) {
					dialog.style.left = x - width + 'px';
				}
				// Move the dialog above the cursor if it's off screen.
				if (y + height > document.documentElement.clientHeight - 40) {
					dialog.style.top = y - height + 'px';
				}
				// Add the focused class handler
				dialog.querySelectorAll('.entry').forEach(el => {
					el.addEventListener('mouseenter', Player.userTemplate._setFocusedMenuItem);
					el.addEventListener('mouseleave', Player.userTemplate._unsetFocusedMenuItem);
				});

				Player.trigger('menu-open', dialog);
			},

			/**
			 * Close any open menus, except for one belonging to an item that was clicked.
			 */
			_closeMenus: function() {
				document.querySelectorAll(`.${ns}-item-menu`).forEach(menu => {
					menu.parentNode.removeChild(menu);
					Player.trigger('menu-close', menu);
				});
			},

			_setFocusedMenuItem: function(e) {
				e.currentTarget.classList.add('focused');
				const submenu = e.currentTarget.querySelector('.submenu');
				// Move the menu to the other side if there isn't room.
				if (submenu && submenu.getBoundingClientRect().right > document.documentElement.clientWidth) {
					submenu.style.inset = '0px auto auto -100%';
				}
			},

			_unsetFocusedMenuItem: function(e) {
				e.currentTarget.classList.remove('focused');
			},

			_handleFilter: function(e) {
				e.preventDefault();
				let filter = e.eventTarget.getAttribute('data-filter');
				if (filter) {
					Player.set('filters', Player.config.filters.concat(filter));
				}
			},

			_handleDownload: function(e) {
				const src = e.eventTarget.getAttribute('data-src');
				const name = e.eventTarget.getAttribute('data-name') || new URL(src).pathname.split('/').pop();

				GM.xmlHttpRequest({
					method: 'GET',
					url: src,
					responseType: 'blob',
					onload: response => {
						const a = createElement(`<a href="${URL.createObjectURL(response.response)}" download="${name}" rel="noopener" target="_blank"></a>`);
						a.click();
						URL.revokeObjectURL(a.href);
					},
					onerror: () => Player.logError('There was an error downloading.', 'warning')
				});
			},

			_handleRemove: function(e) {
				const id = e.eventTarget.getAttribute('data-id');
				const sound = id && Player.sounds.find(sound => sound.id === '' + id);
				sound && Player.remove(sound);
			},
		};


	}),
	/* 18 - Button Definitions
        •	All control buttons:
            o	Icons
            o	Behavior flags
            o	State variants
        •	Organized by function (playback, navigation, etc.)
    */
	(function(module, exports) {

		module.exports = [{
				property: 'repeat',
				tplName: 'repeat',
				class: `${ns}-repeat-button`,
				values: {
					all: {
						attrs: ['title="Repeat All"'],
						text: '[RA]',
						icon: 'fa-repeat'
					},
					one: {
						attrs: ['title="Repeat One"'],
						text: '[R1]',
						icon: 'fa-repeat fa-repeat-one'
					},
					none: {
						attrs: ['title="No Repeat"'],
						text: '[R0]',
						icon: 'fa-repeat disabled'
					}
				}
			},
			{
				property: 'shuffle',
				tplName: 'shuffle',
				class: `${ns}-shuffle-button`,
				values: {
					true: {
						attrs: ['title="Shuffled"'],
						text: '[S]',
						icon: 'fa-random'
					},
					false: {
						attrs: ['title="Ordered"'],
						text: '[O]',
						icon: 'fa-random disabled'
					}
				}
			},
			{
				property: 'viewStyle',
				tplName: 'playlist',
				class: `${ns}-viewStyle-button`,
				values: {
					playlist: {
						attrs: ['title="Hide Playlist"'],
						text: '[+]',
						icon: 'fa-compress'
					},
					image: {
						attrs: ['title="Show Playlist"'],
						text: '[-]',
						icon: 'fa-expand'
					}
				}
			},
			{
				property: 'hoverImages',
				tplName: 'hover-images',
				class: `${ns}-hoverImages-button`,
				values: {
					true: {
						attrs: ['title="Hover Images Enabled"'],
						text: '[H]',
						icon: 'fa-picture-o'
					},
					false: {
						attrs: ['title="Hover Images Disabled"'],
						text: '[-]',
						icon: 'fa-picture-o disabled'
					}
				}
			},
			{
				tplName: 'add',
				class: `${ns}-add-button`,
				icon: 'fa-plus',
				text: '+',
				attrs: ['title="Add local files"']
			},
			{
				tplName: 'reload',
				class: `${ns}-reload-button`,
				icon: 'fa-refresh',
				text: '[R]',
				attrs: ['title="Reload the playlist"']
			},
			{
				tplName: 'settings',
				class: `${ns}-config-button`,
				icon: 'fa-wrench',
				text: '[S]',
				attrs: ['title="Settings"']
			},
			{
				tplName: 'threads',
				class: `${ns}-threads-button`,
				icon: 'fa-search',
				text: '[T]',
				attrs: ['title="Threads"']
			},
			{
				tplName: 'close',
				class: `${ns}-close-button`,
				icon: 'fa-times',
				text: 'X',
				attrs: ['title="Hide the player"']
			},
			{
				tplName: 'playing',
				requireSound: true,
				class: `${ns}-playing-jump-link`,
				text: 'Playing',
				attrs: ['title="Scroll the playlist currently playing sound."']
			},
			{
				tplName: 'post',
				requireSound: true,
				icon: 'fa-comment-o',
				text: 'Post',
				showIf: data => data.sound.post,
				attrs: data => [
					`href=${'#' + (is4chan ? 'p' : '') + data.sound.post}`,
					'title="Jump to the post for the current sound"'
				]
			},
			{
				tplName: 'image',
				requireSound: true,
				icon: 'fa-image',
				text: 'i',
				attrs: data => [
					`href=${data.sound.image}`,
					'title="Open the image in a new tab"',
					'target="_blank"'
				]
			},
			{
				tplName: 'sound',
				requireSound: true,
				href: data => data.sound.src,
				icon: 'fa-volume-up',
				text: 's',
				attrs: data => [
					`href=${data.sound.src}`,
					'title="Open the sound in a new tab"',
					'target="blank"'
				]
			},
			{
				tplName: 'dl-image',
				requireSound: true,
				class: `${ns}-download-link`,
				icon: 'fa-file-image-o',
				text: 'i',
				attrs: data => [
					'title="Download the image with the original filename"',
					`data-src="${data.sound.image}"`,
					`data-name="${data.sound.filename}"`
				]
			},
			{
				tplName: 'dl-sound',
				requireSound: true,
				class: `${ns}-download-link`,
				icon: 'fa-file-sound-o',
				text: 's',
				attrs: data => [
					'title="Download the sound"',
					`data-src="${data.sound.src}"`
				]
			},
			{
				tplName: 'filter-image',
				requireSound: true,
				class: `${ns}-filter-link`,
				icon: 'fa-filter',
				text: 's',
				showIf: data => data.sound.imageMD5,
				attrs: data => [
					'title="Add the image MD5 to the filters."',
					`data-filter="${data.sound.imageMD5}"`
				]
			},
			{
				tplName: 'filter-sound',
				requireSound: true,
				class: `${ns}-filter-link`,
				icon: 'fa-filter',
				text: 's',
				attrs: data => [
					'title="Add the sound URL to the filters."',
					`data-filter="${data.sound.src.replace(/^(https?:)?\/\//, '')}"`
				]
			},
			{
				tplName: 'remove',
				requireSound: true,
				class: `${ns}-remove-link`,
				icon: 'fa-trash-o',
				text: 's',
				attrs: data => [
					'title="Filter the image."',
					`data-id="${data.sound.id}"`
				]
			},
			{
				tplName: 'menu',
				requireSound: true,
				class: `${ns}-item-menu-button`,
				icon: 'fa-angle-down',
				text: '▼',
				attrs: data => [`data-id=${data.sound.id}`]
			}
		];


	}),
	/* 19 - Templates
       Main player structure */
	(function(module, exports) {

		module.exports = (data = {}) => `<div id="${ns}-container" data-view-style="${Player.config.viewStyle}" style="top: 30px; left: 0px; width: 350px; display: none;">
											<div class="${ns}-header ${ns}-row">
												${Player.templates.header(data)}
											</div>
											<div class="${ns}-view-container">
												<div class="${ns}-player ${!Player.config.hoverImages ? `${ns}-hide-hover-image` : ''}" ">
													${Player.templates.player(data)}
												</div>
												<div class="${ns}-settings ${ns}-panel" style="height: 400px">
													${Player.templates.settings(data)}
												</div>
												<div class="${ns}-threads ${ns}-panel" style="height: 400px">
													${Player.templates.threads(data)}
												</div>
											</div>
											<div class="${ns}-footer">
												${Player.templates.footer(data)}
											</div>
											<input class="${ns}-file-input" type="file" style="display: none" accept="image/*,.webm,.mp4" multiple>
										</div>`

	}),
	/* 20 - Templates
       Control bars */
	(function(module, exports) {

		module.exports = (data = {}) => `<div class="${ns}-col-auto ${ns}-col-auto">
											<div class="${ns}-media-control ${ns}-previous-button">
												<div class="${ns}-previous-button-display"></div>
											</div>
											<div class="${ns}-media-control ${ns}-play-button">
												<div class="${ns}-play-button-display ${!Player.audio || Player.audio.paused ? `${ns}-play` : ''}"></div>
											</div>
											<div class="${ns}-media-control ${ns}-next-button">
												<div class="${ns}-next-button-display"></div>
											</div>
										</div>
										<div class="${ns}-col">
											<div class="${ns}-seek-bar ${ns}-progress-bar">
												<div class="${ns}-full-bar">
													<div class="${ns}-loaded-bar"></div>
													<div class="${ns}-current-bar"></div>
												</div>
											</div>
										</div>
										<div class="${ns}-col-auto">
											<span class="${ns}-current-time">0:00</span> / <span class="${ns}-duration">0:00</span>
										</div>
										<div class="${ns}-col-auto">
											<div class="${ns}-volume-bar ${ns}-progress-bar">
												<div class="${ns}-full-bar">
													<div class="${ns}-current-bar" style="width: ${Player.audio.volume * 100}%"></div>
												</div>
											</div>
										</div>
										<div class="${ns}-col-auto">
											<div class="${ns}-media-control ${ns}-fullscreen-button">
												<div class="${ns}-fullscreen-button-display"></div>
											</div>
										</div>`

	}),
	/* 21 - Templates
       CSS */
	(function(module, exports) {

		module.exports = (data = {}) => `.${ns}-controls{align-items:center;padding:.5rem;background:#3f3f44}.${ns}-media-control{height:1.5rem;width:1.5rem;display:flex;justify-content:center;align-items:center;cursor:pointer}.${ns}-media-control>div{height:1rem;width:.8rem;background:#fff}.${ns}-media-control:hover>div{background:#00b6f0}.${ns}-play-button-display{clip-path:polygon(10% 10%, 10% 90%, 35% 90%, 35% 10%, 65% 10%, 65% 90%, 90% 90%, 90% 10%, 10% 10%)}.${ns}-play-button-display.${ns}-play{clip-path:polygon(0 0, 0 100%, 100% 50%, 0 0)}.${ns}-previous-button-display,.${ns}-next-button-display{clip-path:polygon(10% 10%, 10% 90%, 30% 90%, 30% 50%, 90% 90%, 90% 10%, 30% 50%, 30% 10%, 10% 10%)}.${ns}-next-button-display{transform:scale(-1, 1)}.${ns}-fullscreen-button-display{width:1rem !important;clip-path:polygon(0% 35%, 0% 0%, 35% 0%, 35% 15%, 15% 15%, 15% 35%, 0% 35%, 0% 100%, 35% 100%, 35% 85%, 15% 85%, 15% 65%, 0% 65%, 100% 65%, 100% 100%, 65% 100%, 65% 85%, 85% 85%, 85% 15%, 65% 15%, 65% 0%, 100% 0%, 100% 35%, 85% 35%, 85% 65%, 0% 65%)}.${ns}-controls .${ns}-current-time{color:#fff}.${ns}-duration{color:#909090}.${ns}-progress-bar{min-width:3.5rem;height:1.5rem;display:flex;align-items:center;margin:0 1rem}.${ns}-progress-bar .${ns}-full-bar{height:.3rem;width:100%;background:#131314;border-radius:1rem;position:relative}.${ns}-progress-bar .${ns}-full-bar>div{position:absolute;top:0;bottom:0;border-radius:1rem}.${ns}-progress-bar .${ns}-full-bar .${ns}-loaded-bar{background:#5a5a5b}.${ns}-progress-bar .${ns}-full-bar .${ns}-current-bar{display:flex;justify-content:flex-end;align-items:center}.${ns}-progress-bar .${ns}-full-bar .${ns}-current-bar:after{content:"";background:#fff;height:.8rem;min-width:.8rem;border-radius:1rem;box-shadow:rgba(0,0,0,.76) 0 0 3px 0}.${ns}-progress-bar:hover .${ns}-current-bar:after{background:#00b6f0}.${ns}-seek-bar .${ns}-current-bar{background:#00b6f0}.${ns}-volume-bar .${ns}-current-bar{background:#fff}.${ns}-chan-x-controls{align-items:inherit}.${ns}-chan-x-controls .${ns}-current-time,.${ns}-chan-x-controls .${ns}-duration{margin:0 .25rem}.${ns}-chan-x-controls .${ns}-media-control{width:1rem;height:auto;margin-top:-1px}.${ns}-chan-x-controls .${ns}-media-control>div{height:.7rem;width:.5rem}.${ns}-footer{padding:.15rem .25rem;border-top:solid 1px ${Player.config.colors.border}}.${ns}-footer .${ns}-expander{position:absolute;bottom:0px;right:0px;height:.75rem;width:.75rem;cursor:se-resize;background:linear-gradient(to bottom right, rgba(0, 0, 0, 0), rgba(0, 0, 0, 0) 50%, ${Player.config.colors.border} 55%, ${Player.config.colors.border} 100%)}.${ns}-footer:hover .${ns}-hover-display{display:inline-block}.${ns}-header{cursor:grab;text-align:center;border-bottom:solid 1px ${Player.config.colors.border};padding:.25rem}.${ns}-header:hover .${ns}-hover-display{display:flex}html.fourchan-x .fa-repeat.fa-repeat-one::after{content:"1";font-size:.5rem;visibility:visible;margin-left:-1px}.${ns}-image-link{text-align:center;display:flex;justify-items:center;justify-content:center}.${ns}-image-link.${ns}-pip{position:fixed;right:10px;height:${Player.config.maxPIPWidth} !important;max-width:${Player.config.maxPIPWidth};align-items:end}.${ns}-image-link.${ns}-pip .${ns}-image,.${ns}-image-link.${ns}-pip .${ns}-video{max-height:100%;height:initial;width:initial;object-fit:contain}.${ns}-image-link .${ns}-video{display:none}.${ns}-image,.${ns}-video{height:100%;width:100%;object-fit:contain}.${ns}-image-link.${ns}-show-video .${ns}-video{display:block}.${ns}-image-link.${ns}-show-video .${ns}-image{display:none}#${ns}-container{position:fixed;background:${Player.config.colors.background};border:1px solid ${Player.config.colors.border};min-width:100px;color:${Player.config.colors.text}}.${ns}-panel{padding:0 .25rem;height:100%;width:calc(100% - .5rem);overflow:auto}.${ns}-heading{font-weight:600;margin:.5rem 0;min-width:100%}.${ns}-has-description{cursor:help}.${ns}-heading-action{font-weight:normal;text-decoration:underline;margin-left:.25rem}.${ns}-row{display:flex;flex-wrap:wrap;min-width:100%;box-sizing:border-box}.${ns}-col-auto{flex:0 0 auto;width:auto;max-width:100%;display:inline-flex}.${ns}-col{flex-basis:0;flex-grow:1;max-width:100%;width:100%}html.fourchan-x #${ns}-container .fa{font-size:0;visibility:hidden;margin:0 .15rem}.${ns}-truncate-text{white-space:nowrap;text-overflow:ellipsis;overflow:hidden}.${ns}-hover-display{display:none}.${ns}-player .${ns}-hover-image{position:fixed;max-height:125px;max-width:125px}.${ns}-player.${ns}-hide-hover-image .${ns}-hover-image{display:none !important}.${ns}-list-container{overflow-y:auto}.${ns}-list-container .${ns}-list-item{list-style-type:none;padding:.15rem .25rem;white-space:nowrap;text-overflow:ellipsis;cursor:pointer;background:${Player.config.colors.odd_row};overflow:hidden;height:1.3rem}.${ns}-list-container .${ns}-list-item.playing{background:${Player.config.colors.playing} !important}.${ns}-list-container .${ns}-list-item:nth-child(2n){background:${Player.config.colors.even_row}}.${ns}-list-container .${ns}-list-item .${ns}-item-menu-button{right:.25rem}.${ns}-list-container .${ns}-list-item:hover .${ns}-hover-display{display:flex}.${ns}-list-container .${ns}-list-item.${ns}-dragging{background:${Player.config.colors.dragging}}html:not(.fourchan-x) .dialog{background:${Player.config.colors.background};background:${Player.config.colors.background};border-color:${Player.config.colors.border};border-radius:3px;box-shadow:0 1px 2px rgba(0,0,0,.15);border-radius:3px;padding-top:1px;padding-bottom:3px}html:not(.fourchan-x) .${ns}-item-menu .entry{position:relative;display:block;padding:.125rem .5rem;min-width:70px;white-space:nowrap}html:not(.fourchan-x) .${ns}-item-menu .has-submenu::after{content:"";border-left:.5em solid;border-top:.3em solid transparent;border-bottom:.3em solid transparent;display:inline-block;margin:.35em;position:absolute;right:3px}html:not(.fourchan-x) .${ns}-item-menu .submenu{position:absolute;display:none}html:not(.fourchan-x) .${ns}-item-menu .focused>.submenu{display:block}.${ns}-settings textarea{border:solid 1px ${Player.config.colors.border};min-width:100%;min-height:4rem;box-sizing:border-box;white-space:pre}.${ns}-settings .${ns}-sub-settings .${ns}-col{min-height:1.55rem;display:flex;align-items:center;align-content:center;white-space:nowrap}.${ns}-threads .${ns}-thread-board-list label{display:inline-block;width:4rem}.${ns}-threads .${ns}-thread-list{margin:1rem -0.25rem 0;padding:.5rem 1rem;border-top:solid 1px ${Player.config.colors.border}}.${ns}-threads .${ns}-thread-list .boardBanner{margin:1rem 0}.${ns}-threads table{margin-top:.5rem;border-collapse:collapse}.${ns}-threads table th{border-bottom:solid 1px ${Player.config.colors.border}}.${ns}-threads table th,.${ns}-threads table td{text-align:left;padding:.25rem}.${ns}-threads table tr{padding:.25rem 0}.${ns}-threads table .${ns}-threads-body tr{background:${Player.config.colors.even_row}}.${ns}-threads table .${ns}-threads-body tr:nth-child(2n){background:${Player.config.colors.odd_row}}.${ns}-threads,.${ns}-settings,.${ns}-player{display:none}#${ns}-container[data-view-style=settings] .${ns}-settings{display:block}#${ns}-container[data-view-style=threads] .${ns}-threads{display:block}#${ns}-container[data-view-style=image] .${ns}-player,#${ns}-container[data-view-style=playlist] .${ns}-player,#${ns}-container[data-view-style=fullscreen] .${ns}-player{display:block}#${ns}-container[data-view-style=image] .${ns}-list-container{display:none}#${ns}-container[data-view-style=image] .${ns}-image-link{height:auto}#${ns}-container[data-view-style=playlist] .${ns}-image-link{height:125px !important}#${ns}-container[data-view-style=fullscreen] .${ns}-image-link{height:calc(100% - .4rem) !important}#${ns}-container[data-view-style=fullscreen] .${ns}-controls{position:absolute;left:0;right:0;bottom:calc(-2.5rem + .4rem)}#${ns}-container[data-view-style=fullscreen] .${ns}-controls:hover{bottom:0}`

	}),
	/* 22 - Templates
       Footer */
	(function(module, exports) {

		module.exports = (data = {}) => Player.userTemplate.build({
				template: Player.config.footerTemplate,
				sound: Player.playing
			}) +
			`<div class="${ns}-expander"></div>`

	}),
	/* 23 - Templates
       Header */
	(function(module, exports) {

		module.exports = (data = {}) => Player.userTemplate.build({
			template: Player.config.headerTemplate,
			sound: Player.playing,
			defaultName: '4chan Sounds',
			outerClass: `${ns}-col-auto`
		});


	}),
	/* 24 - Templates
       Context menus */
	(function(module, exports) {

		module.exports = (data = {}) => `<div class="${ns}-item-menu dialog" id="menu" tabindex="0" data-type="post" style="position: fixed; top: ${data.y}px; left: ${data.x}px;">
											<a class="${ns}-remove-link entry focused" href="javascript:;" data-id="${data.sound.id}">Remove</a>
											${data.sound.post ? `<a class="entry" href="#${(is4chan ? 'p' : '') + data.sound.post}">Show Post</a>` : ''}
											<div class="entry has-submenu">
												Open
												<div class="dialog submenu" style="inset: 0px auto auto 100%;">
													<a class="entry" href="${data.sound.image}" target="_blank">Image</a>
													<a class="entry" href="${data.sound.src}" target="_blank">Sound</a>
												</div>
											</div>
											<div class="entry has-submenu">
												Download
												<div class="dialog submenu" style="inset: 0px auto auto 100%;">
													<a class="${ns}-download-link entry" href="javascript:;" data-src="${data.sound.image}" data-name="${data.sound.filename}">Image</a>
													<a class="${ns}-download-link entry" href="javascript:;" data-src="${data.sound.src}">Sound</a>
												</div>
											</div>
											<div class="entry has-submenu">
												Filter
												<div class="dialog submenu" style="inset: 0px auto auto 100%;">
													${data.sound.imageMD5 ? `<a class="${ns}-filter-link entry" href="javascript:;" data-filter="${data.sound.imageMD5}">Image</a>` : ''}
													<a class="${ns}-filter-link entry" href="javascript:;" data-filter="${data.sound.src.replace(/^(https?\:)?\/\//, '')}">Sound</a>
												</div>
											</div>
										</div>`


	}),
	/* 25 - Templates
       Playlist items */
	(function(module, exports) {

		module.exports = (data = {}) => (data.sounds || Player.sounds).map(sound =>
			`<div class="${ns}-list-item ${ns}-row ${sound.playing ? 'playing' : ''}" data-id="${sound.id}" draggable="true">
				${Player.userTemplate.build({
					template: Player.config.rowTemplate,
					sound,
					outerClass: `${ns}-col-auto`
				})}
			</div>`
		).join('')

	}),
	/* 26 - Templates
       Media display */
	(function(module, exports) {

		module.exports = (data = {}) => `<div class="${ns}-media">
										<a class="${ns}-image-link" target="_blank">
											<img class="${ns}-image"></img>
											<video class="${ns}-video"></video>
										</a>
										<div class="${ns}-controls ${ns}-row">
											${Player.templates.controls(data)}
										</div>
										</div>
										<div class="${ns}-list-container style="height: 100px">
											${Player.templates.list(data)}
										</div>
										<img class="${ns}-hover-image">`

	}),
	/* 27 - Templates
       Settings panel */
	(function(module, exports, __webpack_require__) {

		module.exports = (data = {}) => {
			const settingsConfig = __webpack_require__(1);

			let tpl = `
						<div class="${ns}-heading">Version</div>
						<a href="https://github.com/rcc11/4chan-sounds-player/releases" target="_blank">${"2.3.0"}</a>

						<div class="${ns}-heading">Encode / Decode URL</div>
						<div class="${ns}-row">
							<input type="text" class="${ns}-decoded-input ${ns}-col" placeholder="https://">
							<input type="text" class="${ns}-encoded-input ${ns}-col" placeholder="https%3A%2F%2F">
						</div>
					`;

			settingsConfig.forEach(function addSetting(setting) {
				// Filter settings that aren't flagged to be displayed.
				if (!setting.showInSettings && !(setting.settings || []).find(s => s.showInSettings)) {
					return;
				}
				const desc = setting.description;

				tpl += `
					<div class="${ns}-row ${setting.isSubSetting ? `${ns}-sub-settings` : ''}">
					<div class="${ns}-col ${!setting.isSubSetting ? `${ns}-heading` : ''} ${desc ? `${ns}-has-description` : ''}" ${desc ? `title="${desc.replace(/"/g, '&quot;')}"` : ''}>
						${setting.title}
						${(setting.actions || []).map(action => `<a href="javascript:;" class="${ns}-heading-action" data-handler="${action.handler}" data-property="${setting.property}">${action.title}</a>`)}
					</div>`;

				if (setting.settings) {
					setting.settings.forEach(subSetting => addSetting({
						...setting,
						actions: null,
						settings: null,
						description: null,
						...subSetting,
						isSubSetting: true
					}));
				} else {

					let value = _get(Player.config, setting.property, setting.default),
						attrs = (setting.attrs || '') + (setting.class ? ` class="${setting.class}"` : '') + ` data-property="${setting.property}"`;

					if (setting.format) {
						value = _get(Player, setting.format)(value);
					}
					let type = typeof value;

					if (setting.split) {
						value = value.join(setting.split);
					} else if (type === 'object') {
						value = JSON.stringify(value, null, 4);
					}

					tpl += `
				<div class="${ns}-col">
				${
					type === 'boolean'
						? `<input type="checkbox" ${attrs} ${value ? 'checked' : ''}></input>`

					: setting.showInSettings === 'textarea' || type === 'object'
						? `<textarea ${attrs}>${value}</textarea>`

					: setting.options
						? `<select ${attrs}>
							${Object.keys(setting.options).map(k => `<option value="${k}" ${value === k ? 'selected' : ''}>
								${setting.options[k]}
							</option>`).join('')}
						</select>`

					: `<input type="text" ${attrs} value="${value}"></input>`
				}
				</div>`;
				}
				tpl += '</div>';
			});

			return tpl;
		}

	}),
	/* 28 - Templates
       Thread browser */
	(function(module, exports) {

		module.exports = (data = {}) => `<div class="${ns}-heading ${ns}-has-description" title="Search for threads with a sound OP">
	Active Threads
	${!Player.threads.loading ? `- <a class="${ns}-fetch-threads-link ${ns}-heading-action" href="javascript:;">Update</a>` : ''}
									</div>
									<div style="display: ${Player.threads.loading ? 'block' : 'none'}">Loading</div>
									<div style="display: ${Player.threads.loading ? 'none' : 'block'}">
										<div class="${ns}-heading ${ns}-has-description" title="Only includes threads containing the search.">
											Filter
										</div>
										<input type="text" class="${ns}-threads-filter" value="${Player.threads.filterValue || ''}"></input>
										<div class="${ns}-heading">
											Boards - <a class="${ns}-all-boards-link ${ns}-heading-action" href="javascript:;">${Player.threads.showAllBoards ? 'Selected Only' : 'Show All'}</a>
										</div>
										<div class="${ns}-thread-board-list">
											${Player.templates.threadBoards(data)}
										</div>
										${
											!Player.threads.hasParser || Player.config.threadsViewStyle === 'table'
											? `<table style="width: 100%">
													<tr>
														<th>Thread</th>
														<th>Subject</th>
														<th>Replies/Images</th>
														<th>Started</th>
														<th>Updated</th>
													<tr>
													<tbody class="${ns}-threads-body"></tbody>
												</table>`
											: `<div class="${ns}-thread-list"></div>`
										}
									</div>`


	}),
	/* 29 - Templates
       Thread browser */
	(function(module, exports) {

		module.exports = (data = {}) => (Player.threads.boardList || []).map(board => {
			let checked = Player.threads.selectedBoards.includes(board.board);
			return !checked && !Player.threads.showAllBoards ?
				'' :
				`<label>
			<input type="checkbox" value="${board.board}" ${checked ? 'checked' : ''}>
			/${board.board}/
		</label>`
		}).join('')

	}),
	/* 30 - Templates
       Thread browser */
	(function(module, exports) {

		module.exports = (data = {}) => Object.keys(Player.threads.displayThreads).reduce((rows, board) => {
			return rows.concat(Player.threads.displayThreads[board].map(thread => `
		<tr>
			<td>
				<a class="quotelink" href="//boards.${thread.ws_board ? '4channel' : '4chan'}.org/${thread.board}/thread/${thread.no}#p${thread.no}" target="_blank">
					>>>/${thread.board}/${thread.no}
				</a>
			</td>
			<td>${thread.sub || ''}</td>
			<td>${thread.replies} / ${thread.images}</td>
			<td>${timeAgo(thread.time)}</td>
			<td>${timeAgo(thread.last_modified)}</td>
		</tr>
	`))
		}, []).join('')


	})
]);