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Aimware for google小恐龙

Aimware更新了谷歌小恐龙?

当前为 2025-10-05 提交的版本,查看 最新版本

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Greasemonkey 油猴子Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Userscripts ,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Aimware for google小恐龙
// @namespace   http://tampermonkey.net/
// @version       3.0
// @description   Aimware更新了谷歌小恐龙?
// @author       Jeyor1337
// @license       MIT
// @match       *://*/*
// @grant        none
// ==/UserScript==

(function() {
    'use strict';
    
    // GUI CSS
    const style = document.createElement('style');
    style.textContent = `
        .aimware-gui {
            font-family: 'Segoe UI', Tahoma, sans-serif;
            position: fixed;
            bottom: 60px;
            left: 20px;
            background: #1a1a1a;
            border: 1px solid #333;
            border-radius: 4px;
            padding: 10px;
            min-width: 200px;
            box-shadow: 0 4px 12px rgba(0,0,0,0.5);
            z-index: 10000;
            display: none;
        }
        
        .aimware-header {
            background: #2a2a2a;
            color: #fff;
            padding: 8px;
            margin: -10px -10px 10px -10px;
            border-radius: 4px 4px 0 0;
            font-weight: bold;
            font-size: 12px;
            text-align: center;
            border-bottom: 1px solid #333;
        }
        
        .aimware-control {
            margin: 8px 0;
        }
        
        .aimware-label {
            color: #ccc;
            font-size: 11px;
            margin-bottom: 4px;
            display: block;
        }
        
        .aimware-toggle {
            position: relative;
            display: inline-block;
            width: 40px;
            height: 20px;
        }
        
        .aimware-toggle input {
            opacity: 0;
            width: 0;
            height: 0;
        }
        
        .aimware-slider {
            position: absolute;
            cursor: pointer;
            top: 0;
            left: 0;
            right: 0;
            bottom: 0;
            background-color: #333;
            transition: .4s;
            border-radius: 20px;
        }
        
        .aimware-slider:before {
            position: absolute;
            content: "";
            height: 16px;
            width: 16px;
            left: 2px;
            bottom: 2px;
            background-color: #666;
            transition: .4s;
            border-radius: 50%;
        }
        
        input:checked + .aimware-slider {
            background-color: #4CAF50;
        }
        
        input:checked + .aimware-slider:before {
            transform: translateX(20px);
            background-color: #fff;
        }
        
        .aimware-slider-value {
            color: #4CAF50;
            font-size: 11px;
            margin-left: 10px;
        }
        
        .aimware-button {
            background: #d32f2f;
            color: white;
            border: none;
            padding: 6px 12px;
            border-radius: 3px;
            cursor: pointer;
            font-size: 11px;
            width: 100%;
            margin-top: 5px;
        }
        
        .aimware-button:hover {
            background: #f44336;
        }
        
        .toggle-icon {
            position: fixed;
            bottom: 20px;
            left: 20px;
            width: 40px;
            height: 40px;
            background: #1a1a1a;
            border: 1px solid #333;
            border-radius: 4px;
            cursor: pointer;
            z-index: 10001;
            display: flex;
            align-items: center;
            justify-content: center;
            color: #4CAF50;
            font-size: 20px;
            font-weight: bold;
        }
        
        .toggle-icon:hover {
            background: #2a2a2a;
        }
        
        input[type="range"] {
            width: 100%;
            height: 4px;
            background: #333;
            outline: none;
            border-radius: 2px;
        }
        
        input[type="range"]::-webkit-slider-thumb {
            appearance: none;
            width: 12px;
            height: 12px;
            background: #4CAF50;
            cursor: pointer;
            border-radius: 50%;
        }
    `;
    document.head.appendChild(style);
    
    // 创建GUI
    const gui = document.createElement('div');
    gui.className = 'aimware-gui';
    gui.innerHTML = `
        <div class="aimware-header">Aimware Menu</div>
        <div class="aimware-control">
            <span class="aimware-label">无敌模式</span>
            <label class="aimware-toggle">
                <input type="checkbox" id="godModeToggle">
                <span class="aimware-slider"></span>
            </label>
            <span class="aimware-slider-value" id="godModeStatus">关闭</span>
        </div>
        <div class="aimware-control">
            <span class="aimware-label">加速倍数: <span id="speedValue">1</span>x</span>
            <input type="range" id="speedSlider" min="1" max="20" value="1">
        </div>
        <button class="aimware-button" id="endGameBtn">结束游戏</button>
    `;
    
    // 创建图标
    const toggleIcon = document.createElement('div');
    toggleIcon.className = 'toggle-icon';
    toggleIcon.textContent = 'G';
    toggleIcon.title = 'CLICKGUI';
    
    document.body.appendChild(gui);
    document.body.appendChild(toggleIcon);
    
    // 模块状态
    let gameState = {
        godMode: false,
        speedMultiplier: 1,
        originalGameOver: null,
        originalSpeed: 1
    };
    
    // 等待游戏加载
    let gameCheckInterval = setInterval(() => {
        if (window.Runner && window.Runner.instance_) {
            clearInterval(gameCheckInterval);
            initializeGameMod();
        }
    }, 1000);
    
    function initializeGameMod() {
        const gameInstance = Runner.instance_;
        
        gameState.originalGameOver = gameInstance.gameOver;
        gameState.originalSpeed = gameInstance.currentSpeed;
        
        updateGodMode();
        updateGameSpeed();
        
        console.log("GUI已加载");
    }
    
    function updateGodMode() {
        const gameInstance = Runner.instance_;
        if (!gameInstance) return;
        
        if (gameState.godMode) {
            // 启用无敌
            gameInstance.gameOver = function() {
                console.log("无敌模式启用");
            };
            document.getElementById('godModeStatus').textContent = '开启';
            document.getElementById('godModeStatus').style.color = '#4CAF50';
        } else {
            // 禁用无敌
            if (gameState.originalGameOver) {
                gameInstance.gameOver = gameState.originalGameOver;
            }
            document.getElementById('godModeStatus').textContent = '关闭';
            document.getElementById('godModeStatus').style.color = '#ccc';
        }
    }
    
    function updateGameSpeed() {
        const gameInstance = Runner.instance_;
        if (!gameInstance) return;
        
        gameInstance.currentSpeed = gameState.originalSpeed * gameState.speedMultiplier;
        
        if (gameInstance.config) {
            const multiplier = gameState.speedMultiplier;
            gameInstance.config.SPEED = (gameInstance.config.originalSpeed || 6) * multiplier;
            gameInstance.config.ACCELERATION = 0.001 * multiplier;
            gameInstance.config.MAX_SPEED = (gameInstance.config.originalMaxSpeed || 13) * multiplier;
            if (gameInstance.config.BG_CLOUD_SPEED) {
                gameInstance.config.BG_CLOUD_SPEED = 0.2 * multiplier;
            }
        }
        
        document.getElementById('speedValue').textContent = gameState.speedMultiplier;
    }
    
    // GUI事件处理
    toggleIcon.addEventListener('click', function() {
        gui.style.display = gui.style.display === 'none' ? 'block' : 'none';
    });
    
    document.getElementById('godModeToggle').addEventListener('change', function(e) {
        gameState.godMode = e.target.checked;
        updateGodMode();
    });
    
    document.getElementById('speedSlider').addEventListener('input', function(e) {
        gameState.speedMultiplier = parseInt(e.target.value);
        updateGameSpeed();
    });
    
    document.getElementById('endGameBtn').addEventListener('click', function() {
        const gameInstance = Runner.instance_;
        if (gameInstance && gameState.originalGameOver) {
            // 使用原版gameOver函数显示游戏结束界面
            gameState.originalGameOver.call(gameInstance);
            // 关闭GUI
            gui.style.display = 'none';
        }
    });
    
    // 点击页面其他区域关闭GUI
    document.addEventListener('click', function(e) {
        if (!gui.contains(e.target) && !toggleIcon.contains(e.target)) {
            gui.style.display = 'none';
        }
    });
})();