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用于战舰世界军火库网页版的脚本,对补给箱中的战舰列表进行简易重新排序:未获得的在前,已获得的在后,方便玩家确认自己未获得和已获得的战舰。
// ==UserScript==
// @name 重新排序补给箱中的战舰
// @name:zh-CN 重新排序补给箱中的战舰
// @name:en Container Reward Sorter
// @namespace https://github.com/shiraha777/Container_Reward_Sorter
// @version 2025-10-23
// @description 用于战舰世界军火库网页版的脚本,对补给箱中的战舰列表进行简易重新排序:未获得的在前,已获得的在后,方便玩家确认自己未获得和已获得的战舰。
// @description:zh-CN 用于战舰世界军火库网页版的脚本,对补给箱中的战舰列表进行简易重新排序:未获得的在前,已获得的在后,方便玩家确认自己未获得和已获得的战舰。
// @description:en Sort the warships in containers: unobtained ones first, acquired ones last;
// @author shiraha
// @match https://armory.worldofwarships.asia/*
// @match https://armory.worldofwarships.com/*
// @match https://armory.worldofwarships.eu/*
// @match https://armory.wowsgame.cn/*
// @icon https://wows-web-static.wgcdn.co/metashop/1a69ae8c/favicon.png
// @grant none
// @license MIT
// ==/UserScript==
(function() {
'use strict';
let sorted = false;
// 等级罗马数字到整数数字的映射(仅限1~11)
const romanToArabic = {
'I': 1,
'II': 2,
'III': 3,
'IV': 4,
'V': 5,
'VI': 6,
'VII': 7,
'VIII': 8,
'IX': 9,
'X': 10,
'★': 11
};
// 稀有度到整数数字的映射,排序顺序:common < uncommon < rare < epic < legendary
const rarityOrder = {
'we-card__rarity-common': 1,
'we-card__rarity-uncommon': 2,
'we-card__rarity-rare': 3,
'we-card__rarity-epic': 4,
'we-card__rarity-legendary': 5
};
// 控制稀有度排序方向:'asc' 从低到高,'desc' 从高到低
let tierSortOrder = 'desc';
let raritySortOrder = 'desc';
function getRarityValue(item) {
for (let cls of Object.keys(rarityOrder)) {
if (item.querySelector(`.${cls}`)) {
return rarityOrder[cls];
}
}
return 0; // 默认值
}
function getTierValue(item) {
const tierAttr = item.getAttribute('data-tier');
return tierAttr ? parseInt(tierAttr, 10) : 0;
}
// 综合排序:先按等级,再按稀有度
function sortByTierAndRarity(items) {
return items.sort((a, b) => {
const ta = getTierValue(a);
const tb = getTierValue(b);
if (ta !== tb) {
return tierSortOrder === 'asc' ? ta - tb : tb - ta;
}
const ra = getRarityValue(a);
const rb = getRarityValue(b);
return raritySortOrder === 'asc' ? ra - rb : rb - ra;
});
}
function sortLootboxItems() {
console.log('checking...');
const container = document.querySelector('.AutoDescription_items.AutoDescription_grid.AutoDescription_isLoaded');
if (!container) return;
console.log('start sort!');
// 遍历 container 下的每个子<div>
container.querySelectorAll(':scope > div').forEach(groupDiv => {
const title = groupDiv.querySelector('.AutoDescription_groupTitle');
// 找到所有卡片
const items = Array.from(groupDiv.querySelectorAll('.LootboxRewardItemCard_item.AutoDescription_gridItem'));
// 分类:未获得(没有 we-card__inventory)和已获得(有 we-card__inventory)
const notOwned = items.filter(item => !item.querySelector('.we-card__inventory'));
const owned = items.filter(item => item.querySelector('.we-card__inventory'));
console.log("doing sort...");
// 清空 groupDiv 中除标题外的内容
Array.from(groupDiv.children).forEach(child => {
if (child !== title) {
child.remove();
}
});
// 先按等级,再按稀有度
const notOwnedSorted = sortByTierAndRarity(notOwned);
const ownedSorted = sortByTierAndRarity(owned);
// 重新插入:先未获得,再已获得,船只按默认顺序排序
notOwnedSorted.forEach(item => groupDiv.appendChild(item));
ownedSorted.forEach(item => groupDiv.appendChild(item));
});
console.log('sorted!');
}
// 为每个战舰打上 data-tier 属性
function assignTierData() {
document.querySelectorAll('.LootboxRewardItemCard_item.AutoDescription_gridItem').forEach(card => {
const span = card.querySelector('span');
if (!span) return;
const text = span.textContent.trim();
const match = text.match(/^(★|X|IX|IV|V?I{1,3}|VI{1,3}|VII{1,3}|VIII)\b/);
if (!match) return;
const roman = match[1];
const tier = romanToArabic[roman];
if (!tier) return;
card.setAttribute('data-tier', tier);
});
}
// 操作防抖,避免在搜索框输入时连续更新页面导致性能问题
function debounce(fn, delay) {
let timer = null;
return function(...args) {
clearTimeout(timer);
timer = setTimeout(() => fn.apply(this, args), delay);
};
}
// 使用 MutationObserver 监听元素加载和移除,监听搜索框输入事件
const observer = new MutationObserver(() => {
const target = document.querySelector('.AutoDescription_items.AutoDescription_grid.AutoDescription_isLoaded');
if (target && !sorted) {
// 先打上等级标签,方便后续排序
assignTierData();
// 执行排序
sortLootboxItems();
// 排序完毕,打上标记防止重复操作
sorted = true;
} else if (!target && sorted) {
// 当元素消失时,重置 sorted
console.log('target disappeared, reset sorted = false');
sorted = false;
}
// 绑定 input 事件
const inputEl = document.querySelector('.SearchInput_input');
if (inputEl && !inputEl.dataset.sortBound) {
const debouncedSort = debounce(() => {
assignTierData();
sortLootboxItems();
}, 300); // 300ms 防抖
inputEl.addEventListener('input', () => {
console.log('SearchInput_input value changed');
debouncedSort();
});
inputEl.dataset.sortBound = 'true';
console.log('input listener with debounce attached');
}
});
observer.observe(document.body, { childList: true, subtree: true });
})();