// ==UserScript==
// @name TW Kick-o-Matic
// @namespace http://forum.the-west.ru/showthread.php?t=18398
// @description Helps to assign ranks to the players before a fort battle.
// @author Macabre2077 (updated by Tom Robert)
// @author tw81 (Italian translation)
// @author pepe100 (Spanish translation)
// @author Tanais (Dutch and English translations)
// @author jccwest (Portuguese localisation)
// @author Surge (Slovak localisation)
// @author Darius II (Polish localisation)
// @author Tom Robert (German translation)
// @include http*://*.the-west.*/game.php*
// @version 1.64
//
// @history 1.64 new itemIDs, links fixed, other corrections
// @history 1.63 Contact in westapi added
// @history 1.62 fix for the west beta
// @history 1.61 German translation, 2.16 version compatibility
// @history 1.6 2.03 version compatibility
// @history 1.5 Polish translation
// @history 1.44 Italian translation
// @history 1.43 Multiple forts support
// @history 1.40 The West 2.0 compatibility
// @history 1.39 Disabling script before fixing bugs caused by 2.0
// @history 1.38 Slovak translation
// @history 1.37 Portuguese localisation
// @history 1.36 1.36 version bugfix
// @history 1.32 Translations: Spanish and Italian
// @history 1.3 Translations: English, Dutch!
// @history 1.3 Bugfix: selected player stays highlighted
// @history 1.2 old popup redesign,added compact version of popup, weapon accordance, intro
// @history 1.18 bugfix
// @history 1.15 fixed bug when one player`s data can`t be shown
// @history 1.15 prevents too long loading
// @history 1.1 new design
// @history 1.1 force chat to show ranks
// @history 1.1 bug fixes
// @history 1.000 players` hp (without lists) and town name
// @history 0.995 lists without {}
// @history 0.995 update hp list button
// @history 0.992 small bugfix
// @history 0.99 players` hp
// @history 0.98 player`s position is being highlihted when popup is shown
// @history 0.97 ally`s name is shown
// @history 0.96 new script`s name,added namespace
// @history 0.95 new feature fully completed
// @history 0.94 testing new feature - showing name of sector instead of numeric fort position
// @history 0.93 fixed bug caused by empty fort weapon
// @history 0.92 fixed mulitply battles error
// @grant none
// ==/UserScript==
(function (fn) {
var script = document.createElement('script');
script.setAttribute('type', 'application/javascript');
script.textContent = '(' + fn + ')();';
document.body.appendChild(script);
document.body.removeChild(script);
}) (function () {
Grander = {
version: '1.64',
name: 'TW Kick-o-Matic',
author: 'Macabre2077 (updated by Tom Robert)',
minGame: '2.0',
maxGame: Game.version.toString(),
website: 'https://greasyfork.org/scripts/7486',
updateUrl: 'https://raw.githubusercontent.com/TomRobert/TW-Updates/master/Granderdate',
loading: false,
fortsCapacity: [
[50,
42],
[
100,
84
],
[
140,
120
]
],
'betaFortsCapacity': [
[25,
21],
[
50,
42
],
[
70,
60
]
],
weapons: [
]
};
Grander.langs = {
ru_RU: {
language: 'Russian (ру́сский)',
contact: 'контакт',
success: 'Лычка дана!',
error: 'Произошла ошибка',
cancel: 'Отмена',
showPlayerOnMap: 'Показать игрока на карте',
showTown: 'Посмотреть город',
nodata: 'Информация о званиях не загружена для данного форта!',
getData: 'Пытаемся загрузить данные о званиях',
errorTimeout: 'Загрузка происходит слишком долго',
ascpt: 'Произвести в капитаны',
asprivate: 'Назначить рядовым',
asrecruit: 'Взять в рекруты',
asreservist: 'Записать в резерв',
astraitor: 'Обвинить в предательстве',
youcant: '<br>Ты не можешь понизить старшего<br> или равного по званию.',
position: 'Позиция:',
pos_undefined: 'не установлена',
noally: 'Без альянса',
flag: 'Флаг',
inside: 'Внутри форта',
classes: {
soldier: 'Солдат',
duelist: 'Дуэлянт',
adventurer: 'Авантюрист',
worker: 'Трудяга',
greenhorn: 'Чечако'
},
ranks: {
traitor: 'Предатель',
reservist: 'Резервист',
recruit: 'Рекрут',
private_: 'Рядовой',
captain: 'Капитан',
general: 'Генерал'
},
sectors: {
undefined: 'Не назначена',
0: 'Левый верхний сектор',
1: 'Левый нижний сектор',
2: 'Левый южный сектор',
3: 'Центральный южный сектор',
4: 'Правый южный сектор',
5: 'Правый нижний сектор',
6: 'Правый верхний сектор',
7: 'Башня авантов',
8: 'Башня дуэлянтов',
9: 'Башня солдат',
10: 'Башня трудяг',
11: 'Казарма',
12: 'Склад',
13: 'Штаб',
14: 'Северная стена',
15: 'Южная стена',
16: 'Западная стена',
17: 'Восточная стена',
18: 'Ворота',
19: 'Флаг',
20: 'Внутри форта'
},
damage: 'урон',
version: 'версия',
changelist: 'Список изменений',
update: 'обновление',
updateAvailable: 'Доступна новая версия скрипта',
},
nl_NL: {
language: 'Dutch (Nederlands)',
contact: 'Contact',
success: 'Rang wordt gegeven!',
error: 'Er is een fout opgetreden',
showPlayerOnMap: 'Laat speler zien op de map',
showTown: 'Bekijk stad',
nodata: 'Informatie over rangen is niet gegeven voor het fort!',
getData: 'Ranginformatie aan het laden',
errorTimeout: 'Het downloaden duurde te lang',
ascpt: 'Tot kapitein bevorderen',
asprivate: 'Tot soldaat benoemen',
asrecruit: 'Tot rekruut benoemen',
asreservist: 'Tot reservist benoemen',
astraitor: 'Markeren als verrader',
youcant: 'Je kan geen spelers met dezelfde of een hogere rang rekruteren.',
position: 'Positie:',
pos_undefined: 'Geen startpositie',
noally: 'Geen alliantie',
flag: 'Vlag',
inside: 'Binnen het fort',
classes: {
soldier: 'Soldaat',
duelist: 'Duellant',
adventurer: 'Avonturier',
worker: 'Arbeider',
greenhorn: 'Greenhorn'
},
ranks: {
traitor: 'Verrader',
reservist: 'Reservist',
recruit: 'Rekruut',
private_: 'Soldaat',
captain: 'Kapitein',
general: 'Generaal'
},
sectors: {
undefined: 'Geen startpositie',
0: 'De sector links boven',
1: 'De centraal linker sector',
2: 'De sector linksonder',
3: 'De sector midden onder',
4: 'De sector rechtsonder',
5: 'De centraal rechter sector',
6: 'De sector rechtsboven',
7: 'Avonturierstoren',
8: 'Duellantentoren',
9: 'Soldatentoren',
10: 'Arbeiderstoren',
11: 'Kazerne',
12: 'Opslagplaats',
13: 'Hoofdgebouw',
14: 'Bovenmuur',
15: 'Ondermuur',
16: 'Linkermuur',
17: 'Rechtermuur',
18: 'Poort',
19: 'Vlag',
20: 'In het fort'
},
damage: 'schade',
version: 'versie',
changelist: 'Lijst van wijzigingen',
update: 'Update',
updateAvailable: 'Een nieuwe versie van het script is beschikbaar',
},
en_US: {
language: 'None (English)',
contact: 'Contact',
success: 'Rank is given!',
error: 'An error has occured',
showPlayerOnMap: 'Show player on map',
showTown: 'View town',
nodata: 'Couldn\'t load rank information for the fort',
getData: 'Loading rank information',
errorTimeout: 'The loading took too much time',
ascpt: 'Promote to captain',
asprivate: 'Appoint as private',
asrecruit: 'Appoint as recruit',
asreservist: 'Appoint as reservist',
astraitor: 'Mark as traitor',
youcant: 'You can\'t demote fighters of the same or higher rank.',
position: 'Position:',
pos_undefined: 'No starting position',
noally: 'No alliance',
flag: 'Flag',
inside: 'Inside the fort',
classes: {
soldier: 'Soldier',
duelist: 'Dueller',
adventurer: 'Adventurer',
worker: 'Worker',
greenhorn: 'Greenhorn'
},
ranks: {
traitor: 'Traitor',
reservist: 'Reservist',
recruit: 'Recruit',
private_: 'Soldier',
captain: 'Captain',
general: 'General'
},
sectors: {
undefined: 'No starting position',
0: 'The upper-left sector',
1: 'The lower-left sector',
2: 'The central left sector',
3: 'The lower central sector',
4: 'The central right sector',
5: 'The lower-right sector',
6: 'The upper-right sector',
7: 'Adventurer\'s tower',
8: 'Dueller\'s tower',
9: 'Soldier\'s tower',
10: 'Worker\'s tower',
11: 'Barracks',
12: 'Resource stock',
13: 'Headquarters',
14: 'North wall',
15: 'South wall',
16: 'West wall',
17: 'East wall',
18: 'Gate',
19: 'Flag',
20: 'Inside the fort'
},
damage: 'damage',
version: 'version',
changelist: 'Changelog',
update: 'Update',
updateAvailable: 'A new version of the script is available',
},
es_ES: {
language: 'Spanish (español)',
contact: 'Contacto',
success: 'Rango asignado!',
error: 'Un error ha ocurrido',
showPlayerOnMap: 'Mostrar jugador en el mapa',
showTown: 'Ver ciudad',
nodata: 'No se puede cargar la información de rango para el fuerte',
getData: 'Información del rango cargada',
errorTimeout: 'La carga tomó demasiado tiempo',
ascpt: 'Promocionar a capitán',
asprivate: 'Designar como privado',
asrecruit: 'Designar como recluta',
asreservist: 'Designar como reservista',
astraitor: 'Marcar como traidor',
youcant: 'No se pueden disminuir los combatientes con igual o superior rango.',
position: 'Posición:',
pos_undefined: 'Sin posición de partida',
noally: 'Sin alianza',
flag: 'Bandera',
inside: 'Dentro del fuerte',
classes: {
soldier: 'Soldado',
duelist: 'Duelista',
adventurer: 'Aventurero',
worker: 'Trabajador',
greenhorn: 'Novato'
},
ranks: {
traitor: 'Traidor',
reservist: 'Reservista',
recruit: 'Recluta',
private_: 'Soldado',
captain: 'Capitán',
general: 'General'
},
sectors: {
undefined: 'Sin posición de partida',
0: 'El sector superior izquierdo',
1: 'El sector central izquierdo',
2: 'El sector inferior izquierdo',
3: 'El sector central inferior',
4: 'El sector inferior derecho',
5: 'El sector central derecho',
6: 'El sector superior derecho',
7: 'Torre Aventureros',
8: 'Torre Duelistas',
9: 'Torre Soldados',
10: 'Torre Trabajadores',
11: 'Barracas',
12: 'Almacén de recursos',
13: 'Cuartel general',
14: 'Muralla Norte',
15: 'Muralla Sur',
16: 'Muralla Oeste',
17: 'Muralla Este',
18: 'Puerta',
19: 'Bandera',
20: 'Dentro del fuerte'
},
damage: 'daño',
version: 'versión',
changelist: 'Historial de cambios',
update: 'Actualización',
updateAvailable: 'Una nueva versión está disponible',
},
it_IT: {
language: 'Italian (italiano)',
contact: 'Contatto',
success: 'Il rango è stato dato!',
error: 'Si e\' verificato un errore',
showPlayerOnMap: 'Centra nella mappa',
showTown: 'Visita città',
nodata: 'Impossibile caricare le informazioni di rango per la fortezza',
getData: 'Caricamento Informazioni rango',
errorTimeout: 'Il caricamento ha richiesto troppo tempo',
ascpt: 'Capitano',
asprivate: 'Soldato Semplice',
asrecruit: 'Recluta',
asreservist: 'Riservista',
astraitor: 'Traditore',
youcant: 'Non è possibile il reclutamento di giocatori con rango uguale o superiore.',
position: 'Posizione:',
pos_undefined: 'Nessuna posizione di partenza',
noally: 'Nessuna alleanza',
flag: 'Bandiera',
inside: 'All\'interno del forte',
classes: {
soldier: 'Soldato',
duelist: 'Duellante',
adventurer: 'Avventuriero',
worker: 'Lavoratore',
greenhorn: 'Novizio'
},
ranks: {
traitor: 'Traditore',
reservist: 'Riservista',
recruit: 'Recluta',
private_: 'Soldato semplice',
captain: 'Capitano',
general: 'Generale'
},
sectors: {
undefined: 'Nessuna posizione di partenza',
0: ' -O1- Il settore superiore sinistro',
1: ' -O2- Il settore centrale sinistro',
2: ' -S1- Il settore in basso a sinistra',
3: ' -S2- Il settore centrale',
4: ' -S3- Il settore in basso a destra',
5: ' -E2- Il settore centrale destro',
6: ' -E1- Il settore superiore destro',
7: 'Torre avventuriero',
8: 'Torre duellante',
9: 'Torre soldato',
10: 'Torre lavoratore',
11: 'Caserma',
12: 'Magazzino',
13: 'Quartier generale',
14: 'Muro nord',
15: 'Muro sud',
16: 'Muro ovest',
17: 'Muro est',
18: 'Cancello',
19: 'Bandiera',
20: 'All\'interno del forte'
},
damage: 'danno',
version: 'versione',
changelist: 'Elenco delle modifiche',
update: 'Aggiornare',
updateAvailable: 'Script aggiornamento disponibile',
},
pt_PT: {
language: 'Portuguese (português)',
contact: 'Contato',
success: 'Classificação é dada!',
error: 'Ocorreu um erro',
showPlayerOnMap: 'Mostra jogador no mapa',
showTown: 'Ver cidade',
nodata: 'Não é possível carregar as informações para a classificar o forte',
getData: 'A carregar informações de classificação',
errorTimeout: 'O carregamento demorou demasiado tempo',
ascpt: 'Capitão',
asprivate: 'Soldado Raso',
asrecruit: 'Recruta',
asreservist: 'Reservista',
astraitor: 'Traidor',
youcant: 'Não é possível dar patente a jogadores com patente igual ou superior.',
position: 'Posição:',
pos_undefined: 'Nenhuma posição',
noally: 'Nome da Aliança',
flag: 'Bandiera',
inside: 'Dentro da forte',
classes: {
soldier: 'Soldado',
duelist: 'Pistoleiro',
adventurer: 'Aventureiro',
worker: 'Trabalhador',
greenhorn: 'Novato'
},
ranks: {
traitor: 'Traidor',
reservist: 'Reservista',
recruit: 'Recruta',
private_: 'Soldado Raso',
captain: 'Capitão',
general: 'General'
},
sectors: {
undefined: 'Não há posição de partida',
0: 'sector superior esquerdo',
1: 'sector centro esquerda',
2: 'sector inferior esquerdo',
3: 'sector inferior central',
4: 'sector inferior direito',
5: 'sector centro direita',
6: 'sector superior direito',
7: 'torre dos Aventureiros',
8: 'torre dos Pistoleiros ',
9: 'torre dos soldados',
10: 'torre dos Trabalhadores',
11: 'Quartel ',
12: 'Armazém',
13: 'Quartel Geral ',
14: 'Muro norte',
15: 'Muro sul',
16: 'Muro esquerdo',
17: 'Muro direito',
18: 'Portão',
19: 'Bandeira',
20: 'Dentro do forte'
},
damage: 'concluído',
version: 'versão',
changelist: 'Lista de mudanças',
update: 'Atualizar',
updateAvailable: 'Uma nova versão do roteiro está disponível',
},
sk_SK: {
language: 'Slovak (slovenčina)',
contact: 'Kontakt',
success: 'Hodnosti boli udelené!',
error: 'Vyskytol sa problém',
showPlayerOnMap: 'Ukázať hráča na mape',
showTown: 'Ukázať mesto',
nodata: 'Informácie pre pevnosť sa nedali načítať',
getData: 'Načítavanie informácií',
errorTimeout: 'Načítavanie trvalo príliš dlho',
ascpt: 'Povýšiť na kapitána',
asprivate: 'Vymenovať za slobodníka',
asrecruit: 'Vymenovať za nováčika',
asreservist: 'Vymenovať za záložnika',
astraitor: 'Označiť ako zradcu',
youcant: 'Nemôžeš degradovať bojovníkov s rovnakou alebo vyššou hodnosťou.',
position: 'Pozícia:',
pos_undefined: 'nemá zadanú pozíciu',
noally: 'Bez aliancie',
flag: 'Vlajka',
inside: 'V pevnosti',
classes: {
soldier: 'Vojak',
duelist: 'Duelant',
adventurer: 'Dobrodruh',
worker: 'Pracovník',
greenhorn: 'Zelenáč'
},
ranks: {
traitor: 'Zradca',
reservist: 'Záložník',
recruit: 'Nováčik',
private_: 'Slobodník',
captain: 'Kapitán',
general: 'Generál'
},
sectors: {
undefined: 'nemá zadanú pozíciu',
0: 'Horný ľavý sektor',
1: 'Stredný ľavý sektor',
2: 'Spodný ľavý sektor',
3: 'Spodný stredný sektor',
4: 'Spodný pravý sektor',
5: 'Stredný pravý sektor',
6: 'Horný pravý sektor',
7: 'Veža dobrodruhov',
8: 'Veža duelantov',
9: 'Veža vojakov',
10: 'Veža pracovníkov',
11: 'Kasárne',
12: 'Sklad',
13: 'Hlavná budova',
14: 'Severná hradba',
15: 'Južná hradba',
16: 'Západná hradba',
17: 'Východná hradba',
18: 'Brána',
19: 'Vlajka',
20: 'V pevnosti'
},
damage: 'poškodenie',
version: 'verzia',
changelist: 'Zmeny',
update: 'Aktualizovať',
updateAvailable: 'Aktualizácie skriptu je k dispozícii',
},
pl_PL: {
language: 'Polish (polski)',
contact: 'Kontakt',
success: 'Ranga została zmieniona!',
error: 'Wystąpił błąd',
showPlayerOnMap: 'Pokaż gracza na mapie',
showTown: 'Pokaż miasto',
nodata: 'Nie można załadować danych fortu',
getData: 'Pobieranie danych o rangach',
errorTimeout: 'Zbyt długie ładowanie danych',
ascpt: 'Awansuj na kapitana',
asprivate: 'Mianowanie na rezerwistę',
asrecruit: 'Mianowanie na rekruta',
asreservist: 'Mianowanie na rezerwistę',
astraitor: 'Nadaj zdrejcę',
youcant: 'Nie można zmienić ragi, posiadasz niższą lub taką samą rangę.',
position: 'Pozycja:',
pos_undefined: 'Źle ustawiony',
noally: 'Bez sojuszu',
flag: 'Flaga',
inside: 'W forcie',
classes: {
soldier: 'Żołnierz',
duelist: 'Zawadiaka',
adventurer: 'Poszukiwacz',
worker: 'Budowniczy',
greenhorn: 'Nowicjusz'
},
ranks: {
traitor: 'Zdrajca',
reservist: 'Rezerwista',
recruit: 'Rekrut',
private_: 'Szeregowiec',
captain: 'Kapitan',
general: 'Generał'
},
sectors: {
undefined: 'Źle ustawiony',
0: 'Lewy górny - 7',
1: 'Lewy dolny - 6',
2: 'Dolny lewy - 5',
3: 'Dolny środkowy - 4',
4: 'Dolny Prawy - 3',
5: 'Prawy dolny - 2',
6: 'Prawy górny - 1',
7: 'Baszta poszukiwaczy',
8: 'Baszta zawadiaków',
9: 'Baszta żołnierzy',
10: 'Baszta budowniczych',
11: 'Koszary',
12: 'Magazyn',
13: 'Budynek główny',
14: 'Górny mur',
15: 'Dolny mur',
16: 'Lewy mur',
17: 'Prawy mur',
18: 'Brama',
19: 'Flaga',
20: 'W środku fortu'
},
damage: 'obrażenia',
version: 'wersja',
changelist: 'Zmiany',
update: 'Aktualizacja',
updateAvailable: 'Nowa wersja skryptu jest dostępna',
},
de_DE: {
language: 'German (Deutsch)',
contact: 'Kontakt',
success: 'Mustererung erfolgreich!',
error: 'Ein Fehler ist aufgetreten',
showPlayerOnMap: 'Spieler auf Karte zeigen',
showTown: 'Stadt ansehen',
nodata: 'Rang-Informationen für das Fort konnten nicht geladen werden',
etData: 'Loading rank information',
errorTimeout: 'Zeitüberschreitung',
ascpt: 'Zum Captain befördern',
asprivate: 'Zum Private ernennen',
asrecruit: 'Zum Rekruten ernennen',
asreservist: 'Zum Reservisten ernennen',
astraitor: 'Als Verräter markieren',
youcant: 'Du kannst Kämpfer von gleichem oder höherem Rang nicht degradieren.',
position: 'Position:',
pos_undefined: 'Keine Startposition',
noally: 'Keine Allianz',
flag: 'Flagge',
inside: 'Innerhalb des Forts',
classes: {
soldier: 'Soldat',
duelist: 'Duellant',
adventurer: 'Abenteurer',
worker: 'Arbeiter',
greenhorn: 'Greenhorn'
},
ranks: {
traitor: 'Verräter',
reservist: 'Reservist',
recruit: 'Rekrut',
private_: 'Soldat',
captain: 'Captain',
general: 'General'
},
sectors: {
undefined: 'Keine Startposition',
0: 'Sektor oben-links',
1: 'Sektor unten-links',
2: 'Sektor mitte-links',
3: 'Sektor unten-mitte',
4: 'Sektor mitte-rechts',
5: 'Sektor unten-rechts',
6: 'Sektor oben-rechts',
7: 'Abenteurerturm',
8: 'Duellantentrum',
9: 'Soldatenturm',
10: 'Arbeiterturm',
11: 'Kaserne',
12: 'Rohstofflager',
13: 'Hauptgebäude',
14: 'Nordwall',
15: 'Südwall',
16: 'Westwall',
17: 'Ostwall',
18: 'Tor',
19: 'Flagge',
20: 'Innerhalb des Forts'
},
damage: 'Schaden',
version: 'Version',
changelist: 'Changelog',
update: 'Update',
updateAvailable: 'Für das Script ist eine neue Version erhältlich',
},
};
//Grander.langs.pt_BR = Grander.langs.pt_PT;
Grander.getLang = function () {
return Grander.langs.hasOwnProperty(Game.locale) ? Game.locale : 'en_US';
};
var GameLang = Grander.getLang();
KoMlang = Grander.langs[GameLang];
Grander.sectors = Grander.langs[GameLang].sectors;
var KickoMaticApi = TheWestApi.register('kickomatic', Grander.name, Grander.minGame, Grander.maxGame, Grander.author, Grander.website);
+
KickoMaticApi.setGui('<br><i>Language detected: </i>' + KoMlang.language + '<br><br>This script helps to assign ranks to the players before a fort battle.<br>Just click on the nicknames in the chat, to see more details.<br><br><i>' + Grander.name + ' v' + Grander.version +
'</i><br><br><br><b>' + KoMlang.contact + ':</b><ul style="margin-left:15px;"><li>Send a message to <a target=\'_blanck\' href="http://om.the-west.de/west/de/player/?ref=west_invite_linkrl&player_id=647936&world_id=13&hash=7dda">Tom Robert on German world Arizona</a></li>' +
'<li>Contact me on <a target=\'_blanck\' href="https://greasyfork.org/forum/messages/add/Tom Robert">Greasy Fork</a></li>' +
'<li>Message me on one of these The West Forum:<br>/ <a target=\'_blanck\' href="http://forum.the-west.de/private.php?do=newpm&u=24502">deutsches Forum</a> / ' +
'<a target=\'_blanck\' href="http://forum.the-west.net/private.php?do=newpm&u=37219">English forum</a> / <a target=\'_blanck\' href="http://forum.the-west.pl/private.php?do=newpm&u=32083">forum polski</a> / ' +
'<a target=\'_blanck\' href="http://forum.the-west.es/private.php?do=newpm&u=13770">foro español</a> /<br>/ <a target=\'_blanck\' href="http://forum.the-west.ru/private.php?do=newpm&u=27430">России форум</a> / ' +
'<a target=\'_blanck\' href="http://forum.the-west.fr/private.php?do=newpm&u=17783">forum français</a> / <a target=\'_blanck\' href="http://forum.the-west.it/private.php?do=newpm&u=14287">forum italiano</a> / ' +
'<a target=\'_blanck\' href="http://forum.beta.the-west.net/private.php?do=newpm&u=4072">beta forum</a> /<br>I will get an e-mail when you sent me the message <img src="../images/chat/emoticons/smile.png"></li></ul>');
Grander.consoleError = function (error) {
try {
throw new Error(error);
} catch (e) {
console.log(e.stack);
}
};
Grander.checkEnemies = function () {
if (window.location.href.match('ru1') && [67,
634].indexOf(Chat.MyClient.allianceId) >= 0) {
new UserMessage('verification failed', {
type: 'fail'
}).show();
window.Grander = undefined;
}
};
Grander.init = function () {
Grander.coords = {
'attack': {
0: 0,
1: 0,
2: 0,
34: 0,
35: 0,
36: 0,
68: 0,
69: 0,
70: 0,
102: 0,
103: 0,
104: 0,
136: 0,
137: 0,
138: 0,
170: 0,
171: 0,
172: 0,
204: 0,
205: 0,
206: 0,
238: 0,
239: 0,
240: 0,
272: 0,
273: 0,
274: 0,
306: 0,
307: 0,
308: 0,
340: 0,
341: 0,
342: 0,
374: 1,
375: 1,
376: 1,
408: 1,
409: 1,
410: 1,
442: 1,
443: 1,
444: 1,
476: 1,
477: 1,
478: 1,
510: 1,
511: 1,
512: 1,
544: 1,
545: 1,
546: 1,
578: 1,
579: 1,
580: 1,
612: 1,
613: 1,
614: 1,
646: 1,
647: 1,
648: 1,
680: 1,
681: 1,
682: 1,
714: 2,
748: 2,
782: 2,
715: 2,
749: 2,
783: 2,
716: 2,
750: 2,
784: 2,
717: 2,
751: 2,
785: 2,
718: 2,
752: 2,
786: 2,
719: 2,
753: 2,
787: 2,
720: 2,
754: 2,
788: 2,
721: 2,
755: 2,
789: 2,
722: 2,
756: 2,
790: 2,
723: 2,
757: 2,
791: 2,
724: 2,
758: 2,
792: 2,
725: 3,
759: 3,
793: 3,
726: 3,
760: 3,
794: 3,
727: 3,
761: 3,
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728: 3,
762: 3,
796: 3,
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763: 3,
797: 3,
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798: 3,
731: 3,
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800: 3,
733: 3,
767: 3,
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734: 3,
768: 3,
802: 3,
735: 3,
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803: 3,
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770: 4,
804: 4,
737: 4,
771: 4,
805: 4,
738: 4,
772: 4,
806: 4,
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773: 4,
807: 4,
740: 4,
774: 4,
808: 4,
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775: 4,
809: 4,
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776: 4,
810: 4,
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811: 4,
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778: 4,
812: 4,
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781: 4,
814: 4,
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439: 5,
440: 5,
441: 5,
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509: 5,
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575: 5,
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303: 6,
304: 6,
305: 6,
337: 6,
338: 6,
339: 6,
371: 6,
372: 6,
373: 6
},
0: {
178: 7,
179: 7,
180: 7,
212: 7,
213: 7,
214: 7,
246: 7,
247: 7,
248: 7,
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194: 8,
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520: 9,
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501: 10,
533: 10,
534: 10,
535: 10,
291: 11,
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293: 11,
325: 11,
326: 11,
327: 11,
393: 13,
394: 13,
395: 13,
427: 13,
428: 13,
429: 13,
318: 12,
319: 12,
352: 12,
353: 12,
386: 12,
387: 12,
215: 14,
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219: 14,
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221: 14,
222: 14,
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226: 14,
487: 15,
488: 15,
489: 15,
490: 15,
491: 15,
494: 15,
495: 15,
496: 15,
497: 15,
498: 15,
281: 16,
315: 16,
349: 16,
383: 16,
417: 16,
296: 17,
330: 17,
364: 17,
398: 17,
432: 17,
492: 18,
493: 18,
287: 19,
288: 19,
289: 19,
290: 19,
321: 19,
322: 19,
323: 19,
324: 19,
355: 19,
356: 19,
357: 19,
358: 19,
389: 19,
390: 19,
391: 19,
392: 19
},
1: {
143: 7,
144: 7,
145: 7,
177: 7,
178: 7,
179: 7,
211: 7,
212: 7,
213: 7,
160: 8,
161: 8,
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194: 8,
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196: 8,
228: 8,
229: 8,
230: 8,
483: 9,
484: 9,
485: 9,
517: 9,
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519: 9,
551: 9,
552: 9,
553: 9,
500: 10,
501: 10,
502: 10,
534: 10,
535: 10,
536: 10,
568: 10,
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570: 10,
326: 11,
327: 11,
328: 11,
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361: 11,
362: 11,
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387: 13,
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421: 13,
250: 12,
251: 12,
284: 12,
285: 12,
318: 12,
319: 12,
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185: 14,
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191: 14,
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193: 14,
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524: 15,
525: 15,
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529: 15,
530: 15,
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532: 15,
533: 15,
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280: 16,
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382: 16,
416: 16,
450: 16,
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297: 17,
331: 17,
365: 17,
399: 17,
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467: 17,
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527: 18,
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288: 19,
289: 19,
290: 19,
321: 19,
322: 19,
323: 19,
324: 19,
355: 19,
356: 19,
357: 19,
358: 19,
389: 19,
390: 19,
391: 19,
392: 19
},
2: {
108: 7,
109: 7,
110: 7,
142: 7,
143: 7,
144: 7,
176: 7,
177: 7,
178: 7,
127: 8,
128: 8,
129: 8,
161: 8,
162: 8,
163: 8,
195: 8,
196: 8,
197: 8,
516: 9,
517: 9,
518: 9,
550: 9,
551: 9,
552: 9,
584: 9,
585: 9,
586: 9,
535: 10,
536: 10,
537: 10,
569: 10,
570: 10,
571: 10,
603: 10,
604: 10,
605: 10,
258: 12,
259: 12,
292: 12,
293: 12,
326: 12,
327: 12,
395: 11,
396: 11,
429: 11,
430: 11,
463: 11,
464: 11,
384: 13,
385: 13,
386: 13,
418: 13,
419: 13,
420: 13,
145: 14,
146: 14,
147: 14,
148: 14,
149: 14,
150: 14,
151: 14,
152: 14,
153: 14,
154: 14,
155: 14,
156: 14,
157: 14,
158: 14,
159: 14,
160: 14,
553: 15,
554: 15,
555: 15,
556: 15,
557: 15,
558: 15,
559: 15,
562: 15,
563: 15,
564: 15,
565: 15,
566: 15,
567: 15,
568: 15,
211: 16,
245: 16,
279: 16,
313: 16,
347: 16,
381: 16,
415: 16,
449: 16,
483: 16,
230: 17,
264: 17,
298: 17,
332: 17,
366: 17,
400: 17,
434: 17,
468: 17,
502: 17,
560: 18,
561: 18,
287: 19,
288: 19,
289: 19,
290: 19,
321: 19,
322: 19,
323: 19,
324: 19,
355: 19,
356: 19,
357: 19,
358: 19,
389: 19,
390: 19,
391: 19,
392: 19
}
};
Grander.is_beta = window.location.href.match(/beta/);
if (Grander.is_beta) {
Grander.fortsCapacity = Grander.betaFortsCapacity;
}
// Названия алов
Grander.allianceName = {
};
// ID фортов, в которых подсвечены клетки
Grander.highlightedFortCells = {
};
// Размеры фортов
Grander.fortSize = {
};
Grander.fortSizeLoading = {
};
// Координаты фортов
Grander.fortCoordinates = {
};
Grander.fortCoordinatesLoading = {
};
// Где стоят игроки на форте (additionalinfo.idx)
Grander.playersPosition = {
};
// Лычки игроков
Grander.playerRank = {
};
// Более подробная информация об игроках, чем в чате
Grander.playersData = {
};
Grander.playersDataLoading = {
};
// Список игроков, которым надо раздать лычки
ChatWindow.Client.onClickOrigin = ChatWindow.Client.onClick;
ChatWindow.Client.onClick = function (args, id) {
if (args[0].target.className.indexOf('chat_servicegrade') !== 0) {
ChatWindow.Client.onClickOrigin(args, id);
}
};
// Grander.queue = {};
};
Grander.between = function (s, prefix, suffix) {
var i = s.indexOf(prefix);
if (i >= 0) {
s = s.substring(i + prefix.length);
} else {
return '';
}
if (suffix) {
i = s.indexOf(suffix);
if (i >= 0) {
s = s.substring(0, i);
} else {
return '';
}
}
return s;
};
Grander.highlightFortCell = function (idx, fortId) {
if (idx == null || idx == - 1)
return;
var battlegroundEl = $('#fort_battle_' + fortId + '_battleground');
var pos = $('.cell-' + idx).position();
$('.battleground_marker', battlegroundEl).css(pos);
Grander.highlightedFortCells[fortId] = true;
};
Grander.unhighlightFortCell = function (fortId) {
var battlegroundEl = $('#fort_battle_' + fortId + '_battleground');
var pos = {
top: '',
left: ''
};
$('.battleground_marker', battlegroundEl).css(pos);
if (!Grander.highlightedFortCells[fortId])
return;
};
Grander.isFortHighlighted = function (fortId) {
return Grander.highlightedFortCells[fortId];
};
Grander.hidePopup = function () {
Grander.mb.hide();
for (var fortId in Grander.highlightedFortCells) {
Grander.unhighlightFortCell(fortId);
}
};
Grander.getAllianceName = function (id) {
return Grander.allianceName.hasOwnProperty(id) ? Grander.allianceName[id] : null;
};
Grander.getAllianceId = function (name) {
for (var id in Grander.allianceName) {
if (Grander.allianceName[id] == name) {
return id;
}
}
return null;
};
Grander.obtainAllianceName = function (id) {
Ajax.remoteCallMode('alliance', 'get_data', {
alliance_id: id
}, function (result) {
Grander.allianceName[id] = result.data.allianceName;
}
);
};
Grander.obtainAllianceId = function (name) {
Grander.parseBbString('[alliance]' + name + '[/alliance]', function (parsed) {
var id = Grander.between(parsed, 'open(', ')');
Grander.allianceName[id] = name;
}
);
};
Grander.parseBbString = function (str, callback) {
Ajax.remoteCall('settings', 'get_parsed_text', {
text: str
}, function (resp) {
callback.call(this, resp.parsed_text);
});
};
Grander.pushChatSystemMessage = function (str) {
Chat.pushSystemMessage(str);
};
Grander.updatePrivilege = function (fortId, westId, rank) {
var list = {
};
list[westId] = rank;
var data = {
fort_id: fortId,
privileges: list
};
Ajax.remoteCall('fort_battlepage', 'updatePrivileges', data, function (response) {
if (response.hasOwnProperty('playerlist') && response.playerlist.length > 0) {
new UserMessage(KoMlang.success, {
type: 'success'
}).show();
}
Grander.setPlayerRank(fortId, westId, rank);
Grander.hidePopup();
});
};
Grander.makeRankRow = function (rank, westId, fortId) {
var rankList = {
'-2': 'traitor',
'-1': 'reservist',
'0': 'recruit',
'1': 'private',
'2': 'captain',
'3': 'general'
};
var rankTranslation = {
'-2': KoMlang.ranks.traitor,
'-1': KoMlang.ranks.reservist,
'0': KoMlang.ranks.recruit,
'1': KoMlang.ranks.private_,
'2': KoMlang.ranks.captain,
'3': KoMlang.ranks.general
};
var rankText = {
'-2': KoMlang.astraitor,
'-1': KoMlang.asreservist,
'0': KoMlang.asrecruit,
'1': KoMlang.asprivate,
'2': KoMlang.ascpt,
'3': KoMlang.ranks.general
};
function rankLink(image, fortId, westId, rank) {
var a = $('<a/>');
a.attr('onclick', 'Grander.updatePrivilege(' + fortId + ', ' + westId + ', ' + rank + ');');
a.append(image);
a.append(rankText[rank] || rank);
return a;
}
function rankImage(rank) {
var img = $('<img/>');
img.attr('src', '/images/chat/servicegrade_' + (rankList[rank] || rank) + '.png');
img.attr('title', '<strong>' + (rankTranslation[rank] || rank) + '</strong>');
return img;
}
return rankLink(rankImage(rank), fortId, westId, rank);
};
Grander.makeRankUpdateHtml = function (myRank, playerRank, westId, fortId) {
var span = $('<span/>');
var div = $('<div/>');
function appendError(text) {
var d = $('<div/>');
// d.css("width", "200px");
d.css('padding', '4px');
d.css('text-align', 'center');
d.html(text);
span.append(d);
}
if (myRank >= 2 && playerRank < myRank) {
var fromRank = myRank == 3 ? 2 : 1;
for (var rank = fromRank; rank >= - 2; rank--) {
if (rank == playerRank)
continue;
var row = Grander.makeRankRow(rank, westId, fortId);
div.append(row);
div.append($('<br>'));
}
} else {
appendError(KoMlang.youcant);
}
span.append(div);
return span;
};
Grander.getPlayerAdditionalInfo = function (westId) {
return Grander.playersData.hasOwnProperty(westId) ? Grander.playersData[westId] : null;
};
Grander.getPlayerFortPosition = function (fortId, westId) {
if (!Grander.playersPosition.hasOwnProperty(fortId))
return;
return Grander.playersPosition[fortId].hasOwnProperty(westId) ? Grander.playersPosition[fortId][westId] : null;
};
Grander.setPlayerFortPosition = function (fortId, westId, pos) {
if (!Grander.playersPosition.hasOwnProperty(fortId)) {
Grander.playersPosition[fortId] = {
};
}
Grander.playersPosition[fortId][westId] = pos;
};
Grander.makeSmallTitle = function (playerName, westId, playerX, playerY) {
var span = $('<span/>');
span.attr('onclick', 'PlayerProfileWindow.open(' + westId + ')');
span.html(playerName);
var a = $('<a/>');
a.attr('onclick', 'Map.center(' + playerX + ', ' + playerY + ')');
a.attr('title', KoMlang.showPlayerOnMap);
a.css('width', '15px');
a.css('height', '15px');
a.css('display', 'inline-block');
a.css('background', 'url(/images/tw2gui/window/window2_title_divider.jpg) no-repeat');
span.append(' ');
span.append(a);
return span;
};
Grander.getPlayerRank = function (fortId, westId) {
if (!Grander.playerRank.hasOwnProperty(fortId) || !Grander.playerRank[fortId].hasOwnProperty(westId)) {
return null;
}
return Grander.playerRank[fortId][westId];
};
Grander.getFortRanks = function (fortId) {
return Grander.playerRank.hasOwnProperty(fortId) ? Grander.playerRank[fortId] : null;
};
Grander.setPlayerRank = function (fortId, westId, rank) {
if (!Grander.playerRank.hasOwnProperty(fortId)) {
Grander.playerRank[fortId] = {
};
}
Grander.playerRank[fortId][westId] = rank;
};
Grander.smallPopUp = function (e) {
try {
Grander.checkEnemies();
if (Grander.loading)
return;
Grander.loading = true;
var x = e.clientX || 500;
var y = e.clientY || 500;
var westId = Grander.westId;
var r,
rooms = Chat.Resource.Manager.getRooms();
for (r in rooms) {
var room = Chat.Resource.Manager.getRoom(r);
if (!(room instanceof Chat.Resource.RoomFortBattle) || room.id != Grander.fortRoom) {
continue;
}
var fortId = room.fortId;
var playerRank = Grander.getPlayerRank(fortId, westId);
var myId = Chat.MyId.match(/[0-9]+/);
var myRank = Grander.getPlayerRank(fortId, myId);
var playerInfo = Grander.getPlayerAdditionalInfo(westId);
var playerName = playerInfo.name;
var playerX = playerInfo.coords.x;
var playerY = playerInfo.coords.y;
var title = Grander.makeSmallTitle(playerName, westId, playerX, playerY);
Grander.mb = new west.gui.Dialog(title.outerHTML()).addButton('cancel').setId('KickoMaticPopUp').setModal(true, true);
Grander.mb.setText(Grander.makeRankUpdateHtml(myRank, playerRank, westId, fortId)).setX(x).setY(y - 50).show();
break;
}
Grander.loading = false;
} catch (e) {
Grander.loading = false;
alert(KoMlang.error + e);
Grander.consoleError(e);
}
};
Grander.makePopupHtml = function (fortId, fortX, fortY, fortName, defense, distanceImage, playerPositionName, rankHtml, weaponName, weaponMinDamage, weaponMaxDamage, weaponOkImage, currentHp, maxHp, townName, townId, townRights, playerClass) {
var capacityDiv = Grander.makeCapacityDiv(fortId, defense);
var fillPx = Math.floor(currentHp / maxHp * 194);
return '<div class="txcenter"><div style="background:url(http://s18.postimage.org/xmndhv7vd/health_bar.png) right top; width: 210px;height:14px;display:inline-block;padding:2px;margin:0;font-size:8pt; text-align:left;"><div style="background: url("images/character_bars/filler.png") repeat scroll 0% 0% transparent; width:' +
fillPx + 'px; height: 14px; padding: 0pt; margin: 0pt; position: absolute;" id="recruit_healthbar"></div><div id="recruit_health" style="position:absolute; color:white;width: 194px;text-align:center">' + currentHp + '/' + maxHp + '</div></div><br><div>' +
weaponName + ' (' + weaponMinDamage + '-' + weaponMaxDamage + ' ' + KoMlang.damage + ')</div><span style="font-size:16px; text-align: center;" ><div style="display:inline-block;" ><img src="../images/class_choose/class_' + playerClass +
'.png"><a style = "display:inline;padding:0;" class = "profile_link_town_overview" title = "' + KoMlang.showTown + '" href = "javascript:void(TownWindow.open(' + townId + '))" > ' + townName +
'</a></span><br><img src="../images/fort/battle/divider.png" ></div><br><a href = "javascript:void(FortWindow.open(' + fortId + '))" >' + distanceImage.outerHTML() + ' ' + fortName +
'<p>' + capacityDiv + '</p><p></p></a><p><a href="javascript:void(FortBattleWindow.open(' + fortId + '))" >' +
KoMlang.position + playerPositionName + '</a></p><img src="../images/fort/battle/divider.png" ><br>' +
rankHtml.outerHTML() + '<br></div>';
};
Grander.makeDistanceImage = function (fortX, fortY, playerX, playerY) {
var diffX = fortX - playerX;
var diffY = fortY - playerY;
var image = $('<img/>');
if (!diffX && !diffY) {
image.attr('src', '/images/town/cityhall/green.png');
} else if (Math.abs(diffX) <= 50 && Math.abs(diffY) <= 50) {
image.attr('src', '/images/town/cityhall/yellow.png');
} else {
image.attr('src', '/images/town/cityhall/red.png');
}
return image;
};
Grander.popUp = function (e) {
try {
Grander.checkEnemies();
if (Grander.loading)
return;
Grander.loading = true;
var x = e.clientX || 500;
var y = e.clientY || 500;
var westId = Grander.westId;
var r,
rooms = Chat.Resource.Manager.getRooms();
for (r in rooms) {
var room = Chat.Resource.Manager.getRoom(r);
if (!(room instanceof Chat.Resource.RoomFortBattle) || room.id != Grander.fortRoom) {
continue;
}
var fortId = room.fortId;
var fortName = room.title;
var fortCoords = Grander.getFortCoordinates(fortId);
var fortSize = Grander.getFortSize(fortId);
var defense = (room.id.indexOf('def') != - 1);
var playerRank = Grander.getPlayerRank(fortId, westId);
var myId = Chat.MyId.match(/[0-9]+/);
var myRank = Grander.getPlayerRank(fortId, myId);
var playerInfo = Grander.getPlayerAdditionalInfo(westId);
var playerName = playerInfo.name;
var playerLevel = playerInfo.level;
var playerX = playerInfo.coords.x;
var playerY = playerInfo.coords.y;
var playerPos = Grander.getPlayerFortPosition(fortId, westId);
var playerClass = playerInfo.class;
var currentHp = playerInfo.currhealth;
var maxHp = playerInfo.maxhealth;
// TODO: where is player ally id?!
var playerAllianceId = 1;
if ($('.fortbattle-' + fortId).length) {
Grander.highlightFortCell(playerPos, fortId);
}
var positionName;
if (playerPos == null || playerPos == - 1) {
positionName = Grander.sectors['undefined'];
} else if (defense) {
positionName = Grander.sectors[Grander.coords[fortSize][playerPos]];
if (playerPos == - 1) {
positionName = Grander.sectors['undefined'];
} else if (positionName == undefined) {
positionName = KoMlang.inside;
}
} else {
positionName = Grander.sectors[Grander.coords.attack[playerPos]];
if (positionName == undefined) {
positionName = KoMlang.inside;
}
}
var weaponMinDamage = playerInfo.weapon_damage.min;
var weaponMaxDamage = playerInfo.weapon_damage.max;
var weaponName = playerInfo.weapon;
// var weaponImage = Grander.getWeaponImage(weaponName);
var weaponOkImage = Grander.checkWeapon(weaponMinDamage, weaponMaxDamage, playerClass == 'soldier', playerLevel);
var townId = playerInfo.town_id;
var townRights;
var town = playerInfo.townname;
switch (playerInfo.town_rights) {
case 1:
townRights = 'norights';
break;
case 2:
townRights = 'councillor';
break;
case 3:
townRights = 'founder';
break;
default:
townRights = 'norights';
break;
}
var distanceImage = Grander.makeDistanceImage(fortCoords.x, fortCoords.y, playerX, playerY);
var rankHtml = Grander.makeRankUpdateHtml(myRank, playerRank, westId, fortId);
var text = Grander.makePopupHtml(fortId, fortCoords.x, fortCoords.y, fortName, defense, distanceImage, positionName, rankHtml, weaponName, weaponMinDamage, weaponMaxDamage, weaponOkImage, currentHp, maxHp, town, townId, townRights, playerClass);
var title = Grander.makeSmallTitle(playerName, westId, playerX, playerY);
Grander.mb = new west.gui.Dialog(title.outerHTML(), text).addButton('cancel').setId('KickoMaticPopUp').setModal(true, true).setX(x).setY(y - 50);
Grander.mb.modalframe.mousedown(function () {
Grander.hidePopup();
});
Grander.mb.show();
$('#KickoMaticPopUp').css('min-width', '0');
$('#KickoMaticPopUp .messagedialog_content').css('padding-bottom', '5px');
break;
}
Grander.loading = false;
} catch (e) {
console.log(e.stack);
Grander.loading = false;
alert(KoMlang.cancel + e);
}
};
Grander.getWeapons = function () {
if (Grander.weapons.length > 0)
return;
var itemId = 100,
result = {
};
while (result != null) {
result = ItemManager.getByBaseId(itemId++);
Grander.weapons.push(result);
}
};
Grander.getWeaponImage = function (weaponName) {
Grander.getWeapons();
for (var itemId in Grander.weapons) {
var w = Grander.weapons[itemId];
if (weaponName == w.name) {
return w.image;
}
}
};
Grander.getFortSize = function (fortId) {
return Grander.fortSize.hasOwnProperty(fortId) ? Grander.fortSize[fortId] : null;
};
Grander.obtainFortSize = function (x, y) {
if (Grander.fortSizeLoading.hasOwnProperty(x + '' + y) && Grander.fortSizeLoading[x + '' + y] == true)
return;
Grander.fortSizeLoading[x + '' + y] = true;
if (x == undefined || y == undefined) {
console.log('x or y is undefined');
return;
}
Ajax.remoteCallMode('fort', 'display', {
x: x,
y: y
}, function (data) {
Grander.fortSize[data.data.fortid] = data.data.type;
Grander.fortSizeLoading[x + '' + y] = false;
});
};
Grander.getFortCoordinates = function (fortId) {
return Grander.fortCoordinates.hasOwnProperty(fortId) ? Grander.fortCoordinates[fortId] : null;
};
Grander.obtainFortCoordinates = function (fortId) {
if (Grander.fortCoordinatesLoading.hasOwnProperty(fortId) && Grander.fortCoordinatesLoading[fortId] == true)
return;
Grander.fortCoordinatesLoading[fortId] = true;
// console.log("fortId: " + fortId);
Ajax.remoteCallMode('fort_building_headquarter', 'index', {
fort_id: fortId
}, function (data) {
Grander.fortCoordinates[fortId] = {
'x': data.x,
'y': data.y
};
Grander.fortCoordinatesLoading[fortId] = false;
});
};
Grander.getPlayersData = function () {
return Grander.playersData;
};
Grander.obtainPlayersData = function (fortId) {
if (Grander.playersDataLoading.hasOwnProperty(fortId) && Grander.playersDataLoading[fortId] == true)
return;
Grander.playersDataLoading[fortId] = true;
Ajax.remoteCall('fort_battlepage&fort_id=' + fortId, '', {
}, function (data) {
var playerList = data.playerlist;
for (var i in playerList) {
Grander.playersData[playerList[i].player_id] = playerList[i];
Grander.setPlayerRank(fortId, playerList[i].player_id, playerList[i].privilege);
Grander.setPlayerFortPosition(fortId, playerList[i].player_id, playerList[i].idx);
}
Grander.playersDataLoading[fortId] = false;
});
};
Grander.interval = function () {
Grander.bindClickFunctions();
try {
var r,
room,
rooms = Chat.Resource.Manager.getRooms();
for (r in rooms) {
room = Chat.Resource.Manager.getRoom(r);
if (!room.hasOwnProperty('room') || room.room != 'fortbattle') {
continue;
}
var fortId = room.fortId;
if (Grander.getFortSize(fortId) == null) {
if (Grander.getFortCoordinates(fortId) == null) {
Grander.obtainFortCoordinates(fortId);
} else {
var coords = Grander.getFortCoordinates(fortId);
Grander.obtainFortSize(coords.x, coords.y);
}
}
}
} catch (e) {
console.log(e.stack);
}
};
Grander.dataInterval = function () {
var r,
room,
rooms = Chat.Resource.Manager.getRooms();
for (r in rooms) {
room = Chat.Resource.Manager.getRoom(r);
if (!room.hasOwnProperty('room') || room.room != 'fortbattle') {
continue;
}
var fortId = room.fortId;
Grander.obtainPlayersData(fortId);
}
};
Grander.bindClickFunctions = function () {
var fContacts = function (e) {
Grander.westId = $(this).parent().attr('class').match(/[0-9]+/);
var lastElement = $(this);
for (var i = 0; i < 10; i++) {
lastElement = lastElement.parent();
}
var room = lastElement.attr('class').match(/(room_fortbattle_(att|def)_[0-9]+)/);
Grander.fortRoom = room[1];
if (e.ctrlKey) {
Grander.smallPopUp(e);
} else {
Grander.popUp(e);
}
};
var fMessages = function (e) {
Grander.westId = $(this).parent().attr('class').match(/[0-9]+/);
var lastElement = $(this);
for (var i = 0; i < 12; i++) {
lastElement = lastElement.parent();
}
var room = lastElement.attr('class').match(/(room_fortbattle_(att|def)_[0-9]+)/);
Grander.fortRoom = room[1];
if (e.ctrlKey) {
Grander.smallPopUp(e);
} else {
Grander.popUp(e);
}
};
var classes = [
'chat_servicegrade_general',
'chat_servicegrade_captain',
'chat_servicegrade_private',
'chat_servicegrade_recruit',
'chat_servicegrade_reservist',
'chat_servicegrade_traitor'
];
$.each(classes, function (k, v) {
$('.chat_contacts .' + v).unbind('click');
$('.chat_contacts .' + v).bind('click', fContacts);
$('.chat_messages .' + v).unbind('click');
$('.chat_messages .' + v).bind('click', fMessages);
});
};
Grander.findWeapon = function (min, max, level) {
var result = - 1;
for (var i in Grander.weapons) {
if (Grander.weapons[i].min == min && Grander.weapons[i].max == max && Grander.weapons[i].level <= level) {
result = i;
break;
}
}
return result;
};
Grander.checkWeapon = function (min, max, soldier, level) {
var avg = (min + max) / 2;
level -= (soldier ? 3 : 0);
Grander.getWeapons();
for (var itemId in Grander.weapons) {
var w = Grander.weapons[itemId];
if (w.level <= level && w.traderlevel <= 15) {
var weaponDamage = (w.damage.damage_max + w.damage.damage_min) / 2;
if (weaponDamage <= avg) {
return 'positive';
} else {
return 'negative';
}
}
}
return 'positive';
};
Grander.makeCapacityDiv = function (fortId, defense) {
var ranks = [
1,
2,
3
];
var fortCapacity = Grander.fortsCapacity[Grander.fortSize[fortId]][(defense ? 1 : 0)];
var count = Grander.countPlayersWithRanks(fortId, ranks);
var color;
if (count < fortCapacity) {
color = 'green';
} else if (count == fortCapacity) {
color = 'yellow';
} else {
color = 'red';
}
return '<span><span style="color:' + color + ';" id="fortCapacity' + fortId + '">' + count + '/' + fortCapacity + '</span><p></p></span>';
};
Grander.countPlayersWithRanks = function (fortId, ranks) {
function isArray(a) {
return (typeof a == 'object') && (a instanceof Array);
}
if (!(isArray(ranks))) {
ranks = [
ranks
];
}
var result = 0;
var fortRanks = Grander.getFortRanks(fortId);
if (ranks == null) {
return 0;
}
for (var westId in fortRanks) {
if (ranks.indexOf(fortRanks[westId]) != - 1) {
result++;
}
}
return result;
};
Grander.thatWouldntHappendIfZetWasStillWorkingOnTheWest = function () {
Chat.Resource.RoomFactory = function (data) {
var room = null;
if (data instanceof Chat.Resource.Client) {
room = new Chat.Resource.RoomClient(data);
} else {
switch (data.room) {
case 'town':
room = new Chat.Resource.RoomTown(data.townid, data.x, data.y);
break;
case 'general':
room = new Chat.Resource.RoomGeneral(data.general_id);
break;
case 'maneuver':
room = new Chat.Resource.RoomManeuver(data.fortid, data.xy);
break;
case 'fortbattle':
room = new Chat.Resource.RoomFortBattle(data.fortid);
break;
default:
room = new Chat.Resource.Room();
}
}
room.init();
return room;
};
};
$.fn.outerHTML = function () {
return $('<div />').append(this.eq(0).clone()).html();
};
Grander.Updater = function () {
$.getScript(Grander.updateUrl, function () {
if (Granderdate.Grander > Grander.version) {
var updateMessage = new west.gui.Dialog(xxlang.update + ': ' + Grander.name, xxlang.updateAvailable + ': v' + Granderdate.Grander, west.gui.Dialog.SYS_WARNING).addButton(xxlang.update, function () {
updateMessage.hide();
location.href = Grander.website + '/code.user.js';
}).addButton('cancel').show();
}
});
};
Grander.Updater();
Grander.init();
Grander.interval();
Grander.dataInterval();
Grander.thatWouldntHappendIfZetWasStillWorkingOnTheWest();
setInterval(Grander.interval, 1000);
setInterval(Grander.dataInterval, 10000);
});