Greasy Fork

Greasy Fork is available in English.

Niro's GS Speedrun Timer

Adds a MM:SS:msmsms timer to the top right of the screen with start, stop, and reset controls

当前为 2025-02-28 提交的版本,查看 最新版本

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Niro's GS Speedrun Timer
// @namespace    http://tampermonkey.net/
// @version      1.1
// @description  Adds a MM:SS:msmsms timer to the top right of the screen with start, stop, and reset controls
// @author       Niro ("nirokr" on Discord or @NiroGS on YouTube)
// @match        *://*/*
// @grant        none
// @license      MIT
// ==/UserScript==

(function() {
    'use strict';

    // List of allowed websites
    const allowedWebsites = [
        "https://nirogs.github.io/GetawayShootout/",
        "https://htmlxm.github.io/h4/getaway-shootout/",
        "https://ubg44.github.io/GetawayShootout/",
        "https://watchdocumentaries.com/getaway-shootout-game/",
        "https://ducklife4.github.io/play/getaway-shootout.html",
        "https://sites.google.com/site/thegamecompilation/getaway-shootout",
        "https://play.unity.com/en/games/f5c4d162-bae9-48ee-8238-1b7f039503ed/getaway-shootout",
        "https://www.twoplayergames.org/game/getaway-shootout",
        "https://tbg95.github.io/getaway-shootout/",
        "https://pizzaedition.one/g/getawayshootout/",
        "https://sites.google.com/view/iogames/getaway-shootout-io",
        "https://lablockedgames.com/getaway-shootout",
        "https://www.sites.google.com/site/unblockedgamestop/getaway-shootout",
        "https://coolunblockedgame.com/game/getaway-shootout/",
        "https://nirogs.github.io/NewGetawayShootout/"
    ];

    if (!allowedWebsites.some(site => window.location.href.startsWith(site.replace("*", "")))) {
        return;
    }

    let getawayStages = [];
    let numGetaways = parseInt(prompt("How many getaways? (3, 4, or 5)", "3"));
    if (numGetaways === 3) {
        getawayStages = ["Market", "Bus", "Train"];
    } else if (numGetaways === 4) {
        getawayStages = ["Plane", "Market", "Bus", "Train"];
    } else if (numGetaways === 5) {
        getawayStages = ["Train", "Office", "Market", "Bus", "Train"];
    } else {
        alert("Invalid input! Defaulting to 3 getaways.");
        getawayStages = ["Market", "Bus", "Train"];
    }

    let timerDiv = document.createElement('div');
    timerDiv.style.position = 'fixed';
    timerDiv.style.top = '15%';
    timerDiv.style.right = '10px';
    timerDiv.style.background = 'rgba(0, 0, 0, 0.7)';
    timerDiv.style.color = 'white';
    timerDiv.style.padding = '5px 10px';
    timerDiv.style.fontSize = '18px';
    timerDiv.style.fontFamily = 'monospace';
    timerDiv.style.borderRadius = '2px';
    timerDiv.style.zIndex = '99999';
    timerDiv.innerText = '00:00:000';
    document.body.appendChild(timerDiv);

    let splitsDiv = document.createElement('div');
    splitsDiv.style.position = 'fixed';
    splitsDiv.style.top = 'calc(15% + 30px)';
    splitsDiv.style.right = '10px';
    splitsDiv.style.background = 'rgba(0, 0, 0, 0.7)';
    splitsDiv.style.color = 'white';
    splitsDiv.style.padding = '5px 10px';
    splitsDiv.style.fontSize = '14px';
    splitsDiv.style.fontFamily = 'monospace';
    splitsDiv.style.borderRadius = '2px';
    splitsDiv.style.zIndex = '99999';
    splitsDiv.style.textAlign = 'right';
    document.body.appendChild(splitsDiv);

    let startTime = 0;
    let elapsedTime = 0;
    let running = false;
    let finished = false;
    let animationFrame;
    let splits = Array(getawayStages.length).fill("--:--:---");
    let lastSplitTime = 0;

    function updateTimer() {
        let now = performance.now() - startTime + elapsedTime;
        let minutes = Math.floor(now / 60000).toString().padStart(2, '0');
        let seconds = Math.floor((now % 60000) / 1000).toString().padStart(2, '0');
        let milliseconds = Math.floor(now % 1000).toString().padStart(3, '0');
        timerDiv.innerText = `${minutes}:${seconds}:${milliseconds}`;
        if (running) {
            animationFrame = requestAnimationFrame(updateTimer);
        }
    }

    function updateSplits() {
        splitsDiv.innerHTML = splits.map((split, index) => `<div>${getawayStages[index] || 'Split ' + (index + 1)}: ${split}</div>`).join('');
    }
    updateSplits();

    document.addEventListener('keydown', (event) => {
        if (event.key === '1' && !event.repeat && !finished) {
            if (!running) {
                startTime = performance.now();
                running = true;
                updateTimer();
                // First press only starts the timer – no split recorded
                return;
            }
            let now = performance.now() - startTime + elapsedTime;
            let minutes = Math.floor(now / 60000).toString().padStart(2, '0');
            let seconds = Math.floor((now % 60000) / 1000).toString().padStart(2, '0');
            let milliseconds = Math.floor(now % 1000).toString().padStart(3, '0');

            let splitIndex = splits.findIndex(time => time === "--:--:---");
            if (splitIndex !== -1 && splitIndex < getawayStages.length && running) {
                splits[splitIndex] = `${minutes}:${seconds}:${milliseconds}`;
                updateSplits();

                if (splitIndex === getawayStages.length - 1) {
                    elapsedTime += performance.now() - startTime;
                    running = false;
                    finished = true;
                    cancelAnimationFrame(animationFrame);

                    let finalTime = elapsedTime + 2500;
                    let finalMinutes = Math.floor(finalTime / 60000).toString().padStart(2, '0');
                    let finalSeconds = Math.floor((finalTime % 60000) / 1000).toString().padStart(2, '0');
                    let finalMilliseconds = Math.floor(finalTime % 1000).toString().padStart(3, '0');
                    timerDiv.innerText = `${finalMinutes}:${finalSeconds}:${finalMilliseconds}`;
                }
            }
        } else if (event.key === '2' && running) {
            elapsedTime += performance.now() - startTime;
            running = false;
            cancelAnimationFrame(animationFrame);
        } else if (event.key === '0') {
            running = false;
            finished = false;
            elapsedTime = 0;
            splits = Array(getawayStages.length).fill("--:--:---");
            timerDiv.innerText = '00:00:000';
            updateSplits();
            cancelAnimationFrame(animationFrame);
        }
    });
})();