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Niro's GS Speedrun Timer

Adds a MM:SS:msmsms timer to the top right of the screen with start, stop, reset controls, gold and WR splits

当前为 2025-04-27 提交的版本,查看 最新版本

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Niro's GS Speedrun Timer
// @namespace    http://tampermonkey.net/
// @version      1.2.1
// @description  Adds a MM:SS:msmsms timer to the top right of the screen with start, stop, reset controls, gold and WR splits
// @author       Niro ("nirokr" on Discord or @NiroGS on YouTube)
// @match        https://nirogs.github.io/GetawayShootout/*
// @match        https://htmlxm.github.io/h4/getaway-shootout/*
// @match        https://ubg44.github.io/GetawayShootout/*
// @match        https://watchdocumentaries.com/getaway-shootout-game/*
// @match        https://ducklife4.github.io/play/getaway-shootout.html
// @match        https://sites.google.com/site/thegamecompilation/getaway-shootout*
// @match        https://play.unity.com/en/games/f5c4d162-bae9-48ee-8238-1b7f039503ed/getaway-shootout*
// @match        https://www.twoplayergames.org/game/getaway-shootout*
// @match        https://tbg95.github.io/getaway-shootout/*
// @match        https://pizzaedition.one/g/getawayshootout/*
// @match        https://sites.google.com/view/iogames/getaway-shootout-io*
// @match        https://lablockedgames.com/getaway-shootout*
// @match        https://www.sites.google.com/site/unblockedgamestop/getaway-shootout*
// @match        https://coolunblockedgame.com/game/getaway-shootout/*
// @match        https://getawayshootout.io/*
// @match        https://eggy-car.github.io/detail/getaway-shootout.html
// @match        https://nirogs.github.io/NewGetawayShootout/*
// @match        https://narrow-one.github.io/n6/rooftop-snipers-2/*
// @match        https://www.friv.com/z/games/bipandpiplaserlab/index-x.html
// @grant        none
// @license      MIT
// ==/UserScript==

(function() {
    'use strict';

    // Prompt number of getaways and define stages
    let getawayStages = [];
    let numGetaways = parseInt(prompt("How many getaways? (3, 4, or 5)", "3"));
    if (numGetaways === 3) {
        getawayStages = ["Market", "Bus", "Train"];
    } else if (numGetaways === 4) {
        getawayStages = ["Plane", "Market", "Bus", "Train"];
    } else if (numGetaways === 5) {
        getawayStages = ["Train", "Office", "Market", "Bus", "Train"];
    } else {
        alert("Invalid input! Defaulting to 3 getaways.");
        getawayStages = ["Market", "Bus", "Train"];
        numGetaways = 3;
    }

    // WR/Goal splits for each Getaway count! Edit the times manually in milliseconds if you want! :D
    const goldTimes = {
        3: [11600, 28266, 40300],    // 3 Maps Splits
        4: [12666, 31000, 53400, 68300], // 4 Maps Splits
        5: [5233, 47766, 69766, 92366, 102666] // 5 Maps Splits
    };

    // Create timer display
    let timerDiv = document.createElement('div');
    Object.assign(timerDiv.style, {
        position: 'fixed', top: '15%', right: '10px',
        background: 'rgba(0,0,0,0.7)', color: 'white',
        padding: '5px 10px', fontSize: '18px',
        fontFamily: 'monospace', borderRadius: '2px',
        zIndex: '99999'
    });
    timerDiv.innerText = '00:00.000';
    document.body.appendChild(timerDiv);

    // Create splits display
    let splitsDiv = document.createElement('div');
    Object.assign(splitsDiv.style, {
        position: 'fixed', top: 'calc(15% + 30px)', right: '10px',
        background: 'rgba(0,0,0,0.7)', color: 'white',
        padding: '5px 10px', fontSize: '14px',
        fontFamily: 'monospace', borderRadius: '2px',
        zIndex: '99999', textAlign: 'right'
    });
    document.body.appendChild(splitsDiv);

    let startTime = 0, elapsedTime = 0, running = false, finished = false;
    let animationFrame, splits = Array(getawayStages.length).fill("--:--:---");

    function updateTimer() {
        let now = performance.now() - startTime + elapsedTime;
        let m = Math.floor(now/60000).toString().padStart(2,'0');
        let s = Math.floor((now%60000)/1000).toString().padStart(2,'0');
        let ms = Math.floor(now%1000).toString().padStart(3,'0');
        timerDiv.innerText = `${m}:${s}.${ms}`;
        if (running) animationFrame = requestAnimationFrame(updateTimer);
    }

    function updateSplits() {
        splitsDiv.innerHTML = splits.map((split, idx) => {
            const name = getawayStages[idx] || `Split ${idx+1}`;
            let color = 'white';
            if (!split.includes('-')) {
                const [mm, ss, mss] = split.split(':').map(Number);
                const timeMs = mm*60000 + ss*1000 + mss;
                const gold = goldTimes[numGetaways]?.[idx];
                if (gold !== undefined && timeMs < gold) color = 'gold';
            }
            return `<div style="color:${color}">${name}: ${split}</div>`;
        }).join('');
    }
    updateSplits();

    document.addEventListener('keydown', (e) => {
        if (e.key === '1' && !e.repeat && !finished) {
            if (!running) {
                startTime = performance.now(); running = true;
                updateTimer(); return;
            }
            const now = performance.now() - startTime + elapsedTime;
            const m = Math.floor(now/60000).toString().padStart(2,'0');
            const s = Math.floor((now%60000)/1000).toString().padStart(2,'0');
            const ms = Math.floor(now%1000).toString().padStart(3,'0');

            const idx = splits.findIndex(t => t === "--:--:---");
            if (idx !== -1 && running) {
                splits[idx] = `${m}:${s}:${ms}`;
                updateSplits();
                if (idx === splits.length-1) {
                    elapsedTime += performance.now() - startTime;
                    running = false; finished = true;
                    cancelAnimationFrame(animationFrame);
                    // add a small finish buffer
                    const final = elapsedTime + 2500;
                    const fm = Math.floor(final/60000).toString().padStart(2,'0');
                    const fs = Math.floor((final%60000)/1000).toString().padStart(2,'0');
                    const fms = Math.floor(final%1000).toString().padStart(3,'0');
                    timerDiv.innerText = `${fm}:${fs}.${fms}`;
                }
            }
        } else if (e.key === '2' && running) {
            elapsedTime += performance.now() - startTime;
            running = false;
            cancelAnimationFrame(animationFrame);
        } else if (e.key === '0') {
            running = false; finished = false; elapsedTime = 0;
            splits = Array(getawayStages.length).fill("--:--:---");
            timerDiv.innerText = '00:00.000';
            updateSplits();
            cancelAnimationFrame(animationFrame);
        }
    });

    window.addEventListener('beforeunload', (e) => {
        e.preventDefault();
        e.returnValue = 'Are you sure you want to leave? Your timer progress will be lost.';
    });
})();