Greasy Fork

来自缓存

Greasy Fork is available in English.

PG Angriffswarner Require

PG Angriffswarner

此脚本不应直接安装。它是供其他脚本使用的外部库,要使用该库请加入元指令 // @require https://update.greasyfork.icu/scripts/9828/51655/PG%20Angriffswarner%20Require.js

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Greasemonkey 油猴子Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Userscripts ,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

function sleep(milliseconds) {
    var start = new Date().getTime();
    for (var i = 0; i < 1e7; i++) {
        if ((new Date().getTime() - start) > milliseconds) {
            break;
        }
    }
}

function gebezeit() {
    d = new Date();
    h = (d.getHours() < 10 ? '0' + d.getHours() : d.getHours());
    m = (d.getMinutes() < 10 ? '0' + d.getMinutes() : d.getMinutes());
    s = (d.getSeconds() < 10 ? '0' + d.getSeconds() : d.getSeconds());
    return h + ':' + m + ':' + s + '';
}

function microtime (get_as_float) {
  // http://kevin.vanzonneveld.net
  // +   original by: Paulo Freitas
  // *     example 1: timeStamp = microtime(true);
  // *     results 1: timeStamp > 1000000000 && timeStamp < 2000000000
  var now = new Date().getTime();
  var s = parseInt(now, 10);
  return s + '' + (get_as_float) ? now : (Math.round((now - s) * 1000) / 1000);
}

function print_r(arr,level){
	var dumped_text = "";
	if(!level) level = 0;

	//The padding given at the beginning of the line.
	var level_padding = "";
	for(var j=0;j<level+1;j++) level_padding += "    ";

	if(typeof(arr) == 'object') { //Array/Hashes/Objects 
		for(var item in arr) {
			var value = arr[item];

			if(typeof(value) == 'object') { //If it is an array,
				dumped_text += level_padding + "'" + item + "' ...\n";
				dumped_text += print_r(value,level+1);
			} else {
				dumped_text += level_padding + "'" + item + "' => \"" + value + "\"\n";
			}
		}
	} else { //Stings/Chars/Numbers etc.
		dumped_text = "===>"+arr+"<===("+typeof(arr)+")";
	}
	return dumped_text;
}

function utf8_to_b64( str ) {
    return window.btoa(unescape(encodeURIComponent( str )));
}
 
function b64_to_utf8( str ) {
    return decodeURIComponent(escape(window.atob( str )));
}
var keyStr = "ABCDEFGHIJKLMNOP" +
    "QRSTUVWXYZabcdef" +
    "ghijklmnopqrstuv" +
    "wxyz0123456789+/" +
    "=";

function decode64(input) {
    var output = "";
    var chr1, chr2, chr3 = "";
    var enc1, enc2, enc3, enc4 = "";
    var i = 0;

    // remove all characters that are not A-Z, a-z, 0-9, +, /, or =
    var base64test = /[^A-Za-z0-9\+\/\=]/g;
    if (base64test.exec(input)) {
        alert("There were invalid base64 characters in the input text.\n" +
            "Valid base64 characters are A-Z, a-z, 0-9, '+', '/',and '='\n" +
            "Expect errors in decoding.");
    }
    input = input.replace(/[^A-Za-z0-9\+\/\=]/g, "");

    do {
        enc1 = keyStr.indexOf(input.charAt(i++));
        enc2 = keyStr.indexOf(input.charAt(i++));
        enc3 = keyStr.indexOf(input.charAt(i++));
        enc4 = keyStr.indexOf(input.charAt(i++));

        chr1 = (enc1 << 2) | (enc2 >> 4);
        chr2 = ((enc2 & 15) << 4) | (enc3 >> 2);
        chr3 = ((enc3 & 3) << 6) | enc4;

        output = output + String.fromCharCode(chr1);

        if (enc3 != 64) {
            output = output + String.fromCharCode(chr2);
        }
        if (enc4 != 64) {
            output = output + String.fromCharCode(chr3);
        }

        chr1 = chr2 = chr3 = "";
        enc1 = enc2 = enc3 = enc4 = "";

    } while (i < input.length);

    return unescape(output);
}

function statTime(s , id) // Counter by BonzenGame.com
{

	var statTime2 = document.getElementById(id);
	
	if(!document.all && !document.getElementById)
	{
		return;
	}
	var old_s = s;
	
var h = "00";
var m = "00";

	if(s>59)
	{
		m=Math.floor(s/60);
		s=s-m*60
	}
	if(m>59)
	{
		h=Math.floor(m/60);
		m=m-h*60
	}
	
	if(h == "00")
	{
		h = "";
	}
	
	if(h > 9)
	{
		h = h + ":";
	}else if(h > 0)
	{
		h = "0" + h + ":";
	}	

	if(m <= 9)
	{
		m = "0" + m;
	}
	
	if(m == 0)
	{
		m = "00";
	}

	if(s <= 9)
	{
		s = "0" + s;
	}


	statTime2.innerHTML = "<span id=\"" + id + "\">" + h + m +":"+ s + "</span>";
	
	
		myTimer = setTimeout(function(){statTime(old_s-1, id);},999 );


	
	if(old_s < 1)
	{
	clearInterval(myTimer);
	statTime2.innerHTML = "00:00";
	}
}